Editing Donkey Kong Jr.
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====''Donkey Kong Jr. Math''==== | ====''Donkey Kong Jr. Math''==== | ||
Donkey Kong Jr., dubbed '''Junior (I)''' in the instruction booklet,<ref name=FuzzyMath/> returns again as the starring and playable character of ''[[Donkey Kong Jr. Math]]''. In Calculate A and B, Donkey Kong Jr.'s goal is to climb along multiple vines to retrieve each number and sign needed to create an equation that produces the same number.<ref>{{cite|title=''Donkey Kong Jr. Math'' instruction booklet|page=5|quote=Junior has to try to make the same number appear in his side window by using the numbers 1 ~ 9 and the symbols +-×÷.|date=1985|publisher=Nintendo of America|language=en}}</ref> The mode +-×÷ Exercise involves Donkey Kong Jr. having to retrieve the numbers missing from the equation.<ref>{{cite|quote=Place the correct numbers in the squares to finish the problem.|date=1985|title=''Donkey Kong Jr. Math'' instruction booklet|page=8}}</ref> | Donkey Kong Jr., dubbed '''Junior (I)''' in the instruction booklet,<ref name=FuzzyMath/> returns again as the starring and playable character of ''[[Donkey Kong Jr. Math]]''. In Calculate A and B, Donkey Kong Jr.'s goal is to climb along multiple vines to retrieve each number and sign needed to create an equation that produces the same number.<ref>{{cite|title=''Donkey Kong Jr. Math'' instruction booklet|page=5|quote=Junior has to try to make the same number appear in his side window by using the numbers 1 ~ 9 and the symbols +-×÷.|date=1985|publisher=Nintendo of America|language=en}}</ref> The mode +-×÷ Exercise involves Donkey Kong Jr. having to retrieve the numbers missing from the equation.<ref>{{cite|quote=Place the correct numbers in the squares to finish the problem.|date=1985|title=''Donkey Kong Jr. Math'' instruction booklet|page=8}}</ref> In the instruction booklet, he is dubbed '''Junior (I)'''. | ||
[[File:DKJM-Pink Donkey Kong Jr.png|frame|right]] | [[File:DKJM-Pink Donkey Kong Jr.png|frame|right]] |