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|title=Donkey Kong Country 3
|title=Donkey Kong Country 3
|image=[[File:DKC3 GBA cover art.jpg|250px]]
|image=[[File:DKC3 GBA cover art.jpg|250px]]
|developer=[[Rare]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Europe|November 4, 2005<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html|title=Donkey Kong Country 3 {{!}} Game Boy Advance - Nintendo UK|publisher=Nintendo|language=en-gb}}</ref>|USA|November 7, 2005<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Japan|December 1, 2005<ref>{{cite|url=www.nintendo.co.jp/n08/bdqj/index.html|title=スーパードンキーコング3|publisher=Nintendo Co., Ltd.|language=ja|accessdate=May 21, 2018}}</ref>|Australia|2005<ref>Copyright year on the back cover of the Australian box</ref>}}
|release={{release|Europe|November 4, 2005|USA|November 7, 2005|Japan|December 1, 2005}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=1-2 players
|modes=1–2 players
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g|usk=0}}
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|format={{format|gba=1}}
|media={{media|gba=1}}
|input={{input|gba=1}}
|input={{input|gba=1}}
|serials={{flag list|Europe|AGB-BDQP-EUR|USA|AGB-BDQE-USA|Japan|AGB-BDQJ-JPN|Australia|AGB-BDQU-AUS}}
}}
}}
'''''Donkey Kong Country 3''''' is a 2005 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' for the [[Game Boy Advance]]. It features a new world and a new soundtrack composed by [[David Wise]].
'''''Donkey Kong Country 3''''' is a 2005 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' for the [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]].
==Story==
==Story==
The story is the same as the original's. Unlike the first two ''Donkey Kong Country'' games, the remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''.
The story is the same as the original's. Unlike the first two ''Donkey Kong Country'' games, the remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''.


Months after the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Kong]]s were back at [[Donkey Kong Island|DK Island]], still celebrating their victory over the [[Kremling Krew]] And [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]]. [[Donkey Kong]] and [[Diddy Kong]] often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.
Months after the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Kong]]s were back at [[Donkey Kong Island|DK Island]], still celebrating their victory over the [[King K. Rool|K. Rool]] and the [[Kremling]]s. [[Donkey Kong]] and [[Diddy Kong]] often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.


One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
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Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.


Dixie briefly visited [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way.
Dixie briefly visited [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals|Funky's beach shop]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way.


When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]] for help.{{footnote|main|1}}
When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]] for help.{{footnote|main|1}}
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[[File:DKC3GBA The End.png|thumb|K. Rool trapped in an eggshell in the final ending]]
[[File:DKC3GBA The End.png|thumb|K. Rool trapped in an eggshell in the final ending]]
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brother Bear, [[Boomer (Donkey Kong Country 3)|Boomer]]. Dixie and Kiddy must recover the five [[Cog (Donkey Kong Country 3)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brother Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.


After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
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===Kong family===
===Kong family===
{|class="wikitable dk"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=3 align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
!width=12%|Image
!width=12%|Image
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|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|-
|-
!colspan=3 align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
!width=12% |Image
!width=12% |Image
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|style="text-align:center"|[[Nibbla]]
|style="text-align:center"|[[Nibbla]]
|Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with [[Koco]]s, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong.
|Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with [[Koco]]s, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong.
|colspan="2"style="text-align:center"|[[Fish Food Frenzy]]
|colspan=2, style="text-align:center"|[[Fish Food Frenzy]]
|-
|-
|style="text-align:center"|[[File:Parry DKC3 GBA.png]]
|style="text-align:center"|[[File:Parry DKC3 GBA.png]]
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|-
|-
|style="text-align:center"|[[File:Squawks DKC2GBA sprite.png]]
|style="text-align:center"|[[File:Squawks DKC2GBA sprite.png]]
|rowspan="2"style="text-align:center"|[[Squawks]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's eggs. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's eggs. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
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|-
|-
|[[File:Boomer DKC3 GBA.png|center]]
|[[File:Boomer DKC3 GBA.png|center]]
|style="text-align:center"|[[Boomer (Donkey Kong Country 3)|Boomer]]
|style="text-align:center"|[[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels.
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels.
|style="text-align:center"|[[Boomer's Bomb Shelter]]
|style="text-align:center"|[[Boomer's Bomb Shelter]]
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|style="text-align:center"|[[File:DKC3 GBA Gleamin' Bream sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Gleamin' Bream sprite.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|colspan="2"style="text-align:center"|[[Floodlit Fish]]
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Karbine sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Karbine sprite.png]]
|style="text-align:center"|[[Karbine]]
|style="text-align:center"|[[Karbine]]
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|colspan="2"style="text-align:center"|[[Fire-Ball Frenzy]]
|colspan=2, style="text-align:center"|[[Fire-Ball Frenzy]]
|-
|-
|style="text-align:center"|[[File:DKC3GBA Killer bees.png]]
|style="text-align:center"|[[File:DKC3GBA Killer bees.png]]
|style="text-align:center"|[[Killer bees]]
|style="text-align:center"|[[Killer bees]]
|An invincible swarm of aggressive red bees that pursues the Kongs relentlessly.
|An invincible swarm of aggressive red bees that pursues the Kongs relentlessly.
|colspan="2"style="text-align:center"|[[Riverside Race]]
|colspan=2, style="text-align:center"|[[Riverside Race]]
|-
|-
|style="text-align:center"|[[File:Klasp DKC3 GBA Sprite.png]]
|style="text-align:center"|[[File:Klasp DKC3 GBA Sprite.png]]
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|style="text-align:center"|[[Koindozer]]
|style="text-align:center"|[[Koindozer]]
|Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform.
|Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform.
|colspan="2"style="text-align:center"|[[Koindozer Klamber]]
|colspan=2, style="text-align:center"|[[Koindozer Klamber]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Kopter sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Kopter sprite.png]]
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|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs.
|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs.
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
|style="text-align:center"|[[File:Kracka DKC3 GBA.png]] [[File:DKC3GBA Kracka run.png]] [[File:DKC3GBA Kracka roll.png]]
|style="text-align:center"|[[File:Kracka DKC3 GBA.png]] [[File:DKC3GBA Kracka run.png]] [[File:DKC3GBA Kracka roll.png]]
|style="text-align:center"|[[Kracka]]
|style="text-align:center"|[[Kracka]]
|This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground.  
|This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground.  
|colspan="2"style="text-align:center"|[[Stormy Seas]]
|colspan=2, style="text-align:center"|[[Stormy Seas]]
|-
|style="text-align:center"|[[File:DKC3GBA Kruiser.png]]
|style="text-align:center"|[[Kremling (boater)|Kremling]]
|Speedboat-operating Kremlings that appear in all of Funky's missions.
|colspan="2"style="text-align:center"|[[Funky's Rentals (minigame)|Funky's Rentals]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Krimp sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Krimp sprite.png]]
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|style="text-align:center"|[[Kroc]]
|style="text-align:center"|[[Kroc]]
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
|colspan="2"style="text-align:center"|[[Krack Shot Kroc]]
|colspan=2, style="text-align:center"|[[Krack Shot Kroc]]
|-
|style="text-align:center"|[[File:DKC3GBA Kruiser.png]]
|style="text-align:center"|{{conjectural|[[Kruiser]]}}
|Speedboat-operating Kremlings that appear in all of Funky's missions.
|colspan=2, style="text-align:center"|[[Funky's Rentals (minigame)|Funky's Rentals]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Krumple sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Krumple sprite.png]]
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|style="text-align:center"|[[Kuchuka]]
|style="text-align:center"|[[Kuchuka]]
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic.
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic.
|colspan="2"style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
|style="text-align:center"|[[File:DKC3GBA Kuff 'n' Klout.png]]
|style="text-align:center"|[[File:DKC3GBA Kuff 'n' Klout.png]]
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|style="text-align:center"|[[Lemguin]]
|style="text-align:center"|[[Lemguin]]
|These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack.
|These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack.
|colspan="2"style="text-align:center"|[[Lemguin Lunge]]
|colspan=2, style="text-align:center"|[[Lemguin Lunge]]
|-
|-
|style="text-align:center"|[[File:Lurchin DKC3 GBA sprite.png]] [[File:Lurchin (Gold) GBA Sprite.png]] [[File:DKC3GBA Lurchin Barbos.png]]
|style="text-align:center"|[[File:Lurchin DKC3 GBA sprite.png]] [[File:Lurchin (Gold) GBA Sprite.png]] [[File:DKC3GBA Lurchin Barbos.png]]
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|style="text-align:center"|[[Missile shell]]
|style="text-align:center"|[[Missile shell]]
|This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin.
|This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin.
|colspan="2"style="text-align:center"|[[Barbos's Barrier]]
|colspan=2, style="text-align:center"|[[Barbos's Barrier]]
|-
|-
|style="text-align:center"|[[File:DKC3GBA Nibbla standard.png]]
|style="text-align:center"|[[File:DKC3GBA Nibbla standard.png]]
|style="text-align:center"|[[Nibbla]]
|style="text-align:center"|[[Nibbla]]
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
|style="text-align:center"|[[Bobbing Barrel Brawl]]
|style="text-align:center"|[[Bobbing Barrel Brawl]]
|style="text-align:center"|[[Lightning Lookout]]
|style="text-align:center"|[[Lightning Lookout]]
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Cog.png]]
|style="text-align:center"|[[File:DKC3GBA Cog.png]]
|style="text-align:center"|[[Cog (Donkey Kong Country 3)|Cog]]s
|style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|-
|-
|style="text-align:center"|[[File:Bear Coin DKC3 GBA sprite.png]]
|style="text-align:center"|[[File:Bear Coin DKC3 GBA sprite.png]]
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|Like green bananas, stars can only be found in Bonus Levels and Swanky's Dash. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|Like green bananas, stars can only be found in Bonus Levels and Swanky's Dash. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|}
|}
===Trade items===
===Trade items===
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Bowling Ball.png]]
|style="text-align:center"|[[File:DKC3GBA Bowling Ball.png]]
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3)|Bowling ball]]
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bowling ball]]
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Present.png]]
|style="text-align:center"|[[File:DKC3GBA Present.png]]
|style="text-align:center"|[[Present (Donkey Kong Country 3)|Present]]
|style="text-align:center"|[[Present (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Present]]
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|-
|-
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|-
|-
|style="text-align:center"|[[File:Shell DKC3GBA.png]]
|style="text-align:center"|[[File:Shell DKC3GBA.png]]
|style="text-align:center"|[[Shell (Donkey Kong Country 3)|Shell]]
|style="text-align:center"|[[Shell (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Shell]]
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Boulder.png]]
|style="text-align:center"|[[File:DKC3GBA Boulder.png]]
|style="text-align:center"|[[Rock (map)|Boulder]]s
|style="text-align:center"|[[Boulder]]s
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3)|Boomer]]'s explosives.
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s explosives.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Vat.png]]
|style="text-align:center"|[[File:DKC3GBA Vat.png]]
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Chairlift.png]]
|style="text-align:center"|[[File:DKC3GBA Chairlift.png]]
|style="text-align:center"|[[Ski Lift|Chairlifts]]
|style="text-align:center"|[[Chairlift]]s
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|-
|-
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|style="text-align:center"|[[File:DKC3GBA Grinder.png]]
|style="text-align:center"|[[File:DKC3GBA Grinder.png]]
|style="text-align:center"|{{conjectural|Grinder}}
|style="text-align:center"|{{conjectural|Grinder}}
|This machine constantly spins in [[Belcha's Barn]], where [[Belcha]] tries to push the Kongs into it. If both Kongs are present, walking on it instantly takes out the lead Kong and then causes it to act as a bottomless pit. If the player has one Kong and walks on it for the first time, it counts as a regular, non-falling death.
|This machine constantly spins in [[Belcha's Barn]], where [[Belcha]] tries to push the Kongs into it.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Ceiling switch doorstop.png]] [[File:DKC3GBA Ceiling switch castle.png]]
|style="text-align:center"|[[File:DKC3GBA Ceiling switch doorstop.png]] [[File:DKC3GBA Ceiling switch castle.png]]
|style="text-align:center"|[[Handle (Donkey Kong Country 3)|Handle]]s
|style="text-align:center"|[[Handle (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Handle]]s
|Levers that can be hung from to trigger an event.
|Levers that can be hung from to trigger an event.
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Trap door.png]]
|style="text-align:center"|[[File:DKC3GBA Trap door.png]]
|style="text-align:center"|[[Trapdoor (Donkey Kong Country 3)|Trapdoor]]s
|style="text-align:center"|[[Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Trapdoor]]s
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|-
|-
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Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="wikitable dk"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=5 align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|-
|-
!colspan=5 align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in  [[Barrel Shield Bust-Up]] and [[Springin' Spiders]] can be reached by both Kiddy and Dixie.
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in  [[Barrel Shield Bust-Up]] and [[Springin' Spiders]] can be reached by both Kiddy and Dixie.
|-
|-
!colspan=5 align=center|'''Triggerable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|-
|-
!colspan=5 align=center|'''Other barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Other barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:wheat;border:saddlebrown;text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:wheat;border:saddlebrown;text-align:center"
!colspan=5|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Lake Orangatanga}}
!colspan=5 style="background:#BB8855"|{{color-link|Lake Orangatanga|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Kremwood Forest}}
!colspan=5 style="background:#BB8855"|{{color-link|Kremwood Forest|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Arich Boss{{footnote|main|2}}
|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Arich Boss{{footnote|main|2}}
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Cotton Top Cove}}
!colspan=5 style="background:#BB8855"|{{color-link|Cotton Top Cove|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Mekanos}}
!colspan=5 style="background:#BB8855"|{{color-link|Mekanos|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|K3}}
!colspan=5 style="background:#BB8855"|{{color-link|K3|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Razor Ridge}}
!colspan=5 style="background:#BB8855"|{{color-link|Razor Ridge|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|-
|-
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|34||[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]||2||Cave||Cavern Caprice
|34||[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]||2||Cave||Cavern Caprice
|-
|-
|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble
|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble
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|36||BOSS LEVEL: [[Kroctopus Krush]]{{footnote|main|3}}||0||Falls||Arich Boss
|36||BOSS LEVEL: [[Kroctopus Krush]]{{footnote|main|3}}||0||Falls||Arich Boss
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Pacifica}}{{footnote|main|3}}
!colspan=5 style="background:#BB8855"|{{color-link|Pacifica|white}}{{footnote|main|3}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Kaos Kore}}
!colspan=5 style="background:#BB8855"|{{color-link|Kaos Kore|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|49||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Boss Boogie{{footnote|main|2}}
|49||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Boss Boogie{{footnote|main|2}}
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Krematoa}}
!colspan=5 style="background:#BB8855"|{{color-link|Krematoa|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]]
[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]]
*Players are now able to save at any time.
*Players are now able to save at any time.
**The game also saves whether a player has reached the checkpoint or not, while the original game did not.
*The game introduces the new area, Pacifica, which is the seventh world of the game, located in the northwestern region of the map. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*The game introduces the new area, Pacifica, which is the seventh world of the game, located in the northwestern region of the map. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*The Brother Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brother Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bear. Some items must also be traded differently.
*The Brother Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brother Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bear. Some items must also be traded differently.
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area. All other Save Caves are replaced with Cranky's Dojo.
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area. All other Save Caves are replaced with Cranky's Dojo.
*Dixie's Photo Album was entirely scrapped, despite the previous two GBA games having a comparable [[Scrapbook (Donkey Kong Country series)|Scrapbook]]. No cast roll replaces it, and as such, most enemies and the Animal Buddies are not named in-game whatsoever.
*Dixie's Photo Album was entirely scrapped, despite the previous two GBA games having a comparable [[scrapbook]]. No cast roll replaces it, and as such, most enemies and the Animal Buddies are not named in-game whatsoever.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
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*The DK Coin gained from beating K. Rool in the Knautilus has been removed. As such, all the DK Coins and Banana Birds can be collected before facing him. If this is done, the scene where the Banana Birds fly the Kongs to the Banana Queen, dispel the barrier, and allow her to take revenge on K. Rool does not play until immediately after Knautilus is completed.
*The DK Coin gained from beating K. Rool in the Knautilus has been removed. As such, all the DK Coins and Banana Birds can be collected before facing him. If this is done, the scene where the Banana Birds fly the Kongs to the Banana Queen, dispel the barrier, and allow her to take revenge on K. Rool does not play until immediately after Knautilus is completed.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
*A previously unused enemy, [[Kracka]], appears in this game, exclusively in the Pacifica stage [[Stormy Seas]].


===Graphical changes===
===Graphical changes===
*As with ''Donkey Kong Country 2: Diddy's Kong Quest'', in the original, when Dixie does her Helicopter Spin, Kiddy would float behind her, motionless. In the remake, he somersaults behind her.
*As with ''Donkey Kong Country 2: Diddy's Kong Quest'', in the original, when Dixie does her Helicopter Spin, Kiddy would float behind her, motionless. In the remake, he somersaults behind her.
*Upon completing a bonus level, the Kongs stand idle instead of exiting the screen.
*The last level in [[Lake Orangatanga]], [[Belcha|Belcha's Barn]], which takes place inside of a mill, had a factory background in the original SNES version for some reason. The background was changed in the Game Boy Advance version to a mill background to match with where the battle takes place.
*The last level in [[Lake Orangatanga]], [[Belcha|Belcha's Barn]], which takes place inside of a mill, had a factory background in the original SNES version for some reason. The background was changed in the Game Boy Advance version to a mill background to match with where the battle takes place.
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2''.
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2'', unlike in the original, where his outfit is different.
*The world maps have been redrawn, they now have banana peels on the ground, and are more zoomed in than in the original.
*The world maps have been redrawn, and they are zoomed in more than in the original.
**When Knautilus is unlocked in the Super Nintendo version, the background of stages in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**When Knautilus is unlocked in the Super Nintendo version, the background of stages in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
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**The same track now plays for all of the Brother Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
**The same track now plays for all of the Brother Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
*There is no death jingle. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
*There is no death jingle. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
*In a bonus level, green bananas do not make a sound when appearing.
*As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original.
*As in other GBA remakes, the Kong noises are different, mostly reused from ''Donkey Kong 64''.  
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Sneeks having the same voice as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Re-Koils having the same voice as Kritters from ''Donkey Kong Country''.


===Other changes===
===Other changes===
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*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games. [[Diddy Kong]]'s fall scream in its normal pitch from this game is used for Cranky in [[Cranky's Dojo]] when he gets hit, as well as [[Kiddy Kong]] when falling in a toboggan level.
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games. [[Diddy Kong]]'s fall scream in its normal pitch from this game is used for Cranky in [[Cranky's Dojo]] when he gets hit, as well as [[Kiddy Kong]] when falling in a toboggan level.
*''[[Mario Kart: Double Dash!!]]'': [[Diddy Kong]]'s voice from this game is re-used for [[Kiddy Kong]].
*''[[Donkey Kong Country 2 (Game Boy Advance)]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony". K. Rool and [[Bleak]]'s voice clips are [[Kudgel]]'s recycled. The laugh heard in [[Krack Shot Kroc]] is [[Kloak]]'s recycled.


==Development==
==Development==
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie]]'s and the toboggan controls were specifically cited by [[Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref>
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie]]'s and the toboggan controls were specifically cited by [[Rare Ltd.|Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref>


At one point, [[Eveline Fischer]]'s original soundtrack was meant to be included alongside [[David Wise]]'s score. However, time and space limitations prevented it from being included.<ref name="DK Vine"></ref>
At one point, [[Eveline Fischer]]'s original soundtrack was meant to be included alongside [[David Wise]]'s score. However, time and space limitations prevented it from being included.<ref name="DK Vine"></ref>
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</gallery>
</gallery>


==Multimedia==
==Media==
{{main-media|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! media}}
{{main-media|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! media}}
{{media table
{{media table
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパードンキーコング{{ruby|3|スリー}}
|Jap=スーパードンキーコング{{hover|3|スリー}}
|JpnR=Sūpā Donkī Kongu Surī
|JapR=Sūpā Donkī Kongu Surī
|JpnM=''Super Donkey Kong 3''
|JapM=''Super Donkey Kong 3''
}}
}}


==Notes==
==Trivia==
*Despite the American version being released after the European version, it appears to have been based on an earlier build as it contains more bugs.<ref>{{Cite|url=https://tcrf.net/Donkey_Kong_Country_3:_Dixie_Kong%27s_Double_Trouble_(Game_Boy_Advance)#Bugs|title=Donkey Kong Country 3: Dixie Kong's Double Trouble (Game Boy Advance)|publisher=The Cutting Room Floor|accessdate=February 6, 2025}}</ref>
*Despite the American version being released after the European version, it appears to have been based on an earlier build as it contains more bugs.


==References==
==References==
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF|Donkey Kong Country 3: Dixie Kong's Double Trouble (Game Boy Advance)|Donkey Kong Country 3}}
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site]
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[[Category:2005 games]]
[[Category:2005 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Remakes]]
[[Category:Reissues]]
[[Category:Rare games]]
[[it:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[de:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]

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