Editing Donkey Kong Country 3 (Game Boy Advance)

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|title=Donkey Kong Country 3
|title=Donkey Kong Country 3
|image=[[File:DKC3 GBA cover art.jpg|250px]]
|image=[[File:DKC3 GBA cover art.jpg|250px]]
|developer=[[Rare]]
|developer=[[Rare Ltd.]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Europe|November 4, 2005<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html|title=Donkey Kong Country 3 {{!}} Game Boy Advance - Nintendo UK|publisher=Nintendo|language=en-gb}}</ref>|USA|November 7, 2005<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Japan|December 1, 2005<ref>{{cite|url=www.nintendo.co.jp/n08/bdqj/index.html|title=スーパードンキーコング3|publisher=Nintendo Co., Ltd.|language=ja|accessdate=May 21, 2018}}</ref>|Australia|2005<ref>Copyright year on the back cover of the Australian box</ref>}}
|release={{flag list|Europe|November 4, 2005<ref>{{cite|url=https://www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html|title=Donkey Kong Country 3 {{!}} Game Boy Advance - Nintendo UK|language=en-gb|publisher=Nintendo}}</ref>|USA|November 7, 2005<ref name="Chronicle">''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Japan|December 1, 2005<ref name="Chronicle></ref>}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
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|format={{format|gba=1}}
|format={{format|gba=1}}
|input={{input|gba=1}}
|input={{input|gba=1}}
|serials={{flag list|Europe|AGB-BDQP-EUR|USA|AGB-BDQE-USA|Japan|AGB-BDQJ-JPN|Australia|AGB-BDQU-AUS}}
|serials={{flag list|Europe|AGB-BDQP-EUR|USA|AGB-BDQE-USA|Japan|AGB-BDQJ-JPN}}
}}
}}
'''''Donkey Kong Country 3''''' is a 2005 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' for the [[Game Boy Advance]]. It features a new world and a new soundtrack composed by [[David Wise]].
'''''Donkey Kong Country 3''''' is a 2005 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' for the [[Game Boy Advance]]. It features a new world and a new soundtrack composed by [[David Wise]].
==Story==
==Story==
The story is the same as the original's. Unlike the first two ''Donkey Kong Country'' games, the remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''.
The story is the same as the original's. Unlike the first two ''Donkey Kong Country'' games, the remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''.
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===Kong family===
===Kong family===
{|class="wikitable dk"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=3 align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
!width=12%|Image
!width=12%|Image
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|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|-
|-
!colspan=3 align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
!width=12% |Image
!width=12% |Image
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|Like green bananas, stars can only be found in Bonus Levels and Swanky's Dash. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|Like green bananas, stars can only be found in Bonus Levels and Swanky's Dash. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|}
|}
===Trade items===
===Trade items===
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Chairlift.png]]
|style="text-align:center"|[[File:DKC3GBA Chairlift.png]]
|style="text-align:center"|[[Ski Lift|Chairlifts]]
|style="text-align:center"|[[Chairlift]]s
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|-
|-
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|style="text-align:center"|[[File:DKC3GBA Grinder.png]]
|style="text-align:center"|[[File:DKC3GBA Grinder.png]]
|style="text-align:center"|{{conjectural|Grinder}}
|style="text-align:center"|{{conjectural|Grinder}}
|This machine constantly spins in [[Belcha's Barn]], where [[Belcha]] tries to push the Kongs into it. If both Kongs are present, walking on it instantly takes out the lead Kong and then causes it to act as a bottomless pit. If the player has one Kong and walks on it for the first time, it counts as a regular, non-falling death.
|This machine constantly spins in [[Belcha's Barn]], where [[Belcha]] tries to push the Kongs into it. If both Kongs are present, walking on it instantly takes out the lead Kong. If only Dixie or Kiddy is present, it acts as a bottomless pit.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Ceiling switch doorstop.png]] [[File:DKC3GBA Ceiling switch castle.png]]
|style="text-align:center"|[[File:DKC3GBA Ceiling switch doorstop.png]] [[File:DKC3GBA Ceiling switch castle.png]]
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Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="wikitable dk"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=5 align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|-
|-
!colspan=5 align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in  [[Barrel Shield Bust-Up]] and [[Springin' Spiders]] can be reached by both Kiddy and Dixie.
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in  [[Barrel Shield Bust-Up]] and [[Springin' Spiders]] can be reached by both Kiddy and Dixie.
|-
|-
!colspan=5 align=center|'''Triggerable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|-
|-
!colspan=5 align=center|'''Other barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Other barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:wheat;border:saddlebrown;text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:wheat;border:saddlebrown;text-align:center"
!colspan=5|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Lake Orangatanga}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Lake Orangatanga}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Kremwood Forest}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Kremwood Forest}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Arich Boss{{footnote|main|2}}
|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Arich Boss{{footnote|main|2}}
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Cotton Top Cove}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Cotton Top Cove}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Mekanos}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Mekanos}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|K3}}
!colspan=5 style="background:#BB8855"|{{color-link|white|K3}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Razor Ridge}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Razor Ridge}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|36||BOSS LEVEL: [[Kroctopus Krush]]{{footnote|main|3}}||0||Falls||Arich Boss
|36||BOSS LEVEL: [[Kroctopus Krush]]{{footnote|main|3}}||0||Falls||Arich Boss
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Pacifica}}{{footnote|main|3}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Pacifica}}{{footnote|main|3}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Kaos Kore}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Kaos Kore}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|49||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Boss Boogie{{footnote|main|2}}
|49||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Boss Boogie{{footnote|main|2}}
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Krematoa}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Krematoa}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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*''[[Donkey Kong Country]]'': The underwater theme is an arrangement of the one from this game and the Game Over theme is an arrangement of this game's main theme.
*''[[Donkey Kong Country]]'': The underwater theme is an arrangement of the one from this game and the Game Over theme is an arrangement of this game's main theme.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games. [[Diddy Kong]]'s fall scream in its normal pitch from this game is used for Cranky in [[Cranky's Dojo]] when he gets hit, as well as [[Kiddy Kong]] when falling in a toboggan level.
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games. [[Diddy Kong]]'s fall scream in its normal pitch from this game is used for Cranky in [[Cranky's Dojo]] when he gets hit, as well as [[Kiddy Kong]] when falling in a toboggan level. Baron K. Roolenstein and [[Bleak]]'s voice clips are [[Chunky Kong]]'s recycled. The laugh heard in [[Krack Shot Kroc]] is [[King K. Rool]]'s recycled.


==Development==
==Development==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパードンキーコング{{ruby|3|スリー}}
|Jap=スーパードンキーコング{{hover|3|スリー}}
|JpnR=Sūpā Donkī Kongu Surī
|JapR=Sūpā Donkī Kongu Surī
|JpnM=''Super Donkey Kong 3''
|JapM=''Super Donkey Kong 3''
}}
}}


==Notes==
==Trivia==
*Despite the American version being released after the European version, it appears to have been based on an earlier build as it contains more bugs.<ref>{{Cite|url=https://tcrf.net/Donkey_Kong_Country_3:_Dixie_Kong%27s_Double_Trouble_(Game_Boy_Advance)#Bugs|title=Donkey Kong Country 3: Dixie Kong's Double Trouble (Game Boy Advance)|publisher=The Cutting Room Floor|accessdate=February 6, 2025}}</ref>
*Despite the American version being released after the European version, it appears to have been based on an earlier build as it contains more bugs.{{Ref needed}}


==References==
==References==

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