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|title=Donkey Kong Country 3
|title=Donkey Kong Country 3
|image=[[File:DKC3 GBA cover art.jpg|250px]]
|image=[[File:DKC3 GBA cover art.jpg|250px]]
|developer=[[Rare]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Europe|November 4, 2005<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html|title=Donkey Kong Country 3 {{!}} Game Boy Advance - Nintendo UK|publisher=Nintendo|language=en-gb}}</ref>|USA|November 7, 2005<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Japan|December 1, 2005<ref>{{cite|url=www.nintendo.co.jp/n08/bdqj/index.html|title=スーパードンキーコング3|publisher=Nintendo Co., Ltd.|language=ja|accessdate=May 21, 2018}}</ref>}}
|release={{release|Europe|November 4, 2005|USA|November 7, 2005|Japan|December 1, 2005}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=1-2 players
|modes=1–2 players
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g|usk=0}}
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|format={{format|gba=1}}
|media={{media|gba=1}}
|input={{input|gba=1}}
|input={{input|gba=1}}
|serials={{flag list|Europe|AGB-BDQP-EUR|USA|AGB-BDQE-USA|Japan|AGB-BDQJ-JPN}}
}}
}}
'''''Donkey Kong Country 3''''' is a 2005 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' for the [[Game Boy Advance]]. It features a new world and a new soundtrack composed by [[David Wise]].
'''''Donkey Kong Country 3''''' is a 2005 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' for the [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]].
==Story==
==Story==
The story is the same as the original's. Unlike the first two ''Donkey Kong Country'' games, the remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''.
The story is the same as the original's. Unlike the first two ''Donkey Kong Country'' games, the remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''.


Months after the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Kong]]s were back at [[Donkey Kong Island|DK Island]], still celebrating their victory over the [[Kremling Krew]] And [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]]. [[Donkey Kong]] and [[Diddy Kong]] often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.
Months after the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Kong]]s were back at [[Donkey Kong Island|DK Island]], still celebrating their victory over the [[King K. Rool|K. Rool]] and the [[Kremling]]s. [[Donkey Kong]] and [[Diddy Kong]] often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.


One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
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Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.


Dixie briefly visited [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way.
Dixie briefly visited [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals|Funky's beach shop]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way.


When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]] for help.{{footnote|main|1}}
When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]]s for help.{{footnote|main|1}}


As they traveled through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.
As they traveled through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.


[[File:DKC3GBA The End.png|thumb|K. Rool trapped in an eggshell in the final ending]]
[[File:DKC3GBA The End.png|thumb|K. Rool trapped in an eggshell in the final ending]]
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brother Bear, [[Boomer (Donkey Kong Country 3)|Boomer]]. Dixie and Kiddy must recover the five [[Cog (Donkey Kong Country 3)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brothers Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.


After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
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The remake's start-up sequence might show how Donkey Kong and Diddy were captured because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
The remake's start-up sequence might show how Donkey Kong and Diddy were captured because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
{{br|left}}
{{br|left}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Retreat. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bear. This information is found in the instruction booklet only.}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Retreat. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears. This information is found in the instruction booklet only.}}
{{br}}
{{br}}


==Characters==
==Characters==
===Kong family===
===Kong family===
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
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===Animal Friends===
===Animal Friends===
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=12%|Image
!width=12%|Image
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|style="text-align:center"|[[Nibbla]]
|style="text-align:center"|[[Nibbla]]
|Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with [[Koco]]s, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong.
|Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with [[Koco]]s, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong.
|colspan="2"style="text-align:center"|[[Fish Food Frenzy]]
|colspan=2, style="text-align:center"|[[Fish Food Frenzy]]
|-
|-
|style="text-align:center"|[[File:Parry DKC3 GBA.png]]
|style="text-align:center"|[[File:Parry DKC3 GBA.png]]
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|-
|-
|style="text-align:center"|[[File:Squawks DKC2GBA sprite.png]]
|style="text-align:center"|[[File:Squawks DKC2GBA sprite.png]]
|rowspan="2"style="text-align:center"|[[Squawks]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's eggs. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's eggs. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
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===Brothers Bear===
===Brothers Bear===
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear|Brother Bear]]. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]]. In the Game Boy Advance remake, every Brother Bear and their locations have been redesigned entirely.
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear]]. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]]. In the Game Boy Advance remake, every Brothers Bear and their locations have been redesigned entirely.
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=12%|Image
!width=12%|Image
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|style="text-align:center"|[[Benny]]
|style="text-align:center"|[[Benny]]
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|style="text-align:center"|[[Benny's Chairlift]]
|style="text-align:center"|[[Benny's Chairlifts|Benny's Chairlift]]
|-
|-
|[[File:Bjorn DKC3 GBA.png|center]]
|[[File:Bjorn DKC3 GBA.png|center]]
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|-
|-
|[[File:Boomer DKC3 GBA.png|center]]
|[[File:Boomer DKC3 GBA.png|center]]
|style="text-align:center"|[[Boomer (Donkey Kong Country 3)|Boomer]]
|style="text-align:center"|[[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels.
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels.
|style="text-align:center"|[[Boomer's Bomb Shelter]]
|style="text-align:center"|[[Boomer's Bomb Shelter]]
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===Other===
===Other===
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=12%|Image
!width=12%|Image
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==Enemies==
==Enemies==
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
!width=12%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
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|style="text-align:center"|[[File:DKC3 GBA Gleamin' Bream sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Gleamin' Bream sprite.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|colspan="2"style="text-align:center"|[[Floodlit Fish]]
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Karbine sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Karbine sprite.png]]
|style="text-align:center"|[[Karbine]]
|style="text-align:center"|[[Karbine]]
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|colspan="2"style="text-align:center"|[[Fire-Ball Frenzy]]
|colspan=2, style="text-align:center"|[[Fire-Ball Frenzy]]
|-
|-
|style="text-align:center"|[[File:DKC3GBA Killer bees.png]]
|style="text-align:center"|[[File:DKC3GBA Killer bees.png]]
|style="text-align:center"|[[Killer bees]]
|style="text-align:center"|[[Killer bees]]
|An invincible swarm of aggressive red bees that pursues the Kongs relentlessly.
|An invincible swarm of aggressive red bees that pursues the Kongs relentlessly.
|colspan="2"style="text-align:center"|[[Riverside Race]]
|colspan=2, style="text-align:center"|[[Riverside Race]]
|-
|-
|style="text-align:center"|[[File:Klasp DKC3 GBA Sprite.png]]
|style="text-align:center"|[[File:Klasp DKC3 GBA Sprite.png]]
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|style="text-align:center"|[[Koindozer]]
|style="text-align:center"|[[Koindozer]]
|Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform.
|Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform.
|colspan="2"style="text-align:center"|[[Koindozer Klamber]]
|colspan=2, style="text-align:center"|[[Koindozer Klamber]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Kopter sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Kopter sprite.png]]
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|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs.
|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs.
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
|style="text-align:center"|[[File:Kracka DKC3 GBA.png]] [[File:DKC3GBA Kracka run.png]] [[File:DKC3GBA Kracka roll.png]]
|style="text-align:center"|[[File:Kracka DKC3 GBA.png]] [[File:DKC3GBA Kracka run.png]] [[File:DKC3GBA Kracka roll.png]]
|style="text-align:center"|[[Kracka]]
|style="text-align:center"|[[Kracka]]
|This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground.  
|This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground.  
|colspan="2"style="text-align:center"|[[Stormy Seas]]
|colspan=2, style="text-align:center"|[[Stormy Seas]]
|-
|style="text-align:center"|[[File:DKC3GBA Kruiser.png]]
|style="text-align:center"|[[Kremling (boater)|Kremling]]
|Speedboat-operating Kremlings that appear in all of Funky's missions.
|colspan="2"style="text-align:center"|[[Funky's Rentals (minigame)|Funky's Rentals]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Krimp sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Krimp sprite.png]]
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|style="text-align:center"|[[Kroc]]
|style="text-align:center"|[[Kroc]]
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
|colspan="2"style="text-align:center"|[[Krack Shot Kroc]]
|colspan=2, style="text-align:center"|[[Krack Shot Kroc]]
|-
|style="text-align:center"|[[File:DKC3GBA Kruiser.png]]
|style="text-align:center"|{{conjectural|[[Kruiser]]}}
|Speedboat-operating Kremlings that appear in all of Funky's missions.
|colspan=2, style="text-align:center"|[[Funky's Rentals (minigame)|Funky's Rentals]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Krumple sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Krumple sprite.png]]
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|style="text-align:center"|[[Kuchuka]]
|style="text-align:center"|[[Kuchuka]]
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic.
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic.
|colspan="2"style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
|style="text-align:center"|[[File:DKC3GBA Kuff 'n' Klout.png]]
|style="text-align:center"|[[File:DKC3GBA Kuff 'n' Klout.png]]
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|style="text-align:center"|[[Lemguin]]
|style="text-align:center"|[[Lemguin]]
|These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack.
|These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack.
|colspan="2"style="text-align:center"|[[Lemguin Lunge]]
|colspan=2, style="text-align:center"|[[Lemguin Lunge]]
|-
|-
|style="text-align:center"|[[File:Lurchin DKC3 GBA sprite.png]] [[File:Lurchin (Gold) GBA Sprite.png]] [[File:DKC3GBA Lurchin Barbos.png]]
|style="text-align:center"|[[File:Lurchin DKC3 GBA sprite.png]] [[File:Lurchin (Gold) GBA Sprite.png]] [[File:DKC3GBA Lurchin Barbos.png]]
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|style="text-align:center"|[[Missile shell]]
|style="text-align:center"|[[Missile shell]]
|This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin.
|This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin.
|colspan="2"style="text-align:center"|[[Barbos's Barrier]]
|colspan=2, style="text-align:center"|[[Barbos's Barrier]]
|-
|-
|style="text-align:center"|[[File:DKC3GBA Nibbla standard.png]]
|style="text-align:center"|[[File:DKC3GBA Nibbla standard.png]]
|style="text-align:center"|[[Nibbla]]
|style="text-align:center"|[[Nibbla]]
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
|style="text-align:center"|[[Bobbing Barrel Brawl]]
|style="text-align:center"|[[Bobbing Barrel Brawl]]
|style="text-align:center"|[[Lightning Lookout]]
|style="text-align:center"|[[Lightning Lookout]]
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==Bosses==
==Bosses==
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|-
!width=15%|Image
!width=15%|Image
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==Items==
==Items==
''Donkey Kong Country 3'' is filled with many different collectibles.
''Donkey Kong Country 3'' is filled with many different collectibles.
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{|class="dktable-brown"style="width:100%"
|-
|-
!width=15%|Image
!width=15%|Image
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|style="text-align:center"|[[File:DK Coin DKC2 GBA.png]]
|style="text-align:center"|[[File:DK Coin DKC2 GBA.png]]
|style="text-align:center"|[[DK Coin]]s
|style="text-align:center"|[[DK Coin]]s
|These items are found in every level, except for boss levels. Each of them are guarded by [[Koin]]s, whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the [[Banana Queen]].
|These items are found in every level, except for boss levels. Each of them are guarded by [[Koin]]s (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the [[Banana Queen]].
|-
|-
|style="text-align:center"|[[File:DKC3GBA Bonus Coin.png]]
|style="text-align:center"|[[File:DKC3GBA Bonus Coin.png]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|-
|-
|style="text-align:center"|[[File:DKC3GBA Cog.png]]
|style="text-align:center"|[[File:DKC3GBA Cog.png]]
|style="text-align:center"|[[Cog (Donkey Kong Country 3)|Cog]]s
|style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|-
|-
|style="text-align:center"|[[File:Bear Coin DKC3 GBA sprite.png]]
|style="text-align:center"|[[File:Bear Coin DKC3 GBA sprite.png]]
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|-
|-
|style="text-align:center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|style="text-align:center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|style="text-align:center"|[[KONG Letters|K-O-N-G Letters]]
|style="text-align:center"|[[K-O-N-G Letters]]
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC2GBA Star.png]] [[File:DKC3GBA Star Swanky.png]]
|style="text-align:center"|[[File:DKC2GBA Star.png]] [[File:DKC3GBA Star Swanky.png]]
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|Like green bananas, stars can only be found in Bonus Levels and Swanky's Dash. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|Like green bananas, stars can only be found in Bonus Levels and Swanky's Dash. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|}
|}
===Trade items===
===Trade items===
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
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{|class="dktable-brown"style="width:100%"
|-
|-
|-style=background:yellow align=center
|-style=background:yellow align=center
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Bowling Ball.png]]
|style="text-align:center"|[[File:DKC3GBA Bowling Ball.png]]
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3)|Bowling ball]]
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bowling ball]]
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Present.png]]
|style="text-align:center"|[[File:DKC3GBA Present.png]]
|style="text-align:center"|[[Present (Donkey Kong Country 3)|Present]]
|style="text-align:center"|[[Present (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Present]]
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|-
|-
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|-
|-
|style="text-align:center"|[[File:Shell DKC3GBA.png]]
|style="text-align:center"|[[File:Shell DKC3GBA.png]]
|style="text-align:center"|[[Shell (Donkey Kong Country 3)|Shell]]
|style="text-align:center"|[[Shell (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Shell]]
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|-
|-
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==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
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{|class="dktable-brown"style="width:100%"
|-
|-
!width=15%|Image
!width=15%|Image
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|style="text-align:center"|[[File:DKC3GBA Boulder.png]]
|style="text-align:center"|[[File:DKC3GBA Boulder.png]]
|style="text-align:center"|[[Boulder]]s
|style="text-align:center"|[[Boulder]]s
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3)|Boomer]]'s explosives.
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s explosives.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Vat.png]]
|style="text-align:center"|[[File:DKC3GBA Ceiling switch doorstop.png]] [[File:DKC3GBA Ceiling switch castle.png]]
|style="text-align:center"|[[Bubbling cauldron]]s
|style="text-align:center"|{{conjectural|[[Ceiling switch]]es}}
|Tubs of molten metal found in factory stages.
|Levers that can be hung from to trigger an event.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Chairlift.png]]
|style="text-align:center"|[[File:DKC3GBA Chairlift.png]]
|style="text-align:center"|[[Ski Lift|Chairlifts]]
|style="text-align:center"|[[Chairlift]]s
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|-
|-
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|style="text-align:center"|[[Conveyor Belt]]
|style="text-align:center"|[[Conveyor Belt]]
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|-
|style="text-align:center"|[[File:DKC3GBA Weak floor.png]]
|style="text-align:center"|Cracked planks
|Appearing rarely in boardwalk stages, Kiddy can destroy these weak spots in the floor when Dixie throws him.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Crystal blue.png]] [[File:DKC3GBA Crystal green.png]] [[File:DKC3GBA Crystal red.png]] [[File:DKC3GBA Crystal yellow.png]]
|style="text-align:center"|[[File:DKC3GBA Crystal blue.png]] [[File:DKC3GBA Crystal green.png]] [[File:DKC3GBA Crystal red.png]] [[File:DKC3GBA Crystal yellow.png]]
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Electric beam.png]]
|style="text-align:center"|[[File:DKC3GBA Electric beam.png]]
|style="text-align:center"|Electricity
|style="text-align:center"|{{conjectural|Electric beam}}s
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Flame.png]]
|style="text-align:center"|[[File:DKC3GBA Flame.png]]
|style="text-align:center"|Flame
|style="text-align:center"|{{conjectural|Flame}}
|Burns through a rope in [[Kong-Fused Cliffs]].
|Burns through a rope in [[Kong-Fused Cliffs]].
|-
|style="text-align:center"|[[File:DKC3GBA Floating mine.png]]
|style="text-align:center"|[[Floating Mine]]s
|Weapons that must be stolen in the "Disarm" mission of [[Funky's Rentals (minigame)|Funky's Rentals]].
|-
|-
|style="text-align:center"|[[File:DKC3GBA Grinder.png]]
|style="text-align:center"|[[File:DKC3GBA Grinder.png]]
|style="text-align:center"|{{conjectural|Grinder}}
|style="text-align:center"|{{conjectural|Grinder}}
|This machine constantly spins in [[Belcha's Barn]], where [[Belcha]] tries to push the Kongs into it. If both Kongs are present, walking on it instantly takes out the lead Kong. If only Dixie or Kiddy is present, it acts as a bottomless pit.
|This machine constantly spins in [[Belcha's Barn]], where [[Belcha]] tries to push the Kongs into it.
|-
|style="text-align:center"|[[File:DKC3GBA Ceiling switch doorstop.png]] [[File:DKC3GBA Ceiling switch castle.png]]
|style="text-align:center"|[[Handle (Donkey Kong Country 3)|Handle]]s
|Levers that can be hung from to trigger an event.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Krem Flag.png]]
|style="text-align:center"|[[File:DKC3GBA Krem Flag.png]]
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Mechanical door.png]]
|style="text-align:center"|[[File:DKC3GBA Mechanical door.png]]
|style="text-align:center"|[[Metal door]]s
|style="text-align:center"|{{conjectural|[[Mechanical door]]s}}
|Mechanical doors that appear in mill stages and must be opened by using another mechanism.
|Mechanical doors appear in mill stages and must be opened by using another mechanism.
|-
|style="text-align:center"|[[File:DKC3GBA Floating mine.png]]
|style="text-align:center"|[[Mine]]s
|Weapons that must be stolen in the "Disarm" mission of [[Funky's Rentals (minigame)|Funky's Rentals]].
|-
|-
|align="center"|[[File:DKC3GBA No Animal Ellie.png]] [[File:DKC2GBA No Animal Enguarde.png]] [[File:DKC3GBA No Animal Nibbla.png]] [[File:DKC3GBA No Animal Parry.png]] [[File:DKC2GBA No Animal Squawks.png]] [[File:DKC2GBA No Animal Squitter.png]]
|align="center"|[[File:DKC3GBA No Animal Ellie.png]] [[File:DKC2GBA No Animal Enguarde.png]] [[File:DKC3GBA No Animal Nibbla.png]] [[File:DKC3GBA No Animal Parry.png]] [[File:DKC2GBA No Animal Squawks.png]] [[File:DKC2GBA No Animal Squitter.png]]
|style="text-align:center"|[[No Animal Sign]]s
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|style="text-align:center"|[[File:DKC3GBA Vacuum.png]]
|style="text-align:center"|Overhead vent
|This vent appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Ripsaw.png]]
|style="text-align:center"|[[File:DKC3GBA Ripsaw.png]]
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Spiky ball Swanky.png]]
|style="text-align:center"|[[File:DKC3GBA Spiky ball Swanky.png]]
|style="text-align:center"|[[Spike Ball|Spiky obstruction]]s
|style="text-align:center"|[[Spike Ball|Spiky ball]]s
|Stationary obstacles in [[Swanky's Dash]].
|Stationary obstacles in [[Swanky's Dash]].
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Trap door.png]]
|style="text-align:center"|[[File:DKC3GBA Trap door.png]]
|style="text-align:center"|[[Trapdoor (Donkey Kong Country 3)|Trapdoor]]s
|style="text-align:center"|{{conjectural|[[Trap door]]s}}
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|Trap doors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|-
|-
|style="text-align:center"|[[File:DKC3GBA Turret.png]]
|style="text-align:center"|[[File:DKC3GBA Turret.png]]
|style="text-align:center"|{{conjectural|Turret}}
|style="text-align:center"|{{conjectural|Turret}}
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|-
|style="text-align:center"|[[File:DKC3GBA Vacuum.png]]
|style="text-align:center"|{{conjectural|Vacuum}}
|This machine appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|style="text-align:center"|[[File:DKC3GBA Vat.png]]
|style="text-align:center"|{{Conjectural|[[Vat]]s}}
|Tubs of molten metal found in factory stages.
|-
|style="text-align:center"|[[File:DKC3GBA Weak floor.png]]
|style="text-align:center"|{{Conjectural|Weak floor}}
|Appearing rarely in boardwalk stages, Kiddy can destroy weak floor when Dixie throws him.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Wheel.png]]
|style="text-align:center"|[[File:DKC3GBA Wheel.png]]
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===Projectiles===
===Projectiles===
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|-
!width=15%|Image
!width=15%|Image
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===Barrels===
===Barrels===
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Drop Barrel.png]]
|style="text-align:center"|[[File:DKC3GBA Drop Barrel.png]]
|style="text-align:center"|[[Tumbling barrel]]
|style="text-align:center"|{{conjectural|[[Drop Barrel]]}}
|Tumbling barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|Drop Barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|}
|}


===Funky's Rentals' vehicles===
===Funky's Rentals' vehicles===
These vehicles can be loaned from Funky Kong to help explore the overworld.
These vehicles can be loaned from Funky Kong to help explore the overworld.
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|-
|-
|-style=background:yellow align=center
|-style=background:yellow align=center
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==Supporting locations==
==Supporting locations==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
!width=12%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
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==Levels==
==Levels==
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:wheat;border:saddlebrown;text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Lake Orangatanga}}
!colspan=5 style="background:#BB8855"|{{color-link|Lake Orangatanga|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Kremwood Forest}}
!colspan=5 style="background:#BB8855"|{{color-link|Kremwood Forest|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Arich Boss{{footnote|main|2}}
|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Arich Boss{{footnote|main|2}}
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Cotton Top Cove}}
!colspan=5 style="background:#BB8855"|{{color-link|Cotton Top Cove|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Mekanos}}
!colspan=5 style="background:#BB8855"|{{color-link|Mekanos|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|K3}}
!colspan=5 style="background:#BB8855"|{{color-link|K3|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Razor Ridge}}
!colspan=5 style="background:#BB8855"|{{color-link|Razor Ridge|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|-
|-
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|34||[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]||2||Cave||Cavern Caprice
|34||[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]||2||Cave||Cavern Caprice
|-
|-
|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble
|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble
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|36||BOSS LEVEL: [[Kroctopus Krush]]{{footnote|main|3}}||0||Falls||Arich Boss
|36||BOSS LEVEL: [[Kroctopus Krush]]{{footnote|main|3}}||0||Falls||Arich Boss
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Pacifica}}{{footnote|main|3}}
!colspan=5 style="background:#BB8855"|{{color-link|Pacifica|white}}{{footnote|main|3}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Kaos Kore}}
!colspan=5 style="background:#BB8855"|{{color-link|Kaos Kore|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|49||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Boss Boogie{{footnote|main|2}}
|49||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Boss Boogie{{footnote|main|2}}
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Krematoa}}
!colspan=5 style="background:#BB8855"|{{color-link|Krematoa|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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*{{footnote|note|1|Indicates swapped from original.}}
*{{footnote|note|1|Indicates swapped from original.}}
*{{footnote|note|2|Replaced a different track in the original; note the composition of all tracks are different from the original's, but the titles are kept.}}
*{{footnote|note|2|Replaced a different track in the original; note the composition of all tracks are different from the original's, but the titles are kept.}}
*{{footnote|note|3|Did not exist in the original.}}
*{{footnote|note|3|Did not exist original.}}


==Codes==
==Codes==
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[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]]
[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]]
*Players are now able to save at any time.
*Players are now able to save at any time.
**The game also saves whether a player has reached the checkpoint or not, while the original game did not.
*The game introduces the new area, Pacifica, which is the seventh world of the game, located between Razor Ridge and Kaos Kore. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*The game introduces the new area, Pacifica, which is the seventh world of the game, located in the northwestern region of the map. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*The Brothers Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brothers Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bears. Some items must also be traded differently.
*The Brother Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brother Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bear. Some items must also be traded differently.
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area. All other Save Caves are replaced with Cranky's Dojo.
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area. All other Save Caves are replaced with Cranky's Dojo.
*Dixie's Photo Album was entirely scrapped, despite the previous two GBA games having a comparable [[Scrapbook (Donkey Kong Country series)|Scrapbook]]. No cast roll replaces it, and as such, most enemies and the Animal Buddies are not named in-game whatsoever.
*Dixie's Photo Album was entirely scrapped, despite the previous two GBA games having a comparable [[scrapbook]]. No cast roll replaces it, and as such, most enemies and the Animal Buddies are not named in-game whatsoever.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
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*In the original version, after defeating each boss (except in Kaos Kore and Krematoa, where this applies after beating [[Rocket Rush (level)|Rocket Rush]] instead), the player can take a one-way trip from those levels back to the world's entrance or the main world map. This is only true in Cotton Top Cove in the GBA version.
*In the original version, after defeating each boss (except in Kaos Kore and Krematoa, where this applies after beating [[Rocket Rush (level)|Rocket Rush]] instead), the player can take a one-way trip from those levels back to the world's entrance or the main world map. This is only true in Cotton Top Cove in the GBA version.
*Squirt has more attacks and has been made harder to defeat.
*Squirt has more attacks and has been made harder to defeat.
*The DK Coin gained from beating K. Rool in the Knautilus has been removed. As such, all the DK Coins and Banana Birds can be collected before facing him. If this is done, the scene where the Banana Birds fly the Kongs to the Banana Queen, dispel the barrier, and allow her to take revenge on K. Rool does not play until immediately after Knautilus is completed.
*Baron K. Roolenstein's final battle only gives bear coins. As such, all the DK Coins and Banana Birds can be collected before facing him. If this is done, the scene where the Banana Birds fly the Kongs to the Banana Queen, dispel the barrier, and allow her to take revenge on K. Rool does not play until immediately after Knautilus is completed.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
*A previously unused enemy, [[Kracka]], appears in this game, exclusively in the Pacifica stage [[Stormy Seas]].


===Graphical changes===
===Graphical changes===
*As with ''Donkey Kong Country 2: Diddy's Kong Quest'', in the original, when Dixie does her Helicopter Spin, Kiddy would float behind her, motionless. In the remake, he somersaults behind her.
*As with ''Donkey Kong Country 2: Diddy's Kong Quest'', in the original, when Dixie does her Helicopter Spin, Kiddy would float behind her, motionless. In the remake, he somersaults behind her.
*Upon completing a bonus level, the Kongs stand idle instead of exiting the screen.
*The last level in [[Lake Orangatanga]], [[Belcha|Belcha's Barn]], which takes place inside of a mill, had a factory background in the original SNES version for some reason. The background was changed in the Game Boy Advance version to a mill background to match with where the battle takes place.
*The last level in [[Lake Orangatanga]], [[Belcha|Belcha's Barn]], which takes place inside of a mill, had a factory background in the original SNES version for some reason. The background was changed in the Game Boy Advance version to a mill background to match with where the battle takes place.
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2''.
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2'', unlike in the original, where his outfit is different.
*The world maps have been redrawn, they now have banana peels on the ground, and are more zoomed in than in the original.
*The world maps have been redrawn, and they are zoomed in more than in the original.
**When Knautilus is unlocked in the Super Nintendo version, the background of stages in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**When Knautilus is unlocked in the Super Nintendo version, the background of stages in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
*The houses that the Brothers Bear live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.
*The houses that the Brothers Bears live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.
*Squawks hurt sprite from ''Donkey Kong Country 2'' gets used in the Game Boy Advance version. It went unused in the Super Nintendo version.


===Sound changes===
===Sound changes===
*The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by [[David Wise]], who composed the soundtrack of the first two ''Donkey Kong Country'' games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by [[Eveline Novakovic]].
*The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by [[David Wise]], who composed the soundtrack of the first two ''Donkey Kong Country'' games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by [[Eveline Novakovic|Eveline Fischer]].
**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses.
**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses.
**The same track now plays for all of the Brother Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
**The same track now plays for all of the Brothers Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
*There is no death jingle. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
*The death and end-of-level music are removed. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
*In a bonus level, green bananas do not make a sound when appearing.
*As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original.
*As in other GBA remakes, the Kong noises are different, mostly reused from ''Donkey Kong 64''.  
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Sneeks having the same voice as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Kobbles having the same voice as Kritters from ''Donkey Kong Country''.


===Other changes===
===Other changes===
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*''[[Donkey Kong Country]]'': The underwater theme is an arrangement of the one from this game and the Game Over theme is an arrangement of this game's main theme.
*''[[Donkey Kong Country]]'': The underwater theme is an arrangement of the one from this game and the Game Over theme is an arrangement of this game's main theme.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games. [[Diddy Kong]]'s fall scream in its normal pitch from this game is used for Cranky in [[Cranky's Dojo]] when he gets hit, as well as [[Kiddy Kong]] when falling in a toboggan level. Baron K. Roolenstein and [[Bleak]]'s voice clips are [[Chunky Kong]]'s recycled. The laugh heard in [[Krack Shot Kroc]] is [[King K. Rool]]'s recycled.
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games. Kroc's laugh was recycled from K. Rool's laugh, but in a normal pitch.


==Development==
==Development==
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie]]'s and the toboggan controls were specifically cited by [[Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref>
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie]]'s and the toboggan controls were specifically cited by [[Rare Ltd.|Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref>


At one point, [[Eveline Fischer]]'s original soundtrack was meant to be included alongside [[David Wise]]'s score. However, time and space limitations prevented it from being included.<ref name="DK Vine"></ref>
At one point, [[Eveline Fischer]]'s original soundtrack was meant to be included alongside [[David Wise]]'s score. However, time and space limitations prevented it from being included.<ref name="DK Vine"></ref>
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==Promotion==
==Promotion==
In tandem with the Game Boy Advance release of ''Donkey Kong Country 3'', Nintendo of America held the "Where's DK? Search Event" which began on October 31, 2005.<ref name=terms>[https://web.archive.org/web/20051124124703/whereisdonkeykong.com/terms.html WHERE'S DK? SEARCH EVENT PARTICIPATION TERMS]. ''Nintendo'' via the Wayback Machine.  Retrieved April 13, 2022.</ref> By going to ''whereisdonkeykong.com'' and other participating websites, participants could follow clues that helped them find Donkey Kong. Each time Donkey Kong was located by a participant, Nintendo donated one dollar to the {{wp|Animal Protection Institute}}'s Primate Sanctuary.<ref>Robert Graves. (November 11, 2005). [https://www.nintendoworldreport.com/news/10940/wanted-kong Wanted: Kong!]. ''Nintendo World Report''. Retrieved April 13, 2022.</ref> Up to ten-thousand dollars were given to the institution. The event ended on November 21, 2005. In addition, an online, {{wp|Adobe Flash|Flash}}-powered game, ''[[Barrel-Blastapalooza]]'', was released on the Nintendo-hosted ''donkeykongcountry.com'' website to promote the game. The website's servers were eventually shut down along with the Flash game.
In celebration of the Game Boy Advance release of ''Donkey Kong Country 3'', Nintendo of America held the "Where's DK? Search Event" which began on October 31, 2005.<ref name=terms>[https://web.archive.org/web/20051124124703/whereisdonkeykong.com/terms.html WHERE'S DK? SEARCH EVENT PARTICIPATION TERMS]. ''Nintendo'' via the Wayback Machine.  Retrieved April 13, 2022.</ref> By going to ''whereisdonkeykong.com'' and other participating websites, participants could follow clues that helped them find Donkey Kong. Each time Donkey Kong was located by a participant, Nintendo donated one dollar to the {{wp|Animal Protection Institute}}'s Primate Sanctuary.<ref>Robert Graves. (November 11, 2005). [https://www.nintendoworldreport.com/news/10940/wanted-kong Wanted: Kong!]. ''Nintendo World Report''. Retrieved April 13, 2022.</ref> Up to ten-thousand dollars were given to the institution. The event ended on Novemember 21, 2005. In addition, an online, {{wp|Adobe Flash|Flash}}-powered game, ''[[Barrel-Blastapalooza]]'', was released on the Nintendo-hosted ''donkeykongcountry.com'' website to promote the game. The website's servers were eventually shut down along with the Flash game.


==Gallery==
==Gallery==
{{main-gallery|Donkey Kong Country 3 (Game Boy Advance)}}
{{main-gallery|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
<gallery>
<gallery>
Hover Craft DKC3 GBA.png|[[Dixie Kong]] and [[Kiddy Kong]]
Dixie on Kiddy Team-up DKC3 artwork.jpg|[[Dixie Kong]] and [[Kiddy Kong]]
Cranky Kong DKC3 art.png|[[Cranky Kong]]
Funky Artwork - Donkey Kong Country 3.png|[[Funky Kong]]
Wrinkly Kong.jpg|[[Wrinkly Kong]]
Wrinkly Kong.jpg|[[Wrinkly Kong]]
DKC3GBABaronK.RoolensteinSprite.png|[[King K. Rool|Baron K. Roolenstein]]
SwankyKong.jpg|[[Swanky Kong]]
Dixie & Kiddy wallpaper DKC3 GBA.jpg|Promotional wallpaper
EllieDKC3.png|[[Ellie]]
Baron K. Roolenstein.png|[[King K. Rool|Baron K. Roolenstein]]
</gallery>
</gallery>


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパードンキーコング{{ruby|3|スリー}}
|Jap=スーパードンキーコング{{hover|3|スリー}}
|JpnR=Sūpā Donkī Kongu Surī
|JapR=Sūpā Donkī Kongu Surī
|JpnM=''Super Donkey Kong 3''
|JapM=''Super Donkey Kong 3''
}}
}}


==Trivia==
==Trivia==
*Despite the American version being released after the European version, it appears to have been based on an earlier build as it contains more bugs.{{ref needed}}
*Despite the American version being released after the European version, it appears to have been based on an earlier build as it contains more bugs.


==References==
==References==
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF|Donkey Kong Country 3: Dixie Kong's Double Trouble (Game Boy Advance)|Donkey Kong Country 3}}
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site]
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{{Donkey Kong games}}
{{Donkey Kong games}}
{{GBA}}
{{GBA}}
[[Category:Donkey Kong Country 3 (Game Boy Advance)|*]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Remakes]]
[[Category:Reissues]]
[[Category:Rare Ltd. games]]
[[it:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[de:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]

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