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{{game infobox | {{game infobox | ||
|image=[[File:DKC3 cover art.jpg|300px]] | |image=[[File:DKC3 cover art.jpg|300px]] | ||
|developer=[[Rare Ltd.|Rareware]] | |developer=[[Rare Ltd.|Rareware]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''SNES:'''<br>{{ | |release='''SNES:'''<br>{{release|USA|November 22, 1996|Japan|November 23, 1996|Europe|November 1996<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Australia|November 1996<ref>''Nintendo Magazine System'' (AU) Issue #44, page 18.</ref>}}'''Game Boy Advance:'''<br>{{release|Europe|November 4, 2005|USA|November 7, 2005|Japan|December 1, 2005}}'''Virtual Console (Wii):'''<br>{{release|USA|December 24, 2007|Europe|December 25, 2007|Australia|December 25, 2007|Japan|October 21, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 30, 2014|Australia|October 31, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Japan|May 9, 2016|USA|June 2, 2016|Europe|June 2, 2016|Australia|June 3, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|December 18, 2020<ref>Nintendo 公式チャンネル (December 15, 2020). [https://youtu.be/niMg9HhIquw ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年12月]</nowiki>]. ''YouTube''. Retrieved December 14, 2020.</ref>|USA|December 18, 2020<ref>Nintendo (December 14, 2020). [https://youtu.be/n545MB4Y43s NES & Super NES - December Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved December 14, 2020.</ref>|Europe|December 18, 2020<ref>@NintendoEurope (December 18, 2020). [https://twitter.com/NintendoEurope/status/1339873076566220800?s=20 ''"✅#DonkeyKong Country 3: Dixie Kong’s Double Trouble! ✅The Ignition Factor ✅SUPER VALIS IV ✅Tuff E Nuff ✅Nightshade - These #SuperNES and #NES games are available now to #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved December 18, 2020.</ref>|Australia|December 18, 2020<ref>@vooksdotnet (December 18, 2020). [https://twitter.com/vooksdotnet/status/1339846389803614209?s=20 ''"These are out now!"''] ''Twitter''. Retrieved December 18, 2020.</ref>|HK|December 18, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/]. ''Family Computer | Nintendo Switch Online | Nintendo Switch | Nintendo''. Retrieved February 18, 2021.</ref>|South Korea|December 18, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/] ''NES & Super NES - Nintendo Switch Online''. Retrieved February 18, 2021.</ref>}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=1-2 players | |modes=1-2 players | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}} | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}} | ||
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=[[Super Nintendo Entertainment System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]] | ||
| | |media={{media|snes=1|gba=1|wiidl=1|wiiudl=1|3dsdl=1|nsdl=1}} | ||
|input={{input|snes=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|joy-con=1| | |input={{input|snes=1|gba=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|joy-con=1|nspro=1|nssnes=1}} | ||
}} | }} | ||
'''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' | '''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' is the third installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in November 1996. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the direct follow-up to ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. The game stars [[Dixie Kong]] and her toddler cousin, [[Kiddy Kong]], as they travel through [[Northern Kremisphere]] on an adventure to save [[Donkey Kong]] and [[Diddy Kong]] from the [[Kremling Krew]] and their new leader, [[KAOS]]. | ||
In 2005, a [[ | In 2005, a [[Reissue#Remakes|remake]] of the game was released for [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]]. The ''Dixie Kong's Double Trouble!'' subtitle was omitted from the remake, thus simplifying the title to '''''Donkey Kong Country 3'''''. | ||
In 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and its predecessors were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020. | |||
A similar game was released for the [[Game Boy]] in [[List of games by date#1997|1997]], ''[[Donkey Kong Land III]]'', and it has the same characters and settings. | A similar game was released for the [[Game Boy]] in [[List of games by date#1997|1997]], ''[[Donkey Kong Land III]]'', and it has the same characters and settings. | ||
==Story== | ==Story== | ||
[[File:DKC3 Diddy's letter.jpg|thumb|left|The letter written by Diddy, as shown from the instruction booklet]] | [[File:DKC3 Diddy's letter.jpg|thumb|left|The letter written by Diddy, as shown from the instruction booklet]] | ||
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Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them. | Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them. | ||
Dixie briefly | Dixie briefly visited [[Wrinkly Kong]] confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals|Funky's beach shop]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way. | ||
When Dixie | When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]]s for help.{{footnote|main|1}} | ||
As they | As they traveled through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source. | ||
[[File:Queen Banana Bird DKC3 shot.png|thumb|200px|left|The Banana Queen is freed.]] | [[File:Queen Banana Bird DKC3 shot.png|thumb|200px|left|The Banana Queen is freed.]] | ||
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local | The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brothers Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again. | ||
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him. | |||
Unlike the first two ''Donkey Kong Country'' games, the [[Game Boy Advance]] remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''. The whole backstory is described from the manual in both versions. The Game Boy Advance version's start-up sequence might show how Donkey Kong and Diddy were captured because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere. | |||
{{br|left}} | {{br|left}} | ||
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers | {{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave (or Wrinkly's Retreat in the Game Boy Advance remake). During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears. This information is found in the instruction booklet only.}} | ||
{{br}} | {{br}} | ||
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A few of the moves involve both Kongs. The [[team up]] move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a [[Roll Attack]] involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there. | A few of the moves involve both Kongs. The [[team up]] move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a [[Roll Attack]] involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there. | ||
The game features greatly expanded map gameplay compared to the previous and following ''Donkey Kong Country'' installments. Unlike previous games where the world maps consisted entirely of linear paths, ''Donkey Kong Country 3'' allows players to freely move while piloting their vehicle on the overworld or in water section of the world maps. This feature allows players to go off the intended path and explore sections of the map to reveal hidden [[Secret cave]]s. The player's original vehicle, the [[Motor Boat]] can initially only access a limited portion of the overworld but as the player progress and defeat bosses, they will collect items that will upgrade the boat and allow it to reach further sections of the map. The game also features a greater amount of sidequests. The [[Northern Kremisphere]] is inhabited by | The game features greatly expanded map gameplay compared to the previous and following ''Donkey Kong Country'' installments. Unlike previous games where the world maps consisted entirely of linear paths, ''Donkey Kong Country 3'' allows players to freely move while piloting their vehicle on the overworld or in water section of the world maps. This feature allows players to go off the intended path and explore sections of the map to reveal hidden [[Secret cave]]s. The player's original vehicle, the [[Motor Boat]] can initially only access a limited portion of the overworld but as the player progress and defeat bosses, they will collect items that will upgrade the boat and allow it to reach further sections of the map. The game also features a greater amount of sidequests. The [[Northern Kremisphere]] is inhabited by a number of friendly [[Brother Bears]], who usually challenge the Kongs to bring them an object or complete some task. Completing the Brother Bear's errands will reward the Kongs with hints on the game's secrets and items necessary for 103% [[Completion]]. | ||
==Characters== | ==Characters== | ||
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos. | Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos. | ||
===Crucial Kongs=== | ===Crucial Kongs=== | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable''' | !colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable''' | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
|style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]] | |style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]] | ||
|style="text-align:center"|[[Dixie Kong]] | |style="text-align:center"|[[Dixie Kong]] | ||
|Dixie is the girlfriend of Diddy and is the main character of the game. | |Dixie is the girlfriend of Diddy and is the main character of the game. Dixie's main attribute is her ponytail, which she can use to glide across the air. | ||
|- | |- | ||
|style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]] | |style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]] | ||
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|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas. | |Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas. | ||
|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting''' | !colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting''' | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]] | |style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]] | ||
|style="text-align:center"|[[Cranky Kong]] | |style="text-align:center"|[[Cranky Kong]] | ||
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, | |Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, Cranky is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow. In the Game Boy Advance version, Cranky runs his own personal dojo to train himself for a new adventure. There, the Kongs can play a minigame in which Cranky must deflect curled-up Bristles that bounce toward him. If successful, the Kongs are rewarded a Banana Bird. | ||
|- | |- | ||
|style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]] | |style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]] | ||
|style="text-align:center"|[[Donkey Kong]] and [[Diddy Kong]] | |style="text-align:center"|[[Donkey Kong]] and [[Diddy Kong]] | ||
|Donkey Kong and Diddy have the same role. During a fishing trip, they get | |Donkey Kong and Diddy have the same role. During a fishing trip, they get captured and become a power source for KAOS. Dixie and Kiddy go on an adventure to save both of them. | ||
|- | |- | ||
|style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]] | |style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]] | ||
|style="text-align:center"|[[Funky Kong]] | |style="text-align:center"|[[Funky Kong]] | ||
|Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from | |Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from Funky, but as they obtain certain items, Funky uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds. | ||
|- | |- | ||
|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]] | |style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]] | ||
|style="text-align:center"|[[Swanky Kong]] | |style="text-align:center"|[[Swanky Kong]] | ||
|Swanky runs a ball-throwing minigame at Swanky's Sideshow, where the Kongs' opponent is Cranky Kong. | |Swanky runs a ball-throwing minigame at Swanky's Sideshow, where the Kongs' opponent is Cranky Kong. In the Game Boy Advance remake, Swanky runs a virtual reality-type game for Dixie (he does not allow Kiddy to participate). | ||
|- | |- | ||
|style="text-align:center"|[[File:Wrinkly Kong DKC3 sprite.png]] | |style="text-align:center"|[[File:Wrinkly Kong DKC3 sprite.png]] | ||
|style="text-align:center"|[[Wrinkly Kong]] | |style="text-align:center"|[[Wrinkly Kong]] | ||
|Wrinkly resides in a cave, titled Wrinkly's Save Cave, where she saves the Kongs' adventure progress and provides refuge for the rescued Banana Birds. | |Wrinkly resides in a cave, titled Wrinkly's Save Cave, where she saves the Kongs' adventure progress and provides refuge for the rescued Banana Birds. In the Game Boy Advance remake, Wrinkly only operates a single location, Wrinkly's Retreat, which is located on the main Northern Kremisphere map, and she no longer offers to save the Kongs' game progress. | ||
|} | |} | ||
===First-Class Friends=== | ===First-Class Friends=== | ||
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities. | The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|First level appearance | !width=7% |First level appearance | ||
!width=7%|Last level appearance | !width=7% |Last level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Ellie DKC3 sprite.png]] | |style="text-align:center"|[[File:Ellie DKC3 sprite.png]] | ||
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|- | |- | ||
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]] | |style="text-align:center"|[[File:Squawks DKC3 sprite.png]] | ||
|style="text-align:center"|[[Squawks]] | |rowspan=2, style="text-align:center"|[[Squawks]] | ||
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves. | |Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves. | ||
|style="text-align:center"|[[Springin' Spiders]] | |style="text-align:center"|[[Springin' Spiders]] | ||
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|- | |- | ||
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]] | |style="text-align:center"|[[File:Quawks DKC3 sprite.png]] | ||
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons. | |[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons. | ||
|style="text-align:center"|[[Low-G Labyrinth]] | |style="text-align:center"|[[Low-G Labyrinth]] | ||
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===Brothers Bear=== | ===Brothers Bear=== | ||
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers | Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear]]. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]]. In the Game Boy Advance remake, every Brothers Bear and their locations have been redesigned entirely. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |||
!width=12% colspan="2"|Image | |||
!width=10% rowspan="2"|Name | |||
!rowspan="2"|Description | |||
!width=7% rowspan="2"|Location | |||
|- | |||
!SNES | |||
!GBA | |||
|- | |- | ||
|style="text-align:center"|N/A | |||
|[[File:Bachelor DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Bachelor]]<br>(Game Boy Advance version only) | |||
|This Brother Bear lives on a small island in the center of Lake Orangatanga (where Barnacle is found in the original version). He wants a rose and a box of chocolates for his girlfriend, but needs Dixie and Kiddy's help to get them. In doing so, the Kongs are rewarded with a Banana Bird. | |||
|style="text-align:center"|[[Bachelor Pad]] | |||
|- | |- | ||
|[[File:Baffle DKC3 sprite.png|center]] | |[[File:Baffle DKC3 sprite.png|center]] | ||
|[[File:Baffle DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Baffle]] | |style="text-align:center"|[[Baffle]] | ||
|This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave. | |This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave. | ||
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|- | |- | ||
|[[File:Barnacle DKC3 sprite.png|center]] | |[[File:Barnacle DKC3 sprite.png|center]] | ||
|[[File:Barnacle DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Barnacle]] | |style="text-align:center"|[[Barnacle]] | ||
|Barnacle is a shell collector who lives in Lake Orangatanga. The Kongs can trade him a Shell for his Banana Bird. | |Barnacle is a shell collector who lives in Lake Orangatanga (Pacifica in the Game Boy Advance version). The Kongs can trade him a Shell for his Banana Bird. | ||
|style="text-align:center"|[[Barnacle's Island]] | |style="text-align:center"|[[Barnacle's Island]] | ||
|- | |- | ||
|[[File:Barter DKC3 sprite.png|center]] | |||
|[[File:Barter DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Barter]] | |style="text-align:center"|[[Barter]] | ||
|Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the mirror to him for a No.6 wrench, which Björn needs to repair his chairlifts. | |Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the mirror to him for a No.6 wrench, which Björn needs to repair his chairlifts. | ||
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|- | |- | ||
|[[File:Bazaar DKC3 sprite.png|center]] | |[[File:Bazaar DKC3 sprite.png|center]] | ||
|[[File:Bazaar DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Bazaar]] | |style="text-align:center"|[[Bazaar]] | ||
|Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a shell and a mirror. | |Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a shell and a mirror. | ||
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|- | |- | ||
|[[File:Bazooka DKC3 sprite.png|center]] | |[[File:Bazooka DKC3 sprite.png|center]] | ||
|[[File:Bazooka DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Bazooka]] | |style="text-align:center"|[[Bazooka]] | ||
|Bazooka is a war veteran who lives in Mekanos. He owns a cannon named [[Big Bessie]], which can be loaded with a bowling ball to blast the Kongs up to a Banana Bird Cave. | |Bazooka is a war veteran who lives in Mekanos. He owns a cannon named [[Big Bessie]], which can be loaded with a bowling ball to blast the Kongs up to a Banana Bird Cave. | ||
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|- | |- | ||
|[[File:Benny DKC3 sprite.png|center]] | |[[File:Benny DKC3 sprite.png|center]] | ||
|[[File:Benny DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Benny]] | |style="text-align:center"|[[Benny]] | ||
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world. | |The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world. | ||
|style="text-align:center"|[[Benny's | |style="text-align:center"|[[Benny's Chairlifts]] | ||
|- | |- | ||
|[[File:Bjorn DKC3 sprite.png|center]] | |[[File:Bjorn DKC3 sprite.png|center]] | ||
|[[File:Bjorn DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Björn]] | |style="text-align:center"|[[Björn]] | ||
|The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No.6 wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave. | |The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No.6 wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave. | ||
|style="text-align:center"|[[Björn's Chairlift]] | |style="text-align:center"|[[Björn's Chairlift]] | ||
|- | |- | ||
|[[File:Blizzard DKC3 sprite.png|center]] | |[[File:Blizzard DKC3 sprite.png|center]] | ||
|[[File:Blizzard DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Blizzard (character)|Blizzard]] | |style="text-align:center"|[[Blizzard (character)|Blizzard]] | ||
|Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a present for the Kongs to deliver to Blue. | |Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a present for the Kongs to deliver to Blue. | ||
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|- | |- | ||
|[[File:Blue DKC3 sprite.png|center]] | |[[File:Blue DKC3 sprite.png|center]] | ||
|[[File:Blue DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Blue]] | |style="text-align:center"|[[Blue]] | ||
|Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's present, he cheers up and unwraps it, only to find a bowling ball. Having no use for it, Blue returns it to Dixie and Kiddy. | |Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's present, he cheers up and unwraps it, only to find a bowling ball. Having no use for it, Blue returns it to Dixie and Kiddy. | ||
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|- | |- | ||
|[[File:Blunder DKC3 sprite.png|center]] | |[[File:Blunder DKC3 sprite.png|center]] | ||
|[[File:Blunder DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Blunder]] | |style="text-align:center"|[[Blunder]] | ||
|Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located. | |Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located. | ||
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|- | |- | ||
|[[File:Boomer DKC3 sprite.png|center]] | |[[File:Boomer DKC3 sprite.png|center]] | ||
|style="text-align:center"|[[Boomer (Donkey Kong Country 3)|Boomer]] | |[[File:Boomer DKC3 GBA.png|center]] | ||
|style="text-align:center"|[[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]] | |||
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels. | |Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels. | ||
|style="text-align:center"|[[Boomer's Bomb Shelter]] | |style="text-align:center"|[[Boomer's Bomb Shelter]] | ||
|- | |- | ||
|[[File:Bramble DKC3 sprite.png|center]] | |[[File:Bramble DKC3 sprite.png|center]] | ||
|[[File:Bramble DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Bramble (character)|Bramble]] | |style="text-align:center"|[[Bramble (character)|Bramble]] | ||
|Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a Banana Bird. | |Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a Banana Bird. In the Game Boy Advance remake, Bramble gives them a rose instead. | ||
|style="text-align:center"|[[Bramble's Bungalow]] | |style="text-align:center"|[[Bramble's Bungalow]] | ||
|- | |- | ||
|[[File:Brash DKC3 sprite.png|center]] | |[[File:Brash DKC3 sprite.png|center]] | ||
|[[File:Brash DKC3 GBA.png|center]] | |||
|style="text-align:center"|[[Brash]] | |style="text-align:center"|[[Brash]] | ||
|Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave. | |Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave. | ||
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===Other=== | ===Other=== | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
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==Enemies== | ==Enemies== | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps''' | ||
|- | |- | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|First level appearance | !width=7% |First level appearance | ||
!width=7%|Last level appearance | !width=7% |Last level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Bazuka DKC3 | |style="text-align:center"|[[File:Bazuka DKC3.png]] | ||
|style="text-align:center"|[[Bazuka]] | |style="text-align:center"|[[Bazuka]] | ||
|These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level. | |These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level. | ||
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|style="text-align:center"|[[Criss Kross Cliffs]] | |style="text-align:center"|[[Criss Kross Cliffs]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Knocka DKC3 | |style="text-align:center"|[[File:Knocka DKC3.png]] | ||
|style="text-align:center"|[[Knocka]] | |style="text-align:center"|[[Knocka]] | ||
|These Kremlings in green barrels are the successor to [[Klobber]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit. | |These Kremlings in green barrels are the successor to [[Klobber]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit. | ||
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|style="text-align:center"|[[Kreeping Klasps]] | |style="text-align:center"|[[Kreeping Klasps]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Koin DKC3 | |style="text-align:center"|[[File:Koin DKC3.png]] | ||
|style="text-align:center"|[[Koin]] | |style="text-align:center"|[[Koin]] | ||
|One of these Kremlings appear in each level, guarding a [[DK Coin]]. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once. | |One of these Kremlings appear in each level, guarding a [[DK Coin]]. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once. | ||
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|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs. | |These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs. | ||
|style="text-align:center"|[[Buzzer Barrage]] | |style="text-align:center"|[[Buzzer Barrage]] | ||
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]] | |style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]] | ||
|- | |||
|style="text-align:center"|[[File:Kracka DKC3 SNES.png]] | |||
|style="text-align:center"|[[Kracka]] | |||
|This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the Game Boy Advance remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground. | |||
|colspan=2, style="text-align:center"|[[Stormy Seas]] (GBA only) | |||
|- | |- | ||
|style="text-align:center"|[[File:Krimp DKC3.png]] | |style="text-align:center"|[[File:Krimp DKC3.png]] | ||
|style="text-align:center"|[[Krimp]] | |style="text-align:center"|[[Krimp]] | ||
|Krimps are the game's equivalent | |Krimps are the game's equivalent for [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method. | ||
|style="text-align:center"|[[Skidda's Row]] | |style="text-align:center"|[[Skidda's Row]] | ||
|style="text-align:center"|[[Tyrant Twin Tussle]] | |style="text-align:center"|[[Tyrant Twin Tussle]] | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Kroc DKC3.png]] | ||
|style="text-align:center"|[[Kroc]] | |style="text-align:center"|[[Kroc]] | ||
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated. | |Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated. | ||
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|style="text-align:center"|[[File:Krumple DKC3.png]] | |style="text-align:center"|[[File:Krumple DKC3.png]] | ||
|style="text-align:center"|[[Krumple]] | |style="text-align:center"|[[Krumple]] | ||
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly | |These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly hitting them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it. | ||
|style="text-align:center"|[[Rocket Barrel Ride]] | |style="text-align:center"|[[Rocket Barrel Ride]] | ||
|style="text-align:center"|[[Creepy Caverns]] | |style="text-align:center"|[[Creepy Caverns]] | ||
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|style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]] | |style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]] | ||
|style="text-align:center"|[[Kuchuka]] | |style="text-align:center"|[[Kuchuka]] | ||
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. | |Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic. | ||
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]] | |colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]] | ||
|- | |- | ||
|style="text-align:center"|[[File: | |style="text-align:center"|[[File:Kuff Klout DKC3.png]] | ||
|style="text-align:center"|[[Kuff 'n' Klout]] | |style="text-align:center"|[[Kuff 'n' Klout]] | ||
|Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them. | |Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them. | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Terrorfirma Tuff Guys''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Terrorfirma Tuff Guys''' | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|First level appearance | !width=7% |First level appearance | ||
!width=7%|Last level appearance | !width=7% |Last level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Bristles DKC3 | |style="text-align:center"|[[File:Bristles DKC3.png]] | ||
|style="text-align:center"|[[Bristles]] | |style="text-align:center"|[[Bristles]] | ||
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles' spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead | |A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. | ||
|style="text-align:center"|[[Springin' Spiders]] | |style="text-align:center"|[[Springin' Spiders]] | ||
|style="text-align:center"|[[Swoopy Salvo]] | |style="text-align:center"|[[Swoopy Salvo]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Knik Knak DKC3 red.png]] [[File:Knik Knak DKC3 yellow | |style="text-align:center"|[[File:Knik Knak DKC3 red.png]] [[File:Knik Knak DKC3 yellow.png]] | ||
|style="text-align:center"|[[Knik-Knak]] | |style="text-align:center"|[[Knik-Knak]] | ||
|Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are | |Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground. | ||
|style="text-align:center"|[[Tidal Trouble]] | |style="text-align:center"|[[Tidal Trouble]] | ||
|style="text-align:center"|[[Criss Kross Cliffs]] | |style="text-align:center"|[[Criss Kross Cliffs]] | ||
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|style="text-align:center"|[[File:Minkey DKC3.png]] | |style="text-align:center"|[[File:Minkey DKC3.png]] | ||
|style="text-align:center"|[[Minkey]] | |style="text-align:center"|[[Minkey]] | ||
|These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind [[Barrel Shield]]s, which protect them from the acorns. Minkeys cannot be defeated. | |These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind [[Barrel Shield]]s, which protect them from the acorns. Minkeys cannot be defeated. In the original Super Nintendo version, Minkeys only appear in one level, Barrel Shield Bust-Up. | ||
| | |style="text-align:center"|[[Barrel Shield Bust-Up]] | ||
|style="text-align:center"|[[Barrel Shield Bust-Up]]<br>([[Sunken Spruce]] in the GBA version) | |||
|- | |- | ||
|style="text-align:center"|[[File:Nid DKC3 yellow.png]] [[File:Nid DKC3 purple.png]] | |style="text-align:center"|[[File:Nid DKC3 yellow.png]] [[File:Nid DKC3 purple.png]] | ||
|style="text-align:center"|[[Nid]] | |style="text-align:center"|[[Nid]] | ||
|Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's | |Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plan to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank. | ||
|style="text-align:center"|[[Barrel Shield Bust-Up]] | |style="text-align:center"|[[Barrel Shield Bust-Up]] | ||
|style="text-align:center"|[[Springin' Spiders]] | |style="text-align:center"|[[Springin' Spiders]] | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Flying Fiends''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Flying Fiends''' | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|First level appearance | !width=7% |First level appearance | ||
!width=7%|Last level appearance | !width=7% |Last level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Booty Bird DKC3.png]] | |style="text-align:center"|[[File:Booty Bird DKC3.png]] | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Aquatic Attackers''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Aquatic Attackers''' | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|First level appearance | !width=7% |First level appearance | ||
!width=7%|Last level appearance | !width=7% |Last level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Bazza DKC3.png]] | |style="text-align:center"|[[File:Bazza DKC3.png]] | ||
|style="text-align:center"|[[Bazza]] | |style="text-align:center"|[[Bazza]] | ||
|Underwater fish enemies who move between holes in the coral reef in unlimited numbers. | |Underwater fish enemies who move between holes in the coral reef in unlimited numbers. In the original game, Bazzas only appear in one level, Bazza's Blockade, but in the Game Boy Advance version, they also appear in a few [[Pacifica]] levels. | ||
| | |style="text-align:center"|[[Bazza's Blockade]] | ||
|style="text-align:center"|[[Bazza's Blockade]]<br>([[Ripcurl Reef]] in the GBA version) | |||
|- | |- | ||
|style="text-align:center"|[[File:Bounty Bass DKC3.png]] | |style="text-align:center"|[[File:Bounty Bass DKC3.png]] | ||
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|A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated. | |A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated. | ||
|style="text-align:center"|[[Bazza's Blockade]] | |style="text-align:center"|[[Bazza's Blockade]] | ||
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]] | |style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]<br>([[Ripcurl Reef]] in the GBA version) | ||
|- | |- | ||
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]] | |style="text-align:center"|[[File:Gleamin Bream DKC3.png]] | ||
|style="text-align:center"|[[Gleamin' Bream]] | |style="text-align:center"|[[Gleamin' Bream]] | ||
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow | |Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily. | ||
|colspan=2, style="text-align:center"|[[Floodlit Fish]] | |colspan=2, style="text-align:center"|[[Floodlit Fish]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Koco DKC3 green.png]] [[File:Koco DKC3 red.png]] | |style="text-align:center"|[[File:Koco DKC3 green.png]] [[File:Koco DKC3 red.png]] | ||
|style="text-align:center"|[[Koco]] | |style="text-align:center"|[[Koco]] | ||
|Kocos are literal | |Kocos are literal clown fish and are one of the most common underwater enemies. They have red and green variants, each with slightly different behavior: red Kocos swim around but green Kocos only swim back and forth in place. In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally. | ||
|style="text-align:center"|[[Tidal Trouble]] | |style="text-align:center"|[[Tidal Trouble]] | ||
|style="text-align:center"|[[Poisonous Pipeline]] | |style="text-align:center"|[[Poisonous Pipeline]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Lurchin DKC3 | |style="text-align:center"|[[File:Lurchin DKC3.png]] | ||
|style="text-align:center"|[[Lurchin]] | |style="text-align:center"|[[Lurchin]] | ||
|These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage. | |These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage. | ||
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|style="text-align:center"|[[File:Nibbla-Orange-DKC3.png]] [[File:Nibbla-Red-DKC3.png]] | |style="text-align:center"|[[File:Nibbla-Orange-DKC3.png]] [[File:Nibbla-Red-DKC3.png]] | ||
|style="text-align:center"|[[Nibbla]] | |style="text-align:center"|[[Nibbla]] | ||
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated. | |Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated. | ||
|style="text-align:center"|[[Bobbing Barrel Brawl]] | |style="text-align:center"|[[Bobbing Barrel Brawl]] | ||
|style="text-align:center"|[[Fish Food Frenzy]] | |style="text-align:center"|[[Fish Food Frenzy]]<br>([[Lightning Lookout]] in the GBA version) | ||
|} | |} | ||
==Big Time Bad Guys== | ==Big Time Bad Guys== | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width= | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|Level appearance | !width=7%|Level appearance | ||
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|style="text-align:center"|[[Squirt's Showdown]] | |style="text-align:center"|[[Squirt's Showdown]] | ||
|- | |- | ||
|style="text-align:center"|[[File: | |style="text-align:center"|[[File:KAOS DKC3 sprite.png]] | ||
|style="text-align:center"|[[KAOS]] | |style="text-align:center"|[[KAOS]] | ||
|KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser. | |KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser. KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses bomb-launchers in its eye. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels. | ||
|style="text-align:center"|[[Kaos Karnage]] | |style="text-align:center"|[[Kaos Karnage]]<br>[[Kastle Kaos]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Bleak DKC3 sprite | |style="text-align:center"|[[File:Bleak DKC3 sprite.png]] | ||
|style="text-align:center"|[[Bleak]] | |style="text-align:center"|[[Bleak]] | ||
|Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet. | |Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet. | ||
|style="text-align:center"|[[Bleak's House]] | |style="text-align:center"|[[Bleak's House]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Barbos DKC3 sprite | |style="text-align:center"|[[File:Barbos DKC3 sprite.png]] | ||
|style="text-align:center"|[[Barbos]] | |style="text-align:center"|[[Barbos]] | ||
|Barbos is | |Barbos is the mother of the Lurchins and the boss of Razor Ridge (or Pacifica in the Game Boy Advance version). The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing [[missile shell]]s at Enguarde and shooting spikes in every direction. | ||
|style="text-align:center"|[[Barbos's Barrier]] | |style="text-align:center"|[[Barbos's Barrier]] | ||
|- | |- | ||
|style="text-align:center"|[[File: | |style="text-align:center"|[[File:Kroctopus.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Kroctopus]] (Game Boy Advance version only) | ||
| | |Kroctopus is a giant green sea monster who replaces Barbos as the boss of Razor Ridge in the Game Boy Advance version. The Kongs cannot directly attack Kroctopus, so they must instead stand at a bomb to trick Kroctopus into extending one of its clawed tentacles at it. The more times Kroctopus is hit, the redder and angrier it gets. Kroctopus is defeated once it claws at bombs enough times. | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Kroctopus Krush]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Baron K Roolenstein DKC3 sprite | |style="text-align:center"|[[File:Baron K Roolenstein DKC3 sprite.png]] | ||
|style="text-align:center"|[[King K. Rool|Baron K. Roolenstein]] | |style="text-align:center"|[[King K. Rool|Baron K. Roolenstein]] | ||
|The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs. | |The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs. | ||
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|} | |} | ||
==Items== | ==Items and objects== | ||
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles. | ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles and objects for the Kongs to use. Below is a list of the main objects, as well as a brief description on them. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=15%|Image | !width=15% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
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|- | |- | ||
|style="text-align:center"|[[File:Bonus Coin.png]] | |style="text-align:center"|[[File:Bonus Coin.png]] | ||
|style="text-align:center"|[[Bonus Coin (Donkey Kong | |style="text-align:center"|[[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] | ||
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]]. | |These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]]. | ||
|- | |- | ||
|style="text-align:center"|[[File:Cog.png]] | |style="text-align:center"|[[File:Cog.png]] | ||
|style="text-align:center"|[[Cog (Donkey Kong Country 3)|Cog]]s | |style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s | ||
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3)|Boomer]] | |Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus. | ||
|- | |- | ||
|style="text-align:center"|[[File:Bear Coin.png]] | |style="text-align:center"|[[File:Bear Coin.png]] | ||
|style="text-align:center"|[[Bear coin]]s | |style="text-align:center"|[[Bear coin]]s | ||
|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers | |These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow. In the Game Boy Advance remake, they are needed to play Cranky's Dojo and Swanky's Dash. | ||
|- | |- | ||
|style="text-align:center"|[[File:Banana Bird DKC3 | |style="text-align:center"|[[File:Banana Bird DKC3.png]] | ||
|style="text-align:center"|[[Banana Bird]]s | |style="text-align:center"|[[Banana Bird]]s | ||
|Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere. | |Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere. | ||
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|style="text-align:center"|[[K-O-N-G Letters]] | |style="text-align:center"|[[K-O-N-G Letters]] | ||
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order. | |Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order. | ||
|- | |||
|style="text-align:center"|[[File:EllieCrate.png]] [[File:EnguardeCrateDKC2.png]] [[File:ParryCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]] | |||
|style="text-align:center"|[[Animal crate]]s | |||
|Like in the previous titles, these crates contain an [[Animal Friends|Animal Friend]]. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to [[Animal Barrel]]s, although they do not actually turn the Kongs into the animal. | |||
|- | |||
|style="text-align:center"|[[File:Crate DKC2.png]] | |||
|style="text-align:center"|[[Crate]]s | |||
|Crates are very similar to [[barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. At least one crate appears in this game, in the level [[Barrel Drop Bounce]]. | |||
|- | |- | ||
|style="text-align:center"|[[File:DKC3-GreenBanana.png]] [[File:DKC3-XmasPresent.png]] | |style="text-align:center"|[[File:DKC3-GreenBanana.png]] [[File:DKC3-XmasPresent.png]] | ||
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|- | |- | ||
|style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]] | |style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]] | ||
|style="text-align:center"|[[Star (Donkey Kong | |style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s | ||
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated. | |Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated. | ||
|} | |} | ||
===Trade items=== | ===Trade items=== | ||
The game features several items that must be traded between the Brothers | The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Some items must also be traded differently in the [[Game Boy Advance]] version. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
|-style=background:yellow align=center | |-style=background:yellow align=center | ||
!width=3%|Image | !width=3%|Image | ||
!width=7%|Name | !width=7%|Name | ||
!width=45%|Description | !width=45%|Description (SNES Version) | ||
!width=45%|Description (GBA Version) | |||
|- | |- | ||
|style="text-align:center"|[[File:Bowling Ball DKC3.png]] | |style="text-align:center"|[[File:Bowling Ball DKC3.png]] | ||
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3)|Bowling ball]] | |style="text-align:center"|[[Bowling ball (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bowling ball]] | ||
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]]. | |colspan="2"|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]]. | ||
|- | |||
|style="text-align:center"|[[File:Box of Chocolates DKC3 GBA.png]] | |||
|style="text-align:center"|[[Box of chocolates]] | |||
|N/A | |||
|The box of chocolates, an item exclusive to the Game Boy Advance remake of the game, must be purchased from Bazaar for twenty bear coins. After the Kongs buy it, they should give it to [[Bachelor]] along with the rose in exchange for a Banana Bird. | |||
|- | |- | ||
|style="text-align:center"|[[File:Flower DKC3.png]] | |style="text-align:center"|[[File:Flower DKC3.png]] | ||
|style="text-align:center"|[[Flupperius Petallus Pongus | |style="text-align:center"|[[Flupperius Petallus Pongus]] | ||
| | |The Flupperius Petallus Pongus is a rare flower wanted greatly by [[Bramble (character)|Bramble]]. After completing [[Razor Ridge]], this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird. | ||
|In the Game Boy Advance version, the Flupperius Petallus Pongus is given to the Kongs from Bachelor after talking to him on his island. The flower must then be traded with Bramble for the rose. | |||
|- | |- | ||
|style="text-align:center"|[[File:Mirror DKC3.png]] | |style="text-align:center"|[[File:Mirror DKC3.png]] | ||
|style="text-align:center"|[[Mirror (item)|Mirror]] | |style="text-align:center"|[[Mirror (item)|Mirror]] | ||
|This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from [[Bazaar]] for fifty bear coins. Once the Kongs have it, they can to give it to [[Baffle]] to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or [[Barter]] in exchange for a [[No.6 wrench]]. They can also take back the mirror from either bear for the other's use. | |colspan="2"|This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from [[Bazaar]] for fifty bear coins. Once the Kongs have it, they can to give it to [[Baffle]] to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or [[Barter]] in exchange for a [[No.6 wrench]]. They can also take back the mirror from either bear for the other's use. | ||
|- | |- | ||
|style="text-align:center"|[[File:No 6 Wrench DKC3.png]] | |style="text-align:center"|[[File:No 6 Wrench DKC3.png]] | ||
|style="text-align:center"|[[No.6 wrench]] | |style="text-align:center"|[[No.6 wrench]] | ||
|The No.6 wrench is given to the Kongs by Barter in exchange for a mirror. It must be given to [[Björn]] so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed. | |colspan="2"|The No.6 wrench is given to the Kongs by Barter in exchange for a mirror. It must be given to [[Björn]] so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Patch DKC3.png]] | ||
|style="text-align:center"|[[Patch (item)|Patch]] | |style="text-align:center"|[[Patch (item)|Patch]] | ||
|The patch is earned after the Kongs defeat [[Arich]] in [[Kremwood Forest]]. Once obtained, it must be given to Funky Kong as he can make a [[Hover Craft]]. | |colspan="2"|The patch is earned after the Kongs defeat [[Arich]] in [[Kremwood Forest]]. Once obtained, it must be given to Funky Kong as he can make a [[Hover Craft]]. | ||
|- | |- | ||
|style="text-align:center"|[[File:Present DKC3.png]] | |style="text-align:center"|[[File:Present DKC3.png]] | ||
|style="text-align:center"|[[Present (Donkey Kong Country 3)|Present]] | |style="text-align:center"|[[Present (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Present]] | ||
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball. | |colspan="2"|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball. | ||
|- | |||
|style="text-align:center"|[[File:Rose DKC3 GBA.png]] | |||
|style="text-align:center"|[[Rose]] | |||
|N/A | |||
|The rose is obtained after the Kongs give Bramble the Flupperius Petallus Pongus flower from Bachelor. The rose can then be traded with Bachelor in exchange for a Banana Bird. | |||
|- | |- | ||
|style="text-align:center"|[[File:Shell DKC3.png]] | |style="text-align:center"|[[File:Shell DKC3.png]] | ||
|style="text-align:center"|[[Shell (Donkey Kong Country 3)|Shell]] | |style="text-align:center"|[[Shell (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Shell]] | ||
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird. | |This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird. | ||
|Same as in the original. However, Barnacle is in [[Pacifica]], rather than Lake Orangatanga. | |||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:Skis DKC3.png]] | ||
|style="text-align:center"|[[Ski]]s | |style="text-align:center"|[[Ski]]s | ||
|The pair of skis are earned once both [[KAOS]] and [[Squirt (boss)|Squirt]] are defeated. They must be given to Funky in order for him to make a [[Turbo Ski]] | |colspan="2"|The pair of skis are earned once both [[KAOS]] and [[Squirt (boss)|Squirt]] are defeated. They must be given to Funky in order for him to make a [[Turbo Ski]]. | ||
|} | |} | ||
===Barrels=== | ===Barrels=== | ||
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them. | Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=15%|Image | !width=15% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC2 Barrel | |style="text-align:center"|[[File:DKC2 Barrel.png]] | ||
|style="text-align:center"|[[Barrel|Normal Barrel]] | |style="text-align:center"|[[Barrel|Normal Barrel]] | ||
|The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y. | |The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y. | ||
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|These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel. | |These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel. | ||
|- | |- | ||
|style="text-align:center"|[[File: | |style="text-align:center"|[[File:Bonus Barrel.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Bonus Barrel]] | ||
| | |Two or three of these special barrels appear in every level, except for [[Rocket Rush (level)|Rocket Rush]], sending the Kongs to [[Bonus Level]]s. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus. | ||
|- | |- | ||
|style="text-align:center"|[[File: | |style="text-align:center"|[[File:Star Barrel.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Star Barrel]] | ||
| | |These barrels return from the first two ''Donkey Kong Country'' games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel. | ||
|- | |- | ||
|style="text-align:center"|[[File:WarpBarrelSprite-DKC3.png]] | |||
|style="text-align:center"|[[Warp Barrel]] | |||
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie. | |||
|- | |- | ||
|style="text-align:center"|[[File:Ellie Barrel sprite.png]] [[File:Enguarde Barrel sprite.png]] [[File:Quawks Barrel Sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]] | |||
|style="text-align:center"|[[File:Ellie Barrel sprite.png]] [[File:Enguarde Barrel sprite.png]] [[File: | |||
|style="text-align:center"|[[Animal Barrel]] | |style="text-align:center"|[[Animal Barrel]] | ||
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated. | |These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated. | ||
|- | |- | ||
|style="text-align:center"|[[File: | |style="text-align:center"|[[File:Barrel Cannon.png]] | ||
|style="text-align:center"|[[Blast | |style="text-align:center"|[[Blast Barrel]] | ||
|These semi-common barrels shoot the Kongs in a | |These semi-common barrels are similar to Auto-Fire Barrels, but they only shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes. | ||
|- | |||
|style="text-align:center"|[[File:TNT Barrel.png]] | |||
|style="text-align:center"|[[TNT Barrel]] | |||
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout. | |||
|- | |- | ||
|style="text-align:center"|[[File: | |style="text-align:center"|[[File:SwitchBarrel.png]] | ||
|style="text-align:center"|[[Barrel | |style="text-align:center"|[[Switch Barrel]] | ||
|These barrels | |These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes. | ||
|- | |- | ||
|style="text-align:center"|[[File:Barrel | |style="text-align:center"|[[File:Invincibility Barrel.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Invincibility Barrel]] | ||
|These | |These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies. | ||
|- | |- | ||
|style="text-align:center"|[[File: | |style="text-align:center"|[[File:TrackerBarrel.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Tracker Barrel]] | ||
| | |This uncommon barrel appears in only one level, [[Tracker Barrel Trek]]. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes. | ||
|- | |- | ||
|style="text-align:center"|[[File:Ghost Barrel.png]] | |style="text-align:center"|[[File:Ghost Barrel.png]] | ||
|style="text-align:center"|[[Boo Barrel]] | |style="text-align:center"|[[Boo Barrel]] | ||
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only | |These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appears in the level [[Creepy Caverns]]. | ||
|- | |- | ||
|style="text-align:center"|[[File:Booster Barrel.png]] | |style="text-align:center"|[[File:Booster Barrel.png]] | ||
|style="text-align:center"|[[Booster Barrel]] | |style="text-align:center"|[[Booster Barrel]] | ||
|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas. | |These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas. | ||
|- | |||
|style="text-align:center"|[[File:SteelKeg.png]] | |||
|style="text-align:center"|[[Iron Barrel|Steel Barrel]] | |||
|Steel Barrels previously appeared in the original ''[[Donkey Kong Country]]''. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins. | |||
|- | |- | ||
|style="text-align:center"|[[File:RocketBarrel.png]] | |style="text-align:center"|[[File:RocketBarrel.png]] | ||
|style="text-align:center"|[[Rocket Barrel]] | |style="text-align:center"|[[Rocket Barrel]] | ||
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel | |This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform. | ||
|- | |- | ||
|style="text-align:center"|[[File:Fuel Tank.png]] | |style="text-align:center"|[[File:Fuel Tank.png]] | ||
|style="text-align:center"|[[Fuel | |style="text-align:center"|[[Fuel Barrel]] | ||
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket. | |These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket. | ||
|- | |- | ||
Line 865: | Line 732: | ||
|style="text-align:center"|[[Ignition Barrel]] | |style="text-align:center"|[[Ignition Barrel]] | ||
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level. | |Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level. | ||
|} | |} | ||
=== | ==Supporting locations== | ||
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out. | |||
[[File:Banana Bird Cave DKC3 GBA.png|thumb|Inside a secret cave in the Game Boy Advance version.]] | |||
*'''Secret caves:''' Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order. | |||
*'''Brothers Bear cabins:''' There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s. | |||
*'''[[Funky's Rentals]]:''' This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in. In the Game Boy Advance remake of the game, Funky hosts Bonus Games with some of those vehicles. If they are all completed, a Banana Bird is earned. | |||
*'''[[Swanky's Sideshow]]:''' This is where the Kongs can play another special Bonus Game, exclusively found in the Super Nintendo version of the game. For a few bear coins, the Kongs can face Cranky here in a ball tossing Bonus Game. | |||
*'''[[Wrinkly's Save Cave]]:''' This area, only found in the original version of the game, is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her [[Nintendo 64]], or sleeping. | |||
Every Kong (except Funky) has a different location in the Game Boy Advance version: | |||
*'''[[Cranky's Dojo]]:''' Exclusive to the Game Boy Advance remake, Cranky's Dojo replaces [[Wrinkly's Save Cave]] from the original version of the game. The Kongs can meet [[Cranky Kong]] here and play a special Bonus Game for a Banana Bird at the price of two bear coins. The game involves moving Cranky Kong so that he can block the incoming Bristles. | |||
*'''[[Swanky's Dash]]:''' Another area exclusive to the Game Boy Advance remake replaces [[Swanky's Sideshow]] from the original game. At Swanky's Dash, Dixie Kong can play a Bonus Game for a few bear coins, where she must run through a pipeline, avoiding obstacles and trying to collect a certain number of stars. If the Bonus Game is completed, the Kongs earn some special collectibles. | |||
*'''[[Wrinkly's Retreat]]:''' This area is located just before Funky's Rentals, where Wrinkly resides throughout the game. The Kongs' Banana Birds are kept here. | |||
== | ==Levels== | ||
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels. Note that the following table lists the levels in the original order on the [[Super Nintendo Entertainment System|SNES]] version of the game. | |||
{| | {|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center" | ||
! | !colspan=6 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big> | ||
|- | |- | ||
!colspan=6 style="background:#BB8855"|[[Lake Orangatanga]] | |||
|style=" | |-style=background:burlywood | ||
| | !colspan="2"width=5%|# | ||
!rowspan="2"width=35%|Level | |||
!rowspan="2"width=10%|Bonus Areas | |||
!rowspan="2"width=20%|Type of level | |||
!rowspan="2"width=30%|Music theme | |||
|-style="background:burlywood" | |||
!width=5%|SNES | |||
!width=5%|GBA | |||
|- | |- | ||
| | |colspan=2|1||[[Lakeside Limbo]]||2||Stilt||Stilt Village | ||
|style= | |-style=background:#FFF8DC | ||
| | |colspan=2|2||[[Doorstop Dash]]||2||Mill||Mill Fever | ||
|- | |- | ||
| | |colspan=2|3||[[Tidal Trouble]]||2||Stilt||Stilt Village | ||
|style= | |-style=background:#FFF8DC | ||
| | |colspan=2|4||[[Skidda's Row]]||2||Snow||Frosty Frolics | ||
|- | |- | ||
| | |colspan=2|5||[[Murky Mill]]||2||Mill||Mill Fever | ||
|style= | |-style=background:#FFF8DC | ||
| | |colspan=2|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie | ||
|- | |- | ||
!colspan=6 style="background:#BB8855"|[[Kremwood Forest]] | |||
!colspan= | |||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !colspan="2"width=5%|# | ||
!width=35%|Level | !rowspan="2"width=35%|Level | ||
!width=10%|Bonus Areas | !rowspan="2"width=10%|Bonus Areas | ||
!width=20%|Type of level | !rowspan="2"width=20%|Type of level | ||
!width=30%|Music theme | !rowspan="2"width=30%|Music theme | ||
|-style="background:burlywood" | |||
!width=5%|SNES | |||
!width=5%|GBA | |||
|- | |- | ||
| | ||7||10||[[Barrel Shield Bust-Up]]||2||Tree||Treetop Tumble | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|2||[[ | |colspan=2|8||[[Riverside Race]]||2||Riverbank||Hot Pursuit (SNES)<br>Enchanted Riverbank (GBA) | ||
|- | |- | ||
| | |colspan=2|9||[[Squeals on Wheels]]||2||Mill||Mill Fever | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | ||10||7||[[Springin' Spiders]]||2||Tree||Treetop Tumble | ||
|- | |- | ||
| | |colspan=2|11||[[Bobbing Barrel Brawl]]||2||Riverbank||Enchanted Riverbank | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Boss Boogie (SNES)<br>Arich Boss (GBA) | ||
|- | |- | ||
!colspan= | !colspan=6 style="background:#BB8855"|[[Cotton Top Cove|Cotton-Top Cove]] | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !colspan="2"width=5%|# | ||
!width=35%|Level | !rowspan="2"width=35%|Level | ||
!width=10%|Bonus Areas | !rowspan="2"width=10%|Bonus Areas | ||
!width=20%|Type of level | !rowspan="2"width=20%|Type of level | ||
!width=30%|Music theme | !rowspan="2"width=30%|Music theme | ||
|-style="background:burlywood" | |||
!width=5%|SNES | |||
!width=5%|GBA | |||
|- | |- | ||
| | |colspan=2|13||[[Bazza's Blockade]]||2||Coral<br>Cave||Water World (SNES)<br>Water World & Cavern Caprice (GBA) | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|14||[[Rocket Barrel Ride]]||2||Falls||Cascade Capers | ||
|- | |- | ||
| | |colspan=2|15||[[Kreeping Klasps]]||2||Stilt||Stilt Village | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|16||[[Tracker Barrel Trek]]||2||Falls||Cascade Capers | ||
|- | |- | ||
| | |colspan=2|17||[[Fish Food Frenzy]]||2||Coral<br>Cave||Water World (SNES)<br>Water World & Cavern Caprice (GBA) | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie | ||
|- | |- | ||
!colspan= | !colspan=6 style="background:#BB8855"|[[Mekanos]] | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !colspan="2"width=5%|# | ||
!width=35%|Level | !rowspan="2"width=35%|Level | ||
!width=10%|Bonus Areas | !rowspan="2"width=10%|Bonus Areas | ||
!width=20%|Type of level | !rowspan="2"width=20%|Type of level | ||
!width=30%|Music theme | !rowspan="2"width=30%|Music theme | ||
|-style="background:burlywood" | |||
!width=5%|SNES | |||
!width=5%|GBA | |||
|- | |- | ||
| | |colspan=2|19||[[Fire-Ball Frenzy]]||2||Machine||Nuts and Bolts | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|20||[[Demolition Drain-Pipe]]||2||Tube||Hot Pursuit | ||
|- | |- | ||
| | |colspan=2|21||[[Ripsaw Rage]]||2||Tree||Treetop Tumble | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|22||[[Blazing Bazukas]]||2||Machine||Nuts and Bolts | ||
|- | |- | ||
| | |colspan=2|23||[[Low-G Labyrinth]]||2||Tube||Pokey Pipes | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie | ||
|- | |- | ||
!colspan= | !colspan=6 style="background:#BB8855"|[[K3]] | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !colspan="2"width=5%|# | ||
!width=35%|Level | !rowspan="2"width=35%|Level | ||
!width=10%|Bonus Areas | !rowspan="2"width=10%|Bonus Areas | ||
!width=20%|Type of level | !rowspan="2"width=20%|Type of level | ||
!width=30%|Music theme | !rowspan="2"width=30%|Music theme | ||
|-style="background:burlywood" | |||
!width=5%|SNES | |||
!width=5%|GBA | |||
|- | |- | ||
| | |colspan=2|25||[[Krevice Kreepers]]||2||Cliff||Rockface Rumble | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|26||[[Tearaway Toboggan]]||2||Snow||Hot Pursuit | ||
|- | |- | ||
| | |colspan=2|27||[[Barrel Drop Bounce]]||2||Falls||Cascade Capers | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|28||[[Krack Shot Kroc|Krack-Shot Kroc]]||2||Machine||Nuts and Bolts | ||
|- | |- | ||
| | |colspan=2|29||[[Lemguin Lunge]]||2||Snow||Frosty Frolics | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie | ||
|- | |- | ||
!colspan= | !colspan=6 style="background:#BB8855"|[[Razor Ridge]] | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !colspan="2"width=5%|# | ||
!width=35%|Level | !rowspan="2"width=35%|Level | ||
!width=10%|Bonus Areas | !rowspan="2"width=10%|Bonus Areas | ||
!width=20%|Type of level | !rowspan="2"width=20%|Type of level | ||
!width=30%|Music theme | !rowspan="2"width=30%|Music theme | ||
|-style="background:burlywood" | |||
!width=5%|SNES | |||
!width=5%|GBA | |||
|- | |- | ||
| | |colspan=2|31||[[Buzzer Barrage]]||2||Cave||Cavern Caprice | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|32||[[Kong-Fused Cliffs]]||2||Cliff||Rockface Rumble | ||
|- | |- | ||
| | |colspan=2|33||[[Floodlit Fish]]||2||Coral<br>Cave||Water World (SNES)<br>Water World & Cavern Caprice (GBA) | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | |colspan=2|34||[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]||2||Cave||Cavern Caprice | ||
|- | |- | ||
| | |colspan=2|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | ||36||-||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie | ||
|- | |- | ||
!colspan= | ||-||36||BOSS LEVEL: [[Kroctopus Krush]]||0||Falls||Arich Boss | ||
|- | |||
!colspan=6 style="background:#BB8855"|[[Pacifica]] (GBA version exclusive) | |||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !colspan="2"width=5%|# | ||
!width=35%|Level | !rowspan="2"width=35%|Level | ||
!width=10%|Bonus Areas | !rowspan="2"width=10%|Bonus Areas | ||
!width=20%|Type of level | !rowspan="2"width=20%|Type of level | ||
!width=30%|Music theme | !rowspan="2"width=30%|Music theme | ||
|-style="background:burlywood" | |||
!width=5%|SNES | |||
!width=5%|GBA | |||
|- | |- | ||
| | ||-||37||[[Dingy Drain-Pipe]]||2||Tube||Pokey Pipes | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | ||-||38||[[Stormy Seas]]||2||Stilt||Stilt Village | ||
|- | |- | ||
| | ||-||39||[[Sunken Spruce]]||2||Tree||Treetop Tumble | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
| | ||-||40||[[Cliffside Blast]]||2||Cliff||Rockface Rumble | ||
|- | |||
||-||41||[[Ripcurl Reef]]||2|| Coral<br>Cave||Water World & Cavern Caprice | |||
|- style=background:#FFF8DC | |||
||-||42||[[Surf's Up]]||2||Tube||Hot Pursuit | |||
|- | |- | ||
| | ||-||43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie | ||
| | |||
|- | |- | ||
!colspan= | !colspan=6 style="background:#BB8855"|[[Kaos Kore]] | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !colspan="2"width=5%|# | ||
!width=35%|Level | !rowspan="2"width=35%|Level | ||
!width=10%|Bonus Areas | !rowspan="2"width=10%|Bonus Areas | ||
!width=20%|Type of level | !rowspan="2"width=20%|Type of level | ||
!width=30%|Music theme | !rowspan="2"width=30%|Music theme | ||
|-style="background:burlywood" | |||
!width=5%|SNES | |||
!width=5%|GBA | |||
|- | |- | ||
|37||[[Konveyor Rope Klash]]||2||Jungle||Jungle Jitter | ||37||44||[[Konveyor Rope Klash]]||2||Jungle||Jungle Jitter | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice | ||38||45||[[Creepy Caverns]]||2||Cave||Cavern Caprice | ||
|- | |- | ||
|39||[[Lightning Lookout | ||39||46||[[Lightning Lookout]]||2||Riverbank||Enchanted Riverbank | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter | ||40||47||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter | ||
|- | |- | ||
|41||[[Poisonous Pipeline]]||2||Tube||Pokey Pipes | ||41||48||[[Poisonous Pipeline]]||2||Tube||Pokey Pipes | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|42||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Big Boss Blues | ||42||49||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Big Boss Blues (SNES)<br>Boss Boogie (GBA) | ||
|- | |- | ||
!colspan= | !colspan=6 style="background:#BB8855"|[[Krematoa]] | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !colspan="2"width=5%|# | ||
!width=35%|Level | !rowspan="2"width=35%|Level | ||
!width=10%|Bonus Areas | !rowspan="2"width=10%|Bonus Areas | ||
!width=20%|Type of level | !rowspan="2"width=20%|Type of level | ||
!width=30%|Music theme | !rowspan="2"width=30%|Music theme | ||
|-style="background:burlywood" | |||
!width=5%|SNES | |||
!width=5%|GBA | |||
|- | |- | ||
|43||[[Stampede Sprint]]||3||Jungle||Hot Pursuit | ||43||50||[[Stampede Sprint]]||3||Jungle||Hot Pursuit (SNES)<br>Jungle Jitter & Chase (GBA) | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|44||[[Criss Kross Cliffs]]||2||Cliff||Rockface Rumble | ||44||51||[[Criss Kross Cliffs]]||2||Cliff||Rockface Rumble | ||
|- | |- | ||
|45||[[Tyrant Twin Tussle]]||3||Cave||Cavern Caprice | ||45||52||[[Tyrant Twin Tussle]]||3||Cave||Cavern Caprice | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|46||[[Swoopy Salvo]]||3||Tree||Treetop Tumble | ||46||53||[[Swoopy Salvo]]||3||Tree||Treetop Tumble | ||
|- | |- | ||
|47||[[Rocket Rush (level)|Rocket Rush]]||0||Cliff||Rocket Run | ||47||54||[[Rocket Rush (level)|Rocket Rush]]||0||Cliff||Rocket Run (SNES)<br>Hot Pursuit (GBA) | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|48||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Big Boss Blues | ||48||55||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Big Boss Blues (SNES)<br>Boss Boogie (GBA) | ||
|- | |||
|} | |} | ||
==Codes== | ==Codes== | ||
Players can enter [[Cheat code|codes]] in both the Super Nintendo and Game Boy Advance versions of the game, resulting in gameplay changes. | |||
===Super Nintendo version=== | |||
[[File:MERRY cheat 1 - Donkey Kong Country 3.png|thumb|An active MERRY cheat, changing the stars to Christmas ornaments]] | [[File:MERRY cheat 1 - Donkey Kong Country 3.png|thumb|An active MERRY cheat, changing the stars to Christmas ornaments]] | ||
Players can initiate the | Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}}. Some codes are permanently attached to a file if entered before starting a new game. | ||
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | *'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | ||
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | *'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | ||
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong | *'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | ||
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | *'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | ||
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to. | *'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to. | ||
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong | *'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset. | ||
*'''ERASE''' – The record | *'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all the files. | ||
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%. | *'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%. | ||
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%. | *'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%. | ||
===Game Boy Advance version=== | |||
Players can enter codes by pressing "Enter Cheat" in the "Options" menu. | |||
*'''EXTRAS''' – Players can play all of the minigames included in the game from the main menu. | |||
*'''AQUA''' – Players get all the 98 Bonus Coins for any new game file. | |||
*'''MUSIC''' – The game opens the music test, where players can choose any in-game music to listen to. | |||
*'''MONKEY''' – Players get 50 additional lives when used. | |||
*'''HARDER''' – [[Star Barrel]]s are removed. | |||
*'''TUFFER''' – [[DK Barrel]]s and Star Barrels are removed if the player starts a new game. | |||
*'''KREDITS''' – The credits play. | |||
==Differences in the Game Boy Advance version== | |||
[[File:Stormy Seas DKC3 GBA.png|thumb|A new level seen in Pacifica, known as Stormy Seas.]] | |||
There are many differences between the [[Super Nintendo Entertainment System|Super Nintendo]] and [[Game Boy Advance]] versions. | |||
===Gameplay changes=== | |||
[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]] | |||
*Players are now able to save at any time. | |||
*The game introduces the new area, Pacifica, which is the seventh world of the game, located between Razor Ridge and Kaos Kore. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version. | |||
*The Brothers Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brothers Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bears. Some items must also be traded differently. | |||
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area. | |||
*Dixie's Photo Album was entirely scrapped. | |||
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game. | |||
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game. | |||
*There are now five extra Banana Birds to collect, increasing the total to twenty, and five more DK Coins to collect, making that total forty-six. | |||
*Anytime after completing Mekanos, the player can visit Bramble to earn his Banana Bird. Originally, he would only give it to the Kongs if they gave him the Flupperius Petallus Pongus. | |||
*Similar to ''[[Donkey Kong Land III]]'', when a Koin is defeated, their DK Coin is automatically collected. In addition, when a DK Coin is collected, it tells the player how many out of the total amount they have. | |||
*In the original version, after defeating each boss (except in Kaos Kore and Krematoa, where this applies after beating [[Rocket Rush (level)|Rocket Rush]] instead), the player can take a one-way trip from those levels back to the world's entrance or the main world map. This is only true in Cotton Top Cove in the GBA version. | |||
*Squirt has more attacks and has been made harder to defeat. | |||
*Baron K. Roolenstein's final battle only gives bear coins. | |||
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed. | |||
*A new enemy, [[Kracka]], appears in this game, exclusively in the Pacifica stage [[Stormy Seas]]. | |||
===Graphical changes=== | |||
*As with ''Donkey Kong Country 2: Diddy's Kong Quest'', in the original, when Dixie does her Helicopter Spin, Kiddy would float behind her, motionless. In the remake, he somersaults behind her. | |||
*The last level in [[Lake Orangatanga]], [[Belcha|Belcha's Barn]], which takes place inside of a mill, had a factory background in the original SNES version for some reason. The background was changed in the Game Boy Advance version to a mill background to match with where the battle takes place. | |||
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2'', unlike in the original, where his outfit is different. | |||
*The world maps have been redrawn, and they are zoomed in more than in the original. | |||
**When Knautilus is unlocked in the Super Nintendo version, the background of areas in Krematoa turns red. However, this does not happen in the Game Boy Advance version. | |||
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower. | |||
*The houses that the Brothers Bears live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear. | |||
===Sound changes=== | |||
*The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by [[David Wise]], who composed the soundtrack of the first two ''Donkey Kong Country'' games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by [[Eveline Novakovic|Eveline Fischer]]. | |||
**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses. | |||
**The same track now plays for all of the Brothers Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen. | |||
*The death and end-of-level music are removed. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level. | |||
*As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original. | |||
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version. | |||
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Kobbles having the same voice as Kritters from ''Donkey Kong Country''. | |||
===Other changes=== | |||
*A completely new intro sequence and title screen have been created for this game. | |||
*In the original, the Bonus Barrels either shoot the Kongs upward or make a warp sound and the "B" shrinks. In the GBA version, similar to the other two game remakes, only the latter happens. | |||
==Glitches== | ==Glitches== | ||
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}} | {{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}} | ||
===Lose a Life and Continue=== | |||
The Kongs should go to [[Koindozer Klamber]]. They need to stay at the right of the [[Bazuka]] near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear. | |||
===Rickety Koin=== | |||
In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a [[Iron Barrel|Steel Barrel]] and take it to a place where Koin is not visible in the screen and throw it in Koin's direction. The player needs to move after the Steel Barrel as soon as it rolls offscreen. The Steel Barrel will be seen defeating Koin. | |||
==Quotes== | ==Quotes== | ||
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}} | {{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}} | ||
===[[Baron K. Roolenstein]]=== | ===[[Baron K. Roolenstein]]=== | ||
*"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''" | *"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''" | ||
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==References to other games== | ==References to other games== | ||
*''[[Donkey Kong Country]]'': This is one of the games to which ''Donkey Kong Country 3'' is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Barrels and hidden item caches also return. | |||
**Also, the GBA version of ''Donkey Kong Country 3''{{'}}s underwater theme is an arrangement of the one from this game, the Game Over theme is an arrangement of this game's main theme, and the SNES version of ''Donkey Kong Country 3''{{'}}s theme music is an arrangement of this game's bonus stage theme. | |||
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': This game is a sequel to ''Donkey Kong Country'' and the other game to which ''Donkey Kong Country 3'' is a sequel. Many items and moves from this game are featured in its sequel. | |||
**The "Chase" theme in the GBA version of ''Donkey Kong Country 3'' is a rearrangement of the bonus stage theme from this game. | |||
**The GBA version of ''Donkey Kong Country 3''{{'}}s "Cavern Caprice" theme briefly riffs "Stickerbush Symphony". | |||
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]]. | *''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]]. | ||
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games in the Game Boy Advance version. | |||
==References in later games== | ==References in later games== | ||
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong | *''[[Donkey Kong Land III]]'': A semi-sequel to ''Donkey Kong Country 3''. It features the same music, level themes, and bosses from ''Donkey Kong Country 3''. | ||
*''[[Donkey Kong Country]]'': In the Game Boy Advance version, if the player chooses the "One Player Hero" mode when creating a new file, Cranky makes a reference to ''Donkey Kong Country 3''{{'}}s Banana Birds when he says, ''"Oh yes, next time you swap costumes, have a look in the mirror before leaving the shop. You look like a banana bird."'' | |||
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]]. [[Green banana]]s also return. Also, in the [[Game Boy Advance]] version, Kroc's laugh was recycled from K. Rool's laugh, but in a normal pitch. | |||
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]]. | *''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]]. | ||
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return. | |||
*''[[Donkey Kong Country: Tropical Freeze]]'': Water skipping and lightning from [[Lightning Lookout]] return. | |||
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. | *''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. | ||
==Development== | ==Development== | ||
For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref> | For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref>[http://web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3/ ''Donkey Kong Country 3'' page of Rare in 2000 (Internet Archive)]</ref> | ||
===Game Boy Advance version=== | |||
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie]]'s and the toboggan controls were specifically cited by [[Rare Ltd.|Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref> | |||
At one point, [[Eveline Fischer]]'s original soundtrack was meant to be included alongside [[David Wise]]'s score. However, time and space limitations prevented it from being included.<ref name="DK Vine"></ref> | |||
==Staff== | ==Staff== | ||
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}} | {{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}} | ||
For the SNES version, [[David Wise]] composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while [[Eveline Novakovic]] did the rest.<ref> | For the SNES version, [[David Wise]] composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while [[Eveline Novakovic]] did the rest.<ref>[[Leigh Loveday]], [http://web.archive.org/web/20060213091526/www.rareware.com/extra/scribes/scribes_content.html February 06, 2006 edition of Scribes]. ''Rareware.com''</ref> David Wise composed the whole GBA soundtrack. | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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==Reception== | ==Reception== | ||
The game was placed 23rd in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997. | The game was placed 23rd in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997. | ||
{|class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|Score | |Score | ||
|Comment | |Comment | ||
|- | |||
|[[Super Nintendo Entertainment System|SNES]] | |||
|Frank Provo, [https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot] | |||
|7.8/10 | |||
|align="left"|"''On the whole, Donkey Kong Country 3 doesn't make the same leap that [[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]] did over the first [[Donkey Kong Country]]. Nonetheless, people who enjoy DKC's unique blend of platforming and bonus games will appreciate the subtle improvements that this latest game introduces.''" | |||
|- | |- | ||
|[[Wii]] | |[[Wii]] | ||
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|align="left"|"''Donkey Kong Country 3: Dixie Kong's Double Trouble holds up very well as a great SNES side-scrolling platformer adventure, even 11 years after its original release. And while its predecessor, Diddy's Kong Quest, is likely a better game overall, DKC3 probably holds more value as a [[Virtual Console]] download for the large amount of Nintendo fans who early-adopted with the [[Nintendo 64|N64]] and therefore missed this final installment in the Country trilogy in its first mid-'90s appearance. If you enjoyed the first two Donkey Kong Country games and never got around to this one, confidently put down 800 [[Virtual Console#Wii Points|Wii Points]] and give it a download. If you're completely new to the DKC series, start with either the original or DKC2 and see what you think there. Then, if you like what you see, come back here and then confidently put down 800 Wii Points to give DKC3 a download. It's a game that deserves to now be noticed, where once it was overlooked.''" | |align="left"|"''Donkey Kong Country 3: Dixie Kong's Double Trouble holds up very well as a great SNES side-scrolling platformer adventure, even 11 years after its original release. And while its predecessor, Diddy's Kong Quest, is likely a better game overall, DKC3 probably holds more value as a [[Virtual Console]] download for the large amount of Nintendo fans who early-adopted with the [[Nintendo 64|N64]] and therefore missed this final installment in the Country trilogy in its first mid-'90s appearance. If you enjoyed the first two Donkey Kong Country games and never got around to this one, confidently put down 800 [[Virtual Console#Wii Points|Wii Points]] and give it a download. If you're completely new to the DKC series, start with either the original or DKC2 and see what you think there. Then, if you like what you see, come back here and then confidently put down 800 Wii Points to give DKC3 a download. It's a game that deserves to now be noticed, where once it was overlooked.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|colspan=2|[https://www.gamerankings.com/snes/588284-donkey-kong-country-3-dixie-kongs-double-trouble/index.html 83.24%] | |colspan=2|[https://www.gamerankings.com/snes/588284-donkey-kong-country-3-dixie-kongs-double-trouble/index.html 83.24%] | ||
|} | |} | ||
===Sales=== | ===Sales=== | ||
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous two ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.<ref> | ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous two ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.<ref>[https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot Review, November 14, 2005]</ref> | ||
== | ==Promotion== | ||
In celebration of the Game Boy Advance release of ''Donkey Kong Country 3'', Nintendo of America held the "Where's DK? Search Event" which began on October 31, 2005.<ref name=terms>[https://web.archive.org/web/20051124124703/whereisdonkeykong.com/terms.html WHERE'S DK? SEARCH EVENT PARTICIPATION TERMS]. ''Nintendo'' via the Wayback Machine. Retrieved April 13, 2022.</ref> By going to ''whereisdonkeykong.com'' and other participating websites, participants could follow clues that helped them find Donkey Kong. Each time Donkey Kong was located by a participant, Nintendo donated one dollar to the {{wp|Animal Protection Institute}}'s Primate Sanctuary.<ref>Robert Graves. (November 11, 2005). [https://www.nintendoworldreport.com/news/10940/wanted-kong Wanted: Kong!]. ''Nintendo World Report''. Retrieved April 13, 2022.</ref> Up to ten-thousand dollars were given to the institution. The event ended on Novemember 21, 2005. In addition, an online, {{wp|Adobe Flash|Flash}}-powered game, ''[[Barrel-Blastapalooza]]'', was released on the Nintendo-hosted ''donkeykongcountry.com'' website to promote the game. The website's servers were eventually shut down along with the Flash game. | |||
'' | |||
'' | |||
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==Gallery== | ==Gallery== | ||
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==Media== | ==Media== | ||
{{main- | {{main-media}} | ||
{{media table | {{media table | ||
|file1=DKC3 OST Dixie Beat.oga | |file1=DKC3 OST Dixie Beat.oga | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=スーパードンキーコング | |Jap=スーパードンキーコング<span class="explain" title="スリー">3</span> 謎のクレミス島 | ||
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō | |JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō | ||
|JapM=''Super Donkey Kong 3: Mysterious Kremis | |JapM=''Super Donkey Kong 3: Mysterious Kremis Island'' | ||
}} | }} | ||
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*This is the only ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original ''Donkey Kong Country'' trilogy. | *This is the only ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original ''Donkey Kong Country'' trilogy. | ||
*After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave [[Mekanos]], similar to the way pipes are used in the ''[[Super Mario Bros.]]'' series. | *After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave [[Mekanos]], similar to the way pipes are used in the ''[[Super Mario Bros.]]'' series. | ||
*Even though the [[ | *Even though the [[Extra life|lives]] counter stops at 99, players can collect more than 99 lives. The counter remains at 99 until the player has fewer than 99 lives. This carries over from [[Donkey Kong Country 2: Diddy's Kong Quest|the previous game]]. | ||
*By pressing {{button|snes|X}} while in a [[Motor Boat]], [[Hover Craft]], or [[Turbo Ski]], the Kongs will honk the vehicle's horn. By holding {{button|snes|X}} and then pressing {{button|snes|R}} and {{button|snes|L}}, the vehicle's honk will honk out a different tune. The Motor Boat honks out "La Cucaracha", the Hover Craft honks out "[[Gangplank Galleon]]", and the Turbo Ski honks out the theme of "{{wp|Hawaii Five-O (1968 TV series)|Hawaii Five-O}}". | *By pressing {{button|snes|X}} while in a [[Motor Boat]], [[Hover Craft]], or [[Turbo Ski]], the Kongs will honk the vehicle's horn. By holding {{button|snes|X}} and then pressing {{button|snes|R}} and {{button|snes|L}}, the vehicle's honk will honk out a different tune. The Motor Boat honks out "La Cucaracha", the Hover Craft honks out "[[Gangplank Galleon]]", and the Turbo Ski honks out the theme of "{{wp|Hawaii Five-O (1968 TV series)|Hawaii Five-O}}". | ||
*''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' received two manga based around it: one in the series ''[[ | *''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' received two manga based around it: one in the series ''[[4-koma Gag Battle]]'', and the other in the series ''[[4koma Manga Kingdom]]''. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
==External links== | |||
{{NIWA|StrategyWiki=1}} | |||
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site] | |||
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site] | |||
{{DKC3}} | {{DKC3}} | ||
{{Donkey Kong games}} | {{Donkey Kong games}} | ||
{{SNES}} | {{SNES}} | ||
{{GBA}} | |||
{{Virtual Console}} | {{Virtual Console}} | ||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]] | [[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Super Nintendo Entertainment System games]] | [[Category:Super Nintendo Entertainment System games]] | ||
[[Category:Game Boy Advance games]] | |||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:1996 games]] | [[Category:1996 games]] | ||
[[Category:2005 games]] | |||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[it:Donkey Kong Country 3: Dixie Kong's Double Trouble!]] | [[it:Donkey Kong Country 3: Dixie Kong's Double Trouble!]] | ||
[[de:Donkey Kong Country 3: Dixie Kong's Double Trouble!]] | [[de:Donkey Kong Country 3: Dixie Kong's Double Trouble!]] |