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{{FA}}
{{FA}}
{{about|the original [[Super Nintendo Entertainment System|SNES]] game|the [[Game Boy Advance]] remake|[[Donkey Kong Country 3 (Game Boy Advance)]]}}
{{Infobox
{{game infobox
|image=[[File:DKC3 cover art.jpg|300px]]
|image=[[File:DKC3 cover art.jpg|300px]]
|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{flag list|USA|November 18, 1996<ref>{{cite|url=https://archive.org/details/N-E3-1996-PK-USA/|title=Nintendo E3 1996 Press Kit|publisher=Nintendo of America|language=en|accessdate=November 10, 2024}}</ref>|Japan|November 23, 1996|Europe|November 1996<ref>{{cite|title=''Super Smash Bros. Brawl''|author=[[smashwiki:Chronicle|Chronicle]]}}</ref>|Australia|November 1996<ref>{{cite|date=November 1996|title=''Nintendo Magazine System'' (AU) Issue #44|page=18}}</ref>|South Korea|1996<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-donkey-kong-3-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 3 (KR)|language=French|archive=https://archive.ph/Ze0xP|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|USA|December 24, 2007|Europe|December 25, 2007|Australia|December 25, 2007|Japan|October 21, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 30, 2014|Australia|October 31, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Japan|May 9, 2016|USA|June 2, 2016|Europe|June 2, 2016|Australia|June 3, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|December 18, 2020<ref>{{cite|language=ja|author=Nintendo 公式チャンネル|date=December 15, 2020|url=youtu.be/niMg9HhIquw|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年12月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|December 18, 2020<ref>{{cite|author=Nintendo of America|date=December 14, 2020|url=youtu.be/n545MB4Y43s|title=NES & Super NES - December Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|December 18, 2020<ref>{{cite|author=@NintendoEurope|date=December 18, 2020|url=x.com/NintendoEurope/status/1339873076566220800?s=20|title=''"✅#DonkeyKong Country 3: Dixie Kong’s Double Trouble! ✅The Ignition Factor ✅SUPER VALIS IV ✅Tuff E Nuff ✅Nightshade - These #SuperNES and #NES games are available now to #NintendoSwitchOnline members!|publisher=X|accessdate=June 4, 2024}}</ref>|Australia|December 18, 2020<ref>{{cite|author=@vooksdotnet|date=December 18, 2020|url=x.com/vooksdotnet/status/1339846389803614209?s=20|title=These are out now!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|December 18, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer {{!}} Nintendo Switch Online {{!}} Nintendo Switch|publisher=Nintendo HK|language=zh-hant|accessdate=June 5, 2024}}</ref>|South Korea|December 18, 2020<ref>{{cite|language=ko|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online|accessdate=June 5, 2024|publisher=Nintendo Korea}}</ref>}}
|released='''SNES:'''<br>{{released|USA|November 18, 1996|Japan|November 23, 1996|Europe|November 1996<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Australia|November 1996<ref>''Nintendo Magazine System'' (AU) Issue #44, page 18.</ref>}}'''Game Boy Advance:'''<br>{{released|Europe|November 4, 2005|USA|November 7, 2005|Japan|December 1, 2005}}'''Virtual Console (Wii):'''<br>{{released|USA|December 24, 2007|Europe|December 25, 2007|Australia|December 25, 2007|Japan|October 21, 2008}}'''Virtual Console (Wii U):'''<br>{{released|Europe|October 30, 2014|Australia|October 31, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{released|Japan|May 9, 2016|USA|June 2, 2016|Europe|June 2, 2016|Australia|June 3, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|Japan|December 18, 2020<ref>Nintendo 公式チャンネル (December 15, 2020). [https://youtu.be/niMg9HhIquw ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年12月]</nowiki>]. ''YouTube''. Retrieved December 14, 2020.</ref>|USA|December 18, 2020<ref>Nintendo (December 14, 2020). [https://youtu.be/n545MB4Y43s NES & Super NES - December Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved December 14, 2020.</ref>|Europe|December 18, 2020<ref>@NintendoEurope (December 18, 2020). [https://twitter.com/NintendoEurope/status/1339873076566220800?s=20 ''"✅#DonkeyKong Country 3: Dixie Kong’s Double Trouble! ✅The Ignition Factor ✅SUPER VALIS IV ✅Tuff E Nuff ✅Nightshade - These #SuperNES and #NES games are available now to #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved December 18, 2020.</ref>|Australia|December 18, 2020<ref>@vooksdotnet (December 18, 2020). [https://twitter.com/vooksdotnet/status/1339846389803614209?s=20 ''"These are out now!"''] ''Twitter''. Retrieved December 18, 2020.</ref>|HK|December 18, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/]. ''Family Computer | Nintendo Switch Online | Nintendo Switch | Nintendo''. Retrieved February 18, 2021.</ref>|South Korea|December 18, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/] ''NES & Super NES - Nintendo Switch Online''. Retrieved February 18, 2021.</ref>}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|genre=Platformer
|genre=[[Genre#Platform|Platformer]]
|modes=1-2 players
|modes=1-2 players
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}}
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Nintendo Entertainment System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
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'''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' (or simply '''''Donkey Kong Country 3''''')<ref>{{Cite|archive=https://web.archive.org/web/19980705001825/http://www.rare.co.uk/retro/backcat/gamepages/dkc3.html|title=Rarewhere|publisher=Rareware}}</ref> is the third installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in November 1996. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', which followed ''[[Donkey Kong Country]]''. The game stars [[Dixie Kong]] and her toddler cousin, [[Kiddy Kong]], as they travel through [[Northern Kremisphere]] on an adventure to save [[Donkey Kong]] and [[Diddy Kong]] from the [[Kremling Krew]] and their new leader, [[KAOS]].
'''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' is the third installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the direct follow-up to ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. The game stars [[Dixie Kong]] and her toddler cousin, [[Kiddy Kong]], as they travel through [[Northern Kremisphere]] on an adventure to rescue [[Donkey Kong]] and [[Diddy Kong]] from the [[Kremling Krew]] and their new leader, [[KAOS]].


In 2005, a [[Donkey Kong Country 3 (Game Boy Advance)|remake]] of the game was released for [[Game Boy Advance]], and in 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and its predecessors were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020.
In 2005, a [[Reissue#Remakes|remake]] of the game was released for [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]]. The ''Dixie Kong's Double Trouble!'' subtitle was omitted from the remake, thus simplifying the title to '''''Donkey Kong Country 3'''''.
 
In 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and its predecessors were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020.
 
A similar game was released for the [[Game Boy]] in 1997, ''[[Donkey Kong Land III]]'', and it has the same characters and settings.


A similar game was released for the [[Game Boy]] in [[List of games by date#1997|1997]], ''[[Donkey Kong Land III]]'', and it has the same characters and settings.
==Story==
==Story==
[[File:DKC3 Diddy's letter.jpg|thumb|left|The letter written by Diddy, as shown from the instruction booklet]]
[[File:DKC3 Diddy's letter.jpg|thumb|left|The letter written by Diddy, as shown from the instruction booklet]]
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One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
:''Dear Dixie, Gone exploring the islands with DK, Back tomorrow! --Diddy''
:''Dear Dixie, Gone exploring the islands with DK, Back tomorrow! --Diddy''


Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.


Dixie briefly visits [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals]]. As Dixie leaves, Wrinkly asks her to search for [[Banana Bird]]s along the way.
Dixie briefly visited [[Wrinkly Kong]] confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals|Funky's beach shop]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way.


When Dixie visits Funky, he is busy working on an invention, making use of the various unusual items in the shop. Funky explains to Dixie that Kiddy was the only visitor that he had all week. He points across to Kiddy, who is chewing on an old spare tire. Dixie agrees to take Kiddy along with her, and they leave. Funky tells them to look out for any random items which he can make use of, and he also tells them to visit the [[Brothers Bear]] for help.{{footnote|main|1}}
When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]]s for help.{{footnote|main|1}}


As they travel through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.
As they traveled through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.


[[File:Queen Banana Bird DKC3 shot.png|thumb|200px|left|The Banana Queen is freed.]]
[[File:Queen Banana Bird DKC3 shot.png|thumb|256px|The Banana Queen is freed.]]
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brother Bear, [[Boomer (Donkey Kong Country 3)|Boomer]]. Dixie and Kiddy must recover the five [[Cog (Donkey Kong Country 3)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brothers Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.


After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
{{br|left}}
 
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bear. This information is found in the instruction booklet only.}}
Unlike the first two ''Donkey Kong Country'' games, the [[Game Boy Advance]] remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''. The whole backstory is described from the manual in both versions. The Game Boy Advance version's start-up sequence might show how Donkey Kong and Diddy were kidnapped, because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
 
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave (or Wrinkly's Retreat in the Game Boy Advance remake). During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears.}}
{{br}}
{{br}}


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A few of the moves involve both Kongs. The [[team up]] move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a [[Roll Attack]] involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there.
A few of the moves involve both Kongs. The [[team up]] move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a [[Roll Attack]] involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there.
The game features greatly expanded map gameplay compared to the previous and following ''Donkey Kong Country'' installments. Unlike previous games where the world maps consisted entirely of linear paths, ''Donkey Kong Country 3'' allows players to freely move while piloting their vehicle on the overworld or in water section of the world maps. This feature allows players to go off the intended path and explore sections of the map to reveal hidden [[Secret cave]]s. The player's original vehicle, the [[Motor Boat]] can initially only access a limited portion of the overworld but as the player progress and defeat bosses, they will collect items that will upgrade the boat and allow it to reach further sections of the map. The game also features a greater amount of sidequests. The [[Northern Kremisphere]] is inhabited by the [[Brothers Bear]], who usually challenge the Kongs to bring them an object or complete some task. Completing the Brothers Bear's errands will reward the Kongs with hints on the game's secrets and items necessary for 103% [[Completion]].


==Characters==
==Characters==
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos.  
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos.  
===Crucial Kongs===
 
{|class="wikitable dk"style="width:100%"
===Playable characters===
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
{|class="dktable-brown" style="width:100%"
|-
!Image
!width=12%|Image
!Name
!width=10%|Name
!Description
!Description
|-
|-
|style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[Dixie Kong]]
|style="text-align:center"|[[Dixie Kong]]
|Dixie is the girlfriend of Diddy and is the main character of the game. Her main attribute is her ponytail, which she can use to glide across the air.
|Dixie is the girlfriend of Diddy and is the main character of the game. Dixie's main attribute is her ponytail, which she can use to glide across the air.
|-
|-
|style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]]
|style="text-align:center"|[[Kiddy Kong]]
|style="text-align:center"|[[Kiddy Kong]]
|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|}
===Supporting characters===
{|class="dktable-brown" style="width:100%"
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
!Image
|-
!Name
!width=12%|Image
!width=10%|Name
!Description
!Description
|-
|-
|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Queen Banana Bird DKC3.png|70px]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Banana Queen]]
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, he is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow.
|The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her [[evil barrier|barrier]].
|-
|style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]]
|style="text-align:center"|[[Donkey Kong]] and [[Diddy Kong]]
|Donkey Kong and Diddy have the same role. During a fishing trip, they get captured and become a power source for KAOS. Dixie and Kiddy go on an adventure to save both of them.
|-
|-
|style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Funky Kong]]
|style="text-align:center"|[[Funky Kong]]
|Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from him, but as they obtain certain items, he uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
|Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from Funky, but as they obtain certain items, Funky uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
|-
|-
|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Swanky Kong]]
|style="text-align:center"|[[Swanky Kong]]
|Swanky runs a ball-throwing minigame at Swanky's Sideshow, where the Kongs' opponent is Cranky Kong.
|Swanky runs a ball-throwing minigame at Swanky's Sideshow, where the Kongs' opponent is Cranky Kong. In the Game Boy Advance remake, Swanky runs a virtual reality-type game for Dixie (he does not allow Kiddy to participate).
|-
|-
|style="text-align:center"|[[File:Wrinkly Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Wrinkly Kong DKC3 sprite.png]]
|style="text-align:center"|[[Wrinkly Kong]]
|style="text-align:center"|[[Wrinkly Kong]]
|Wrinkly resides in a cave, titled Wrinkly's Save Cave, where she saves the Kongs' adventure progress and provides refuge for the rescued Banana Birds.
|Wrinkly resides in a cave, titled Wrinkly's Save Cave, where she saves the Kongs' adventure progress and provides refuge for the rescued Banana Birds. In the Game Boy Advance remake, Wrinkly only operates a single location, Wrinkly's Retreat, which is located on the main Northern Kremisphere map, and she no longer offers to save the Kongs' game progress.
|-
|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, Cranky is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow. In the Game Boy Advance version, Cranky runs his own personal dojo to train himself for a new adventure. There, the Kongs can play a minigame in which Cranky must deflect curled-up Bristles that bounce toward him. If successful, the Kongs are rewarded a Banana Bird.
|-
|style="text-align:center"|[[File:DK DKC3 sprite.png]] [[File:Diddy Kong DKC3 sprite.png]]
|style="text-align:center"|[[Donkey Kong]] and [[Diddy Kong]]
|Donkey Kong and Diddy have the same role. During a fishing trip, they get captured and become a power source for KAOS. Dixie and Kiddy go on an adventure to rescue both of them.
|}
|}


===First-Class Friends===
===Animal Friends===
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
{|class="wikitable dk"style="width:100%"
 
{|class="dktable-brown" style="width:100%"
|-
|-
!width=12%|Image
!Image
!width=10%|Name
!Name
!Description
!Description
!width=7%|First level appearance
!First level appearance
!width=7%|Last level appearance
!Last level appearance
|-
|-
|style="text-align:center"|[[File:Ellie DKC3 sprite.png]]
|style="text-align:center"|[[File:Ellie DKC3 sprite.png]]
|style="text-align:center"|[[Ellie]]
|style="text-align:center"|[[Ellie the Elephant]]
|Ellie the elephant is a new Animal Friend that replaces [[Rambi]] from the first two games. Although she is not as strong, Ellie is able to pick up barrels with her trunk and draw them toward her. She can also use her trunk to draw in water and shoot water projectiles at enemies. Ellie is afraid of Sneeks and runs away whenever she sees one. Ellie is used in the boss fight against [[Squirt (boss)|Squirt]].
|Ellie the Elephant is a new Animal Friend that replaces [[Rambi the Rhino|Rambi]] from the first two games. Although she is not as strong, Ellie is able to pick up barrels with her trunk and draw them toward her. She can also use her trunk to draw in water and shoot water projectiles at enemies. Ellie is afraid of Sneeks and runs away whenever she sees one. Ellie is used in the boss fight against [[Squirt (boss)|Squirt]].
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Stampede Sprint]]
|style="text-align:center"|[[Stampede Sprint]]
|-
|-
|style="text-align:center"|[[File:Enguarde DKC sprite.png]]
|style="text-align:center"|[[File:Enguarde DKC sprite.png]]
|style="text-align:center"|[[Enguarde]]
|style="text-align:center"|[[Enguarde the Swordfish]]
|Enguarde the swordfish returns from the first two ''Donkey Kong Country'' games and retains his role and [[super move|supercharge]] attack from ''Donkey Kong Country 2: Diddy's Kong Quest''. Enguarde can defeat most underwater enemies with his pointed bill. He is encountered in most levels with a body of water, even ones that take place on a boardwalk. Enguarde is used in the boss fight against [[Barbos]].
|Enguarde returns from the first two ''Donkey Kong Country'' games and retains his role and [[super move|supercharge]] attack from ''Donkey Kong Country 2: Diddy's Kong Quest''. Enguarde can defeat most underwater enemies with his pointed bill. He is encountered in most levels with a body of water, even ones that take place on a boardwalk. Enguarde is used in the boss fight against [[Barbos]].
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|-
|style="text-align:center"|[[File:Nibbla-Blue-DKC3.png]] [[File:Nibbla-Purple-DKC3.png]] [[File:Nibbla-Pink-DKC3.png]] [[File:Nibbla-Red-DKC3.png]]
|style="text-align:center"|[[File:Nibbla-Red-DKC3.png]]
|style="text-align:center"|[[Nibbla]]
|style="text-align:center"|[[Nibbla]]
|Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with [[Koco]]s, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong.
|Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with [[Koco]]s, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong.
|colspan=2, style="text-align:center"|[[Fish Food Frenzy]]
|style="text-align:center"|[[Fish Food Frenzy]]
|style="text-align:center"|[[Fish Food Frenzy]]
|-
|-
|style="text-align:center"|[[File:Parry DKC3 sprite.png]]
|style="text-align:center"|[[File:Parry DKC3 sprite.png]]
|style="text-align:center"|[[Parry (character)|Parry]]
|style="text-align:center"|[[Parry the Parallel Bird]]
|Parry the parallel bird is a small Animal Friend who flies directly above Dixie and Kiddy. It can defeat [[Booty Bird]]s by flying into them, although any other enemy, especially [[Buzz (enemy)|Buzz]]es, instantly defeat Parry upon contact with it. If Dixie and Kiddy pass the No Animal Sign with Parry, they earn a large reward, such as a [[Blue Balloon]] or a [[Bonus Barrel]].
|Parry is a small bird who flies directly above Dixie and Kiddy. It can defeat [[Booty Bird]]s by flying into them, although any other enemy, especially [[Buzz (enemy)|Buzz]]es, instantly defeat Parry upon contact with it. If Dixie and Kiddy pass the No Animal Sign with Parry, they earn a large reward, such as a [[Blue Balloon]] or a [[Bonus Barrel]].
|style="text-align:center"|[[Squeals on Wheels]]
|style="text-align:center"|[[Squeals on Wheels]]
|style="text-align:center"|[[Stampede Sprint]]
|style="text-align:center"|[[Stampede Sprint]]
|-
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]]
|style="text-align:center"|[[Squawks]]
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|-
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[Quawks]]
|style="text-align:center"|[[Quawks]]
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons.
|Quawks is the purple counterpart of Squawks. Unlike him, Quawks cannot spit coconuts, but is able to carry a barrel in its talons.
|style="text-align:center"|[[Low-G Labyrinth]]
|style="text-align:center"|[[Low-G Labyrinth]]
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Buzzer Barrage]]
|-
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]]
|style="text-align:center"|[[Squawks the Parrot]]
|Squawks can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|-
|style="text-align:center"|[[File:Squitter DKC2 sprite.png]]
|style="text-align:center"|[[File:Squitter DKC2 sprite.png]]
|style="text-align:center"|[[Squitter]]
|style="text-align:center"|[[Squitter the Spider]]
|Squitter the spider can shoot web projectiles to attack enemies and create temporary web platforms and jump from them to reach hidden areas. Squitter appears in every factory level, and is prominently featured throughout [[Krack Shot Kroc]].
|Squitter can shoot web projectiles to attack enemies and create temporary web platforms and jump from them to reach hidden areas. Squitter appears in every factory level, and is prominently featured throughout [[Krack Shot Kroc]].
|style="text-align:center"|[[Fire-Ball Frenzy]]
|style="text-align:center"|[[Fire-Ball Frenzy]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|}
|}


===Brothers Bear===
===Brothers Bears===
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear|Brother Bear]]. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]].
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear]]. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]]. In the Game Boy Advance remake, every Brothers Bear and their locations have been redesigned entirely.
{|class="wikitable dk"style="width:100%"
 
{|class="dktable-brown" style="width:100%"
|-
!colspan="2"|Image
!rowspan="2"|Name
!rowspan="2"|Description
|-
!SNES
!GBA
|-
|-
!width=12%|Image
|style="text-align:center"|N/A
!width=10%|Name
|[[File:Bachelor DKC3 GBA.png|center]]
!|Description
|style="text-align:center"|[[Bachelor]]<br>(Game Boy Advance version only)
!width=7%|Location
|This Brother Bear lives on a small island in the center of Lake Orangatanga (where Barnacle is found in the original version). He wants a Rose and a Box of Chocolates for his girlfriend, but needs Dixie and Kiddy's help to get them. In doing so, the Kongs are rewarded with a Banana Bird.
|-
|-
|[[File:Baffle DKC3 sprite.png|center]]
|[[File:Baffle DKC3 sprite.png|center]]
|[[File:Baffle DKC3 GBA.png|center]]
|style="text-align:center"|[[Baffle]]
|style="text-align:center"|[[Baffle]]
|This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave.
|This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the Mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave.
|style="text-align:center"|[[Baffle's Code Room]]
|-
|-
|[[File:Barnacle DKC3 sprite.png|center]]
|[[File:Barnacle DKC3 sprite.png|center]]
|[[File:Barnacle DKC3 GBA.png|center]]
|style="text-align:center"|[[Barnacle]]
|style="text-align:center"|[[Barnacle]]
|Barnacle is a shell collector who lives in Lake Orangatanga. The Kongs can trade him a Shell for his Banana Bird.
|Barnacle is a shell collector who lives in Lake Orangatanga (Pacifica in the Game Boy Advance version). The Kongs can trade him a Shell for his Banana Bird.
|style="text-align:center"|[[Barnacle's Island]]
|-
|-
|style="text-align:center"|[[File:Barter DKC3 alt.png]] [[File:Barter DKC3 sprite.png]]
|[[File:Barter DKC3 sprite.png|center]]
|[[File:Barter DKC3 GBA.png|center]]
|style="text-align:center"|[[Barter]]
|style="text-align:center"|[[Barter]]
|Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the mirror to him for a No.6 wrench, which Björn needs to repair his chairlifts.
|Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the Mirror to him for a No. 6 Wrench, which Björn needs to repair his chairlifts.
|style="text-align:center"|[[Barter's Swap Shop]]
|-
|-
|[[File:Bazaar DKC3 sprite.png|center]]
|[[File:Bazaar DKC3 sprite.png|center]]
|[[File:Bazaar DKC3 GBA.png|center]]
|style="text-align:center"|[[Bazaar]]
|style="text-align:center"|[[Bazaar]]
|Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a shell and a mirror.
|Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a Shell, a Box of Chocolates, and a Mirror.
|style="text-align:center"|[[Bazaar's General Store]]
|-
|-
|[[File:Bazooka DKC3 sprite.png|center]]
|[[File:Bazooka DKC3 sprite.png|center]]
|[[File:Bazooka DKC3 GBA.png|center]]
|style="text-align:center"|[[Bazooka]]
|style="text-align:center"|[[Bazooka]]
|Bazooka is a war veteran who lives in Mekanos. He owns a cannon named [[Big Bessie]], which can be loaded with a bowling ball to blast the Kongs up to a Banana Bird Cave.
|Bazooka is a war veteran who lives in Mekanos. He owns a cannon named [[Big Bessie]], which can be loaded with a Bowling Ball to blast the Kongs up to a Banana Bird Cave.
|style="text-align:center"|[[Bazooka's Barracks]]
|-
|-
|[[File:Benny DKC3 sprite.png|center]]
|[[File:Benny DKC3 sprite.png|center]]
|[[File:Benny DKC3 GBA.png|center]]
|style="text-align:center"|[[Benny]]
|style="text-align:center"|[[Benny]]
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|style="text-align:center"|[[Benny's Chairlift]]s
|-
|-
|[[File:Bjorn DKC3 sprite.png|center]]
|[[File:Bjorn DKC3 sprite.png|center]]
|[[File:Bjorn DKC3 GBA.png|center]]
|style="text-align:center"|[[Björn]]
|style="text-align:center"|[[Björn]]
|The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No.6 wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave.
|The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No. 6 Wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave.
|style="text-align:center"|[[Björn's Chairlift]]s
|-
|-
|[[File:Blizzard DKC3 sprite.png|center]]
|[[File:Blizzard DKC3 sprite.png|center]]
|[[File:Blizzard DKC3 GBA.png|center]]
|style="text-align:center"|[[Blizzard (character)|Blizzard]]
|style="text-align:center"|[[Blizzard (character)|Blizzard]]
|Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a present for the Kongs to deliver to Blue.
|Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a Present for the Kongs to deliver to Blue.
|style="text-align:center"|[[Blizzard's Basecamp]]
|-
|-
|[[File:Blue DKC3 sprite.png|center]]
|[[File:Blue DKC3 sprite.png|center]]
|[[File:Blue DKC3 GBA.png|center]]
|style="text-align:center"|[[Blue]]
|style="text-align:center"|[[Blue]]
|Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's present, he cheers up and unwraps it, only to find a bowling ball. Having no use for it, Blue returns it to Dixie and Kiddy.
|Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's Present, he cheers up and unwraps it, only to find a Bowling Ball. Having no use for it, Blue returns it to Dixie and Kiddy.
|style="text-align:center"|[[Blue's Beach Hut]]
|-
|-
|[[File:Blunder DKC3 sprite.png|center]]
|[[File:Blunder DKC3 sprite.png|center]]
|[[File:Blunder DKC3 GBA.png|center]]
|style="text-align:center"|[[Blunder]]
|style="text-align:center"|[[Blunder]]
|Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located.
|Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located.
|style="text-align:center"|[[Blunder's Booth]]
|-
|-
|[[File:Boomer DKC3 sprite.png|center]]
|[[File:Boomer DKC3 sprite.png|center]]
|style="text-align:center"|[[Boomer (Donkey Kong Country 3)|Boomer]]
|[[File:Boomer DKC3 GBA.png|center]]
|style="text-align:center"|[[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels.
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels.
|style="text-align:center"|[[Boomer's Bomb Shelter]]
|-
|-
|[[File:Bramble DKC3 sprite.png|center]]
|[[File:Bramble DKC3 sprite.png|center]]
|[[File:Bramble DKC3 GBA.png|center]]
|style="text-align:center"|[[Bramble (character)|Bramble]]
|style="text-align:center"|[[Bramble (character)|Bramble]]
|Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a Banana Bird.
|Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a Banana Bird. In the Game Boy Advance remake, Bramble gives them a Rose instead.
|style="text-align:center"|[[Bramble's Bungalow]]
|-
|-
|[[File:Brash DKC3 sprite.png|center]]
|[[File:Brash DKC3 sprite.png|center]]
|[[File:Brash DKC3 GBA.png|center]]
|style="text-align:center"|[[Brash]]
|style="text-align:center"|[[Brash]]
|Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave.
|Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave.
|style="text-align:center"|[[Brash's Cabin]]
|}
===Other===
{|class="wikitable dk"style="width:100%"
|-
!width=12%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Queen Banana Bird DKC3.png]]
|style="text-align:center"|[[Banana Queen]]
|The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her [[evil barrier|barrier]].
|}
|}


==Enemies==
==Enemies==
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown" style="width:100%"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps'''
|-
|-
|-
!width=12%|Image
!Image
!width=10%|Name
!Name
!Description
!Description
!width=7%|First level appearance
!First level appearance
!width=7%|Last level appearance
!Last level appearance
|-
|-
|style="text-align:center"|[[File:Bazuka DKC3.png]] [[File:DKC3 Bazuka vertical.png]]
|style="text-align:center"|[[File:Bazuka DKC3.png]]
|style="text-align:center"|[[Bazuka]]
|style="text-align:center"|[[Bazuka]]
|These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level.
|These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level.
|style="text-align:center"|[[Blazing Bazukas]]
|style="text-align:center"|[[Blazing Bazukas]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|-
|style="text-align:center"|[[File:Bazza DKC3.png]]
|style="text-align:center"|[[Bazza]]
|Underwater fish enemies who move between holes in the coral reef in unlimited numbers. In the original game, Bazzas only appear in one level, Bazza's Blockade, but in the Game Boy Advance version, they also appear in a few [[Pacifica]] levels.
|style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Bazza's Blockade]]<br>([[Ripcurl Reef]] in the GBA version)
|-
|style="text-align:center"|[[File:Booty Bird DKC3.png]]
|style="text-align:center"|[[Booty Bird]]
|A pudgy bird enemy that flies in the air during many levels. Some Booty Birds remain in a single position while others move back and forth in a straight line. Most Booty Birds release an item when defeated, such as a [[Banana|Banana Bunch]] or a K-O-N-G Letter. The Kongs can defeat a Booty Bird by either jumping on it or by using a barrel. Most Animal Friends can also defeat them.
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|style="text-align:center"|[[File:Bounty Bass DKC3.png]]
|style="text-align:center"|[[Bounty Bass]]
|A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated.
|style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]<br>([[Ripcurl Reef]] in the GBA version)
|-
|style="text-align:center"|[[File:Bristles DKC3.png]]
|style="text-align:center"|[[Bristles]]
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|style="text-align:center"|[[File:Buzz DKC3 green.png]]<br>[[File:Buzz DKC3 red.png]]
|style="text-align:center"|[[Buzz (enemy)|Buzz]]
|Mechanical wasps who serve as the replacement of [[Zinger]]s and one of the most common enemies in the game. Buzzes either remain in one place or move in a pattern. If a Kong touches a Buzz, they get injured. Buzzes come in both green and red variations; green Buzzes can only be defeated from a barrel or an Animal Friend, while red ones can only be defeated by a [[TNT Barrel]] or an [[Invincibility Barrel]].
|style="text-align:center"|[[Doorstop Dash]]
|style="text-align:center"|[[Rocket Rush]]
|-
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|style="text-align:center"|[[Floodlit Fish]]
|style="text-align:center"|[[Floodlit Fish]]
|-
|style="text-align:center"|[[File:Karbine DKC3.png]]
|style="text-align:center"|[[Karbine]]
|Owls that wield large, fireball-shooting cannons. Karbine only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|style="text-align:center"|[[Fire-Ball Frenzy]]
|style="text-align:center"|[[Fire-Ball Frenzy]]
|-
|-
|style="text-align:center"|[[File:Klasp DKC3.png]]
|style="text-align:center"|[[File:Klasp DKC3.png]]
Line 266: Line 310:
|style="text-align:center"|[[Criss Kross Cliffs]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|-
|style="text-align:center"|[[File:Knocka DKC3.png]] [[File:DKC3 Knocka run.png]] [[File:DKC3 Knocka roll.png]]
|style="text-align:center"|[[File:Knik Knak DKC3 red.png]]<br>[[File:Knik Knak DKC3 yellow.png]]
|style="text-align:center"|[[Knik-Knak]]
|Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|style="text-align:center"|[[File:Knocka DKC3.png]]
|style="text-align:center"|[[Knocka]]
|style="text-align:center"|[[Knocka]]
|These Kremlings in green barrels are the successor to [[Klobber]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit.
|These Kremlings in green barrels are the successor to [[Klobber]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit.
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|style="text-align:center"|[[Kreeping Klasps]]
|style="text-align:center"|[[Kreeping Klasps]]
|-
|-
|style="text-align:center"|[[File:Koin DKC3.png]] [[File:DKC3 Koin empty.png]]
|style="text-align:center"|[[File:Koco DKC3 green.png]]<br>[[File:Koco DKC3 red.png]]
|style="text-align:center"|[[Koco]]
|Kocos are literal clown fish and are one of the most common underwater enemies. They have red and green variants, each with slightly different behavior: red Kocos swim around but green Kocos only swim back and forth in place. In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|style="text-align:center"|[[File:Koin DKC3.png]]
|style="text-align:center"|[[Koin]]
|style="text-align:center"|[[Koin]]
|One of these Kremlings appear in each level, guarding a [[DK Coin]]. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once.
|One of these Kremlings appear in each level, guarding a [[DK Coin]]. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once.
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Rocket Rush (level)|Rocket Rush]]
|style="text-align:center"|[[Rocket Rush]]
|-
|-
|style="text-align:center"|[[File:Koindozer DKC3.png]]
|style="text-align:center"|[[File:Koindozer DKC3.png]]
|style="text-align:center"|[[Koindozer]]
|style="text-align:center"|[[Koindozer]]
|Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform.
|Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform.
|colspan=2, style="text-align:center"|[[Koindozer Klamber]]
|style="text-align:center"|[[Koindozer Klamber]]
|style="text-align:center"|[[Koindozer Klamber]]
|-
|-
|style="text-align:center"|[[File:Kopter DKC3.png]]
|style="text-align:center"|[[File:Kopter DKC3.png]]
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|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs.
|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs.
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|style="text-align:center"|[[File:Kracka DKC3 SNES.png]]
|style="text-align:center"|[[Kracka]]
|This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the Game Boy Advance remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground.
|style="text-align:center"|[[Stormy Seas]]
|style="text-align:center"|[[Stormy Seas]]
|-
|-
|style="text-align:center"|[[File:Krimp DKC3.png]]
|style="text-align:center"|[[File:Krimp DKC3.png]]
|style="text-align:center"|[[Krimp]]
|style="text-align:center"|[[Krimp]]
|Krimps are the game's equivalent to [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method.
|Krimps are the game's equivalent for [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method.
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|-
|-
|style="text-align:center"|[[File:DKC3 Kroc aiming.png]] [[File:DKC3 Kroc primed.png]] [[File:Kroc DKC3.png]]
|style="text-align:center"|[[File:Kroc DKC3.png]]
|style="text-align:center"|[[Kroc]]
|style="text-align:center"|[[Kroc]]
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
|colspan=2, style="text-align:center"|[[Krack Shot Kroc]]
|style="text-align:center"|[[Krack Shot Kroc]]
|style="text-align:center"|[[Krack Shot Kroc]]
|-
|-
|style="text-align:center"|[[File:Krumple DKC3.png]]
|style="text-align:center"|[[File:Krumple DKC3.png]]
|style="text-align:center"|[[Krumple]]
|style="text-align:center"|[[Krumple]]
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly throwing them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong or a team up, or having an Animal Friend attack it.
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly hitting them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it.
|style="text-align:center"|[[Rocket Barrel Ride]]
|style="text-align:center"|[[Rocket Barrel Ride]]
|style="text-align:center"|[[Creepy Caverns]]
|style="text-align:center"|[[Creepy Caverns]]
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|style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]]
|style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]]
|style="text-align:center"|[[Kuchuka]]
|style="text-align:center"|[[Kuchuka]]
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. They only appear in one level, Pot Hole Panic.
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas cannot be defeated, so they must be avoided. Kuchukas only appear in one level, Pot Hole Panic.
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
|style="text-align:center"|[[File:DKC3 Kuff 'n' Klout stand.png]]
|style="text-align:center"|[[File:Kuff Klout DKC3.png]]
|style="text-align:center"|[[Kuff 'n' Klout]]
|style="text-align:center"|[[Kuff 'n' Klout]]
|Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them.
|Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them.
|style="text-align:center"|[[Stampede Sprint]]
|style="text-align:center"|[[Stampede Sprint]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|-
|style="text-align:center"|[[File:Lemguin DKC3.png]]
|style="text-align:center"|[[Lemguin]]
|These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack.
|style="text-align:center"|[[Lemguin Lunge]]
|style="text-align:center"|[[Lemguin Lunge]]
|-
|style="text-align:center"|[[File:Lurchin DKC3.png]]
|style="text-align:center"|[[Lurchin]]
|These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|style="text-align:center"|[[File:Minkey DKC3.png]]
|style="text-align:center"|[[Minkey]]
|These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind [[Barrel Shield]]s, which protect them from the acorns. Minkeys cannot be defeated. In the original Super Nintendo version, Minkeys only appear in one level, Barrel Shield Bust-Up.
|style="text-align:center"|[[Barrel Shield Bust-Up]]
|style="text-align:center"|[[Barrel Shield Bust-Up]]<br>([[Sunken Spruce]] in the GBA version)
|-
|style="text-align:center"|[[File:Missile Shell DKC3.png]]
|style="text-align:center"|[[Missile shell]]
|This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin.
|style="text-align:center"|[[Barbos's Barrier]]
|style="text-align:center"|[[Barbos's Barrier]]
|-
|style="text-align:center"|[[File:Nibbla-Orange-DKC3.png]]<br>[[File:Nibbla-Blue-DKC3.png]]<br>[[File:Nibbla-Purple-DKC3.png]]<br>[[File:Nibbla-Pink-DKC3.png]]<br>[[File:Nibbla-Red-DKC3.png]]
|style="text-align:center"|[[Nibbla]]
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
|style="text-align:center"|[[Bobbing Barrel Brawl]]
|style="text-align:center"|[[Fish Food Frenzy]]<br>([[Lightning Lookout]] in the GBA version)
|-
|style="text-align:center"|[[File:Nid DKC3 yellow.png]]<br>[[File:Nid DKC3 purple.png]]
|style="text-align:center"|[[Nid]]
|Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plan to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank.
|style="text-align:center"|[[Barrel Shield Bust-Up]]
|style="text-align:center"|[[Springin' Spiders]]
|-
|-
|style="text-align:center"|[[File:Rekoil DKC3.png]]
|style="text-align:center"|[[File:Rekoil DKC3.png]]
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|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Lemguin Lunge]]
|style="text-align:center"|[[Lemguin Lunge]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Terrorfirma Tuff Guys'''
|-
!width=12%|Image
!width=10%|Name
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|style="text-align:center"|[[File:Bristles DKC3.png]] [[File:DKC3 Bristles roll.png]]
|style="text-align:center"|[[Bristles]]
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles' spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|style="text-align:center"|[[File:Knik Knak DKC3 red.png]] [[File:Knik Knak DKC3 yellow.png]] [[File:DKC3 Knik-Knak red walk.png]]
|style="text-align:center"|[[Knik-Knak]]
|Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are almost always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|style="text-align:center"|[[File:Lemguin DKC3.png]]
|style="text-align:center"|[[Lemguin]]
|These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack.
|colspan=2, style="text-align:center"|[[Lemguin Lunge]]
|-
|style="text-align:center"|[[File:Minkey DKC3.png]]
|style="text-align:center"|[[Minkey]]
|These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind [[Barrel Shield]]s, which protect them from the acorns. Minkeys cannot be defeated.
|colspan=2 style="text-align:center"|[[Barrel Shield Bust-Up]]
|-
|style="text-align:center"|[[File:Nid DKC3 yellow.png]] [[File:Nid DKC3 purple.png]]
|style="text-align:center"|[[Nid]]
|Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plank to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank.
|style="text-align:center"|[[Barrel Shield Bust-Up]]
|style="text-align:center"|[[Springin' Spiders]]
|-
|-
|style="text-align:center"|[[File:Sneek DKC3.png]]
|style="text-align:center"|[[File:Sneek DKC3.png]]
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|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Stampede Sprint]]
|style="text-align:center"|[[Stampede Sprint]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Flying Fiends'''
|-
!width=12%|Image
!width=10%|Name
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|style="text-align:center"|[[File:Booty Bird DKC3.png]]
|style="text-align:center"|[[Booty Bird]]
|A pudgy bird enemy that flies in the air during many levels. Some Booty Birds remain in a single position while others move back and forth in a straight line. Most Booty Birds release an item when defeated, such as a [[Banana Bunch]] or a K-O-N-G Letter. The Kongs can defeat a Booty Bird by either jumping on it or by using a barrel. Most Animal Friends can also defeat them.
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|style="text-align:center"|[[File:Buzz DKC3 green.png]] [[File:Buzz DKC3 red.png]]
|style="text-align:center"|[[Buzz (enemy)|Buzz]]
|Mechanical wasps who serve as the replacement of [[Zinger]]s and one of the most common enemies in the game. Buzzes either remain in one place or move in a pattern. If a Kong touches a Buzz, they get injured. Buzzes come in both green and red variations; green Buzzes can only be defeated from a barrel or an Animal Friend, while red ones can only be defeated by a [[TNT Barrel]] or an [[Invincibility Barrel]].
|style="text-align:center"|[[Doorstop Dash]]
|style="text-align:center"|[[Rocket Rush (level)|Rocket Rush]]
|-
|style="text-align:center"|[[File:Karbine DKC3.png]]
|style="text-align:center"|[[Karbine]]
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|colspan=2, style="text-align:center"|[[Fire-Ball Frenzy]]
|-
|style="text-align:center"|[[File:Killer Bees DKC3.png]]
|style="text-align:center"|[[Killer bees]]
|An invincible swarm of aggressive red bees that pursues the Kongs relentlessly.
|colspan=2, style="text-align:center"|[[Riverside Race]]
|-
|-
|style="text-align:center"|[[File:Swoopy DKC3.png]]
|style="text-align:center"|[[File:Swoopy DKC3.png]]
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|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Aquatic Attackers'''
|-
!width=12%|Image
!width=10%|Name
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|style="text-align:center"|[[File:Bazza DKC3.png]]
|style="text-align:center"|[[Bazza]]
|Underwater fish enemies who move between holes in the coral reef in unlimited numbers.
|colspan=2 style="text-align:center"|[[Bazza's Blockade]]
|-
|style="text-align:center"|[[File:Bounty Bass DKC3.png]]
|style="text-align:center"|[[Bounty Bass]]
|A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated.
|style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]
|-
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|-
|style="text-align:center"|[[File:Koco DKC3 green.png]] [[File:Koco DKC3 red.png]]
|style="text-align:center"|[[Koco]]
|Kocos are literal clown fish and are one of the most common underwater enemies. They have red and green variants, each with slightly different behavior: red Kocos swim around but green Kocos only swim back and forth in place. In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|style="text-align:center"|[[File:Lurchin DKC3.png]] [[File:DKC3 Lurchin Barbos.png]]
|style="text-align:center"|[[Lurchin]]
|These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|style="text-align:center"|[[File:Missile Shell DKC3.png]]
|style="text-align:center"|[[Missile shell]]
|This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin.
|colspan=2, style="text-align:center"|[[Barbos's Barrier]]
|-
|style="text-align:center"|[[File:Nibbla-Orange-DKC3.png]] [[File:Nibbla-Red-DKC3.png]]
|style="text-align:center"|[[Nibbla]]
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
|style="text-align:center"|[[Bobbing Barrel Brawl]]
|style="text-align:center"|[[Fish Food Frenzy]]
|}
|}


==Big Time Bad Guys==
==Bosses==
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown" style="width:100%"
|-
|-
!width=18%|Image
!Image
!width=10%|Name
!Name
!Description
!Description
!width=7%|Level appearance
|-
|-
|style="text-align:center"|[[File:Belcha DKC3 sprite.png]]
|style="text-align:center"|[[File:Belcha DKC3 sprite.png|80px]]
|style="text-align:center"|[[Belcha]]
|style="text-align:center"|[[Belcha]]
|This giant barrel resides inside an old barn at the end of Lake Orangatanga. Belcha has a tendency to burp, hence its name. It attacks by spitting barrels out of its mouth. Inside each barrel is a yellow Knik-Knak, which Dixie or Kiddy must throw into Belcha's mouth so that it burps itself backward. If done enough times, Belcha falls into a pit, although if the Kongs are not quick enough, they fall into a pit instead.
|This giant barrel resides inside an old barn at the end of Lake Orangatanga. Belcha has a tendency to burp, hence its name. It attacks by spitting barrels out of its mouth. Inside each barrel is a yellow Knik-Knak, which Dixie or Kiddy must throw into Belcha's mouth so that it burps itself backward. If done enough times, Belcha falls into a pit, although if the Kongs are not quick enough, they fall into a pit instead.
|style="text-align:center"|[[Belcha's Barn]]
|-
|-
|style="text-align:center"|[[File:Arich DKC3 sprite.png]]
|style="text-align:center"|[[File:Arich DKC3 sprite.png|105px]]
|style="text-align:center"|[[Arich]]
|style="text-align:center"|[[Arich]]
|Arich is a large, red spider and the boss of Kremwood Forest. It hangs on a thread of web and has a pattern of bouncing up and down. Arich attacks by spitting venom at Dixie and Kiddy. Either Kong can attack Arich by throwing a barrel at its face. If this is done four times, Arich is defeated.  
|Arich is a large, red spider and the boss of Kremwood Forest. He hangs on a thread of web and has a pattern of bouncing up and down. Arich attacks by spitting venom at Dixie and Kiddy. Either Kong can attack Arich by throwing a barrel at his face. If this is done four times, Arich is defeated.  
|style="text-align:center"|[[Arich's Ambush]]
|-
|-
|style="text-align:center"|[[File:Squirt DKC3 sprite.png]]
|style="text-align:center"|[[File:Squirt DKC3 sprite.png]]
|style="text-align:center"|[[Squirt (boss)|Squirt]]
|style="text-align:center"|[[Squirt (boss)|Squirt]]
|Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove. The Kongs are transformed into Ellie during the entire battle. Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated.
|Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove. The Kongs are transformed into Ellie during the entire battle. Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated.
|style="text-align:center"|[[Squirt's Showdown]]
|-
|-
|style="text-align:center"|[[File:DKC3 KAOS 1 attack.png]] [[File:DKC3 KAOS 1.5 attack.png]]
|style="text-align:center"|[[File:KAOS DKC3 sprite.png|70px]]
|style="text-align:center"|[[KAOS]]
|style="text-align:center"|[[KAOS]]
|KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser.
|KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser. KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses bomb-launchers in its eye. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels.
|style="text-align:center"|[[Kaos Karnage]]
|-
|-
|style="text-align:center"|[[File:Bleak DKC3 sprite.png]] [[File:DKC3 Bleak far.png]]
|style="text-align:center"|[[File:Bleak DKC3 sprite.png]]
|style="text-align:center"|[[Bleak]]
|style="text-align:center"|[[Bleak]]
|Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet.
|Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet.
|style="text-align:center"|[[Bleak's House]]
|-
|-
|style="text-align:center"|[[File:Barbos DKC3 sprite.png]] [[File:DKC3 Barbos squished.png]]
|style="text-align:center"|[[File:Barbos DKC3 sprite.png|75px]]
|style="text-align:center"|[[Barbos]]
|style="text-align:center"|[[Barbos]]
|Barbos is a giant Lurchin and the boss of Razor Ridge. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing [[missile shell]]s at Enguarde and shooting spikes in every direction.
|Barbos is the mother of the Lurchins and the boss of Razor Ridge (or Pacifica in the Game Boy Advance version). The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing [[missile shell]]s at Enguarde and shooting spikes in every direction.
|style="text-align:center"|[[Barbos's Barrier]]
|-
|-
|style="text-align:center"|[[File:DKC3 KAOS 2 attack.png]] [[File:DKC3 KAOS 2.5 attack.png]]
|style="text-align:center"|[[File:Kroctopus.png|135px]]
|style="text-align:center"|[[KAOS|KAOS MK. II]]
|style="text-align:center"|[[Kroctopus]] (Game Boy Advance version only)
|KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses a bomb-launcher on the top. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels. Both phases go down after a single hit in this battle.
|Kroctopus is a giant green sea monster who replaces Barbos as the boss of Razor Ridge in the Game Boy Advance version. The Kongs cannot directly attack Kroctopus, so they must instead stand at a bomb to trick Kroctopus into extending one of its clawed tentacles at it. The more times Kroctopus is hit, the redder and angrier it gets. Kroctopus is defeated once it claws at bombs enough times.
|style="text-align:center"|[[Kastle Kaos]]
|-
|-
|style="text-align:center"|[[File:Baron K Roolenstein DKC3 sprite.png]] [[File:DKC3 Baron K. Roolenstein fly.png]] [[File:DKC3 Baron K. Roolenstein small.png]]
|style="text-align:center"|[[File:Baron K Roolenstein DKC3 sprite.png]]
|style="text-align:center"|[[King K. Rool|Baron K. Roolenstein]]
|style="text-align:center"|[[Baron K. Roolenstein]]
|The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs.
|The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs.
|style="text-align:center"|[[Kastle Kaos]]<br>[[Knautilus]]
|}
|}


==Items==
==Items and objects==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles and objects for the Kongs to use. Below is a list of the main objects, as well as a brief description on them.
{|class="wikitable dk"style="width:100%"
 
{|class="dktable-brown" style="width:100%"
|-
|-
!width=15%|Image
!Image
!width=10%|Name
!Name
!Description
!Description
|-
|-
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|-
|-
|style="text-align:center"|[[File:Banana Bunch DKC SNES.png]]
|style="text-align:center"|[[File:Banana Bunch DKC SNES.png]]
|style="text-align:center"|[[Banana Bunch]]es
|style="text-align:center"|[[Banana|Banana Bunch]]es
|Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
|Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
|-
|-
|style="text-align:center"|[[File:Red Extra Life Balloon DKC3.png]] [[File:Green Extra Life Balloon DKC3.png]] [[File:Blue Extra Life Balloon DKC3.png]]
|style="text-align:center"|[[File:Red Extra Life Balloon DKC3.png]][[File:Green Extra Life Balloon DKC3.png]][[File:Blue Extra Life Balloon DKC3.png]]
|style="text-align:center"|[[Red Balloon|Extra]]-[[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|style="text-align:center"|[[Red Balloon|Extra]]-[[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|Extra-Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The [[Red Balloon]]s give the Kongs one extra life, while the uncommon [[Green Balloon]]s give them two. The rare [[Blue Balloon]]s give them three extra lives.
|Extra-Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The [[Red Balloon]]s give the Kongs one extra life, while the uncommon [[Green Balloon]]s give them two. The rare [[Blue Balloon]]s give them three extra lives.
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|-
|-
|style="text-align:center"|[[File:Bonus Coin.png]]
|style="text-align:center"|[[File:Bonus Coin.png]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]
|style="text-align:center"|[[Bonus Coin]]
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|-
|-
|style="text-align:center"|[[File:Cog.png]]
|style="text-align:center"|[[File:Cog.png]]
|style="text-align:center"|[[Cog (Donkey Kong Country 3)|Cog]]s
|style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3)|Boomer]]'s cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|-
|-
|style="text-align:center"|[[File:Bear Coin.png]]
|style="text-align:center"|[[File:Bear Coin.png]]
|style="text-align:center"|[[Bear coin]]s
|style="text-align:center"|[[Bear coin]]s
|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bear and gaining access to Swanky's Sideshow.
|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow. In the Game Boy Advance remake, they are needed to play Cranky's Dojo and Swanky's Dash.
|-
|-
|style="text-align:center"|[[File:Banana Bird DKC3.png]] [[File:DKC3 Banana Bird trapped.png]]
|style="text-align:center"|[[File:Banana Bird DKC3.png]]
|style="text-align:center"|[[Banana Bird]]s
|style="text-align:center"|[[Banana Bird]]s
|Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere.
|Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere.
|-
|-
|style="text-align:center"|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|style="text-align:center"|[[File:Letter K.png]][[File:Letter O.png]][[File:Letter N.png]][[File:Letter G.png]]
|style="text-align:center"|[[K-O-N-G Letters]]
|style="text-align:center"|[[K-O-N-G Letters]]
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|-
|-
|style="text-align:center"|[[File:DKC3-GreenBanana.png]] [[File:DKC3-XmasPresent.png]]
|style="text-align:center"|[[File:EllieCrate.png]]
|style="text-align:center"|[[Animal crate]]s
|Like in the previous titles, these crates contain an [[Animal Friends|Animal Friend]]. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to [[Animal Barrel]]s, although they do not actually turn the Kongs into the animal.
|-
|style="text-align:center"|[[File:Crate DKC2.png]]
|style="text-align:center"|[[Crate]]s
|Crates are very similar to [[barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. At least one crate appears in this game, in the level [[Barrel Drop Bounce]].
|-
|style="text-align:center"|[[File:DKC3-GreenBanana.png]][[File:DKC3-XmasPresent.png]]
|style="text-align:center"|[[Green banana]]s
|style="text-align:center"|[[Green banana]]s
|Green bananas are important types of bananas only found in [[Bonus Level]]s. In some of these Bonus Levels, the Kongs have to collect fifteen green bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects. Green bananas are replaced by presents when the "MERRY" cheat is activated.
|Green bananas are important types of bananas only found in [[Bonus Level]]s. In some of these Bonus Levels, the Kongs have to collect fifteen green bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects. Green bananas are replaced by presents when the "MERRY" cheat is activated.
|-
|-
|style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]]
|style="text-align:center"|[[File:Star DKC3.png]][[File:DKC3-XmasOrnament.png]]
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.
|}
|}
===Trade items===
 
The game features several items that must be traded between the Brothers Bear in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
===Brothers Bear items===
{|class="wikitable dk"style="width:100%"
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Some items must also be traded differently in the [[Game Boy Advance]] version. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
 
{|class="dktable-brown" style="width:100%"
|-
|-
|-style=background:yellow align=center
|- style=background:yellow align=center
!width=3%|Image
!width=3%|Image
!width=7%|Name
!width=7%|Name
!width=45%|Description
!width=45%|Description (SNES Version)
!width=45%|Description (GBA Version)
|-
|-
|style="text-align:center"|[[File:Bowling Ball DKC3.png]]
|style="text-align:center"|[[File:Bowling Ball DKC3.png]]
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3)|Bowling ball]]
|style="text-align:center"|[[Bowling Ball (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bowling Ball]]
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
|colspan="2"|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
|-
|style="text-align:center"|[[File:Box of Chocolates DKC3 GBA.png]]
|style="text-align:center"|[[Box of Chocolates]]
|N/A
|The box of chocolates, an item exclusive to the Game Boy Advance remake of the game, must be purchased from Bazaar for twenty bear coins. After the Kongs buy it, they should give it to [[Bachelor]] along with the Rose in exchange for a Banana Bird.
|-
|-
|style="text-align:center"|[[File:Flower DKC3.png]]
|style="text-align:center"|[[File:Flower DKC3.png]]
|style="text-align:center"|[[Flupperius Petallus Pongus|Flower]]
|style="text-align:center"|[[Flupperius Petallus Pongus]]
|A specimen of "''Flupperius Petallus Pongus''," a rare flower wanted greatly by [[Bramble (character)|Bramble]]. After completing [[Razor Ridge]], this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird.
|The Flupperius Petallus Pongus is a rare flower wanted greatly by [[Bramble (character)|Bramble]]. After completing [[Razor Ridge]], this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird.
|In the Game Boy Advance version, the Flupperius Petallus Pongus is given to the Kongs from Bachelor after talking to him on his island. The flower must then be traded with Bramble for the rose.
|-
|-
|style="text-align:center"|[[File:Mirror DKC3.png]]
|style="text-align:center"|[[File:Mirror DKC3.png]]
|style="text-align:center"|[[Mirror (item)|Mirror]]
|style="text-align:center"|[[Mirror (item)|Mirror]]
|This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from [[Bazaar]] for fifty bear coins. Once the Kongs have it, they can to give it to [[Baffle]] to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or [[Barter]] in exchange for a [[No.6 wrench]]. They can also take back the mirror from either bear for the other's use.
|colspan="2"|This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from [[Bazaar]] for fifty bear coins. Once the Kongs have it, they can to give it to [[Baffle]] to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or [[Barter]] in exchange for a [[No. 6 Wrench]]. They can also take back the mirror from either bear for the other's use.
|-
|-
|style="text-align:center"|[[File:No 6 Wrench DKC3.png]]
|style="text-align:center"|[[File:No 6 Wrench DKC3.png]]
|style="text-align:center"|[[No.6 wrench]]
|style="text-align:center"|[[No. 6 Wrench]]
|The No.6 wrench is given to the Kongs by Barter in exchange for a mirror. It must be given to [[Björn]] so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed.
|colspan="2"|The No. 6 Wrench is given to the Kongs by Barter in exchange for a Mirror. It must be given to [[Björn]] so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed.
|-
|-
|style="text-align:center"|[[File:DKC3 Patch drop.png]] [[File:Patch DKC3.png]]
|style="text-align:center"|[[File:Patch DKC3.png]]
|style="text-align:center"|[[Patch (item)|Patch]]
|style="text-align:center"|[[Patch (item)|Patch]]
|The patch is earned after the Kongs defeat [[Arich]] in [[Kremwood Forest]]. Once obtained, it must be given to Funky Kong as he can make a [[Hover Craft]].
|colspan="2"|The patch is earned after the Kongs defeat [[Arich]] in [[Kremwood Forest]]. Once obtained, it must be given to Funky Kong as he can make a [[Hover Craft]].
|-
|-
|style="text-align:center"|[[File:Present DKC3.png]]
|style="text-align:center"|[[File:Present DKC3.png]]
|style="text-align:center"|[[Present (Donkey Kong Country 3)|Present]]
|style="text-align:center"|[[Present (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Present]]
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|colspan="2"|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|-
|style="text-align:center"|[[File:Rose DKC3 GBA.png]]
|style="text-align:center"|[[Rose]]
|N/A
|The rose is obtained after the Kongs give Bramble the Flupperius Petallus Pongus flower from Bachelor. The rose can then be traded with Bachelor in exchange for a Banana Bird.
|-
|-
|style="text-align:center"|[[File:Shell DKC3.png]]
|style="text-align:center"|[[File:Shell DKC3.png]]
|style="text-align:center"|[[Shell (Donkey Kong Country 3)|Shell]]
|style="text-align:center"|[[Shell (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Shell]]
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|Same as in the original. However, Barnacle is in [[Pacifica]], rather than Lake Orangatanga.
|-
|-
|style="text-align:center"|[[File:DKC3 ski.png]] [[File:Skis DKC3.png]]
|style="text-align:center"|[[File:Skis DKC3.png]]
|style="text-align:center"|[[Ski]]s
|style="text-align:center"|[[Ski]]s
|The pair of skis are earned once both [[KAOS]] and [[Squirt (boss)|Squirt]] are defeated. They must be given to Funky in order for him to make a [[Turbo Ski]].
|colspan="2"|The pair of skis are earned once both [[KAOS]] and [[Squirt (boss)|Squirt]] are defeated. They must be given to Funky in order for him to make a [[Turbo Ski]].
|}
 
==Objects==
===Mechanisms===
{|class="wikitable dk"style="width:100%"
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:EllieCrate.png]] [[File:EnguardeCrateDKC2.png]] [[File:ParryCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|style="text-align:center"|[[Animal crate]]s
|Like in the previous titles, these crates contain an [[Animal Friends|Animal Friend]]. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to [[Animal Barrel]]s, although they do not actually turn the Kongs into the animal.
|-
|style="text-align:center"|[[File:DKC3 Big Bessie.png]]
|style="text-align:center"|[[Big Bessie]]
|An enormous cannon owned by [[Bazooka]], it can launch the Kongs to the [[secret cave|Sky-High Secret]].
|-
|style="text-align:center"|[[File:DKC3 boulder.png]]
|style="text-align:center"|[[Boulder]]s
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3)|Boomer]]'s explosives.
|-
|style="text-align:center"|[[File:DKC3 vat 1.png]]
|style="text-align:center"|[[Bubbling cauldron]]s
|Tubs of molten metal found in factory stages.
|-
|style="text-align:center"|[[File:DKC3 chairlift.png]]
|style="text-align:center"|[[Chairlift]]s
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|-
|style="text-align:center"|[[File:DKC3 conveyor belt.png]]
|style="text-align:center"|[[Conveyor Belt]]
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|-
|style="text-align:center"|[[File:DKC3 weak floor.png]]
|style="text-align:center"|Cracked planks<ref>{{cite|author=Owsen, Dan, Kent Miller, and Paul Shinoda|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=19, 23|language=en-us|publisher=Nintendo of America|date=1996}}</ref>
|Appearing rarely in boardwalk stages, Kiddy can destroy these weak spots in the floor when Dixie throws him.
|-
|style="text-align:center"|[[File:Crate DKC2.png]]
|style="text-align:center"|[[Crate]]
|Crates are very similar to [[barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. A single crate appears in this game, in the level [[Barrel Drop Bounce]].
|-
|style="text-align:center"|[[File:DKC3 crystal blue.png]] [[File:DKC3 crystal green.png]]<br>[[File:DKC3 crystal red.png]] [[File:DKC3 crystal yellow.png]]
|style="text-align:center"|Crystals
|Four differently colored clusters of crystals are found in each [[secret cave]]. The player needs to light them in the order shown when first entering.
|-
|style="text-align:center"|[[File:DKC3 electric beam.png]]
|style="text-align:center"|Electricity<ref>{{cite|author=Owsen, Dan, Kent Miller, and Paul Shinoda|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=105, 118|language=en-us|publisher=Nintendo of America|date=1996}}</ref>
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|-
|style="text-align:center"|[[File:DKC3 evil barrier.png]]
|style="text-align:center"|[[Evil barrier]]
|Keeps the [[Banana Queen]] imprisoned, and can only be opened by collecting all the [[Banana Bird]]s.
|-
|style="text-align:center"|[[File:DKC3 Flame.png]]
|style="text-align:center"|Flame<ref>{{cite|author=Owsen, Dan, Kent Miller, and Paul Shinoda|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=84|language=en-us|publisher=Nintendo of America|date=1996}}</ref>
|Burns through a rope in [[Kong-Fused Cliffs]].
|-
|style="text-align:center"|[[File:DKC3 ceiling switch.png]] [[File:DKC3 ceiling switch Kastle KAOS.png]]
|style="text-align:center"|[[Handle (Donkey Kong Country 3)|Handle]]s
|Levers that can be hung from to trigger an event.
|-
|style="text-align:center"|[[File:DKC3 cannon.png]]
|style="text-align:center"|[[Cannon|Kannon]]
|Returns the Kongs to the world map from [[Belcha's Barn]].
|-
|style="text-align:center"|[[File:Krem Flag.png]]
|style="text-align:center"|[[Krem Flag]]s
|Mark non-beaten levels on the overworld.
|-
|style="text-align:center"|[[File:DKC3 Kroc start sign.png]] [[File:DKC3 Kroc stop sign.png]]
|style="text-align:center"|{{conjectural|Kroc signs}}
|Designate the beginning and ending points of [[Kroc]]'s shooting range.
|-
|style="text-align:center"|[[File:End of Level Flag.png]]
|style="text-align:center"|[[Level Flag]]s
|Mark a level's finishing point, as well as who cleared it and if all secrets were completed.
|-
|style="text-align:center"|[[File:DKC3 Lift.png]] [[File:DKC3 lift light wide.png]] [[File:DKC3 lift Kastle KAOS.png]]
|style="text-align:center"|[[Lift]]s
|Floating wooden platforms that appear primarily in mill stages.
|-
|style="text-align:center"|[[File:DKC3 Lightning.png]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|Appearing in [[Lightning Lookout|Lightning Look-Out]], lightning flashes briefly, signaling where it will appear, then strikes.
|-
|style="text-align:center"|[[File:DKC3 mechanical door.png]]
|style="text-align:center"|[[Metal door]]s
|Mechanical doors that appear in mill stages and must be opened by using another mechanism.
|-
|align="center"|[[File:NoAnimalSign-Ellie-DKC3.png]] [[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Nibbla-DKC3.png]]<br>[[File:NoAnimalSign-Parry-DKC3.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|style="text-align:center"|[[File:DKC3 vacuum.png]]
|style="text-align:center"|Overhead vent<ref>{{cite|author=Owsen, Dan, Kent Miller, and Paul Shinoda|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=118|language=en-us|publisher=Nintendo of America|date=1996}}</ref>
|This vent appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|style="text-align:center"|[[File:DKC3 Ripsaw.png]]
|style="text-align:center"|[[Ripsaw]]
|An upwards-moving saw that is the main obstacle in [[Ripsaw Rage]].
|-
|style="text-align:center"|[[File:DKC3 Rope.png]]
|style="text-align:center"|[[Rope]]s
|Ropes can be climbed on vertically or horizontally. Some move the Kongs automatically.
|-
|style="text-align:center"|[[File:DKC3 shield.png]]
|style="text-align:center"|{{conjectural|Shields}}
|Protect against [[Kroc]]'s fire.
|-
|style="text-align:center"|[[File:DKC3 target.png]]
|style="text-align:center"|Targets
|Hitting these in [[Swanky's Sideshow]] increases the player's score in the minigame.
|-
|style="text-align:center"|[[File:Toboggan DKC3 Sprite.png]]
|style="text-align:center"|[[Toboggan]]s
|Sleds that travel on multiple terrains.
|-
|style="text-align:center"|[[File:DKC3 trap door.png]]
|style="text-align:center"|[[Trapdoor (Donkey Kong Country 3)|Trapdoor]]s
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|-
|style="text-align:center"|[[File:DKC3 turret.png]]
|style="text-align:center"|{{conjectural|Turret}}
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|-
|style="text-align:center"|[[File:DKC3 wheel.png]]
|style="text-align:center"|[[Wheel]]s
|Keep doors shut as long as [[Sneek]]s walk in them.
|}
 
===Projectiles===
{|class="wikitable dk"style="width:100%"
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:DKC3 acorn.png]]
|style="text-align:center"|Acorns
|Projectiles thrown by [[Minkey]]s.
|-
|style="text-align:center"|[[File:DKC3 ball red.png]] [[File:DKC3 ball blue.png]]
|style="text-align:center"|Balls
|Thrown at the targets in [[Swanky's Sideshow]].
|-
|style="text-align:center"|[[File:DKC3 bomb Kuchuka.png]] [[File:DKC3 bomb KAOS.png]]
|style="text-align:center"|[[Bomb]]s
|Small projectiles launched by [[Kuchuka]]s and [[KAOS]] which explode upon landing.
|-
|align="center"|[[File:DKC3 egg.png]]
|style="text-align:center"|[[Egg]]s
|Projectiles used by [[Squawks]].
|-
|style="text-align:center"|[[File:DKC3 fireball.png]]
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|Projectiles launched from the background by [[Karbine]]s and K. Rool's turret and from the foreground by [[Kroc]].
|-
|style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]]
|style="text-align:center"|[[Snowball]]s
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs.
|-
|style="text-align:center"|[[File:DKC3 stinger.png]]
|style="text-align:center"|Stingers
|Quills shot by [[Barbos]].
|-
|align="center"|[[File:DKC3 venom.png]]
|style="text-align:center"|Venom
|Small, bouncy balls of toxins spat by [[Arich]].
|-
|align="center"|[[File:DKC3 water jet Ellie.png]] [[File:DKC3 water jet Squirt.png]]
|style="text-align:center"|Water jets
|Projectiles shot by [[Ellie]] to defeat enemies after she sucks water in her trunk, and by [[Squirt]] to push Ellie away.
|-
|align="center"|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|style="text-align:center"|Webs
|[[Squitter]] can create these as temporary platforms or projectiles.
|}
|}


===Barrels===
===Barrels===
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="wikitable dk"style="width:100%"
 
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
{|class="dktable-brown" style="width:100%"
|-
|-
!width=15%|Image
!Image
!width=10%|Name
!Name
!Description
!Description
|-
|-
|style="text-align:center"|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|style="text-align:center"|[[File:DKC2 Barrel.png]]
|style="text-align:center"|[[Barrel|Normal Barrel]]
|style="text-align:center"|[[Barrel|Normal Barrel]]
|The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y.
|The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y.
Line 798: Line 624:
|These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
|These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
|-
|-
|style="text-align:center"|[[File:SteelKeg.png]] [[File:DKC3 Steel Barrel roll.png]] [[File:DKC3 Steel Barrel Knautilus.png]]
|style="text-align:center"|[[File:Bonus Barrel.png]]
|style="text-align:center"|[[Iron Barrel|Steel Barrel]]
|style="text-align:center"|[[Bonus Barrel]]
|Steel Barrels previously appeared in the original ''[[Donkey Kong Country]]''. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
|Two or three of these special barrels appear in every level, except for [[Rocket Rush]], sending the Kongs to [[Bonus Level]]s. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
|-
|-
|style="text-align:center"|[[File:TNT Barrel.png]] [[File:DKC2-3 TNT Barrel roll.png]]
|style="text-align:center"|[[File:Star Barrel.png]]
|style="text-align:center"|[[TNT Barrel]]
|style="text-align:center"|[[Star Barrel]]
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|These barrels return from the first two ''Donkey Kong Country'' games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel.
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|style="text-align:center"|[[File:WarpBarrelSprite-DKC3.png]]
|style="text-align:center"|[[Warp Barrel]]
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
|-
|-
!width=15%|Image
|style="text-align:center"|[[File:Ellie Barrel sprite.png]]
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Ellie Barrel sprite.png]] [[File:Enguarde Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Quawks Barrel Sprite.png]] [[File:Squitter Barrel sprite.png]]
|style="text-align:center"|[[Animal Barrel]]
|style="text-align:center"|[[Animal Barrel]]
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
|-
|-
|style="text-align:center"|[[File:Blast Barrel DKC2 sprite.png]]
|style="text-align:center"|[[File:Barrel Cannon.png]]
|style="text-align:center"|[[Blast Barrel|Auto-Fire Barrel]]
|style="text-align:center"|[[Blast Barrel]]
|These semi-common barrels shoot the Kongs in a particular direction after they jump inside.
|These semi-common barrels are similar to Auto-Fire Barrels, but they only shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes.
|-
|-
|style="text-align:center"|[[File:Barrel Cannon DKC2 sprite.png]]
|style="text-align:center"|[[File:TNT Barrel.png]]
|style="text-align:center"|[[Barrel Cannon]]s
|style="text-align:center"|[[TNT Barrel]]
|These barrels shoot the Kongs out after they jump inside and the player triggers it to fire.
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|-
|-
|style="text-align:center"|[[File:Barrel Cannon.png]]
|style="text-align:center"|[[File:SwitchBarrel.png]]
|style="text-align:center"|[[Arrow Barrel|Blast Barrel]]
|style="text-align:center"|[[Switch Barrel]]
|These Auto-Fire Barrels shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes.
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|-
|style="text-align:center"|[[File:Invincibility Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel]]
|These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
|-
|-
|style="text-align:center"|[[File:Bonus Barrel.png]]
|style="text-align:center"|[[File:TrackerBarrel.png]]
|style="text-align:center"|[[Bonus Barrel]]
|style="text-align:center"|[[Tracker Barrel]]
|Two or three of these special barrels appear in every level, except for [[Rocket Rush (level)|Rocket Rush]], sending the Kongs to [[Bonus Level]]s. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
|This uncommon barrel appears in only one level, [[Tracker Barrel Trek]]. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
|-
|-
|style="text-align:center"|[[File:Ghost Barrel.png]]
|style="text-align:center"|[[File:Ghost Barrel.png]]
|style="text-align:center"|[[Boo Barrel]]
|style="text-align:center"|[[Boo Barrel]]
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appear in the level [[Creepy Caverns]].
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appears in the level [[Creepy Caverns]].
|-
|-
|style="text-align:center"|[[File:Booster Barrel.png]]
|style="text-align:center"|[[File:Booster Barrel.png]]
|style="text-align:center"|[[Booster Barrel]]
|style="text-align:center"|[[Booster Barrel]]
|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
|-
|style="text-align:center"|[[File:SteelKeg.png]]
|style="text-align:center"|[[Iron Barrel|Steel Barrel]]
|Steel Barrels previously appeared in the original ''[[Donkey Kong Country]]''. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
|-
|-
|style="text-align:center"|[[File:RocketBarrel.png]]
|style="text-align:center"|[[File:RocketBarrel.png]]
|style="text-align:center"|[[Rocket Barrel]]
|style="text-align:center"|[[Rocket Barrel]]
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Drums. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|This special barrel only appear in the level [[Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|-
|style="text-align:center"|[[File:TrackerBarrel.png]]
|style="text-align:center"|[[Tracker Barrel]]
|This uncommon barrel appears in only one level, [[Tracker Barrel Trek]]. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
|-
|style="text-align:center"|[[File:WarpBarrelSprite-DKC3.png]]
|style="text-align:center"|[[Warp Barrel]]
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|-
|style="text-align:center"|[[File:Fuel Tank.png]]
|style="text-align:center"|[[File:Fuel Tank.png]]
|style="text-align:center"|[[Fuel Drum]]
|style="text-align:center"|[[Fuel Barrel]]
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
|-
|-
Line 865: Line 683:
|style="text-align:center"|[[Ignition Barrel]]
|style="text-align:center"|[[Ignition Barrel]]
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
|-
|style="text-align:center"|[[File:Invincibility Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel]]
|These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
|-
|style="text-align:center"|[[File:Star Barrel.png]]
|style="text-align:center"|[[Star Barrel]]
|These barrels return from the first two ''Donkey Kong Country'' games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel.
|-
|style="text-align:center"|[[File:SwitchBarrel.png]] [[File:DKC3 Switch Barrel Steel.png]] [[File:DKC3 Switch Barrel TNT.png]]
|style="text-align:center"|[[Switch Barrel]]
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Other barrels'''
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Barrel Shield DKC3.png]]
|style="text-align:center"|[[Barrel Shield]]
|Barrel Shields are the main gimmick of [[Barrel Shield Bust-Up]], and protect against the nuts thrown by [[Minkey]]s.
|-
|style="text-align:center"|[[File:DKC3 Drop Barrel.png]]
|style="text-align:center"|[[Tumbling barrel]]
|Tumbling barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|}
|}


===Funky's Rentals' vehicles===
==Supporting locations==
These vehicles can be loaned from Funky Kong to help explore the overworld.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.
{|class="wikitable dk"style="width:100%"
 
[[File:Banana Bird Cave DKC3 GBA.png|thumb|Inside a secret cave in the Game Boy Advance version.]]
*'''Secret caves:''' Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
*'''Brothers Bear cabins:''' There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
*'''[[Funky's Rentals]]:''' This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in. In the Game Boy Advance remake of the game, Funky hosts Bonus Games with some of those vehicles. If they are all completed, a Banana Bird is earned.
*'''[[Swanky's Sideshow]]:''' This is where the Kongs can play another special Bonus Game, exclusively found in the Super Nintendo version of the game. For a few bear coins, the Kongs can face Cranky here in a ball tossing Bonus Game.
*'''[[Wrinkly's Save Cave]]:''' This area, only found in the original version of the game, is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her [[Nintendo 64]], or sleeping.
 
Every Kong (except Funky) has a different location in the Game Boy Advance version:
*'''[[Cranky's Dojo]]:''' Exclusive to the Game Boy Advance remake, Cranky's Dojo replaces [[Wrinkly's Save Cave]] from the original version of the game. The Kongs can meet [[Cranky Kong]] here and play a special Bonus Game for a Banana Bird at the price of two bear coins. The game involves moving Cranky Kong so that he can block the incoming Bristles.
*'''[[Swanky's Dash]]:''' Another area exclusive to the Game Boy Advance remake replaces [[Swanky's Sideshow]] from the original game. At Swanky's Dash, Dixie Kong can play a Bonus Game for a few bear coins, where she must run through a pipeline, avoiding obstacles and trying to collect a certain number of stars. If the Bonus Game is completed, the Kongs earn some special collectibles.
*'''[[Wrinkly's Retreat]]:''' This area is located just before Funky's Rentals, where Wrinkly resides throughout the game. The Kongs' Banana Birds are kept here.
 
==Levels==
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels. Note that the following table lists the levels in the original order on the [[Super Nintendo Entertainment System|SNES]] version of the game.
 
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
! colspan=6 style="background:saddlebrown;color:white" | <big>Levels and Bonus Areas</big>
|-
|-
|-style=background:yellow align=center
! colspan=6 style="background:#BB8855" | [[Lake Orangatanga]]
!width=3%|Image
|- style=background:burlywood
!width=7%|Name
!colspan="2" width=5%|#
!width=45%|Description
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|style="text-align:center"|[[File:DKC3 Motor Boat.png]]
| colspan=2 | 1 || [[Lakeside Limbo]] || 2 || Stilt || Stilt Village
|style="text-align:center"|[[Motor Boat]]
|- style=background:#FFF8DC
|The basic vehicle, it can travel over water faster than swimming.
| colspan=2 | 2 || [[Doorstop Dash]] || 2 || Mill || Mill Fever
|-
|style="text-align:center"|[[File:DKC3 Hover Craft.png]]
|style="text-align:center"|[[Hover Craft]]
|A faster vehicle that can move over rocks, obtainable once the [[patch]] is collected.
|-
|style="text-align:center"|[[File:DKC3 Turbo Ski.png]]
|style="text-align:center"|[[Turbo Ski]]
|An even quicker vehicle that can travel up waterfalls, obtainable once both [[ski]]s are recovered.
|-
|style="text-align:center"|[[File:DKC3 Gyrocopter.png]]
|style="text-align:center"|[[Gyrocopter]]
|The final vehicle and only one capable of flight, it can only be obtained by collecting all [[DK Coin]]s.
|}
 
==Supporting locations==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]] around the island to help out.
{|class="wikitable dk"style="width:100%"
!width=12%|Image
!width=10%|Name
!Description
|-
|-
|style="text-align:center"|[[File:Banana Bird Cave.png]]
| colspan=2 | 3 || [[Tidal Trouble]] || 2 || Stilt || Stilt Village
|style="text-align:center"|[[Secret cave]]s
|- style=background:#FFF8DC
|Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
| colspan=2 | 4 || [[Skidda's Row]] || 2 || Snow || Frosty Frolics
|-
|-
|style="text-align:center"|[[File:Bazaar's General Store DKC3.png]]
| colspan=2 | 5 || [[Murky Mill]] || 2 || Mill || Mill Fever
|style="text-align:center"|[[Brothers Bear]] cabins
|- style=background:#FFF8DC
|There are several cabins in the game, one for each of the Brothers Bear. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
| colspan=2 | 6 || BOSS LEVEL: [[Belcha's Barn]] || 0 || Mill || Boss Boogie
|-
|-
|style="text-align:center"|[[File:Funky's Rentals DKC3.png]]
! colspan=6 style="background:#BB8855" | [[Kremwood Forest]]
|style="text-align:center"|[[Funky's Rentals]]
|- style=background:burlywood
|This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in.
!colspan="2" width=5%|#
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|style="text-align:center"|[[File:Swanky's Sideshow DKC3.png]]
| | 7 || 10 || [[Barrel Shield Bust-Up]] || 2 || Tree || Treetop Tumble
|style="text-align:center"|[[Swanky's Sideshow]]
|- style=background:#FFF8DC
|This is where the Kongs can play a special ball tossing Bonus Game against Cranky for a few bear coins.
| colspan=2 | 8 || [[Riverside Race]] || 2 || Riverbank || Hot Pursuit (SNES)<br>Enchanted Riverbank (GBA)
|-
|-
|style="text-align:center"|[[File:Wrinkly's Save Cave DKC3.png]]
| colspan=2 | 9 || [[Squeals on Wheels]] || 2 || Mill || Mill Fever
|style="text-align:center"|[[Wrinkly's Save Cave]]
|- style=background:#FFF8DC
|This area is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her [[Nintendo 64]], or sleeping.
| | 10 || 7 || [[Springin' Spiders]] || 2 || Tree || Treetop Tumble
|}
 
==Levels==
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Lake Orangatanga}}
| colspan=2 | 11 || [[Bobbing Barrel Brawl]] || 2 || Riverbank || Enchanted Riverbank
|-style=background:burlywood
|- style=background:#FFF8DC
!width=5%|#
| colspan=2 | 12 || BOSS LEVEL: [[Arich's Ambush]] || 0 || Tree || Boss Boogie (SNES)<br>Arich Boss (GBA)
!width=35%|Level
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
|1||[[Lakeside Limbo]]||2||Stilt||Stilt Village
! colspan=6 style="background:#BB8855" | [[Cotton Top Cove|Cotton-Top Cove]]
|-style=background:#FFF8DC
|- style=background:burlywood
|2||[[Doorstop Dash]]||2||Mill||Mill Fever
!colspan="2" width=5%|#
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|3||[[Tidal Trouble]]||2||Stilt||Stilt Village
| colspan=2 | 13 || [[Bazza's Blockade]] || 2 || Coral<br>Cave || Water World (SNES)<br>Water World & Cavern Caprice (GBA)
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|4||[[Skidda's Row]]||2||Snow||Frosty Frolics
| colspan=2 | 14 || [[Rocket Barrel Ride]] || 2 || Falls || Cascade Capers
|-
|-
|5||[[Murky Mill]]||2||Mill||Mill Fever
| colspan=2 | 15 || [[Kreeping Klasps]] || 2 || Stilt || Stilt Village
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
| colspan=2 | 16 || [[Tracker Barrel Trek]] || 2 || Falls || Cascade Capers
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Kremwood Forest}}
| colspan=2 | 17 || [[Fish Food Frenzy]] || 2 || Coral<br>Cave || Water World (SNES)<br>Water World & Cavern Caprice (GBA)
|-style=background:burlywood
|- style=background:#FFF8DC
!width=5%|#
| colspan=2 | 18 || BOSS LEVEL: [[Squirt's Showdown]] || 0 || Falls || Boss Boogie
!width=35%|Level
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
|7||[[Barrel Shield Bust-Up]]||2||Tree||Treetop Tumble
! colspan=6 style="background:#BB8855" | [[Mekanos]]
|-style=background:#FFF8DC
|- style=background:burlywood
|8||[[Riverside Race]]||2||Riverbank||Hot Pursuit
!colspan="2" width=5%|#
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|9||[[Squeals on Wheels]]||2||Mill||Mill Fever
| colspan=2 | 19 || [[Fire-Ball Frenzy]] || 2 || Machine || Nuts and Bolts
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|10||[[Springin' Spiders]]||2||Tree||Treetop Tumble
| colspan=2 | 20 || [[Demolition Drain-Pipe]] || 2 || Tube || Hot Pursuit
|-
|-
|11||[[Bobbing Barrel Brawl]]||2||Riverbank||Enchanted Riverbank
| colspan=2 | 21 || [[Ripsaw Rage]] || 2 || Tree || Treetop Tumble
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Boss Boogie
| colspan=2 | 22 || [[Blazing Bazukas]] || 2 || Machine || Nuts and Bolts
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Cotton Top Cove|Cotton-Top Cove}}
| colspan=2 | 23 || [[Low-G Labyrinth]] || 2 || Tube || Pokey Pipes
|-style=background:burlywood
|- style=background:#FFF8DC
!width=5%|#
| colspan=2 | 24 || BOSS LEVEL: [[Kaos Karnage]] || 0 || Machine || Boss Boogie
!width=35%|Level
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
|13||[[Bazza's Blockade]]||2||Coral<br>Cave||Water World
! colspan=6 style="background:#BB8855" | [[K3]]
|-style=background:#FFF8DC
|- style=background:burlywood
|14||[[Rocket Barrel Ride]]||2||Falls||Cascade Capers
!colspan="2" width=5%|#
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|15||[[Kreeping Klasps]]||2||Stilt||Stilt Village
| colspan=2 | 25 || [[Krevice Kreepers]] || 2 || Cliff || Rockface Rumble
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|16||[[Tracker Barrel Trek]]||2||Falls||Cascade Capers
| colspan=2 | 26 || [[Tearaway Toboggan]] || 2 || Snow || Hot Pursuit
|-
|-
|17||[[Fish Food Frenzy]]||2||Coral<br>Cave||Water World
| colspan=2 | 27 || [[Barrel Drop Bounce]] || 2 || Falls || Cascade Capers
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
| colspan=2 | 28 || [[Krack Shot Kroc|Krack-Shot Kroc]] || 2 || Machine || Nuts and Bolts
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Mekanos}}
| colspan=2 | 29 || [[Lemguin Lunge]] || 2 || Snow || Frosty Frolics
|-style=background:burlywood
|- style=background:#FFF8DC
!width=5%|#
| colspan=2 | 30 || BOSS LEVEL: [[Bleak's House]] || 0 || Snow || Boss Boogie
!width=35%|Level
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
|19||[[Fire-Ball Frenzy]]||2||Machine||Nuts and Bolts
! colspan=6 style="background:#BB8855" | [[Razor Ridge]]
|-style=background:#FFF8DC
|- style=background:burlywood
|20||[[Demolition Drain-Pipe]]||2||Tube||Hot Pursuit
!colspan="2" width=5%|#
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|21||[[Ripsaw Rage]]||2||Tree||Treetop Tumble
| colspan=2 | 31 || [[Buzzer Barrage]] || 2 || Cave || Cavern Caprice
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|22||[[Blazing Bazukas]]||2||Machine||Nuts and Bolts
| colspan=2 | 32 || [[Kong-Fused Cliffs]] || 2 || Cliff || Rockface Rumble
|-
|-
|23||[[Low-G Labyrinth]]||2||Tube||Pokey Pipes
| colspan=2 | 33 || [[Floodlit Fish]] || 2 || Coral<br>Cave || Water World (SNES)<br>Water World & Cavern Caprice (GBA)
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
| colspan=2 | 34 || [[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]] || 2 || Cave || Cavern Caprice
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|K3}}
| colspan=2 | 35 || [[Ropey Rumpus]] || 2 || Cliff || Rockface Rumble
|-style=background:burlywood
|- style=background:#FFF8DC
!width=5%|#
| | 36 || - || BOSS LEVEL: [[Barbos's Barrier]] || 0 || Coral || Boss Boogie
!width=35%|Level
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
|25||[[Krevice Kreepers]]||2||Cliff||Rockface Rumble
| | - || 36 || BOSS LEVEL: [[Kroctopus Krush]] || 0 || Falls || Arich Boss
|-style=background:#FFF8DC
|26||[[Tearaway Toboggan]]||2||Snow||Hot Pursuit
|-
|-
|27||[[Barrel Drop Bounce]]||2||Falls||Cascade Capers
! colspan=6 style="background:#BB8855" | [[Pacifica]] (GBA Version Exclusive)
|-style=background:#FFF8DC
|- style=background:burlywood
|28||[[Krack Shot Kroc|Krack-Shot Kroc]]||2||Machine||Nuts and Bolts
!colspan="2" width=5%|#
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|29||[[Lemguin Lunge]]||2||Snow||Frosty Frolics
| | - || 37 || [[Dingy Drain-Pipe]] || 2 || Tube || Pokey Pipes
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
| | - || 38 || [[Stormy Seas]] || 2 || Stilt || Stilt Village
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Razor Ridge}}
| | - || 39 || [[Sunken Spruce]] || 2 || Tree || Treetop Tumble
|-style=background:burlywood
|- style=background:#FFF8DC
!width=5%|#
| | - || 40 || [[Cliffside Blast]] || 2 || Cliff || Rockface Rumble
!width=35%|Level
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
|31||[[Buzzer Barrage]]||2||Cave||Cavern Caprice
| | - || 41 || [[Ripcurl Reef]] || 2 || Coral<br>Cave || Water World & Cavern Caprice
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|32||[[Kong-Fused Cliffs]]||2||Cliff||Rockface Rumble
| | - || 42 || [[Surf's Up]] || 2 || Tube || Hot Pursuit
|-
|-
|33||[[Floodlit Fish]]||2||Coral<br>Cave||Water World
| | - || 43 || BOSS LEVEL: [[Barbos's Barrier]] || 0 || Coral || Boss Boogie
|-style=background:#FFF8DC
|34||[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]||2||Cave||Cavern Caprice
|-
|-
|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble
! colspan=6 style="background:#BB8855" | [[Kaos Kore]]
|-style=background:#FFF8DC
|- style=background:burlywood
|36||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
!colspan="2" width=5%|#
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Kaos Kore}}
| | 37 || 44 || [[Konveyor Rope Klash]] || 2 || Jungle || Jungle Jitter
|-style=background:burlywood
|- style=background:#FFF8DC
!width=5%|#
| | 38 || 45 || [[Creepy Caverns]] || 2 || Cave || Cavern Caprice
!width=35%|Level
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
|37||[[Konveyor Rope Klash]]||2||Jungle||Jungle Jitter
| | 39 || 46 || [[Lightning Lookout]] || 2 || Riverbank || Enchanted Riverbank
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice
| | 40 || 47 || [[Koindozer Klamber]] || 2 || Jungle || Jungle Jitter
|-
|-
|39||[[Lightning Lookout|Lightning Look-Out]]||2||Riverbank||Enchanted Riverbank
| | 41 || 48 || [[Poisonous Pipeline]] || 2 || Tube || Pokey Pipes
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
| | 42 || 49 || BOSS LEVEL: [[Kastle Kaos]] || 0 || Kastle Kaos || Big Boss Blues (SNES)<br>Boss Boogie (GBA)
|-
|-
|41||[[Poisonous Pipeline]]||2||Tube||Pokey Pipes
! colspan=6 style="background:#BB8855" | [[Krematoa]]
|-style=background:#FFF8DC
|- style=background:burlywood
|42||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Big Boss Blues
!colspan="2" width=5%|#
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Krematoa}}
| | 43 || 50 || [[Stampede Sprint]] || 3 || Jungle || Hot Pursuit (SNES)<br>Jungle Jitter & Chase (GBA)
|-style=background:burlywood
|- style=background:#FFF8DC
!width=5%|#
| | 44 || 51 || [[Criss Kross Cliffs]] || 2 || Cliff || Rockface Rumble
!width=35%|Level
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
|43||[[Stampede Sprint]]||3||Jungle||Hot Pursuit
| | 45 || 52 || [[Tyrant Twin Tussle]] || 3 || Cave || Cavern Caprice
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|44||[[Criss Kross Cliffs]]||2||Cliff||Rockface Rumble
| | 46 || 53 || [[Swoopy Salvo]] || 3 || Tree || Treetop Tumble
|-
|-
|45||[[Tyrant Twin Tussle]]||3||Cave||Cavern Caprice
| | 47 || 54 || [[Rocket Rush]] || 0 || Cliff || Rocket Run (SNES)<br>Hot Pursuit (GBA)
|-style=background:#FFF8DC
|- style=background:#FFF8DC
|46||[[Swoopy Salvo]]||3||Tree||Treetop Tumble
| | 48 || 55 || BOSS LEVEL: [[Knautilus]] || 0 || The Knautilus || Big Boss Blues (SNES)<br>Boss Boogie (GBA)
|-
|-
|47||[[Rocket Rush (level)|Rocket Rush]]||0||Cliff||Rocket Run
|-style=background:#FFF8DC
|48||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Big Boss Blues
|}
|}


==Codes==
==Codes==
Players can enter [[Cheat code|codes]] in both the Super Nintendo and Game Boy Advance versions of the game, resulting in gameplay changes.
===Super Nintendo version===
[[File:MERRY cheat 1 - Donkey Kong Country 3.png|thumb|An active MERRY cheat, changing the stars to Christmas ornaments]]
[[File:MERRY cheat 1 - Donkey Kong Country 3.png|thumb|An active MERRY cheat, changing the stars to Christmas ornaments]]
Players can initiate the [[Cheat code|code]]-entering screen by pressing the following sequence at the file selection screen: {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}}. Some codes are permanently attached to a file if entered before starting a new game.
Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|L}} {{button|R}}. Some codes are permanently attached to a file if entered before starting a new game.
 
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong franchise)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[Mirror (item)|Mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong franchise|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''ERASE''' – The record times for completing the game will be reset.<ref>{{cite|title=time for a real little-known DKC3 fact: the ERASE code erases your high scores, even though most websites say it is just for erasing your time on riverside race #SNES #NintendoSwitch|url=x.com/JoyContent_/status/1614147825365028865|publisher=X|accessdate=June 5, 2024|author=Joy/Skylar 🐦|language=en|archive=http://archive.today/2024.11.04-215921/https://x.com/JoyContent_/status/1614147825365028865}}</ref>
*'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all the files.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
===Game Boy Advance version===
Players can enter codes by pressing "Enter Cheat" in the "Options" menu.
*'''EXTRAS''' – Players can play all of the minigames included in the game from the main menu.
*'''AQUA''' – Players get all the 98 Bonus Coins for any new game file.
*'''MUSIC''' – The game opens the music test, where players can choose any in-game music to listen to.
*'''MONKEY''' – Players get 50 additional lives when used.
*'''HARDER''' – [[Star Barrel]]s are removed.
*'''TUFFER''' – [[DK Barrel]]s and Star Barrels are removed if the player starts a new game.
*'''KREDITS''' – The credits play.
==Differences in the Game Boy Advance version==
[[File:Stormy Seas DKC3 GBA.png|thumb|A new level seen in Pacifica, known as Stormy Seas.]]
There are many differences between the Super Nintendo version and the Game Boy Advance version.
===Gameplay changes===
[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]]
*Players are now able to save at any time.
*The game introduces the new area, Pacifica, which is the seventh world of the game, located between Razor Ridge and Kaos Kore. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*The Brothers Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brothers Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bears. Some items must also be traded differently.
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area.
*Dixie's Photo Album was entirely scrapped.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
*There are now five extra Banana Birds to collect, increasing the total to twenty, and five more DK Coins to collect, making that total forty-six.
*Anytime after completing Mekanos, the player can visit Bramble to earn his Banana Bird. Originally, he would only give it to the Kongs if they gave him the Flupperius Petallus Pongus.
*Similar to ''[[Donkey Kong Land III]]'', when a Koin is defeated, their DK Coin is automatically collected. In addition, when a DK Coin is collected, it tells the player how many out of the total amount they have.
*In the original version, after defeating each boss (except in Kaos Kore and Krematoa, where this applies after beating [[Rocket Rush]] instead), the player can take a one-way trip from those levels back to the world's entrance or the main world map. This is only true in Cotton Top Cove in the GBA version.
*Squirt has more attacks and has been made harder to defeat.
*Baron K. Roolenstein's final battle only gives bear coins.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
*A new enemy, [[Kracka]], appears in this game, exclusively in the Pacifica stage [[Stormy Seas]].
===Graphical changes===
*As with ''Donkey Kong Country 2: Diddy's Kong Quest'', in the original, when Dixie does her Helicopter Spin, Kiddy would float behind her, motionless. In the remake, he somersaults behind her.
*The last level in [[Lake Orangatanga]], [[Belcha|Belcha's Barn]], which takes place inside of a mill, had a factory background in the original [[Super Nintendo Entertainment System|SNES]] version for some reason. The background was changed in the [[Game Boy Advance]] version to a mill background to match with where the battle takes place.
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2'', unlike in the original, where his outfit is different.
*The world maps have been redrawn, and they are zoomed in more than in the original.
**When Knautilus is unlocked in the Super Nintendo version, the background of areas in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
*The houses that the Brothers Bears live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.
===Sound changes===
*The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by [[David Wise]], who composed the soundtrack of the first two ''Donkey Kong Country'' games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by [[Eveline Novakovic|Eveline Fischer]].
**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses.
**The same track now plays for all of the Brothers Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
*The death and end-of-level music are removed. Music which is heard when the player loses a life only plays in the original [[Super Nintendo Entertainment System|SNES]] version, depending on the level.
*As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original.
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Kobbles having the same voice as Kritters from ''Donkey Kong Country''.
===Other changes===
*A completely new intro sequence and title screen have been created for this game.
*In the original, the Bonus Barrels either shoot the Kongs upward or make a warp sound and the "B" shrinks. In the GBA version, similar to the other two game remakes, only the latter happens.


==Glitches==
==Glitches==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}}
===Creepy Caverns glitch===
{{Damage|1}}
{{media table
|file1=DKC3 Creepy Cavern Knocka ACI Bug.mp4
|title1=Creepy Caverns glitch
|description1=How the glitch works, arbitrarily jumping to the game's anti-piracy screen.
|length1=0:10
}}
[[File:DKC3 Creepy Cavern Knocka ACI Bug Results.png|thumb|The top image shows the glitch in action, while the bottom three images shows the results of the glitch, including a game corruption after a restart.]]
'''Note:''' This glitch only occurs in the SNES, [[Wii U]], and [[Nintendo Switch Online]] versions. It was fixed in the Game Boy Advance version.


This glitch can be done in [[Creepy Caverns]]. To activate this glitch, the player needs to get to the point in the level where [[Koin]] is and knock him out then they need to continue onward until the find a Knocka behind two Red [[Buzz (enemy)|Buzz]]es. Jump down with the Knocka following, then jump on him and carry the Knocka back using Kiddy until a small ditch can be seen next to a Red Buzz and the [[Boo Barrel]] next to it. Once the Knocka is dropped into this ditch, it will begin to behave erratically, instantly going back inside of its barrel when it hits the wall on the right in the ditch due to the limited space for the enemy. The player can further interact with this glitched Knocka with the steel keg nearby, which can cause additional glitches, such as arbitrarily jumping to the game's credits or irregularity/anti-piracy screens if the Knocka's limbs touches the steel keg, or cause sprites to disappear due to the Knocka being continously hit by the steel keg.
===Lose a Life and Continue===
The Kongs should go to [[Koindozer Klamber]]. They need to stay at the right of the [[Bazuka]] near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear.
 
===Rickety Koin===
In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a [[Iron Barrel|Steel Barrel]] and take it to a place where Koin is not visible in the screen and throw it in Koin's direction. The player needs to move after the Steel Barrel as soon as it rolls offscreen. The Steel Barrel will be seen defeating Koin.


==Quotes==
==Quotes==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}}
===[[Baron K. Roolenstein]]===
===[[Baron K. Roolenstein]]===
*"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''"
*''"NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!"''
*"''WHAT!? How dare you! KAOS was my ticket to world domination... And I'd have gotten away with it, if it weren't for you meddling kids!''"
*''"WHAT!? How dare you! KAOS was my ticket to world domination... And I'd have gotten away with it, if it weren't for you meddling kids!"''
*"''Well, you may have roasted my robot, but I'M the master chef around here, and I reckon it's about time your goose was cooked!''"
*''"Well, you may have roasted my robot, but I'M the master chef around here, and I reckon it's about time your goose was cooked!"''
*"''What the blazes!? So, YOU'RE the one who's been scuttling my [[Knautilus|super secret submarine]]! This is the LAST time you'll spoil my plans! I'm gonna bash you good!''"
*''"What the blazes!? So, YOU'RE the one who's been scuttling my [[Knautilus|super secret submarine]]! This is the LAST time you'll spoil my plans! I'm gonna bash you good!"''
*"''Right!!! Look out, you cheeky [[Kong|monkeys]]!''"
*''"Right!!! Look out, you cheeky [[Kong|monkeys]]!"''


===[[Blue]]===
===[[Blue]]===
*"''H-h-hello there, Dixie/Kiddy/Kongs, how are you? My name's Blue, p-p-pleased to meet you.''"
*''"H-h-hello there, Dixie/Kiddy/Kongs, how are you? My name's Blue, p-p-pleased to meet you.
*"''You wouldn't have brought... Oh, I can see you haven't. Never mind.''"
*''"You wouldn't have brought... Oh, I can see you haven't. Never mind.
*"''I-I'm afraid you're a little early for the party, Dixie/Kiddy/Kongs. That's if anybody bothers to come at all.''"
*''"I-I'm afraid you're a little early for the party, Dixie/Kiddy/Kongs. That's if anybody bothers to come at all."''
*"''I get lots of post you know, but it's all bills - not a single card.''"
*''"I get lots of post you know, but it's all bills - not a single card."''
*"''What's that red circle on the calendar? Oh - sigh - It's nothing of importance.''"
*''"What's that red circle on the calendar? Oh - sigh - It's nothing of importance."''


==References to other games==
==References to other games==
*''[[Donkey Kong Country]]'': This is one of the games to which ''Donkey Kong Country 3'' is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Barrels and hidden item caches also return.
**Also, the GBA version of ''Donkey Kong Country 3''{{'}}s underwater theme is an arrangement of the one from this game, the Game Over theme is an arrangement of this game's main theme, and the SNES version of ''Donkey Kong Country 3''{{'}}s theme music is an arrangement of this game's bonus stage theme.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': This game is a sequel to ''Donkey Kong Country'' and the other game to which ''Donkey Kong Country 3'' is a sequel. Many items and moves from this game are featured in its sequel.
**The "Chase" theme in the GBA version of ''Donkey Kong Country 3'' is a rearrangement of the bonus stage theme from this game.
**The GBA version of ''Donkey Kong Country 3''{{'}}s "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games in the Game Boy Advance version.


==References in later games==
==References in later games==
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamour!]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]].
*''[[Donkey Kong Land III]]'': A semi-sequel to ''Donkey Kong Country 3''. It features the same music, level themes, and bosses from ''Donkey Kong Country 3''.
*''[[Donkey Kong Country]]'': In the Game Boy Advance version, if the player chooses the "One Player Hero" mode when creating a new file, Cranky makes a reference to ''Donkey Kong Country 3''{{'}}s Banana Birds when he says, ''"Oh yes, next time you swap costumes, have a look in the mirror before leaving the shop. You look like a banana bird."''
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]]. [[Green banana]]s also return. Also, in the [[Game Boy Advance]] version, Kroc's laugh was recycled from K. Rool's laugh, but in a normal pitch.
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return.
*''[[Donkey Kong Country: Tropical Freeze]]'': Water skipping and lightning from [[Lightning Lookout]] return.
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie the Elephant]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.


==Development==
==Development==
For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3|title=''Donkey Kong Country 3''|publisher=Rarewhere|language=en-gb|accessdate=June 5, 2024}}</ref>
For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref>[http://web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3/ ''Donkey Kong Country 3'' page of Rare in 2000 (Internet Archive)]</ref>


==Staff==
===Game Boy Advance version===
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}}
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie the Elephant]]'s and the toboggan controls were specifically cited by [[Rare Ltd.|Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref>
For the SNES version, [[David Wise]] composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while [[Eveline Novakovic]] did the rest.<ref>{{cite|author=[[Leigh Loveday|Loveday, Leigh]]|deadlink=y|archive=web.archive.org/web/20060213091526/www.rareware.com/extra/scribes/scribes_content.html|title=February 06, 2006 edition of Scribes|publisher=Rare|language=en-gb|accessdate=June 5, 2024}}</ref>
 
At one point, [[Eveline Fischer]]'s original soundtrack was meant to be included alongside [[David Wise]]'s score. However, time and space limitations prevented it from being included.<ref name="DK Vine"></ref>
 
An online, {{wp|Adobe Flash|Flash}}-powered game, ''[[Barrel-Blastapalooza]]'', was released on the Nintendo-hosted ''donkeykongcountry.com'' website to promote the Game Boy Advance release of ''Donkey Kong Country 3''. The website's servers were eventually shut down along with the Flash game.


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content}}
There are unused sprites in the game. They are sprites of [[Kracka]] (which were eventually used in the [[Game Boy Advance]] version) and unused sprites of [[Kopter]] (some similar sprites are used in ''[[Donkey Kong Land III]]'').
There are unused sprites in the game. They are sprites of [[Kracka]] (which were eventually used in the [[Game Boy Advance]] version) and unused sprites of [[Kopter]] (some similar sprites are used in ''[[Donkey Kong Land III]]'').


==Reception==
==Reception==
The game was placed 23rd in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
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|Release
|Release
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|Score
|Score
|Comment
|Comment
|-
|[[Super Nintendo Entertainment System|SNES]]
|Frank Provo, [https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot]
|7.8/10
|align="left"|"''On the whole, Donkey Kong Country 3 doesn't make the same leap that [[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]] did over the first [[Donkey Kong Country]]. Nonetheless, people who enjoy DKC's unique blend of platforming and bonus games will appreciate the subtle improvements that this latest game introduces.''"
|-
|-
|[[Wii]]
|[[Wii]]
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|Lucas M.Thomas, [https://www.ign.com/articles/2008/01/05/donkey-kong-country-3-dixie-kongs-double-trouble-review IGN]
|Lucas M.Thomas, [https://www.ign.com/articles/2008/01/05/donkey-kong-country-3-dixie-kongs-double-trouble-review IGN]
|8.5/10
|8.5/10
|align="left"|"''Donkey Kong Country 3: Dixie Kong's Double Trouble holds up very well as a great SNES side-scrolling platformer adventure, even 11 years after its original release. And while its predecessor, Diddy's Kong Quest, is likely a better game overall, DKC3 probably holds more value as a [[Virtual Console]] download for the large amount of Nintendo fans who early-adopted with the [[Nintendo 64|N64]] and therefore missed this final installment in the Country trilogy in its first mid-'90s appearance. If you enjoyed the first two Donkey Kong Country games and never got around to this one, confidently put down 800 [[Virtual Console#Wii Points|Wii Points]] and give it a download. If you're completely new to the DKC series, start with either the original or DKC2 and see what you think there. Then, if you like what you see, come back here and then confidently put down 800 Wii Points to give DKC3 a download. It's a game that deserves to now be noticed, where once it was overlooked.''"
|align="left"|"''Donkey Kong Country 3: Dixie Kong's Double Trouble holds up very well as a great SNES side-scrolling platformer adventure, even 11 years after its original release. And while its predecessor, Diddy's Kong Quest, is likely a better game overall, DKC3 probably holds more value as a Virtual Console download for the large amount of Nintendo fans who early-adopted with the N64 and therefore missed this final installment in the Country trilogy in its first mid-'90s appearance. If you enjoyed the first two Donkey Kong Country games and never got around to this one, confidently put down 800 Wii Points and give it a download. If you're completely new to the DKC series, start with either the original or DKC2 and see what you think there. Then, if you like what you see, come back here and then confidently put down 800 Wii Points to give DKC3 a download. It's a game that deserves to now be noticed, where once it was overlooked.''"
|-
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|colspan=2|[https://www.gamerankings.com/snes/588284-donkey-kong-country-3-dixie-kongs-double-trouble/index.html 83.24%]
|colspan=2|[https://www.gamerankings.com/snes/588284-donkey-kong-country-3-dixie-kongs-double-trouble/index.html 83.24%]
|}
|}
===Sales===
===Sales===
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous two ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html|author=Provo, Frank|date=November 14, 2005|publisher=GameSpot|language=en-us|accessdate=June 5, 2024|title=''Donkey Kong Country 3''}}</ref>
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the [[Nintendo 64]] released the same year. The game was positively received although the soundtrack received a mixed reception.<ref>[https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot Review, November 14, 2005]</ref>


==Nintendo eShop description==
==Staff==
<blockquote>''Donkey Kong and Diddy Kong have gone missing! As Dixie Kong checks in with the rest of the family, she gets stuck with babysitting duties! But that won't stop her from going on her next adventure!
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}}
 
''Play as Dixie Kong or Kiddy Kong solo, against a friend, or with a friend! Take advantage of each of their unique abilities as they throw each other into action in over 40 levels. There are plenty of collectibles—including Bear Coins, which grant access to the services of the Brothers Bear, and Banana Birds, which Wrinkly Kong has a deep fondness for.


''You can also call on Funky Kong to build some wild vehicles for you to try to get to places that seem far out of reach. Not to mention there are animal friends to fight at your side! The final showdown takes place in a cliff-top laboratory at the End of the World.
For the SNES version, [[David Wise]] composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while [[Eveline Novakovic]] did the rest.<ref>[[Leigh Loveday]], [http://web.archive.org/web/20060213091526/www.rareware.com/extra/scribes/scribes_content.html February 06, 2006 edition of Scribes]. ''Rareware.com''</ref> David Wise composed the whole GBA soundtrack.
 
''Things could get seriously ugly, so you'd better be ready!</blockquote>


==Gallery==
==Gallery==
Line 1,223: Line 1,098:
Wrinkly Kong DKC3.png|[[Wrinkly Kong]]
Wrinkly Kong DKC3.png|[[Wrinkly Kong]]
Swanky Kong DKC3.png|[[Swanky Kong]]
Swanky Kong DKC3.png|[[Swanky Kong]]
EllieDKC3.png|[[Ellie]]
EllieDKC3.png|[[Ellie the Elephant]]
Baron K. Roolenstein.png|[[King K. Rool|Baron K. Roolenstein]]
Baron K. Roolenstein.png|[[King K. Rool|Baron K. Roolenstein]]
</gallery>
</gallery>


==Media==
==Media==
{{main-media|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! media}}
{{more media|SNES and GBA|section=yes}}
{{media table
{{media table
|file1=DKC3 OST Dixie Beat.oga
|type1=audio
|title1=Dixie Beat
|name1=DKC3 Kong Family
|length1=0:30
|pipe1=Kong Family
|description1=Main theme
|description1=Theme for the Kong Family.
|file2=DKC3 OST Stilt Village.oga
|length1=0:19
|title2=Stilt Village
|length2=0:30
|description2=Lakeside theme
|file3=DKC3 OST Wrinkly's Save Cave.oga
|title3=Wrinkly's Save Cave
|length3=0:19
|description3=An arrangement of [[DK Island Swing]]
|file4=DKC3 OST Boss Boogie.oga
|title4=Boss Boogie
|length4=0:30
|description4=Boss theme
}}
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング{{ruby|3|スリー}} 謎のクレミス島
|Jap=スーパードンキーコング<span class="explain" title="スリー">3</span> 謎のクレミス島
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapM=''Super Donkey Kong 3: Mysterious Kremis Islands''
|JapM=''Super Donkey Kong 3: Mysterious Kremis Island''
|Fre=Donkey Kong Country 3: Dixie Kong's Double Trouble!
}}
}}


==Trivia==
==Trivia==
*The game was placed 23rd in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.
*This is the only ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original ''Donkey Kong Country'' trilogy.
*This is the only ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original ''Donkey Kong Country'' trilogy.
*After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave [[Mekanos]], similar to the way pipes are used in the ''[[Super Mario Bros.]]'' series.
*After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave [[Mekanos]], similar to the way pipes are used in the ''[[Super Mario Bros.]]'' series.
*Even though the [[extra life|lives]] counter stops at 99, players can collect more than 99 lives. The counter remains at 99 until the player has fewer than 99 lives. This carries over from [[Donkey Kong Country 2: Diddy's Kong Quest|the previous game]].
*Even though the [[Extra life|lives]] counter stops at 99, players can collect more than 99 lives. The counter remains at 99 until the player has fewer than 99 lives. This carries over from [[Donkey Kong Country 2: Diddy's Kong Quest|the previous game]].
*By pressing {{button|snes|X}} while in a [[Motor Boat]], [[Hover Craft]], or [[Turbo Ski]], the Kongs will honk the vehicle's horn. By holding {{button|snes|X}} and then pressing {{button|snes|R}} and {{button|snes|L}}, the vehicle's honk will honk out a different tune. The Motor Boat honks out "La Cucaracha", the Hover Craft honks out "[[Gangplank Galleon]]", and the Turbo Ski honks out the theme of "{{wp|Hawaii Five-O (1968 TV series)|Hawaii Five-O}}".
*By pressing {{button|snes|X}} while in a [[Motorboat]], [[Hover Craft]], or [[Turbo Ski]], the Kongs will honk the vehicle's horn. By holding {{button|snes|X}} and then pressing {{button|snes|R}} and {{button|snes|L}}, the vehicle's honk will honk out a different tune. The motorboat honks out "La Cucaracha", the hover craft honks out "[[Gangplank Galleon]]", and the turbo ski honks out the theme of "{{wp|Hawaii Five-O (1968 TV series)|Hawaii Five-O}}".
*''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' received two manga based around it: one in the series ''[[4koma Gag Battle]]'', and the other in the series ''[[4koma Manga Kingdom]]''.
 
==External links==
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site]


==References==
==References==
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{{Donkey Kong games}}
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[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]]
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[[Category:Super Nintendo Entertainment System Games]]
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[[Category:1996 games]]
[[Category:1996 games]]
[[Category:Platforming games]]
[[Category:2005 games]]
[[Category:Nintendo Classics]]
[[Category:Platforming Games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
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