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{{game infobox | {{game infobox | ||
|image=[[File:DKC3 cover art.jpg|300px]] | |image=[[File:DKC3 cover art.jpg|300px]] | ||
|developer=[[Rare Ltd.|Rareware]] | |developer=[[Rare Ltd.|Rareware]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''SNES:'''<br>{{ | |release='''SNES:'''<br>{{release|USA|November 22, 1996|Japan|November 23, 1996|Europe|November 1996<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Australia|November 1996<ref>''Nintendo Magazine System'' (AU) Issue #44, page 18.</ref>}}'''Virtual Console (Wii):'''<br>{{release|USA|December 24, 2007|Europe|December 25, 2007|Australia|December 25, 2007|Japan|October 21, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 30, 2014|Australia|October 31, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Japan|May 9, 2016|USA|June 2, 2016|Europe|June 2, 2016|Australia|June 3, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|December 18, 2020<ref>Nintendo 公式チャンネル (December 15, 2020). [https://youtu.be/niMg9HhIquw ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年12月]</nowiki>]. ''YouTube''. Retrieved December 14, 2020.</ref>|USA|December 18, 2020<ref>Nintendo (December 14, 2020). [https://youtu.be/n545MB4Y43s NES & Super NES - December Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved December 14, 2020.</ref>|Europe|December 18, 2020<ref>@NintendoEurope (December 18, 2020). [https://twitter.com/NintendoEurope/status/1339873076566220800?s=20 ''"✅#DonkeyKong Country 3: Dixie Kong’s Double Trouble! ✅The Ignition Factor ✅SUPER VALIS IV ✅Tuff E Nuff ✅Nightshade - These #SuperNES and #NES games are available now to #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved December 18, 2020.</ref>|Australia|December 18, 2020<ref>@vooksdotnet (December 18, 2020). [https://twitter.com/vooksdotnet/status/1339846389803614209?s=20 ''"These are out now!"''] ''Twitter''. Retrieved December 18, 2020.</ref>|HK|December 18, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/]. ''Family Computer | Nintendo Switch Online | Nintendo Switch | Nintendo''. Retrieved February 18, 2021.</ref>|South Korea|December 18, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/] ''NES & Super NES - Nintendo Switch Online''. Retrieved February 18, 2021.</ref>}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=1-2 players | |modes=1-2 players | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}} | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}} | ||
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]] | ||
| | |media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|switchdl=1}} | ||
|input={{input|snes=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|joy-con=1| | |input={{input|snes=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|joy-con=1|nspro=1|nssnes=1}} | ||
}} | }} | ||
'''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' | '''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' is the third installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in November 1996. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the direct follow-up to ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. The game stars [[Dixie Kong]] and her toddler cousin, [[Kiddy Kong]], as they travel through [[Northern Kremisphere]] on an adventure to save [[Donkey Kong]] and [[Diddy Kong]] from the [[Kremling Krew]] and their new leader, [[KAOS]]. | ||
In 2005, a [[Donkey Kong Country 3 (Game Boy Advance)|remake]] of the game was released for [[Game Boy Advance]], and in 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and its predecessors were delisted from the Wii Virtual Console,<ref> | In 2005, a [[Donkey Kong Country 3 (Game Boy Advance)|remake]] of the game was released for [[Game Boy Advance]], and in 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and its predecessors were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020. | ||
A similar game was released for the [[Game Boy]] in [[List of games by date#1997|1997]], ''[[Donkey Kong Land III]]'', and it has the same characters and settings. | A similar game was released for the [[Game Boy]] in [[List of games by date#1997|1997]], ''[[Donkey Kong Land III]]'', and it has the same characters and settings. | ||
==Story== | ==Story== | ||
[[File:DKC3 Diddy's letter.jpg|thumb|left|The letter written by Diddy, as shown from the instruction booklet]] | [[File:DKC3 Diddy's letter.jpg|thumb|left|The letter written by Diddy, as shown from the instruction booklet]] | ||
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Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them. | Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them. | ||
Dixie briefly | Dixie briefly visited [[Wrinkly Kong]] confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals|Funky's beach shop]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way. | ||
When Dixie | When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]]s for help.{{footnote|main|1}} | ||
As they | As they traveled through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source. | ||
[[File:Queen Banana Bird DKC3 shot.png|thumb|200px|left|The Banana Queen is freed.]] | [[File:Queen Banana Bird DKC3 shot.png|thumb|200px|left|The Banana Queen is freed.]] | ||
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local | The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brothers Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again. | ||
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him. | After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him. | ||
{{br|left}} | {{br|left}} | ||
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers | {{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears. This information is found in the instruction booklet only.}} | ||
{{br}} | {{br}} | ||
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A few of the moves involve both Kongs. The [[team up]] move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a [[Roll Attack]] involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there. | A few of the moves involve both Kongs. The [[team up]] move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a [[Roll Attack]] involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there. | ||
The game features greatly expanded map gameplay compared to the previous and following ''Donkey Kong Country'' installments. Unlike previous games where the world maps consisted entirely of linear paths, ''Donkey Kong Country 3'' allows players to freely move while piloting their vehicle on the overworld or in water section of the world maps. This feature allows players to go off the intended path and explore sections of the map to reveal hidden [[Secret cave]]s. The player's original vehicle, the [[Motor Boat]] can initially only access a limited portion of the overworld but as the player progress and defeat bosses, they will collect items that will upgrade the boat and allow it to reach further sections of the map. The game also features a greater amount of sidequests. The [[Northern Kremisphere]] is inhabited by | The game features greatly expanded map gameplay compared to the previous and following ''Donkey Kong Country'' installments. Unlike previous games where the world maps consisted entirely of linear paths, ''Donkey Kong Country 3'' allows players to freely move while piloting their vehicle on the overworld or in water section of the world maps. This feature allows players to go off the intended path and explore sections of the map to reveal hidden [[Secret cave]]s. The player's original vehicle, the [[Motor Boat]] can initially only access a limited portion of the overworld but as the player progress and defeat bosses, they will collect items that will upgrade the boat and allow it to reach further sections of the map. The game also features a greater amount of sidequests. The [[Northern Kremisphere]] is inhabited by a number of friendly [[Brother Bears]], who usually challenge the Kongs to bring them an object or complete some task. Completing the Brother Bear's errands will reward the Kongs with hints on the game's secrets and items necessary for 103% [[Completion]]. | ||
==Characters== | ==Characters== | ||
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos. | Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos. | ||
===Crucial Kongs=== | ===Crucial Kongs=== | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable''' | !colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable''' | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
|style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]] | |style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]] | ||
|style="text-align:center"|[[Dixie Kong]] | |style="text-align:center"|[[Dixie Kong]] | ||
|Dixie is the girlfriend of Diddy and is the main character of the game. | |Dixie is the girlfriend of Diddy and is the main character of the game. Dixie's main attribute is her ponytail, which she can use to glide across the air. | ||
|- | |- | ||
|style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]] | |style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]] | ||
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|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas. | |Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas. | ||
|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting''' | !colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting''' | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]] | |style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]] | ||
|style="text-align:center"|[[Cranky Kong]] | |style="text-align:center"|[[Cranky Kong]] | ||
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, | |Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, Cranky is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow. | ||
|- | |- | ||
|style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]] | |style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]] | ||
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|style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]] | |style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]] | ||
|style="text-align:center"|[[Funky Kong]] | |style="text-align:center"|[[Funky Kong]] | ||
|Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from | |Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from Funky, but as they obtain certain items, Funky uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds. | ||
|- | |- | ||
|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]] | |style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]] | ||
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===First-Class Friends=== | ===First-Class Friends=== | ||
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities. | The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|First level appearance | !width=7% |First level appearance | ||
!width=7%|Last level appearance | !width=7% |Last level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Ellie DKC3 sprite.png]] | |style="text-align:center"|[[File:Ellie DKC3 sprite.png]] | ||
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|- | |- | ||
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]] | |style="text-align:center"|[[File:Squawks DKC3 sprite.png]] | ||
|style="text-align:center"|[[Squawks]] | |rowspan=2, style="text-align:center"|[[Squawks]] | ||
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves. | |Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves. | ||
|style="text-align:center"|[[Springin' Spiders]] | |style="text-align:center"|[[Springin' Spiders]] | ||
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|- | |- | ||
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]] | |style="text-align:center"|[[File:Quawks DKC3 sprite.png]] | ||
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons. | |[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons. | ||
|style="text-align:center"|[[Low-G Labyrinth]] | |style="text-align:center"|[[Low-G Labyrinth]] | ||
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===Brothers Bear=== | ===Brothers Bear=== | ||
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers | Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear]]. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]]. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=12%|Image | !width=12%|Image | ||
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|style="text-align:center"|[[Benny]] | |style="text-align:center"|[[Benny]] | ||
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world. | |The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world. | ||
|style="text-align:center"|[[Benny's | |style="text-align:center"|[[Benny's Chairlifts]] | ||
|- | |- | ||
|[[File:Bjorn DKC3 sprite.png|center]] | |[[File:Bjorn DKC3 sprite.png|center]] | ||
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|- | |- | ||
|[[File:Boomer DKC3 sprite.png|center]] | |[[File:Boomer DKC3 sprite.png|center]] | ||
|style="text-align:center"|[[Boomer (Donkey Kong Country 3)|Boomer]] | |style="text-align:center"|[[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]] | ||
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels. | |Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels. | ||
|style="text-align:center"|[[Boomer's Bomb Shelter]] | |style="text-align:center"|[[Boomer's Bomb Shelter]] | ||
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===Other=== | ===Other=== | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
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==Enemies== | ==Enemies== | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps''' | ||
|- | |- | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|First level appearance | !width=7% |First level appearance | ||
!width=7%|Last level appearance | !width=7% |Last level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Bazuka DKC3.png]] [[File:DKC3 Bazuka vertical.png]] | |style="text-align:center"|[[File:Bazuka DKC3.png]] [[File:DKC3 Bazuka vertical.png]] | ||
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|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs. | |These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs. | ||
|style="text-align:center"|[[Buzzer Barrage]] | |style="text-align:center"|[[Buzzer Barrage]] | ||
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]] | |style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Krimp DKC3.png]] | |style="text-align:center"|[[File:Krimp DKC3.png]] | ||
|style="text-align:center"|[[Krimp]] | |style="text-align:center"|[[Krimp]] | ||
|Krimps are the game's equivalent | |Krimps are the game's equivalent for [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method. | ||
|style="text-align:center"|[[Skidda's Row]] | |style="text-align:center"|[[Skidda's Row]] | ||
|style="text-align:center"|[[Tyrant Twin Tussle]] | |style="text-align:center"|[[Tyrant Twin Tussle]] | ||
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|style="text-align:center"|[[File:Krumple DKC3.png]] | |style="text-align:center"|[[File:Krumple DKC3.png]] | ||
|style="text-align:center"|[[Krumple]] | |style="text-align:center"|[[Krumple]] | ||
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly | |These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly hitting them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it. | ||
|style="text-align:center"|[[Rocket Barrel Ride]] | |style="text-align:center"|[[Rocket Barrel Ride]] | ||
|style="text-align:center"|[[Creepy Caverns]] | |style="text-align:center"|[[Creepy Caverns]] | ||
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|style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]] | |style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]] | ||
|style="text-align:center"|[[Kuchuka]] | |style="text-align:center"|[[Kuchuka]] | ||
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. | |Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic. | ||
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]] | |colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]] | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC3 Kuff 'n' Klout stand.png]] | |style="text-align:center"|[[File:DKC3 Kuff 'n' Klout stand.png]] | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Terrorfirma Tuff Guys''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Terrorfirma Tuff Guys''' | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|First level appearance | !width=7% |First level appearance | ||
!width=7%|Last level appearance | !width=7% |Last level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Bristles DKC3.png]] [[File:DKC3 Bristles roll.png]] | |style="text-align:center"|[[File:Bristles DKC3.png]] [[File:DKC3 Bristles roll.png]] | ||
|style="text-align:center"|[[Bristles]] | |style="text-align:center"|[[Bristles]] | ||
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles' spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks. | |A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks. | ||
|style="text-align:center"|[[Springin' Spiders]] | |style="text-align:center"|[[Springin' Spiders]] | ||
|style="text-align:center"|[[Swoopy Salvo]] | |style="text-align:center"|[[Swoopy Salvo]] | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Flying Fiends''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Flying Fiends''' | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|First level appearance | !width=7% |First level appearance | ||
!width=7%|Last level appearance | !width=7% |Last level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Booty Bird DKC3.png]] | |style="text-align:center"|[[File:Booty Bird DKC3.png]] | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Aquatic Attackers''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Aquatic Attackers''' | ||
|- | |- | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|First level appearance | !width=7% |First level appearance | ||
!width=7%|Last level appearance | !width=7% |Last level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Bazza DKC3.png]] | |style="text-align:center"|[[File:Bazza DKC3.png]] | ||
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|A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated. | |A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated. | ||
|style="text-align:center"|[[Bazza's Blockade]] | |style="text-align:center"|[[Bazza's Blockade]] | ||
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]] | |style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]] | |style="text-align:center"|[[File:Gleamin Bream DKC3.png]] | ||
|style="text-align:center"|[[Gleamin' Bream]] | |style="text-align:center"|[[Gleamin' Bream]] | ||
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow | |Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily. | ||
|colspan=2, style="text-align:center"|[[Floodlit Fish]] | |colspan=2, style="text-align:center"|[[Floodlit Fish]] | ||
|- | |- | ||
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|style="text-align:center"|[[File:Nibbla-Orange-DKC3.png]] [[File:Nibbla-Red-DKC3.png]] | |style="text-align:center"|[[File:Nibbla-Orange-DKC3.png]] [[File:Nibbla-Red-DKC3.png]] | ||
|style="text-align:center"|[[Nibbla]] | |style="text-align:center"|[[Nibbla]] | ||
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated. | |Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated. | ||
|style="text-align:center"|[[Bobbing Barrel Brawl]] | |style="text-align:center"|[[Bobbing Barrel Brawl]] | ||
|style="text-align:center"|[[Fish Food Frenzy]] | |style="text-align:center"|[[Fish Food Frenzy]] | ||
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==Big Time Bad Guys== | ==Big Time Bad Guys== | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=18%|Image | !width=18% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
!width=7%|Level appearance | !width=7%|Level appearance | ||
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==Items== | ==Items== | ||
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles. | ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=15%|Image | !width=15% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
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|- | |- | ||
|style="text-align:center"|[[File:Bonus Coin.png]] | |style="text-align:center"|[[File:Bonus Coin.png]] | ||
|style="text-align:center"|[[Bonus Coin (Donkey Kong | |style="text-align:center"|[[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] | ||
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]]. | |These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]]. | ||
|- | |- | ||
|style="text-align:center"|[[File:Cog.png]] | |style="text-align:center"|[[File:Cog.png]] | ||
|style="text-align:center"|[[Cog (Donkey Kong Country 3)|Cog]]s | |style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s | ||
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3)|Boomer]] | |Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus. | ||
|- | |- | ||
|style="text-align:center"|[[File:Bear Coin.png]] | |style="text-align:center"|[[File:Bear Coin.png]] | ||
|style="text-align:center"|[[Bear coin]]s | |style="text-align:center"|[[Bear coin]]s | ||
|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers | |These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow. | ||
|- | |- | ||
|style="text-align:center"|[[File:Banana Bird DKC3.png]] [[File:DKC3 Banana Bird trapped.png]] | |style="text-align:center"|[[File:Banana Bird DKC3.png]] [[File:DKC3 Banana Bird trapped.png]] | ||
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|- | |- | ||
|style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]] | |style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]] | ||
|style="text-align:center"|[[Star (Donkey Kong | |style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s | ||
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated. | |Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated. | ||
|} | |} | ||
===Trade items=== | ===Trade items=== | ||
The game features several items that must be traded between the Brothers | The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
|-style=background:yellow align=center | |-style=background:yellow align=center | ||
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|- | |- | ||
|style="text-align:center"|[[File:Bowling Ball DKC3.png]] | |style="text-align:center"|[[File:Bowling Ball DKC3.png]] | ||
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3)|Bowling ball]] | |style="text-align:center"|[[Bowling ball (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bowling ball]] | ||
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]]. | |A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]]. | ||
|- | |- | ||
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|- | |- | ||
|style="text-align:center"|[[File:Present DKC3.png]] | |style="text-align:center"|[[File:Present DKC3.png]] | ||
|style="text-align:center"|[[Present (Donkey Kong Country 3)|Present]] | |style="text-align:center"|[[Present (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Present]] | ||
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball. | |A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball. | ||
|- | |- | ||
|style="text-align:center"|[[File:Shell DKC3.png]] | |style="text-align:center"|[[File:Shell DKC3.png]] | ||
|style="text-align:center"|[[Shell (Donkey Kong Country 3)|Shell]] | |style="text-align:center"|[[Shell (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Shell]] | ||
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird. | |This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird. | ||
|- | |- | ||
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==Objects== | ==Objects== | ||
===Mechanisms=== | ===Mechanisms=== | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=15%|Image | !width=15% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
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|style="text-align:center"|[[File:DKC3 boulder.png]] | |style="text-align:center"|[[File:DKC3 boulder.png]] | ||
|style="text-align:center"|[[Boulder]]s | |style="text-align:center"|[[Boulder]]s | ||
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3)|Boomer]]'s explosives. | |Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s explosives. | ||
|- | |||
|style="text-align:center"|[[File:DKC3 cannon.png]] | |||
|style="text-align:center"|[[Cannon]] | |||
|Returns the Kongs to the world map from [[Belcha's Barn]]. | |||
|- | |- | ||
|style="text-align:center"|[[File:DKC3 | |style="text-align:center"|[[File:DKC3 ceiling switch.png]] [[File:DKC3 ceiling switch Kastle KAOS.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|{{conjectural|[[Ceiling switch]]es}} | ||
| | |Levers that can be hung from to trigger an event. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC3 chairlift.png]] | |style="text-align:center"|[[File:DKC3 chairlift.png]] | ||
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|style="text-align:center"|[[Conveyor Belt]] | |style="text-align:center"|[[Conveyor Belt]] | ||
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps. | |A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps. | ||
|- | |- | ||
|style="text-align:center"|[[File:Crate DKC2.png]] | |style="text-align:center"|[[File:Crate DKC2.png]] | ||
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|- | |- | ||
|style="text-align:center"|[[File:DKC3 electric beam.png]] | |style="text-align:center"|[[File:DKC3 electric beam.png]] | ||
|style="text-align:center"| | |style="text-align:center"|{{conjectural|Electric beam}}s | ||
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein. | |Enormous arcs of electricity used as weapons by Baron K. Roolenstein. | ||
|- | |- | ||
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|- | |- | ||
|style="text-align:center"|[[File:DKC3 Flame.png]] | |style="text-align:center"|[[File:DKC3 Flame.png]] | ||
|style="text-align:center"| | |style="text-align:center"|{{conjectural|Flame}} | ||
|Burns through a rope in [[Kong-Fused Cliffs]]. | |Burns through a rope in [[Kong-Fused Cliffs]]. | ||
|- | |- | ||
|style="text-align:center"|[[File:Krem Flag.png]] | |style="text-align:center"|[[File:Krem Flag.png]] | ||
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|style="text-align:center"|[[File:DKC3 Lightning.png]] | |style="text-align:center"|[[File:DKC3 Lightning.png]] | ||
|style="text-align:center"|[[Lightning (obstacle)|Lightning]] | |style="text-align:center"|[[Lightning (obstacle)|Lightning]] | ||
|Appearing in [[Lightning Lookout | |Appearing in [[Lightning Lookout]], lightning flashes briefly, signaling where it will appear, then strikes. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC3 mechanical door.png]] | |style="text-align:center"|[[File:DKC3 mechanical door.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|{{conjectural|[[Mechanical door]]s}} | ||
|Mechanical doors | |Mechanical doors appear in mill stages and must be opened by using another mechanism. | ||
|- | |- | ||
|align="center"|[[File:NoAnimalSign-Ellie-DKC3.png]] [[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Nibbla-DKC3.png]]<br>[[File:NoAnimalSign-Parry-DKC3.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]] | |align="center"|[[File:NoAnimalSign-Ellie-DKC3.png]] [[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Nibbla-DKC3.png]]<br>[[File:NoAnimalSign-Parry-DKC3.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]] | ||
|style="text-align:center"|[[No Animal Sign]]s | |style="text-align:center"|[[No Animal Sign]]s | ||
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign. | |Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC3 Ripsaw.png]] | |style="text-align:center"|[[File:DKC3 Ripsaw.png]] | ||
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|- | |- | ||
|style="text-align:center"|[[File:DKC3 trap door.png]] | |style="text-align:center"|[[File:DKC3 trap door.png]] | ||
|style="text-align:center"|[[Trapdoor (Donkey Kong Country 3)|Trapdoor]]s | |style="text-align:center"|{{conjectural|[[Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Trapdoor]]s}} | ||
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]]. | |Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]]. | ||
|- | |- | ||
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|style="text-align:center"|{{conjectural|Turret}} | |style="text-align:center"|{{conjectural|Turret}} | ||
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background. | |A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background. | ||
|- | |||
|style="text-align:center"|[[File:DKC3 vacuum.png]] | |||
|style="text-align:center"|{{conjectural|Vacuum}} | |||
|This machine appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him. | |||
|- | |||
|style="text-align:center"|[[File:DKC3 vat 1.png]] | |||
|style="text-align:center"|{{Conjectural|[[Vat]]s}} | |||
|Tubs of molten metal found in factory stages. | |||
|- | |||
|style="text-align:center"|[[File:DKC3 weak floor.png]] | |||
|style="text-align:center"|{{Conjectural|Weak floor}} | |||
|Appearing rarely in boardwalk stages, Kiddy can destroy weak floor when Dixie throws him. | |||
|- | |- | ||
|style="text-align:center"|[[File:DKC3 wheel.png]] | |style="text-align:center"|[[File:DKC3 wheel.png]] | ||
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===Projectiles=== | ===Projectiles=== | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
!width=15%|Image | !width=15% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
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|- | |- | ||
|style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]] | |style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]] | ||
|style="text-align:center"| | |style="text-align:center"|Snowballs | ||
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs. | |Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs. | ||
|- | |- | ||
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===Barrels=== | ===Barrels=== | ||
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them. | Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels''' | ||
|- | |- | ||
!width=15%|Image | !width=15%|Image | ||
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|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout. | |TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout. | ||
|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels''' | ||
|- | |- | ||
!width=15%|Image | !width=15%|Image | ||
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|style="text-align:center"|[[File:RocketBarrel.png]] | |style="text-align:center"|[[File:RocketBarrel.png]] | ||
|style="text-align:center"|[[Rocket Barrel]] | |style="text-align:center"|[[Rocket Barrel]] | ||
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel | |This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform. | ||
|- | |- | ||
|style="text-align:center"|[[File:TrackerBarrel.png]] | |style="text-align:center"|[[File:TrackerBarrel.png]] | ||
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|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie. | |These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie. | ||
|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels''' | ||
|- | |- | ||
!width=15%|Image | !width=15%|Image | ||
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|- | |- | ||
|style="text-align:center"|[[File:Fuel Tank.png]] | |style="text-align:center"|[[File:Fuel Tank.png]] | ||
|style="text-align:center"|[[Fuel | |style="text-align:center"|[[Fuel Barrel]] | ||
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket. | |These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket. | ||
|- | |- | ||
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|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes. | |These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes. | ||
|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Other barrels''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Other barrels''' | ||
|- | |- | ||
!width=15%|Image | !width=15%|Image | ||
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|- | |- | ||
|style="text-align:center"|[[File:DKC3 Drop Barrel.png]] | |style="text-align:center"|[[File:DKC3 Drop Barrel.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|{{conjectural|[[Drop Barrel]]}} | ||
| | |Drop Barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms. | ||
|} | |} | ||
===Funky's Rentals' vehicles=== | ===Funky's Rentals' vehicles=== | ||
These vehicles can be loaned from Funky Kong to help explore the overworld. | These vehicles can be loaned from Funky Kong to help explore the overworld. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
|- | |- | ||
|-style=background:yellow align=center | |-style=background:yellow align=center | ||
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==Supporting locations== | ==Supporting locations== | ||
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]] around the island to help out. | ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out. | ||
{|class=" | {|class="dktable-brown"style="width:100%" | ||
!width=12%|Image | !width=12% |Image | ||
!width=10%|Name | !width=10% |Name | ||
!Description | !Description | ||
|- | |- | ||
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|style="text-align:center"|[[File:Bazaar's General Store DKC3.png]] | |style="text-align:center"|[[File:Bazaar's General Store DKC3.png]] | ||
|style="text-align:center"|[[Brothers Bear]] cabins | |style="text-align:center"|[[Brothers Bear]] cabins | ||
|There are several cabins in the game, one for each of the Brothers | |There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s. | ||
|- | |- | ||
|style="text-align:center"|[[File:Funky's Rentals DKC3.png]] | |style="text-align:center"|[[File:Funky's Rentals DKC3.png]] | ||
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!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big> | !colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big> | ||
|- | |- | ||
!colspan=5 style="background:#BB8855"|{{color-link | !colspan=5 style="background:#BB8855"|{{color-link|Lake Orangatanga|white}} | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !width=5%|# | ||
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|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie | |6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie | ||
|- | |- | ||
!colspan=5 style="background:#BB8855"|{{color-link | !colspan=5 style="background:#BB8855"|{{color-link|Kremwood Forest|white}} | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !width=5%|# | ||
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|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Boss Boogie | |12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Boss Boogie | ||
|- | |- | ||
!colspan=5 style="background:#BB8855"|{{color-link | !colspan=5 style="background:#BB8855"|{{color-link|Cotton Top Cove|white|Cotton-Top Cove}} | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !width=5%|# | ||
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|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie | |18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie | ||
|- | |- | ||
!colspan=5 style="background:#BB8855"|{{color-link|white | !colspan=5 style="background:#BB8855"|{{color-link|Mekanos|white}} | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !width=5%|# | ||
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|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie | |24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie | ||
|- | |- | ||
!colspan=5 style="background:#BB8855"|{{color-link|white | !colspan=5 style="background:#BB8855"|{{color-link|K3|white}} | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !width=5%|# | ||
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|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie | |30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie | ||
|- | |- | ||
!colspan=5 style="background:#BB8855"|{{color-link | !colspan=5 style="background:#BB8855"|{{color-link|Razor Ridge|white}} | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !width=5%|# | ||
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|33||[[Floodlit Fish]]||2||Coral<br>Cave||Water World | |33||[[Floodlit Fish]]||2||Coral<br>Cave||Water World | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|34||[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]||2||Cave||Cavern Caprice | |34||[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]||2||Cave||Cavern Caprice | ||
|- | |- | ||
|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble | |35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble | ||
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|36||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie | |36||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie | ||
|- | |- | ||
!colspan=5 style="background:#BB8855"|{{color-link | !colspan=5 style="background:#BB8855"|{{color-link|Kaos Kore|white}} | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !width=5%|# | ||
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|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice | |38||[[Creepy Caverns]]||2||Cave||Cavern Caprice | ||
|- | |- | ||
|39||[[Lightning Lookout | |39||[[Lightning Lookout]]||2||Riverbank||Enchanted Riverbank | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter | |40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter | ||
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|42||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Big Boss Blues | |42||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Big Boss Blues | ||
|- | |- | ||
!colspan=5 style="background:#BB8855"|{{color-link|white | !colspan=5 style="background:#BB8855"|{{color-link|Krematoa|white}} | ||
|-style=background:burlywood | |-style=background:burlywood | ||
!width=5%|# | !width=5%|# | ||
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|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|48||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Big Boss Blues | |48||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Big Boss Blues | ||
|- | |||
|} | |} | ||
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*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | *'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | ||
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | *'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | ||
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong | *'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | ||
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | *'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | ||
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to. | *'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to. | ||
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong | *'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset. | ||
*'''ERASE''' – The record | *'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all the files. | ||
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%. | *'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%. | ||
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%. | *'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%. | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}} | {{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}} | ||
===Lose a Life and Continue=== | |||
The Kongs should go to [[Koindozer Klamber]]. They need to stay at the right of the [[Bazuka]] near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear. | |||
===Rickety Koin=== | |||
In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a [[Iron Barrel|Steel Barrel]] and take it to a place where Koin is not visible in the screen and throw it in Koin's direction. The player needs to move after the Steel Barrel as soon as it rolls offscreen. The Steel Barrel will be seen defeating Koin. | |||
==Quotes== | ==Quotes== | ||
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}} | {{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}} | ||
===[[Baron K. Roolenstein]]=== | ===[[Baron K. Roolenstein]]=== | ||
*"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''" | *"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''" | ||
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==References to other games== | ==References to other games== | ||
*''[[Donkey Kong Country]]'': This is one of the games to which ''Donkey Kong Country 3'' is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Barrels and hidden item caches also return. The main theme music is an arrangement of this game's bonus stage theme. | |||
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': This game is a sequel to ''Donkey Kong Country'' and the other game to which ''Donkey Kong Country 3'' is a sequel. Many items and moves from this game are featured in its sequel. | |||
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]]. | *''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]]. | ||
==References in later games== | ==References in later games== | ||
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong | *''[[Donkey Kong Land III]]'': A semi-sequel to ''Donkey Kong Country 3''. It features the same music, level themes, and bosses from ''Donkey Kong Country 3''. | ||
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]]. [[Green banana]]s also return. | |||
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]]. | *''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]]. | ||
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return. | |||
*''[[Donkey Kong Country: Tropical Freeze]]'': Water skipping and lightning from [[Lightning Lookout]] return. | |||
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. | *''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. | ||
==Development== | ==Development== | ||
For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref> | For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref>[http://web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3/ ''Donkey Kong Country 3'' page of Rare in 2000 (Internet Archive)]</ref> | ||
==Staff== | ==Staff== | ||
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}} | {{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}} | ||
For the SNES version, [[David Wise]] composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while [[Eveline Novakovic]] did the rest.<ref> | For the SNES version, [[David Wise]] composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while [[Eveline Novakovic]] did the rest.<ref>[[Leigh Loveday]], [http://web.archive.org/web/20060213091526/www.rareware.com/extra/scribes/scribes_content.html February 06, 2006 edition of Scribes]. ''Rareware.com''</ref> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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==Reception== | ==Reception== | ||
The game was placed 23rd in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997. | The game was placed 23rd in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997. | ||
{|class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|Score | |Score | ||
|Comment | |Comment | ||
|- | |||
|[[Super Nintendo Entertainment System|SNES]] | |||
|Frank Provo, [https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot] | |||
|7.8/10 | |||
|align="left"|"''On the whole, Donkey Kong Country 3 doesn't make the same leap that [[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]] did over the first [[Donkey Kong Country]]. Nonetheless, people who enjoy DKC's unique blend of platforming and bonus games will appreciate the subtle improvements that this latest game introduces.''" | |||
|- | |- | ||
|[[Wii]] | |[[Wii]] | ||
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|align="left"|"''Donkey Kong Country 3: Dixie Kong's Double Trouble holds up very well as a great SNES side-scrolling platformer adventure, even 11 years after its original release. And while its predecessor, Diddy's Kong Quest, is likely a better game overall, DKC3 probably holds more value as a [[Virtual Console]] download for the large amount of Nintendo fans who early-adopted with the [[Nintendo 64|N64]] and therefore missed this final installment in the Country trilogy in its first mid-'90s appearance. If you enjoyed the first two Donkey Kong Country games and never got around to this one, confidently put down 800 [[Virtual Console#Wii Points|Wii Points]] and give it a download. If you're completely new to the DKC series, start with either the original or DKC2 and see what you think there. Then, if you like what you see, come back here and then confidently put down 800 Wii Points to give DKC3 a download. It's a game that deserves to now be noticed, where once it was overlooked.''" | |align="left"|"''Donkey Kong Country 3: Dixie Kong's Double Trouble holds up very well as a great SNES side-scrolling platformer adventure, even 11 years after its original release. And while its predecessor, Diddy's Kong Quest, is likely a better game overall, DKC3 probably holds more value as a [[Virtual Console]] download for the large amount of Nintendo fans who early-adopted with the [[Nintendo 64|N64]] and therefore missed this final installment in the Country trilogy in its first mid-'90s appearance. If you enjoyed the first two Donkey Kong Country games and never got around to this one, confidently put down 800 [[Virtual Console#Wii Points|Wii Points]] and give it a download. If you're completely new to the DKC series, start with either the original or DKC2 and see what you think there. Then, if you like what you see, come back here and then confidently put down 800 Wii Points to give DKC3 a download. It's a game that deserves to now be noticed, where once it was overlooked.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|colspan=2|[https://www.gamerankings.com/snes/588284-donkey-kong-country-3-dixie-kongs-double-trouble/index.html 83.24%] | |colspan=2|[https://www.gamerankings.com/snes/588284-donkey-kong-country-3-dixie-kongs-double-trouble/index.html 83.24%] | ||
|} | |} | ||
===Sales=== | ===Sales=== | ||
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous two ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.<ref> | ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous two ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.<ref>[https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot Review, November 14, 2005]</ref> | ||
==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=スーパードンキーコング | |Jap=スーパードンキーコング<span class="explain" title="スリー">3</span> 謎のクレミス島 | ||
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō | |JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō | ||
|JapM=''Super Donkey Kong 3: Mysterious Kremis | |JapM=''Super Donkey Kong 3: Mysterious Kremis Island'' | ||
}} | }} | ||
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*This is the only ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original ''Donkey Kong Country'' trilogy. | *This is the only ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original ''Donkey Kong Country'' trilogy. | ||
*After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave [[Mekanos]], similar to the way pipes are used in the ''[[Super Mario Bros.]]'' series. | *After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave [[Mekanos]], similar to the way pipes are used in the ''[[Super Mario Bros.]]'' series. | ||
*Even though the [[ | *Even though the [[Extra life|lives]] counter stops at 99, players can collect more than 99 lives. The counter remains at 99 until the player has fewer than 99 lives. This carries over from [[Donkey Kong Country 2: Diddy's Kong Quest|the previous game]]. | ||
*By pressing {{button|snes|X}} while in a [[Motor Boat]], [[Hover Craft]], or [[Turbo Ski]], the Kongs will honk the vehicle's horn. By holding {{button|snes|X}} and then pressing {{button|snes|R}} and {{button|snes|L}}, the vehicle's honk will honk out a different tune. The Motor Boat honks out "La Cucaracha", the Hover Craft honks out "[[Gangplank Galleon]]", and the Turbo Ski honks out the theme of "{{wp|Hawaii Five-O (1968 TV series)|Hawaii Five-O}}". | *By pressing {{button|snes|X}} while in a [[Motor Boat]], [[Hover Craft]], or [[Turbo Ski]], the Kongs will honk the vehicle's horn. By holding {{button|snes|X}} and then pressing {{button|snes|R}} and {{button|snes|L}}, the vehicle's honk will honk out a different tune. The Motor Boat honks out "La Cucaracha", the Hover Craft honks out "[[Gangplank Galleon]]", and the Turbo Ski honks out the theme of "{{wp|Hawaii Five-O (1968 TV series)|Hawaii Five-O}}". | ||
*''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' received two manga based around it: one in the series ''[[ | *''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' received two manga based around it: one in the series ''[[4-koma Gag Battle]]'', and the other in the series ''[[4koma Manga Kingdom]]''. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
==External links== | |||
{{NIWA|StrategyWiki=1}} | |||
{{DKC3}} | {{DKC3}} | ||
{{Donkey Kong games}} | {{Donkey Kong games}} | ||
{{SNES}} | {{SNES}} | ||
{{Virtual Console}} | {{Virtual Console}} | ||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]] | [[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]] | ||
[[Category:Games]] | [[Category:Games]] |