Editing Donkey Kong Country 2 (Game Boy Advance)

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{{italic title|identifier=y}}
{{italic title|identifier=y}}
{{unreferenced|release dates}}
{{game infobox
{{game infobox
|title=Donkey Kong Country 2
|title=Donkey Kong Country 2
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Europe|June 25, 2004|Australia|June 25, 2004|Japan|July 1, 2004|USA|November 15, 2004}}
|release={{release|Europe|June 25, 2004|Australia|June 25, 2004|Japan|July 1, 2004|USA|November 15, 2004}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Platform|Platformer]], adventure
|genre=[[Genre#Platform|Platformer]], adventure
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|format={{format|gba=1}}
|media={{media|gba=1}}
|input={{input|gba=1}}
|input={{input|gba=1}}
|serials={{serials|Europe|AGB-B2DP-EUR|Japan|AGB-B2DJ-JPN|USA|AGB-B2DE-USA}}
}}
}}
'''''Donkey Kong Country 2''''' is a 2004 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s.
'''''Donkey Kong Country 2''''', known as'''''Super Donkey Kong 2''''' in Japan, is a 2004 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s.
==Story==
==Story==
The story is the same as the original, though an introductory cutscene is added, going over the original manual backstory and adding some new details.
The story is the same as the original, though an introductory cutscene is added, going over the original manual backstory and adding some new details.
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The two Kongs travel through [[Crocodile Isle]], the home of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they are ambushed by K. Rool's largest minion, [[Kerozene]]. After beating him, they chase K. Rool to the Flying Krock.
The two Kongs travel through [[Crocodile Isle]], the home of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they are ambushed by K. Rool's largest minion, [[Kerozene]]. After beating him, they chase K. Rool to the Flying Krock.


Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls down Crocodile Isle and into the surrounding water. However, a waterlogged K. Rool escapes to the [[Lost World (Donkey Kong Country 2)|Lost World]], where he awaits the Kongs for a final battle.  
Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls down Crocodile Isle and into the surrounding water. However, a waterlogged K. Rool escapes to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], where he awaits the Kongs for a final battle.  


During their adventures, Diddy and Dixie can also enter the Lost World by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.
During their adventures, Diddy and Dixie can also enter the Lost World by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.
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Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.
Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.


The swimming mechanic is similar to earlier installments of the [[Super Mario (series)|''Super Mario'' series]]. The player must hit {{button|GBA|A}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|GBA|B}} enables them to swim quicker, and {{button|gba|padupdown}} controls their ascent and descent.
The swimming mechanic is similar to earlier installments of the [[Super Mario (series)|''Super Mario'' series]]. The player must hit {{button|GBA|A}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|GBA|B}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.


===Modes===
===Modes===
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|align="center"|[[File:DKC2 GBA Clapper sprite.png]]
|align="center"|[[File:DKC2 GBA Clapper sprite.png]]
|style="text-align:center"|[[Clapper]]
|style="text-align:center"|[[Clapper]]
|Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2)|Snapjaw]] below.
|Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below.
|align="center"|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|align="center"|[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
|align="center"|[[File:Enguarde DKCGBA sprite.png]]
|align="center"|[[File:Enguarde DKCGBA sprite.png]]
|style="text-align:center"|[[Enguarde]]
|style="text-align:center"|[[Enguarde]]
|Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. With the [[super move|Superstab]], he can break open some walls.
|Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. With the [[super move|Superstab]], he can break open some walls.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
|align="center"|[[File:DKC2GBA Expresso small.png]] [[File:Expresso DKC2 GBA sprite.png]]
|align="center"|[[File:DKC2GBA Expresso small.png]] [[File:Expresso DKC2 GBA sprite.png]]
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|style="text-align:center"|[[Glimmer]]
|style="text-align:center"|[[Glimmer]]
|Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.  
|Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.  
|colspan=2, align="center"|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|colspan=2, align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|-  
|-  
|align="center"|[[File:DKC2GBARambiSprite.png]]
|align="center"|[[File:DKC2GBARambiSprite.png]]
|style="text-align:center"|[[Rambi]]
|style="text-align:center"|[[Rambi]]
|Rambi the rhinoceros is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability allows him to charge fast into enemies and break some walls leading to a Bonus Level.
|Rambi the rhinoceros is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability allows him to charge fast into enemies and break some walls leading to a Bonus Level.
|align="center"|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Rattly DKC2 GBA sprite.png]]
|align="center"|[[File:Rattly DKC2 GBA sprite.png]]
|style="text-align:center"|[[Rattly]]
|style="text-align:center"|[[Rattly]]
|Rattly has a similar role to [[Winky]] from the previous game, as he can perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|Rattly has a similar role to [[Winky]] from the previous game, as he can perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|align="center"|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
|align="center"|[[File:Squawks DKC2GBA sprite.png]]
|align="center"|[[File:Squawks DKC2GBA sprite.png]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|Squawks is a green parrot that flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
|Squawks is a green parrot that flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
|align="center"|[[File:Quawks DKC2 GBA.png]]
|align="center"|[[File:Quawks DKC2 GBA.png]]
|[[Quawks|A purple relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends the hive and around the Zingers.
|[[Quawks|A purple relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends the hive and around the Zingers.
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]]
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|-  
|-  
|align="center"|[[File:DKC2 GBA Squitter sprite.png]]
|align="center"|[[File:DKC2 GBA Squitter sprite.png]]
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|Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|}
|}


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===Enemies===
===Enemies===
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>{{cite|publisher=Nintendo of America|author=Nintendo|language=en-us|date=2004|title=''Donkey Kong Country 2'' instruction booklet|page=25}}</ref>}}
{{quote2|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>''Donkey Kong Country 2'' instruction booklet, page 25.</ref>}}
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
{|class="wikitable dk"width=100%
{|class="wikitable dk"width=100%
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|style="text-align:center"|[[Cat O' 9 Tails]]
|style="text-align:center"|[[Cat O' 9 Tails]]
|Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
|Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
|align="center"|[[File:ClickClack DKC2GBA sprite.png]]
|align="center"|[[File:ClickClack DKC2GBA sprite.png]]
|style="text-align:center"|[[Click-Clack]]
|style="text-align:center"|[[Click-Clack]]
|Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
|align="center"|[[File:DKC2 GBA Flitter sprite.png]]
|align="center"|[[File:DKC2 GBA Flitter sprite.png]]
|style="text-align:center"|[[Flitter]]
|style="text-align:center"|[[Flitter]]
|Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|align="center"|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:MiniNecky DKC2GBA sprite.png]] [[File:DKC2GBA Mini-Necky ghost.png]]
|align="center"|[[File:MiniNecky DKC2GBA sprite.png]] [[File:DKC2GBA Mini-Necky ghost.png]]
|style="text-align:center"|[[Mini-Necky]]
|style="text-align:center"|[[Mini-Necky]]
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers. They are simply called "[[Necky]]" in the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers. They are simply called "[[Necky]]" in the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Neek DKC2GBA sprite.png]]
|align="center"|[[File:Neek DKC2GBA sprite.png]]
|style="text-align:center"|[[Neek]]
|style="text-align:center"|[[Neek]]
|Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|align="center"|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:DKC2 GBA Screech sprite.png]]
|align="center"|[[File:DKC2 GBA Screech sprite.png]]
|style="text-align:center"|[[Screech]]
|style="text-align:center"|[[Screech]]
|Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
|align="center"|[[File:DKC2GBA Spider.png]]
|align="center"|[[File:DKC2GBA Spider.png]]
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|-
|-
|align="center"|[[File:DKC2 GBA Spiny sprite.png]]
|align="center"|[[File:DKC2 GBA Spiny sprite.png]]
|style="text-align:center"|[[Spiny (Donkey Kong Country 2)|Spiny]]
|style="text-align:center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|Spinies are spiked porcupines that attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny with a frontal rolling attack.
|Spinies are spiked porcupines that attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny with a frontal rolling attack.
|align="center"|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
|align="center"|[[File:Zinger DKC2GBA sprite.png]] [[File:Zinger DKC2GBA red sprite.png]]
|align="center"|[[File:Zinger DKC2GBA sprite.png]] [[File:Zinger DKC2GBA red sprite.png]]
|style="text-align:center"|[[Zinger]]
|style="text-align:center"|[[Zinger]]
|Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it. Red Zingers are invincible.
|Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it. Red Zingers are invincible.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
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|style="text-align:center"|[[Flotsam]]
|style="text-align:center"|[[Flotsam]]
|Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both purple and yellow Flotsams: the purple ones continue moving in a single direction while the yellow ones move around from left to right.
|Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both purple and yellow Flotsams: the purple ones continue moving in a single direction while the yellow ones move around from left to right.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Lockjaw DKC2GBA sprite.png]]
|align="center"|[[File:Lockjaw DKC2GBA sprite.png]]
|style="text-align:center"|[[Lockjaw]]
|style="text-align:center"|[[Lockjaw]]
|Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Puftup DKC2GBA.png]] [[File:DKC2GBA Puftup swollen.png]]
|align="center"|[[File:Puftup DKC2GBA.png]] [[File:DKC2GBA Puftup swollen.png]]
|style="text-align:center"|[[Puftup]]
|style="text-align:center"|[[Puftup]]
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|align="center"|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|align="center"|[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Shuri DKC2GBA sprite.png]] [[File:DKC2GBA Shuri pink.png]]
|align="center"|[[File:Shuri DKC2GBA sprite.png]] [[File:DKC2GBA Shuri pink.png]]
|style="text-align:center"|[[Shuri]]
|style="text-align:center"|[[Shuri]]
|Shuries are starfish and underwater enemies. Their name is a pun on "shuriken", as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|Shuries are starfish and underwater enemies. Their name is a pun on "shuriken", as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Snapjaw DKC2GBA sprite.png]]
|align="center"|[[File:Snapjaw DKC2GBA sprite.png]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs and bites them if they fall in.
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs and bites them if they fall in.
|align="center"|[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|align="center"|[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
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|style="text-align:center"|[[Kaboing]]
|style="text-align:center"|[[Kaboing]]
|Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
|Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Kaboom DKC2GBA.png]]
|align="center"|[[File:Kaboom DKC2GBA.png]]
|style="text-align:center"|[[Kaboom]]
|style="text-align:center"|[[Kaboom]]
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|align="center"|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|-
|align="center"|[[File:Kackle DKC2 GBA.png]]
|align="center"|[[File:Kackle DKC2 GBA.png]]
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|style="text-align:center"|[[Kannon]]
|style="text-align:center"|[[Kannon]]
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[Cannonball|kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[Cannonball|kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Klampon DKC2 GBA sprite.png]]
|align="center"|[[File:Klampon DKC2 GBA sprite.png]]
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|Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:DKC2GBA Klank standard.png]] [[File:Klank DKC2 GBA.png]] [[File:DKC2GBA Klank racer yellow.png]]<br>[[File:DKC2GBA Klank racer green.png]] [[File:DKC2GBA Klank racer orange.png]] [[File:DKC2GBA Klank racer red.png]]
|align="center"|[[File:DKC2GBA Klank standard.png]] [[File:Klank DKC2 GBA.png]] [[File:DKC2GBA Klank racer yellow.png]]<br>[[File:DKC2GBA Klank racer green.png]] [[File:DKC2GBA Klank racer orange.png]] [[File:DKC2GBA Klank racer red.png]]
|style="text-align:center"|[[Klank]]
|style="text-align:center"|[[Klank]]
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|align="center"|[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|align="center"|[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]
|align="center"|[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
|align="center"|[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]
|-
|-
|align="center"|[[File:Klinger DKC2 GBA sprite.png]]
|align="center"|[[File:Klinger DKC2 GBA sprite.png]]
|style="text-align:center"|[[Klinger]]
|style="text-align:center"|[[Klinger]]
|Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
|align="center"|[[File:Kloak DKC2GBA sprite.png]]
|align="center"|[[File:Kloak DKC2GBA sprite.png]]
|style="text-align:center"|[[Kloak]]
|style="text-align:center"|[[Kloak]]
|A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|align="center"|[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|align="center"|[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
|align="center"|[[File:DKC2 GBA Green Klobber.png]] [[File:DKC2 GBA Yellow Klobber.png]] [[File:DKC2 GBA Gray Klobber.png]]
|align="center"|[[File:DKC2 GBA Green Klobber.png]] [[File:DKC2 GBA Yellow Klobber.png]] [[File:DKC2 GBA Gray Klobber.png]]
|style="text-align:center"|[[Klobber]]
|style="text-align:center"|[[Klobber]]
|Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|align="center"|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|-
|align="center"|[[File:DKC2 GBA Klomp sprite.png]]
|align="center"|[[File:DKC2 GBA Klomp sprite.png]]
|style="text-align:center"|[[Klomp]]
|style="text-align:center"|[[Klomp]]
|Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|align="center"|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|-
|-
|align=center|[[File:Klubba DKC2 GBA.png]]
|align=center|[[File:Klubba DKC2 GBA.png]]
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|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge and then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the red ones spring the Kongs into the air.
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge and then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the red ones spring the Kongs into the air.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|-
|-
|align="center"|[[File:DKC2 GBA Krook sprite.png]]
|align="center"|[[File:DKC2 GBA Krook sprite.png]]
|style="text-align:center"|[[Krook]]
|style="text-align:center"|[[Krook]]
|Krooks are Kremlings wearing a trenchcoat and have two hooks for their hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
|Krooks are Kremlings wearing a trenchcoat and have two hooks for their hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
|align="center"|[[File:Kruncha DKC2 GBA sprite.png]] [[File:Kruncha DKC2 GBA sprite 3.png]] [[File:Kruncha DKC2 GBA sprite 2.png]]
|align="center"|[[File:Kruncha DKC2 GBA sprite.png]] [[File:Kruncha DKC2 GBA sprite 3.png]] [[File:Kruncha DKC2 GBA sprite 2.png]]
|style="text-align:center"|[[Kruncha]]
|style="text-align:center"|[[Kruncha]]
|Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
|align="center"|[[File:DKC2 GBA Yellow Kutlass.png]] [[File:Kutlass DKC2 GBA green.png]]
|align="center"|[[File:DKC2 GBA Yellow Kutlass.png]] [[File:Kutlass DKC2 GBA green.png]]
|style="text-align:center"|[[Kutlass]]
|style="text-align:center"|[[Kutlass]]
|Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|align="center"|[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|align="center"|[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|}
|}


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|style="text-align:center"|[[Krow]]
|style="text-align:center"|[[Krow]]
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated.
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated.
|colspan=2 align="center"|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|colspan=2 align="center"|[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]
|-
|-
|align="center"|[[File:DKC2GBA Kleever 1.png]] [[File:Kleever GBA sprite.png]]
|align="center"|[[File:DKC2GBA Kleever 1.png]] [[File:Kleever GBA sprite.png]]
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|style="text-align:center"|[[King Zing]]
|style="text-align:center"|[[King Zing]]
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|align="center"|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|align="center"|[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]
|-
|-
|align="center"|[[File:DKC2GBA Kreepy Krow.png]]
|align="center"|[[File:DKC2GBA Kreepy Krow.png]]
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|align="center"|[[File:DKC2GBAKaptainK.RoolSprite.png]]
|align="center"|[[File:DKC2GBAKaptainK.RoolSprite.png]]
|style="text-align:center"|[[King K. Rool|Kaptain K. Rool]]
|style="text-align:center"|[[King K. Rool|Kaptain K. Rool]]
|Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|align="center"|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|align="center"|[[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]
|align="center"|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
|align="center"|[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]
|}
|}


==Items==
==Items==
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|publisher=Nintendo of America|author=Nintendo|language=en-us|date=2004|title=''Donkey Kong Country 2'' instruction booklet|page=15}}</ref>}}
{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2'' instruction booklet, page 15.</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose. Due to the various additional minigames and missions, far more are present than in the original game.
A variety of items and objects appear throughout the levels, and they each have a unique purpose. Due to the various additional minigames and missions, far more are present than in the original game.
{|class="wikitable dk"width=100%
{|class="wikitable dk"width=100%
Line 545: Line 542:
|align="center"|[[File:DKC2GBA Kremkoin.png]]
|align="center"|[[File:DKC2GBA Kremkoin.png]]
|style="text-align:center"|[[Kremkoin]]s
|style="text-align:center"|[[Kremkoin]]s
|A Kremkoin appears at the end of every Bonus Level challenge when the Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2)|Lost World]] levels.
|A Kremkoin appears at the end of every Bonus Level challenge when the Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|-
|-
|align="center"|[[File:DKC2GBA Letter.png]]
|align="center"|[[File:DKC2GBA Letter.png]]
Line 670: Line 667:
|align="center"|[[File:DKC2GBA Spike trap.png]]
|align="center"|[[File:DKC2GBA Spike trap.png]]
|style="text-align:center"|[[Spike Trap]]s
|style="text-align:center"|[[Spike Trap]]s
|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2)|Lost World]].
|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|-
|-
|align="center"|[[File:DKC2GBA Stinger.png]]
|align="center"|[[File:DKC2GBA Stinger.png]]
Line 750: Line 747:
|align="center"|[[File:DKC2GBA Golden Barrel.png]]
|align="center"|[[File:DKC2GBA Golden Barrel.png]]
|style="text-align:center"|[[Golden Barrel]]
|style="text-align:center"|[[Golden Barrel]]
|The Golden Barrel is a rare barrel that only appears in [[Funky's Flights II]] and [[Klubba's Kiosk]], accessing [[Gyrocopter]] missions in the former and the [[Lost World (Donkey Kong Country 2)|Lost World]] in the latter.
|The Golden Barrel is a rare barrel that only appears in [[Funky's Flights II]] and [[Klubba's Kiosk]], accessing [[Gyrocopter]] missions in the former and the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] in the latter.
|-
|-
|align="center"|[[File:DKC2GBA Rotatable Barrel.png]]
|align="center"|[[File:DKC2GBA Rotatable Barrel.png]]
Line 758: Line 755:
|align="center"|[[File:DKC2GBA Steerable Barrel.png]]
|align="center"|[[File:DKC2GBA Steerable Barrel.png]]
|style="text-align:center"|[[Steerable Barrel]]s
|style="text-align:center"|[[Steerable Barrel]]s
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|-
|-
|align="center"|[[File:DKC2GBA Warp Barrel.png]]
|align="center"|[[File:DKC2GBA Warp Barrel.png]]
Line 772: Line 769:
|align="center"|[[File:DKC2GBA Check Barrel.png]] [[File:DKC2GBA X Barrel.png]]
|align="center"|[[File:DKC2GBA Check Barrel.png]] [[File:DKC2GBA X Barrel.png]]
|style="text-align:center"|[[Check and X Barrels]]
|style="text-align:center"|[[Check and X Barrels]]
|Only appearing in [[Target Terror (Donkey Kong Country 2)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|Only appearing in [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|-
|-
|align="center"|[[File:DKC2GBA Exclamation Point Barrel.png]]
|align="center"|[[File:DKC2GBA Exclamation Point Barrel.png]]
Line 811: Line 808:
|-
|-
|align=center|[[File:Klubba's Kiosk DKC2 GBA.png]]<br>'''[[Klubba's Kiosk]]'''
|align=center|[[File:Klubba's Kiosk DKC2 GBA.png]]<br>'''[[Klubba's Kiosk]]'''
|A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him. Klubba also hosts a minigame, [[Bag a Bug]].
|A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him. Klubba also hosts a minigame, [[Bag a Bug]].
|}
|}


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!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Gangplank Galleon (world)|Gangplank Galleon}}
!colspan=5 style="background:#BB8855"|{{color-link|Gangplank Galleon (world)|white|Gangplank Galleon}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|1||[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]||2||Ship deck||Klomp's Romp
|1||[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]||2||Ship deck||Klomp's Romp
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|2||[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]||3||Ship mast||Jib Jig
|2||[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]||3||Ship mast||Jib Jig
|-
|-
|3||[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]||2||Ship deck||Klomp's Romp
|3||[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]||2||Ship deck||Klomp's Romp
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|4||[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]||1||Ship hold||Lockjaw's Saga
|4||[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]||1||Ship hold||Lockjaw's Saga
|-
|-
|5||[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]||2||Ship mast||Jib Jig
|5||[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]||2||Ship mast||Jib Jig
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]||0||Ship mast||Boss Bossa Nova
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]||0||Ship mast||Boss Bossa Nova
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Crocodile Cauldron}}
!colspan=5 style="background:#BB8855"|{{color-link|Crocodile Cauldron|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|7||[[Hot-Head Hop]]||3||Lava||Hot-Head Bop
|7||[[Hot-Head Hop]]||3||Lava||Hot-Head Bop
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|8||[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]||3||Mines||Kannon's Klaim
|8||[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]||3||Mines||Kannon's Klaim
|-
|-
|9||[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
|9||[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|10||[[Red-Hot Ride]]||2||Lava||Hot-Head Bop
|10||[[Red-Hot Ride]]||2||Lava||Hot-Head Bop
|-
|-
|11||[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]||3||Mines||Kannon's Klaim
|11||[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]||3||Mines||Kannon's Klaim
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossa Nova
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossa Nova
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Krem Quay}}
!colspan=5 style="background:#BB8855"|{{color-link|Krem Quay|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|13||[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]||2||Swamp||Bayou Boogie
|13||[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]||2||Swamp||Bayou Boogie
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
|rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||Ship deck||Klomp's Romp{{footnote|main|1}}
||Ship deck||Klomp's Romp{{footnote|main|1}}
|-
|-
|15||[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
|15||[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|16||[[Rattle Battle (Donkey Kong Country 2)|Rattle Battle]]||3||Ship deck||Snakey Shanty
|16||[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]||3||Ship deck||Snakey Shanty
|-
|-
|17||[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]||2||Ship mast||Jib Jig
|17||[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]||2||Ship mast||Jib Jig
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|18||[[Bramble Blast (Donkey Kong Country 2)|Bramble Blast]]||2||Brambles||Stickerbrush Symphony
|18||[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]||2||Brambles||Stickerbrush Symphony
|-
|-
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossa Nova
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossa Nova
|-style=background:#FFF8DC
|-style=background:#FFF8DC
!colspan=5 style="background:#BB8855"|{{color-link|white|Krazy Kremland}}
!colspan=5 style="background:#BB8855"|{{color-link|Krazy Kremland|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|20||[[Hornet Hole (Donkey Kong Country 2)|Hornet Hole]]||3||Hive||Flight Of The Zinger
|20||[[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|Hornet Hole]]||3||Hive||Flight Of The Zinger
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|21||[[Target Terror (Donkey Kong Country 2)|Target Terror]]||2||Roller coaster||Disco Train
|21||[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]||2||Roller coaster||Disco Train
|-
|-
|22||[[Bramble Scramble (Donkey Kong Country 2)|Bramble Scramble]]||1||Brambles||Stickerbrush Symphony
|22||[[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]]||1||Brambles||Stickerbrush Symphony
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|23||[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]||1||Roller coaster||Disco Train
|23||[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]||1||Roller coaster||Disco Train
|-
|-
|24||[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]||2||Swamp||Bayou Boogie
|24||[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]||2||Swamp||Bayou Boogie
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|25||[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]||2||Hive||Flight Of The Zinger<br>Bad Bird Rag{{footnote|main|1}}
|25||[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]||2||Hive||Flight Of The Zinger<br>Bad Bird Rag{{footnote|main|1}}
|-
|-
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]||0||Hive||Boss Bossa Nova
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]||0||Hive||Boss Bossa Nova
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Gloomy Gulch}}
!colspan=5 style="background:#BB8855"|{{color-link|Gloomy Gulch|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|27||[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]||2||Forest||Forest Interlude
|27||[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]||2||Forest||Forest Interlude
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|28||[[Haunted Hall]]||3||Roller coaster||Haunted Chase
|28||[[Haunted Hall]]||3||Roller coaster||Haunted Chase
|-
|-
|29||[[Gusty Glade (Donkey Kong Country 2)|Gusty Glade]]||2||Forest||Forest Interlude
|29||[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]]||2||Forest||Forest Interlude
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|30||[[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]]||2||Hive||Flight Of The Zinger
|30||[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]||2||Hive||Flight Of The Zinger
|-
|-
|31||[[Web Woods (Donkey Kong Country 2)|Web Woods]]||2||Forest||Forest Interlude
|31||[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]]||2||Forest||Forest Interlude
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossa Nova
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossa Nova
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|K. Rool's Keep}}
!colspan=5 style="background:#BB8855"|{{color-link|K. Rool's Keep|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|33||[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]]||2||Ice||In A Snowbound Land
|33||[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]]||2||Ice||In A Snowbound Land
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|34{{footnote|main|2}}||[[Castle Crush]]||2||Castle||Krook's March
|34{{footnote|main|2}}||[[Castle Crush]]||2||Castle||Krook's March
|-
|-
|35{{footnote|main|2}}||[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]||2||Ice||In A Snowbound Land
|35{{footnote|main|2}}||[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]||2||Ice||In A Snowbound Land
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|36{{footnote|main|2}}||[[Windy Well (Donkey Kong Country 2)|Windy Well]]||2||Mines||Kannon's Klaim
|36{{footnote|main|2}}||[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]]||2||Mines||Kannon's Klaim
|-
|-
|37||[[Chain Link Chamber (Donkey Kong Country 2)|Chain Link Chamber]]||2||Castle||Krook's March
|37||[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]]||2||Castle||Krook's March
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|38||[[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]]||1||Castle||Krook's March
|38||[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]]||1||Castle||Krook's March
|-
|-
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||Boss Bossa Nova{{footnote|main|1}}
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||Boss Bossa Nova{{footnote|main|1}}
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|The Flying Krock}}
!colspan=5 style="background:#BB8855"|{{color-link|The Flying Krock|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|40||[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]||1||Brambles||Stickerbrush Symphony<br>Bad Bird Rag
|40||[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]||1||Brambles||Stickerbrush Symphony<br>Bad Bird Rag
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Lost World (Donkey Kong Country 2)|Lost World}}
!colspan=5 style="background:#BB8855"|{{color-link|Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|white|Lost World}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|42||[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]]||1||Jungle||Primal Rave
|42||[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]]||1||Jungle||Primal Rave
|- style=background:#FFF8DC
|- style=background:#FFF8DC
|43||[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]]||1||Ice||In A Snowbound Land
|43||[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]]||1||Ice||In A Snowbound Land
|-
|-
|44||[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]||1||Jungle||Primal Rave
|44||[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]||1||Jungle||Primal Rave
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|45||[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]||1||Lava||Hot-Head Bop
|45||[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]||1||Lava||Hot-Head Bop
|-
|-
|rowspan=5|46||rowspan=5|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]||rowspan=5|1||Jungle||Primal Rave
|rowspan=5|46||rowspan=5|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]||rowspan=5|1||Jungle||Primal Rave
|-
|-
||Ice||In A Snowbound Land
||Ice||In A Snowbound Land
Line 984: Line 981:
||Jungle||Primal Rave
||Jungle||Primal Rave
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|47||BOSS LEVEL: [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]||0||Altar||Crocodile Cacophony
|47||BOSS LEVEL: [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]||0||Altar||Crocodile Cacophony
|}
|}
*{{footnote|note|1|Replaced a different song in the original.}}
*{{footnote|note|1|Replaced a different song in the original.}}
Line 1,036: Line 1,033:
*The game's graphics are slightly brighter because the original Game Boy Advance units do not have a backlit screen. This removes the dark atmosphere of the original version.
*The game's graphics are slightly brighter because the original Game Boy Advance units do not have a backlit screen. This removes the dark atmosphere of the original version.
**The background of [[Cranky's Video Game Heroes]] is changed to have a beach theme.
**The background of [[Cranky's Video Game Heroes]] is changed to have a beach theme.
**[[Target Terror (Donkey Kong Country 2)|Target Terror]] and [[Rickety Race (Donkey Kong Country 2)|Rickety Race]] are set at sunset rather than at night.
**[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] and [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] are set at sunset rather than at night.
**[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]], [[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]], [[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]] and [[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]], now have different palettes, rather than being colored the same.
**[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]], [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]], [[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]] and [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]], now have different palettes, rather than being colored the same.
*The file selection screen at the beginning now has Diddy Kong as a cursor, and in European versions, the title screen itself is the box art of ''Donkey Kong Land 2'' (the American release has a title screen based on the box art from the original ''Donkey Kong Country 2'', while in the Japanese version, it is based on [[Media:Swamp DKC2 group art (alt).jpg|promotional artwork]] of Diddy and Dixie exploring a swamp area).
*The file selection screen at the beginning now has Diddy Kong as a cursor, and in European versions, the title screen itself is the box art of ''Donkey Kong Land 2'' (the American release has a title screen based on the box art from the original ''Donkey Kong Country 2'', while in the Japanese version, it is based on [[Media:Swamp DKC2 group art (alt).jpg|promotional artwork]] of Diddy and Dixie exploring a swamp area).
*Cranky Kong talks to the Kongs after they have defeated a boss, which also occurs in the Game Boy Advance versions of ''Donkey Kong Country'' and ''Donkey Kong Country 3''.
*Cranky Kong talks to the Kongs after they have defeated a boss, which also occurs in the Game Boy Advance versions of ''Donkey Kong Country'' and ''Donkey Kong Country 3''.
Line 1,050: Line 1,047:
*The boss level [[Kleever's Kiln]] now has lightning effects in the background scenery.
*The boss level [[Kleever's Kiln]] now has lightning effects in the background scenery.
*Instead of just a title screen and file selection screen, a new main menu was added with three options: Start, [[Diddy's Dash]], and Bonus Games.
*Instead of just a title screen and file selection screen, a new main menu was added with three options: Start, [[Diddy's Dash]], and Bonus Games.
*Unlike the original game, all the levels that the player unlocks for the [[Lost World (Donkey Kong Country 2)|Lost World]] are accessible from any entrance to it.
*Unlike the original game, all the levels that the player unlocks for the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] are accessible from any entrance to it.
[[File:Cranky's Video Game Heroes DKC2 GBA.png|thumb|Cranky's Video Game Heroes in the Game Boy Advance version.]]
[[File:Cranky's Video Game Heroes DKC2 GBA.png|thumb|Cranky's Video Game Heroes in the Game Boy Advance version.]]
*In Cranky's Video Game Heroes, [[Link]] and [[Yoshi]] were switched to second and third place each. The "No Hopers" trash can, Sonic's shoes, and Earthworm Jim's ray gun were also removed.
*In Cranky's Video Game Heroes, [[Link]] and [[Yoshi]] were switched to second and third place each. The "No Hopers" trash can, Sonic's shoes, and Earthworm Jim's ray gun were also removed.
Line 1,058: Line 1,055:
*Nearly all sound effects were changed, including the Kongs, enemies, [[List of bosses|bosses]], and even effects such as explosions and wind. Some enemy voices were taken from ''[[Diddy Kong Racing]]'', ''[[Donkey Kong 64]]'', and the GBA version of ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]''.
*Nearly all sound effects were changed, including the Kongs, enemies, [[List of bosses|bosses]], and even effects such as explosions and wind. Some enemy voices were taken from ''[[Diddy Kong Racing]]'', ''[[Donkey Kong 64]]'', and the GBA version of ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]''.
**Dixie's sound effects were reused from [[Tiny Kong]] in ''Donkey Kong 64''.
**Dixie's sound effects were reused from [[Tiny Kong]] in ''Donkey Kong 64''.
*The hidden music test provides titles from the Official Soundtrack instead of identifiers over the level scenery. However, a few have slightly different spellings, such as "Snakey Chantey" to "Snakey Shanty" and "Stickerbush Symphony" to "Stickerbrush Symphony."<ref>{{cite|title=[[TCRF:Donkey Kong Country 2: Diddy's Kong Quest (SNES)#Version Differences|''Donkey Kong Country 2: Diddy's Kong Quest'' (SNES)]]|publisher=The Cutting Room Floor|language=en|accessdate=June 27, 2024}}</ref>
*The hidden music test provides titles from the Official Soundtrack instead of identifiers over the level scenery. However, a few have slightly different spellings, such as "Snakey Chantey" to "Snakey Shanty" and "Stickerbush Symphony" to "Stickerbrush Symphony."<ref>[[TCRF:Donkey Kong Country 2: Diddy's Kong Quest (SNES)#Version Differences|TCRF]]</ref>
*Wrinkly Kong gives a [[Scrapbook (Donkey Kong Country series)|Scrapbook]] to Diddy and Dixie as their "homework". Wrinkly asks them to fill every page with the [[photograph]]s that they find.
*Wrinkly Kong gives a [[Scrapbook (Donkey Kong Country series)|Scrapbook]] to Diddy and Dixie as their "homework". Wrinkly asks them to fill every page with the [[photograph]]s that they find.
*A new {{button|GBA|Start}} menu was added to the world map, allowing the player to save their game at any time, review [[Wrinkly Kong|Wrinkly]]'s and [[Cranky Kong|Cranky]]'s hints, use the Gyrocopter, check the Scrapbook, and check minigame high-scores.
*A new {{button|GBA|Start}} menu was added to the world map, allowing the player to save their game at any time, review [[Wrinkly Kong|Wrinkly]]'s and [[Cranky Kong|Cranky]]'s hints, use the Gyrocopter, check the Scrapbook, and check minigame high-scores.
Line 1,147: Line 1,144:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング{{ruby|2|ツー}}
|Jap=スーパードンキーコング{{hover|2|ツー}}
|JapR=Sūpā Donkī Kongu Tsū
|JapR=Sūpā Donkī Kongu Tsū
|JapM=Super Donkey Kong 2
|JapM=Super Donkey Kong 2
Line 1,157: Line 1,154:
==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-Country-2-266562.html Brtish English web page]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-2-266562.html Nintendo UK webpage]
 
{{DKC2}}
{{DKC2}}
{{Donkey Kong games}}
{{Donkey Kong games}}

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