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|title=Donkey Kong Country | |title=Donkey Kong Country | ||
|image=[[File:DKC GBA Cover.jpg|250px]] | |image=[[File:DKC GBA Cover.jpg|250px]] | ||
|developer=[[Rare]] | |developer=[[Rare Ltd.|Rareware]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{flag list|Europe|June 6, 2003<ref>{{Cite|url=https://www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-Country-266551.html?red_source=www.nintendo.co.uk%2FNOE%2Fen_GB%2Fgames%2Fgba%2Fdonkey_kong_country.html&redirect=true|title=Donkey Kong Country {{!}} Game Boy Advance - Nintendo UK|language=en-gb|publisher=Nintendo}}</ref>|USA|June 9, 2003<ref>{{cite|url=https://archive.org/details/nintendo-e-3-2003-press-kit|title=Nintendo E3 2003 Press Kit|publisher=Nintendo of America|language=en|accessdate=November 10, 2024}}</ref>|Australia|June 20, 2003<ref>{{cite|deadlink=y|archive=web.archive.org/web/20131115153050/http://palgn.com.au/handheld/537/donkey-kong-country-details|title=Donkey Kong Country details|author=Keller, Matt|language=en-au|publisher=PAL Gaming Network|accessdate=May 29, 2024}}</ref>|Japan|December 12, 2003<ref>https://www.nintendo.co.jp/n08/a5nj/index.html</ref>}} | |release={{flag list|Europe|June 6, 2003<ref>{{Cite|url=https://www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-Country-266551.html?red_source=www.nintendo.co.uk%2FNOE%2Fen_GB%2Fgames%2Fgba%2Fdonkey_kong_country.html&redirect=true|title=Donkey Kong Country {{!}} Game Boy Advance - Nintendo UK|language=en-gb|publisher=Nintendo}}</ref>|USA|June 9, 2003<ref>{{cite|url=https://archive.org/details/nintendo-e-3-2003-press-kit|title=Nintendo E3 2003 Press Kit|publisher=Nintendo of America|language=en|accessdate=November 10, 2024}}</ref>|Australia|June 20, 2003<ref>{{cite|deadlink=y|archive=web.archive.org/web/20131115153050/http://palgn.com.au/handheld/537/donkey-kong-country-details|title=Donkey Kong Country details|author=Keller, Matt|language=en-au|publisher=PAL Gaming Network|accessdate=May 29, 2024}}</ref>|Japan|December 12, 2003<ref>https://www.nintendo.co.jp/n08/a5nj/index.html</ref>}} | ||
|languages={{languages| | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=1–2 players | |modes=1–2 players | ||
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|serials={{flag list|Europe|AGB-A5NP-EUR|USA|AGB-A5NE-USA|Australia|AGB-A5NU-AUS|Japan|AGB-A5NJ-JPN}} | |serials={{flag list|Europe|AGB-A5NP-EUR|USA|AGB-A5NE-USA|Australia|AGB-A5NU-AUS|Japan|AGB-A5NJ-JPN}} | ||
}} | }} | ||
'''''Donkey Kong Country''''' is a 2003 [[Game Boy Advance]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. It is less downsized than the game's [[Donkey Kong Country (Game Boy Color)|previous remake]], though it still loses some graphical and sound clarity due to the smaller screen and | '''''Donkey Kong Country''''' is a 2003 [[Game Boy Advance]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. It is less downsized than the game's [[Donkey Kong Country (Game Boy Color)|previous remake]], though it still loses some graphical and sound clarity due to the smaller screen and differing hardware capabilities. Nevertheless, it trades them for new content, such as greater boss diversity and in-game cutscenes. | ||
==Story== | ==Story== | ||
{{quote|What? This old chestnut again? Even I'm fed up of hearing it by now!|Cranky Kong}} | {{quote|What? This old chestnut again? Even I'm fed up of hearing it by now!|Cranky Kong}} | ||
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}} | }} | ||
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press {{button|GBA|select}}, as instructed on the screen, to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed. | When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press {{button|GBA|select}}, as instructed on the screen, to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed. | ||
{| | {{content description|dk=y | ||
|image1=[[File:DKCGBA 1 Player.png]] | |||
|name1='''1 Player''' | |||
|description1=A single player controls both Donkey Kong and Diddy Kong. | |||
|image2=[[File:DKCGBA 2 Player Team.png]] | |||
| | |name2='''2 Player Team''' | ||
|description2=Two players cooperatively take turns playing through the levels. The first player controls Donkey Kong, while the second player controls Diddy. Players can change turns by switching the Kongs or by losing their Kong. | |||
| | }} | ||
|A single player controls both Donkey Kong and Diddy Kong. | {{br}} | ||
| | |||
| | |||
|Two players cooperatively take turns playing through the levels. The first player controls Donkey Kong, while the second player controls Diddy. Players can change turns by switching the Kongs or by losing their Kong. | |||
==Characters== | ==Characters== | ||
===The Kong Krew=== | ===The Kong Krew=== | ||
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]]. | There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]]. | ||
{|class="wikitable dk"width | {|class="wikitable dk" style="width:100%;text-align:center" | ||
!colspan=3 | !colspan=3 style="background:saddlebrown;color:white"|'''Playable''' | ||
|- | |- | ||
{{content description|rowsonly=y|dk=y | |||
|image1=[[File:DKCGBADonkeyKongSprite.png]] | |||
|name1=[[Donkey Kong]] | |||
|description1=The main character of the game, Donkey Kong is stronger and heavier than his partner, Diddy Kong, and can defeat stronger enemies. He also has his own move, the [[Hand Slap]] which can defeat certain enemies and reveal hidden objects. | |||
|image2=[[File:DKCGBADiddyKongSprite.png]] | |||
|name2=[[Diddy Kong]] | |||
|description2=Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump. | |||
}} | |||
|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting''' | |||
| | |||
|- | |- | ||
| | {{content description|rowsonly=y|dk=y | ||
|image1=[[File:DKCGBACandyKongSprite.png]] | |||
|name1=[[Candy Kong]] | |||
|description1=Candy is the love interest of Donkey Kong. She operates [[Candy's Dance Studio]], where the Kongs can participate in a dancing minigame. | |||
|image2=[[File:DKCGBA Cranky stand.png]] [[File:DKCGBACrankyKongSprite.png]] | |||
| | |name2=[[Cranky Kong]] | ||
|description2=Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Cabin|Cranky's Hut]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance. | |||
|image3=[[File:DKCGBA Funky.png]] | |||
|name3=[[Funky Kong]] | |||
|description3=Funky Kong operates a flight service and fishing minigame at [[Funky's Fishing]]. | |||
| | }} | ||
| | |||
|Candy is the love interest of Donkey Kong. She operates [[Candy's Dance Studio]], where the Kongs can participate in a dancing minigame. | |||
| | |||
| | |||
|Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Cabin|Cranky's Hut]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance. | |||
| | |||
| | |||
|Funky Kong operates a flight service and fishing minigame at [[Funky's Fishing]]. | |||
|} | |} | ||
===Amiable Animals=== | ===Amiable Animals=== | ||
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities. | Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities. | ||
{| | {{content appearances|dk=y | ||
|image1=[[File:DKCGBARambiSprite.png]] | |||
|name1=[[Rambi]] | |||
|description1=Rambi is first found halfway through the first level. He can defeat most enemies by running into them, as well as break entrances to hidden [[Bonus Level]]s. | |||
|firstlevel1=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | |||
|lastlevel1=[[Manic Mincers]] | |||
|image2=[[File:Enguarde DKCGBA sprite.png]] | |||
|name2=[[Enguarde]] | |||
| | |description2=Enguarde appears in most of the underwater levels. With his sharp bill, Enguarde can defeat most aquatic enemies in his path. | ||
|Rambi is first found halfway through the first level. He can defeat most enemies by running into them, as well as break entrances to hidden [[ | |firstlevel2=[[Coral Capers]] | ||
| | |lastlevel2=[[Poison Pond]] | ||
| | |image3=[[File:Winky DKCGBA sprite.png]] | ||
| | |name3=[[Winky]] | ||
|description3=Winky has a high jumping ability that allows him to reach higher areas, namely Bonus Levels. Winky can defeat most enemies by jumping on them, including [[Zinger]]s. | |||
| | |firstlevel3=[[Winky's Walkway]] | ||
|Enguarde appears in most of the underwater levels. With his sharp bill, Enguarde can defeat most aquatic enemies in his path. | |lastlevel3=[[Rope Bridge Rumble]] | ||
| | |image4=[[File:DKCGBA Expresso.png]] | ||
| | |name4=[[Expresso]] | ||
| | |description4=Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klap Traps moving under his legs. | ||
|firstlevel4=[[Temple Tempest]] | |||
| | |lastlevel4=[[Misty Mine]] | ||
|Winky has a high jumping ability that allows him to reach higher areas, namely Bonus Levels. Winky can defeat most enemies by jumping on them, including [[Zinger]]s. | |image5=[[File:Squawks DKCGBA sprite.png]] | ||
| | |name5=[[Squawks]] | ||
| | |description5=Squawks only appears in the level Torchlight Trouble, where he holds a lamp to light the path forward for the Kongs. Squawks is the only Animal Friend that the Kongs cannot ride and the only one without an animal token. Squawks cannot be defeated by any enemy. | ||
| | |firstlevel5=[[Torchlight Trouble]] | ||
|lastlevel5=- | |||
| | }} | ||
|Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klap Traps moving under his legs. | |||
| | |||
| | |||
| | |||
| | |||
|Squawks only appears in the level Torchlight Trouble, where he holds a lamp to light the path forward for the Kongs. Squawks is the only Animal Friend that the Kongs cannot ride and the only one without an animal token. Squawks cannot be defeated by any enemy. | |||
| | |||
|} | |||
===The Bad Guys=== | ===The Bad Guys=== | ||
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|style="text-align:center"|[[Platform Perils]] | |style="text-align:center"|[[Platform Perils]] | ||
|- | |- | ||
!colspan=5 align=center|'''Obstacles''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Obstacles''' | ||
|- | |- | ||
!width=16%|Image | !width=16%|Image | ||
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|style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] [[File:Master Necky Snr. - DKC GBA sprite.png]] [[File:DKCGBA Master Necky mad.png]] | |style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] [[File:Master Necky Snr. - DKC GBA sprite.png]] [[File:DKCGBA Master Necky mad.png]] | ||
|style="text-align:center"|[[Master Necky]] and [[Master Necky Snr.]] | |style="text-align:center"|[[Master Necky]] and [[Master Necky Snr.]] | ||
|Two giant Neckys that fight together | |Two giant Neckys that fight together. Both take five hits each to defeat, but once one is defeated, the other begins spitting nuts much faster and more frequently. | ||
|style="text-align:center"|[[Necky's Revenge]] | |style="text-align:center"|[[Necky's Revenge]] | ||
|- | |- | ||
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Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use. | Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use. | ||
{|class="wikitable dk"width=100% | {|class="wikitable dk"width=100% | ||
!colspan=5 align=center|'''Throwable barrels''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels''' | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!width=12%|Image | !width=12%|Image | ||
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|Steel kegs are stainless-steel barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it. | |Steel kegs are stainless-steel barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it. | ||
|- | |- | ||
!colspan=5 align=center|'''Enterable barrels''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels''' | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!width=12%|Image | !width=12%|Image | ||
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|The Dance Barrel can be entered in [[Candy's Dance Studio]], where it sends the Kongs to a dancing minigame. | |The Dance Barrel can be entered in [[Candy's Dance Studio]], where it sends the Kongs to a dancing minigame. | ||
|- | |- | ||
!colspan=5 align=center|'''Triggerable barrels''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels''' | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!width=12%|Image | !width=12%|Image | ||
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==Supporting locations== | ==Supporting locations== | ||
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | ||
{| | {{content description|dk=y | ||
|image1=[[File:Cranky's Hut DKC GBA.png|200px]] | |||
|name1=[[Cranky's Cabin|Cranky's Hut]] | |||
|description1=This area is ran by [[Cranky Kong]], who gives random level hints. | |||
| | |image2=[[File:Funky's Flights GBA.png|200px]] | ||
|name2=[[Funky's Flights|Funky's Fishing]] | |||
| | |description2=Funky's location acts a flight service as in the original, though its main purpose is to host a series of [[Funky's Fishing|fishing challenges]]. | ||
|This area is ran by [[Cranky Kong]], who gives random level hints. | |image3=[[File:Candy's Dance Studio outside.png|200px]] | ||
| | |name3=[[Candy's Dance Studio]] | ||
|description3=Candy hosts a dancing mini-game challenge in each world. | |||
| | }} | ||
|Funky's location acts a flight service as in the original, though its main purpose is to host a series of [[Funky's Fishing|fishing challenges]]. | |||
| | |||
| | |||
|Candy hosts a dancing mini-game challenge in each world. | |||
==Levels== | ==Levels== | ||
Compared to the original, a few levels have swapped positions with nearby levels. | Compared to the original, a few levels have swapped positions with nearby levels. | ||
{|border="1"cellspacing=0 cellpadding=2 class="wikitable dk"align="center"style="background:whitesmoke"width=99% | {|border="1"cellspacing=0 cellpadding=2 class="wikitable dk"align="center"style="background:whitesmoke"width=99% | ||
!colspan=5 align=center|<big>Levels and Bonus Areas</big> | !colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big> | ||
|- | |- | ||
!colspan=5 align=center|{{color link|white|Kongo Jungle}} | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Kongo Jungle}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link|white|Monkey Mines}} | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Monkey Mines}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link|white|Vine Valley (world)|Vine Valley}} | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Vine Valley (world)|Vine Valley}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link|white|Gorilla Glacier}} | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Gorilla Glacier}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link|white|Kremkroc Industries, Inc.|Kremkroc Industries Inc.}} | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Kremkroc Industries, Inc.|Kremkroc Industries Inc.}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link|white|Chimp Caverns}} | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Chimp Caverns}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link|white|Gangplank Galleon|Gang-Plank Galleon}} | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Gangplank Galleon|Gang-Plank Galleon}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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[[File:Candy's Dance Studio.png|200px|thumb|Gameplay of the Candy's Dance Studio minigame]] | [[File:Candy's Dance Studio.png|200px|thumb|Gameplay of the Candy's Dance Studio minigame]] | ||
*An intro cutscene is played when the player starts a new file, which is an abridged version of the story from the manual. | *An intro cutscene is played when the player starts a new file, which is an abridged version of the story from the manual. | ||
** | **Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump. | ||
*A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time. | *A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time. | ||
*Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s in every region. | *Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s in every region. | ||
*Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits. | *Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits. | ||
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*When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset. | *When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset. | ||
*The game has more sound effects and character voices, particularly from ''[[Donkey Kong 64]]'', and enemies have different sound effects when beaten. | *The game has more sound effects and character voices, particularly from ''[[Donkey Kong 64]]'', and enemies have different sound effects when beaten. | ||
**Donkey, Diddy, and King K. Rool now reuse their voice clips from ''Donkey Kong 64''. | |||
*K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series. | *K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series. | ||
*A Scrapbook, similar to the one in the Game Boy Color version, was added; the Kongs have to collect [[photograph]]s throughout the game in order to add pictures to it. | *A Scrapbook, similar to the one in the Game Boy Color version, was added; the Kongs have to collect [[photograph]]s throughout the game in order to add pictures to it. | ||
*The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well. | *The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well. | ||
*[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however. | *[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however. | ||
*Queen B now | *Queen B is now dizzy upon defeat in addition to moving constantly. In the original, she just occasionally moved. | ||
*The cast of characters take place on [[Gangplank Galleon]] instead of DK's Tree House. | *The cast of characters take place on [[Gangplank Galleon]] instead of DK's Tree House. | ||
**Only the enemies, world bosses, and animal buddies are shown with their names during the cast scene; the Kongs and King K. Rool are not listed. | **Only the enemies, world bosses, and animal buddies are shown with their names during the cast scene; the Kongs and King K. Rool are not listed. | ||
**After the cast of characters finishes, the Kongs are all shown on the Gangplank Galleon contemplating their adventure, when King K. Rool forces them off with the threat of using the ship's onboard cannons to blow up Donkey Kong Island. As the Kongs swim back to shore, K. Rool promises to return as his ship sails away. Cranky then criticizes the ending as a cheap attempt at [[Donkey Kong Country 2: Diddy's Kong Quest|setting up for a sequel]]. | **After the cast of characters finishes, the Kongs are all shown on the Gangplank Galleon contemplating their adventure, when King K. Rool forces them off with the threat of using the ship's onboard cannons to blow up Donkey Kong Island. As the Kongs swim back to shore, K. Rool promises to return as his ship sails away. Cranky then criticizes the ending as a cheap attempt at [[Donkey Kong Country 2: Diddy's Kong Quest|setting up for a sequel]]. | ||
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==Reception== | ==Reception== | ||
The Game Boy Advance version of ''Donkey Kong Country'' experienced a period of backlash. ''Electronic Gaming Monthly'' stated that the game did not hold up compared to when the original was released. Regardless, the Game Boy Advance version was still positively received. | The Game Boy Advance version of ''Donkey Kong Country'' experienced a period of backlash. ''Electronic Gaming Monthly'' stated that the game did not hold up compared to when the original was released. Regardless, the Game Boy Advance version was still positively received. | ||
{| class="wikitable | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
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*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': At the end of the game, Cranky complains that the new detail of K. Rool escaping and vowing to return is a cheap way to promise a [[Donkey Kong Country 2 (Game Boy Advance)|sequel]]. | *''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': At the end of the game, Cranky complains that the new detail of K. Rool escaping and vowing to return is a cheap way to promise a [[Donkey Kong Country 2 (Game Boy Advance)|sequel]]. | ||
*''{{wp|Banjo-Kazooie}}'': In Cranky's Hut, in the foreground can be seen a skull-shaped object with three red feathers, resembling the head of the supporting character Mumbo Jumbo from ''Banjo-Kazooie''. | *''{{wp|Banjo-Kazooie}}'': In Cranky's Hut, in the foreground can be seen a skull-shaped object with three red feathers, resembling the head of the supporting character Mumbo Jumbo from ''Banjo-Kazooie''. | ||
*''[[Donkey Kong 64]]'': During the ending scene, K. Rool promises to destroy the island, which is his plan in this game. Donkey Kong, Diddy Kong, King K. Rool, Kritter and other characters' voice clips are also reused. | |||
==Staff== | ==Staff== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパードンキーコング | ||
| | |JapR=Sūpā Donkī Kongu | ||
| | |JapM=Super Donkey Kong | ||
|Ger=Donkey Kong Country | |Ger=''Donkey Kong Country'' | ||
}} | }} | ||
== | ==Trivia== | ||
*This is the only one of the three Game Boy Advance remakes of the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy that does not feature any new bosses. However, it is also the only one to make significant changes to the existing bosses. | *This is the only one of the three Game Boy Advance remakes of the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy that does not feature any new bosses. However, it is also the only one to make significant changes to the existing bosses. | ||
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[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:Remakes]] | [[Category:Remakes]] | ||
[[Category:Rare games]] | [[Category:Rare Ltd. games]] | ||
[[it:Donkey Kong Country]] | [[it:Donkey Kong Country]] | ||
[[de:Donkey Kong Country]] | [[de:Donkey Kong Country]] |