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|title=Donkey Kong Country | |title=Donkey Kong Country | ||
|image=[[File:DKC GBA Cover.jpg|250px]] | |image=[[File:DKC GBA Cover.jpg|250px]] | ||
|developer=[[Rare]] | |developer=[[Rare Ltd.|Rareware]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Europe|June 6, 2003|USA|June 9, 2003|Australia|June 20, 2003<ref>http://palgn.com.au/handheld/537/donkey-kong-country-details/</ref>|Japan|December 12, 2003}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=1–2 players | |modes=1–2 players | ||
|ratings={{ratings|esrb=E|pegi=3 | |ratings={{ratings|esrb=E|pegi=3|cero=A}} | ||
|platforms=[[Game Boy Advance]] | |platforms=[[Game Boy Advance]] | ||
| | |media={{media|gba=1}} | ||
|input={{input|gba=1}} | |input={{input|gba=1}} | ||
}} | }} | ||
'''''Donkey Kong Country''''' is a 2003 [[Game Boy Advance]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. It is less downsized than the game's [[Donkey Kong Country (Game Boy Color)|previous remake]], though it still loses some graphical and sound clarity due to the smaller screen and | '''''Donkey Kong Country''''' is a 2003 [[Game Boy Advance]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. It is less downsized than the game's [[Donkey Kong Country (Game Boy Color)|previous remake]], though it still loses some graphical and sound clarity due to the smaller screen and differing hardware capabilities. Nevertheless, it trades them for new content, such as greater boss diversity and in-game cutscenes. | ||
==Story== | ==Story== | ||
{{quote|What? This old chestnut again? Even I'm fed up of hearing it by now!|Cranky Kong}} | {{quote|What? This old chestnut again? Even I'm fed up of hearing it by now!|Cranky Kong}} | ||
[[File:Diddy guarding Banana Hoard DKC GBA intro.png|thumb|left|Diddy guards the banana hoard at the start of the game]] | [[File:Diddy guarding Banana Hoard DKC GBA intro.png|thumb|left|240px|Diddy guards the banana hoard at the start of the game]] | ||
[[File:DK and Cranky DKC GBA intro.png|thumb|Cranky wakes up Donkey Kong to tell him about the stolen bananas]] | [[File:DK and Cranky DKC GBA intro.png|thumb|240px|Cranky wakes up Donkey Kong to tell him about the stolen bananas]] | ||
The manual features the same abridged version of the original story that the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|remake]] uses (to [[Cranky Kong]]'s chagrin). In game, another version is shown as an opening cutscene. An in-training [[Diddy Kong]] is overpowered by a group of [[Kremling]]s led by [[Krusha]] (rather than [[Klump]] like in the original manual), who proceed to dispose of him and steal [[Donkey Kong]]'s [[banana hoard]]. Cranky Kong alerts him of this the next morning, and he vows to find Diddy and his [[banana]]s. | The manual features the same abridged version of the original story that the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|remake]] uses (to [[Cranky Kong]]'s chagrin). In game, another version is shown as an opening cutscene. An in-training [[Diddy Kong]] is overpowered by a group of [[Kremling]]s led by [[Krusha]] (rather than [[Klump]] like in the original manual), who proceed to dispose of him and steal [[Donkey Kong]]'s [[banana hoard]]. Cranky Kong alerts him of this the next morning, and he vows to find Diddy and his [[banana]]s. | ||
An ending cutscene is also added: after King K. Rool's defeat, Cranky, Funky, and Candy congratulate Donkey Kong and Diddy Kong on their victory. King K. Rool soon recovers, forces them off the ship and sails away, vowing to return. | An ending cutscene is also added: after King K. Rool's defeat, Cranky, Funky, and Candy congratulate Donkey Kong and Diddy Kong on their victory. King K. Rool soon recovers, forces them off the ship and sails away, vowing to return. | ||
{{br|left}} | |||
{{br}} | {{br}} | ||
===Modes=== | ===Modes=== | ||
{{multiframe | {{multiframe | ||
|[[File:DKC GBA player selection.png | |[[File:DKC GBA player selection.png]][[File:DKC GBA mode selection.png]] | ||
|The Game Boy Advance version has two mode select screens: player selection (left) and a gameplay selection between the main game and two exclusive modes (right). | |The Game Boy Advance version has two mode select screens: player selection (left) and a gameplay selection between the main game and two exclusive modes (right). | ||
|size= | |size=480 | ||
}} | }} | ||
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press {{button|GBA|select}}, as instructed on the screen | |||
{|class="wikitable | When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press a button to take over with their Kong (in the Game Boy Advance version, the other player must press {{button|GBA|select}}, as instructed on the screen). The game keeps a score for both players, to keep track of how many levels they have completed. | ||
{|class="wikitable dktable-brown" | |||
|- | |- | ||
! | !Title | ||
!Description | !Description | ||
|- | |- | ||
|'''One player''' | |||
|A single player controls both Donkey Kong and Diddy Kong. | |A single player controls both Donkey Kong and Diddy Kong. | ||
|- | |- | ||
|'''Two player team''' | |||
|Two players cooperatively take turns playing through the levels. The first player controls Donkey Kong, while the second player controls Diddy. Players can change turns by switching the Kongs or by losing their Kong. | |Two players cooperatively take turns playing through the levels. The first player controls Donkey Kong, while the second player controls Diddy. Players can change turns by switching the Kongs or by losing their Kong. | ||
|} | |} | ||
{{br}} | |||
==Characters== | ==Characters== | ||
===The Kong Krew=== | ===The Kong Krew=== | ||
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]]. | There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]]. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!colspan=3 align=center|'''Playable''' | !colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable''' | ||
|- | |- | ||
!width=12%|Image | !width=12%|Image | ||
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|style="text-align:center"|[[File:DKCGBADonkeyKongSprite.png]] | |style="text-align:center"|[[File:DKCGBADonkeyKongSprite.png]] | ||
|style="text-align:center"|[[Donkey Kong]] | |style="text-align:center"|[[Donkey Kong]] | ||
|The main character of the game, Donkey Kong is stronger and heavier than his partner, Diddy Kong, and can defeat stronger enemies. He also has his own move, the [[Hand Slap]] which can defeat certain enemies and reveal hidden objects. | |The main character of the game, Donkey Kong is stronger and heavier than his partner, Diddy Kong, and can defeat stronger enemies. He also has his own move, the [[Hand Slap]] which can defeat certain enemies and reveal hidden objects. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKCGBADiddyKongSprite.png]] | |style="text-align:center"|[[File:DKCGBADiddyKongSprite.png]] | ||
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|Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump. | |Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump. | ||
|- | |- | ||
!colspan=3 align=center|'''Supporting''' | !colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting''' | ||
|- | |- | ||
!width=12%|Image | !width=12%|Image | ||
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|Candy is the love interest of Donkey Kong. She operates [[Candy's Dance Studio]], where the Kongs can participate in a dancing minigame. | |Candy is the love interest of Donkey Kong. She operates [[Candy's Dance Studio]], where the Kongs can participate in a dancing minigame. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:DKCGBACrankyKongSprite.png]] | ||
|style="text-align:center"|[[Cranky Kong]] | |style="text-align:center"|[[Cranky Kong]] | ||
|Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[ | |Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Hut]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Funky Kong]] | |style="text-align:center"|[[Funky Kong]] | ||
|Funky Kong operates a flight service and fishing minigame at [[Funky's Fishing]]. | |Funky Kong operates a flight service and fishing minigame at [[Funky's Fishing]]. | ||
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===Amiable Animals=== | ===Amiable Animals=== | ||
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities. | Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!width=12%|Image | !width=12%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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|style="text-align:center"|[[File:DKCGBARambiSprite.png]] | |style="text-align:center"|[[File:DKCGBARambiSprite.png]] | ||
|style="text-align:center"|[[Rambi]] | |style="text-align:center"|[[Rambi]] | ||
|Rambi is first found halfway through the first level. He can defeat most enemies by running into them, as well as break entrances to hidden [[ | |Rambi is first found halfway through the first level. He can defeat most enemies by running into them, as well as break entrances to hidden [[Bonus Level]]s. | ||
|align="center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | |align="center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
|align="center"|[[Manic Mincers]] | |align="center"|[[Manic Mincers]] | ||
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|align="center"|[[Rope Bridge Rumble]] | |align="center"|[[Rope Bridge Rumble]] | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Expresso]] | |style="text-align:center"|[[Expresso]] | ||
|Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by | |Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klaptraps moving under his legs. | ||
|align="center"|[[Temple Tempest]] | |align="center"|[[Temple Tempest]] | ||
|align="center"|[[Misty Mine]] | |align="center"|[[Misty Mine]] | ||
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{{quote|Look at the state of this lot-and I bet they'll still bash you to a pulp!|King K. Rool}} | {{quote|Look at the state of this lot-and I bet they'll still bash you to a pulp!|King K. Rool}} | ||
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game. | Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!width=16%|Image | !width=16%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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|style="text-align:center"|[[Clam City]] | |style="text-align:center"|[[Clam City]] | ||
|- | |- | ||
|style="text-align:center"|[[File: | |style="text-align:center"|[[File:Croctopus DKCGBA sprite.png]] | ||
|style="text-align:center"|[[Croctopus]] | |style="text-align:center"|[[Croctopus]] | ||
|An octopus enemy that quickly treads through water to hit the Kongs. The purple variants move in fixed patterns around blocks of coral reef, while the blue variants go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated. | |An octopus enemy that quickly treads through water to hit the Kongs. The purple variants move in fixed patterns around blocks of coral reef, while the blue variants go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated. | ||
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|style="text-align:center"|[[Platform Perils]] | |style="text-align:center"|[[Platform Perils]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Klaptrap DKCGBA sprite | |style="text-align:center"|[[File:Klaptrap DKCGBA sprite.png]] | ||
|style="text-align:center"|[[Klaptrap | |style="text-align:center"|[[Klaptrap]] | ||
| | |Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klaptrap by rolling into it from the front. Klaptraps can either be defeated from behind or if jumped over. Klaptraps have a rare, red variant that jump at the same time as the Kongs do. | ||
|style="text-align:center"|[[Stop & Go Station]] | |style="text-align:center"|[[Stop & Go Station]] | ||
|style="text-align:center"|[[Loopy Lights]] | |style="text-align:center"|[[Loopy Lights]] | ||
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|style="text-align:center"|[[Mine Cart Madness]] | |style="text-align:center"|[[Mine Cart Madness]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Kritter-DKC-GBA | |style="text-align:center"|[[File:Kritter-DKC-GBA.png]] | ||
|style="text-align:center"|[[Kritter]] | |style="text-align:center"|[[Kritter]] | ||
|Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, purple ones walk forward, the blue ones jump while moving forward, the yellow ones jump vertically without moving forward, gray ones jump left and right, and red Kritters hop forward a few times before doing a long jump. A green one appears in the cast roll alongside the other colors. | |Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, purple ones walk forward, the blue ones jump while moving forward, the yellow ones jump vertically without moving forward, gray ones jump left and right, and red Kritters hop forward a few times before doing a long jump. A green one appears in the cast roll alongside the other colors. | ||
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|style="text-align:center"|[[File:MiniNecky DKCGBA sprite.png]] | |style="text-align:center"|[[File:MiniNecky DKCGBA sprite.png]] | ||
|style="text-align:center"|[[Mini-Necky]] | |style="text-align:center"|[[Mini-Necky]] | ||
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini- | |A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckies move up and down while spitting nuts. They can be defeated by either a roll or a jump attack. | ||
|style="text-align:center"|[[Vulture Culture]] | |style="text-align:center"|[[Vulture Culture]] | ||
|style="text-align:center"|[[Elevator Antics]] | |style="text-align:center"|[[Elevator Antics]] | ||
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|style="text-align:center"|[[File:Necky DKCGBA perched.png]] [[File:Necky DKCGBA sprite.png]] | |style="text-align:center"|[[File:Necky DKCGBA perched.png]] [[File:Necky DKCGBA sprite.png]] | ||
|style="text-align:center"|[[Necky]] | |style="text-align:center"|[[Necky]] | ||
|A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying | |A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckies can be bounced on to reach higher areas. | ||
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | |style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
|style="text-align:center"|[[Platform Perils]] | |style="text-align:center"|[[Platform Perils]] | ||
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|style="text-align:center"|[[Poison Pond]] | |style="text-align:center"|[[Poison Pond]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Zinger DKCGBA sprite | |style="text-align:center"|[[File:Zinger DKCGBA sprite.png]] | ||
|style="text-align:center"|[[Zinger]] | |style="text-align:center"|[[Zinger]] | ||
|Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Zingers have a few different color variations, each with their own flight pattern: yellow moves vertically, orange moves horizontally or flies in place, silver moves in a circular path or flies in place, and green moves in a u-shaped path. Magenta and purple ones appear in the cast roll alongside the other colors. | |Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Zingers have a few different color variations, each with their own flight pattern: yellow moves vertically, orange moves horizontally or flies in place, silver moves in a circular path or flies in place, and green moves in a u-shaped path. Magenta and purple ones appear in the cast roll alongside the other colors. | ||
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|style="text-align:center"|[[Platform Perils]] | |style="text-align:center"|[[Platform Perils]] | ||
|- | |- | ||
!colspan=5 align=center|'''Obstacles''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Obstacles''' | ||
|- | |- | ||
!width=16%|Image | !width=16%|Image | ||
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|style="text-align:center"|[[Misty Mine]] | |style="text-align:center"|[[Misty Mine]] | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Cannonball]] | |style="text-align:center"|[[Cannonball]] | ||
|Giant iron balls that fall across the screen sequentially when [[King K. Rool|K. Rool]] performs his floor-slam attack. | |Giant iron balls that fall across the screen sequentially when [[King K. Rool|K. Rool]] performs his floor-slam attack. | ||
|colspan=2, style="text-align:center"|[[Gang-Plank Galleon]] | |colspan=2, style="text-align:center"|[[Gang-Plank Galleon]] | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Coconut]] | |style="text-align:center"|[[Coconut]] | ||
|The favored projectiles of the [[Necky]] family, they may be launched straight horizontally or in bouncing arcs. | |The favored projectiles of the [[Necky]] family, they may be launched straight horizontally or in bouncing arcs. | ||
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|style="text-align:center"|[[Necky's Revenge]] | |style="text-align:center"|[[Necky's Revenge]] | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Crownerang]] | |style="text-align:center"|[[Crownerang]] | ||
|K. Rool's primary weapon, his own crown. When he throws it, however, he renders himself vulnerable to stomp attacks. | |K. Rool's primary weapon, his own crown. When he throws it, however, he renders himself vulnerable to stomp attacks. | ||
|colspan=2, style="text-align:center"|[[Gang-Plank Galleon]] | |colspan=2, style="text-align:center"|[[Gang-Plank Galleon]] | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
| | |||
|style="text-align:center"|[[Millstone]] | |style="text-align:center"|[[Millstone]] | ||
|Millstones are enormous invulnerable stone wheels ridden in by Gnawties. | |Millstones are enormous invulnerable stone wheels ridden in by Gnawties. | ||
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|style="text-align:center"|[[Manic Mincers]] | |style="text-align:center"|[[Manic Mincers]] | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Oil drum]] | |style="text-align:center"|[[Oil drum]] | ||
|Oil drums resemble black drums except for their taller appearance and ability to emit fire. The word "OIL" is embedded on them. | |Oil drums resemble black drums except for their taller appearance and ability to emit fire. The word "OIL" is embedded on them. | ||
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|style="text-align:center"|[[Oil Drum Alley]] | |style="text-align:center"|[[Oil Drum Alley]] | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|Pearl | |style="text-align:center"|Pearl | ||
|Projectiles shot in numbers from one to five at once in straight lines by [[Clambo]]s. | |Projectiles shot in numbers from one to five at once in straight lines by [[Clambo]]s. | ||
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===The Bosses=== | ===The Bosses=== | ||
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy. | At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy. | ||
{|class="dktable-brown"width=100% | |||
{|class=" | |||
!width=12%|Image | !width=12%|Image | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
!width= | !width=7%|Level appearance | ||
|- | |- | ||
|style="text-align:center"|[[File:Very Gnawty - DKC GBA sprite | |style="text-align:center"|[[File:Very Gnawty - DKC GBA sprite.png]] | ||
|style="text-align:center"|[[Very Gnawty]] | |style="text-align:center"|[[Very Gnawty]] | ||
|A giant Gnawty that jumps around, trying to hit the Kongs. Donkey Kong and Diddy must jump on it five times to defeat it. For each hit, Very Gnawty leaps high, then bounces and moves around faster. | |A giant Gnawty that jumps around, trying to hit the Kongs. Donkey Kong and Diddy must jump on it five times to defeat it. For each hit, Very Gnawty leaps high, then bounces and moves around faster. | ||
|style="text-align:center"|[[Very Gnawty's Lair]] | |style="text-align:center"|[[Very Gnawty's Lair]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Master Necky DKC GBA sprite | |style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] | ||
|style="text-align:center"|[[Master Necky]] | |style="text-align:center"|[[Master Necky]] | ||
|A giant Necky that creeps his head out from one of four corners of the screen, spitting large nuts at the Kongs. Master Necky spit nuts faster each time he is jumped on. Donkey Kong or Diddy can defeat the boss by jumping on his head five times. | |A giant Necky that creeps his head out from one of four corners of the screen, spitting large nuts at the Kongs. Master Necky spit nuts faster each time he is jumped on. Donkey Kong or Diddy can defeat the boss by jumping on his head five times. | ||
|style="text-align:center"|[[Necky's Nuts]] | |style="text-align:center"|[[Necky's Nuts]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Queen B - DKC GBA sprite | |style="text-align:center"|[[File:Queen B - DKC GBA sprite.png]] | ||
|style="text-align:center"|[[Queen B.]] | |style="text-align:center"|[[Queen B.]] | ||
|A giant Zinger who flies | |A giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red, becomes surrounded by several regular Zingers, and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated. | ||
|style="text-align:center"|[[Bumble B. Rumble]] | |style="text-align:center"|[[Bumble B. Rumble]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Really Gnawty - DKC GBA sprite | |style="text-align:center"|[[File:Really Gnawty - DKC GBA sprite.png]] | ||
|style="text-align:center"|[[Really Gnawty]] | |style="text-align:center"|[[Really Gnawty]] | ||
|A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. Really Gnawty performs a large jump after being hit, and the impact causes | |A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. Really Gnawty performs a large jump after being hit, and the impact causes stalagmites to fall from above. | ||
|style="text-align:center"|[[Really Gnawty Rampage]] | |style="text-align:center"|[[Really Gnawty Rampage]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Dumb Drum - DKC GBA Sprite.png]] | |style="text-align:center"|[[File:Dumb Drum - DKC GBA Sprite.png]] | ||
|style="text-align:center"|[[Dumb Drum]] | |style="text-align:center"|[[Dumb Drum]] | ||
|A giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, | |A giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, Klaptraps, Klumps, and Armys. After Donkey Kong and Diddy defeat a pair of enemies, a TNT Drum appears, and the Kongs must use it to attack Dumb Drum. | ||
|style="text-align:center"|[[Boss Dumb Drum]] | |style="text-align:center"|[[Boss Dumb Drum]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] [[File:Master Necky Snr. - DKC GBA sprite | |style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] [[File:Master Necky Snr. - DKC GBA sprite.png]] | ||
|style="text-align:center"|[[Master Necky]] and [[Master Necky Snr.]] | |style="text-align:center"|[[Master Necky]] and [[Master Necky Snr.]] | ||
|Two giant | |Two giant Neckies that fight together. Each take five its to defeat, but once one is defeated, the other begins spitting nuts much faster and more frequently. | ||
|style="text-align:center"|[[Necky's Revenge]] | |style="text-align:center"|[[Necky's Revenge]] | ||
|- | |- | ||
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==Items== | ==Items== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!width=12%|Image | !width=12%|Image | ||
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|Bananas are the equivalent to [[coin]]s from the ''[[Super Mario (series)|Super Mario]]'' series, as collecting 100 of them gives the Kongs an extra life. They are the most common item of the game. | |Bananas are the equivalent to [[coin]]s from the ''[[Super Mario (series)|Super Mario]]'' series, as collecting 100 of them gives the Kongs an extra life. They are the most common item of the game. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Banana Bunch]]es | |style="text-align:center"|[[Banana Bunch]]es | ||
|Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in Bonus Levels and hidden areas. | |Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in Bonus Levels and hidden areas. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Giant Banana|Giant banana]]s | |style="text-align:center"|[[Giant Banana|Giant banana]]s | ||
|A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds. | |A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Animal token]]s | |style="text-align:center"|[[Animal token]]s | ||
|Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives. | |Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Mini Animal Token]]s | |style="text-align:center"|[[Mini Animal Token]]s | ||
|Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned. | |Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Big Animal Token]]s | |style="text-align:center"|[[Big Animal Token]]s | ||
|A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens. | |A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens. | ||
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|style="text-align:center"|[[File:Photograph DKC2GBA sprite.png]] | |style="text-align:center"|[[File:Photograph DKC2GBA sprite.png]] | ||
|style="text-align:center"|[[Photograph|Camera]] | |style="text-align:center"|[[Photograph|Camera]] | ||
|Items that add a [[photograph]] to the [[ | |Items that add a [[photograph]] to the [[Scrapbook]] and can be obtained in many ways. | ||
|} | |} | ||
==Objects== | ==Objects== | ||
===Mechanisms=== | ===Mechanisms=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!width=15%|Image | !width=15%|Image | ||
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|These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side. | |These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Arrow Sign]]s | |style="text-align:center"|[[Arrow Sign]]s | ||
|These signs indicate the Kongs are approaching the end of a stage. | |These signs indicate the Kongs are approaching the end of a stage. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Lift|Elevator]]s | |style="text-align:center"|[[Lift|Elevator]]s | ||
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on | |Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on Fuel Barrels. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Exit]]s | |style="text-align:center"|[[Exit]]s | ||
|These signs indicate the Kongs have reached the end of a stage. | |These signs indicate the Kongs have reached the end of a stage. | ||
|- | |- | ||
|style="text-align:center"|[[File: | |style="text-align:center"|[[File:DKC GBA Tire.png]] [[File:DKC GBA Half Tire.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Tire (object)|Tire]]s | ||
| | |Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Rope]]s | |style="text-align:center"|[[Rope]]s | ||
|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are blue and purple ropes that automatically send the Kongs up and down respectively. | |Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are blue and purple ropes that automatically send the Kongs up and down respectively. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Mine Cart]]s | ||
| | |Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks. | ||
|} | |} | ||
===Barrels=== | ===Barrels=== | ||
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use. | Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!colspan=5 align=center|'''Throwable barrels''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels''' | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!width=12%|Image | !width=12%|Image | ||
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|style="text-align:center"|[[File:DKC GBA Barrel.png]] | |style="text-align:center"|[[File:DKC GBA Barrel.png]] | ||
|style="text-align:center"|[[Barrel|Wooden Barrel]]s | |style="text-align:center"|[[Barrel|Wooden Barrel]]s | ||
|Wooden Barrels are the most common type of barrel | |Wooden Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Vine Barrel]]s | |style="text-align:center"|[[Barrel|Vine Barrel]]s | ||
|Vine Barrels act like regular barrels, except | |Vine Barrels act like regular barrels, except they break instantly when hitting with the ground instead of rolling. | ||
|- | |- | ||
|style="text-align:center"|[[File:DK Barrel DKC GBA sprite.png]] | |style="text-align:center"|[[File:DK Barrel DKC GBA sprite.png]] | ||
|style="text-align:center"|[[DK Barrel|Buddy Barrel]]s | |style="text-align:center"|[[DK Barrel|Buddy Barrel]]s | ||
|Buddy Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a | |Buddy Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a Budddy Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC GBA TNT Barrel.png]] | |style="text-align:center"|[[File:DKC GBA TNT Barrel.png]] | ||
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|TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a Bonus Level. | |TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a Bonus Level. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Iron Barrel|Steel keg]]s | |style="text-align:center"|[[Iron Barrel|Steel keg]]s | ||
|Steel kegs are | |Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it. | ||
|- | |- | ||
!colspan=5 align=center|'''Enterable barrels''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels''' | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!width=12%|Image | !width=12%|Image | ||
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!Description | !Description | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Barrel Cannon]]s | |style="text-align:center"|[[Barrel Cannon]]s | ||
|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]]. | |These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. The [[Blast Barrel]] is a type of Barrel Cannon that automatically fires the Kong when entered. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]]. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
| | |||
|style="text-align:center"|[[Jumbo Barrel]] | |style="text-align:center"|[[Jumbo Barrel]] | ||
|The Jumbo Barrel can be entered in [[Funky's Fishing]], where it flies the Kongs to any place in Donkey Kong Island that they have visited. | |The Jumbo Barrel can be entered in [[Funky's Fishing]], where it flies the Kongs to any place in Donkey Kong Island that they have visited. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Bonus Barrel]]s | |style="text-align:center"|[[Bonus Barrel]]s | ||
|Send the Kongs to a [[bonus room]] when jumped inside. | |Send the Kongs to a [[bonus room]] when jumped inside. | ||
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|The Dance Barrel can be entered in [[Candy's Dance Studio]], where it sends the Kongs to a dancing minigame. | |The Dance Barrel can be entered in [[Candy's Dance Studio]], where it sends the Kongs to a dancing minigame. | ||
|- | |- | ||
!colspan=5 align=center|'''Triggerable barrels''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels''' | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!width=12%|Image | !width=12%|Image | ||
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|A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated. | |A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC | |style="text-align:center"|[[File:Barrel DKC.png]] | ||
|style="text-align:center"|{{conjectural|[[Roulette Barrel]]s}} | |style="text-align:center"|{{conjectural|[[Roulette Barrel]]s}} | ||
|Appearing in certain [[Bonus Level]]s, Roulette Barrels float in the air in groups. Depending on the challenge, they may switch between displaying different items which stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch an Extra Life Balloon around in a shell game-type manner where the final location must be guessed. | |Appearing in certain [[Bonus Level]]s, Roulette Barrels float in the air in groups. Depending on the challenge, they may switch between displaying different items which stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch an Extra Life Balloon around in a shell game-type manner where the final location must be guessed. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Stop & Go Barrel]]s | |style="text-align:center"|[[Stop & Go Barrel]]s | ||
|These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red. | |These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red. | ||
|- | |- | ||
|style="text-align:center"|[[File:On Barrel GBA sprite.png]] [[File:Off Barrel GBA sprite.png]] | |style="text-align:center"|[[File:On Barrel GBA sprite.png]] [[File:Off Barrel GBA sprite.png]] | ||
|style="text-align:center"|[[On & Off Barrel]]s | |style="text-align:center"|[[ON/OFF Barrel|On & Off Barrel]]s | ||
| | |ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:DKC GBA Fuel Barrel.png]] | ||
|style="text-align:center"|[[Fuel | |style="text-align:center"|[[Fuel Barrel]]s | ||
|Fuel | |Fuel Barrels only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every Fuel Barrel along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life. | ||
|} | |} | ||
==Supporting locations== | ==Supporting locations== | ||
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | ||
{|class=" | {|class="dktable-brown" | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|[[File:Cranky's Hut DKC GBA.png]]<br>'''[[Cranky's Cabin]]''' | |||
|This area is ran by [[Cranky Kong]], who gives random level hints. | |This area is ran by [[Cranky Kong]], who gives random level hints. | ||
|- | |- | ||
|[[File:Funky's Flights GBA.png]]<br>'''[[Funky's Flights|Funky's Fishing]]''' | |||
|Funky's location acts a flight service as in the original, though its main purpose is to host a series of [[Funky's Fishing|fishing challenges]]. | |Funky's location acts a flight service as in the original, though its main purpose is to host a series of [[Funky's Fishing|fishing challenges]]. | ||
|- | |- | ||
|[[File:Candy's Dance Studio outside.png]]<br>'''[[Candy's Dance Studio]]''' | |||
|Candy hosts a dancing mini-game challenge in each world. | |||
|Candy hosts a dancing mini-game challenge in each world. | |||
|} | |} | ||
==Levels== | ==Levels== | ||
Compared to the original, a few levels have swapped positions with nearby levels. | Compared to the original, a few levels have swapped positions with nearby levels. | ||
{|border="1"cellspacing=0 cellpadding=2 class=" | |||
!colspan=5 align=center|<big>Levels and Bonus Areas</big> | {|border="1"cellspacing=0 cellpadding=2 class="dktable-brown" align="center"style="background:whitesmoke"width=99% | ||
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big> | |||
|- | |- | ||
!colspan=5 align=center|{{color link | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kongo Jungle|white}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Monkey Mines|white}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Vine Valley (world)|white|Vine Valley}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gorilla Glacier|white}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kremkroc Industries, Inc.|white|Kremkroc Industries Inc.}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Chimp Caverns|white}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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|- | |- | ||
!colspan=5 align=center|{{color link | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gangplank Galleon|white}} | ||
|-style=background:# | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
!width=35%|Level | !width=35%|Level | ||
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[[File:Candy's Dance Studio.png|200px|thumb|Gameplay of the Candy's Dance Studio minigame]] | [[File:Candy's Dance Studio.png|200px|thumb|Gameplay of the Candy's Dance Studio minigame]] | ||
*An intro cutscene is played when the player starts a new file, which is an abridged version of the story from the manual. | *An intro cutscene is played when the player starts a new file, which is an abridged version of the story from the manual. | ||
** | **Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump. | ||
*A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time. | *A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time. | ||
*Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s. | |||
*Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s | |||
*Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits. | *Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits. | ||
*The millstones now spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs. | *The millstones now spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs. | ||
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**Also, as in the sequels, bonus rooms can now be reentered. | **Also, as in the sequels, bonus rooms can now be reentered. | ||
*The Blast Barrels that send the Kongs near the end of the level are replaced by [[Warp Barrel]]s. | *The Blast Barrels that send the Kongs near the end of the level are replaced by [[Warp Barrel]]s. | ||
**The Warp Barrel in [[Millstone Mayhem]] has a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels | **The Warp Barrel in [[Millstone Mayhem]] has a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels where added in the early levels, so all the levels in Kongo Jungle and Monkey Mines have one. This is a carryover from the sequels, which only have Warp Barrels in all the levels from their first two worlds. Despite this, the one in [[Trick Track Trek]] remains. | ||
**When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level and not into this short area. | **When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level and not into this short area. | ||
*Squawks is automatically active in [[Torchlight Trouble]] instead of needing | *Squawks is automatically active in [[Torchlight Trouble]] instead of needing released from a crate. | ||
*From Vine Valley onwards, the bosses are fought a little differently | *From Vine Valley onwards, there are some changes from the original: | ||
**The bosses are fought a little differently: | |||
***Queen B. now has several Zingers surrounding her when she gets hit and turns red, which all must be taken out with barrels before she can be damaged again. The Zingers' placement changes after each hit. Her red color is now a tinting of the base sprite rather than a palette change. | ***Queen B. now has several Zingers surrounding her when she gets hit and turns red, which all must be taken out with barrels before she can be damaged again. The Zingers' placement changes after each hit. Her red color is now a tinting of the base sprite rather than a palette change. | ||
***Really Gnawty, rather than making high leaps after being hit, leaps over to the side of the stage, and causes stalactites to fall from the ceiling, before leaping around again. | ***Really Gnawty, rather than making high leaps after being hit, leaps over to the side of the stage, and causes stalactites to fall from the ceiling, before leaping around again. | ||
***After defeating the enemies that Dumb Drum drops, as it attempts to crush the player, the player must throw TNT Drums at it to damage it. | ***After defeating the enemies that Dumb Drum drops, as it attempts to crush the player, the player must throw TNT Drums at it to damage it. | ||
***The player battles both Master Necky Snr. and Master Necky simultaneously. Rather than tossing an increasing number of nuts, Master Necky Snr. and Master Necky each toss a single nut at the same time, before either can be hit. After one is defeated, the other will toss four nuts before being vulnerable. | ***The player battles both Master Necky Snr. and Master Necky simultaneously. Rather than tossing an increasing number of nuts, Master Necky Snr. and Master Necky each toss a single nut at the same time, before either can be hit. After one is defeated, the other will toss four nuts before being vulnerable. | ||
** | **Some of the levels in the third through fifth worlds are reordered: | ||
***Temple Tempest is the sixth level in Vine Valley, rather than the fourth. This makes Orang-utan Gang and Clam City the fourth and fifth levels, respectively. | ***Temple Tempest is the sixth level in Vine Valley, rather than the fourth. This makes Orang-utan Gang and Clam City the fourth and fifth levels, respectively. | ||
***In Gorilla Glacier, Ice Age Alley and Croctopus Chase swapped placements, and so too have Rope Bridge Rumble and Torchlight Trouble. | ***In Gorilla Glacier, Ice Age Alley and Croctopus Chase swapped placements, and so too have Rope Bridge Rumble and Torchlight Trouble. | ||
***In Kremkroc Industries Inc., Poison Pond and Elevator Antics are swapped | ***In Kremkroc Industries Inc., Poison Pond and Elevator Antics are swapped. Blackout Basement and Mine Cart Madness are also swapped. | ||
*Very Gnawty and Really Gnawty swapped colors, but in accordance to the normal Gnawties' color change, Really Gnawty is now blue instead of grayish-green. | *Very Gnawty and Really Gnawty swapped colors, but in accordance to the normal Gnawties' color change, Really Gnawty is now blue instead of grayish-green. | ||
*Some unused elements from the original that were still kept in its data were used in this remake. Examples include Necky's falling feathers when defeated, Cranky Kong's walking sprites and most of his unused dialogues. | *Some unused elements from the original that were still kept in its data were used in this remake. Examples include Necky's falling feathers when defeated, Cranky Kong's walking sprites and most of his unused dialogues. | ||
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**[[Slipslide Ride]]'s farthest background is now gem-filled, rather than plain purple. | **[[Slipslide Ride]]'s farthest background is now gem-filled, rather than plain purple. | ||
*Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels). | *Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels). | ||
**Several small animals not present in the original also appear for aesthetic purposes, like | **Several small animals not present in the original also appear for aesthetic purposes, like lizard, frogs, and rats. | ||
*To get [[Completion#Donkey Kong Country|101% Completion]], the player now also has to collect all of the K-O-N-G Letters and fill up the | *To get [[Completion#Donkey Kong Country|101% Completion]], the player now also has to collect all of the K-O-N-G Letters and fill up the scrapbook. | ||
**The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original. | **The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original. | ||
*When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset. | *When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset. | ||
*The game has more sound effects and character voices, particularly from ''[[Donkey Kong 64]]'', and enemies have different sound effects when beaten. | *The game has more sound effects and character voices, particularly from ''[[Donkey Kong 64]]'', and enemies have different sound effects when beaten. | ||
**Donkey, Diddy, and King K. Rool now reuse their voice clips from ''Donkey Kong 64''. | |||
*K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series. | *K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series. | ||
*A | *A scrapbook, similar to the one in the Game Boy Color version, was added; the Kongs have to collect [[photograph]]s throughout the game in order to add pictures to it. | ||
*The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well. | *The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well. | ||
*[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however. | *[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however. | ||
*Queen B now | *Queen B is now dizzy upon defeat in addition to moving constantly. In the original, she just occasionally moved. | ||
*The cast of characters take place on [[Gangplank Galleon]] instead of DK's Tree House. | *The cast of characters take place on [[Gangplank Galleon]] instead of DK's Tree House. | ||
**Only the enemies, bosses, and animal buddies are shown with their names during the cast scene; the Kongs are not listed. | |||
**Only the enemies, | |||
**After the cast of characters finishes, the Kongs are all shown on the Gangplank Galleon contemplating their adventure, when King K. Rool forces them off with the threat of using the ship's onboard cannons to blow up Donkey Kong Island. As the Kongs swim back to shore, K. Rool promises to return as his ship sails away. Cranky then criticizes the ending as a cheap attempt at [[Donkey Kong Country 2: Diddy's Kong Quest|setting up for a sequel]]. | **After the cast of characters finishes, the Kongs are all shown on the Gangplank Galleon contemplating their adventure, when King K. Rool forces them off with the threat of using the ship's onboard cannons to blow up Donkey Kong Island. As the Kongs swim back to shore, K. Rool promises to return as his ship sails away. Cranky then criticizes the ending as a cheap attempt at [[Donkey Kong Country 2: Diddy's Kong Quest|setting up for a sequel]]. | ||
==Glitches== | ==Glitches== | ||
{{main|List of Donkey Kong Country glitches}} | {{main|List of Donkey Kong Country glitches}} | ||
===Bonus Level Early Exit=== | ===Bonus Level Early Exit=== | ||
This glitch can only be done in the Game Boy Advance version. The Kongs must go to the first [[Bonus Level]] found in [[Platform Perils]] and stand underneath the fourth barrel and a little to the right of it. Now, the Kongs have to hit this barrel when the G is not showing up. If they do it right, they will lose the bonus level as usual, but they will end up walking out early, not showing their Mini-Game defeat animation. This can be done with either Donkey Kong or Diddy Kong. | This glitch can only be done in the Game Boy Advance version. The Kongs must go to the first [[Bonus Level]] found in [[Platform Perils]] and stand underneath the fourth barrel and a little to the right of it. Now, the Kongs have to hit this barrel when the G is not showing up. If they do it right, they will lose the bonus level as usual, but they will end up walking out early, not showing their Mini-Game defeat animation. This can be done with either Donkey Kong or Diddy Kong. | ||
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==Quotes== | ==Quotes== | ||
{{main|List of Donkey Kong Country quotes}} | {{main|List of Donkey Kong Country quotes}} | ||
===[[Candy Kong]]=== | ===[[Candy Kong]]=== | ||
*"''I don't think [[King K. Rool|he]] is, sugar. Let's get off [[Gangplank Galleon|this manky ship]].''" | *"''I don't think [[King K. Rool|he]] is, sugar. Let's get off [[Gangplank Galleon|this manky ship]].''" | ||
==Development== | ==Development== | ||
The Game Boy Advance remake was coded from scratch.<ref name="DK Vine"> | The Game Boy Advance remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> The developers extensively playtested the port to make sure the physics and controls were true to the original version, though some deviations were made to improve some mechanics and the level design.<ref name="DK Vine"></ref> | ||
Some of the floppies containing the original graphic assets were lost, while the surviving ones were disorganized and mostly unusable. To remedy this problem, team members ripped the sprites using an emulator.<ref name="DK Vine"></ref> Most of the backgrounds were redone from the ground up to fit the Game Boy Advance's screen resolution, scale, and color palette. | Some of the floppies containing the original graphic assets were lost, while the surviving ones were disorganized and mostly unusable. To remedy this problem, team members ripped the sprites using an emulator.<ref name="DK Vine"></ref> Most of the backgrounds were redone from the ground up to fit the Game Boy Advance's screen resolution, scale, and color palette. | ||
==Reception== | ==Reception== | ||
Following Rare's acquisition by Microsoft, ''Donkey Kong Country'' experienced a period of backlash. ''Electronic Gaming Monthly'' stated that the game did not hold up compared to when the original was released. Regardless, the Game Boy Advance version was still positively received. | |||
{| class="wikitable" style="width:100%;text-align:center" | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
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==References to other games== | ==References to other games== | ||
*''{{wp|Sabre Wulf (Game Boy Advance)|Sabre Wulf}}'' | *''{{wp|Sabre Wulf (Game Boy Advance)|Sabre Wulf}}'' - In Cranky's cabin, the head of the game's titular wulf is seen mounted on the wall, with the game's official character art hung beside it. Also, the hat belonging to the game's protagonist, Sabreman, can be seen on a barrel in the cabin. | ||
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': At the end of the game, Cranky complains that the new detail of K. Rool escaping and vowing to return is a cheap way to promise a [[Donkey Kong Country 2 (Game Boy Advance)|sequel]]. | *''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': At the end of the game, Cranky complains that the new detail of K. Rool escaping and vowing to return is a cheap way to promise a [[Donkey Kong Country 2 (Game Boy Advance)|sequel]]. | ||
*''{{wp|Banjo-Kazooie}}'' | *''{{wp|Banjo-Kazooie}}'' - In Cranky's cabin, in the foreground can be seen a skull-shaped object with three red feathers, resembling the head of the game's supporting character, Mumbo Jumbo. | ||
*''[[Donkey Kong 64]]'': During the ending scene, K. Rool promises to destroy the island, which is his plan in this game. | |||
==Gallery== | ==Gallery== | ||
{{main-gallery|Donkey Kong Country | {{main-gallery|Donkey Kong Country}} | ||
<gallery> | <gallery> | ||
DK Diddy Thumbs Up.png|[[Donkey Kong]] and [[Diddy Kong]] | DK Diddy Thumbs Up.png|[[Donkey Kong]] and [[Diddy Kong]] | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパードンキーコング | ||
| | |JapR=Sūpā Donkī Kongu | ||
| | |JapM=Super Donkey Kong | ||
|Ger=Donkey Kong Country | |Ger=''Donkey Kong Country'' | ||
|GerM=- | |||
}} | }} | ||
== | ==Trivia== | ||
*This is the only one of the three | *This is the only one of the three GBA remakes of the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy that does not feature any new bosses. | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
{{NIWA|SmashWiki=Donkey Kong (universe)#Donkey Kong Country|StrategyWiki=1}} | {{NIWA|SmashWiki=Donkey Kong (universe)#Donkey Kong Country|StrategyWiki=1}} | ||
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-266551.html Nintendo UK Game Boy Advance site] | *[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-266551.html Nintendo UK Game Boy Advance site] | ||
*[https://www.nintendo.co.jp/n08/a5nj/index.html Japanese Game Boy Advance site] | *[https://www.nintendo.co.jp/n08/a5nj/index.html Japanese Game Boy Advance site] | ||
{{DKC}} | {{DKC}} | ||
{{DKC levels}} | {{DKC levels}} | ||
{{Donkey Kong games}} | {{Donkey Kong games}} | ||
{{GBA}} | {{GBA}} | ||
[[Category:Donkey Kong Country | |||
[[Category:Games]] | [[:Category:Donkey Kong Country|*]] | ||
[[Category:Game Boy Advance games]] | [[:Category:Games]] | ||
[[Category:2003 games]] | [[:Category:Game Boy Advance games]] | ||
[[Category:Platforming games | [[:Category:2003 games]] | ||
[[:Category:Platforming games]] | |||