Editing Donkey Kong Country (Game Boy Advance)
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|developer=[[Rare Ltd.|Rareware]] | |developer=[[Rare Ltd.|Rareware]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Europe|June 6, 2003|USA|June 9, 2003|Australia|June 20, 2003<ref>http://palgn.com.au/handheld/537/donkey-kong-country-details/</ref>|Japan|December 12, 2003}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=1–2 players | |modes=1–2 players | ||
|ratings={{ratings|esrb= | |ratings={{ratings|esrb=E10|pegi=7|cero=B}} | ||
|platforms=[[Game Boy Advance]] | |platforms=[[Game Boy Advance]] | ||
| | |media={{media|gba=1}} | ||
|input={{input|gba=1}} | |input={{input|gba=1}} | ||
}} | }} | ||
'''''Donkey Kong Country''''' is a 2003 [[Game Boy Advance]] [[Reissue# | '''''Donkey Kong Country''''' is a 2003 [[Game Boy Advance]] [[Reissue#Ports|port]] of the [[Super Nintendo Entertainment System|SNES]] [[Donkey Kong Country|game of the same name]]. It is less downsized than the game's [[Donkey Kong Country (Game Boy Color)|previous port]], though it still loses some graphical and sound clarity due to the smaller screen and differing hardware capabilities. Nevertheless, it trades them for new content, such as greater boss diversity and in-game cutscenes. | ||
==Story== | ==Story== | ||
{{quote|What? This old chestnut again? Even I'm fed up of hearing it by now!|Cranky Kong}} | {{quote|What? This old chestnut again? Even I'm fed up of hearing it by now!|Cranky Kong}} | ||
[[File:Diddy guarding Banana Hoard DKC GBA intro.png|thumb|left|Diddy guards the banana hoard at the start of the game]] | [[File:Diddy guarding Banana Hoard DKC GBA intro.png|thumb|left|240px|Diddy guards the banana hoard at the start of the game]] | ||
[[File:DK and Cranky DKC GBA intro.png|thumb|Cranky wakes up Donkey Kong to tell him about the stolen bananas]] | [[File:DK and Cranky DKC GBA intro.png|thumb|240px|Cranky wakes up Donkey Kong to tell him about the stolen bananas]] | ||
The manual features the same abridged version of the original story that the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|remake]] uses (to [[Cranky Kong]]'s chagrin). In game, another version is shown as an opening cutscene. An in-training [[Diddy Kong]] is overpowered by a group of [[Kremling]]s led by [[Krusha]] (rather than [[Klump]] like in the original manual), who proceed to dispose of him and steal [[Donkey Kong]]'s [[banana hoard]]. Cranky Kong alerts him of this the next morning, and he vows to find Diddy and his [[banana]]s. | The manual features the same abridged version of the original story that the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|remake]] uses (to [[Cranky Kong]]'s chagrin). In game, another version is shown as an opening cutscene. An in-training [[Diddy Kong]] is overpowered by a group of [[Kremling]]s led by [[Krusha]] (rather than [[Klump]] like in the original manual), who proceed to dispose of him and steal [[Donkey Kong]]'s [[banana hoard]]. Cranky Kong alerts him of this the next morning, and he vows to find Diddy and his [[banana]]s. | ||
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===Modes=== | ===Modes=== | ||
{{multiframe | {{multiframe | ||
|[[File:DKC GBA player selection.png | |[[File:DKC GBA player selection.png]][[File:DKC GBA mode selection.png]] | ||
|The Game Boy Advance version has two mode select screens: player selection (left) and a gameplay selection between the main game and two exclusive modes (right). | |The Game Boy Advance version has two mode select screens: player selection (left) and a gameplay selection between the main game and two exclusive modes (right). | ||
|size= | |size=480 | ||
}} | }} | ||
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press {{button|GBA|select}}, as instructed on the screen, to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed. | When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press {{button|GBA|select}}, as instructed on the screen, to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed. | ||
{ | {|class="wikitable dktable-brown" | ||
| | |- | ||
| | !Icon | ||
| | !width=8%|Title | ||
| | !Description | ||
| | |- | ||
| | |style="text-align:center"|[[File:DKCGBA 1 Player.png]] | ||
|'''1 Player''' | |||
|A single player controls both Donkey Kong and Diddy Kong. | |||
|- | |||
|style="text-align:center"|[[File:DKCGBA 2 Player Team.png]] | |||
|'''2 Player Team''' | |||
|Two players cooperatively take turns playing through the levels. The first player controls Donkey Kong, while the second player controls Diddy. Players can change turns by switching the Kongs or by losing their Kong. | |||
|} | |||
{{br}} | {{br}} | ||
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===The Kong Krew=== | ===The Kong Krew=== | ||
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]]. | There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]]. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!colspan=3 style="background:saddlebrown;color:white"|'''Playable''' | !colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable''' | ||
|- | |||
!width=12%|Image | |||
!width=10%|Name | |||
!Description | |||
|- | |- | ||
|style="text-align:center"|[[File:DKCGBADonkeyKongSprite.png]] | |||
| | |style="text-align:center"|[[Donkey Kong]] | ||
| | |The main character of the game, Donkey Kong is stronger and heavier than his partner, Diddy Kong, and can defeat stronger enemies. He also has his own move, the [[Hand Slap]] which can defeat certain enemies and reveal hidden objects. | ||
| | |- | ||
| | |style="text-align:center"|[[File:DKCGBADiddyKongSprite.png]] | ||
| | |style="text-align:center"|[[Diddy Kong]] | ||
| | |Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump. | ||
|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting''' | !colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting''' | ||
|- | |- | ||
!width=12%|Image | |||
| | !width=10%|Name | ||
| | !Description | ||
| | |- | ||
| | |style="text-align:center"|[[File:DKCGBACandyKongSprite.png]] | ||
| | |style="text-align:center"|[[Candy Kong]] | ||
| | |Candy is the love interest of Donkey Kong. She operates [[Candy's Dance Studio]], where the Kongs can participate in a dancing minigame. | ||
| | |- | ||
| | |style="text-align:center"|[[File:DKCGBA Cranky stand.png]] [[File:DKCGBACrankyKongSprite.png]] | ||
| | |style="text-align:center"|[[Cranky Kong]] | ||
|Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Hut]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance. | |||
|- | |||
|style="text-align:center"|[[File:DKCGBA Funky.png]] | |||
|style="text-align:center"|[[Funky Kong]] | |||
|Funky Kong operates a flight service and fishing minigame at [[Funky's Fishing]]. | |||
|} | |} | ||
===Amiable Animals=== | ===Amiable Animals=== | ||
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities. | Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities. | ||
{ | {|class="dktable-brown"width=100% | ||
| | !width=12%|Image | ||
| | !width=10%|Name | ||
| | !Description | ||
| | !width=7%|First level appearance | ||
| | !width=7%|Last level appearance | ||
| | |- | ||
| | |style="text-align:center"|[[File:DKCGBARambiSprite.png]] | ||
| | |style="text-align:center"|[[Rambi]] | ||
| | |Rambi is first found halfway through the first level. He can defeat most enemies by running into them, as well as break entrances to hidden [[Bonus Level]]s. | ||
| | |align="center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
| | |align="center"|[[Manic Mincers]] | ||
| | |- | ||
| | |style="text-align:center"|[[File:Enguarde DKCGBA sprite.png]] | ||
| | |style="text-align:center"|[[Enguarde]] | ||
| | |Enguarde appears in most of the underwater levels. With his sharp bill, Enguarde can defeat most aquatic enemies in his path. | ||
| | |align="center"|[[Coral Capers]] | ||
| | |align="center"|[[Poison Pond]] | ||
| | |- | ||
| | |style="text-align:center"|[[File:Winky DKCGBA sprite.png]] | ||
| | |style="text-align:center"|[[Winky]] | ||
| | |Winky has a high jumping ability that allows him to reach higher areas, namely Bonus Levels. Winky can defeat most enemies by jumping on them, including [[Zinger]]s. | ||
| | |align="center"|[[Winky's Walkway]] | ||
| | |align="center"|[[Rope Bridge Rumble]] | ||
| | |- | ||
| | |style="text-align:center"|[[File:DKCGBA Expresso.png]] | ||
|style="text-align:center"|[[Expresso]] | |||
|Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klap Traps moving under his legs. | |||
|align="center"|[[Temple Tempest]] | |||
|align="center"|[[Misty Mine]] | |||
|- | |||
|style="text-align:center"|[[File:Squawks DKCGBA sprite.png]] | |||
|style="text-align:center"|[[Squawks]] | |||
|Squawks only appears in the level Torchlight Trouble, where he holds a lamp to light the path forward for the Kongs. Squawks is the only Animal Friend that the Kongs cannot ride and the only one without an animal token. Squawks cannot be defeated by any enemy. | |||
|colspan=2, align="center"|[[Torchlight Trouble]] | |||
|} | |||
===The Bad Guys=== | ===The Bad Guys=== | ||
{{quote|Look at the state of this lot-and I bet they'll still bash you to a pulp!|King K. Rool}} | {{quote|Look at the state of this lot-and I bet they'll still bash you to a pulp!|King K. Rool}} | ||
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game. | Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!width=16%|Image | !width=16%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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===The Bosses=== | ===The Bosses=== | ||
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy. | At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy. | ||
{|class="dktable-brown"width=100% | |||
{|class=" | |||
!width=12%|Image | !width=12%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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|style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] [[File:Master Necky Snr. - DKC GBA sprite.png]] [[File:DKCGBA Master Necky mad.png]] | |style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] [[File:Master Necky Snr. - DKC GBA sprite.png]] [[File:DKCGBA Master Necky mad.png]] | ||
|style="text-align:center"|[[Master Necky]] and [[Master Necky Snr.]] | |style="text-align:center"|[[Master Necky]] and [[Master Necky Snr.]] | ||
|Two giant Neckys that fight together. | |Two giant Neckys that fight together. Each take five its to defeat, but once one is defeated, the other begins spitting nuts much faster and more frequently. | ||
|style="text-align:center"|[[Necky's Revenge]] | |style="text-align:center"|[[Necky's Revenge]] | ||
|- | |- | ||
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==Items== | ==Items== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!width=12%|Image | !width=12%|Image | ||
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|style="text-align:center"|[[File:Photograph DKC2GBA sprite.png]] | |style="text-align:center"|[[File:Photograph DKC2GBA sprite.png]] | ||
|style="text-align:center"|[[Photograph|Camera]] | |style="text-align:center"|[[Photograph|Camera]] | ||
|Items that add a [[photograph]] to the [[ | |Items that add a [[photograph]] to the [[Scrapbook]] and can be obtained in many ways. | ||
|} | |} | ||
==Objects== | ==Objects== | ||
===Mechanisms=== | ===Mechanisms=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!width=15%|Image | !width=15%|Image | ||
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===Barrels=== | ===Barrels=== | ||
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use. | Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels''' | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
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|style="text-align:center"|[[File:DK Barrel DKC GBA sprite.png]] | |style="text-align:center"|[[File:DK Barrel DKC GBA sprite.png]] | ||
|style="text-align:center"|[[DK Barrel|Buddy Barrel]]s | |style="text-align:center"|[[DK Barrel|Buddy Barrel]]s | ||
|Buddy Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a | |Buddy Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a Budddy Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC GBA TNT Barrel.png]] | |style="text-align:center"|[[File:DKC GBA TNT Barrel.png]] | ||
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==Supporting locations== | ==Supporting locations== | ||
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | ||
{ | {|class="dktable-brown" | ||
| | !Name | ||
!Description | |||
| | |- | ||
| | |[[File:Cranky's Hut DKC GBA.png]]<br>'''[[Cranky's Cabin]]''' | ||
|This area is ran by [[Cranky Kong]], who gives random level hints. | |||
| | |- | ||
| | |[[File:Funky's Flights GBA.png]]<br>'''[[Funky's Flights|Funky's Fishing]]''' | ||
|Funky's location acts a flight service as in the original, though its main purpose is to host a series of [[Funky's Fishing|fishing challenges]]. | |||
| | |- | ||
|[[File:Candy's Dance Studio outside.png]]<br>'''[[Candy's Dance Studio]]''' | |||
|Candy hosts a dancing mini-game challenge in each world. | |||
|} | |||
==Levels== | ==Levels== | ||
Compared to the original, a few levels have swapped positions with nearby levels. | Compared to the original, a few levels have swapped positions with nearby levels. | ||
{|border="1"cellspacing=0 cellpadding=2 class=" | {|border="1"cellspacing=0 cellpadding=2 class="dktable-brown"align="center"style="background:whitesmoke"width=99% | ||
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big> | !colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big> | ||
|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kongo Jungle|white}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
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|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Monkey Mines|white}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
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|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Vine Valley (world)|white|Vine Valley}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
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|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gorilla Glacier|white}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
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|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kremkroc Industries, Inc.|white|Kremkroc Industries Inc.}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
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|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Chimp Caverns|white}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
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|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link | !colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gangplank Galleon|white|Gang-Plank Galleon}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
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==Differences from original== | ==Differences from original== | ||
[[File:Candy's Dance Studio.png|200px|thumb|Gameplay of the Candy's Dance Studio minigame]] | [[File:Candy's Dance Studio.png|200px|thumb|Gameplay of the Candy's Dance Studio minigame]] | ||
* | *The intro cutscene isn't played when the player starts a new file, which is an abridged version of the story from the manual. | ||
**Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump. | **Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump. | ||
*A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time. | *A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time. | ||
*Rock Krocs can | *Rock Krocs can no longer be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s. | ||
*Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits. | *Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits. | ||
*The millstones | *The millstones don't spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs. | ||
*The Blast Barrels that send the Kongs to [[bonus room]]s are replaced by the [[Bonus Barrel]]s used in ''Donkey Kong Country 2'' and ''Donkey Kong Country 3''. | *The Blast Barrels that send the Kongs to [[bonus room]]s are replaced by the [[Bonus Barrel]]s used in ''Donkey Kong Country 2'' and ''Donkey Kong Country 3''. | ||
**Bonus rooms | **Bonus rooms no longer have title cards ("Find the Exit", "Stop the Barrel", etc); this is another carryover from the sequels. | ||
**Also, as in the sequels, bonus rooms | **Also, as in the sequels, bonus rooms cannot be reentered. | ||
*The Blast Barrels that send the Kongs near the end of the level are replaced by [[Warp Barrel]]s. | *The Blast Barrels that send the Kongs near the end of the level are replaced by [[Warp Barrel]]s. | ||
**The Warp Barrel in [[Millstone Mayhem]] has a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels | **The Warp Barrel in [[Millstone Mayhem]] has no a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels where added in the early levels, so all the levels in Kongo Jungle and Monkey Mines have one. This is a carryover from the sequels, which only have Warp Barrels in all the levels from their first two worlds. Despite this, the one in [[Trick Track Trek]] remains. | ||
**When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level | **When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level but not into this short area. | ||
*Squawks is automatically active in [[Torchlight Trouble]] instead of needing | *Squawks is automatically active in [[Torchlight Trouble]] instead of needing released from a crate. | ||
*From Vine Valley onwards, the bosses are fought a little differently | *From Vine Valley onwards, there are some changes from the original: | ||
**The bosses are fought a little differently: | |||
***Queen B. | ***Queen B. no longer has several Zingers surrounding her when she gets hit and turns red, which all must be taken out with barrels before she can be damaged again. The Zingers' placement changes after each hit. Her red color is now a tinting of the base sprite instead of a palette change. | ||
***Really Gnawty, rather than making high leaps after being hit, leaps over to the side of the stage, and causes stalactites to fall from the ceiling, before leaping around again. | ***Really Gnawty, rather than making high leaps after being hit, leaps over to the side of the stage, and causes stalactites to fall from the ceiling, before leaping around again. | ||
***After defeating the enemies that Dumb Drum drops, as it attempts to crush the player, the player must throw TNT Drums at it to damage it. | ***After defeating the enemies that Dumb Drum drops, as it attempts to crush the player, the player must throw TNT Drums at it to damage it. | ||
***The player battles both Master Necky Snr. and Master Necky simultaneously. Rather than tossing an increasing number of nuts, Master Necky Snr. and Master Necky each toss a single nut at the same time, before either can be hit. After one is defeated, the other will toss four nuts before being vulnerable. | ***The player battles both Master Necky Snr. and Master Necky simultaneously. Rather than tossing an increasing number of nuts, Master Necky Snr. and Master Necky each toss a single nut at the same time, before either can be hit. After one is defeated, the other will toss four nuts before being vulnerable. | ||
** | **Some of the levels in the third through fifth worlds are reordered: | ||
***Temple Tempest is the sixth level in Vine Valley, | ***Temple Tempest is the sixth level in Vine Valley, instead of the fourth. This makes Orang-Utan Gang and Clam City the fourth and fifth levels, respectively. | ||
***In Gorilla Glacier, Ice Age Alley and Croctopus Chase swapped placements, and so too have Rope Bridge Rumble and Torchlight Trouble. | ***In Gorilla Glacier, Ice Age Alley and Croctopus Chase swapped placements, and so too have Rope Bridge Rumble and Torchlight Trouble. | ||
***In Kremkroc Industries Inc., Poison Pond and Elevator Antics are swapped | ***In Kremkroc Industries Inc., Poison Pond and Elevator Antics are swapped. Blackout Basement and Mine Cart Madness are also swapped. | ||
*Very Gnawty and Really Gnawty swapped colors, but in accordance to the normal Gnawties' color change, Really Gnawty is now blue | *Very Gnawty and Really Gnawty swapped colors, but in accordance to the normal Gnawties' color change, Really Gnawty is now blue as opposed to grayish-green. | ||
*Some unused elements from the original that were still kept in its data were used in this remake. Examples include Necky's falling feathers when defeated, Cranky Kong's walking sprites and most of his unused dialogues. | *Some unused elements from the original that were still kept in its data were used in this remake. Examples include Necky's falling feathers when defeated, Cranky Kong's walking sprites and most of his unused dialogues. | ||
*After each boss, Cranky Kong | *After each boss, Cranky Kong does not come out and does not compliment the Kongs on beating the boss while criticizing the bosses. | ||
*The game can be saved at any time or place, including halfway points in levels. With this, Candy's save areas are replaced with [[Candy's Dance Studio|a dance studio]], with different theme music. Here, a dancing minigame can be played. | *The game can be saved at any time or place, including halfway points in levels. With this, Candy's save areas are replaced with [[Candy's Dance Studio|a dance studio]], with different theme music. Here, a dancing minigame can be played. | ||
*After meeting Funky (who also has different music) once, he can be summoned anytime on the world map. | *After meeting Funky (who also has different music) once, he can be summoned anytime on the world map. | ||
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**On the world map, rather than in straight lines, the Kongs follow curved pathways between each level, similar to the sequels. The flashing ovals that mark the path are replaced with banana peels. | **On the world map, rather than in straight lines, the Kongs follow curved pathways between each level, similar to the sequels. The flashing ovals that mark the path are replaced with banana peels. | ||
*Some of the level backgrounds are edited: | *Some of the level backgrounds are edited: | ||
**At the end of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the time of day | **At the end of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the time of day changes to night, unlike in the original. | ||
***Likewise, [[Ropey Rampage]] remains overcast and stormy throughout. These changes were likely made to make the levels | ***Likewise, [[Ropey Rampage]] remains overcast and stormy throughout. These changes were likely made to make the levels harder to see on the original, unlit Game Boy Advance screen. | ||
**The walls behind [[Stop & Go Station|the]] [[Misty Mine|mine]] [[Loopy Lights|levels']] ground areas are hollowed out slightly, as the background can be seen through them. | **The walls behind [[Stop & Go Station|the]] [[Misty Mine|mine]] [[Loopy Lights|levels']] ground areas are hollowed out slightly, as the background can be seen through them. | ||
***Loopy Lights's background is changed to that of [[Mine Cart Carnage]] and Misty Mine. | ***Loopy Lights's background is changed to that of [[Mine Cart Carnage]] and Misty Mine. | ||
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*Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels). | *Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels). | ||
**Several small animals not present in the original also appear for aesthetic purposes, like birds, lizard, frogs, bats, spiders, and rats. | **Several small animals not present in the original also appear for aesthetic purposes, like birds, lizard, frogs, bats, spiders, and rats. | ||
*To get [[Completion#Donkey Kong Country|101% Completion]], the player | *To get [[Completion#Donkey Kong Country|101% Completion]], the player must collect all of the K-O-N-G Letters and fill up the scrapbook. | ||
**The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original. | **The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original. | ||
*When the player saves the game, it also resets the count to five extra lives and no bananas every time that the game is reset. | |||
*When the player saves the game, it also | *The game has a bit sound effects and character voices, particularly from ''[[Donkey Kong 64]]'', and enemies have different sound effects when beaten. | ||
*The game has | **Donkey, Diddy, and King K. Rool no longer reuse their voice clips from ''Donkey Kong 64''. | ||
**Donkey, Diddy, and King K. Rool | *K-O-N-G Letters spin around as in the sequels, as opposed to always facing the screen; they also don't sparkle or shimmer. This makes their animations more consistent in the series. | ||
*K-O-N-G Letters spin around as in the sequels, | *A scrapbook, similar to the one in the Game Boy Color version, was added; the Kongs have to collect [[photograph]]s throughout the game in order to add pictures to it. | ||
*A | |||
*The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well. | *The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well. | ||
*[[Very Gnawty]] | *[[Very Gnawty]] does not appear in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however. | ||
*Queen B is | *Queen B is no longer dizzy upon defeat in addition to moving constantly, she just occasionally moved. | ||
*The cast of characters take place on [[Gangplank Galleon]] | *The cast of characters take place on [[Gangplank Galleon]] rather than DK's Tree House. | ||
** | **The enemies, world bosses, animal buddies, the Kongs and King K. Rool are shown with their names during the cast scene. | ||
**After the cast of characters finishes, the Kongs are all shown on the Gangplank Galleon contemplating their adventure, when King K. Rool forces them off with the threat of using the ship's onboard cannons to blow up Donkey Kong Island. As the Kongs swim back to shore, K. Rool promises to return as his ship sails away. Cranky then criticizes the ending as a cheap attempt at [[Donkey Kong Country 2: Diddy's Kong Quest|setting up for a sequel]]. | **After the cast of characters finishes, the Kongs are all shown on the Gangplank Galleon contemplating their adventure, when King K. Rool forces them off with the threat of using the ship's onboard cannons to blow up Donkey Kong Island. As the Kongs swim back to shore, K. Rool promises to return as his ship sails away. Cranky then criticizes the ending as a cheap attempt at [[Donkey Kong Country 2: Diddy's Kong Quest|setting up for a sequel]]. | ||
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==Development== | ==Development== | ||
The Game Boy Advance remake was coded from scratch.<ref name="DK Vine"> | The Game Boy Advance remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> The developers extensively playtested the port to make sure the physics and controls were true to the original version, though some deviations were made to improve some mechanics and the level design.<ref name="DK Vine"></ref> | ||
Some of the floppies containing the original graphic assets were lost, while the surviving ones were disorganized and mostly unusable. To remedy this problem, team members ripped the sprites using an emulator.<ref name="DK Vine"></ref> Most of the backgrounds were redone from the ground up to fit the Game Boy Advance's screen resolution, scale, and color palette. | Some of the floppies containing the original graphic assets were lost, while the surviving ones were disorganized and mostly unusable. To remedy this problem, team members ripped the sprites using an emulator.<ref name="DK Vine"></ref> Most of the backgrounds were redone from the ground up to fit the Game Boy Advance's screen resolution, scale, and color palette. | ||
==Reception== | ==Reception== | ||
Following Rare's acquisition by Microsoft, ''Donkey Kong Country'' experienced a period of backlash. ''Electronic Gaming Monthly'' stated that the game did not hold up compared to when the original was released. Regardless, the Game Boy Advance version was still positively received. | |||
{| class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
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==References to other games== | ==References to other games== | ||
*''{{wp|Sabre Wulf (Game Boy Advance)|Sabre Wulf}}'' | *''{{wp|Sabre Wulf (Game Boy Advance)|Sabre Wulf}}'' - In Cranky's cabin, the head of the game's titular wulf is seen mounted on the wall, with the game's official character art hung beside it. Also, the hat belonging to the game's protagonist, Sabreman, can be seen on a barrel in the cabin. | ||
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': At the end of the game, Cranky complains that the new detail of K. Rool escaping and vowing to return is a cheap way to promise a [[Donkey Kong Country 2 (Game Boy Advance)|sequel]]. | *''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': At the end of the game, Cranky complains that the new detail of K. Rool escaping and vowing to return is a cheap way to promise a [[Donkey Kong Country 2 (Game Boy Advance)|sequel]]. | ||
*''{{wp|Banjo-Kazooie}}'' | *''{{wp|Banjo-Kazooie}}'' - In Cranky's cabin, in the foreground can be seen a skull-shaped object with three red feathers, resembling the head of the game's supporting character, Mumbo Jumbo. | ||
*''[[Donkey Kong 64]]'': During the ending scene, K. Rool promises to destroy the island, which is his plan in this game. | *''[[Donkey Kong 64]]'': During the ending scene, K. Rool promises to destroy the island, which is his plan in this game. | ||
==Gallery== | ==Gallery== | ||
{{main-gallery|Donkey Kong Country | {{main-gallery|Donkey Kong Country}} | ||
<gallery> | <gallery> | ||
DK Diddy Thumbs Up.png|[[Donkey Kong]] and [[Diddy Kong]] | DK Diddy Thumbs Up.png|[[Donkey Kong]] and [[Diddy Kong]] | ||
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|JapM=Super Donkey Kong | |JapM=Super Donkey Kong | ||
|Ger=''Donkey Kong Country'' | |Ger=''Donkey Kong Country'' | ||
|GerM=- | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This is the only one of the three | *This is the only one of the three GBA remakes of the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy that does not feature any new bosses. However, it is also the only one to make significant changes to the existing bosses. | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
{{NIWA|SmashWiki=Donkey Kong (universe)#Donkey Kong Country|StrategyWiki=1}} | {{NIWA|SmashWiki=Donkey Kong (universe)#Donkey Kong Country|StrategyWiki=1}} | ||
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-266551.html Nintendo UK Game Boy Advance site] | *[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-266551.html Nintendo UK Game Boy Advance site] | ||
*[https://www.nintendo.co.jp/n08/a5nj/index.html Japanese Game Boy Advance site] | *[https://www.nintendo.co.jp/n08/a5nj/index.html Japanese Game Boy Advance site] | ||
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{{Donkey Kong games}} | {{Donkey Kong games}} | ||
{{GBA}} | {{GBA}} | ||
[[Category:Donkey Kong Country | [[Category:Donkey Kong Country|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Game Boy Advance games]] | [[Category:Game Boy Advance games]] |