Editing Donkey Kong Country (Game Boy Advance)
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**Also, as in the sequels, bonus rooms can now be reentered. | **Also, as in the sequels, bonus rooms can now be reentered. | ||
*The Blast Barrels that send the Kongs near the end of the level are replaced by [[Warp Barrel]]s. | *The Blast Barrels that send the Kongs near the end of the level are replaced by [[Warp Barrel]]s. | ||
**The Warp Barrel in [[Millstone Mayhem]] has a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels | **The Warp Barrel in [[Millstone Mayhem]] has a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels where added in the early levels, so all the levels in Kongo Jungle and Monkey Mines have one. This is a carryover from the sequels, which only have Warp Barrels in all the levels from their first two worlds. Despite this, the one in [[Trick Track Trek]] remains. | ||
**When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level and not into this short area. | **When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level and not into this short area. | ||
*Squawks is automatically active in [[Torchlight Trouble]] instead of needing to be released from a crate. | *Squawks is automatically active in [[Torchlight Trouble]] instead of needing to be released from a crate. |