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{{game infobox
{{game infobox
|image=[[File:Boxart dkc front.png|250px]]
|image=[[File:Boxart dkc front.png|250px]]
|developer=[[Rare]]ware
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{flag list|UK|November 18, 1994<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980529161639/http://www.rare.co.uk/recent/games/dkc|title=''Donkey Kong Country''|publisher=Rarewhere|language=en-gb|accessdate=August 2, 2020}}</ref>|USA|November 21, 1994<ref>{{cite|url=www.youtube.com/watch?v=SbHL8-XkXMA|title=''Donkey Kong Country Commercial''|date=1994|accessdate=May 6, 2024}}</ref>|Europe|November 24, 1994<ref>https://www.nintendo.com/en-gb/Games/Super-Nintendo/Donkey-Kong-Country-276896.html</ref>|Japan|November 26, 1994<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/8x|publisher=Nintendo (www.nintendo.co.jp)|language=Japanese|title=スーパードンキーコング}}</ref>|South Korea|1994<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-donkey-kong-kor/|publisher=Scanlines16.com|title=Super Donkey Kong (KOR)|language=French|archive=archive.today/2024.06.06-194410/http://scanlines16.com/collection/super-donkey-kong-kor/|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|USA|February 19, 2007|South Korea|May 26, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 16, 2014|Australia|October 17, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Japan|March 4, 2016|USA|March 24, 2016|Europe|March 24, 2016|Australia|March 25, 2016}}'''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|July 15, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=Japanese|date=July 8, 2020|url=youtu.be/5x9GgLNH4wA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年7月]</nowiki>|publisher=YouTube|accessdate=July 8, 2020}}</ref>|USA|July 15, 2020<ref>{{cite|author=Nintendo|date=July 8, 2020|url=youtu.be/0Hf_0OytL_c|title=NES & Super NES - July Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=July 8, 2020}}</ref>|Europe|July 15, 2020<ref>{{cite|author=@NintendoEurope|date=July 8, 2020|url=x.com/NintendoEurope/status/1280773675134922752?s=20|title="More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"|publisher=X|accessdate=July 8, 2020}}</ref>|Australia|July 15, 2020<ref>{{cite|author=NintendoAUNZ|date=July 12, 2020|url=x.com/NintendoAUNZ/status/1282208086602788866?s=20|title="More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"|publisher=X|accessdate=July 12, 2020}}</ref>|HK|July 15, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|accessdate=July 17, 2020}}</ref>|South Korea|July 15, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=July 17, 2020}}</ref>}}
|release='''SNES:'''<br>{{flag list|UK|November 18, 1994<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980529161639/http://www.rare.co.uk/recent/games/dkc|title=''Donkey Kong Country''|publisher=Rarewhere|language=en-gb|accessdate=August 2, 2020}}</ref>|USA|November 21, 1994<ref>{{cite|url=www.youtube.com/watch?v=SbHL8-XkXMA|title=''Donkey Kong Country Commercial''|date=1994|accessdate=May 6, 2024}}</ref>|Europe|November 24, 1994<ref>https://www.nintendo.com/en-gb/Games/Super-Nintendo/Donkey-Kong-Country-276896.html</ref>|Japan|November 26, 1994<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/8x|publisher=Nintendo (www.nintendo.co.jp)|language=Japanese|title=スーパードンキーコング}}</ref>|South Korea|1994<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-donkey-kong-kor/|publisher=Scanlines16.com|title=Super Donkey Kong (KOR)|language=French|archive=archive.today/2024.06.06-194410/http://scanlines16.com/collection/super-donkey-kong-kor/|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|USA|February 19, 2007|South Korea|May 26, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 16, 2014|Australia|October 17, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Japan|March 4, 2016|USA|March 24, 2016|Europe|March 24, 2016|Australia|March 25, 2016}}'''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|July 15, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=Japanese|date=July 8, 2020|url=youtu.be/5x9GgLNH4wA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年7月]</nowiki>|publisher=YouTube|accessdate=July 8, 2020}}</ref>|USA|July 15, 2020<ref>{{cite|author=Nintendo|date=July 8, 2020|url=youtu.be/0Hf_0OytL_c|title=NES & Super NES - July Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=July 8, 2020}}</ref>|Europe|July 15, 2020<ref>{{cite|author=@NintendoEurope|date=July 8, 2020|url=x.com/NintendoEurope/status/1280773675134922752?s=20|title="More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"|publisher=X|accessdate=July 8, 2020}}</ref>|Australia|July 15, 2020<ref>{{cite|author=NintendoAUNZ|date=July 12, 2020|url=x.com/NintendoAUNZ/status/1282208086602788866?s=20|title="More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"|publisher=X|accessdate=July 12, 2020}}</ref>|HK|July 15, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|accessdate=July 17, 2020}}</ref>|South Korea|July 15, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=July 17, 2020}}</ref>}}
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}}
}}
{{quote|An incredible 3-D Adventure in [[Donkey Kong Island|The Kingdom of Kong]]!|Tagline}}
{{quote|An incredible 3-D Adventure in [[Donkey Kong Island|The Kingdom of Kong]]!|Tagline}}
'''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform games|platform game]] for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]]. ''Donkey Kong Country'' introduced Donkey Kong's modern design, his supporting cast and enemies, setting, musical motifs, and the gameplay mechanics that would make recurring appearances in other games starring him, let alone spinoff games of the [[Super Mario (franchise)|''Super Mario'' franchise]] in general. A year later, the game received a sequel, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', effectively starting the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].
'''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform games|platform game]] for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare Ltd.|Rare]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]]. ''Donkey Kong Country'' introduced Donkey Kong's modern design, his supporting cast and enemies, setting, musical motifs, and the gameplay mechanics that would make recurring appearances in other games starring him, let alone spinoff games of the [[Super Mario (franchise)|''Super Mario'' franchise]] in general. A year later, the game received a sequel, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', effectively starting the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].


''Donkey Kong Country'' was a commercial success. Besides receiving a sequel, ''Donkey Kong Country'' had manga adaptations in both [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-kun]]''; a [[Donkey Kong Country (novel)|chapter book adaptation]]; a [[Donkey Kong Country (television series)|40-episode 3D animated series]]; a 13-minute long promotional VHS tape titled ''[[Donkey Kong Country: Exposed]]'';<ref>{{cite|url=youtube.com/watch?v=Rv_YCSbWP78|title=''DKC Exposed: The Making of Donkey Kong Country''|accessdate=October 5, 2019|publisher=Nintendo Power|date=1994}}</ref> and various merchandise. ''Donkey Kong Country'' was noted for using pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations,<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=32|publisher=Nintendo of America|date=1994}}</ref> inspiring future video games to do the same.{{ref needed}}
''Donkey Kong Country'' was a commercial success. Besides receiving a sequel, ''Donkey Kong Country'' had manga adaptations in both [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-kun]]''; a [[Donkey Kong Country (novel)|chapter book adaptation]]; a [[Donkey Kong Country (television series)|40-episode 3D animated series]]; a 13-minute long promotional VHS tape titled ''[[Donkey Kong Country: Exposed]]'';<ref>{{cite|url=youtube.com/watch?v=Rv_YCSbWP78|title=''DKC Exposed: The Making of Donkey Kong Country''|accessdate=October 5, 2019|publisher=Nintendo Power|date=1994}}</ref> and various merchandise. ''Donkey Kong Country'' was noted for using pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations,<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=32|publisher=Nintendo of America|date=1994}}</ref> inspiring future video games to do the same.{{ref needed}}
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|-
|-
|style="background:#fff8dc"|Confirm
|style="background:#fff8dc"|Confirm
|style="background:#fff8dc" rowspan=2|{{button|snes|B}} / {{button|snes|start}}
|style="background:#fff8dc" rowspan=2|{{button|snes|B}}
|-
|-
|style="background:#fff8dc"|Enter level
|style="background:#fff8dc"|Enter level
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|style="background:#f5deb3"|{{button|snes|select}} while paused
|style="background:#f5deb3"|{{button|snes|select}} while paused
|}
|}
===Modes===
===Modes===
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press a button to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press a button to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
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==Development==
==Development==
The lead-up to ''Donkey Kong Country''{{'}}s creation started in the summer of 1993. While visiting [[Rare]] as a part of a globe-travelling journey to find potential quality games in development, Tony Harman of [[Nintendo]] of America saw a [[tech demo]], tentatively called ''Brute Force'',<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=334s|title=The Donkey Kong Country 25th Anniversary Interview Documentary|timestamp=05:34|publisher=YouTube|accessdate=August 8, 2023}}</ref> showing an animated, computer-rendered boxer fighting a prototypical version of {{fandom|killerinstinct|Orchid}}. Rare was experimenting with 3D animation at the time as they found the then-popular {{wp|digitizing|digitization}} technique too restrictive.<ref name="Nintendo Power">{{cite|title="The Making of Donkey Kong Country" - ''[[Nintendo Power]]'' Issue 64|date=September 1994|publisher=Nintendo of America|language=American English}}</ref> Impressed by the demo, Harman lobbied for Nintendo to collaborate with Rare, and, with the help of {{wp|Genyo Takeda}} and [[Shigeru Miyamoto]], managed to convince them. Nintendo approached Rare with the mandate to make a game that would have "better graphics than ''Aladdin''"<ref name="Retrogamer">{{cite|archive=web.archive.org/web/20160306023207/http://www.nowgamer.com/the-making-of-donkey-kong-country|title="The Making Of ''Donkey Kong Country''|date=February 20, 2012}}</ref> (specifically referring to {{wp|Disney's Aladdin (Virgin Games)|the popular 1993 Sega Genesis game}}, which was lauded for its impressive graphics and animation hand-drawn by Disney animators).<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=1883s|title=''The Donkey Kong Country 25th Anniversary Interview Documentary''|timestamp=00:31:23|publisher=YouTube|accessdate=August 8, 2023}}</ref> They recommended that it should star [[Donkey Kong]], as they thought that the character and his universe were less explored than other Nintendo properties and that thus Rare could have greater creative freedom while making the game.<ref name="Nintendo Power"/>  
The lead-up to ''Donkey Kong Country''{{'}}s creation started in the summer of 1993. While visiting [[Rare Ltd.|Rare]] as a part of a globe-travelling journey to find potential quality games in development, Tony Harman of [[Nintendo]] of America saw a [[tech demo]], tentatively called ''Brute Force'',<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=334s|title=The Donkey Kong Country 25th Anniversary Interview Documentary|timestamp=05:34|publisher=YouTube|accessdate=August 8, 2023}}</ref> showing an animated, computer-rendered boxer fighting a prototypical version of {{fandom|killerinstinct|Orchid}}. Rare was experimenting with 3D animation at the time as they found the then-popular {{wp|digitizing|digitization}} technique too restrictive.<ref name="Nintendo Power">{{cite|title="The Making of Donkey Kong Country" - ''[[Nintendo Power]]'' Issue 64|date=September 1994|publisher=Nintendo of America|language=American English}}</ref> Impressed by the demo, Harman lobbied for Nintendo to collaborate with Rare, and, with the help of {{wp|Genyo Takeda}} and [[Shigeru Miyamoto]], managed to convince them. Nintendo approached Rare with the mandate to make a game that would have "better graphics than ''Aladdin''"<ref name="Retrogamer">{{cite|archive=web.archive.org/web/20160306023207/http://www.nowgamer.com/the-making-of-donkey-kong-country|title="The Making Of ''Donkey Kong Country''|date=February 20, 2012}}</ref> (specifically referring to {{wp|Disney's Aladdin (Virgin Games)|the popular 1993 Sega Genesis game}}, which was lauded for its impressive graphics and animation hand-drawn by Disney animators).<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=1883s|title=''The Donkey Kong Country 25th Anniversary Interview Documentary''|timestamp=00:31:23|publisher=YouTube|accessdate=August 8, 2023}}</ref> They recommended that it should star [[Donkey Kong]], as they thought that the character and his universe were less explored than other Nintendo properties and that thus Rare could have greater creative freedom while making the game.<ref name="Nintendo Power"/>  


A team of 12 people were assembled for the project, which was the most Rare had assigned for a single game at the time. [[Gregg Mayles]] cited ''[[Super Mario Bros. 3]]'' as his chief inspiration,<ref name="Retrogamer"/> saying that he wanted to imitate its structure while also providing smooth and flowing level designs that skilled players could navigate quickly. A team of developers were sent to the nearby Twycross Zoo to observe the movements of real gorillas, but found that it would not suited to the fast-paced platformer that they wanted to make.<ref name="Retrogamer"/> The team created around fifteen different styles of movement for Donkey Kong, including ones based on rabbits and frogs, before arriving at the current animations, based loosely on the movements of horses.<ref name="Retrogamer"/> The [[Kremling]]s originated from another project Rare was developing at the same time (which, according to Rareware employee Gregg Mayles, was from a canceled adventure game named ''Jonny Blastoff and the Kremling Armada''<ref>{{cite|author=Ayden_|date=July 5, 2017|url=www.jeuxvideo.com/news/651885/les-coulisses-de-donkey-kong-country-des-gorilles-et-des-hommes.htm|title="Les coulisses de ''Donkey Kong Country'' : Des gorilles et des hommes"|publisher=Jeuxvidéo.com|accessdate=July 31, 2017}}</ref><ref>{{cite|author=Gregg Mayles (@Ghoulyboy)|url=x.com/Ghoulyboy/status/639226685213265924|title=@MFWolfe42 @WinkySteve @BringBackKRool @Kevbayliss yes, that's right.|date=September 2, 2015|publisher=X|accessdate=July 31, 2017}}</ref>), but were transplanted into the game as Rare found that they were a good fit for ''Donkey Kong Country''{{'}}s aesthetic.<ref name="Nintendo Power"/> The developers also wanted the screen to be as "clutter-free" as possible, which lead to the creation of a "buddy" character so that the player could take more than one hit, inspired by the "big Mario returns to little Mario" system of the ''[[Super Mario (series)|Super Mario]]'' games.<ref name="Retrogamer"/> [[Donkey Kong Jr.]] was first considered for the role, but he was changed into [[Diddy Kong|a separate character]] as Nintendo felt Rare's redesign looked too different.<ref name="Retrogamer"/>
A team of 12 people were assembled for the project, which was the most Rare had assigned for a single game at the time. [[Gregg Mayles]] cited ''[[Super Mario Bros. 3]]'' as his chief inspiration,<ref name="Retrogamer"/> saying that he wanted to imitate its structure while also providing smooth and flowing level designs that skilled players could navigate quickly. A team of developers were sent to the nearby Twycross Zoo to observe the movements of real gorillas, but found that it would not suited to the fast-paced platformer that they wanted to make.<ref name="Retrogamer"/> The team created around fifteen different styles of movement for Donkey Kong, including ones based on rabbits and frogs, before arriving at the current animations, based loosely on the movements of horses.<ref name="Retrogamer"/> The [[Kremling]]s originated from another project Rare was developing at the same time (which, according to Rareware employee Gregg Mayles, was from a canceled adventure game named ''Jonny Blastoff and the Kremling Armada''<ref>{{cite|author=Ayden_|date=July 5, 2017|url=www.jeuxvideo.com/news/651885/les-coulisses-de-donkey-kong-country-des-gorilles-et-des-hommes.htm|title="Les coulisses de ''Donkey Kong Country'' : Des gorilles et des hommes"|publisher=Jeuxvidéo.com|accessdate=July 31, 2017}}</ref><ref>{{cite|author=Gregg Mayles (@Ghoulyboy)|url=x.com/Ghoulyboy/status/639226685213265924|title=@MFWolfe42 @WinkySteve @BringBackKRool @Kevbayliss yes, that's right.|date=September 2, 2015|publisher=X|accessdate=July 31, 2017}}</ref>), but were transplanted into the game as Rare found that they were a good fit for ''Donkey Kong Country''{{'}}s aesthetic.<ref name="Nintendo Power"/> The developers also wanted the screen to be as "clutter-free" as possible, which lead to the creation of a "buddy" character so that the player could take more than one hit, inspired by the "big Mario returns to little Mario" system of the ''[[Super Mario (series)|Super Mario]]'' games.<ref name="Retrogamer"/> [[Donkey Kong Jr.]] was first considered for the role, but he was changed into [[Diddy Kong|a separate character]] as Nintendo felt Rare's redesign looked too different.<ref name="Retrogamer"/>

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