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{{FA}}
{{FA}}
{{about|the 1994 SNES game Donkey Kong Country|other uses of the name "Donkey Kong Country"|[[Donkey Kong Country (disambiguation)]]}}
{{about|the 1994 SNES game Donkey Kong Country|other uses of the name "Donkey Kong Country"|[[Donkey Kong Country (disambiguation)]]}}
{{redirect|DKC|the games with the same abbreviation|[[Donkey Kong Circus]] and [[Donkey Kong Classics]]}}
{{redirect|DKC|''Donkey Kong Circus''|[[Donkey Kong Circus]]|''Donkey Kong Classics''|[[Donkey Kong Classics]]}}
{{game infobox
{{game infobox
|image=[[File:Boxart dkc front.png|250px]]
|image=[[File:Boxart dkc front.png|250px]]
|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{flag list|UK|November 18, 1994<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980529161639/http://www.rare.co.uk/recent/games/dkc|title=''Donkey Kong Country''|publisher=Rarewhere|language=en-gb|accessdate=August 2, 2020}}</ref>|USA|November 21, 1994<ref>{{cite|url=www.youtube.com/watch?v=SbHL8-XkXMA|title=''Donkey Kong Country Commercial''|date=1994|accessdate=May 6, 2024}}</ref>|Europe|November 24, 1994<ref>https://www.nintendo.com/en-gb/Games/Super-Nintendo/Donkey-Kong-Country-276896.html</ref>|Japan|November 26, 1994<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/8x|publisher=Nintendo (www.nintendo.co.jp)|language=Japanese|title=スーパードンキーコング}}</ref>|South Korea|1994<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-donkey-kong-kor/|publisher=Scanlines16.com|title=Super Donkey Kong (KOR)|language=French|archive=archive.today/2024.06.06-194410/http://scanlines16.com/collection/super-donkey-kong-kor/|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|USA|February 19, 2007|South Korea|May 26, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 16, 2014|Australia|October 17, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Japan|March 4, 2016|USA|March 24, 2016|Europe|March 24, 2016|Australia|March 25, 2016}}'''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|July 15, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=Japanese|date=July 8, 2020|url=youtu.be/5x9GgLNH4wA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年7月]</nowiki>|publisher=YouTube|accessdate=July 8, 2020}}</ref>|USA|July 15, 2020<ref>{{cite|author=Nintendo|date=July 8, 2020|url=youtu.be/0Hf_0OytL_c|title=NES & Super NES - July Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=July 8, 2020}}</ref>|Europe|July 15, 2020<ref>{{cite|author=@NintendoEurope|date=July 8, 2020|url=x.com/NintendoEurope/status/1280773675134922752?s=20|title="More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"|publisher=X|accessdate=July 8, 2020}}</ref>|Australia|July 15, 2020<ref>{{cite|author=NintendoAUNZ|date=July 12, 2020|url=x.com/NintendoAUNZ/status/1282208086602788866?s=20|title="More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"|publisher=X|accessdate=July 12, 2020}}</ref>|HK|July 15, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|accessdate=July 17, 2020}}</ref>|South Korea|July 15, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=July 17, 2020}}</ref>}}
|release='''SNES:'''<br>{{release|UK|November 18, 1994<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980529161639/http://www.rare.co.uk/recent/games/dkc|title=''Donkey Kong Country''|publisher=Rarewhere|language=en-gb|accessdate=August 2, 2020}}</ref>|USA|November 21, 1994<ref>{{cite|url=www.youtube.com/watch?v=SbHL8-XkXMA|title=''Donkey Kong Country Commercial''|date=1994|accessdate=May 6, 2024}}</ref>|Japan|November 26, 1994<ref>{{cite|author=Nintendo|url=www.nintendo.co.jp/n02/shvc/8x|publisher=Nintendo (www.nintendo.co.jp)|language=Japanese|title=スーパードンキーコング}}</ref>|South Korea|1994<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-donkey-kong-kor/|publisher=Scanlines16.com|title=Super Donkey Kong (KOR)|language=French|archive=https://archive.ph/JY6Q4|accessdate=June 6, 2024}}</ref>|Europe|1994}}'''Virtual Console (Wii):'''<br>{{release|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|USA|February 19, 2007|South Korea|May 26, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 16, 2014|Australia|October 17, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Japan|March 4, 2016|USA|March 24, 2016|Europe|March 24, 2016|Australia|March 25, 2016}}'''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|July 15, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=Japanese|date=July 8, 2020|url=youtu.be/5x9GgLNH4wA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年7月]</nowiki>|publisher=YouTube|accessdate=July 8, 2020}}</ref>|USA|July 15, 2020<ref>{{cite|author=Nintendo|date=July 8, 2020|url=youtu.be/0Hf_0OytL_c|title=NES & Super NES - July Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=July 8, 2020}}</ref>|Europe|July 15, 2020<ref>{{cite|author=@NintendoEurope|date=July 8, 2020|url=x.com/NintendoEurope/status/1280773675134922752?s=20|title="More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"|publisher=X|accessdate=July 8, 2020}}</ref>|Australia|July 15, 2020<ref>{{cite|author=NintendoAUNZ|date=July 12, 2020|url=x.com/NintendoAUNZ/status/1282208086602788866?s=20|title="More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"|publisher=X|accessdate=July 12, 2020}}</ref>|HK|July 15, 2020<ref>{{cite|author=Nintendo|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|accessdate=July 17, 2020}}</ref>|South Korea|July 15, 2020<ref>{{cite|author=Nintendo|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=July 17, 2020}}</ref>}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=1–2 players
|modes=1–2 players
|ratings='''Original release:'''{{ratings|esrb=K-A|acb=G}}'''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|usk=0}}
|ratings={{ratings|esrb=K-A}}(original release){{ratings|esrb=E}}(Virtual Console release){{ratings|pegi=3|cero=A}}
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|switchdl=1}}
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|switchdl=1}}
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|serials={{flag list|USA|SNS-8X-USA}}
}}
}}
{{quote|An incredible 3-D Adventure in [[Donkey Kong Island|The Kingdom of Kong]]!|Tagline}}
{{quote|An incredible 3-D Adventure in The Kingdom of Kong!|Tagline}}
'''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare Ltd.|Rare]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]]. ''Donkey Kong Country'' introduced Donkey Kong's modern design, his supporting cast and enemies, setting, musical motifs, and the gameplay mechanics that would make recurring appearances in other games starring him, let alone spinoff games of the [[Super Mario (franchise)|''Super Mario'' franchise]] in general. A year later, the game received a sequel, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', effectively starting the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].
'''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]].


''Donkey Kong Country'' was a commercial success. Besides receiving a sequel, ''Donkey Kong Country'' had manga adaptations in both [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-kun]]''; a [[Donkey Kong Country (novel)|chapter book adaptation]]; a [[Donkey Kong Country (television series)|40-episode 3D animated series]]; a 13-minute long promotional VHS tape titled ''[[Donkey Kong Country: Exposed]]'';<ref>{{cite|url=youtube.com/watch?v=Rv_YCSbWP78|title=''DKC Exposed: The Making of Donkey Kong Country''|accessdate=October 5, 2019|publisher=Nintendo Power|date=1994}}</ref> and various merchandise. ''Donkey Kong Country'' was noted for using pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations,<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=32|publisher=Nintendo of America|date=1994}}</ref> inspiring future video games to do the same.{{ref needed}}
The player controls Donkey Kong and Diddy Kong (each with their own strengths and abilities) as they travel throughout a variety of linear levels in different environments. Gameplay features include the ability to ride [[Animal Friends|a variety of other animal characters]] after freeing them, the ability to pick up and throw [[barrel]]s to defeat enemies and uncover hidden passages, and puzzles involving navigating gauntlets of moving suspended barrels. ''Donkey Kong Country'' also encourages players to find all [[bonus room]]s hidden in the game's levels to get 101% [[completion]], a feature its sequels would greatly expand upon.  


The game was [[Donkey Kong Country (Game Boy Color)|remade]] for the [[Game Boy Color]] in 2000 and was also [[Donkey Kong Country (Game Boy Advance)|remade again]] for the [[Game Boy Advance]] in 2003. Both [[Reissue#Remakes|remake]]s each have added [[minigame]]s and the ability to save in the overworld. ''Donkey Kong Country'' was ported to the [[Wii]]'s [[Virtual Console]] in 2006/2007. On November 25, 2012, ''Donkey Kong Country'' and its sequels were delisted from the Wii Virtual Console, supposedly because of {{wp|Xbox Game Studios|Microsoft}} renegotiating licensing agreements with Nintendo before re-releasing it,<ref>{{cite|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/|author=Femmel, Kevin|date=November 16, 2012|title="Nintendo removing all ''Donkey Kong Country'' games from Virtual Console"|publisher=Gimme Gimme Games|accessdate=May 6, 2024}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around that time, the games were released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March 2016. It is one of the 21 games included on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]] and was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on July 15, 2020.
The game reintroduced the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] (alongside the [[Donkey Kong (Game Boy)|1994 Game Boy game]] released a few months prior) after a nearly decade-long hiatus and, in doing, also introduced Donkey Kong's modern design, his supporting cast and enemies, setting, musical motifs, and the gameplay mechanics that most of the following ''Donkey Kong'' games as well as Donkey Kong's appearances in spin-off games in the [[Super Mario (franchise)|''Super Mario'' franchise]] that titles would build upon. The game's success spawned multiple sequels and spin-offs, a [[Donkey Kong Country (television series)|40-episode 3D animated series]], a [[Donkey Kong Country (novel)|chapter book adaptation]], manga adaptations in both [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-kun]]'', and other merchandise. ''Donkey Kong Country'' was notable because of its pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=32|publisher=Nintendo of America|author=Nintendo|date=1994}}</ref>, inspiring future video games to do the same. The first main game installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the title was followed by two sequels: ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', released in 1995; and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', released in 1996. A reboot, ''[[Donkey Kong Country Returns]]'', was released in 2010 for the [[Wii]] and was followed in 2014 by a direct sequel for the [[Wii U]], ''[[Donkey Kong Country: Tropical Freeze]]''.


In 1995, a specialized competition variant named ''[[Donkey Kong Country Competition Cartridge]]'' was manufactured for use in various video game tournaments held throughout 1995. After that, the few existing cartridges were sold in a ''[[Nintendo Power]]'' subscriber catalogue.
The game was [[Donkey Kong Country (Game Boy Color)|remade]] for the [[Game Boy Color]] in 2000 and was also [[Donkey Kong Country (Game Boy Advance)|remade again]] for the [[Game Boy Advance]] in 2003. Both [[Reissue#Remakes|remake]]s feature some extra Bonus Games and the ability to save in the overworld. ''Donkey Kong Country'' was ported to the [[Wii]]'s [[Virtual Console]] in 2006/2007. On November 25, 2012, ''Donkey Kong Country'' and its sequels were delisted from the Wii Virtual Console, likely due to {{wp|Xbox Game Studios|Microsoft}}'s desire to renegotiate licensing agreements with Nintendo before re-releasing it,<ref>{{cite|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/|author=Femmel, Kevin|date=November 16, 2012|title="Nintendo removing all ''Donkey Kong Country'' games from Virtual Console"|publisher=Gimme Gimme Games|accessdate=May 6, 2024}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March 2016. It is one of the 21 games included on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]] and was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on July 15, 2020.
 
In 1995, a specialized competition variant named ''[[Donkey Kong Country Competition Cartridge]]'' was manufactured for use in various video game tournaments held throughout 1995. After that, the few existing cartridges were sold in a [[Nintendo Power]] subscriber catalogue, and the carts have since become a collector's item.


==Story==
==Story==
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The next morning, Donkey Kong wakes up by a loud calling of his name. Realizing that he slept through his watch, Donkey Kong quickly exits his tree house, only to find [[Cranky Kong]] outside. Cranky prompts Donkey Kong to check the [[banana hoard|banana cave]] for a "big surprise". Inside the cave, Donkey Kong finds out that all of his bananas were stolen, with only a few discarded peels lying around. Cranky mocks Donkey Kong for shirking his responsibility, noting that Diddy is also gone. Meanwhile, Donkey Kong is in disbelief over his stolen bananas and rages that the Kremlings stole all of them. Donkey Kong vows to bring payback upon the Kremlings and recover his banana hoard.  
The next morning, Donkey Kong wakes up by a loud calling of his name. Realizing that he slept through his watch, Donkey Kong quickly exits his tree house, only to find [[Cranky Kong]] outside. Cranky prompts Donkey Kong to check the [[banana hoard|banana cave]] for a "big surprise". Inside the cave, Donkey Kong finds out that all of his bananas were stolen, with only a few discarded peels lying around. Cranky mocks Donkey Kong for shirking his responsibility, noting that Diddy is also gone. Meanwhile, Donkey Kong is in disbelief over his stolen bananas and rages that the Kremlings stole all of them. Donkey Kong vows to bring payback upon the Kremlings and recover his banana hoard.  


Cranky breaks the [[fourth wall]] by questioning why the "game idea" involves finding Diddy and rescuing bananas instead of a damsel in distress. Donkey Kong tells how Diddy wishes to be a video game hero like Donkey Kong. Cranky believes neither of them are suitable for being video game heroes, and he goes on to brag about his popularity during [[Donkey Kong (game)|the arcade era]]. Deeming the adventure "ridiculous", Cranky believes Donkey Kong would be lucky to even sell ten copies of the game. Donkey Kong gets mad at Cranky and insists on going on an adventure to save Diddy and recover the stolen bananas. Donkey Kong leaves and follows a trail of bananas along his way. Cranky briefly hesitates, but then follows after Donkey Kong. Cranky mumbles that Donkey Kong may need his help and further mentions that kids do not have respect for their elders anymore.<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=4-7|date=1994|publisher=Nintendo of America|language=en-us}}</ref>
Cranky breaks the [[fourth wall]] by questioning why the "game idea" involves finding Diddy and rescuing bananas instead of a damsel in distress. Donkey Kong tells how Diddy wishes to be a video game hero like Donkey Kong. Cranky believes neither of them are suitable for being video game heroes, and he goes on to brag about his popularity during [[Donkey Kong (game)|the arcade era]]. Deeming the adventure "ridiculous", Cranky believes Donkey Kong would be lucky to even sell ten copies of the game. Donkey Kong gets mad at Cranky and insists on going on an adventure to save Diddy and recover the stolen bananas. Donkey Kong leaves and follows a trail of bananas along his way. Cranky briefly hesitates, but then follows after Donkey Kong. Cranky mumbles that Donkey Kong may need his help and further mentions that kids do not have respect for their elders anymore.<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=4-7|date=1994|author=Nintendo|publisher=Nintendo of America|language=American English}}</ref>


In the first level, Donkey Kong releases Diddy Kong, who tags along during the adventure. Together, the [[Kong]]s travel through various areas, including jungles, mines, forests, temples, snowy mountains, caves, and factories. With assistance from [[Cranky Kong|Cranky]], [[Funky Kong|Funky]], and [[Candy Kong]], the two Kongs eventually make it to the [[Gangplank Galleon]], where they are confronted by the Kremling Krew's leader, King K. Rool. After Donkey Kong and Diddy defeat King K. Rool, Cranky congratulates them and tells them to check the banana hoard. They do so, finding that the bananas have been returned.
In the first level, Donkey Kong releases Diddy Kong, who tags along during the adventure. Together, the [[Kong]]s travel through various areas, including jungles, mines, forests, temples, snowy mountains, caves, and factories. With assistance from [[Cranky Kong|Cranky]], [[Funky Kong|Funky]], and [[Candy Kong]], the two Kongs eventually reach a large pirate ship, the [[Gangplank Galleon]], where they are confronted by the Kremling Krew's leader, King K. Rool. After Donkey Kong and Diddy defeat King K. Rool, Cranky congratulates them and tells them to check the banana hoard. They do so, finding that the bananas have been returned.
{{br|left}}
{{br|left}}


==Gameplay==
==Gameplay==
The game introduces the "tag-team" system, where Diddy and Donkey Kong follow each other throughout each level. However, the member in the front of the group is the Kong in play, so the other Kong simply follows behind the other. If the hero in play is injured, he quickly runs off the screen, and the Kong behind him takes his place as the character in play. In cases like this, only one Kong is on the screen at the time, as the other is defeated. If the lone Kong is injured by an enemy, the player loses an [[extra life]], forcing them to either restart altogether or from the [[Star Barrel]]. There is a [[DK Barrel]] from which a Kong can be freed. When a hero is freed from a DK Barrel, he heads to the back of the group behind the Kong in play and is not able to be controlled until the Kong in the lead is injured or if the player hits {{button|snes|A}} to switch characters. Then Donkey Kong hi-fives with Diddy and switches places, or vice versa.
The game introduces the "tag-team" system, where Donkey Kong and Diddy Kong follow each other throughout the levels. The Kong in front is the one currently in play, while the other Kong follows behind. If the Kong in play is injured, he quickly runs off the screen, and the other takes its place. If this happens, only one Kong is on the screen at a time. If the lone Kong is injured by an enemy, the player loses an [[extra life]] and must restart the level either from the start or from the activated [[Star Barrel|Continue Barrel]]. Any Kong that is missing can be recovered from a [[DK Barrel]]. When either the Kongs are freed from a DK Barrel, he goes behind the Kong in play. The player can press {{button|snes|A}} to switch characters, in which case Donkey Kong high-fives Diddy to switch places with him, or vice versa.


===Abilities===
===Abilities===
[[File:Ice Age Alley.png|left|thumb|Donkey Kong swings on a rope in the level, [[Ice Age Alley]].]]
[[File:Orang-utan Gang 5.png|thumb|left|Diddy rides on a steel keg]]
While both Kongs have different abilities, they have the same basic moves. Both Donkey and Diddy are able to jump, [[cartwheel]] (or roll), climb, and swim to pass through levels. The most commonly used basic abilities are the jump and cartwheel moves, which help the Kongs cross gaps and defeat enemies. While cartwheeling is often used to pummel into weaker foes, it can also be used as part of the super-jump technique. Both characters can use this move by simply cartwheeling off a cliff and jumping in mid-air. This gives them both a longer jump to cross wider abysses. The Kongs can also use their climbing and swimming abilities to traverse levels. Climbing can only be done on ropes, which can swing the Kongs over gaps if they cling onto them. Some ropes are stationary, which means that the Kongs can take advantage of their climbing abilities on them to head up the rope to a higher area. Another move both Kongs can perform is their swimming ability which can only be done inside of the water in the underwater levels.
The basic moves that Donkey Kong and Diddy can perform include [[jump]]ing, [[Roll Attack|roll]]ing/[[Cartwheel Attack|cartwheel]]ing, climbing, and swimming. The most commonly used basic abilities are the jump and roll moves, both of which allow the Kongs to cross gaps and defeat enemies. The roll and cartwheel act as the same move, but can only be used by Donkey Kong and Diddy Kong respectively. The respective Kong can perform their roll or cartwheel from a ledge to do a longer jump in midair, effective for moving across abysses. Ropes are the only object that the Kongs can climb up or down on, allowing them to reach items or higher areas. Some ropes start moving across a gap when the Kongs cling on it while some others remain stationary. The Kongs can only swim during underwater levels.


Both Kongs also have some different abilities, as well as different stats. Diddy is faster and more agile than Donkey Kong, but he lacks the same strength struggles to defeat stronger enemies such as [[Krusha]]s and [[Klump]]s. Donkey Kong is stronger and slower than him, and he also has his own unique move called [[Hand Slap]]. The Hand Slap move allows him to defeat enemies and find hidden objects in the ground or on treetops.
Aside from the rolling attack, the Kongs also have some different abilities. Diddy is faster and more agile than Donkey Kong, but he is not as strong, which makes it harder for him to defeat [[Army]]s, [[Krusha]]s, and [[Klump]]s. Donkey Kong is stronger and slower than Diddy and can perform a unique move, the [[Hand Slap]]. The move allows Donkey Kong find hidden items or objects in the ground or on treetops, but it can also be used to defeat enemies.
 
The Kongs pick up and throw barrels differently than one another. When Diddy Kong picks up barrels, he holds them in front of his body, protecting him from any enemies in his way. However, Donkey Kong holds barrels above his head, leaving his whole body vulnerable to enemy attacks. Additionally, Donkey Kong throws his barrels slightly further than Diddy, making Donkey Kong more likely to hit enemies from another distance. If the primates throw a [[Steel Keg]] against a wall, they are able to jump on the barrel as it rolls back and balance on it.


Another difference between the two Kongs is how they pick up and throw barrels. When Diddy picks up a barrel, he holds in front of him, protecting himself from enemies in the way. Donkey Kong holds a barrel over his head, which leaves him vulnerable to enemies in the front. Donkey Kong can throw barrels slightly farther than Diddy, allowing him to hit an enemy from a distance. When the barrel hits into an enemy, it breaks. If the Kongs throw a [[Iron Barrel|steel keg]] against a wall, they can jump on the barrel and balance on it as it rolls along.
{{br}}
===Modes===
===Modes===
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press a button to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press a button to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
{|class="wikitable dk" style="text-align:center"
{|class="wikitable dk"
|-
|-
!Icon
!Icon
Line 56: Line 56:
!Description
!Description
|-
|-
|[[File:DKC one player icon.png]]
|style="text-align:center"|[[File:DKC one player icon.png]]
|'''One player'''
|'''One player'''
|A single player controls both Donkey Kong and Diddy Kong.
|A single player controls both Donkey Kong and Diddy Kong.
|-
|-
|[[File:DKC two player contest icon.png]]
|style="text-align:center"|[[File:DKC two player contest icon.png]]
|'''Two player contest'''
|style="white-space:nowrap"|'''Two player contest'''
|Two players compete to finish the most levels. The first player's Kong duo are normal, while the second player's Kongs are both yellow.
|Two players compete to finish the most levels. The first player's Kong duo are normal, while the second player's Kongs are both yellow.
|-
|-
|[[File:DKC two player team icon.png]]
|style="text-align:center"|[[File:DKC two player team icon.png]]
|'''Two player team'''
|'''Two player team'''
|Two players cooperatively take turns playing through the levels. The first player controls Donkey Kong, while the second player controls Diddy. Players can change turns by switching the Kongs or by losing their Kong.
|Two players cooperatively take turns playing through the levels. The first player controls Donkey Kong, while the second player controls Diddy. Players can change turns by switching the Kongs or by losing their Kong.
|}
|}
{{br}}


==Characters==
==Characters==
===The Kongs===
===The Kongs===
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
{|class="wikitable dk" style="text-align:center"
{|class="wikitable dk" style="width:100%;text-align:center"
!colspan=3 style="background:saddlebrown;color:white"|Playable
!colspan=3 style="background:saddlebrown;color:white"|Playable
|-
|-
!Sprite!!Character!!Summary
{{content description|rowsonly=y|dk=yes|
|-
|image1=[[File:DK DKC sprite.png]]
|[[File:DK DKC sprite.png]]
|name1=[[Donkey Kong]]
|[[Donkey Kong]]
|description1=The main character of the game, Donkey Kong is stronger and heavier than his partner, Diddy Kong, and can defeat stronger enemies. He also has his own move, the [[Hand Slap]] which can defeat certain enemies and reveal hidden objects.
|align=left|The main hero of the game, who has a hoard of bananas under his [[DK's Tree House|tree house]]. Donkey Kong is much stronger and heavier than his partner, Diddy Kong, and can therefore defeat more powerful enemies. He also has his own move, the [[Hand Slap]] which can defeat certain enemies and reveal hidden objects.  
|image2=[[File:Diddy DKC sprite.png]]
|-
|name2=[[Diddy Kong]]
|[[File:Diddy DKC sprite.png]]
|description2=Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
|[[Diddy Kong]]
}}
|align=left|This young ape is the best friend of Donkey Kong and a hero in training who sets out with Donkey Kong to recover the Banana Hoard during the events of the game. For what Diddy lacks in strength is compensated by being faster than Donkey Kong. However, his light weight keeps him from being able to defeat more powerful enemies in a single jump.
|-
|-
!colspan=3 style="background:saddlebrown;color:white"|Supporting
!colspan=3 style="background:saddlebrown;color:white"|Supporting
|-
|-
|[[File:Candy Kong DKC sprite.png]]
{{content description|rowsonly=y|dk=yes|
|[[Candy Kong]]
|image1=[[File:Candy Kong DKC sprite.png]]
|align=left|The love interest of Donkey Kong, Candy runs [[Candy's Save Point|a shack]], where the player can save their game progress.
|name1=[[Candy Kong]]
|-
|description1=Candy is the love interest of Donkey Kong. She hosts a different location in each three versions of the game. In the original version, she operates [[Candy's Save Point]], where the Kongs can go to save their game progress.
|[[File:Cranky Kong DKC sprite.png]]
|image2=[[File:Cranky Kong DKC sprite.png]]
|[[Cranky Kong]]
|name2=[[Cranky Kong]]
|align=left|Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. This old ape resides in [[Cranky's Cabin]], where he gives the heroes random hints on how to complete the game. He is convinced that he is the best video game hero, and does not believe the apes can complete their adventure without his assistance.
|description2=Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Cabin]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance.
|-
|image3=[[File:Funky Kong DKC sprite.png]]
|[[File:Funky Kong DKC sprite.png]]
|name3=[[Funky Kong]]
|[[Funky Kong]]
|description3=Funky Kong operates a flight service at [[Funky's Flights]], where he allows Donkey Kong and Diddy to use the [[Jumbo Barrel]] to travel throughout areas of [[Donkey Kong Island]] that they have already visited.
|align=left|Funky Kong operates a [[Funky's Flights|flight service]], where he allows Donkey Kong and Diddy to use his [[Jumbo Barrel]] to travel throughout areas of [[Donkey Kong Island]].
}}
|}
|}


===The Good Guys===
===The Good Guys===
The supporting Kongs are not the only ones to aid Donkey Kong and Diddy in their quest; the wildlife also help. Each [[Animal Friend]] is imprisoned within an [[animal crate]] depicting their likeness. The Kongs can only use the Animal Friends in certain levels, meaning that they do not go over with the Kongs into the next level. Each buddy has different abilities, as shown below.
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
 
{{content appearances|dk=y|
{|class="wikitable dk" style="text-align:center"
|image1=[[File:Rambi DKC sprite.png]]
!rowspan=2|Sprite!!rowspan=2|Character!!rowspan=2|Summary!!colspan=2|Stages
|name1=[[Rambi]]
|-
|description1=Rambi is first found halfway through the first level. He can defeat most enemies by running into them, as well as break entrances to hidden [[bonus room]]s.
!First!!Last
|firstlevel1=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|-
|lastlevel1=[[Manic Mincers]]
|[[File:Rambi DKC sprite.png]]
|image2=[[File:Enguarde DKC sprite.png]]
|[[Rambi]]
|name2=[[Enguarde]]
|align=left|Rambi is able to ram into most enemies to defeat them, and he can also break entrances to hidden [[Bonus Level]]s along with sensitive walls.
|description2=Enguarde appears in most of the underwater levels. With his sharp bill, Enguarde can defeat most aquatic enemies in his path.
|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|firstlevel2=[[Coral Capers]]
|[[Manic Mincers]]
|lastlevel2=[[Poison Pond]]
|-
|image3=[[File:Winky DKC sprite.png]]
|[[File:Enguarde DKC sprite.png]]
|name3=[[Winky]]
|[[Enguarde]]
|description3=Winky has a high jumping ability that allows him to reach higher areas, namely bonus rooms. Winky can defeat most enemies by jumping on them, including [[Zinger]]s.
|align=left|Exclusive to underwater stages, Enguarde's sharp bill can defeat most enemies along the way, which the Kongs cannot do alone.
|firstlevel3=[[Winky's Walkway]]
|[[Coral Capers]]
|lastlevel3=[[Rope Bridge Rumble]]
|[[Poison Pond]]
|image4=[[File:Expresso DKC sprite.png]]
|-
|name4=[[Expresso]]
|[[File:Winky DKC sprite.png]]
|description4=Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klaptraps moving under his legs.
|[[Winky]]
|firstlevel4=[[Temple Tempest]]
|align=left|Winky can defeat most enemies by jumping on them, including [[Zinger]]s, which damage the Kongs from this method. Winky also jumps very high, providing access to certain Bonus Levels and hidden areas. His high jumping function would be inherited by [[Rattly]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.
|lastlevel4=[[Misty Mine]]
|[[Winky's Walkway]]
|image5=[[File:Squawks DKC sprite.png]]
|[[Rope Bridge Rumble]]
|name5=[[Squawks]]
|-
|description5=Squawks only appears in the level Torchlight Trouble, where he holds a lamp to light the path forward for the Kongs. Squawks is the only Animal Friend that the Kongs cannot ride and the only one without an animal token. Squawks cannot be defeated by any enemy.
|[[File:Expresso DKC sprite.png]]
|firstlevel5=[[Torchlight Trouble]]
|[[Expresso]]
|lastlevel5=-
|align=left|Expresso has the ability to dash through areas and glide downward.
}}
|[[Temple Tempest]]
|[[Misty Mine]]
|-
|[[File:Squawks DKC sprite.png]]
|[[Squawks]]
|align=left|Squawks is the only non-rideable Animal Friend as well as the only without an Animal Token. He assists the Kongs by carrying a lamp through the level, Torchlight Trouble, which helps them see in the dark cave. He can not be hurt by enemies.
|colspan=2|[[Torchlight Trouble]]
|}


===Enemies===
===Enemies===
''Donkey Kong Country'' has a variety of enemies that try to defeat the Kongs throughout every level. Below shows the enemies' names, descriptions, and first and last level appearances.
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
 
{|class="wikitable dk" style="width:100%;text-align:center"
{|class="wikitable dk" style="text-align:center"
!colspan=5 style="background:saddlebrown;color:white"|The Bad Guys
!colspan=5 style="background:saddlebrown;color:white"|The Bad Guys
|-
|-
|[[File:Army DKC sprite.png]]
{{content appearances|rowsonly=y|dk=yes|
|[[Army]]
|image1=[[File:Army DKC sprite.png]]
|align=left|An armadillo enemy who rolls up into a ball and charges at the Kongs to attack. Unlike Donkey, Diddy cannot defeat them in one jump if they are rolled up in a ball, and instead must jump on them once to release them from their attacking state. This leaves them vulnerable to jump attacks.  
|name1=[[Army]]
|[[Ropey Rampage]]
|description1=An armadillo enemy that rolls up into a ball and charges at the Kongs to attack. Donkey Kong can defeat them from either a jump or roll attack. If Diddy either jumps or cartwheels into a curled up Army, the enemy is forced out of its curled posture. Diddy can defeat Army if it is not curled up.
|[[Platform Perils]]
|firstlevel1=[[Ropey Rampage]]
|-
|lastlevel1=[[Platform Perils]]
|[[File:Gnawty.png]] [[File:Gnawty-brown-DKC.png]]
|image2=[[File:Gnawty.png]] [[File:Gnawty-brown-DKC.png]]
|[[Gnawty]]
|name2=[[Gnawty]]
|align=left|Regular and weak beaver enemies. Gnawtys simply walk around, trying to hit the Kongs. All attacks can defeat the gray variants. However, the brown Gnawties ride on [[Millstone]]s, protecting them from any attack.
|description2=A beaver enemy that is common, but is one of the weakest enemies. They simply walk around back and forth and can be defeated from any attack. Gnawties have a rare, brown variant that ride on a [[Millstone]], and contrarily they are invulnerable to any form of attack.
|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|firstlevel2=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|[[Platform Perils]]
|lastlevel2=[[Platform Perils]]
|-
|image3=[[File:Manky Kong DKC.png]]
|[[File:Manky Kong DKC.png]]
|name3=[[Manky Kong]]
|[[Manky Kong]]
|description3=Manky Kongs are orangutans who were exiled from the Kong Family. They attack by throwing an unlimited number of barrels at Donkey Kong and Diddy. Both Kongs can defeat them by their jump and roll attack.
|align=left|They were part of the Kong Family before being exiled. Manky Kongs attack by throwing an unlimited supply of barrels. Jumping and cartwheel attacks defeat them.
|firstlevel3=[[Orang-utan Gang]]
|[[Orang-utan Gang]]
|lastlevel3=[[Loopy Lights]]
|[[Loopy Lights]]
|image4=[[File:Mini Necky DKC.png]]
|-
|name4=[[Mini-Necky]]
|[[File:Mini Necky DKC.png]]
|description4=A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckys move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|[[Mini-Necky]]
|firstlevel4=[[Vulture Culture]]
|align=left|Small vultures that spit nuts at the Kongs to attack. They sometimes fly up and down to shoot nuts to different areas. Any attack can defeat a Mini-Necky.
|lastlevel4=[[Elevator Antics]]
|[[Vulture Culture]]
|image5=[[File:Necky perched DKC.png]] [[File:Necky.png]]
|[[Elevator Antics]]
|name5=[[Necky]]
|-
|description5=A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckys can be bounced on to reach higher areas.
|[[File:Necky perched DKC.png]] [[File:Necky.png]]
|firstlevel5=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|[[Necky]]
|lastlevel5=[[Platform Perils]]
|align=left|Regular-sized vultures that either throw nuts when perched on high platforms or fly in place over large gaps, where they can be bounced on as platforms. Any attack can defeat a Necky.
|image6=[[File:Slippa DKC.png]]
|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|name6=[[Slippa]]
|[[Platform Perils]]
|description6=A red coral snake that slithers along the ground in caves and other subterranean areas. They are one of the weaker enemies and can be defeated by any attack.
|-
|firstlevel6=[[Reptile Rumble]]
|[[File:Slippa DKC.png]]
|lastlevel6=[[Misty Mine]]
|[[Slippa]]
|image7=[[File:Zinger DKC.png]] [[File:Zinger-orange-DKC.png]] [[File:Zinger-pink-DKC.png]] [[File:Zinger-green-DKC.png]]
|align=left|Red coral snakes that slither along the ground in cave areas. Any attack can defeat one.
|name7=[[Zinger]]
|[[Reptile Rumble]]
|description7=Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Zingers have a few different color variations, each with their own flight pattern: yellow moves vertically, orange moves horizontally or flies in place, pink moves in a circular path or flies in place, and green moves in a u-shaped path.
|[[Misty Mine]]
|firstlevel7=[[Ropey Rampage]]
|-
|lastlevel7=[[Platform Perils]]
|[[File:Zinger DKC.png]] [[File:Zinger-orange-DKC.png]] [[File:Zinger-pink-DKC.png]] [[File:Zinger-green-DKC.png]]
}}
|[[Zinger]]
|align=left|Large wasps that fly all around certain areas. Their flight path often depends on the color of the Zinger: yellow moves vertically; orange moves horizontally; pink moves in a circular path; green moves in a u-shaped path. The only way to defeat Zingers is by hitting them with barrels or Animal Friends.
|[[Ropey Rampage]]
|[[Platform Perils]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Aquatic Bad Guys'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Aquatic Bad Guys'''
|-
|-
|[[File:Bitesize.png]]
{{content appearances|rowsonly=y|dk=yes|
|[[Bitesize]]
|image1=[[File:Bitesize.png]]
|align=left|A piranha enemy that swims around in the water. Only Enguarde can defeat them.
|name1=[[Bitesize]]
|[[Coral Capers]]
|description1=A small piranha enemy that like other underwater enemies, cannot be defeated by the Kongs. Enguarde can defeat Bitesizes and most other underwater enemies.
|[[Poison Pond]]
|firstlevel1=[[Coral Capers]]
|-
|lastlevel1=[[Poison Pond]]
|[[File:Chomps.png]]
|image2=[[File:Chomps.png]]
|[[Chomps]]
|name2=[[Chomps]]
|align=left|Large, green shark enemies that function the same as Bitesizes and their junior counterparts, but are larger. Only Enguarde can defeat them.
|description2=A large, green shark enemy that are larger than Bitesizes, but otherwise act the same, and they can also be defeated by Enguarde.
|[[Coral Capers]]
|firstlevel2=[[Coral Capers]]
|[[Croctopus Chase]]
|lastlevel2=[[Croctopus Chase]]
|-
|image3=[[File:Chomps Jr DKC sprite.png]]
|[[File:Chomps Jr DKC sprite.png]]
|name3=[[Chomps Jr.]]
|[[Chomps Jr.]]
|description3=A small, blue shark enemy and a smaller variant of Chomps. They act similar to Chomps except they are smaller and slightly faster.
|align=left|Small, blue shark creatures that behave like Bitesizes, aside from being slightly larger and faster. Only Enguarde can defeat them.
|firstlevel3=[[Coral Capers]]
|[[Coral Capers]]
|lastlevel3=[[Poison Pond]]
|[[Poison Pond]]
|image4=[[File:Clambo DKC.png]]
|-
|name4=[[Clambo]]
|[[File:Clambo DKC.png]]
|description4=A clam enemy that attacks by spitting out pearls at the Kongs. They do not move around and are usually in a corner outside of the main path. They cannot be defeated by Enguarde.
|[[Clambo]]
|firstlevel4=[[Coral Capers]]
|align=left|A clam that spits pearls across the area, usually from outskirts of the level. Clambos can throw multiple pearls at a time. They cannot be defeated.
|lastlevel4=[[Clam City]]
|[[Coral Capers]]
|image5=[[File:Croctopus-purple-DKC.png]] [[File:Croctopus.png]]
|[[Clam City]]
|name5=[[Croctopus]]
|-
|description5=An octopus enemy that quickly treads through water to hit the Kongs. The purple variants move in fixed patterns around blocks of coral reef, while the blue variants go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated.
|[[File:Croctopus-purple-DKC.png]] [[File:Croctopus.png]]
|firstlevel5=[[Coral Capers]]
|[[Croctopus]]
|lastlevel5=[[Croctopus Chase]]
|align=left|An octopus enemy that treads around underwater. The purple type moves in fixed patterns around blocks of coral reef. The blue type follows a set path, actively trying to hurt the Kongs. Croctopuses, like Clambos, cannot be defeated.
|image6=[[File:Squidge DKC.png]]
|[[Coral Capers]]
|name6=[[Squidge]]
|[[Croctopus Chase]]
|description6=A jellyfish type enemy that swims up and down through underwater areas in zigzag lines. They can be defeated by Enguarde.
|-
|firstlevel6=[[Croctopus Chase]]
|[[File:Squidge DKC.png]]
|lastlevel6=[[Poison Pond]]
|[[Squidge]]
}}
|align=left|Jellyfish-like creatures that swim up and down in zigzag lines. They can be defeated by Enguarde.
|[[Croctopus Chase]]
|[[Poison Pond]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Kremlings'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Kremlings'''
|-
|-
|[[File:Klaptrap DKC.png]] [[File:Klaptrap-purple-DKC.png]]
{{content appearances|rowsonly=y|dk=yes|
|[[Klaptrap]]
|image1=[[File:Klaptrap DKC.png]] [[File:Klaptrap-purple-DKC.png]]
|align=left|Small, four-legged Kremlings that walk back and fourth, attempting to bite the Kongs with their sharp teeth; because of this, the Kongs cannot damage Klaptrap from rolling or cartwheeling into them from the front. Purple Klaptraps jump at the same time as the Kongs.
|name1=[[Klaptrap]]
|[[Stop & Go Station]]
|description1=Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klaptrap by rolling into it from the front. Klaptraps can either be defeated from behind or if jumped over. Klaptraps have a rare, purple variant that jump at the same time as the Kongs do.
|[[Loopy Lights]]
|firstlevel1=[[Stop & Go Station]]
|-
|lastlevel1=[[Loopy Lights]]
|[[File:Klump DKC sprite.png]]
|image2=[[File:Klump DKC sprite.png]]
|[[Klump]]
|name2=[[Klump]]
|align=left|A strong Kremling that wears some military gear. A Klump's helmet protects it from being jumped on by Diddy, unlike Donkey Kong, though the aforementioned Kong can still defeat a Klump with a cartwheel attack.  
|description2=Klump is a strong, burly enemy that wears military gear. Klump's helmet defends itself from Diddy's jump attack, although Donkey Kong can defeat a Klump by jumping on it. Both Kongs can use a roll attack to defeat a Klump.
|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|firstlevel2=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|[[Platform Perils]]
|lastlevel2=[[Platform Perils]]
|-
|image3=[[File:Krash DKC.png]]
|[[File:Krash DKC.png]]
|name3=[[Krash]]
|[[Krash]]
|description3=A Kritter who rides in a mine cart. Krashes ride in the opposite direction of the Kongs, attempting to crash into them. Donkey Kong and Diddy must avoid Krashes by jumping over them. In Mine Cart Madness, some Krashes are in a stationary mine carts, and the Kongs can jump on them to defeat them and take over the mine cart.
|align=left|Kremlings that ride inside of [[Mine Cart]]s, on the same track as the Kongs, but in the opposite direction. The Kongs are left with no choice but to jump with the carts to avoid Krashes. A few Krashes wait in stationary mine carts, which the Kongs can hijack by defeating the Krash.
|firstlevel3=[[Mine Cart Carnage]]
|[[Mine Cart Carnage]]
|lastlevel3=[[Mine Cart Madness]]
|[[Mine Cart Madness]]
|image4=[[File:Kritter DKC green.png]] [[File:Kritter-blue-DKC.png]] [[File:Kritter-red-DKC.png]] [[File:Kritter-yellow-DKC.png]] [[File:Kritter-gray-DKC.png]]
|-
|name4=[[Kritter]]
|[[File:Kritter DKC green.png]] [[File:Kritter-blue-DKC.png]] [[File:Kritter-red-DKC.png]] [[File:Kritter-yellow-DKC.png]] [[File:Kritter-gray-DKC.png]]
|description4=Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, green ones walk forward, the blue ones jump while moving forward, the brown ones jump vertically without moving forward, yellow ones jump left and right, and gray Kritters hop forward a few times before doing a long jump.
|[[Kritter]]
|firstlevel4=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|align=left|The normal species and grunt soldiers of the Kremling Krew, Kritters are one of the most basic enemies, similarly to Gnawties, so any attack can defeat them. The movement behavior of a Kritter is determined by its color: green simply walks forward; blue jumps while moving forward; brown jumps vertically, but does not move forward; yellow jumps left and right; and gray hops forward a few times before making a long jump.
|lastlevel4=[[Loopy Lights]]
|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|image5=[[File:Krusha DKC blue.png]] [[File:Krusha-gray-DKC.png]]
|[[Loopy Lights]]
|name5=[[Krusha]]
|-
|description5=Krushas are strong, muscular Kremlings, and there are blue Krushas and the uncommon gray variant. Diddy cannot defeat Krushas without using a barrel. Donkey Kong can defeat blue Krushas by jumping on them, but performing a roll or a Hand Slap attack are ineffective. Gray Krushas are stronger than the blue ones and can only be defeated from a barrel.
|[[File:Krusha DKC blue.png]] [[File:Krusha-gray-DKC.png]]
|firstlevel5=[[Millstone Mayhem]]
|[[Krusha]]
|lastlevel5=[[Platform Perils]]
|align=left|Strong, muscular enemies unaffected by all of Diddy's regular attacks. Donkey Kong can defeat the blue Krushas only by jumping on it. Krusha laughs off any attack it is unaffected by. Gray Krushas are resistant to even Donkey Kong's normal attacks, but they can still be defeated by barrels.
|image6=[[File:Rockkroc DKC sprite.png]]
|[[Millstone Mayhem]]
|name6=[[Rock Kroc]]
|[[Platform Perils]]
|description6=Rock Krocs dash back and forth rapidly while the Stop & Go Barrels are set to "Go", and the Kongs get injured when they come in contact with a Rock Kroc. Donkey Kong and Diddy cannot pass the Rock Krocs safely unless the Stop & Go Barrels are set to "Stop", causing the Rock Krocs to briefly curl into a ball until the Stop & Go Barrels return to "Go". Rock Krocs are invincible and cannot be defeated.
|-
|firstlevel6=[[Stop & Go Station]]
|[[File:Rockkroc DKC sprite.png]]
|lastlevel6=-
|[[Rock Kroc]]
}}
|align=left|A zombie-like Kremling that crouches into a ball shape when exposed to red light. While under a green light, Rock Krocs dash across areas and try to hit the Kongs. Because of their speed, they are considerably difficult to avoid when not under a red light, which can be triggered by hitting a Stop & Go Barrel.
|colspan=2|[[Stop & Go Station]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Obstacles'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Obstacles'''
|-
|-
|[[File:Black Drum DKC.png]]
{{content appearances|rowsonly=y|dk=yes|
|[[Black drum]]
|image1=[[File:Black Drum DKC.png]]
|align=left|A drum obstacle that launches out an unlimited number of a certain enemy species, such as Slippas and Gnawties. Only a [[TNT Barrel|TNT Drum]] can destroy it.
|name1=[[Black drum]]
|[[Winky's Walkway]]
|description1=A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. They can only be destroyed from a TNT Drum. They are a smaller variant of Dumb Drum.
|[[Misty Mine]]
|firstlevel1=[[Winky's Walkway]]
|-
|lastlevel1=[[Misty Mine]]
|[[File:DKC Cannonball.png]]
|image2=[[File:DKC Cannonball.png]]
|[[Cannonball]]
|name2=[[Cannonball]]
|align=left|Giant iron balls that fall across the screen sequentially when [[King K. Rool|K. Rool]] performs his floor-slam attack.
|description2=Giant iron balls that fall across the screen sequentially when [[King K. Rool|K. Rool]] performs his floor-slam attack.
|colspan=2|[[Gang-Plank Galleon]]
|firstlevel2=[[Gang-Plank Galleon]]
|-
|lastlevel2=-
|[[File:DKC Coconut small.png]] [[File:DKC Coconut big.png]]
|image3=[[File:DKC Coconut small.png]] [[File:DKC Coconut big.png]]
|[[Coconut]]
|name3=[[Coconut]]
|align=left|Projectiles that are either spit or thrown by the [[Necky]] family, either horizontally or in bouncing arcs.
|description3=The favored projectiles of the [[Necky]] family, they may be launched straight horizontally or in bouncing arcs.
|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|firstlevel3=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|[[Necky's Revenge]]
|lastlevel3=[[Necky's Revenge]]
|-
|image4=[[File:DKC Crownerang.png]]
|[[File:DKC Crownerang.png]]
|name4=[[Crownerang]]
|[[Crownerang]]
|description4=K. Rool's primary weapon, his own crown. When he throws it, however, he renders himself vulnerable to stomp attacks.
|align=left|K. Rool's crown, which he throws to attack, thought this renders him vulnerable to stomp attacks.
|firstlevel4=[[Gang-Plank Galleon]]
|colspan=2|[[Gang-Plank Galleon]]
|lastlevel4=-
|-
|image5=[[File:DKC Millstone.png]]
|[[File:DKC Millstone.png]]
|name5=[[Millstone]]
|[[Millstone]]
|description5=Millstones are enormous invulnerable stone wheels ridden in by Gnawties.
|align=left|Millstones are enormous invulnerable stone wheels ridden in by Gnawties.
|firstlevel5=[[Millstone Mayhem]]
|[[Millstone Mayhem]]
|lastlevel5=[[Temple Tempest]]
|[[Temple Tempest]]
|image6=[[File:Mincer.png]]
|-
|name6=[[Mincer]]
|[[File:Mincer.png]]
|description6=Mincers are spiked tire obstacles who either move in a pattern or remain in a single spot. They are invincible and must be avoided by the Kongs.
|[[Mincer]]
|firstlevel6=[[Torchlight Trouble]]
|align=left|A large, spiked tire obstacle that moves either in fixed patterns or remains still. They cannot be defeated by any attack.
|lastlevel6=[[Manic Mincers]]
|[[Torchlight Trouble]]
|image7=[[File:Oil Drum DKC.png]]
|[[Manic Mincers]]
|name7=[[Oil drum]]
|-
|description7=Oil drums resemble black drums except for their wider appearance and ability to emit fire. The word "OIL" is embedded on them.
|[[File:Oil Drum DKC.png]]
|firstlevel7=[[Torchlight Trouble]]
|[[Oil drum]]
|lastlevel7=[[Oil Drum Alley]]
|align=left|They are drum obstacle slightly wider than black drums. Oil drums release fire, either continually or at regular intervals. Only a TNT Barrel can destroy them.
|image8=[[File:DKC Pearl.png]]
|[[Torchlight Trouble]]
|name8=Pearl
|[[Oil Drum Alley]]
|description8=Projectiles shot in numbers from one to five at once in straight lines by [[Clambo]]s.
|-
|firstlevel8=[[Coral Capers]]
|[[File:DKC Pearl.png]]
|lastlevel8=[[Clam City]]
|Pearl
}}
|align=left|Projectiles spit by [[Clambo]]s in groups of one to five.
|[[Coral Capers]]
|[[Clam City]]
|}
|}


===The Bosses===
===The Bosses===
There is a boss at the end of every world, and it guards a portion of the stolen bananas. Most bosses are a bigger version of a generic enemy. The bosses are listed below.
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
 
{{content description|dk=yes
{|class="wikitable dk" style="text-align:center"
|image1=[[File:Very Gnawty DKC.png]]
!#!!Sprite!!Boss!!World and stage!!Summary
|name1=[[Very Gnawty]]
|-
|description1=Fought in [[Very Gnawty's Lair]] at [[Kongo Jungle]]. Very Gnawty is a giant Gnawty that jumps around, trying to hit the Kongs. Donkey Kong and Diddy must jump on it five times to defeat it. For each hit, Very Gnawty bounces and moves around faster.
|1
|image2=[[File:Master Necky DKC.png]]
|[[File:Very Gnawty DKC.png]]
|name2=[[Master Necky]]
|[[Very Gnawty]]
|description2=Fought in [[Necky's Nuts]] at [[Monkey Mines]]. Master Necky is a giant Necky that creeps his head out from one of four corners of the screen, spitting large nuts at the Kongs. Master Necky spit nuts faster each time he is jumped on. Donkey Kong or Diddy can defeat the boss by jumping on his head five times.
|[[Kongo Jungle]] - [[Very Gnawty's Lair]]
|image3=[[File:Queen B DKC.png]] [[File:DKC Queen B. mad.png]]
|align=left|A giant Gnawty who jumps around, trying to hit the Kongs. It must be jumped on five times to defeat. With each hit, Very Gnawty moves faster.  
|name3=[[Queen B.]]
|-
|description3=Fought in [[Bumble B. Rumble]] at [[Vine Valley (world)|Vine Valley]]. Queen B. is a giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated.
|2
|image4=[[File:Really Gnawty DKC.png]]
|[[File:Master Necky DKC.png]]
|name4=[[Really Gnawty]]
|[[Master Necky]]
|description4=Fought in [[Really Gnawty Rampage]] in [[Gorilla Glacier]]. Really Gnawty is boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. After each hit, it performs a consecutive amount of high jumps corresponding to the total amount of times it has been hit.
|[[Monkey Mines]] - [[Necky's Nuts]]
|image5=[[File:Dumb Drum.png]]
|align=left|A giant Necky who creeps its head out of the four corners of the screen, spitting coconuts. He spits nuts faster when jumped on, but becomes defeated after being jumped on five times.
|name5=[[Dumb Drum]]
|-
|description5=Fought in [[Boss Dumb Drum]] at [[Kremkroc Industries Inc.]] Dumb Drum is a giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, Klaptraps, Klumps, and Armys. The boss is defeated once the Kongs defeat every enemy.
|3
|image6=[[File:Master Necky Snr DKC.png]]
|[[File:Queen B DKC.png]] [[File:DKC Queen B. mad.png]]
|name6=[[Master Necky Snr.]]
|[[Queen B.]]
|description6=Fought in [[Necky's Revenge]] at [[Chimp Caverns]]. Master Necky Snr. is a boss similar to Master Necky except he is stronger. He spits nuts much faster than Master Necky. Each time Master Necky Snr. is hit, he spits out one more nut than the previous turn. The Kongs can defeat Master Necky Snr. by jumping on it five times.
|[[Vine Valley (world)|Vine Valley]] - [[Bumble B. Rumble]]
|image7=[[File:King K Rool DKC sprite.png]]
|align=left|A giant Zinger who flies around the arena. When hit by a barrel, she turns red and invincible temporarily, rampaging up and down. After five hits, Queen B. is defeated.
|name7=[[King K. Rool]]
|-
|description7=The final boss and main antagonist, King K. Rool has stolen Donkey Kong's banana hoard. He is fought on [[Gang-Plank Galleon]]. K. Rool has a variety of attacks, including throwing his crown, jumping at the Kongs, and causing cannonballs to rain from above. After King K. Rool throws his crown, the Kongs can jump on his head to attack him, before K. Rool puts his crown back on.
|4
}}
|[[File:Really Gnawty DKC.png]]
|[[Really Gnawty]]
|[[Gorilla Glacier]] - [[Really Gnawty Rampage]]
|align=left|A boss who both acts like and resembles Very Gnawty. However, Really Gnawty is much faster, and he can jump much higher when angry. Like the previous three bosses, Really Gnawty is defeated after five hits.
|-
|5
|[[File:Dumb Drum.png]]
|[[Dumb Drum]]
|[[Kremkroc Industries Inc.]] - [[Boss Dumb Drum]]
|align=left|A giant black drum that tries to crush the Kongs before spawning a few of an enemy species, in order of: Kritters, Slippas, Klaptraps, Klumps, and Armys. Once all enemies are defeated, Dumb Drum explodes in defeat.
|-
|6
|[[File:Master Necky Snr DKC.png]]
|[[Master Necky Snr.]]
|[[Chimp Caverns]] - [[Necky's Revenge]]  
|align=left|A boss similar to Master Necky except he spits coconuts much faster. Whenever he takes damages, Master Necky Snr. spits out more more of them during one session. After five hits, Master Necky Snr. is defeated.
|-
|7
|[[File:King K Rool DKC sprite.png]]
|[[King K. Rool]]
|[[Gang-Plank Galleon]]
|align=left|The king of the Kremlings, K. Rool is the final boss and the one who stole the banana hoard. His attacks include throwing his crown, jumping on the Kongs, and causing cannonballs to rain down from above. While K. Rool is without his crown, the Kongs can jump on him to attack.
|}


==Items==
==Items==
{|class="wikitable dk" style="text-align:center"
{{content description|dk=yes
!width=12%|Sprite!!width=10%|Item!!Description
|image1=[[File:Banana DKC SNES.png]]
|-
|name1=[[Banana]]s
|[[File:Banana DKC SNES.png]]
|description1=Bananas replicate coins from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them gives the Kongs an extra life. They are the most common item of the game.
|[[Banana]]s
|image2=[[File:Banana Bunch DKC SNES.png]]
|align=left|The most common of the items, bananas are scattered throughout all levels except boss levels. They function exactly like [[coin]]s from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them can be collected for an [[extra life]].
|name2=[[Banana Bunch]]es
|-
|description2=Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in bonus rooms and hidden areas.
|[[File:Banana Bunch DKC SNES.png]]
|image3=[[File:DKC Giant Banana.png]]
|[[Banana Bunch]]es
|name3=[[Giant Banana|Giant banana]]s
|align=left|Each is worth ten Bananas when collected, making them similar to the [[10 Coin]].
|description3=A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds.
|-
|image4=[[File:Enguarde Token Sprite SNES.png]] [[File:Expresso Token Sprite SNES.png]] [[File:Rambi Token Sprite SNES.png]] [[File:Winky Token Sprite SNES.png]]
|[[File:DKC Giant Banana.png]]
|name4=[[Animal token]]s
|[[Giant Banana|Giant banana]]s
|description4=Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives.
|align=left|A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds.
|image5=[[File:DKC Mini Animal Token Enguarde.png]] [[File:DKC Mini Animal Token Expresso.png]] [[File:Mini Animal Token.png]] [[File:DKC Mini Animal Token Winky.png]]
|-
|name5=[[Mini Animal Token]]s
|[[File:Enguarde Token Sprite SNES.png]] [[File:Expresso Token Sprite SNES.png]] [[File:Rambi Token Sprite SNES.png]] [[File:Winky Token Sprite SNES.png]]
|description5=Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned.
|[[Animal token]]s
|image6=[[File:DKC Big Animal Token Enguarde.png]] [[File:DKC Big Animal Token Expresso.png]]<br>[[File:DKC Big Animal Token Rambi.png]] [[File:DKC Big Animal Token Winky.png]]
|align=left|Special tokens designed in the likeness of every Animal Friend except [[Squawks]]. If three of one kind is collected, the Kongs are taken to a bonus area where they must collect many smaller Animal Tokens with the same Animal Friend as the one carved in the collected tokens.
|name6=[[Big Animal Token]]s
|-
|description6=A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens.
|[[File:DKC Mini Animal Token Enguarde.png]] [[File:DKC Mini Animal Token Expresso.png]] [[File:Mini Animal Token.png]] [[File:DKC Mini Animal Token Winky.png]]
|image7=[[File:Red Balloon DKC SNES.png]] [[File:Green Balloon DKC SNES.png]] [[File:Blue Balloon DKC SNES.png]]
|[[Mini Animal Token]]s
|name7=[[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s
|align=left|Hundreds of them fill the Animal Friend bonus stages. An extra life is earned for every one hundred of them collected.
|description7=Donkey Kong Balloons replicate the [[1-Up Mushroom]]s from the ''Super Mario'' series, since they give the Kongs extra lives when collected. The balloons come in three different colors: red, green, and blue. Red [[Red Balloon|Life Balloon]]s are the most common and give one extra life, the less common green [[Green Balloon|2-Up Balloon]]s give two lives, and the rare [[Blue Balloon]]s give three lives.
|-
|image8=[[File:Letter K DKC.png]] [[File:Letter O DKC.png]] [[File:Letter N DKC.png]] [[File:Letter G DKC.png]]
|[[File:DKC Big Animal Token Enguarde.png]] [[File:DKC Big Animal Token Expresso.png]]<br>[[File:DKC Big Animal Token Rambi.png]] [[File:DKC Big Animal Token Winky.png]]
|name8=[[KONG Letters|K-O-N-G Letters]]
|[[Big Animal Token]]s
|description8=Four of these special objects are hidden in every level, and each of them are a letter of the word "KONG". If the Kongs collect all four letters in a level, they are rewarded with an extra life. Each letter is found in order, meaning that the letter K is found first in the levels, then the O, then the N, and lastly the letter G. In the "Spell it Out!" bonus room challenges, there are circling letters that the Kongs must jump in a certain order to spell out a word.
|align=left|A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens.
}}
|-
|[[File:Red Balloon DKC SNES.png]] [[File:Green Balloon DKC SNES.png]] [[File:Blue Balloon DKC SNES.png]]
|[[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s
|align=left|Directly copying [[1-Up Mushroom]]s from the [[Super Mario (series)|''Super Mario'' series]], Donkey Kong Balloons give an extra life when collected. The balloons appear in red, blue, and green colors The red type rewards only an extra life; the green type rewards two lives; and the rare blue Extra Life Balloons rewards three lives, just as the [[3-Up Moon]] does in ''[[Super Mario World]]''.
|-
|[[File:Letter K DKC.png]] [[File:Letter O DKC.png]] [[File:Letter N DKC.png]] [[File:Letter G DKC.png]]
|[[KONG Letters|K-O-N-G Letters]]
|align=left|Four of these special objects are hidden in all stages except boss stages, and each letter put together spells the word "KONG." If the Kongs collect all four letters in a level, they are awarded with an extra life. Each letter is found in order, meaning that the letter K is found first in the levels, then the O, then the N, and the letter G is found last. Certain Bonus Levels involve spelling out a word with letters that resemble the K-O-N-G Letters.
|}


==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="wikitable dk" style="text-align:center"
{{content description|dk=yes
!width=15%|Sprite!!width=10%|Mechanism!!Description
|image1=[[File:EnguardeCrate.png]] [[File:ExpressoCrate.png]] [[File:Rambi Crate DKC SNES.png]] [[File:SquawksCrateDKC.png]] [[File:WinkyCrate.png]]
|-
|name1=[[Animal crate]]s
|[[File:EnguardeCrate.png]] [[File:ExpressoCrate.png]] [[File:Rambi Crate DKC SNES.png]] [[File:SquawksCrateDKC.png]] [[File:WinkyCrate.png]]
|description1=These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side.
|[[Animal crate]]s
|image2=[[File:DKC Arrow Sign.png]]
|align=left|Somewhat common crates that contain Animal Friends. They appear in certain levels, and sometimes also in Bonus Levels The type of Animal Friend freed from the crate depends on which one is pictured.
|name2=[[Arrow Sign]]s
|-
|description2=These signs indicate the Kongs are approaching the end of a stage.
|[[File:DKC Arrow Sign.png]]
|image3=[[File:DKC Elevator stone 1.png]] [[File:DKC Elevator stone 2.png]] [[File:DKC Elevator ruins.png]] [[File:DKC Elevator basin.png]]<br>[[File:Platform DKC.png]] [[File:DKC Elevator track 1.png]] [[File:DKC Elevator track 2.png]]<br>[[File:Falling Platform DKC.png]] [[File:DKC Elevator arrow side.png]] [[File:DKC Elevator arrow up.png]]
|[[Arrow Sign]]s
|name3=[[Lift|Elevator]]s
|align=left|These signs indicate the Kongs are approaching the end of a stage.
|description3=Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on fuel canisters.
|-
|image4=[[File:DKC Exit Sign.png]]
|[[File:DKC Elevator stone 1.png]] [[File:DKC Elevator stone 2.png]] [[File:DKC Elevator ruins.png]] [[File:DKC Elevator basin.png]]<br>[[File:Platform DKC.png]] [[File:DKC Elevator track 1.png]] [[File:DKC Elevator track 2.png]]<br>[[File:Falling Platform DKC.png]] [[File:DKC Elevator arrow side.png]] [[File:DKC Elevator arrow up.png]]
|name4=[[Exit]]s
|[[Lift|Elevator]]s
|description4=These signs indicate the Kongs have reached the end of a stage.
|align=left|Lifts vary in function: Some are stationary; some move back and forth over gaps; and some move vertically. In later levels, there are platforms with an arrow on them, and stepping on it takes the Kongs in the direction the arrow is pointed. There are certain moving platforms in Tanked Up Trouble, and these run on fuel canisters.
|image5=[[File:Mine Cart DKC.png]] [[File:DKC Mine Cart tipped.png]]
|-
|name5=[[Mine Cart]]s
|[[File:DKC Exit Sign.png]]
|description5=Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks.
|[[Exit]]s
|image6=[[File:Rope DKC.png]]
|align=left|These signs indicate the Kongs have reached the end of a stage.
|name6=[[Rope]]s
|-
|description6=Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are blue and purple ropes that automatically send the Kongs up and down respectively.
|[[File:Mine Cart DKC.png]] [[File:DKC Mine Cart tipped.png]]
|image7=[[File:Tire DKC.png]] [[File:Tire light DKC sprite.png]] [[File:Tire half DKC.png]] [[File:Tire light DKC sprite 2.png]]
|[[Mine Cart]]s
|name7=[[Tire (object)|Tire]]s
|align=left|Mine Carts appear only in two levels. They automatically begin to move on the track when entered. The Kongs can jump with the Mine Cart to go over obstacles, especially pits and [[Krash]]es
|description7=Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around.
|-
}}
|[[File:Rope DKC.png]]
|[[Rope]]s
|align=left|Ropes can be climbed up and down on to progress. Most of them swing over wide pits so that the Kongs can get across. [[Slipslide Ride]] uniquely has blue and purple ropes that move the Kongs up and down, respectively.
|-
|[[File:Tire DKC.png]] [[File:Tire light DKC sprite.png]] [[File:Tire half DKC.png]] [[File:Tire light DKC sprite 2.png]]
|[[Tire (object)|Tire]]s
|align=left|Tires appear in many levels and bounce the Kongs high up. Half tires are stuck in the ground, whilst whole tires can be pushed around.
|}


===Barrels===
===Barrels===
Many different barrels appear throughout this game, each having a different purpose and use. Below shows these uses on the barrels.
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.


{|class="wikitable dk" style="width:100%;text-align:center"
{|class="wikitable dk" style="width:100%;text-align:center"
!colspan=3 style="background:saddlebrown;color:white"|Playable
!colspan=3 style="background:saddlebrown;color:white"|Playable
|-
|-
!Sprite!!Barrel!!Summary
{{content description|rowsonly=y|dk=yes
|-
|image1=[[File:Barrel DKC.png]]
|[[File:Barrel DKC.png]]
|name1=[[Barrel|Regular Barrel]]s
|[[Barrel|Regular Barrel]]s
|description1=Regular Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage.
|align=left|Very common barrels with steel rings. They can not only be thrown at enemies, but also roll upon hitting the ground, up until hitting an enemy or hitting a breakable wall.
|image2=[[File:Vine Barrel DKC.png]]
|-
|name2=[[Vine Barrel]]s
|[[File:Vine Barrel DKC.png]]
|description2=Vine Barrels act like regular barrels, except they break instantly when hitting with the ground instead of rolling.
|[[Vine Barrel]]s
|image3=[[File:DK Barrel DKC.png]]
|align=left|They are just like regular barrels except they break instantly when hitting with the ground instead of rolling.
|name3=[[DK Barrel]]s
|-
|description3=DK Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a DK Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels.
|[[File:DK Barrel DKC.png]]
|image4=[[File:Steel Keg DKC.png]]
|[[DK Barrel]]s
|name4=[[Iron Barrel|Steel keg]]s
|align=left|Either one or a few of these barrels appear in every stage. If one of the Kongs is missing, the current Kong can break one of these barrels to return their partner. However, DK Barrels only appear in certain parts of the level. If both Kongs are available, the DK Barrel functions exactly like a Vine Barrel.
|description4=Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
|-
|image5=[[File:TNT Barrel DKC.png]]
|[[File:Steel Keg DKC.png]]
|name5=[[TNT Barrel|TNT Drum]]s
|[[Iron Barrel|Steel keg]]s
|description5=TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a bonus room.
|align=left|Durable, silver colored barrels made of steel. Steel kegs can roll into an unlimited number of enemies in its path without breaking and bounce off of walls. It is possible ride on top of a steel keg.
}}
|-
|[[File:TNT Barrel DKC.png]]
|[[TNT Barrel|TNT Drum]]s
|align=left|Barrels that explode upon being thrown. They can destroy enemies, including [[Krusha]]s, and break through sensitive walls.  
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-
|-
|[[File:Barrel Cannon DKC sprite.png]]
{{content description|rowsonly=y|dk=yes
|[[Barrel Cannon]]s
|image1=[[File:Barrel Cannon DKC sprite.png]]
|align=left|They can shoot the Kongs over gaps or to other Barrel Cannons. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|name1=[[Barrel Cannon]]s
|-
|description1=These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|[[File:Blast Barrel DKC sprite.png]]
|image2=[[File:Blast Barrel DKC sprite.png]]
|[[Blast Barrel]]s
|name2=[[Blast Barrel]]s
|align=left|Barrel Cannons that automatically fires the Kongs when entered, and some Blast Barrels send them to a [[bonus room]] or near the end of the level.
|description2=This is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level.
|-
|image3=[[File:Jumbo Barrel DKC.png]]
|[[File:Jumbo Barrel DKC.png]]
|name3=[[Jumbo Barrel]]
|[[Jumbo Barrel]]
|description3=The Jumbo Barrel can be entered in [[Funky's Flights]], where it flies the Kongs to any place in Donkey Kong Island that they have visited.
|align=left|It can be rented on the world map from [[Funky's Flights]] and fly the Kongs around to any place they have visited.
|image4=[[File:Star Barrel DKC.png]]
|-
|name4=[[Star Barrel|Save barrel]]
|[[File:Star Barrel DKC.png]]
|description4=Found only at [[Candy's Save Point]], the save barrel allow the player to save their progress.
|[[Star Barrel|Save barrel]]
}}
|align=left|Found only at [[Candy's Save Point]], jumping into the save barrel saves the game progress.
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-
|-
|[[File:Star Barrel DKC.png]]
{{content description|rowsonly=y|dk=yes
|[[Star Barrel|Continue Barrel]]s
|image1=[[File:Star Barrel DKC.png]]
|align=left|One appears around the middle point of every stage, excluding boss stages. They are a [[checkpoint]], so if the player loses a life, they can restart from where the Star Barrel is located.
|name1=[[Star Barrel|Continue Barrel]]s
|-
|description1=A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated.
|[[File:Barrel DKC.png]]
|image2=[[File:Barrel DKC.png]]
|{{conjectural|[[Roulette Barrel]]s}}
|name2={{conjectural|[[Roulette Barrel]]s}}
|align=left|Roulette Barrels float in groups in the air of certain [[bonus room]]s. In some challenges, they switch between displaying different items that stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch a Donkey Kong Balloon around in a shell game-type manner where the final location must be guessed.
|description2=Appearing in certain [[bonus room]]s, Roulette Barrels float in the air in groups. Depending on the challenge, they may switch between displaying different items which stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch an Extra Life Balloon around in a shell game-type manner where the final location must be guessed.
|-
|image3=[[File:Stop Barrel.png]] [[File:Go Barrel.png]]
|[[File:Stop Barrel.png]] [[File:Go Barrel.png]]
|name3=[[Stop & Go Barrel]]s
|[[Stop & Go Barrel]]s
|description3=These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red.
|align=left|These barrels appear only in [[Stop & Go Station]], where they are used to control the lights. Go Barrels make the lights illuminating the level green, while Stop Barrels make them red. Hitting the Stop Barrels also makes the [[Rockkroc]]s in the level stop moving when on STOP and begin to move again when the Stop & Go Barrel changes to GO.
|image4=[[File:Off Barrel.png]] [[File:On Barrel.png]]
|-
|name4=[[On & Off Barrel|ON/OFF Barrel]]s
|[[File:Off Barrel.png]] [[File:On Barrel.png]]
|description4=ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|[[On & Off Barrel|ON/OFF Barrel]]s
|image5=[[File:DKC Fuel Barrel 1.png]] [[File:Fuel Barrel 3 dots DKC.png]] [[File:DKC Fuel Barrel 5.png]]
|align=left|These barrels appear only in [[Loopy Lights]] and act almost like [[Stop and Go Barrels]], except the barrels affect the lighting of the stage.  
|name5=[[Fuel Drum|Fuel canister]]s
|-
|description5=Fuel canisters only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every fuel canister along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|[[File:DKC Fuel Barrel 1.png]] [[File:Fuel Barrel 3 dots DKC.png]] [[File:DKC Fuel Barrel 5.png]]
}}
|[[Fuel Drum|Fuel canister]]s
|align=left|These barrels appear only in [[Tanked Up Trouble]], where they provide fuel for the platforms, otherwise they will fall off of the stage.
|}
|}


==Supporting locations==
==Supporting locations==
Three other members of the Kong clan assist Donkey and Diddy while they are adventuring.
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
 
{{content description|dk=yes
{|class="wikitable dk" style="text-align:center"
|image1=[[File:CrankyCabin.png]]
!Screenshot!!Location!!Owner!!Summary
|name1=[[Cranky's Cabin]]
|-
|description1=This area is ran by [[Cranky Kong]], who gives random level hints while rambling about how the 8-bit era was better than the 16-bit era.
|[[File:CrankyCabin.png|150px]]
|image2=[[File:FunkyFlights DKC.png]]
|[[Cranky's Cabin]]
|name2=[[Funky's Flights]]
|[[Cranky Kong]]
|description2=In this special area, the Kongs can meet [[Funky Kong]] and use his [[Jumbo Barrel]] to travel to any unlocked world.
|Cranky rambles a lot, complaining about how games were better in his heyday, while divulging level hints in the process.
|image3=[[File:CandySavePoint DKC.png]]
|-
|name3=[[Candy's Save Point]]
|[[File:FunkyFlights DKC.png|150px]]
|description3=The area is operated by [[Candy Kong]], and the Kongs can visit Candy's Save Point to have their game saved for free.
|[[Funky's Flights]]
}}
|[[Funky Kong]]
|align=left|The Kongs can rent the [[Jumbo Barrel]] and travel to any other area.
|-
|[[File:CandySavePoint DKC.png|150px]]
|[[Candy's Save Point]]
|[[Candy Kong]]
|align=left|The Kongs can jump into a [[Star Barrel|save barrel]] to save the player's progress.
|}


==Levels==
==Levels==
{{DKC map}}
{{DKC map}}
''Donkey Kong Country'' features many levels that the Kongs have to complete before they can reach the boss stage within a [[world]], much like the sidescrolling games of the [[Super Mario (series)|''Super Mario'' series]]. Each world features five to six levels and one boss stage. Every non-boss level is home to possibly up to five [[Bonus Level]]s, which can optionally be found to finish the game 100%, or to simply collect extra goodies such as Banana Bunches. Every level also has its own theme, or "environment," such as jungles, caves, or factory. A head of either Donkey Kong or Diddy Kong appear on the location of every world and level, corresponding to the Kong who completed it. A Kritter head appears only on the next level or world that has not been completed yet.
Like ''[[Super Mario World]]'', ''Donkey Kong Country''{{'}}s levels and worlds are accessed from a world map. The main overworld is [[Donkey Kong Island]], where the Kongs can travel between the worlds they have visited. Every world has a progression system where the Kongs must complete a level to unlock the next and so forth until reaching the boss level at the end. Every world has five to six levels. After the Kongs complete the boss level, they unlock the next world. The Kongs can return to the main Donkey Kong Island map by either defeating the world boss or by renting Funky's Jumbo Barrel.


Most levels have [[bonus room]]s in them, two or three on average. They allow the Kongs to collect items and prizes. Entering every bonus room is required to achieve 101% [[completion]].
A head of either Donkey Kong or Diddy Kong appear on the location of every world and level that either Kong has completed. A Kritter head appears only on the next level or world that the Kongs have not yet completed. In the Super Nintendo version, there is a glitch in single player mode where if Diddy completes a level and then Donkey Kong completes it afterward, his head does not appear on that level.
 
Most levels have [[bonus room]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the bonus rooms, entering every bonus room is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.
{|class="wikitable dk"align="center"width=99%
{|class="wikitable dk"align="center"width=99%
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels</big>
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels</big>
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In addition to saving at a world's [[Candy's Save Point|Save Point]], the Kongs can also use [[Funky's Flights]] to save at a previous world (except in the first world). In each world, they can save after every level once they encounter either of these amenities.
In addition to saving at a world's [[Candy's Save Point|Save Point]], the Kongs can also use [[Funky's Flights]] to save at a previous world (except in the first world). In each world, they can save after every level once they encounter either of these amenities.
*In [[Kongo Jungle]], Funky's Flights can be accessed after [[Coral Capers]], and Candy's Save Point can be accessed after [[Barrel Cannon Canyon]]. The Kongs can save after five levels.
*In [[Kongo Jungle]], Funky's Flights can be accessed after [[Coral Capers]], and Candy's Save Point can be accessed after [[Barrel Cannon Canyon]]. The Kongs can save after five levels.
*In [[Monkey Mines]], Candy's Save Point and Funky's Flights can both be accessed after [[Stop & Go Station]]. The Kongs can save after four levels.  
*In [[Monkey Mines]], Candy's Save Point can be accessed after [[Stop & Go Station]], and Funky's Flights can be accessed after [[Millstone Mayhem]]. The Kongs can save after four levels.  
*In [[Vine Valley]], Funky's Flights can be accessed after [[Tree Top Town]], and Candy's Save Point can be accessed after [[Orang-utan Gang]]. The Kongs can save after two levels.
*In [[Vine Valley]], Funky's Flights can be accessed after [[Tree Top Town]], and Candy's Save Point can be accessed after [[Orang-utan Gang]]. The Kongs can save after two levels.
*In [[Gorilla Glacier]], Candy's Save Point and Funky's Flights can both be accessed after [[Torchlight Trouble]]. The Kongs can save after five levels.
*In [[Gorilla Glacier]], Candy's Save Point and Funky's Flights can both be accessed after [[Torchlight Trouble]]. The Kongs can save after five levels.
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky Kong is said to be the Donkey Kong from this game who fought [[Mario]] in some of his own games.<ref name="DKC Manual">{{cite|title=''Donkey Kong Country'' Instruction Booklet|page=6|quote=In his heyday, Cranky was the original Donkey Kong who battled Mario in several of his own games.|date=1994|publisher=Nintendo of America}}</ref> The oil drums from the first stage of this game were also featured in ''Donkey Kong Country'' at Oil Drum Alley. In addition, the intro of the game has Cranky Kong listening to and operating a phonogram that is playing the theme song for the [[Nintendo Entertainment System]] version of ''Donkey Kong'' in a background resembling the iron bars from the original game before Donkey Kong drowns out the music with his boom box and proceeds to knock Cranky Kong out of the area, revealing that the setting is actually within the jungle, further implying Cranky Kong's connection to the original ''Donkey Kong''.
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky Kong is said to be the Donkey Kong from this game who fought [[Mario]] in some of his own games.<ref name="DKC Manual">{{cite|title=''Donkey Kong Country'' Instruction Booklet|page=6|quote=In his heyday, Cranky was the original Donkey Kong who battled Mario in several of his own games.|date=1994|publisher=Nintendo of America|author=Nintendo}}</ref> The oil drums from the first stage of this game were also featured in ''Donkey Kong Country'' at Oil Drum Alley. In addition, the intro of the game has Cranky Kong listening to and operating a phonogram that is playing the theme song for the [[Nintendo Entertainment System]] version of ''Donkey Kong'' in a background resembling the iron bars from the original game before Donkey Kong drowns out the music with his boom box and proceeds to knock Cranky Kong out of the area, revealing that the setting is actually within the jungle, further implying Cranky Kong's connection to the original ''Donkey Kong''.


==References in later games==
==References in later games==
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|Ger=Donkey Kong Country
|Ger=Donkey Kong Country
}}
}}
==Trivia==
*This game has an adaptation in the ''[[Super Mario-kun]]'' manga with some changes. [[Mario]] and [[Yoshi]] land in the Donkey Kong Country by mistake, and Cranky Kong asks to them help Donkey and Diddy in their task to find the bananas and stop King K. Rool.
*A 13-minute long promotional VHS tape was released in 1994 called ''[[Donkey Kong Country: Exposed]]''.<ref>{{cite|url=youtube.com/watch?v=Rv_YCSbWP78|title=''DKC Exposed: The Making of Donkey Kong Country''|accessdate=October 5, 2019|publisher=Nintendo Power|date=1994}}</ref>


==References==
==References==
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==External links==
==External links==
{{NIWA|NWiki=1|SmashWiki=Donkey Kong (universe)#Donkey Kong Country|StrategyWiki=1}}
{{NIWA|NWiki=1|SmashWiki=Donkey Kong (universe)#Donkey Kong Country|StrategyWiki=1}}
{{TCRF|Donkey Kong Country (SNES)}}
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAALJ.pdf Super Donkey Kong Japanese Super Famicom manual]
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAALJ.pdf Super Donkey Kong Japanese Super Famicom manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAALE.pdf Donkey Kong Country North American SNES manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAALE.pdf Donkey Kong Country North American SNES manual]
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[[Category:1994 games]]
[[Category:1994 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[it:Donkey Kong Country]]
[[it:Donkey Kong Country]]
[[de:Donkey Kong Country]]
[[de:Donkey Kong Country]]

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