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|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{release|UK|November 18, 1994<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980529161639/http://www.rare.co.uk/recent/games/dkc|title=''Donkey Kong Country''|publisher=Rarewhere|language=en-gb|accessdate=August 2, 2020}}</ref>|USA|November 21, 1994<ref>{{cite|url=www.youtube.com/watch?v=SbHL8-XkXMA|title=''Donkey Kong Country Commercial''|date=1994|accessdate=May 6, 2024}}</ref>|Japan|November 26, 1994<ref>{{cite|author=Nintendo|url=www.nintendo.co.jp/n02/shvc/8x|publisher=Nintendo (www.nintendo.co.jp)|language=Japanese|title=スーパードンキーコング}}</ref>|South Korea|1994<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-donkey-kong-kor/|publisher=Scanlines16.com|title=Super Donkey Kong (KOR)|language=French|archive=https://archive.ph/JY6Q4|accessdate=June 6, 2024}}</ref>|Europe|1994}}'''Virtual Console (Wii):'''<br>{{release|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|USA|February 19, 2007|South Korea|May 26, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 16, 2014|Australia|October 17, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Japan|March 4, 2016|USA|March 24, 2016|Europe|March 24, 2016|Australia|March 25, 2016}}'''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|July 15, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=Japanese|date=July 8, 2020|url=youtu.be/5x9GgLNH4wA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年7月]</nowiki>|publisher=YouTube|accessdate=July 8, 2020}}</ref>|USA|July 15, 2020<ref>{{cite|author=Nintendo|date=July 8, 2020|url=youtu.be/0Hf_0OytL_c|title=NES & Super NES - July Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=July 8, 2020}}</ref>|Europe|July 15, 2020<ref>{{cite|author=@NintendoEurope|date=July 8, 2020|url=x.com/NintendoEurope/status/1280773675134922752?s=20|title="More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"|publisher=X|accessdate=July 8, 2020}}</ref>|Australia|July 15, 2020<ref>{{cite|author=NintendoAUNZ|date=July 12, 2020|url=x.com/NintendoAUNZ/status/1282208086602788866?s=20|title="More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"|publisher=X|accessdate=July 12, 2020}}</ref>|HK|July 15, 2020<ref>{{cite|author=Nintendo|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|accessdate=July 17, 2020}}</ref>|South Korea|July 15, 2020<ref>{{cite|author=Nintendo|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=July 17, 2020}}</ref>}}
|release='''SNES:'''<br>{{release|UK|November 18, 1994<ref>Rare. [https://web.archive.org/web/19980529161639/http://www.rare.co.uk/recent/games/dkc/ ''Donkey Kong Country'']. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved August 2, 2020.</ref>|USA|November 21, 1994<ref>http://www.youtube.com/watch?v=SbHL8-XkXMA</ref>|Japan|November 26, 1994<ref>http://www.nintendo.co.jp/n02/shvc/8x/</ref>|Europe|1994}}'''Virtual Console (Wii):'''<br>{{release|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|USA|February 19, 2007|South Korea|May 26, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 16, 2014|Australia|October 17, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Japan|March 4, 2016|USA|March 24, 2016|Europe|March 24, 2016|Australia|March 25, 2016}}'''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|July 15, 2020<ref>Nintendo 公式チャンネル (July 8, 2020). [https://youtu.be/5x9GgLNH4wA ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年7月]</nowiki>]. ''YouTube''. Retrieved July 8, 2020.</ref>|USA|July 15, 2020<ref>Nintendo (July 8, 2020). [https://youtu.be/0Hf_0OytL_c NES & Super NES - July Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved July 8, 2020.</ref>|Europe|July 15, 2020<ref>@NintendoEurope (July 8, 2020). [https://twitter.com/NintendoEurope/status/1280773675134922752?s=20 ''"More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"''] ''Twitter''. Retrieved July 8, 2020.</ref>|Australia|July 15, 2020<ref>@NintendoAUNZ (July 12, 2020). [https://twitter.com/NintendoAUNZ/status/1282208086602788866?s=20 ''"More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"''] ''Twitter''. Retrieved July 12, 2020.</ref>|HK|July 15, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/ Family Computer & Super Famicom - Nintendo Switch Online] ''Nintendo HK''. Retrieved July 17, 2020.</ref>|South Korea|July 15, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/ NES & Super NES - Nintendo Switch Online (Shown in Copyrights)] ''Nintendo Korea''. Retrieved July 17, 2020.</ref>}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=1–2 players
|modes=1–2 players
|ratings={{ratings|esrb=K-A}}(original release){{ratings|esrb=E}}(Virtual Console release){{ratings|pegi=3|cero=A}}
|ratings={{ratings|esrb=K-A}}(original release){{ratings|esrb=E}}(Virtual Console release){{ratings|pegi=3|cero=A}}
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
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|input={{input|snes=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}}
|serials=SNS-8X-USA (U.S.)
}}
}}
{{quote|An incredible 3-D Adventure in The Kingdom of Kong!|Tagline}}
'''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]].
'''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]].


The player controls Donkey Kong and Diddy Kong (each with their own strengths and abilities) as they travel throughout a variety of linear levels in different environments. Gameplay features include the ability to ride [[Animal Friends|a variety of other animal characters]] after freeing them, the ability to pick up and throw [[barrel]]s to defeat enemies and uncover hidden passages, and puzzles involving navigating gauntlets of moving suspended barrels. ''Donkey Kong Country'' also encourages players to find all [[bonus room]]s hidden in the game's levels to get 101% [[completion]], a feature its sequels would greatly expand upon.  
The player controls Donkey Kong and Diddy Kong (each with their own strengths and abilities) as they travel throughout a variety of linear levels in different environments. Gameplay features include the ability to ride [[Animal Friends|a variety of other animal characters]] after freeing them, the ability to pick up and throw [[Barrel]]s to defeat enemies and uncover hidden passages, and puzzles involving moving throught gauntlet of moving suspended barrels. ''Donkey Kong Country'' also encourages players to find all [[Bonus Area]]s hidden in the game's level to get 101% [[completion]], a feature its sequels would greatly expand upon.  


The game reintroduced the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] (alongside the [[Donkey Kong (Game Boy)|1994 Game Boy game]] released a few months prior) after a nearly decade-long hiatus and, in doing, also introduced Donkey Kong's modern design, his supporting cast and enemies, setting, musical motifs, and the gameplay mechanics that most of the following ''Donkey Kong'' games as well as Donkey Kong's appearances in spin-off games in the [[Super Mario (franchise)|''Super Mario'' franchise]] that titles would build upon. The game's success spawned multiple sequels and spin-offs, a [[Donkey Kong Country (television series)|40-episode 3D animated series]], a [[Donkey Kong Country (novel)|chapter book adaptation]], manga adaptations in both [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-kun]]'', and other merchandise. ''Donkey Kong Country'' was notable because of its pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=32|publisher=Nintendo of America|author=Nintendo|date=1994}}</ref>, inspiring future video games to do the same. The first main game installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the title was followed by two sequels: ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', released in 1995; and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', released in 1996. A reboot, ''[[Donkey Kong Country Returns]]'', was released in 2010 for the [[Wii]] and was followed in 2014 by a direct sequel for the [[Wii U]], ''[[Donkey Kong Country: Tropical Freeze]]''.
The game reintroduced the ''[[Donkey Kong (franchise)|Donkey Kong]]'' series (alongside the [[Donkey Kong (Game Boy)|1994 Game Boy game]] released a few months prior) after a nearly decade-long hiatus, and in doing also introduced Donkey Kong's modern design, his supporting cast and enemies, setting, musical motifs, and the gameplay mechanics that most of the following ''Donkey Kong'' games as well as Donkey Kong's appearances in ''[[Mario (franchise)|Mario]]'' spin-off titles would build upon. The game's success spawned multiple sequels and spin-offs, a [[Donkey Kong Country (television series)|40-episode 3D animated series]], a [[Donkey Kong Country (novel)|chapter book adaptation]], manga adaptations in ''Mario''-related publications such as [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-kun]]'', and other merchandise. ''Donkey Kong Country'' was notable because of its pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations<ref>''Donkey Kong Country'' instruction booklet, page 32</ref>, inspiring future video games to do the same. ''Donkey Kong Country'' was followed by two sequels: ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in 1995 and 1996.


The game was [[Donkey Kong Country (Game Boy Color)|remade]] for the [[Game Boy Color]] in 2000 and was also [[Donkey Kong Country (Game Boy Advance)|remade again]] for the [[Game Boy Advance]] in 2003. Both [[Reissue#Remakes|remake]]s feature some extra Bonus Games and the ability to save in the overworld. ''Donkey Kong Country'' was ported to the [[Wii]]'s [[Virtual Console]] in 2006/2007. On November 25, 2012, ''Donkey Kong Country'' and its sequels were delisted from the Wii Virtual Console, likely due to {{wp|Xbox Game Studios|Microsoft}}'s desire to renegotiate licensing agreements with Nintendo before re-releasing it,<ref>{{cite|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/|author=Femmel, Kevin|date=November 16, 2012|title="Nintendo removing all ''Donkey Kong Country'' games from Virtual Console"|publisher=Gimme Gimme Games|accessdate=May 6, 2024}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March 2016. It is one of the 21 games included on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]] and was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on July 15, 2020.
The game was [[Donkey Kong Country (Game Boy Color)|remade]] for the [[Game Boy Color]] in 2000 and was also [[Donkey Kong Country (Game Boy Advance)|remade again]] for the [[Game Boy Advance]] in 2003. Both [[Reissue#Remakes|remake]]s feature some extra Bonus Games and the ability to save in the overworld. ''Donkey Kong Country'' was ported to the [[Wii]]'s [[Virtual Console]] in 2006/2007. On November 25, 2012, for reasons unknown, ''Donkey Kong Country'' and its sequels were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March 2016. It is one of the 21 games included on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]] and was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on July 15, 2020.


In 1995, a specialized competition variant named ''[[Donkey Kong Country Competition Cartridge]]'' was manufactured for use in various video game tournaments held throughout 1995. After that, the few existing cartridges were sold in a [[Nintendo Power]] subscriber catalogue, and the carts have since become a collector's item.
In 1995, a specialized competition variant named ''[[Donkey Kong Country Competition Cartridge]]'' was manufactured for use in various video game tournaments held throughout 1995. After that, the few existing cartridges were sold in a [[Nintendo Power]] subscriber catalogue, and the carts have since become a collector's item.
==Story==
==Story==
{{quote|I'll hunt them down through every part of my island, until I have every banana from my hoard back!!|Donkey Kong}}
{{quote|I'll hunt them down through every part of my island, until I have every banana from my hoard back!!|Donkey Kong}}
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The next morning, Donkey Kong wakes up by a loud calling of his name. Realizing that he slept through his watch, Donkey Kong quickly exits his tree house, only to find [[Cranky Kong]] outside. Cranky prompts Donkey Kong to check the [[banana hoard|banana cave]] for a "big surprise". Inside the cave, Donkey Kong finds out that all of his bananas were stolen, with only a few discarded peels lying around. Cranky mocks Donkey Kong for shirking his responsibility, noting that Diddy is also gone. Meanwhile, Donkey Kong is in disbelief over his stolen bananas and rages that the Kremlings stole all of them. Donkey Kong vows to bring payback upon the Kremlings and recover his banana hoard.  
The next morning, Donkey Kong wakes up by a loud calling of his name. Realizing that he slept through his watch, Donkey Kong quickly exits his tree house, only to find [[Cranky Kong]] outside. Cranky prompts Donkey Kong to check the [[banana hoard|banana cave]] for a "big surprise". Inside the cave, Donkey Kong finds out that all of his bananas were stolen, with only a few discarded peels lying around. Cranky mocks Donkey Kong for shirking his responsibility, noting that Diddy is also gone. Meanwhile, Donkey Kong is in disbelief over his stolen bananas and rages that the Kremlings stole all of them. Donkey Kong vows to bring payback upon the Kremlings and recover his banana hoard.  


Cranky breaks the [[fourth wall]] by questioning why the "game idea" involves finding Diddy and rescuing bananas instead of a damsel in distress. Donkey Kong tells how Diddy wishes to be a video game hero like Donkey Kong. Cranky believes neither of them are suitable for being video game heroes, and he goes on to brag about his popularity during [[Donkey Kong (game)|the arcade era]]. Deeming the adventure "ridiculous", Cranky believes Donkey Kong would be lucky to even sell ten copies of the game. Donkey Kong gets mad at Cranky and insists on going on an adventure to save Diddy and recover the stolen bananas. Donkey Kong leaves and follows a trail of bananas along his way. Cranky briefly hesitates, but then follows after Donkey Kong. Cranky mumbles that Donkey Kong may need his help and further mentions that kids do not have respect for their elders anymore.<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=4-7|date=1994|author=Nintendo|publisher=Nintendo of America|language=American English}}</ref>
Cranky breaks the [[fourth wall]] by questioning why the "game idea" involves finding Diddy and rescuing bananas instead of a damsel in distress. Donkey Kong tells how Diddy wishes to be a video game hero like Donkey Kong. Cranky believes neither of them are suitable for being video game heroes, and he goes on to brag about his popularity during [[Donkey Kong (game)|the arcade era]]. Deeming the adventure "ridiculous", Cranky believes Donkey Kong would be lucky to even sell ten copies of the game. Donkey Kong gets mad at Cranky and insists on going on an adventure to save Diddy and recover the stolen bananas. Donkey Kong leaves and follows a trail of bananas along his way. Cranky briefly hesitates, but then follows after Donkey Kong. Cranky mumbles that Donkey Kong may need his help and further mentions that kids do not have respect for their elders anymore.<ref>''Donkey Kong Country Instruction Booklet'', Nintendo, 1994, pages 4-7</ref>


In the first level, Donkey Kong releases Diddy Kong, who tags along during the adventure. Together, the [[Kong]]s travel through various areas, including jungles, mines, forests, temples, snowy mountains, caves, and factories. With assistance from [[Cranky Kong|Cranky]], [[Funky Kong|Funky]], and [[Candy Kong]], the two Kongs eventually reach a large pirate ship, the [[Gangplank Galleon]], where they are confronted by the Kremling Krew's leader, King K. Rool. After Donkey Kong and Diddy defeat King K. Rool, Cranky congratulates them and tells them to check the banana hoard. They do so, finding that the bananas have been returned.
In the first level, Donkey Kong releases Diddy Kong, who tags along during the adventure. Together, the [[Kong]]s travel through various areas, including jungles, mines, forests, temples, snowy mountains, caves, and factories. With assistance from [[Cranky Kong|Cranky]], [[Funky Kong|Funky]], and [[Candy Kong]], the two Kongs eventually reach a large pirate ship, the [[Gangplank Galleon]], where they are confronted by the Kremling Krew's leader, King K. Rool. After Donkey Kong and Diddy defeat King K. Rool, Cranky congratulates them and tells them to check the banana hoard. They do so, finding that the bananas have been returned.
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===Modes===
===Modes===
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press a button to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press a button to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
{|class="wikitable dk"
{|class="wikitable dktable-brown"
|-
|-
!Icon
!Icon
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===The Kongs===
===The Kongs===
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
{|class="wikitable dk" style="width:100%;text-align:center"
{|class="dktable-brown"width=100%
!colspan=3 style="background:saddlebrown;color:white"|Playable
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
!width=12%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:DK DKC sprite.png]]
|style="text-align:center"|[[Donkey Kong]]
|The main character of the game, Donkey Kong is stronger and heavier than his partner, Diddy Kong, and can defeat stronger enemies. He also has his own move, the [[Hand Slap]] which can defeat certain enemies and reveal hidden objects.
|-
|style="text-align:center"|[[File:Diddy DKC sprite.png]]
|style="text-align:center"|[[Diddy Kong]]
|Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
!width=12%|Image
!width=10%|Name
!Description
|-
|-
{{content description|rowsonly=y|dk=yes|
|style="text-align:center"|[[File:Candy Kong DKC sprite.png]]
|image1=[[File:DK DKC sprite.png]]
|style="text-align:center"|[[Candy Kong]]
|name1=[[Donkey Kong]]
|Candy is the love interest of Donkey Kong. She hosts a different location in each three versions of the game. In the original version, she operates [[Candy's Save Point]], where the Kongs can go to save their game progress.
|description1=The main character of the game, Donkey Kong is stronger and heavier than his partner, Diddy Kong, and can defeat stronger enemies. He also has his own move, the [[Hand Slap]] which can defeat certain enemies and reveal hidden objects.
|image2=[[File:Diddy DKC sprite.png]]
|name2=[[Diddy Kong]]
|description2=Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
}}
|-
|-
!colspan=3 style="background:saddlebrown;color:white"|Supporting
|style="text-align:center"|[[File:Cranky Kong DKC sprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Cabin]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance.
|-
|-
{{content description|rowsonly=y|dk=yes|
|style="text-align:center"|[[File:Funky Kong DKC sprite.png]]
|image1=[[File:Candy Kong DKC sprite.png]]
|style="text-align:center"|[[Funky Kong]]
|name1=[[Candy Kong]]
|Funky Kong operates a flight service at [[Funky's Flights]], where he allows Donkey Kong and Diddy to use the [[Jumbo Barrel]] to travel throughout areas of [[Donkey Kong Island]] that they have already visited.
|description1=Candy is the love interest of Donkey Kong. She hosts a different location in each three versions of the game. In the original version, she operates [[Candy's Save Point]], where the Kongs can go to save their game progress.
|image2=[[File:Cranky Kong DKC sprite.png]]
|name2=[[Cranky Kong]]
|description2=Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Cabin]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance.
|image3=[[File:Funky Kong DKC sprite.png]]
|name3=[[Funky Kong]]
|description3=Funky Kong operates a flight service at [[Funky's Flights]], where he allows Donkey Kong and Diddy to use the [[Jumbo Barrel]] to travel throughout areas of [[Donkey Kong Island]] that they have already visited.
}}
|}
|}


===The Good Guys===
===The Good Guys===
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
{{content appearances|dk=y|
{|class="dktable-brown"width=100%
|image1=[[File:Rambi DKC sprite.png]]
!width=12%|Image
|name1=[[Rambi]]
!width=10%|Name
|description1=Rambi is first found halfway through the first level. He can defeat most enemies by running into them, as well as break entrances to hidden [[bonus room]]s.
!Description
|firstlevel1=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
!width=7%|First level appearance
|lastlevel1=[[Manic Mincers]]
!width=7%|Last level appearance
|image2=[[File:Enguarde DKC sprite.png]]
|-
|name2=[[Enguarde]]
|style="text-align:center"|[[File:Rambi DKC sprite.png]]
|description2=Enguarde appears in most of the underwater levels. With his sharp bill, Enguarde can defeat most aquatic enemies in his path.
|style="text-align:center"|[[Rambi]]
|firstlevel2=[[Coral Capers]]
|Rambi is first found halfway through the first level. He can defeat most enemies by running into them, as well as break entrances to hidden [[Bonus Level]]s.
|lastlevel2=[[Poison Pond]]
|align="center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|image3=[[File:Winky DKC sprite.png]]
|align="center"|[[Manic Mincers]]
|name3=[[Winky]]
|-
|description3=Winky has a high jumping ability that allows him to reach higher areas, namely bonus rooms. Winky can defeat most enemies by jumping on them, including [[Zinger]]s.
|style="text-align:center"|[[File:Enguarde DKC sprite.png]]
|firstlevel3=[[Winky's Walkway]]
|style="text-align:center"|[[Enguarde]]
|lastlevel3=[[Rope Bridge Rumble]]
|Enguarde appears in most of the underwater levels. With his sharp bill, Enguarde can defeat most aquatic enemies in his path.
|image4=[[File:Expresso DKC sprite.png]]
|align="center"|[[Coral Capers]]
|name4=[[Expresso]]
|align="center"|[[Poison Pond]]
|description4=Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klaptraps moving under his legs.
|-
|firstlevel4=[[Temple Tempest]]
|style="text-align:center"|[[File:Winky DKC sprite.png]]
|lastlevel4=[[Misty Mine]]
|style="text-align:center"|[[Winky]]
|image5=[[File:Squawks DKC sprite.png]]
|Winky has a high jumping ability that allows him to reach higher areas, namely Bonus Levels. Winky can defeat most enemies by jumping on them, including [[Zinger]]s.
|name5=[[Squawks]]
|align="center"|[[Winky's Walkway]]
|description5=Squawks only appears in the level Torchlight Trouble, where he holds a lamp to light the path forward for the Kongs. Squawks is the only Animal Friend that the Kongs cannot ride and the only one without an animal token. Squawks cannot be defeated by any enemy.
|align="center"|[[Rope Bridge Rumble]]
|firstlevel5=[[Torchlight Trouble]]
|-
|lastlevel5=-
|style="text-align:center"|[[File:Expresso DKC sprite.png]]
}}
|style="text-align:center"|[[Expresso]]
|Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klaptraps moving under his legs.
|align="center"|[[Temple Tempest]]
|align="center"|[[Misty Mine]]
|-
|style="text-align:center"|[[File:Squawks DKC sprite.png]]
|style="text-align:center"|[[Squawks]]
|Squawks only appears in the level Torchlight Trouble, where he holds a lamp to light the path forward for the Kongs. Squawks is the only Animal Friend that the Kongs cannot ride and the only one without an animal token. Squawks cannot be defeated by any enemy.
|colspan=2, align="center"|[[Torchlight Trouble]]
|}


===Enemies===
===Enemies===
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
{|class="wikitable dk" style="width:100%;text-align:center"
{|class="dktable-brown"width=100%
!colspan=5 style="background:saddlebrown;color:white"|The Bad Guys
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Bad Guys'''
|-
!width=16%|Image
!width=10%|Name
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|style="text-align:center"|[[File:Army DKC sprite.png]]
|style="text-align:center"|[[Army]]
|An armadillo enemy that rolls up into a ball and charges at the Kongs to attack. Donkey Kong can defeat them from either a jump or roll attack. If Diddy either jumps or cartwheels into a curled up Army, the enemy is forced out of its curled posture. Diddy can defeat Army if it is not curled up.
|style="text-align:center"|[[Ropey Rampage]]
|style="text-align:center"|[[Platform Perils]]
|-
|style="text-align:center"|[[File:Gnawty.png]] [[File:Gnawty-brown-DKC.png]]
|style="text-align:center"|[[Gnawty]]
|A beaver enemy that is common, but is one of the weakest enemies. They simply walk around back and forth and can be defeated from any attack. Gnawties have a rare, brown variant that ride on a [[Millstone]], and contrarily they are invulnerable to any form of attack.
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Platform Perils]]
|-
|style="text-align:center"|[[File:Manky Kong DKC.png]]
|style="text-align:center"|[[Manky Kong]]
|Manky Kongs are orangutans who were exiled from the Kong Family. They attack by throwing an unlimited number of barrels at Donkey Kong and Diddy. Both Kongs can defeat them by their jump and roll attack.
|style="text-align:center"|[[Orang-utan Gang]]
|style="text-align:center"|[[Loopy Lights]]
|-
|style="text-align:center"|[[File:Mini Necky DKC.png]]
|style="text-align:center"|[[Mini-Necky]]
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckys move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|style="text-align:center"|[[Vulture Culture]]
|style="text-align:center"|[[Elevator Antics]]
|-
|style="text-align:center"|[[File:Necky perched DKC.png]] [[File:Necky.png]]
|style="text-align:center"|[[Necky]]
|A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckys can be bounced on to reach higher areas.
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Platform Perils]]
|-
|-
{{content appearances|rowsonly=y|dk=yes|
|style="text-align:center"|[[File:Slippa DKC.png]]
|image1=[[File:Army DKC sprite.png]]
|style="text-align:center"|[[Slippa]]
|name1=[[Army]]
|A red coral snake that slithers along the ground in caves and other subterranean areas. They are one of the weaker enemies and can be defeated by any attack.
|description1=An armadillo enemy that rolls up into a ball and charges at the Kongs to attack. Donkey Kong can defeat them from either a jump or roll attack. If Diddy either jumps or cartwheels into a curled up Army, the enemy is forced out of its curled posture. Diddy can defeat Army if it is not curled up.
|style="text-align:center"|[[Reptile Rumble]]
|firstlevel1=[[Ropey Rampage]]
|style="text-align:center"|[[Misty Mine]]
|lastlevel1=[[Platform Perils]]
|-
|image2=[[File:Gnawty.png]] [[File:Gnawty-brown-DKC.png]]
|style="text-align:center"|[[File:Zinger DKC.png]] [[File:Zinger-orange-DKC.png]] [[File:Zinger-pink-DKC.png]] [[File:Zinger-green-DKC.png]]
|name2=[[Gnawty]]
|style="text-align:center"|[[Zinger]]
|description2=A beaver enemy that is common, but is one of the weakest enemies. They simply walk around back and forth and can be defeated from any attack. Gnawties have a rare, brown variant that ride on a [[Millstone]], and contrarily they are invulnerable to any form of attack.
|Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Zingers have a few different color variations, each with their own flight pattern: yellow moves vertically, orange moves horizontally or flies in place, pink moves in a circular path or flies in place, and green moves in a u-shaped path.
|firstlevel2=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Ropey Rampage]]
|lastlevel2=[[Platform Perils]]
|style="text-align:center"|[[Platform Perils]]
|image3=[[File:Manky Kong DKC.png]]
|name3=[[Manky Kong]]
|description3=Manky Kongs are orangutans who were exiled from the Kong Family. They attack by throwing an unlimited number of barrels at Donkey Kong and Diddy. Both Kongs can defeat them by their jump and roll attack.
|firstlevel3=[[Orang-utan Gang]]
|lastlevel3=[[Loopy Lights]]
|image4=[[File:Mini Necky DKC.png]]
|name4=[[Mini-Necky]]
|description4=A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckys move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|firstlevel4=[[Vulture Culture]]
|lastlevel4=[[Elevator Antics]]
|image5=[[File:Necky perched DKC.png]] [[File:Necky.png]]
|name5=[[Necky]]
|description5=A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckys can be bounced on to reach higher areas.
|firstlevel5=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|lastlevel5=[[Platform Perils]]
|image6=[[File:Slippa DKC.png]]
|name6=[[Slippa]]
|description6=A red coral snake that slithers along the ground in caves and other subterranean areas. They are one of the weaker enemies and can be defeated by any attack.
|firstlevel6=[[Reptile Rumble]]
|lastlevel6=[[Misty Mine]]
|image7=[[File:Zinger DKC.png]] [[File:Zinger-orange-DKC.png]] [[File:Zinger-pink-DKC.png]] [[File:Zinger-green-DKC.png]]
|name7=[[Zinger]]
|description7=Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Zingers have a few different color variations, each with their own flight pattern: yellow moves vertically, orange moves horizontally or flies in place, pink moves in a circular path or flies in place, and green moves in a u-shaped path.
|firstlevel7=[[Ropey Rampage]]
|lastlevel7=[[Platform Perils]]
}}
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Aquatic Bad Guys'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Aquatic Bad Guys'''
|-
|-
{{content appearances|rowsonly=y|dk=yes|
!width=16%|Image
|image1=[[File:Bitesize.png]]
!width=10%|Name
|name1=[[Bitesize]]
!Description
|description1=A small piranha enemy that like other underwater enemies, cannot be defeated by the Kongs. Enguarde can defeat Bitesizes and most other underwater enemies.
!width=7%|First level appearance
|firstlevel1=[[Coral Capers]]
!width=7%|Last level appearance
|lastlevel1=[[Poison Pond]]
|-
|image2=[[File:Chomps.png]]
|style="text-align:center"|[[File:Bitesize.png]]
|name2=[[Chomps]]
|style="text-align:center"|[[Bitesize]]
|description2=A large, green shark enemy that are larger than Bitesizes, but otherwise act the same, and they can also be defeated by Enguarde.
|A small piranha enemy that like other underwater enemies, cannot be defeated by the Kongs. Enguarde can defeat Bitesizes and most other underwater enemies.
|firstlevel2=[[Coral Capers]]
|style="text-align:center"|[[Coral Capers]]
|lastlevel2=[[Croctopus Chase]]
|style="text-align:center"|[[Poison Pond]]
|image3=[[File:Chomps Jr DKC sprite.png]]
|-
|name3=[[Chomps Jr.]]
|style="text-align:center"|[[File:Chomps.png]]
|description3=A small, blue shark enemy and a smaller variant of Chomps. They act similar to Chomps except they are smaller and slightly faster.
|style="text-align:center"|[[Chomps]]
|firstlevel3=[[Coral Capers]]
|A large, green shark enemy that are larger than Bitesizes, but otherwise act the same, and they can also be defeated by Enguarde.
|lastlevel3=[[Poison Pond]]
|style="text-align:center"|[[Coral Capers]]
|image4=[[File:Clambo DKC.png]]
|style="text-align:center"|[[Croctopus Chase]]
|name4=[[Clambo]]
|-
|description4=A clam enemy that attacks by spitting out pearls at the Kongs. They do not move around and are usually in a corner outside of the main path. They cannot be defeated by Enguarde.
|style="text-align:center"|[[File:Chomps Jr DKC sprite.png]]
|firstlevel4=[[Coral Capers]]
|style="text-align:center"|[[Chomps Jr.]]
|lastlevel4=[[Clam City]]
|A small, blue shark enemy and a smaller variant of Chomps. They act similar to Chomps except they are smaller and slightly faster.
|image5=[[File:Croctopus-purple-DKC.png]] [[File:Croctopus.png]]
|style="text-align:center"|[[Coral Capers]]
|name5=[[Croctopus]]
|style="text-align:center"|[[Poison Pond]]
|description5=An octopus enemy that quickly treads through water to hit the Kongs. The purple variants move in fixed patterns around blocks of coral reef, while the blue variants go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated.
|-
|firstlevel5=[[Coral Capers]]
|style="text-align:center"|[[File:Clambo DKC.png]]
|lastlevel5=[[Croctopus Chase]]
|style="text-align:center"|[[Clambo]]
|image6=[[File:Squidge DKC.png]]
|A clam enemy that attacks by spitting out pearls at the Kongs. They do not move around and are usually in a corner outside of the main path. They cannot be defeated by Enguarde.
|name6=[[Squidge]]
|style="text-align:center"|[[Coral Capers]]
|description6=A jellyfish type enemy that swims up and down through underwater areas in zigzag lines. They can be defeated by Enguarde.
|style="text-align:center"|[[Clam City]]
|firstlevel6=[[Croctopus Chase]]
|-
|lastlevel6=[[Poison Pond]]
|style="text-align:center"|[[File:Croctopus-purple-DKC.png]] [[File:Croctopus.png]]
}}
|style="text-align:center"|[[Croctopus]]
|An octopus enemy that quickly treads through water to hit the Kongs. The purple variants move in fixed patterns around blocks of coral reef, while the blue variants go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated.
|style="text-align:center"|[[Coral Capers]]
|style="text-align:center"|[[Croctopus Chase]]
|-
|style="text-align:center"|[[File:Squidge DKC.png]]
|style="text-align:center"|[[Squidge]]
|A jellyfish type enemy that swims up and down through underwater areas in zigzag lines. They can be defeated by Enguarde.
|style="text-align:center"|[[Croctopus Chase]]
|style="text-align:center"|[[Poison Pond]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Kremlings'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Kremlings'''
|-
|-
{{content appearances|rowsonly=y|dk=yes|
!width=16%|Image
|image1=[[File:Klaptrap DKC.png]] [[File:Klaptrap-purple-DKC.png]]
!width=10%|Name
|name1=[[Klaptrap]]
!Description
|description1=Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klaptrap by rolling into it from the front. Klaptraps can either be defeated from behind or if jumped over. Klaptraps have a rare, purple variant that jump at the same time as the Kongs do.
!width=7%|First level appearance
|firstlevel1=[[Stop & Go Station]]
!width=7%|Last level appearance
|lastlevel1=[[Loopy Lights]]
|-
|image2=[[File:Klump DKC sprite.png]]
|style="text-align:center"|[[File:Klaptrap DKC.png]] [[File:Klaptrap-purple-DKC.png]]
|name2=[[Klump]]
|style="text-align:center"|[[Klaptrap]]
|description2=Klump is a strong, burly enemy that wears military gear. Klump's helmet defends itself from Diddy's jump attack, although Donkey Kong can defeat a Klump by jumping on it. Both Kongs can use a roll attack to defeat a Klump.
|Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klaptrap by rolling into it from the front. Klaptraps can either be defeated from behind or if jumped over. Klaptraps have a rare, purple variant that jump at the same time as the Kongs do.
|firstlevel2=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Stop & Go Station]]
|lastlevel2=[[Platform Perils]]
|style="text-align:center"|[[Loopy Lights]]
|image3=[[File:Krash DKC.png]]
|-
|name3=[[Krash]]
|style="text-align:center"|[[File:Klump DKC sprite.png]]
|description3=A Kritter who rides in a mine cart. Krashes ride in the opposite direction of the Kongs, attempting to crash into them. Donkey Kong and Diddy must avoid Krashes by jumping over them. In Mine Cart Madness, some Krashes are in a stationary mine carts, and the Kongs can jump on them to defeat them and take over the mine cart.
|style="text-align:center"|[[Klump]]
|firstlevel3=[[Mine Cart Carnage]]
|Klump is a strong, burly enemy that wears military gear. Klump's helmet defends itself from Diddy's jump attack, although Donkey Kong can defeat a Klump by jumping on it. Both Kongs can use a roll attack to defeat a Klump.
|lastlevel3=[[Mine Cart Madness]]
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|image4=[[File:Kritter DKC green.png]] [[File:Kritter-blue-DKC.png]] [[File:Kritter-red-DKC.png]] [[File:Kritter-yellow-DKC.png]] [[File:Kritter-gray-DKC.png]]
|style="text-align:center"|[[Platform Perils]]
|name4=[[Kritter]]
|-
|description4=Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, green ones walk forward, the blue ones jump while moving forward, the brown ones jump vertically without moving forward, yellow ones jump left and right, and gray Kritters hop forward a few times before doing a long jump.
|style="text-align:center"|[[File:Krash DKC.png]]
|firstlevel4=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Krash]]
|lastlevel4=[[Loopy Lights]]
|A Kritter who rides in a mine cart. Krashes ride in the opposite direction of the Kongs, attempting to crash into them. Donkey Kong and Diddy must avoid Krashes by jumping over them. In Mine Cart Madness, some Krashes are in a stationary mine carts, and the Kongs can jump on them to defeat them and take over the mine cart.
|image5=[[File:Krusha DKC blue.png]] [[File:Krusha-gray-DKC.png]]
|style="text-align:center"|[[Mine Cart Carnage]]
|name5=[[Krusha]]
|style="text-align:center"|[[Mine Cart Madness]]
|description5=Krushas are strong, muscular Kremlings, and there are blue Krushas and the uncommon gray variant. Diddy cannot defeat Krushas without using a barrel. Donkey Kong can defeat blue Krushas by jumping on them, but performing a roll or a Hand Slap attack are ineffective. Gray Krushas are stronger than the blue ones and can only be defeated from a barrel.
|-
|firstlevel5=[[Millstone Mayhem]]
|style="text-align:center"|[[File:Kritter DKC green.png]] [[File:Kritter-blue-DKC.png]] [[File:Kritter-red-DKC.png]] [[File:Kritter-yellow-DKC.png]] [[File:Kritter-gray-DKC.png]]
|lastlevel5=[[Platform Perils]]
|style="text-align:center"|[[Kritter]]
|image6=[[File:Rockkroc DKC sprite.png]]
|Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, green ones walk forward, the blue ones jump while moving forward, the brown ones jump vertically without moving forward, yellow ones jump left and right, and gray Kritters hop forward a few times before doing a long jump.
|name6=[[Rock Kroc]]
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|description6=Rock Krocs dash back and forth rapidly while the Stop & Go Barrels are set to "Go", and the Kongs get injured when they come in contact with a Rock Kroc. Donkey Kong and Diddy cannot pass the Rock Krocs safely unless the Stop & Go Barrels are set to "Stop", causing the Rock Krocs to briefly curl into a ball until the Stop & Go Barrels return to "Go". Rock Krocs are invincible and cannot be defeated.
|style="text-align:center"|[[Loopy Lights]]
|firstlevel6=[[Stop & Go Station]]
|-
|lastlevel6=-
|style="text-align:center"|[[File:Krusha DKC blue.png]] [[File:Krusha-gray-DKC.png]]
}}
|style="text-align:center"|[[Krusha]]
|Krushas are strong, muscular Kremlings, and there are blue Krushas and the uncommon gray variant. Diddy cannot defeat Krushas without using a barrel. Donkey Kong can defeat blue Krushas by jumping on them, but performing a roll or a Hand Slap attack are ineffective. Gray Krushas are stronger than the blue ones and can only be defeated from a barrel.
|style="text-align:center"|[[Millstone Mayhem]]
|style="text-align:center"|[[Platform Perils]]
|-
|style="text-align:center"|[[File:Rockkroc DKC sprite.png]]
|style="text-align:center"|[[Rock Kroc]]
|Rock Krocs dash back and forth rapidly while the Stop & Go Barrels are set to "Go", and the Kongs get injured when they come in contact with a Rock Kroc. Donkey Kong and Diddy cannot pass the Rock Krocs safely unless the Stop & Go Barrels are set to "Stop", causing the Rock Krocs to briefly curl into a ball until the Stop & Go Barrels return to "Go". Rock Krocs are invincible and cannot be defeated.
|colspan=2, style="text-align:center"|[[Stop & Go Station]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Obstacles'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Obstacles'''
|-
|-
{{content appearances|rowsonly=y|dk=yes|
!width=16%|Image
|image1=[[File:Black Drum DKC.png]]
!width=10%|Name
|name1=[[Black drum]]
!Description
|description1=A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. They can only be destroyed from a TNT Drum. They are a smaller variant of Dumb Drum.
!width=7%|First level appearance
|firstlevel1=[[Winky's Walkway]]
!width=7%|Last level appearance
|lastlevel1=[[Misty Mine]]
|-
|image2=[[File:DKC Cannonball.png]]
|style="text-align:center"|[[File:Black Drum DKC.png]]
|name2=[[Cannonball]]
|style="text-align:center"|[[Black drum]]
|description2=Giant iron balls that fall across the screen sequentially when [[King K. Rool|K. Rool]] performs his floor-slam attack.
|A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. They can only be destroyed from a TNT Drum. They are a smaller variant of Dumb Drum.
|firstlevel2=[[Gang-Plank Galleon]]
|style="text-align:center"|[[Winky's Walkway]]
|lastlevel2=-
|style="text-align:center"|[[Misty Mine]]
|image3=[[File:DKC Coconut small.png]] [[File:DKC Coconut big.png]]
|-
|name3=[[Coconut]]
|style="text-align:center"|[[File:DKC Cannonball.png]]
|description3=The favored projectiles of the [[Necky]] family, they may be launched straight horizontally or in bouncing arcs.
|style="text-align:center"|[[Cannonball]]
|firstlevel3=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|Giant iron balls that fall across the screen sequentially when [[King K. Rool|K. Rool]] performs his floor-slam attack.
|lastlevel3=[[Necky's Revenge]]
|colspan=2, style="text-align:center"|[[Gang-Plank Galleon]]
|image4=[[File:DKC Crownerang.png]]
|-
|name4=[[Crownerang]]
|style="text-align:center"|[[File:DKC Coconut small.png]] [[File:DKC Coconut big.png]]
|description4=K. Rool's primary weapon, his own crown. When he throws it, however, he renders himself vulnerable to stomp attacks.
|style="text-align:center"|[[Coconut]]
|firstlevel4=[[Gang-Plank Galleon]]
|The favored projectiles of the [[Necky]] family, they may be launched straight horizontally or in bouncing arcs.
|lastlevel4=-
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|image5=[[File:DKC Millstone.png]]
|style="text-align:center"|[[Necky's Revenge]]
|name5=[[Millstone]]
|-
|description5=Millstones are enormous invulnerable stone wheels ridden in by Gnawties.
|style="text-align:center"|[[File:DKC Crownerang.png]]
|firstlevel5=[[Millstone Mayhem]]
|style="text-align:center"|[[Crownerang]]
|lastlevel5=[[Temple Tempest]]
|K. Rool's primary weapon, his own crown. When he throws it, however, he renders himself vulnerable to stomp attacks.
|image6=[[File:Mincer.png]]
|colspan=2, style="text-align:center"|[[Gang-Plank Galleon]]
|name6=[[Mincer]]
|-
|description6=Mincers are spiked tire obstacles who either move in a pattern or remain in a single spot. They are invincible and must be avoided by the Kongs.
|style="text-align:center"|[[File:DKC Millstone.png]]
|firstlevel6=[[Torchlight Trouble]]
|style="text-align:center"|[[Millstone]]
|lastlevel6=[[Manic Mincers]]
|Millstones are enormous invulnerable stone wheels ridden in by Gnawties.
|image7=[[File:Oil Drum DKC.png]]
|style="text-align:center"|[[Millstone Mayhem]]
|name7=[[Oil drum]]
|style="text-align:center"|[[Temple Tempest]]
|description7=Oil drums resemble black drums except for their wider appearance and ability to emit fire. The word "OIL" is embedded on them.
|-
|firstlevel7=[[Torchlight Trouble]]
|style="text-align:center"|[[File:Mincer.png]]
|lastlevel7=[[Oil Drum Alley]]
|style="text-align:center"|[[Mincer]]
|image8=[[File:DKC Pearl.png]]
|Mincers are spiked tire obstacles who either move in a pattern or remain in a single spot. They are invincible and must be avoided by the Kongs.
|name8=Pearl
|style="text-align:center"|[[Torchlight Trouble]]
|description8=Projectiles shot in numbers from one to five at once in straight lines by [[Clambo]]s.
|style="text-align:center"|[[Manic Mincers]]
|firstlevel8=[[Coral Capers]]
|-
|lastlevel8=[[Clam City]]
|style="text-align:center"|[[File:Oil Drum DKC.png]]
}}
|style="text-align:center"|[[Oil drum]]
|Oil drums resemble black drums except for their wider appearance and ability to emit fire. The word "OIL" is embedded on them.
|style="text-align:center"|[[Torchlight Trouble]]
|style="text-align:center"|[[Oil Drum Alley]]
|-
|style="text-align:center"|[[File:DKC Pearl.png]]
|style="text-align:center"|Pearl
|Projectiles shot in numbers from one to five at once in straight lines by [[Clambo]]s.
|style="text-align:center"|[[Coral Capers]]
|style="text-align:center"|[[Clam City]]
|}
|}


===The Bosses===
===The Bosses===
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
{{content description|dk=yes
{|class="dktable-brown"width=100%
|image1=[[File:Very Gnawty DKC.png]]
!width=12%|Image
|name1=[[Very Gnawty]]
!width=10%|Name
|description1=Fought in [[Very Gnawty's Lair]] at [[Kongo Jungle]]. Very Gnawty is a giant Gnawty that jumps around, trying to hit the Kongs. Donkey Kong and Diddy must jump on it five times to defeat it. For each hit, Very Gnawty bounces and moves around faster.
!Description
|image2=[[File:Master Necky DKC.png]]
!width=14%|Level appearance
|name2=[[Master Necky]]
|-
|description2=Fought in [[Necky's Nuts]] at [[Monkey Mines]]. Master Necky is a giant Necky that creeps his head out from one of four corners of the screen, spitting large nuts at the Kongs. Master Necky spit nuts faster each time he is jumped on. Donkey Kong or Diddy can defeat the boss by jumping on his head five times.
|style="text-align:center"|[[File:Very Gnawty DKC.png]]
|image3=[[File:Queen B DKC.png]] [[File:DKC Queen B. mad.png]]
|style="text-align:center"|[[Very Gnawty]]
|name3=[[Queen B.]]
|A giant Gnawty that jumps around, trying to hit the Kongs. Donkey Kong and Diddy must jump on it five times to defeat it. For each hit, Very Gnawty bounces and moves around faster.
|description3=Fought in [[Bumble B. Rumble]] at [[Vine Valley (world)|Vine Valley]]. Queen B. is a giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated.
|style="text-align:center"|[[Very Gnawty's Lair]]
|image4=[[File:Really Gnawty DKC.png]]
|-
|name4=[[Really Gnawty]]
|style="text-align:center"|[[File:Master Necky DKC.png]]
|description4=Fought in [[Really Gnawty Rampage]] in [[Gorilla Glacier]]. Really Gnawty is boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. After each hit, it performs a consecutive amount of high jumps corresponding to the total amount of times it has been hit.
|style="text-align:center"|[[Master Necky]]
|image5=[[File:Dumb Drum.png]]
|A giant Necky that creeps his head out from one of four corners of the screen, spitting large nuts at the Kongs. Master Necky spit nuts faster each time he is jumped on. Donkey Kong or Diddy can defeat the boss by jumping on his head five times.
|name5=[[Dumb Drum]]
|style="text-align:center"|[[Necky's Nuts]]
|description5=Fought in [[Boss Dumb Drum]] at [[Kremkroc Industries Inc.]] Dumb Drum is a giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, Klaptraps, Klumps, and Armys. The boss is defeated once the Kongs defeat every enemy.
|-
|image6=[[File:Master Necky Snr DKC.png]]
|style="text-align:center"|[[File:Queen B DKC.png]] [[File:DKC Queen B. mad.png]]
|name6=[[Master Necky Snr.]]
|style="text-align:center"|[[Queen B.]]
|description6=Fought in [[Necky's Revenge]] at [[Chimp Caverns]]. Master Necky Snr. is a boss similar to Master Necky except he is stronger. He spits nuts much faster than Master Necky. Each time Master Necky Snr. is hit, he spits out one more nut than the previous turn. The Kongs can defeat Master Necky Snr. by jumping on it five times.
|A giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated.
|image7=[[File:King K Rool DKC sprite.png]]
|style="text-align:center"|[[Bumble B. Rumble]]
|name7=[[King K. Rool]]
|-
|description7=The final boss and main antagonist, King K. Rool has stolen Donkey Kong's banana hoard. He is fought on [[Gang-Plank Galleon]]. K. Rool has a variety of attacks, including throwing his crown, jumping at the Kongs, and causing cannonballs to rain from above. After King K. Rool throws his crown, the Kongs can jump on his head to attack him, before K. Rool puts his crown back on.
|style="text-align:center"|[[File:Really Gnawty DKC.png]]
}}
|style="text-align:center"|[[Really Gnawty]]
|A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. After each hit, it performs a consecutive amount of high jumps corresponding to the total amount of times it has been hit.
|style="text-align:center"|[[Really Gnawty Rampage]]
|-
|style="text-align:center"|[[File:Dumb Drum.png]]
|style="text-align:center"|[[Dumb Drum]]
|A giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, Klaptraps, Klumps, and Armys. The boss is defeated once the Kongs defeat every enemy.
|style="text-align:center"|[[Boss Dumb Drum]]
|-
|style="text-align:center"|[[File:Master Necky Snr DKC.png]]
|style="text-align:center"|[[Master Necky Snr.]]
|Master Necky Snr. is a similar boss to Master Necky except he is stronger. He spits nuts much faster than Master Necky. Each time Master Necky Snr. is hit, he spits out one more nut than the previous turn. The Kongs can defeat Master Necky Snr. by jumping on it five times.
|style="text-align:center"|[[Necky's Revenge]]
|-
|style="text-align:center"|[[File:King K Rool DKC sprite.png]]
|style="text-align:center"|[[King K. Rool]]
|The final boss and main antagonist, King K. Rool has stolen Donkey Kong's banana hoard. He has a variety of attacks, including throwing his crown, jumping at the Kongs, and causing cannonballs to rain from above. After King K. Rool throws his crown, the Kongs can jump on his head to attack him, before K. Rool puts his crown back on.
|style="text-align:center"|[[Gang-Plank Galleon]]
|}


==Items==
==Items==
{{content description|dk=yes
{|class="dktable-brown"width=100%
|image1=[[File:Banana DKC SNES.png]]
|-
|name1=[[Banana]]s
!width=12%|Image
|description1=Bananas replicate coins from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them gives the Kongs an extra life. They are the most common item of the game.
!width=10%|Name
|image2=[[File:Banana Bunch DKC SNES.png]]
!Description
|name2=[[Banana Bunch]]es
|-
|description2=Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in bonus rooms and hidden areas.
|style="text-align:center"|[[File:Banana DKC SNES.png]]
|image3=[[File:DKC Giant Banana.png]]
|style="text-align:center"|[[Banana]]s
|name3=[[Giant Banana|Giant banana]]s
|Bananas are the equivalent to [[coin]]s from the ''[[Super Mario (series)|Super Mario]]'' series, as collecting 100 of them gives the Kongs an extra life. They are the most common item of the game.
|description3=A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds.
|-
|image4=[[File:Enguarde Token Sprite SNES.png]] [[File:Expresso Token Sprite SNES.png]] [[File:Rambi Token Sprite SNES.png]] [[File:Winky Token Sprite SNES.png]]
|style="text-align:center"|[[File:Banana Bunch DKC SNES.png]]
|name4=[[Animal token]]s
|style="text-align:center"|[[Banana Bunch]]es
|description4=Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives.
|Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in Bonus Levels and hidden areas.
|image5=[[File:DKC Mini Animal Token Enguarde.png]] [[File:DKC Mini Animal Token Expresso.png]] [[File:Mini Animal Token.png]] [[File:DKC Mini Animal Token Winky.png]]
|-
|name5=[[Mini Animal Token]]s
|style="text-align:center"|[[File:DKC Giant Banana.png]]
|description5=Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned.
|style="text-align:center"|[[Giant Banana|Giant banana]]s
|image6=[[File:DKC Big Animal Token Enguarde.png]] [[File:DKC Big Animal Token Expresso.png]]<br>[[File:DKC Big Animal Token Rambi.png]] [[File:DKC Big Animal Token Winky.png]]
|A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds.
|name6=[[Big Animal Token]]s
|-
|description6=A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens.
|style="text-align:center"|[[File:Enguarde Token Sprite SNES.png]] [[File:Expresso Token Sprite SNES.png]] [[File:Rambi Token Sprite SNES.png]] [[File:Winky Token Sprite SNES.png]]
|image7=[[File:Red Balloon DKC SNES.png]] [[File:Green Balloon DKC SNES.png]] [[File:Blue Balloon DKC SNES.png]]
|style="text-align:center"|[[Animal token]]s
|name7=[[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s
|Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives.
|description7=Donkey Kong Balloons replicate the [[1-Up Mushroom]]s from the ''Super Mario'' series, since they give the Kongs extra lives when collected. The balloons come in three different colors: red, green, and blue. Red [[Red Balloon|Life Balloon]]s are the most common and give one extra life, the less common green [[Green Balloon|2-Up Balloon]]s give two lives, and the rare [[Blue Balloon]]s give three lives.
|-
|image8=[[File:Letter K DKC.png]] [[File:Letter O DKC.png]] [[File:Letter N DKC.png]] [[File:Letter G DKC.png]]
|style="text-align:center"|[[File:DKC Mini Animal Token Enguarde.png]] [[File:DKC Mini Animal Token Expresso.png]] [[File:Mini Animal Token.png]] [[File:DKC Mini Animal Token Winky.png]]
|name8=[[KONG Letters|K-O-N-G Letters]]
|style="text-align:center"|[[Mini Animal Token]]s
|description8=Four of these special objects are hidden in every level, and each of them are a letter of the word "KONG". If the Kongs collect all four letters in a level, they are rewarded with an extra life. Each letter is found in order, meaning that the letter K is found first in the levels, then the O, then the N, and lastly the letter G. In the "Spell it Out!" bonus room challenges, there are circling letters that the Kongs must jump in a certain order to spell out a word.
|Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned.
}}
|-
|style="text-align:center"|[[File:DKC Big Animal Token Enguarde.png]] [[File:DKC Big Animal Token Expresso.png]]<br>[[File:DKC Big Animal Token Rambi.png]] [[File:DKC Big Animal Token Winky.png]]
|style="text-align:center"|[[Big Animal Token]]s
|A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens.
|-
|style="text-align:center"|[[File:Red Balloon DKC SNES.png]] [[File:Green Balloon DKC SNES.png]] [[File:Blue Balloon DKC SNES.png]]
|style="text-align:center"|[[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s
|Similar to [[1-Up Mushroom]]s from the ''Super Mario'' series, these balloons give the Kongs extra lives when collected. The balloons come in three different colors: red, green, and blue. Red [[Red Balloon|Life Balloon]]s are the most common and give one extra life, the less common green [[Green Balloon|2-Up Balloon]]s give two lives, and the rare [[Blue Balloon]]s give three lives.
|-
|style="text-align:center"|[[File:Letter K DKC.png]] [[File:Letter O DKC.png]] [[File:Letter N DKC.png]] [[File:Letter G DKC.png]]
|style="text-align:center"|[[KONG Letters|K-O-N-G Letters]]
|Four of these special objects are hidden in every level, and each of them are a letter of the word "KONG". If the Kongs collect all four letters in a level, they are rewarded with an extra life. Each letter is found in order, meaning that the letter K is found first in the levels, then the O, then the N, and lastly the letter G. In the "Spell it Out!" Bonus Level challenges, there are circling letters that the Kongs must jump in a certain order to spell out a word.
|}


==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{{content description|dk=yes
{|class="dktable-brown"width=100%
|image1=[[File:EnguardeCrate.png]] [[File:ExpressoCrate.png]] [[File:Rambi Crate DKC SNES.png]] [[File:SquawksCrateDKC.png]] [[File:WinkyCrate.png]]
|-
|name1=[[Animal crate]]s
!width=15%|Image
|description1=These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side.
!width=10%|Name
|image2=[[File:DKC Arrow Sign.png]]
!Description
|name2=[[Arrow Sign]]s
|-
|description2=These signs indicate the Kongs are approaching the end of a stage.
|style="text-align:center"|[[File:EnguardeCrate.png]] [[File:ExpressoCrate.png]] [[File:Rambi Crate DKC SNES.png]] [[File:SquawksCrateDKC.png]] [[File:WinkyCrate.png]]
|image3=[[File:DKC Elevator stone 1.png]] [[File:DKC Elevator stone 2.png]] [[File:DKC Elevator ruins.png]] [[File:DKC Elevator basin.png]]<br>[[File:Platform DKC.png]] [[File:DKC Elevator track 1.png]] [[File:DKC Elevator track 2.png]]<br>[[File:Falling Platform DKC.png]] [[File:DKC Elevator arrow side.png]] [[File:DKC Elevator arrow up.png]]
|style="text-align:center"|[[Animal crate]]s
|name3=[[Lift|Elevator]]s
|These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side.
|description3=Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on fuel canisters.
|-
|image4=[[File:DKC Exit Sign.png]]
|style="text-align:center"|[[File:DKC Arrow Sign.png]]
|name4=[[Exit]]s
|style="text-align:center"|[[Arrow Sign]]s
|description4=These signs indicate the Kongs have reached the end of a stage.
|These signs indicate the Kongs are approaching the end of a stage.
|image5=[[File:Mine Cart DKC.png]] [[File:DKC Mine Cart tipped.png]]
|-
|name5=[[Mine Cart]]s
|style="text-align:center"|[[File:DKC Elevator stone 1.png]] [[File:DKC Elevator stone 2.png]] [[File:DKC Elevator ruins.png]] [[File:DKC Elevator basin.png]]<br>[[File:Platform DKC.png]] [[File:DKC Elevator track 1.png]] [[File:DKC Elevator track 2.png]]<br>[[File:Falling Platform DKC.png]] [[File:DKC Elevator arrow side.png]] [[File:DKC Elevator arrow up.png]]
|description5=Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks.
|style="text-align:center"|[[Lift|Elevator]]s
|image6=[[File:Rope DKC.png]]
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on fuel canisters.
|name6=[[Rope]]s
|-
|description6=Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are blue and purple ropes that automatically send the Kongs up and down respectively.
|style="text-align:center"|[[File:DKC Exit Sign.png]]
|image7=[[File:Tire DKC.png]] [[File:Tire light DKC sprite.png]] [[File:Tire half DKC.png]] [[File:Tire light DKC sprite 2.png]]
|style="text-align:center"|[[Exit]]s
|name7=[[Tire (object)|Tire]]s
|These signs indicate the Kongs have reached the end of a stage.
|description7=Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around.
|-
}}
|style="text-align:center"|[[File:Mine Cart DKC.png]] [[File:DKC Mine Cart tipped.png]]
|style="text-align:center"|[[Mine Cart]]s
|Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks.
|-
|style="text-align:center"|[[File:Rope DKC.png]]
|style="text-align:center"|[[Rope]]s
|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are blue and purple ropes that automatically send the Kongs up and down respectively.
|-
|style="text-align:center"|[[File:Tire DKC.png]] [[File:Tire light DKC sprite.png]] [[File:Tire half DKC.png]] [[File:Tire light DKC sprite 2.png]]
|style="text-align:center"|[[Tire (object)|Tire]]s
|Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around.
|}


===Barrels===
===Barrels===
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
 
{|class="dktable-brown"width=100%
{|class="wikitable dk" style="width:100%;text-align:center"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=3 style="background:saddlebrown;color:white"|Playable
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Barrel DKC.png]]
|style="text-align:center"|[[Barrel|Regular Barrel]]s
|Regular Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage.
|-
|style="text-align:center"|[[File:Vine Barrel DKC.png]]
|style="text-align:center"|[[Vine Barrel]]s
|Vine Barrels act like regular barrels, except they break instantly when hitting with the ground instead of rolling.
|-
|style="text-align:center"|[[File:DK Barrel DKC.png]]
|style="text-align:center"|[[DK Barrel]]s
|DK Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a DK Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels.
|-
|style="text-align:center"|[[File:Steel Keg DKC.png]]
|style="text-align:center"|[[Iron Barrel|Steel keg]]s
|Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
|-
|-
{{content description|rowsonly=y|dk=yes
|style="text-align:center"|[[File:TNT Barrel DKC.png]]
|image1=[[File:Barrel DKC.png]]
|style="text-align:center"|[[TNT Barrel|TNT Drum]]s
|name1=[[Barrel|Regular Barrel]]s
|TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a Bonus Level.  
|description1=Regular Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage.
|image2=[[File:Vine Barrel DKC.png]]
|name2=[[Vine Barrel]]s
|description2=Vine Barrels act like regular barrels, except they break instantly when hitting with the ground instead of rolling.
|image3=[[File:DK Barrel DKC.png]]
|name3=[[DK Barrel]]s
|description3=DK Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a DK Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels.
|image4=[[File:Steel Keg DKC.png]]
|name4=[[Iron Barrel|Steel keg]]s
|description4=Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
|image5=[[File:TNT Barrel DKC.png]]
|name5=[[TNT Barrel|TNT Drum]]s
|description5=TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a bonus room.
}}
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Barrel Cannon DKC sprite.png]]
|style="text-align:center"|[[Barrel Cannon]]s
|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|-
|-
{{content description|rowsonly=y|dk=yes
|style="text-align:center"|[[File:Blast Barrel DKC sprite.png]]
|image1=[[File:Barrel Cannon DKC sprite.png]]
|style="text-align:center"|[[Blast Barrel]]s
|name1=[[Barrel Cannon]]s
|This is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level.
|description1=These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|-
|image2=[[File:Blast Barrel DKC sprite.png]]
|style="text-align:center"|[[File:Jumbo Barrel DKC.png]]
|name2=[[Blast Barrel]]s
|style="text-align:center"|[[Jumbo Barrel]]
|description2=This is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level.
|The Jumbo Barrel can be entered in [[Funky's Flights]], where it flies the Kongs to any place in Donkey Kong Island that they have visited.
|image3=[[File:Jumbo Barrel DKC.png]]
|-
|name3=[[Jumbo Barrel]]
|style="text-align:center"|[[File:Star Barrel DKC.png]]
|description3=The Jumbo Barrel can be entered in [[Funky's Flights]], where it flies the Kongs to any place in Donkey Kong Island that they have visited.
|style="text-align:center"|[[Star Barrel|Save barrel]]
|image4=[[File:Star Barrel DKC.png]]
|Found only at [[Candy's Save Point]], the save barrel allow the player to save their progress.
|name4=[[Star Barrel|Save barrel]]
|description4=Found only at [[Candy's Save Point]], the save barrel allow the player to save their progress.
}}
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Star Barrel DKC.png]]
|style="text-align:center"|[[Star Barrel|Continue Barrel]]s
|A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated.
|-
|style="text-align:center"|[[File:Barrel DKC.png]]
|style="text-align:center"|{{conjectural|[[Roulette Barrel]]s}}
|Appearing in certain [[Bonus Level]]s, Roulette Barrels float in the air in groups. Depending on the challenge, they may switch between displaying different items which stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch an Extra Life Balloon around in a shell game-type manner where the final location must be guessed.
|-
|style="text-align:center"|[[File:Stop Barrel.png]] [[File:Go Barrel.png]]
|style="text-align:center"|[[Stop & Go Barrel]]s
|These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red.
|-
|-
{{content description|rowsonly=y|dk=yes
|style="text-align:center"|[[File:Off Barrel.png]] [[File:On Barrel.png]]
|image1=[[File:Star Barrel DKC.png]]
|style="text-align:center"|[[On & Off Barrel|ON/OFF Barrel]]s
|name1=[[Star Barrel|Continue Barrel]]s
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|description1=A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated.
|-
|image2=[[File:Barrel DKC.png]]
|style="text-align:center"|[[File:DKC Fuel Barrel 1.png]] [[File:Fuel Barrel 3 dots DKC.png]] [[File:DKC Fuel Barrel 5.png]]
|name2={{conjectural|[[Roulette Barrel]]s}}
|style="text-align:center"|[[Fuel Drum|Fuel canister]]s
|description2=Appearing in certain [[bonus room]]s, Roulette Barrels float in the air in groups. Depending on the challenge, they may switch between displaying different items which stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch an Extra Life Balloon around in a shell game-type manner where the final location must be guessed.
|Fuel canisters only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every fuel canister along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|image3=[[File:Stop Barrel.png]] [[File:Go Barrel.png]]
|name3=[[Stop & Go Barrel]]s
|description3=These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red.
|image4=[[File:Off Barrel.png]] [[File:On Barrel.png]]
|name4=[[On & Off Barrel|ON/OFF Barrel]]s
|description4=ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|image5=[[File:DKC Fuel Barrel 1.png]] [[File:Fuel Barrel 3 dots DKC.png]] [[File:DKC Fuel Barrel 5.png]]
|name5=[[Fuel Drum|Fuel canister]]s
|description5=Fuel canisters only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every fuel canister along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
}}
|}
|}


==Supporting locations==
==Supporting locations==
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
{{content description|dk=yes
{|class="dktable-brown"
|image1=[[File:CrankyCabin.png]]
!Name
|name1=[[Cranky's Cabin]]
!Description
|description1=This area is ran by [[Cranky Kong]], who gives random level hints while rambling about how the 8-bit era was better than the 16-bit era.
|-
|image2=[[File:FunkyFlights DKC.png]]
|[[File:CrankyCabin.png]]<br>'''[[Cranky's Cabin]]'''
|name2=[[Funky's Flights]]
|This area is ran by [[Cranky Kong]], who gives random level hints while rambling about how the 8-bit era was better than the 16-bit era.
|description2=In this special area, the Kongs can meet [[Funky Kong]] and use his [[Jumbo Barrel]] to travel to any unlocked world.
|-
|image3=[[File:CandySavePoint DKC.png]]
|[[File:FunkyFlights DKC.png]]<br>'''[[Funky's Flights]]'''
|name3=[[Candy's Save Point]]
|In this special area, the Kongs can meet [[Funky Kong]] and use his [[Jumbo Barrel]] to travel to any unlocked world.
|description3=The area is operated by [[Candy Kong]], and the Kongs can visit Candy's Save Point to have their game saved for free.
|-
}}
|[[File:CandySavePoint DKC.png]]<br>'''[[Candy's Save Point]]'''
|The area is operated by [[Candy Kong]], and the Kongs can visit Candy's Save Point to have their game saved for free.
|}


==Levels==
==Levels==
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A head of either Donkey Kong or Diddy Kong appear on the location of every world and level that either Kong has completed. A Kritter head appears only on the next level or world that the Kongs have not yet completed. In the Super Nintendo version, there is a glitch in single player mode where if Diddy completes a level and then Donkey Kong completes it afterward, his head does not appear on that level.
A head of either Donkey Kong or Diddy Kong appear on the location of every world and level that either Kong has completed. A Kritter head appears only on the next level or world that the Kongs have not yet completed. In the Super Nintendo version, there is a glitch in single player mode where if Diddy completes a level and then Donkey Kong completes it afterward, his head does not appear on that level.


Most levels have [[bonus room]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the bonus rooms, entering every bonus room is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.
Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.
{|class="wikitable dk"align="center"width=99%
 
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels</big>
{|border="1"cellspacing=0 cellpadding=2 class="dktable-brown"align="center"style="background:whitesmoke"width=99%
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels and Bonus Areas</big>
|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Kongo Jungle}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kongo Jungle|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
!width=10%|Bonus rooms
!width=10%|Bonus Areas
!width=30%|Type of level
!width=30%|Type of level
!width=20%|Music theme
!width=20%|Music theme
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|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Monkey Mines}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Monkey Mines|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
!width=10%|Bonus rooms
!width=10%|Bonus Areas
!width=30%|Type of level
!width=30%|Type of level
!width=20%|Music theme
!width=20%|Music theme
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|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Vine Valley (world)|Vine Valley}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Vine Valley (world)|white|Vine Valley}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
!width=10%|Bonus rooms
!width=10%|Bonus Areas
!width=30%|Type of level
!width=30%|Type of level
!width=20%|Music theme
!width=20%|Music theme
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|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Gorilla Glacier}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gorilla Glacier|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
!width=10%|Bonus rooms
!width=10%|Bonus Areas
!width=30%|Type of level
!width=30%|Type of level
!width=20%|Music theme
!width=20%|Music theme
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|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Kremkroc Industries, Inc.}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kremkroc Industries, Inc.|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
!width=10%|Bonus rooms
!width=10%|Bonus Areas
!width=30%|Type of level
!width=30%|Type of level
!width=20%|Music theme
!width=20%|Music theme
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|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Chimp Caverns}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Chimp Caverns|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
!width=10%|Bonus rooms
!width=10%|Bonus Areas
!width=30%|Type of level
!width=30%|Type of level
!width=20%|Music theme
!width=20%|Music theme
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|-
|-


!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Gangplank Galleon|Gang-Plank Galleon}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gangplank Galleon|white|Gang-Plank Galleon}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
!width=10%|Bonus rooms
!width=10%|Bonus Areas
!width=30%|Type of level
!width=30%|Type of level
!width=20%|Music theme
!width=20%|Music theme
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==Differences in other versions==
==Differences in other versions==
{{main-wiki|TCRF|Donkey Kong Country (SNES)/Version Differences}}
{{see also|tcrf:Donkey Kong Country (SNES)#Version Differences}}
Three different versions are known to exist for the North American release.
Three different versions are known to exist for the North American release.
;V1.1
;V1.1
In [[Trick Track Trek]], the moving platform does not fall instantly once it reaches the end of the line. Otherwise, it is v1.0.
In [[Trick Track Trek]], the moving platform does not fall instantly once it reaches the end of the line. Otherwise, it is v1.0.
;V1.2 ([[Player's Choice]])
;V1.2 ([[Player's Choice]])
In [[Coral Capers]], there is a gap between the [[Star Barrel|Continue Barrel]] and lower platform.<ref>{{file link|DKC V1 2.png|v1.2}}</ref> Otherwise, the game is at most v1.1.<ref>{{file link|DKC V1 1.png|v1.1}}</ref>
In [[Coral Capers]], there is a gap between the [[Star Barrel|Continue Barrel]] and lower platform.<ref>{{media link|DKC V1 2.png|v1.2}}</ref> Otherwise, the game is at most v1.1.<ref>{{media link|DKC V1 1.png|v1.1}}</ref>
;Japanese
;Japanese
*Rather than only [[Donkey Kong]] and [[Diddy Kong]] appearing on the title screen, the Japanese version of the screen includes both [[Kong]]s, as well as all five animal buddies, and a pair of [[Zinger]]s.
*Rather than only [[Donkey Kong]] and [[Diddy Kong]] appearing on the title screen, the Japanese version of the screen includes both [[Kong]]s, as well as all five animal buddies, and a pair of [[Zinger]]s.
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{{main|List of Donkey Kong Country glitches}}
{{main|List of Donkey Kong Country glitches}}


===Enguarde color swapping===
===Enguarde Warps Colors===
First, the player has to go to [[Croctopus Chase]]. Then, after the parts where the Kongs are carried from one place to another by the blast barrels, the Kongs will have to find [[Enguarde]] and get on him. Then the player has to go back through the level until the Kongs reach the last blast barrel that the apes were shot from. By simply getting in that barrel and getting fired out, the player can perform four different glitches:  
First, the player has to go to [[Croctopus Chase]]. Then, after the parts where the Kongs are carried from one place to another by the blast barrels, the Kongs will have to find [[Enguarde]] and get on him. Then the player has to go back through the level until the Kongs reach the last blast barrel that the apes were shot from. By simply getting in that barrel and getting fired out, the player can perform four different glitches:  
#The first of these is that Diddy will be walking, not swimming, behind Donkey Kong. The player can get off Enguarde and swim to his side. Then the player must press select. If done correctly, the camera will freeze and Diddy alone will be able to walk around as if it were a land level.  
#The first of these is that Diddy will be walking, not swimming, behind Donkey Kong. The player can get off Enguarde and swim to his side. Then the player must press select. If done correctly, the camera will freeze and Diddy alone will be able to walk around as if it were a land level.  
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==Soundtrack==
==Soundtrack==
The game's soundtrack was released in Japan under the title ''[[Super Donkey Kong Game Music CD Jungle Fantasy]]''. This album has a total of 28 tracks, including most of the original soundtrack of the game and seven new arrangements by Yoshiyuki Ito. A different album, entitled ''[[DK Jamz]]'', was released in the United States, Germany, and France. The latter features 23 or 25 tracks depending on the version, including some omitted from the Japanese soundtrack. It also features one of the Yoshiyuki Ito covers, although Ito is not credited.
The game's soundtrack was released in Japan under the title ''[[Super Donkey Kong Game Music CD Jungle Fantasy]]''<ref>https://vgmdb.net/album/149</ref>. This album has a total of 28 tracks, including most of the original soundtrack of the game and seven new arrangements by Yoshiyuki Ito. A different album, entitled ''[[DK Jamz]]'', was released in the United States<ref>https://vgmdb.net/album/15975</ref>, Germany<ref>https://vgmdb.net/album/15975</ref> and France<ref>https://www.discogs.com/Unknown-Artist-La-Bande-Originale-De-Donkey-Kong-Country/release/6927992</ref>. The latter features 23 or 25 tracks depending on the version, including some omitted from the Japanese soundtrack. It also features one of the Yoshiyuki Ito covers, although Ito is not credited.


==Development==
==Development==
The lead-up to ''Donkey Kong Country''{{'}}s creation started in the summer of 1993. While visiting [[Rare Ltd.|Rare]] as a part of a globe-travelling journey to find potential quality games in development, Tony Harman of [[Nintendo]] of America saw a [[tech demo]], tentatively called ''Brute Force'',<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=334s|title=The Donkey Kong Country 25th Anniversary Interview Documentary|timestamp=05:34|publisher=YouTube|accessdate=August 8, 2023}}</ref> showing an animated, computer-rendered boxer fighting a prototypical version of {{fandom|killerinstinct|Orchid}}. Rare was experimenting with 3D animation at the time as they found the then-popular {{wp|digitizing|digitization}} technique too restrictive.<ref name="Nintendo Power">{{cite|title="The Making of Donkey Kong Country" - ''[[Nintendo Power]]'' Issue 64|date=September 1994|publisher=Nintendo of America|language=American English}}</ref> Impressed by the demo, Harman lobbied for Nintendo to collaborate with Rare, and, with the help of {{wp|Genyo Takeda}} and [[Shigeru Miyamoto]], managed to convince them. Nintendo approached Rare with the mandate to make a game that would have "better graphics than ''Aladdin''"<ref name="Retrogamer">{{cite|archive=web.archive.org/web/20160306023207/http://www.nowgamer.com/the-making-of-donkey-kong-country|title="The Making Of ''Donkey Kong Country''|date=February 20, 2012}}</ref> (specifically referring to {{wp|Disney's Aladdin (Virgin Games)|the popular 1993 Sega Genesis game}}, which was lauded for its impressive graphics and animation hand-drawn by Disney animators).<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=1883s|title=''The Donkey Kong Country 25th Anniversary Interview Documentary''|timestamp=00:31:23|publisher=YouTube|accessdate=August 8, 2023}}</ref> They recommended that it should star [[Donkey Kong]], as they thought that the character and his universe were less explored than other Nintendo properties and that thus Rare could have greater creative freedom while making the game.<ref name="Nintendo Power"/>  
The lead-up to ''Donkey Kong Country''{{'}}s creation started in the summer of 1993. While visiting [[Rare Ltd.|Rare]] as a part of a globe-travelling journey to find potential quality games in development, Tony Harman of [[Nintendo]] of America saw a [[Tech Demo]] showing an animated, computer-rendered boxer punching. Rare was experimenting with 3D animation at the time as they found the then-popular {{wp|Digitizing|digitization}} technique too restrictive.<ref name="Nintendo Power">''[[Nintendo Power]]'', Issue 64, September 1994, ''The Making of Donkey Kong Country''</ref> Impressed by the demo, Harman lobbied for Nintendo to collaborate with Rare, and, with the help of {{wp|Genyo Takeda}} and [[Shigeru Miyamoto]], managed to convince them. Nintendo approached Rare with the mandate to make a game that would have "better graphics than ''Aladdin''"<ref name="Retrogamer">[https://web.archive.org/web/20160306023207/http://www.nowgamer.com/the-making-of-donkey-kong-country/ The Making Of ''Donkey Kong Country''] (accessed February 20 2012)</ref> (presumably referring to {{wp|Disney's Aladdin (Virgin Games)|the popular 1993 Sega Genesis game}}, which was lauded for its impressive graphics and animation hand-drawn by Disney animators). They recommended that it should star [[Donkey Kong]], as they thought that the character and his universe were less explored than other Nintendo properties and that thus Rare could have greater creative freedom while making the game.<ref name="Nintendo Power"/>  


A team of 12 people were assembled for the project, which was the most Rare had assigned for a single game at the time. [[Gregg Mayles]] cited ''[[Super Mario Bros. 3]]'' as his chief inspiration,<ref name="Retrogamer"/> saying that he wanted to imitate its structure while also providing smooth and flowing level designs that skilled players could navigate quickly. A team of developers were sent to the nearby Twycross Zoo to observe the movements of real gorillas, but found that it would not suited to the fast-paced platformer that they wanted to make.<ref name="Retrogamer"/> The team created around fifteen different styles of movement for Donkey Kong, including ones based on rabbits and frogs, before arriving at the current animations, based loosely on the movements of horses.<ref name="Retrogamer"/> The [[Kremling]]s originated from another project Rare was developing at the same time (which, according to Rareware employee Gregg Mayles, was from a canceled adventure game named ''Jonny Blastoff and the Kremling Armada''<ref>{{cite|author=Ayden_|date=July 5, 2017|url=www.jeuxvideo.com/news/651885/les-coulisses-de-donkey-kong-country-des-gorilles-et-des-hommes.htm|title="Les coulisses de ''Donkey Kong Country'' : Des gorilles et des hommes"|publisher=Jeuxvidéo.com|accessdate=July 31, 2017}}</ref><ref>{{cite|author=Gregg Mayles (@Ghoulyboy)|url=x.com/Ghoulyboy/status/639226685213265924|title=@MFWolfe42 @WinkySteve @BringBackKRool @Kevbayliss yes, that's right.|date=September 2, 2015|publisher=X|accessdate=July 31, 2017}}</ref>), but were transplanted into the game as Rare found that they were a good fit for ''Donkey Kong Country''{{'}}s aesthetic.<ref name="Nintendo Power"/> The developers also wanted the screen to be as "clutter-free" as possible, which lead to the creation of a "buddy" character so that the player could take more than one hit, inspired by the "big Mario returns to little Mario" system of the ''[[Super Mario (series)|Super Mario]]'' games.<ref name="Retrogamer"/> [[Donkey Kong Jr.]] was first considered for the role, but he was changed into [[Diddy Kong|a separate character]] as Nintendo felt Rare's redesign looked too different.<ref name="Retrogamer"/>
A team of 12 people were assembled for the project, which was the most Rare had assigned for a single game at the time. [[Gregg Mayles]] cited ''[[Super Mario Bros. 3]]'' as his chief inspiration<ref name="Retrogamer"/>, saying that he wanted to imitate its structure while also providing smooth and flowing level designs that skilled players could navigate quickly. A team of developers were sent to the nearby Twycross Zoo to observe the movements of real gorillas, but found that it would not suited to the fast-paced platformer that they wanted to make.<ref name="Retrogamer"/> The team created around fifteen different styles of movement for Donkey Kong, including ones based on rabbits and frogs, before arriving at the current animations, based loosely on the movements of horses.<ref name="Retrogamer"/> The [[Kremling]]s originated from another project Rare was developing at the same time (which, according to Rareware employee Gregg Mayles was from a canceled adventure game named ''Jonny Blastoff and the Kremling Armada''.<ref>Ayden_ (July 5 2017) .[http://www.jeuxvideo.com/news/651885/les-coulisses-de-donkey-kong-country-des-gorilles-et-des-hommes.htm Les coulisses de ''Donkey Kong Country'' : Des gorilles et des hommes]. ''Jeuxvidéo.com''. Retrieved July 31, 2017)</ref><ref>Gregg Mayles (@Ghoulyboy). [https://twitter.com/Ghoulyboy/status/639226685213265924 Twitter post on September 2, 2015]. ''Twitter''. Retrieved July 31, 2017)</ref>), but were transplanted into the game as Rare found that they were a good fit for ''Donkey Kong Country''{{'}}s aesthetic.<ref name="Nintendo Power"/> The developers also wanted the screen to be as "clutter-free" as possible, which lead to the creation of a "buddy" character so that the player could take more than one hit, inspired by the "big Mario returns to little Mario" system of the ''[[Super Mario (series)|Super Mario]]'' games.<ref name="Retrogamer"/> [[Donkey Kong Jr.]] was first considered for the role, but he was changed into [[Diddy Kong|a separate character]] as Nintendo felt Rare's redesign looked too different.<ref name="Retrogamer"/>
 
When ''Donkey Kong Country'' was demonstrated at Summer {{wp|Consumer Electronics Show|CES}} 94, [[Nintendo of America]] had arranged the press conference to have people assume that the game was running off an early version of the then-upcoming [[Nintendo 64|Ultra 64]] in order to further impress those who would not believe that it was capable of running on a 16-bit console.<ref>{{cite|date=June 1995|title=''Nintendo Magazine System (UK) Issue #33|page=57|quote=Nintendo of America stunned everybody at the 1994 Consumer Electronics Show (CES) held in Chicago when DKC was announced, because no-one could believe it was running off a 16-bit machine. In fact NOA especially arranged the press conference in order to have people assume that they were watching an early demo of Nintendo′s Ultra 64!}}</ref><ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=3827s|title=The Donkey Kong Country 25th Anniversary Interview Documentary|timestamp=01:03:47|publisher=YouTube|accessdate=August 8, 2023}}</ref>


Rare demoed an early version of the game at Nintendo's headquarters in Kyoto. Reception of the demo was mixed, with [[Gunpei Yokoi]] remarking that the game looked "too 3D".<ref name="Retrogamer"/> However, Shigeru Miyamoto approved of what was done with the project. He and his staff gave advice to Rare on how to improve the game, with one of the results being the implementation of the [[Hand Slap]] move a few weeks before completion.<ref name="Retrogamer"/>
Rare demoed an early version of the game at Nintendo's headquarters in Kyoto. Reception of the demo was mixed, with [[Gunpei Yokoi]] remarking that the game looked "too 3D".<ref name="Retrogamer"/> However, Shigeru Miyamoto approved of what was done with the project. He and his staff gave advice to Rare on how to improve the game, with one of the results being the implementation of the [[Hand Slap]] move a few weeks before completion.<ref name="Retrogamer"/>


==Reception==
==Reception==
At the time of its release, ''Donkey Kong Country'' received universal acclaim by critics and audiences, with the game being praised for its visuals, controls, and replayability. The massive hype it received due to its innovative use of pre-rendered 3D sprites and subsequent commercial success has been credited with extending the SNES's lifespan and help the system stay relevant in the face of the next-generation {{wp|Sega Saturn}} and {{wp|PlayStation (console)|PlayStation}} consoles.<ref>{{cite|author=Jeremy Parish|date=August 8, 2016|url=www.usgamer.net/articles/reconsidering-donkey-kong-country-gamings-empty-handed-bluff|title=''Donkey Kong Country'', Gaming's Biggest Bluff|publisher=USGamer|accessdate=September 26, 2017}}</ref>
At the time of its release, ''Donkey Kong Country'' received universal acclaim by critics and audiences, with the game being praised for its visuals, controls, and replayability. The massive hype it received due to its innovative use of pre-rendered 3D sprites and subsequent commercial success has been credited with extending the SNES's lifespan and help the system stay relevant in the face of the next-generation {{wp|Sega Saturn}} and {{wp|PlayStation (console)|PlayStation}} consoles.<ref>Jeremy Parish (August 8, 2016). [http://www.usgamer.net/articles/reconsidering-donkey-kong-country-gamings-empty-handed-bluff ''Donkey Kong Country'', Gaming's Biggest Bluff]. ''USGamer''. Retrieved September 26 2017</ref>


Following Rare's acquisition by Microsoft, ''Donkey Kong Country'' experienced a period of backlash. ''Electronic Gaming Monthly'' placed the game in their top 10 overrated games list (despite the publication previously awarding it the 1994 Game of the Year award), and, in their review of the [[Game Boy Advance|GBA]] version, stated that the game did not hold up. Similarly, GameSpy placed it ninth on their list of the top 25 most overrated games of all time.<ref>{{cite|archive=web.archive.org/web/20070113045844/http://archive.gamespy.com/articles/september03/25overrated/index18.shtml|title=25 Most Overrated Games of All Time|date=September 15 - 20, 2003|author=GameSpy Staff|publisher=GameSpy}}</ref> Regardless, the Game Boy Advance and [[Virtual Console]] re-releases were still positively received.
Following Rare's acquisition by Microsoft, ''Donkey Kong Country'' experienced a period of backlash. ''Electronic Gaming Monthly'' placed the game in their top 10 overrated games list (despite the publication previously awarding it the 1994 Game of the Year award), and, in their review of the [[Game Boy Advance|GBA]] version, stated that the game did not hold up. Similarly, GameSpy placed it ninth on their list of the top 25 most overrated games of all time.<ref>https://web.archive.org/web/20070113045844/http://archive.gamespy.com/articles/september03/25overrated/index18.shtml</ref> Regardless, the Game Boy Advance and [[Virtual Console]] re-releases were still positively received.
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===Sales===
===Sales===
''Donkey Kong Country'' ended up selling more than expected, since the game was released at the peak of the 16-bit era. The game had an extremely successful first day at the stores, and sold 9.3 million copies worldwide, making it the third best-selling game on the Super Nintendo, following ''[[Super Mario World]]'' and ''[[Super Mario All-Stars]]''.<ref>{{cite|archive=web.archive.org/web/20100612013410/http://www.vgchartz.com/game.php?id=3108|publisher=VGChartz|title=Donkey Kong Country (SNES) Sales Data}}</ref> To date, it is the best-selling ''Donkey Kong'' game and overall Rare's best-selling game.<ref>{{cite|archive=web.archive.org/web/20030614090442/http://www.gamespot.com/gba/action/donkeykongcountry/review.html|title=GameSpot Review|author=Provo, Frank|date=June 11, 2003|publisher=GameSpot}}</ref>
''Donkey Kong Country'' ended up selling more than expected, since the game was released at the peak of the 16-bit era. The game had an extremely successful first day at the stores, and sold 9.3 million copies worldwide, making it the third best-selling game on the Super Nintendo, following ''[[Super Mario World]]'' and ''[[Super Mario All-Stars]]''.<ref>http://www.vgchartz.com/game.php?id=3108</ref> To date, it is the best-selling ''Donkey Kong'' game and overall Rare's best-selling game.<ref>http://www.gamespot.com/gba/action/donkeykongcountry/review.html</ref>


==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky Kong is said to be the Donkey Kong from this game who fought [[Mario]] in some of his own games.<ref name="DKC Manual">{{cite|title=''Donkey Kong Country'' Instruction Booklet|page=6|quote=In his heyday, Cranky was the original Donkey Kong who battled Mario in several of his own games.|date=1994|publisher=Nintendo of America|author=Nintendo}}</ref> The oil drums from the first stage of this game were also featured in ''Donkey Kong Country'' at Oil Drum Alley. In addition, the intro of the game has Cranky Kong listening to and operating a phonogram that is playing the theme song for the [[Nintendo Entertainment System]] version of ''Donkey Kong'' in a background resembling the iron bars from the original game before Donkey Kong drowns out the music with his boom box and proceeds to knock Cranky Kong out of the area, revealing that the setting is actually within the jungle, further implying Cranky Kong's connection to the original ''Donkey Kong''.
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky Kong is said to be the Donkey Kong from this game who fought [[Mario]] in some of his own games.<ref name="DKC Manual">''Donkey Kong Country Instruction Booklet'', Nintendo, 1994, p. 6. "In his heyday, Cranky was the original Donkey Kong who battled Mario in several of his own games."</ref> The oil drums from the first stage of this game were also featured in ''Donkey Kong Country'' at Oil Drum Alley. In addition, the intro of the game has Cranky Kong listening to and operating a phonogram that is playing the theme song for the [[Nintendo Entertainment System]] version of ''Donkey Kong'' in a background resembling the iron bars from the original game before Donkey Kong drowns out the music with his boom box and proceeds to knock Cranky Kong out of the area, revealing that the setting is actually within the jungle, further implying Cranky Kong's connection to the original ''Donkey Kong''.


==References in later games==
==References in later games==
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]: Diddy Kong's up taunt in ''[[Super Smash Bros. Brawl]]'' and onwards is based on his victory animation from ''Donkey Kong Country''.
[[File:Squeals Wheels DKC3 shot 4.png|200px|thumb|The barrel roll move is reused in ''Donkey Kong Country 3''.]]
*''[[Donkey Kong Country Returns]]'': Some of Cranky Kong's quotes are also reused.
*''[[Donkey Kong Land]]'': The semi-sequel of ''Donkey Kong Country'' for the Game Boy, which contains gameplay elements and music remixes from its SNES counterpart.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The direct sequel, which contains many gameplay elements from its predecessor. Also, in the [[Game Boy Advance]] remake, Diddy makes a reference to the first game in the intro, stating that he did not want to surrender the banana hoard to Kaptain K. Rool after all that he and Donkey Kong went through to get it last time. Additionally, Winky can be seen in the background of Cranky's [[Monkey Museum]].
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': As with ''Donkey Kong Country 2'', many gameplay elements are reused (including the return of being able to balance the Kongs on Steel Barrels, which is absent in ''Donkey Kong Country 2'').
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Barrel Cannons seen in ''Donkey Kong Country'' appear here. Also, Kongo Jungle stages appear in the three games as Congo Jungle in the first ''[[Super Smash Bros.]]'' game, and Kongo Jungle in ''[[Super Smash Bros. Melee]]'' and remade in Melee Stages in ''[[Super Smash Bros. Brawl]]''. The fanfare that plays when defeating a boss or winning in a bonus room is used as an arrangement for Donkey Kong's and Diddy Kong's victory theme in all the ''Super Smash Bros.'' games. In ''Ultimate'', King K. Rool's victory theme is an arrangement of an excerpt from the Gangplank Galleon theme. Diddy Kong's up taunt is based on his victory animation from ''Donkey Kong Country''.
**Many of Donkey Kong's various animations from this game (like his crouching, jumping, running, and the way he carries barrels) as well as some of his moves like his [[Hand Slap]] were used in ''Super Smash Bros.'' as part of his moveset. This also happened with Diddy Kong when he was introduced in ''Super Smash Bros. Brawl''.
*Most of Donkey Kong's stages in the ''[[Mario Party (series)|Mario Party]]'', ''[[Mario Kart (series)|Mario Kart]]'', [[Mario Tennis (series)|''Mario Tennis'' franchises]], and other spin-offs are based on elements from ''Donkey Kong Country''.
*''[[Donkey Kong 64]]'': Another installment in the series with many similarities to ''Donkey Kong Country''. It features the entire non-playable Kong cast, as well as another Jungle Hijinxs remix.
*''[[Donkey Kong Country Returns]]'': Many elements from the original version return in this game, including arrangements of the main theme, and characters such as Rambi and Squawks. Some of Cranky Kong's quotes are also reused.
*''[[Donkey Kong Country: Tropical Freeze]]'': In the level Canopy Chaos, Cranky's record player can be found, which plays the original title theme when the player ground pounds in front of it.
*''[[Donkey Kong Country: Tropical Freeze]]'': In the level Canopy Chaos, Cranky's record player can be found, which plays the original title theme when the player ground pounds in front of it.
*''[[Mini Mario & Friends: amiibo Challenge]]'': [[Barrel Cannon]]s and [[Blast Barrel]]s, as well as [[Mine Cart|minecarts]], have roles in [[Mini Donkey Kong]] and [[Mini Diddy Kong]]'s stages, respectively. Along with a cover of "[[DK Island Swing]]", heard in Mini Donkey Kong's levels, there is also a cover of the Bonus Level theme from ''Donkey Kong Country'', which plays in Mini Diddy Kong's stages.
*''[[WarioWare Gold]]'': [[Donkey Kong Country (microgame)|A microgame]] in [[5-Volt]]'s stage based on ''Donkey Kong Country'' appears in this game.
*''[[WarioWare Gold]]'': [[Donkey Kong Country (microgame)|A microgame]] in [[5-Volt]]'s stage based on ''Donkey Kong Country'' appears in this game.
*''[[Super Mario Party]]'': When Diddy Kong gets Donkey Kong as an ally, the latter says, "Diddy! We're on another adventure together!" referencing this game.


==Pre-release and unused content==
==Pre-release and unused content==
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''Donkey Kong Country'' was developed by a team of 12 people, the largest development staff of any Rareware game at that point. Rareware co-founder [[Tim Stamper]] was the director while [[Gregg Mayles]] served as the designer.
''Donkey Kong Country'' was developed by a team of 12 people, the largest development staff of any Rareware game at that point. Rareware co-founder [[Tim Stamper]] was the director while [[Gregg Mayles]] served as the designer.


The game had a team of three composers working on it. [[Eveline Fischer]] composed the tracks "Simian Segue", "Candy's Love Song", "Voices of the Temple", "Forest Frenzy", "Treetop Rock", "Northern Hemispheres", and "Ice Cave Chant". Robin Beanland's sole contribution was the [[Funky's Flights]] theme (a holdover from the arcade version of ''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'',<ref>{{cite|author=jared mckinney|date=August 14, 2008|url=www.youtube.com/watch?v=FtTC1sRlB1c&t=50s|title=Killer Instinct Arcade Promo (rare)|publisher=YouTube|accessdate=February 2, 2014}}</ref> featuring a vocal sample by Robin Beanland).<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=3030s|title=The Donkey Kong Country 25th Anniversary Interview Documentary|publisher=YouTube|accessdate=August 8, 2023}}</ref> [[David Wise]] handled the rest of the soundtrack.<ref>{{cite|archive=web.archive.org/web/20051227091731/http://www.rareware.com/extra/scribes/scribes_content.html|title=Rare: Scribes|date=December 21, 2005|publisher=Rare Official Website}}</ref>
The game had a team of three composers working on it. [[Eveline Fischer]] composed the tracks "Simian Segue", "Candy's Love Song", "Voices of the Temple", "Forest Frenzy", "Treetop Rock", "Northern Hemispheres", and "Ice Cave Chant". Robin Beanland's sole contribution was the [[Funky's Flights]] theme (a holdover from the arcade version of ''[[wikipedia:Killer Instinct (1994 video game)|Killer Instinct]]''<ref>[http://www.youtube.com/watch?v=FtTC1sRlB1c#t=0m50s Early promo video of the arcade version of Killer Instinct]</ref>). [[David Wise]] handled the rest of the soundtrack.<ref>[http://web.archive.org/web/20051227091731/http://www.rareware.com/extra/scribes/scribes_content.html Rare: Scribes (December 21, 2005)] (Internet Archive link)</ref>


==Nintendo eShop description==
==Nintendo eShop description==
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{{main-gallery|Donkey Kong Country}}
{{main-gallery|Donkey Kong Country}}
<gallery>
<gallery>
DKC - Japanese Logo.png|Logo
DK Diddy Thumbs Up.png|[[Donkey Kong]] and [[Diddy Kong]]
DKCLogo.png|English logo
Cranky Kong DKC.png|[[Cranky Kong]]
DKC SuperFamicomBox.jpg|Super Famicom cover
Candy Kong DKC.PNG|[[Candy Kong]]
Title Screen Japanese (Donkey Kong Country).png|Title screen
Funky Kong DKC.png|[[Funky Kong]]
DonkeyDKC.png|[[Donkey Kong]]
Rambi DKC.png|[[Rambi]]
Kritter DKC.png|[[Kritter]]
KroolDKC.png|[[King K. Rool]]
</gallery>
</gallery>


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|JapR=Sūpā Donkī Kongu
|JapR=Sūpā Donkī Kongu
|JapM=Super Donkey Kong
|JapM=Super Donkey Kong
|Fre=Donkey Kong Country
|Ger=''Donkey Kong Country''
|Ger=Donkey Kong Country
|GerM=-
}}
}}


==Trivia==
==Trivia==
*This game has an adaptation in the ''[[Super Mario-kun]]'' manga with some changes. [[Mario]] and [[Yoshi]] land in the Donkey Kong Country by mistake, and Cranky Kong asks to them help Donkey and Diddy in their task to find the bananas and stop King K. Rool.
*This game has an adaptation in the ''[[Super Mario-kun]]'' manga with some changes. [[Mario]] and [[Yoshi]] land in the Donkey Kong Country by mistake, and Cranky Kong asks to them help Donkey and Diddy in their task to find the bananas and stop King K. Rool.
*A 13-minute long promotional VHS tape was released in 1994 called ''[[Donkey Kong Country: Exposed]]''.<ref>{{cite|url=youtube.com/watch?v=Rv_YCSbWP78|title=''DKC Exposed: The Making of Donkey Kong Country''|accessdate=October 5, 2019|publisher=Nintendo Power|date=1994}}</ref>
*A 13-minute long promotional VHS tape was released in 1994 called ''[[Donkey Kong Country: Exposed]]''.<ref>[https://youtube.com/watch?v=Rv_YCSbWP78] DKC Exposed: The Making of ''Donkey Kong Country'' - Promotional VHS Retrieved October 5th, 2019.</ref>


==References==
==References==
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==External links==
==External links==
{{NIWA|NWiki=1|SmashWiki=Donkey Kong (universe)#Donkey Kong Country|StrategyWiki=1}}
{{NIWA|NWiki=1|SmashWiki=Donkey Kong (universe)#Donkey Kong Country|StrategyWiki=1}}
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAALJ.pdf Super Donkey Kong Japanese Super Famicom manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAALE.pdf Donkey Kong Country North American SNES manual]


{{DKC}}
{{DKC}}
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{{SNES}}
{{SNES}}
{{Virtual Console}}
{{Virtual Console}}
{{NSO}}
 
[[Category:Donkey Kong Country|*]]
[[Category:Donkey Kong Country|*]]
[[Category:Games]]
[[Category:Games]]
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[[Category:1994 games]]
[[Category:1994 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[it:Donkey Kong Country]]
[[it:Donkey Kong Country]]
[[de:Donkey Kong Country]]
[[de:Donkey Kong Country]]

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