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{{game infobox | {{game infobox | ||
|image=[[File:DKC-TF box.jpeg|200px]] | |image=[[File:DKC-TF box.jpeg|200px]] | ||
|developer=[[Retro Studios]]<br> [[Monster Games]]<ref>{{cite|author=Reeves, Ben | |developer=[[Retro Studios]]<br> [[Monster Games]]<ref>{{cite|author=Reeves, Ben|url=www.gameinformer.com/games/donkey_kong_country_tropical_freeze/b/wii_u/archive/2013/12/24/nintendo-answers-our-donkey-kong-country-tropical-freeze-questions.aspx?PostPageIndex=2|title=Nintendo Answers Our Burning Questions|date=December 24, 2013|accessdate=May 28, 2024}}</ref> <br> [[Nintendo SPD|Nintendo SPD Group No. 3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Wii U (original release):'''<br>{{flag list|Japan|February 13, 2014|USA|February 21, 2014<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/10-01-2013/|title=Nintendo Direct 10.01.2013 - Nintendo Official Site|publisher=Nintendo.com|language=en-us|accessdate=May 28, 2024}}</ref>|Europe|February 21, 2014<ref>http://www.youtube.com/watch?v=CnBM6dDIQnc</ref>|Australia|February 22, 2014<ref name="nintendoau">{{cite|archive=web.archive.org/web/20131219180433/http://www.nintendo.com.au/index.php?action=news&nid=3097|deadlink=y|title=NINTENDO UNVEILS NEW DETAILS ON MARIO KART 8 AND SUPER SMASH BROS.|publisher=Nintendo.com|language=en-us|accessdate=May 28, 2024}}</ref>|Brazil|March 20, 2014<ref>{{cite | |release='''Wii U (original release):'''<br>{{flag list|Japan|February 13, 2014|USA|February 21, 2014<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/10-01-2013/|title=Nintendo Direct 10.01.2013 - Nintendo Official Site|publisher=Nintendo.com|language=en-us|accessdate=May 28, 2024}}</ref>|Europe|February 21, 2014<ref>http://www.youtube.com/watch?v=CnBM6dDIQnc</ref>|Australia|February 22, 2014<ref name="nintendoau">{{cite|archive=web.archive.org/web/20131219180433/http://www.nintendo.com.au/index.php?action=news&nid=3097|deadlink=y|title=NINTENDO UNVEILS NEW DETAILS ON MARIO KART 8 AND SUPER SMASH BROS.|publisher=Nintendo.com|language=en-us|accessdate=May 28, 2024}}</ref>|Brazil|March 20, 2014<ref>{{cite|url=www.reinodocogumelo.com/2014/03/lancamento-oficial-de-donkey-kong.html|title=Lançamento oficial de Donkey Kong Country: Tropical Freeze no Brasil deve acontecer em 20 de março|author=Bonamin, Kadu|date=March 2, 2014|publisher=Reino do Cogumelo|accessdate=May 28, 2024}}</ref>}} '''Wii U ([[Nintendo Selects#Wii U|Nintendo Selects]]):'''<br>{{flag list|USA|March 11, 2016|Europe|April 15, 2016|Australia|December 1, 2016<ref>{{cite|author=Nintendo Australia|date=November 14, 2016|deadlink=y|archive=web.archive.org/web/20161117145750/http://www.nintendo.com.au/tis-the-season-for-an-exclusive-wii-u-bundle-of-family-fun|title=‘Tis the season for an exclusive Wii U bundle of family fun!|publisher=Nintendo of Australia|language=en-au|accessdate=May 28, 2024}}</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
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'''''Donkey Kong Country: Tropical Freeze''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] developed by [[Retro Studios]] and [[Monster Games]] for the [[Wii U]]. It is the fifth game in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and a direct sequel to ''[[Donkey Kong Country Returns]]''. It follows the adventure of [[Donkey Kong]] and his partner [[Kong]]s as they travel back to [[Donkey Kong Island]] after the [[Snowmads]], an organization of {{wp|Vikings}}-like seafarers, invaded it and sent them away. Throughout their journey, the Kongs must overcome six islands seized by Snowmads. Most levels feature classic platforming where the Kongs need to jump, roll, climb and swing to get to the end of an area, but some levels are traversed in a vehicle such as a [[Mine Cart]] or a [[Rocket Barrel]]. For the first time in the series, the camera angle can change dynamically in some levels where [[Blast Barrel]]s or [[Mine Cart|mine cart]]s are found, showing more areas and perspectives of the scenery. ''Donkey Kong Country: Tropical Freeze'' is the first title in the series to feature more than two playable characters, with [[Diddy Kong]], [[Dixie Kong]] and [[Cranky Kong]] acting as companions of Donkey Kong who provide him additional abilities. The name "Tropical Freeze" is a pun on the term "tropical breeze." | '''''Donkey Kong Country: Tropical Freeze''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] developed by [[Retro Studios]] and [[Monster Games]] for the [[Wii U]]. It is the fifth game in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and a direct sequel to ''[[Donkey Kong Country Returns]]''. It follows the adventure of [[Donkey Kong]] and his partner [[Kong]]s as they travel back to [[Donkey Kong Island]] after the [[Snowmads]], an organization of {{wp|Vikings}}-like seafarers, invaded it and sent them away. Throughout their journey, the Kongs must overcome six islands seized by Snowmads. Most levels feature classic platforming where the Kongs need to jump, roll, climb and swing to get to the end of an area, but some levels are traversed in a vehicle such as a [[Mine Cart]] or a [[Rocket Barrel]]. For the first time in the series, the camera angle can change dynamically in some levels where [[Blast Barrel]]s or [[Mine Cart|mine cart]]s are found, showing more areas and perspectives of the scenery. ''Donkey Kong Country: Tropical Freeze'' is the first title in the series to feature more than two playable characters, with [[Diddy Kong]], [[Dixie Kong]] and [[Cranky Kong]] acting as companions of Donkey Kong who provide him additional abilities. The name "Tropical Freeze" is a pun on the term "tropical breeze." | ||
The game was originally slated for release during November 2013 before being pushed back to December 6; it was later pushed back again to February 2014.<ref>{{cite | The game was originally slated for release during November 2013 before being pushed back to December 6; it was later pushed back again to February 2014.<ref>{{cite|url=www.gamespot.com/articles/donkey-kong-country-tropical-freeze-delayed/1100-6415162|title=Donkey Kong Country: Tropical Freeze delayed|author=Makuch, Eddie|date=October 1, 2013|publisher=GameSpot|accessdate=May 28, 2024}}</ref> The downloadable version of the game requires approximately 11.3 GB of free space on the console. In North America, the digital version of the game was removed from the [[Nintendo eShop#Wii U|Nintendo eShop]] shortly before the release of the [[Nintendo Switch]] version,<ref>{{cite|author=Kim, Matt|date=April 30, 2018|deadlink=y|archive=web.archive.org/web/20180501233046/https://www.usgamer.net/articles/donkey-kong-country-tropical-freeze-abruptly-disappears-from-wii-u-eshop-ahead-of-switch-release|title=''Tropical Freeze'' Abruptly Disappears From Wii U eShop Ahead of Switch Release|publisher=USGamer|accessdate=May 28. 2024}}</ref> leaving the original game only available in retail in that region. However, the game remained available digitally in other regions until the closure of the Nintendo eShop for the Wii U. | ||
''Donkey Kong Country: Tropical Freeze'' was praised for its colorful visuals, large environments, variety, and improvements made to the ''Donkey Kong Country'' formula, although its high level of difficulty received some criticism. [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|A port]] was released for the Nintendo Switch in May 2018. | ''Donkey Kong Country: Tropical Freeze'' was praised for its colorful visuals, large environments, variety, and improvements made to the ''Donkey Kong Country'' formula, although its high level of difficulty received some criticism. [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|A port]] was released for the Nintendo Switch in May 2018. | ||
==Story== | ==Story== | ||
[[File:DKCTF story1.png|thumb|left|200px|The Kongs together celebrating Donkey Kong's birthday]] | [[File:DKCTF story1.png|thumb|left|200px|The Kongs together celebrating Donkey Kong's birthday]] | ||
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The plucking function is used transport objects, such as [[barrel]]s, [[DK Barrel]]s, and [[Watermelon Fuse Bomb]]s, the most common in the game. Some can be found directly on the ground and can be picked up, but others are located under handles. The player can also haul enemies, specifically those that are relatively small and wear orange helmets, like [[Tuff Fluff]]s and [[Tuff Tucks]]. Portable items and enemies are sometimes necessary to destroy hindrances, [[Burlap Hanging Sack|bags with precious content]], and tough foes. | The plucking function is used transport objects, such as [[barrel]]s, [[DK Barrel]]s, and [[Watermelon Fuse Bomb]]s, the most common in the game. Some can be found directly on the ground and can be picked up, but others are located under handles. The player can also haul enemies, specifically those that are relatively small and wear orange helmets, like [[Tuff Fluff]]s and [[Tuff Tucks]]. Portable items and enemies are sometimes necessary to destroy hindrances, [[Burlap Hanging Sack|bags with precious content]], and tough foes. | ||
Producer [[Kensuke Tanabe]] stated that the ability to pick up enemies and throw them, and overall the plucking capability, was inspired from ''[[Super Mario Bros. 2]]'', which he directed.<ref>{{cite|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube | Producer [[Kensuke Tanabe]] stated that the ability to pick up enemies and throw them, and overall the plucking capability, was inspired from ''[[Super Mario Bros. 2]]'', which he directed.<ref>{{cite|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube|accessdate=May 28, 2024|language=en-us}}</ref> | ||
{{br}} | {{br}} | ||
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The game can be played with either the [[Wii U#Wii U GamePad|Wii U GamePad]], the [[Wii#Wii Remote|Wii Remote]] alone and held horizontally, or the Wii Remote held vertically and connected to a [[Wii#Nunchuk|Nunchuk]]. | The game can be played with either the [[Wii U#Wii U GamePad|Wii U GamePad]], the [[Wii#Wii Remote|Wii Remote]] alone and held horizontally, or the Wii Remote held vertically and connected to a [[Wii#Nunchuk|Nunchuk]]. | ||
{|class="wikitable dk"style="width:100%;text-align:center" | {|class="wikitable dk"style="width:100%; text-align:center" | ||
!style="background:#bb8855"colspan=5|Solo and co-op modes | !style="background:#bb8855" colspan=5|Solo and co-op modes | ||
|- | |- | ||
!Action(s) | !Action(s) | ||
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|- | |- | ||
|style="background:#f5deb3"|Walk | |style="background:#f5deb3"|Walk | ||
|style="background:#f5deb3"rowspan=4|{{button|wii|CCStickL}} | |style="background:#f5deb3" rowspan=4|{{button|wii|CCStickL}} | ||
|style="background:#f5deb3"rowspan=4|{{button|wiiu|Pad}} | |style="background:#f5deb3" rowspan=4|{{button|wiiu|Pad}} | ||
|style="background:#f5deb3"rowspan=4|{{button|wii|Pad}} | |style="background:#f5deb3" rowspan=4|{{button|wii|Pad}} | ||
|style="background:#f5deb3"rowspan=4|{{button|wii|Stick}} | |style="background:#f5deb3" rowspan=4|{{button|wii|Stick}} | ||
|- | |- | ||
|Run | |Run | ||
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|- | |- | ||
|style="background:#f5deb3"|Ground Pound (while standing) | |style="background:#f5deb3"|Ground Pound (while standing) | ||
|style="background:#f5deb3"rowspan=5|{{button|wiiu|X}} / {{button|wiiu|Y}} | |style="background:#f5deb3" rowspan=5|{{button|wiiu|X}} / {{button|wiiu|Y}} | ||
|style="background:#f5deb3"rowspan=5|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} | |style="background:#f5deb3" rowspan=5|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} | ||
|style="background:#f5deb3"rowspan=5|Shaking {{button|wii|Wiimote}} | |style="background:#f5deb3" rowspan=5|Shaking {{button|wii|Wiimote}} | ||
|style="background:#f5deb3"rowspan=5|Shaking {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} | |style="background:#f5deb3" rowspan=5|Shaking {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} | ||
|- | |- | ||
|Roll Attack (while moving) | |Roll Attack (while moving) | ||
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|- | |- | ||
|style="background:#fff8dc"|Grab | |style="background:#fff8dc"|Grab | ||
|style="background:#fff8dc"rowspan=3|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} | |style="background:#fff8dc" rowspan=3|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} | ||
|style="background:#fff8dc"rowspan=3|{{button|wiiu|X}} / {{button|wiiu|Y}} | |style="background:#fff8dc" rowspan=3|{{button|wiiu|X}} / {{button|wiiu|Y}} | ||
|style="background:#fff8dc"rowspan=3|{{button|wii|1}} | |style="background:#fff8dc" rowspan=3|{{button|wii|1}} | ||
|style="background:#fff8dc"rowspan=3|{{button|wii|B}} / {{button|wii|Z}} | |style="background:#fff8dc" rowspan=3|{{button|wii|B}} / {{button|wii|Z}} | ||
|- | |- | ||
|Hold | |Hold | ||
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|- | |- | ||
|style="background:#f5deb3"|Kong POW | |style="background:#f5deb3"|Kong POW | ||
|style="background:#f5deb3"colspan=2|{{button|wiiu|L}} / {{button|wiiu|R}} | |style="background:#f5deb3" colspan=2|{{button|wiiu|L}} / {{button|wiiu|R}} | ||
|style="background:#f5deb3"|{{button|wii|A}} | |style="background:#f5deb3"|{{button|wii|A}} | ||
|style="background:#f5deb3"|{{button|wii|C}} | |style="background:#f5deb3"|{{button|wii|C}} | ||
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|- | |- | ||
|style="background:#f5deb3"|Pick up partner (for player 1) | |style="background:#f5deb3"|Pick up partner (for player 1) | ||
|style="background:#f5deb3"rowspan=2|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} | |style="background:#f5deb3" rowspan=2|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} | ||
|style="background:#f5deb3"rowspan=2|{{button|wiiu|X}} / {{button|wiiu|Y}} | |style="background:#f5deb3" rowspan=2|{{button|wiiu|X}} / {{button|wiiu|Y}} | ||
|style="background:#f5deb3"rowspan=2|{{button|wii|1}} | |style="background:#f5deb3" rowspan=2|{{button|wii|1}} | ||
|style="background:#f5deb3"rowspan=2|{{button|wii|B}} / {{button|wii|Z}} | |style="background:#f5deb3" rowspan=2|{{button|wii|B}} / {{button|wii|Z}} | ||
|- | |- | ||
|Mount/dismount Donkey Kong (for player 2) | |Mount/dismount Donkey Kong (for player 2) | ||
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|-align="center" | |-align="center" | ||
|[[File:Squawks DKCTF.png|120px]]<br>'''[[Squawks]]''' | |[[File:Squawks DKCTF.png|120px]]<br>'''[[Squawks]]''' | ||
|colspan="3"|Squawks is once again a hireable character, who will sit in the corner of the screen and warn the player if [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] are nearby during a stage if placed in the inventory for a level.<ref>{{cite|deadlink=y|title=''Donkey Kong Country: Tropical Freeze'' - World Map & Funky Kong (Wii U Gameplay)|archive=web.archive.org/web/20140121201347/http://www.youtube.com/watch?v=7YtBdw87YG8&gl=US&hl=en|publisher=YouTube | |colspan="3"|Squawks is once again a hireable character, who will sit in the corner of the screen and warn the player if [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] are nearby during a stage if placed in the inventory for a level.<ref>{{cite|deadlink=y|title=''Donkey Kong Country: Tropical Freeze'' - World Map & Funky Kong (Wii U Gameplay)|archive=web.archive.org/web/20140121201347/http://www.youtube.com/watch?v=7YtBdw87YG8&gl=US&hl=en|publisher=YouTube|accessdate=May 28, 2024|language=en}}</ref> | ||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
Each boss of this game is faced at the end of one of the six main [[world]]s. The Kongs have to deliver nine hits to a boss enemy in order to defeat him; after every three hits, the boss will anger and morph into another phase, usually changing color to reflect this. As the final blow is struck, the player is given the chance to punch the boss and knock him out violently by repeatedly pressing the buttons shown on screen. | Each boss of this game is faced at the end of one of the six main [[world]]s. The Kongs have to deliver nine hits to a boss enemy in order to defeat him; after every three hits, the boss will anger and morph into another phase, usually changing color to reflect this. As the final blow is struck, the player is given the chance to punch the boss and knock him out violently by repeatedly pressing the buttons shown on screen. | ||
{|class="wikitable dk"width=100% | {|class="wikitable dk" width=100% | ||
|- | |- | ||
!Image | !Image | ||
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===Enemies=== | ===Enemies=== | ||
====Snowmads==== | ====Snowmads==== | ||
{|class="wikitable dk"width=100% | {|class="wikitable dk" width=100% | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Tucks''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Tucks''' | ||
|- | |- | ||
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|align="center"|[[Twilight Terror]] (seen in the background, loading fish with a Tucks)<br>[[Shoal Atoll]] (encountered as an obstacle) | |align="center"|[[Twilight Terror]] (seen in the background, loading fish with a Tucks)<br>[[Shoal Atoll]] (encountered as an obstacle) | ||
|align="center"|[[Slippy Spikes]] | |align="center"|[[Slippy Spikes]] | ||
|- | |- | ||
|align="center"|[[File:Tuff tucks.png|100px]] | |align="center"|[[File:Tuff tucks.png|100px]] | ||
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|align="center"|[[Mangrove Cove]] | |align="center"|[[Mangrove Cove]] | ||
|align="center"|[[Rocket Rails]] | |align="center"|[[Rocket Rails]] | ||
|- | |||
|align="center"|[[File:Tuff speedy tucks.png|100px]] | |||
|style="text-align:center"|[[Tenacious Tucks]] | |||
|A combination of Tuff Tucks and Speedy Tucks; the enemy actively tries to attack the Kongs while being protected by an orange helmet. | |||
|align="center"|[[Volcano Dome]] | |||
|align="center"|[[Volcano Dome]] | |||
|- | |- | ||
|align="center"|[[File:Viking Art2 - Donkey Kong Country Tropical Freeze.png|100px]] | |align="center"|[[File:Viking Art2 - Donkey Kong Country Tropical Freeze.png|100px]] | ||
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====Domestic enemies and other obstacles==== | ====Domestic enemies and other obstacles==== | ||
{|class="wikitable dk"width=100% | {|class="wikitable dk" width=100% | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''General enemies''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''General enemies''' | ||
|- | |- | ||
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!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Worlds and levels</big> | !colspan=5 style="background:saddlebrown;color:white" align=center|<big>Worlds and levels</big> | ||
|- | |- | ||
!colspan=7 style="background:#BB8855"align=center|[[Lost Mangroves]] | !colspan=7 style="background:#BB8855" align=center|[[Lost Mangroves]] | ||
|- align=center | |- align=center | ||
!style="background:burlywood"width=5%|Level number | !style="background:burlywood" width=5%|Level number | ||
!style="background:burlywood"width=35%|Level name | !style="background:burlywood" width=35%|Level name | ||
!style="background:burlywood"width=10%|Puzzle Pieces | !style="background:burlywood" width=10%|Puzzle Pieces | ||
!style="background:burlywood"width=30%|Music theme(s) | !style="background:burlywood" width=30%|Music theme(s) | ||
|- | |- | ||
|align="center"|1-1||align="center"|[[Mangrove Cove]]||Align="center"|9||align="center"|"Mangrove Cove"<br>"Mangrove Cove Underwater" | |align="center"|1-1||align="center"|[[Mangrove Cove]]||Align="center"|9||align="center"|"Mangrove Cove"<br>"Mangrove Cove Underwater" | ||
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Mark Walton of GameSpot strayed from praising the game's visuals and directed criticism towards the level design. He implied that the game is a downgrade from its predecessors for staying too close to the formula without maintaining the same quality ("your journey gets very familiar, very quickly"). He commented on what he opined as a lack of flow and inventiveness, which he claims to define the best 2D platformers. In particular, Walton was displeased by the game's difficulty, naming it a frustrating and cheap experience based on trial and error. However, he complimented the bosses and vehicle-riding sections, which in his view were unique, unusual, and contrasted with the "monotonous" levels.<ref>{{cite|author=Walton, Mark|date=February 17, 2014|url=www.gamespot.com/reviews/donkey-kong-country-tropical-freeze-review/1900-6415667|title=''Donkey Kong Country: Tropical Freeze'' review—Frozen in Time|publisher=GameSpot|accessdate=May 28, 2024}}</ref> | Mark Walton of GameSpot strayed from praising the game's visuals and directed criticism towards the level design. He implied that the game is a downgrade from its predecessors for staying too close to the formula without maintaining the same quality ("your journey gets very familiar, very quickly"). He commented on what he opined as a lack of flow and inventiveness, which he claims to define the best 2D platformers. In particular, Walton was displeased by the game's difficulty, naming it a frustrating and cheap experience based on trial and error. However, he complimented the bosses and vehicle-riding sections, which in his view were unique, unusual, and contrasted with the "monotonous" levels.<ref>{{cite|author=Walton, Mark|date=February 17, 2014|url=www.gamespot.com/reviews/donkey-kong-country-tropical-freeze-review/1900-6415667|title=''Donkey Kong Country: Tropical Freeze'' review—Frozen in Time|publisher=GameSpot|accessdate=May 28, 2024}}</ref> | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|Reviewer, Publication | |Reviewer, Publication | ||
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|align="left"|''"If the regular levels were as inventive as the boss battles, then Tropical Freeze would be a surefire hit, or at least a game that demands more of your attention. […] As it stands, this a{{sic}} sometimes fun but mostly uninspired and unimaginative entry in the Donkey Kong series."'' | |align="left"|''"If the regular levels were as inventive as the boss battles, then Tropical Freeze would be a surefire hit, or at least a game that demands more of your attention. […] As it stands, this a{{sic}} sometimes fun but mostly uninspired and unimaginative entry in the Donkey Kong series."'' | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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{{main|List of Donkey Kong Country: Tropical Freeze staff}} | {{main|List of Donkey Kong Country: Tropical Freeze staff}} | ||
{{main|List of Donkey Kong Country: Tropical Freeze (Nintendo Switch) staff}} | {{main|List of Donkey Kong Country: Tropical Freeze (Nintendo Switch) staff}} | ||
The game's producers were [[Michael Kelbaugh]] from Retro Studios and [[Satoru Iwata]], [[Kensuke Tanabe]], and [[Risa Tabata]] from Nintendo of Japan, all of whom were previously involved in the production of ''Donkey Kong Country Returns''. [[Shigeru Miyamoto]]'s involvement as the game's supervisor was less significant than during the development of the previous game.<ref>{{cite|author=Parish, Jeremy | The game's producers were [[Michael Kelbaugh]] from Retro Studios and [[Satoru Iwata]], [[Kensuke Tanabe]], and [[Risa Tabata]] from Nintendo of Japan, all of whom were previously involved in the production of ''Donkey Kong Country Returns''. [[Shigeru Miyamoto]]'s involvement as the game's supervisor was less significant than during the development of the previous game.<ref>{{cite|author=Parish, Jeremy|deadlink=y|archive=web.archive.org/web/20130629214421/http://www.usgamer.net/articles/donkey-kong-country-tropical-freeze-full-e3-interview|title=''Donkey Kong Country Tropical Freeze'' Full E3 Interview|publisher=USgamer|date=June 27, 2013|accessdate=May 28, 2024}}</ref> The game's art direction was lead by [[Vince Joly]] like its predecessor, and [[Stephen Dupree]] was the lead game designer. | ||
''Donkey Kong Country: Tropical Freeze'' notably marks the return of long-time ''Donkey Kong Country'' composer [[David Wise]], whose last soundtrack for the series was for the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in 2005. Wise was specifically brought on board by Retro Studios president Michael Kelbaugh.<ref>{{cite|author=Terry, Stefan|date=March 5, 2014|deadlink=y|archive=web.archive.org/web/20160309095458/http://www.gamnesia.com/news/david-wise-explains-how-he-got-his-job-on-tropical-freeze#.VJWbOP-ABA|title=David Wise Explains How He Got His Job on ''Tropical Freeze''|publisher=Gamnesia|accessdate=May 28, 2024}}</ref> | ''Donkey Kong Country: Tropical Freeze'' notably marks the return of long-time ''Donkey Kong Country'' composer [[David Wise]], whose last soundtrack for the series was for the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in 2005. Wise was specifically brought on board by Retro Studios president Michael Kelbaugh.<ref>{{cite|author=Terry, Stefan|date=March 5, 2014|deadlink=y|archive=web.archive.org/web/20160309095458/http://www.gamnesia.com/news/david-wise-explains-how-he-got-his-job-on-tropical-freeze#.VJWbOP-ABA|title=David Wise Explains How He Got His Job on ''Tropical Freeze''|publisher=Gamnesia|accessdate=May 28, 2024}}</ref> | ||
==Development and release== | ==Development and release== | ||
The game was first announced during a Nintendo Direct presentation at E3 2013, where it was revealed that [[Kensuke Tanabe]] was the main director of the game. He was also responsible for the inclusion of the new "pluck" ability, which was inspired by the mechanics of ''[[Super Mario Bros. 2]]''. The game was announced to be released in November of that same year, before being pushed back to December 6th in order to be released in time for the holiday season. Finally, during the October 2013 Nintendo Direct, Satoru Iwata announced that ''Tropical Freeze'' would be delayed to February 2014 in order to optimize the gaming experience, but the specific date would not be revealed until December 7th at the VGX Awards.<ref>{{cite | The game was first announced during a Nintendo Direct presentation at E3 2013, where it was revealed that [[Kensuke Tanabe]] was the main director of the game. He was also responsible for the inclusion of the new "pluck" ability, which was inspired by the mechanics of ''[[Super Mario Bros. 2]]''. The game was announced to be released in November of that same year, before being pushed back to December 6th in order to be released in time for the holiday season. Finally, during the October 2013 Nintendo Direct, Satoru Iwata announced that ''Tropical Freeze'' would be delayed to February 2014 in order to optimize the gaming experience, but the specific date would not be revealed until December 7th at the VGX Awards.<ref>{{cite|url=www.gamespot.com/articles/donkey-kong-country-tropical-freeze-delayed/1100-6415162|title=''Donkey Kong Country: Tropical Freeze'' delayed|publisher=GameSpot|accessdate=May 28, 2024|date=October 1, 2013|author=Makuch, Eddie}}</ref> | ||
The game's soundtrack was produced by returning composer [[David Wise]] (who had previously worked on the soundtrack for the previous ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games except for ''Returns''), with some help from Daisuke Matsuoka, Minako Hamano, Shinji Ushiroda, and Riyu Tamura. The team was supervised by Kenji Yamamoto, who had provided the soundtrack for ''[[Donkey Kong Country Returns]]''. | The game's soundtrack was produced by returning composer [[David Wise]] (who had previously worked on the soundtrack for the previous ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games except for ''Returns''), with some help from Daisuke Matsuoka, Minako Hamano, Shinji Ushiroda, and Riyu Tamura. The team was supervised by Kenji Yamamoto, who had provided the soundtrack for ''[[Donkey Kong Country Returns]]''. | ||
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===Early build=== | ===Early build=== | ||
The HUD in E3 2013 footage of the game was slightly different from the final version, as the health counter lacked the wooden plank graphic behind the hearts and the Kong POW meter was not shown or implemented.<ref>{{cite | The HUD in E3 2013 footage of the game was slightly different from the final version, as the health counter lacked the wooden plank graphic behind the hearts and the Kong POW meter was not shown or implemented.<ref>{{cite|url=www.youtube.com/watch?v=DueE8vJXpo8|title=Wii U - ''Donkey Kong Country: Tropical Freeze'' E3 Trailer|author=Nintendo of America|language=en-us|date=Juen 11, 2013|publisher=YouTube|accessdate=May 28, 2024}}</ref> | ||
Additionally, the [[Autumn Heights|second]] and [[Bright Savannah|third world]]s are swapped in internal data, which can be seen in the E3 2013 demo, where the level [[Cannon Canyon]] (known as "Cannon Canyons") was located in the second world rather than the third. | Additionally, the [[Autumn Heights|second]] and [[Bright Savannah|third world]]s are swapped in internal data, which can be seen in the E3 2013 demo, where the level [[Cannon Canyon]] (known as "Cannon Canyons") was located in the second world rather than the third. | ||
===Level template=== | ===Level template=== | ||
A steamboat model was built to serve as the basis for all mechanical structures present in Lost Mangroves. The steamboat itself is not fully used in the game, but a few instances appear in [[Trunk Twister]].<ref>{{cite|quote=This is one of the very first assets I made for Donkey Kong Country Tropical Freeze. It became the basis for all of the structures in the Mangrove Island […] I'm pretty happy with this piece and even though it is an early one and not fully featured in the game (you can see it in a few instances in Trunk Twister). I am happy its pieces got so much use throughout the game!|author=Eric Kozlowsky | A steamboat model was built to serve as the basis for all mechanical structures present in Lost Mangroves. The steamboat itself is not fully used in the game, but a few instances appear in [[Trunk Twister]].<ref>{{cite|quote=This is one of the very first assets I made for Donkey Kong Country Tropical Freeze. It became the basis for all of the structures in the Mangrove Island […] I'm pretty happy with this piece and even though it is an early one and not fully featured in the game (you can see it in a few instances in Trunk Twister). I am happy its pieces got so much use throughout the game!|author=Eric Kozlowsky|url=landofkoz.blogspot.com/2014/02/its-on-like-kong.html|title=It's on like Kong!|date=February 27, 2014|language=en|publisher=Land of KoZ|accessdate=May 28, 2024}}</ref> | ||
===Concept artwork=== | ===Concept artwork=== | ||
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===Levitating DK=== | ===Levitating DK=== | ||
[[File:LevitatingMonkey.png|thumb|200px|DK being pushed against the reforming blocks]] | [[File:LevitatingMonkey.png|thumb|200px|DK being pushed against the reforming blocks]] | ||
In [[Levitation Station]], if DK jumps towards a block as it is forming, he may hang in the air beside it until it is ready to return to the background.<ref>{{cite | In [[Levitation Station]], if DK jumps towards a block as it is forming, he may hang in the air beside it until it is ready to return to the background.<ref>{{cite|url=youtu.be/pzwDrmbkLaE?t=5m52s|timestamp=05:52|title=''Donkey Kong Country Tropical Freeze'' - Part 42: "BONUS 1: Above the Clouds"|author=MasaeAnela|date=November 29, 2015|publisher=YouTube|accessdate=May 28, 2024}}</ref> | ||
===Pompy flying sideways=== | ===Pompy flying sideways=== | ||
When fighting Pompy using Donkey Kong and Cranky Kong as a partner, it is possible to hit Pompy just after the cutscene ends. Using Cranky Kong's Cane Bounce just before Pompy begins rolling will cause him to fly sideways with an inexplicable splash in the water underneath.<ref>{{cite | When fighting Pompy using Donkey Kong and Cranky Kong as a partner, it is possible to hit Pompy just after the cutscene ends. Using Cranky Kong's Cane Bounce just before Pompy begins rolling will cause him to fly sideways with an inexplicable splash in the water underneath.<ref>{{cite|url=youtu.be/sE0adpPuspI?t=813|title=Funky Mode 100% Speedrun in 2:21:54 [Donkey Kong Country: Tropical Freeze|timestamp=00:13:33|publisher=YouTube|author=movefish|date=June 11, 2019|accessdate=May 28, 2024}}</ref> | ||
===Schnautzel falls into background=== | ===Schnautzel falls into background=== | ||
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*''[[metroidwiki:Metroid (series)|Metroid]]'' series: [[List of fighters debuting in Super Smash Bros.#Samus|Samus Aran]]'s {{iw|metroidwiki|Gunship}} appears in the background of [[Busted Bayou]]. | *''[[metroidwiki:Metroid (series)|Metroid]]'' series: [[List of fighters debuting in Super Smash Bros.#Samus|Samus Aran]]'s {{iw|metroidwiki|Gunship}} appears in the background of [[Busted Bayou]]. | ||
*''[[Super Mario Bros. 3]]'': A [[tank]] resembling those from [[Bowser]]'s military forces, originating in the said game, can be seen in the background of Frosty Fruits. A [[P-Wing]] emblem can be found on the side of a plane in the level [[Trunk Twister]]. | *''[[Super Mario Bros. 3]]'': A [[tank]] resembling those from [[Bowser]]'s military forces, originating in the said game, can be seen in the background of Frosty Fruits. A [[P-Wing]] emblem can be found on the side of a plane in the level [[Trunk Twister]]. | ||
*''[[Donkey Kong Country]]'': The music theme "Aquatic Ambience"<ref>{{cite | *''[[Donkey Kong Country]]'': The music theme "Aquatic Ambience"<ref>{{cite|url=www.youtube.com/watch?v=rbCM1XMa-Ew|title=5 Music Tracks from Donkey Kong Country: Tropical Freeze's Soundtrack (Including Aquatic Ambiance!)|publisher=YouTube|author=GameXplain|date=January 23, 2014|accessdate=May 28, 2024}}</ref> is covered. In the Canopy Chaos level, Cranky's record player from this game can be found and when ground pounded in front of it, it plays this games' title theme.<ref>{{cite|url=www.youtube.com/watch?v=1rqLtJbofQk|title=Top 10 Moments in Donkey Kong Country: Tropical Freeze|author=officialnintendomag|date=February 5, 2014|publisher=YouTube|accessdate=May 28, 2024}}</ref> The music theme "Jungle Groove" has two covers: one during the loading screens between levels and another during some levels. Part of the music in the level Frozen Frenzy contains a cover version of the music theme "Fear Factory". Part of the music in the Crumble Cavern level contains a cover version of "Cave Dweller Concert" from this game. A small section of the bonus theme, "Bonus Room Blitz", plays when clearing a stage. | ||
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': Dixie Kong returns from this game which marked her first appearance. A bramble level, a swamp level and a beehive level return. The music theme Lockjaw Saga is covered.<ref>{{cite | *''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': Dixie Kong returns from this game which marked her first appearance. A bramble level, a swamp level and a beehive level return. The music theme Lockjaw Saga is covered.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140127091024/http://www.youtube.com/watch?v=tNU24BWDdUY&gl=US&hl=en|author=GameXplain|publisher=YouTube|date=January 25, 2014|accessdate=May 28, 2024}}</ref> Part of the music in the Frosty Fruit level contains a cover version of "In a Snowbound Land" music from this game. The music theme Stickerbush Symphony is covered. Part of the music in the level Frantic Fields contains a cover version of "Run, Rambi! Run!" from this game. One of Dixie Kong's idle animations in multiplayer involves her playing some air guitar could be a possible reference to her playing her electric guitar from this game. <ref>{{cite|url=www.youtube.com/watch?v=nwlLKpmlhpE|title=Cool Bits - Donkey Kong Country: Tropical Freeze's Idle Animation Secrets - 3DS, Partners, & More!|author=GameXplain|publisher=YouTube|date=February 11, 2014|accessdate=May 28, 2024}}</ref> | ||
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': Water skipping and lightning from [[Lightning Lookout]] return. | *''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': Water skipping and lightning from [[Lightning Lookout]] return. | ||
*''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' television series: Exclusively in the [[Nintendo Switch]] version's Funky mode, upon leaving the shop every once in a while, [[Tawks]] will utter "''Give 'em the old banana slamma, dude!''", referencing Donkey Kong's catchphrase from the animated series.<ref>{{cite|author=Nintendo Life|date=April 25, 2018|url=www.youtube.com/watch?v=K_yaJjLiS_8|title=Weird ''Donkey Kong Country: Tropical Freeze'' Switch TV Show Easter Egg|publisher=YouTube|accessdate=May 28, 2024}}</ref> | *''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' television series: Exclusively in the [[Nintendo Switch]] version's Funky mode, upon leaving the shop every once in a while, [[Tawks]] will utter "''Give 'em the old banana slamma, dude!''", referencing Donkey Kong's catchphrase from the animated series.<ref>{{cite|author=Nintendo Life|date=April 25, 2018|url=www.youtube.com/watch?v=K_yaJjLiS_8|title=Weird ''Donkey Kong Country: Tropical Freeze'' Switch TV Show Easter Egg|publisher=YouTube|accessdate=May 28, 2024}}</ref> | ||
*''[[Mario Kart Wii]]'': Funky Kong's [[emblem]] from this game reappears on a plane in the background of [[Big Top Bop]]. | *''[[Mario Kart Wii]]'': Funky Kong's [[emblem]] from this game reappears on a plane in the background of [[Big Top Bop]]. | ||
*''[[Donkey Kong Country Returns]]'': Being the direct sequel to this installment, the gameplay is similar to its predecessor. The levels in Secret Seclusion have a remix of the music from the single Golden Temple stage in this game (which itself was remixed from ''Donkey Kong Jr.''). Also, the design of Donkey Kong Island is based on its appearance in this game; all of the worlds from this game can be seen. Finally, a number of sound effects from this game are used. In the level Blurry Flurry, Mega Squeekly has a cameo still alive in the background while frozen solid in an iceberg.<ref>{{cite | *''[[Donkey Kong Country Returns]]'': Being the direct sequel to this installment, the gameplay is similar to its predecessor. The levels in Secret Seclusion have a remix of the music from the single Golden Temple stage in this game (which itself was remixed from ''Donkey Kong Jr.''). Also, the design of Donkey Kong Island is based on its appearance in this game; all of the worlds from this game can be seen. Finally, a number of sound effects from this game are used. In the level Blurry Flurry, Mega Squeekly has a cameo still alive in the background while frozen solid in an iceberg.<ref>{{cite|url=www.youtube.com/watch?v=OLSZnXbBMOE|title=Donkey Kong Country Tropical Freeze: 6-4 Blurry Flurry Hard Mode DK|date=February 25, 2014|publisher=YouTube|author=NintendoProductions|accessdate=May 28, 2024|language=en}}</ref> The giant Eyeball from Handy Hazards makes a cameo in the background of the level "Frozen Frenzy" frozen in place.<ref>{{cite|url=www.youtube.com/watch?v=dn70PCdGIJE|title= Donkey Kong Country: Tropical Freeze - 100% Walkthrough - 6-7 Frozen Frenzy (Puzzle Pieces and KONG)|author=Zephiel610|date=February 25, 2014|publisher=YouTube|accessdate=May 28, 2024}}</ref> [[Mugly]] makes a cameo in the diorama of [[Donkey Kong Island]] frozen under the ground. Also, one of the logos seen in the cockpit of the plane Donkey Kong crashes into at the beginning of the game has the logo for this game. [[Snippys|Snaps]], an enemy from this game, makes a cameo on the title screen. | ||
**''[[Donkey Kong Country Returns 3D]]'': The Crash Guard, Green Balloon, and Portable DK Barrels originated in this game. Also, this is one of the games Donkey Kong plays on his Nintendo 3DS during his idle animation. He is heard in [[Cranky Kong's Shop]], as well as activating a secret path in a level. | **''[[Donkey Kong Country Returns 3D]]'': The Crash Guard, Green Balloon, and Portable DK Barrels originated in this game. Also, this is one of the games Donkey Kong plays on his Nintendo 3DS during his idle animation. He is heard in [[Cranky Kong's Shop]], as well as activating a secret path in a level. | ||
*''[[Super Mario 3D Land]]'': One of the games Donkey Kong plays on his [[Nintendo 3DS]] during his idle animation is this game. During the animation, he can be heard passing a [[Goomba]] and collecting a [[coin]]. | *''[[Super Mario 3D Land]]'': One of the games Donkey Kong plays on his [[Nintendo 3DS]] during his idle animation is this game. During the animation, he can be heard passing a [[Goomba]] and collecting a [[coin]]. | ||
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*[http://www.nintendo.co.uk/Games/Wii-U/Donkey-Kong-Country-Tropical-Freeze-765383.html Official United Kingdom website] | *[http://www.nintendo.co.uk/Games/Wii-U/Donkey-Kong-Country-Tropical-Freeze-765383.html Official United Kingdom website] | ||
*[https://www.nintendo.co.jp/wiiu/arkj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/wiiu/arkj/index.html Official Japanese website] | ||
{{DKCTF}} | {{DKCTF}} | ||
{{Donkey Kong games}} | {{Donkey Kong games}} |