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{{FA}} | {{FA}} | ||
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{{about|the | {{about|the 2014 [[Wii U]] game|the [[Nintendo Switch]] version|[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:DKC-TF box.jpeg|200px]] | |image=[[File:DKC-TF box.jpeg|200px]] | ||
|developer=[[Retro Studios]]<br> [[Monster Games]]<ref> | |developer=[[Retro Studios]]<br> [[Monster Games]]<ref>[https://www.gameinformer.com/games/donkey_kong_country_tropical_freeze/b/wii_u/archive/2013/12/24/nintendo-answers-our-donkey-kong-country-tropical-freeze-questions.aspx?PostPageIndex=2 GameInformer: Nintendo Answers Our Burning Questions]</ref> <br> [[Nintendo SPD|Nintendo SPD Group No. 3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Wii U (original release):'''<br>{{ | |release='''Wii U (original release):'''<br>{{release|Japan|February 13, 2014|USA|February 21, 2014<ref>http://www.nintendo.com/nintendo-direct/archive/10-01-2013/</ref>|Europe|February 21, 2014<ref>http://www.youtube.com/watch?v=CnBM6dDIQnc</ref>|Australia|February 22, 2014<ref>http://www.nintendo.com.au/index.php?action=news&nid=3097</ref>|Brazil|March 20, 2014 <ref>https://www.reinodocogumelo.com/2014/03/lancamento-oficial-de-donkey-kong.html?m=1</ref>}} '''Wii U ([[Nintendo Selects#Wii U|Nintendo Selects]]):'''<br>{{release|USA|March 11, 2016|Europe|April 15, 2016|Australia|December 1, 2016<ref>Nintendo Australia. (November 14, 2016). [http://www.nintendo.com.au/tis-the-season-for-an-exclusive-wii-u-bundle-of-family-fun Wii U Christmas bundle announcement]. ''Nintendo.com.au''. Retrieved November 14, 2016.</ref>}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=Single-player, multiplayer | |modes=Single-player, multiplayer | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0 | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}} | ||
|platforms=[[Wii U]] | |platforms=[[Wii U]] | ||
| | |media={{media|wiiu=1|wiiudl=1}} | ||
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiupro=1}} | |input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiupro=1}} | ||
}} | }} | ||
'''''Donkey Kong Country: Tropical Freeze''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform|platform]] game developed by [[Retro Studios]] and [[Monster Games]] for the [[Wii U]]. It is the fifth game in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and a | '''''Donkey Kong Country: Tropical Freeze''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform|platform]] game developed by [[Retro Studios]] and [[Monster Games]] for the [[Wii U]]. It is the fifth game in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and a successor to ''[[Donkey Kong Country Returns]]''. It follows the adventure of [[Donkey Kong]] and his partner [[Kong]]s as they travel back to [[Donkey Kong Island]] after being flung away by the [[Snowmads]], an organization of {{wp|Vikings|Viking}}-like seafarers. Throughout their journey, the Kongs must overcome six islands seized by Snowmads. Most levels feature classic platforming where the Kongs need to jump, roll, climb and swing to get to the end of an area, but some levels are traversed in a vehicle such as a [[Mine Cart]] or a [[Rocket Barrel]]. ''Donkey Kong Country: Tropical Freeze'' is the first title in the series to feature more than two playable characters, with [[Diddy Kong]], [[Dixie Kong]] and [[Cranky Kong]] acting as companions of Donkey Kong who provide him additional abilities. The name "Tropical Freeze" is a pun on the term "tropical breeze". | ||
The game was originally slated for release during November 2013 before being pushed back to December 6; it was later pushed back again to February 2014.<ref> | The game was originally slated for release during November 2013 before being pushed back to December 6; it was later pushed back again to February 2014.<ref>[https://www.gamespot.com/articles/donkey-kong-country-tropical-freeze-delayed/1100-6415162/ ''Donkey Kong Country: Tropical Freeze'' delayed - GameSpot]</ref> The downloadable version of the game requires approximately 11.3 GB of free space on the console. In North America, the Wii U version is only available in retail, as the downloadable version was taken down from the [[Nintendo eShop#Wii U|Nintendo eShop]] without notice, shortly before the release of the [[Nintendo Switch]] version.<ref>Kim, Matt (April 30, 2018). [https://www.usgamer.net/articles/donkey-kong-country-tropical-freeze-abruptly-disappears-from-wii-u-eshop-ahead-of-switch-release ''Tropical Freeze'' Abruptly Disappears From Wii U eShop Ahead of Switch Release]. ''USGamer.'' Retrieved April 30, 2018.</ref> However, the game is still available digitally in other regions. | ||
''Donkey Kong Country: Tropical Freeze'' was praised for its | ''Donkey Kong Country: Tropical Freeze'' was praised for its visuals and sprawling environments. The variety in gameplay, as well as the difficulty, were also noted in numerous critic reviews. | ||
A [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]] was released for the Nintendo Switch in May 2018. | |||
==Story== | ==Story== | ||
[[File:DKCTF story1.png|thumb|left|200px|The Kongs together celebrating Donkey Kong's birthday]] | [[File:DKCTF story1.png|thumb|left|200px|The Kongs together celebrating Donkey Kong's birthday]] | ||
The story begins at [[DK's Tree House|Donkey Kong's hut]], where the Kongs are celebrating his birthday, with a banana-themed cake. One of the balloons detaches from the exterior of the house and drifts out towards the ocean where a fleet of [[Snowmad]] ships are stationed. Far away from the island, a [[Pointy Tucks]] | The story begins at [[DK's Tree House|Donkey Kong's hut]], where the Kongs are celebrating his birthday, with a banana-themed cake. One of the balloons detaches from the exterior of the house and drifts out towards the ocean where a fleet of [[Snowmad]] ships are stationed. Far away from the island, a [[Pointy Tucks]] observes Donkey Kong's hut with a telescope, relaying info to [[Lord Fredrik|their leader]], shrouded in a dark silhouette, who orders his subordinates to bring him an enchanted [[Horn (object)|horn]]. He blows into the horn, creating an entity known as an [[ice dragon]]. | ||
[[File:DKCTF story2.png|200px|thumb|Lord Fredrik blowing the enchanted horn]] | [[File:DKCTF story2.png|200px|thumb|Lord Fredrik blowing the enchanted horn]] | ||
Meanwhile, back at Donkey Kong's hut, Diddy | Meanwhile, back at Donkey Kong's hut, Diddy is briefly shown blowing a noisemaker. Right as Donkey Kong is about to blow out a candle on his cake, a gust of wind extinguishes the candle, to Donkey Kong's surprise, and a snowflake blows in and lands on the tip of the candle. Donkey Kong turns away frustrated as he hears an uproar. The Kongs walk out on the front deck to investigate. The ice dragon swoops in on Donkey Kong Island, generating strong winds that blows the Kongs away to the [[Lost Mangroves]]. With the Kong family disposed of, the Snowmads seize the island as their command ship stations itself on top of its [[Volcano]] and the ice dragon causes it to enter a state of perpetual winter. | ||
[[File: DKCTF story3.PNG|thumb|200px|Donkey Kong Island, now frozen over]] | [[File: DKCTF story3.PNG|thumb|200px|Donkey Kong Island, now frozen over]] | ||
After traversing across five islands, the Kongs return to Donkey Kong Island. The Kongs make their way through the frozen fortress until they encounter the leader of the Snowmads, [[Lord Fredrik]], who challenges the Kongs to a final battle deep within the volcano. After a long battle, Donkey Kong delivers the final punch to Lord Fredrik, who is sent flying out from the roof of the Snowmads' ship, destroying it. The Kongs go out of the ship remains and look to see Lord Fredrik crashing into the remainder of the Snowmad ships out at sea. With the Snowmads defeated, Donkey Kong catches Lord Fredrik's horn and blows into it. This causes a breeze of flowers to carry the Kongs to the bottom of the island. The Kongs celebrate as the breeze of flowers flutter around Donkey Kong Island, melting all of the ice and snow and restoring the island to its original state. | After traversing across five islands, the Kongs return to Donkey Kong Island. The Kongs make their way through the frozen fortress until they encounter the leader of the Snowmads, [[Lord Fredrik]], who challenges the Kongs to a final battle deep within the volcano. After a long battle, Donkey Kong delivers the final punch to Lord Fredrik, who is sent flying out from the roof of the Snowmads' ship, destroying it. The Kongs go out of the ship remains and look to see Lord Fredrik crashing into the remainder of the Snowmad ships out at sea. With the Snowmads defeated, Donkey Kong catches Lord Fredrik's horn and blows into it. This causes a breeze of flowers to carry the Kongs to the bottom of the island. The Kongs celebrate as the breeze of flowers flutter around Donkey Kong Island, melting all of the ice and snow and restoring the island to its original state. | ||
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====Basic gameplay==== | ====Basic gameplay==== | ||
[[File:DynamiteDash3.jpg|thumb|220px|Donkey Kong uses a ground pound action to break a [[Cracked Block]].]] | [[File:DynamiteDash3.jpg|thumb|220px|Donkey Kong uses a ground pound action to break a [[Cracked Block]].]] | ||
The gameplay of the title is very similar to that of its predecessor, ''[[Donkey Kong Country Returns]]''. The Kongs are able to walk, run, [[jump]], [[Roll Attack|roll]], [[Ground Pound|pound the ground]], as well as climb [[ | The gameplay of the title is very similar to that of its predecessor, ''[[Donkey Kong Country Returns]]''. The Kongs are able to walk, run, [[jump]], [[Roll Attack|roll]], [[Ground Pound|pound the ground]], as well as climb [[vine]]s and [[rope]]s. By jumping, the Kongs can stomp on various enemies and defeat them; however, some enemies cover their top-sides with shields or sharp objects, making them troublesome or dangerous to stomp on. Stomping on at least three enemies in a row grants the player one [[Banana Coin]] for each enemy stomped thereafter. The players start earning [[Extra Life Balloon|Red Balloons]] if they achieve a combo of eight or more enemy stomps. | ||
The Kongs can perform [[Hand Slap|Ground Pound]]s in various places to break unsound structures (such as crates and cracked blocks), revealing items or secret paths underground. The move can also be executed near some enemies to stun and neutralize them temporarily. Likewise, ground-pounding can be used to empty [[Item Container]]s, which are found in the immediate background. | The Kongs can perform [[Hand Slap|Ground Pound]]s in various places to break unsound structures (such as crates and cracked blocks), revealing items or secret paths underground. The move can also be executed near some enemies to stun and neutralize them temporarily. Likewise, ground-pounding can be used to empty [[Item Container]]s, which are found in the immediate background. | ||
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====Vehicles==== | ====Vehicles==== | ||
In specific levels of the game, Donkey Kong and co. are able to ride different vehicles. One such vehicle is the [[Mine Cart]], which carries the characters along rail tracks that cannot be trodden by foot. As the Mine Cart moves automatically, the Kongs can duck inside the vehicle or jump with it in order to dodge obstacles. Another is the [[Rocket Barrel]], which is necessary to fly across wide chasms and normally has to be navigated through a series of hazards and enemies. It can be risen up or let to fall down. Lastly, there is [[Rambi]] (who is categorized as a "vehicle" in the game's instruction manual<ref> | In specific levels of the game, Donkey Kong and co. are able to ride different vehicles. One such vehicle is the [[Mine Cart]], which carries the characters along rail tracks that cannot be trodden by foot. As the Mine Cart moves automatically, the Kongs can duck inside the vehicle or jump with it in order to dodge obstacles. Another is the [[Rocket Barrel]], which is necessary to fly across wide chasms and normally has to be navigated through a series of hazards and enemies. It can be risen up or let to fall down. Lastly, there is [[Rambi]] (who is categorized as a "vehicle" in the game's instruction manual<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Donkey_Kong_Country_Tropical_Freeze.pdf ''Donkey Kong Country: Tropical Freeze'' instruction manual (PDF).] Rambi is listed as a vehicle at file 15.</ref>), a powerful [[Animal Friend]] who can charge into enemies and defeat them. Otherwise invincible to most enemies even when standing still, he is vulnerable to lightning, fire enemies, or any other object protected by flames. | ||
====Level map and bonuses==== | ====Level map and bonuses==== | ||
[[File:DKCTF map.jpg|thumb|250px|The Kongs progress through an island map. They head towards an incomplete level, marked by a red pad. On the bottom left lies a blue pad, the level of which has had its goal reached.]] | [[File:DKCTF map.jpg|thumb|right|250px|The Kongs progress through an island map. They head towards an incomplete level, marked by a red pad. On the bottom left lies a blue pad, the level of which has had its goal reached.]] | ||
The game features a total of 63 levels (including boss and hidden temple stages and excluding [[Funky's Fly 'n' Buy]] stations), grouped in seven island. On the world map, islands are seen from an aerial viewpoint and feature a system of routes that connect levels. Once players complete a level, they open a new path or crossroad. Paths are normally navigated on foot, but [[Blast Barrel]]s are sometimes used for taking shortcuts; [[Donkey Kong Island (world)|Donkey Kong Island]]'s map navigation, on the other hand, is entirely provided by [[Barrel Cannon]]s. Warping from an island to another is always released via Blast Barrels. | The game features a total of 63 levels (including boss and hidden temple stages and excluding [[Funky's Fly 'n' Buy]] stations), grouped in seven island. On the world map, islands are seen from an aerial viewpoint and feature a system of routes that connect levels. Once players complete a level, they open a new path or crossroad. Paths are normally navigated on foot, but [[Blast Barrel]]s are sometimes used for taking shortcuts; [[Donkey Kong Island (world)|Donkey Kong Island]]'s map navigation, on the other hand, is entirely provided by [[Barrel Cannon]]s. Warping from an island to another is always released via Blast Barrels. | ||
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Dixie Kong can execute the [[Helicopter Spin]] with her ponytail and propel herself upward in midair. Using her ponytail, she is also able to swim against strong currents, accessing potentially secret areas. Cranky harnesses the [[Cane Bounce]] by using his iconic rigid cane to combat or overcome some obstacles that could be dangerous to stomp on, such as urchins and thorns. The Cane Bounce can be seen as a substitute to Dixie Kong's Helicopter Twirl, as Cranky can bounce off the ground with his cane and take off to increased heights. With the inclusion of more than two playable characters in the game, a premiere feature in the series, the variety of [[DK Barrel|Kong Barrel]]s has been invigorated. Players can stumble upon Diddy, Dixie, or Cranky barrels, each displaying their name abbreviations – DD, DX, and CK respectively. These barrels usually appear to contain only one character, whereas the other spins like a roulette and constantly switch the partner inside, each time indicated by the before-mentioned abbreviations. In the standard mode of play, Donkey Kong can only carry one partner at the time; a partner freed from a Kong Barrel will replace the one that is currently on Donkey Kong's back. If the character in the chosen barrel is already seated on Donkey Kong, the characters can regenerate their health bar upon destroying the barrel. | Dixie Kong can execute the [[Helicopter Spin]] with her ponytail and propel herself upward in midair. Using her ponytail, she is also able to swim against strong currents, accessing potentially secret areas. Cranky harnesses the [[Cane Bounce]] by using his iconic rigid cane to combat or overcome some obstacles that could be dangerous to stomp on, such as urchins and thorns. The Cane Bounce can be seen as a substitute to Dixie Kong's Helicopter Twirl, as Cranky can bounce off the ground with his cane and take off to increased heights. With the inclusion of more than two playable characters in the game, a premiere feature in the series, the variety of [[DK Barrel|Kong Barrel]]s has been invigorated. Players can stumble upon Diddy, Dixie, or Cranky barrels, each displaying their name abbreviations – DD, DX, and CK respectively. These barrels usually appear to contain only one character, whereas the other spins like a roulette and constantly switch the partner inside, each time indicated by the before-mentioned abbreviations. In the standard mode of play, Donkey Kong can only carry one partner at the time; a partner freed from a Kong Barrel will replace the one that is currently on Donkey Kong's back. If the character in the chosen barrel is already seated on Donkey Kong, the characters can regenerate their health bar upon destroying the barrel. | ||
====Underwater mechanics==== | ====Underwater mechanics==== | ||
[[File:Air bubbles.jpg|thumb|260px|Donkey Kong is low on air and rushes towards a column of rising air bubbles. Air bubbles gush out of various stage decorations and replenish the Kongs' air supply.]] | [[File:Air bubbles.jpg|thumb|260px|right|Donkey Kong is low on air and rushes towards a column of rising air bubbles. Air bubbles gush out of various stage decorations and replenish the Kongs' air supply.]] | ||
The game also presents underwater levels, which were absent in ''Donkey Kong Country Returns''. Rather than using the ''[[Super Mario (series)|Mario]]''-styled controls present in the original trilogy, swimming is now handled similarly to the [[New Play Control!]] version of ''[[New Play Control! Donkey Kong Jungle Beat|Donkey Kong Jungle Beat]]'', where instead of pressing the jump button to gain momentum, the player has to move the {{button|Stick}} stick / {{button|wiiu|Pad}} buttons. The Kongs are now given a gauge with limited air while underwater, requiring them to seek out air bubbles to fill it and survive. Their air gauge will also fill up if the Kongs enter an underwater [[Barrel Cannon]], and will remain filled for as long as they stay inside the barrel. A [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]] attack has been added, which can be used to defeat certain enemies or collapse less durable structures while underwater. | The game also presents underwater levels, which were absent in ''Donkey Kong Country Returns''. Rather than using the ''[[Super Mario (series)|Mario]]''-styled controls present in the original trilogy, swimming is now handled similarly to the [[New Play Control!]] version of ''[[New Play Control! Donkey Kong Jungle Beat|Donkey Kong Jungle Beat]]'', where instead of pressing the jump button to gain momentum, the player has to move the {{button|Stick}} stick / {{button|wiiu|Pad}} buttons. The Kongs are now given a gauge with limited air while underwater, requiring them to seek out air bubbles to fill it and survive. Their air gauge will also fill up if the Kongs enter an underwater [[Barrel Cannon]], and will remain filled for as long as they stay inside the barrel. A [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]] attack has been added, which can be used to defeat certain enemies or collapse less durable structures while underwater. | ||
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The plucking function is used transport objects, such as [[barrel]]s, [[DK Barrel]]s, and [[Watermelon Fuse Bomb]]s, the most common in the game. Some can be found directly on the ground and can be picked up, but others are located under handles. The player can also haul enemies, specifically those that are relatively small and wear orange helmets, like [[Tuff Fluff]]s and [[Tuff Tucks]]. Portable items and enemies are sometimes necessary to destroy hindrances, [[Burlap Hanging Sack|bags with precious content]], and tough foes. | The plucking function is used transport objects, such as [[barrel]]s, [[DK Barrel]]s, and [[Watermelon Fuse Bomb]]s, the most common in the game. Some can be found directly on the ground and can be picked up, but others are located under handles. The player can also haul enemies, specifically those that are relatively small and wear orange helmets, like [[Tuff Fluff]]s and [[Tuff Tucks]]. Portable items and enemies are sometimes necessary to destroy hindrances, [[Burlap Hanging Sack|bags with precious content]], and tough foes. | ||
Producer [[Kensuke Tanabe]] stated that the ability to pick up enemies and throw them, and overall the plucking capability, was inspired from ''[[Super Mario Bros. 2]]'', which he directed.<ref> | Producer [[Kensuke Tanabe]] stated that the ability to pick up enemies and throw them, and overall the plucking capability, was inspired from ''[[Super Mario Bros. 2]]'', which he directed.<ref>[https://www.youtube.com/watch?v=7b9FnSvEQxE Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013]. ''YouTube''. Retrieved August 6, 2015</ref> | ||
{{br}} | |||
====Camera movement and Kong POW==== | |||
For the first time in the series, the camera angle can change dynamically in some levels where [[Blast Barrel]]s or [[Mine Cart|mine cart]]s are found, showing more areas and perspectives of the scenery. A new feature in this game is the [[Kong POW]] attack, which turns all the enemies on-screen into [[item]]s. In multiplayer, the move can be used if both players press a button at the same time. This move can only be performed when 100 [[banana]]s have been collected, as well as when there is a partner by Donkey Kong's side.<ref>http://www.nintendo.com.au/index.php?action=news&nid=3097</ref> | |||
{{br}} | {{br}} | ||
===Single-player modes=== | ===Single-player modes=== | ||
====Time Attack==== | ====Time Attack==== | ||
[[File:TimeAttack 2 DKCTF.jpg|thumb|260px|]] | [[File:TimeAttack 2 DKCTF.jpg|thumb|right|260px|]] | ||
A mode originating in ''Returns'', Time Attack of any level can be accessed only after the player has beaten the level in question at least once. It is available on single-player and is a completely optional mode, meaning it does not unlock extra content in the game, nor contribute to its completion percentage. | A mode originating in ''Returns'', Time Attack of any level can be accessed only after the player has beaten the level in question at least once. It is available on single-player and is a completely optional mode, meaning it does not unlock extra content in the game, nor contribute to its completion percentage. | ||
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Before entering Time Attack, players are given the option to select a type of [[DK Barrel|Kong Barrel]] for the course of the chosen stage. During Time Attack, players have to guide the Kongs to the level's finish barrel in the fastest time possible. Three-time limits are set during the course, each corresponding to one of the gold, silver, and bronze medals. Should the Kongs reach their destination within one of these time limits, they are rewarded with the medal accordingly. A special shiny gold medal can be obtained if the Kongs finish the level at a particular time within the standard gold medal time limit. The milestone times for shiny gold medals are never displayed nor made clear. | Before entering Time Attack, players are given the option to select a type of [[DK Barrel|Kong Barrel]] for the course of the chosen stage. During Time Attack, players have to guide the Kongs to the level's finish barrel in the fastest time possible. Three-time limits are set during the course, each corresponding to one of the gold, silver, and bronze medals. Should the Kongs reach their destination within one of these time limits, they are rewarded with the medal accordingly. A special shiny gold medal can be obtained if the Kongs finish the level at a particular time within the standard gold medal time limit. The milestone times for shiny gold medals are never displayed nor made clear. | ||
[[File:TimeAttack 1 DKCTF.jpg|thumb|260px|]] | [[File:TimeAttack 1 DKCTF.jpg|thumb|right|260px|]] | ||
Checkpoint booths are not present during Time Attack. As such, every time they lose their health in a level, players are prompted to restart the stage with the count reset to zero. Unlike in other modes of the game, the Kongs do not lose a life after their health bar has been drained completely. | Checkpoint booths are not present during Time Attack. As such, every time they lose their health in a level, players are prompted to restart the stage with the count reset to zero. Unlike in other modes of the game, the Kongs do not lose a life after their health bar has been drained completely. | ||
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====Hard Mode==== | ====Hard Mode==== | ||
[[File:Chomp-DKCTF.jpg|thumb|260px|Cranky Kong travels alone on Hard Mode. Note the single heart in his health meter.]] | [[File:Chomp-DKCTF.jpg|thumb|right|260px|Cranky Kong travels alone on Hard Mode. Note the single heart in his health meter.]] | ||
When players have collected all the KONG Letters in the game and have subsequently completed every level, an additional game mode, Hard Mode, is unlocked. Hard Mode can only be played with one Kong, marking the only occasion in the game aside from multiplayer sessions when one can take full control of Diddy, Dixie, or Cranky. The characters are given a single heart to go along the selected level, and have to reach the goal in it without checkpoints and without taking damage at all in order to complete the stage. In order to complete the game 200%, every level in the game has to be finished in Hard Mode. During Hard Mode, the KONG Letters of each level are recolored from red to blue; collecting them again in this mode replaces the red star icon next to a chosen level's name (marking that all letters have been previously obtained there) with a blue one, although it is not necessary for 200% completion. Upon completing Hard Mode, a message appears saying, "You've achieved 200%! Hard mode? That wasn't so hard!" and new images are unlocked in the [[List of extras in Donkey Kong Country: Tropical Freeze|Extras]] menu. | When players have collected all the KONG Letters in the game and have subsequently completed every level, an additional game mode, Hard Mode, is unlocked. Hard Mode can only be played with one Kong, marking the only occasion in the game aside from multiplayer sessions when one can take full control of Diddy, Dixie, or Cranky. The characters are given a single heart to go along the selected level, and have to reach the goal in it without checkpoints and without taking damage at all in order to complete the stage. In order to complete the game 200%, every level in the game has to be finished in Hard Mode. During Hard Mode, the KONG Letters of each level are recolored from red to blue; collecting them again in this mode replaces the red star icon next to a chosen level's name (marking that all letters have been previously obtained there) with a blue one, although it is not necessary for 200% completion. Upon completing Hard Mode, a message appears saying, "You've achieved 200%! Hard mode? That wasn't so hard!" and new images are unlocked in the [[List of extras in Donkey Kong Country: Tropical Freeze|Extras]] menu. | ||
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The game can be played with either the [[Wii U#Wii U GamePad|Wii U GamePad]], the [[Wii#Wii Remote|Wii Remote]] alone and held horizontally, or the Wii Remote held vertically and connected to a [[Wii#Nunchuk|Nunchuk]]. | The game can be played with either the [[Wii U#Wii U GamePad|Wii U GamePad]], the [[Wii#Wii Remote|Wii Remote]] alone and held horizontally, or the Wii Remote held vertically and connected to a [[Wii#Nunchuk|Nunchuk]]. | ||
{|class=" | {|class="dktable-brown"style="width:100%; text-align:center" | ||
!style="background:#bb8855" colspan=5|Solo and co-op modes | !style="background:#bb8855" colspan=5|Solo and co-op modes | ||
|- | |- | ||
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|- | |- | ||
|Jump | |Jump | ||
|rowspan=8 | |rowspan=8|{{button|wiiu|A}} / {{button|wiiu|B}} | ||
|rowspan=8|{{button|wiiu|A}} / {{button|wiiu|B}} | |||
|rowspan=8|{{button|wii|2}} | |rowspan=8|{{button|wii|2}} | ||
|rowspan=8|{{button|wii|A}} | |rowspan=8|{{button|wii|A}} | ||
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|- | |- | ||
|style="background:#f5deb3"|Kong POW | |style="background:#f5deb3"|Kong POW | ||
|style="background:#f5deb3" | |style="background:#f5deb3"|{{button|wiiu|L}} / {{button|wiiu|R}} | ||
|style="background:#f5deb3"|{{button|wiiu|L}} / {{button|wiiu|R}} | |||
|style="background:#f5deb3"|{{button|wii|A}} | |style="background:#f5deb3"|{{button|wii|A}} | ||
|style="background:#f5deb3"|{{button|wii|C}} | |style="background:#f5deb3"|{{button|wii|C}} | ||
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===Playable characters=== | ===Playable characters=== | ||
''Donkey Kong Country: Tropical Freeze'' has four playable characters (five in the Nintendo Switch port), making it the ''Donkey Kong Country'' game with the most playable characters. | ''Donkey Kong Country: Tropical Freeze'' has four playable characters (five in the Nintendo Switch port), making it the ''Donkey Kong Country'' game with the most playable characters. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!Character | !Character | ||
!style="width:60%"|Description | !style="width:60%"|Description | ||
!{{color-link | !{{color-link|Kong POW|navy}} Ability | ||
|-align="center" | |-align="center" | ||
|[[File:Donkey Kong Artwork - Donkey Kong Country Tropical Freeze.png|110px]]<br>'''[[Donkey Kong]]''' | |[[File:Donkey Kong Artwork - Donkey Kong Country Tropical Freeze.png|110px]]<br>'''[[Donkey Kong]]''' | ||
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|[[File:Dixie Kong - Donkey Kong Country Tropical Freeze.png|90px]]<br>'''[[Dixie Kong]]''' | |[[File:Dixie Kong - Donkey Kong Country Tropical Freeze.png|90px]]<br>'''[[Dixie Kong]]''' | ||
|style="text-align:left"| | |style="text-align:left"| | ||
Her ponytail allows her to get a short lift or fall slowly in midair. Underwater, her hair can also be used as a propeller, conferring more agility in her swimming; secret exits can be found with her hair as well, by going through currents. Her Gumball Popgun can shoot bubble gums at enemies. | Her ponytail allows her to get a short lift or fall slowly in midair. Underwater, her hair can also be used as a propeller, conferring more agility in her swimming; secret exits can be found with her hair as well, by going through currents. Her Gumball [[Popgun]] can shoot bubble gums at enemies. | ||
|Turns enemies into [[Gold Heart]]s, which allow extra hits from enemies. | |Turns enemies into [[Gold Heart]]s, which allow extra hits from enemies. | ||
|-align="center" | |-align="center" | ||
|[[File:Cranky Kong Artwork - Donkey Kong Country Tropical Freeze.png|170px]]<br>'''[[Cranky Kong]]''' | |[[File:Cranky Kong Artwork - Donkey Kong Country Tropical Freeze.png|170px]]<br>'''[[Cranky Kong]]''' | ||
|style="text-align:left"| | |style="text-align:left"| | ||
His cane can be used to defeat hard-to-stomp enemies, and as a pogo stick in order to jump higher and on spikes. Also with his cane, he can whack enemies underwater. His | His cane can be used to defeat hard-to-stomp enemies, and as a pogo stick in order to jump higher and on spikes. Also with his cane, he can whack enemies underwater. His [[Popgun]] shoots dentures at enemies. | ||
|Turns enemies into [[Banana Coin]]s, which can be used to purchase items in [[Funky's Fly 'n' Buy]]. | |Turns enemies into [[Banana Coin]]s, which can be used to purchase items in [[Funky's Fly 'n' Buy]]. | ||
|} | |} | ||
===Supporting characters=== | ===Supporting characters=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!style="width:20%"|Character | !style="width:20%"|Character | ||
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|-align="center" | |-align="center" | ||
|[[File:Squawks DKCTF.png|120px]]<br>'''[[Squawks]]''' | |[[File:Squawks DKCTF.png|120px]]<br>'''[[Squawks]]''' | ||
|colspan="3"|Squawks is once again a hireable character, who will sit in the corner of the screen and warn the player if [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] are nearby during a stage if placed in the inventory for a level.<ref> | |colspan="3"|Squawks is once again a hireable character, who will sit in the corner of the screen and warn the player if [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] are nearby during a stage if placed in the inventory for a level.<ref>https://www.youtube.com/watch?v=7YtBdw87YG8</ref> | ||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
Each boss of this game is faced at the end of one of the six main [[world]]s. The Kongs have to deliver nine hits to a boss enemy in order to defeat him; after every three hits, the boss will anger and morph into another phase, usually changing color to reflect this. As the final blow is struck, the player is given the chance to punch the boss and knock him out violently by repeatedly pressing the buttons shown on screen. | Each boss of this game is faced at the end of one of the six main [[world]]s. The Kongs have to deliver nine hits to a boss enemy in order to defeat him; after every three hits, the boss will anger and morph into another phase, usually changing color to reflect this. As the final blow is struck, the player is given the chance to punch the boss and knock him out violently by repeatedly pressing the buttons shown on screen. | ||
{|class=" | {|class="dktable-brown" width=100% | ||
|- | |- | ||
!Image | !Image | ||
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|align="center"|[[File:DKCTF Pompy.png|100px]] | |align="center"|[[File:DKCTF Pompy.png|100px]] | ||
|style="text-align:center"|[[Pompy]] | |style="text-align:center"|[[Pompy]] | ||
|An enormous sea lion and the first boss of the game. The enemy repeatedly skates down a half-pipe arena | |An enormous circus sea lion and the first boss of the game. The enemy repeatedly skates down a half-pipe arena, attempting different stunts to attack the Kongs. These include jumping high up in the air and diving back down onto the arena, or doing barrel rolls. During his first and third attack phases, Pompy retreats in the foreground pond and sends aquatic enemies, such as [[Green Finley]]s, [[Sea Urchin]]s, and [[Gordo]]s, bouncing on the arena. Occasionally, he employs several [[Big Sphen]]s as extra obstacles during the course of the battle, skating on their bellies in Pompy's tow. | ||
|[[Big Top Bop]] | |[[Big Top Bop]] | ||
|- | |- | ||
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|align="center"|[[File:Fugu 01.png|100px]] | |align="center"|[[File:Fugu 01.png|100px]] | ||
|style="text-align:center"|[[Fugu]] | |style="text-align:center"|[[Fugu]] | ||
|A | |A spiky blowfish, capable of growing in size. He attempts to suck in the Kongs by inhaling large quantities of water, then pushes them onto the [[Hermit Crab|hermit crabs]] on the walls by puffing the water back. He usually also exhales [[green fish]], which can be bounced back at the boss to deal damage. Likewise, his rear side is exposed and can be occasionally rammed into with a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]]. During his third phase, Fugu will swell enough to cover half of the battle area. | ||
|[[Fugu Face-Off]] | |[[Fugu Face-Off]] | ||
|- | |- | ||
|align="center"|[[File: | |align="center"|[[File:Bashmaster.jpg|100px]] | ||
|style="text-align:center"|[[Bashmaster]] | |style="text-align:center"|[[Bashmaster]] | ||
|A large bipedal polar bear that wields a mallet. His most basic attack is a powerful blow with his weapon, which momentarily gets stuck on the ground, allowing the Kongs to use it as a platform and stomp on the boss's head. Bashmaster is able to leap from the scene and crash back on the arena, tilting it abruptly while also sending icy shock waves. Often, Bashmaster creates columns of icy blocks that he sends sliding on the battlefield. These blocks can be pounded and destroyed, and some contain [[Banana Coin]]s and [[Watermelon Fuse Bomb]]s, the latter having to be thrown at the boss to damage him. | |A large bipedal polar bear that wields a mallet. His most basic attack is a powerful blow with his weapon, which momentarily gets stuck on the ground, allowing the Kongs to use it as a platform and stomp on the boss's head. Bashmaster is able to leap from the scene and crash back on the arena, tilting it abruptly while also sending icy shock waves. Often, Bashmaster creates columns of icy blocks that he sends sliding on the battlefield. These blocks can be pounded and destroyed, and some contain [[Banana Coin]]s and [[Watermelon Fuse Bomb]]s, the latter having to be thrown at the boss to damage him. | ||
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===Enemies=== | ===Enemies=== | ||
====Snowmads==== | ====Snowmads==== | ||
{|class=" | {|class="dktable-brown" width=100% | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Tucks''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Tucks''' | ||
|- | |- | ||
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|align="center"|[[File:Fire archy.png|100px]] | |align="center"|[[File:Fire archy.png|100px]] | ||
|style="text-align:center"|[[Archy (fire)]] | |style="text-align:center"|[[Archy (fire)]] | ||
|A variety of the regular Archy. It shoots flaming fishbones instead of carnal fish, which cannot be jumped on. Nonetheless, Archies | |A variety of the regular Archy. It shoots flaming fishbones instead of carnal fish, which cannot be jumped on. Nonetheless, fire Archies can be defeated the same as normal Archies. | ||
|align="center"|[[Scorch 'n' Torch]] | |align="center"|[[Scorch 'n' Torch]] | ||
|align="center"|[[Icicle Arsenal]] | |align="center"|[[Icicle Arsenal]] | ||
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|align="center"|[[File:Soary DKCTF.png|100px]] | |align="center"|[[File:Soary DKCTF.png|100px]] | ||
|style="text-align:center"|[[Soary]] | |style="text-align:center"|[[Soary]] | ||
|An enemy that flies towards the Kongs in a straight line. They can be defeated with a stomp. | |An enemy that flies towards the Kongs in a straight line. They can be defeated with a stomp. | ||
|align="center"|[[Alpine Incline]] | |align="center"|[[Alpine Incline]] | ||
|align="center"|[[Slippy Spikes]] | |align="center"|[[Slippy Spikes]] | ||
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|- | |- | ||
|align="center"|[[File:DKCTF Pengaccha 1-go.jpg|100px]] | |align="center"|[[File:DKCTF Pengaccha 1-go.jpg|100px]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Pengaccha 1-gō]] | ||
|A large robotic vehicle operated by a Speedy Tucks, used in various ways to hinder the Kongs. | |A large robotic vehicle operated by a Speedy Tucks, used in various ways to hinder the Kongs. | ||
|align="center"|[[Reckless Ride]] | |align="center"|[[Reckless Ride]] | ||
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|- | |- | ||
|align="center"|[[File:Viking Art7 - Donkey Kong Country Tropical Freeze.png|100px]] | |align="center"|[[File:Viking Art7 - Donkey Kong Country Tropical Freeze.png|100px]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Fluff]] | ||
|Enemies that constantly leap from side to side and can be defeated with any attack technique. | |Enemies that constantly leap from side to side and can be defeated with any attack technique. | ||
|align="center"|[[Mangrove Cove]] | |align="center"|[[Mangrove Cove]] | ||
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====Domestic enemies and other obstacles==== | ====Domestic enemies and other obstacles==== | ||
{|class=" | {|class="dktable-brown" width=100% | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''General enemies''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''General enemies''' | ||
|- | |- | ||
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|align="center"|[[File:CheekyChesterDKCTF.png|100px]] | |align="center"|[[File:CheekyChesterDKCTF.png|100px]] | ||
|style="text-align:center"|[[Cheesy Chester]] | |style="text-align:center"|[[Cheesy Chester]] | ||
|A rat enemy, first seen strolling on its back feet, then walking on all fours as it spots the Kongs, moving considerably faster. Cheesy Chesters | |A rat enemy, first seen strolling on its back feet, then walking on all fours as it spots the Kongs, moving considerably faster. Cheesy Chesters grant damage to the Kongs when bumping into them, but are also vulnerable to any attack. | ||
|align="center"|[[Windmill Hills]] | |align="center"|[[Windmill Hills]] | ||
|align="center"|[[Rodent Ruckus]] | |align="center"|[[Rodent Ruckus]] | ||
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|style="text-align:center"|[[Green fish]] | |style="text-align:center"|[[Green fish]] | ||
|The spikeless blowfish that Fugu summons during his battle. Green fish are exhaled by the boss enemy and used to attack the primates. However, they can be deflected with [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]] moves or cane swings and sent back to their master, who gets hit and subsequently damaged. | |The spikeless blowfish that Fugu summons during his battle. Green fish are exhaled by the boss enemy and used to attack the primates. However, they can be deflected with [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]] moves or cane swings and sent back to their master, who gets hit and subsequently damaged. | ||
|align="center"|[[Fugu Face-Off]] | |align="center"|[[Fugu Face-Off]] | ||
|align="center"|[[Fugu Face-Off]] | |align="center"|[[Fugu Face-Off]] | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
Several ''Donkey Kong Country Returns'' enemies, such as [[Big Squeekly]], [[Skittler]]s, and [[Mugly]], make cameo appearances frozen in ice. The former two are found in the levels [[Blurry Flurry]] and [[Forest Folly]] respectively, while Mugly can be seen at the bottom of the [[Donkey Kong Island (world)|Donkey Kong Island]] diorama. In addition, a [[Snippys]] can be seen on the title screen. | Several ''Donkey Kong Country Returns'' enemies, such as [[Big Squeekly]], [[Skittler]]s, and [[Mugly]], make cameo appearances frozen in ice. The former two are found in the levels [[Blurry Flurry]] and [[Forest Folly]] respectively, while Mugly can be seen at the bottom of the [[Donkey Kong Island (world)|Donkey Kong Island]] diorama. In addition, a [[Snippys]] can be seen on the title screen. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!Image | !Image | ||
!Name | !Name | ||
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Below is a table containing notable objects found in the game. A collectible is a gameplay element that can be collected and stored to a specific counter. Usually, when this counter reaches a certain number or magnitude, a special gameplay-related event will take place. A projectile represents an item that can be picked up and thrown at enemies or other elements. Vehicles refer to certain apparatuses that are used as mandatory ways of locomotion during select levels of the game. | Below is a table containing notable objects found in the game. A collectible is a gameplay element that can be collected and stored to a specific counter. Usually, when this counter reaches a certain number or magnitude, a special gameplay-related event will take place. A projectile represents an item that can be picked up and thrown at enemies or other elements. Vehicles refer to certain apparatuses that are used as mandatory ways of locomotion during select levels of the game. | ||
===Collectables=== | ===Collectables=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!Image | !Image | ||
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===Projectiles=== | ===Projectiles=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!Image | !Image | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!Image | !Image | ||
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|style="text-align:center"|[[Spinning Platform]] | |style="text-align:center"|[[Spinning Platform]] | ||
|A rotatable surface that is hidden amongst the usual ground. Spinning Platforms hide pits that transport the heroes either into bonus areas or merely into hidden areas that contain loot. They can be rotated with a ground pound. | |A rotatable surface that is hidden amongst the usual ground. Spinning Platforms hide pits that transport the heroes either into bonus areas or merely into hidden areas that contain loot. They can be rotated with a ground pound. | ||
|- | |- | ||
|align="center"|[[File:Snowflakeshield.jpg|100px]] | |align="center"|[[File:Snowflakeshield.jpg|100px]] | ||
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|style="text-align:center"|[[Venus Trap Platform]] | |style="text-align:center"|[[Venus Trap Platform]] | ||
|An upside-down carnivorous plant with a leaf crown serving as a platform. When the Kongs or an enemy walk under the plant, it drops down in an attempt to attack them. While down, the Kongs can jump on the plant's platform and rise along with it as the plant retreats to its initial position. | |An upside-down carnivorous plant with a leaf crown serving as a platform. When the Kongs or an enemy walk under the plant, it drops down in an attempt to attack them. While down, the Kongs can jump on the plant's platform and rise along with it as the plant retreats to its initial position. | ||
|- | |||
|align="center"|[[File:Vine.png|40px]] | |||
|style="text-align:center"|Vine | |||
|A long and narrow plant hanging from the ceiling. Vines are encountered motionless or swinging, and can be climbed to reach higher areas, or jumped from one to another to pass wide pits. | |||
|- | |- | ||
|align="center"|[[File:Vine-triggered platform.png|100px]] | |align="center"|[[File:Vine-triggered platform.png|100px]] | ||
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===Vehicles=== | ===Vehicles=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!Image | !Image | ||
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!style="background:burlywood"width=30%|Music theme | !style="background:burlywood"width=30%|Music theme | ||
|- | |- | ||
|align="center"|6-1||align="center"|[[Homecoming Hijinxs]]||align="center"| | |align="center"|6-1||align="center"|[[Homecoming Hijinxs]]||align="center"|9||align="center"|"Snowmads Theme" | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|align="center"|6-2||align="center"|[[Seashore War]]||align="center"|5||align="center"|"Seashore War" | |align="center"|6-2||align="center"|[[Seashore War]]||align="center"|5||align="center"|"Seashore War" | ||
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|align="center"|6-5||align="center"|[[Forest Folly]]||align="center"|5||align="center"|"Freezie Breezie" | |align="center"|6-5||align="center"|[[Forest Folly]]||align="center"|5||align="center"|"Freezie Breezie" | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|align="center"|6-6||align="center"|[[Cliffside Slide]]||align="center"| | |align="center"|6-6||align="center"|[[Cliffside Slide]]||align="center"|9||align="center"|"Snowmads Theme" | ||
|- | |- | ||
|align="center"|6-7||align="center"|[[Frozen Frenzy (level)|Frozen Frenzy]]||align="center"|5||align="center"|"Frozen Frenzy" | |align="center"|6-7||align="center"|[[Frozen Frenzy (level)|Frozen Frenzy]]||align="center"|5||align="center"|"Frozen Frenzy" | ||
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|align="center"|6-A||align="center"|[[Dynamite Dash]]||align="center"|5||align="center"|A remix of {{conjectural|"Run, Rambi! Run! Returns"}} | |align="center"|6-A||align="center"|[[Dynamite Dash]]||align="center"|5||align="center"|A remix of {{conjectural|"Run, Rambi! Run! Returns"}} | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|align="center"|6-B||align="center"|[[Icicle Arsenal]]||align="center"| | |align="center"|6-B||align="center"|[[Icicle Arsenal]]||align="center"|5||align="center"|"Freezie Breezie" | ||
|- | |- | ||
|align="center"|6-K||align="center"|[[Slippy Spikes]]||align="center"|5||align="center"|"Swinger Flinger" * | |align="center"|6-K||align="center"|[[Slippy Spikes]]||align="center"|5||align="center"|"Swinger Flinger" * | ||
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[[File:DKCTFvalentine1.jpg|thumb|left|One of the eleven ''Donkey Kong Country: Tropical Freeze'' Valentine's Day greeting cards shared by Nintendo on their Facebook page]] | [[File:DKCTFvalentine1.jpg|thumb|left|One of the eleven ''Donkey Kong Country: Tropical Freeze'' Valentine's Day greeting cards shared by Nintendo on their Facebook page]] | ||
[[File:Fellowkids2.jpg|thumb|One of Cranky Kong's image macros posted by Nintendo of America on their Twitter]] | [[File:Fellowkids2.jpg|thumb|One of Cranky Kong's image macros posted by Nintendo of America on their Twitter]] | ||
On February 7, 2014, Nintendo launched the Banana Mania Contest for residents of Canada. In a video posted on YouTube and presented by Canadian actor {{wp|Ajay Fry}}, they were challenged to guess how many bananas are in a solid block of ice for a chance to win a four day trip to the {{wp|Whistler Blackcomb}} ski resort, as well as a Wii U Deluxe Set system bundled with ''Donkey Kong Country: Tropical Freeze'', a Wii Remote controller and a | On February 7, 2014, Nintendo launched the Banana Mania Contest for residents of Canada. In a video posted on YouTube and presented by Canadian actor {{wp|Ajay Fry}}, they were challenged to guess how many bananas are in a solid block of ice for a chance to win a four day trip to the {{wp|Whistler Blackcomb}} ski resort, as well as a Wii U Deluxe Set system bundled with ''Donkey Kong Country: Tropical Freeze'', a Wii Remote controller and a Nunchuck.<ref>[https://web.archive.org/web/20140308170012/https://www.nintendo.com/whatsnew/detail/eIqYyZoTaCEwwvrZI6Jp_T_sZ5fcKgq9/ Banana Mania Contest]. ''Nintendo.com''. March 8, 2014 snapshot via Wayback Machine.</ref> | ||
One week before the game's initial launch, on February 13, 2014, Nintendo celebrated {{wp|Valentine's Day}} on their official Facebook page by posting various Donkey Kong-themed greeting cards. The photographs contain affectionate captions with word plays, and are accompanied by artwork for the game.<ref> | One week before the game's initial launch, on February 13, 2014, Nintendo celebrated {{wp|Valentine's Day}} on their official Facebook page by posting various Donkey Kong-themed greeting cards. The photographs contain affectionate captions with word plays, and are accompanied by artwork for the game.<ref>Nintendo (February 13, 2014). [https://www.facebook.com/pg/Nintendo/photos/?tab=album&album_id=585002551584202 ''Donkey Kong Country: Tropical Freeze'' Valentines] (photo album). ''Facebook''. Retrieved April 14, 2018.</ref> | ||
On the day of the game's initial release, Nintendo of America pretended to make a deal with [[Cranky Kong]] to let him lead their Twitter account and post tweets. Over the course of the day, the character would interact with fans by answering questions, as well as using {{wp|image macro}}s of himself, parodying similar Internet memes in an attempt to approach the youth culture.<ref> | On the day of the game's initial release, Nintendo of America pretended to make a deal with [[Cranky Kong]] to let him lead their Twitter account and post tweets. Over the course of the day, the character would interact with fans by answering questions, as well as using {{wp|image macro}}s of himself, parodying similar Internet memes in an attempt to approach the youth culture.<ref>[https://www.nintendolife.com/news/2014/02/feature_when_cranky_kong_took_on_twitter Feature: When Cranky Kong Took On Twitter]. ''Nintendo Life''. Retrieved September 13, 2017.</ref> However, the marketing campaign was mostly met with negativity from the fans. The final tweet attributed to Cranky Kong is the game's launch trailer.<ref>NintendoAmerica (February 20, 2014). "''[https://twitter.com/NintendoAmerica/status/436666584073900032 I need a nap. Go do something useful like watching the new trailer for #DKCTF!]''" ''Twitter''. Retrieved September 13, 2017.</ref> | ||
On the [[Play Nintendo]] website, the game is the subject of one of the questions in [[Nintendo Selects Trivia Quiz|a skill quiz]] on [[Nintendo Selects]] games. The website also features several other activities focused entirely on the game, but these are promotions for the Nintendo Switch version. | On the [[Play Nintendo]] website, the game is the subject of one of the questions in [[Nintendo Selects Trivia Quiz|a skill quiz]] on [[Nintendo Selects]] games. The website also features several other activities focused entirely on the game, but these are promotions for the Nintendo Switch version. | ||
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==Reception== | ==Reception== | ||
The game was primarily praised by critics for its graphics, with Thomas Whitehead of Nintendo Life describing the series' upgrade to HD visuals as "impressive" and the game, a "visual achievement". He found the game to have engaging stages as well as fresh and eccentric environments, distinctly bringing out [[Autumn Heights]] and [[Bright Savannah]] as examples. He also found the game to have personality and overall attention to detail, conferred by character design and humorous animation, and opined that the game has charm, partially attributed to David Wise's soundtrack, whom he described as an "expert ear".<ref> | The game was primarily praised by critics for its graphics, with Thomas Whitehead of Nintendo Life describing the series' upgrade to HD visuals as "impressive" and the game, a "visual achievement". He found the game to have engaging stages as well as fresh and eccentric environments, distinctly bringing out [[Autumn Heights]] and [[Bright Savannah]] as examples. He also found the game to have personality and overall attention to detail, conferred by character design and humorous animation, and opined that the game has charm, partially attributed to David Wise's soundtrack, whom he described as an "expert ear".<ref>Whitehead, Thomas (February 17, 2014). [https://www.nintendolife.com/reviews/wiiu/donkey_kong_country_tropical_freeze Review of ''Donkey Kong Country: Tropical Freeze'']. Retrieved November 2, 2017.</ref> | ||
Jose Otero from IGN distinguished the game from other two-dimensional platformers for a sense of scale and journey, accomplished by what Otero opines as a brisk variety in level design. He liked what he saw as a realistic sense of weight in the playable characters, commenting that it affects their movements. The game was once again praised for attention to detail, and he opined ''Donkey Kong Country: Tropical Freeze'' to have tantalizing backgrounds and a dynamic camera enhancing the player's perspective. He also believed that the game's issue of being very difficult is softened by the large amount of extra lives that can be collected. Otero likewise praised the boss fights as unique, and considered the punching segment at the end of each one as a "cool-payoff" and an homage to ''[[Donkey Kong Jungle Beat]]''. Conversely, he criticized the use of the GamePad, which he felt was underused.<ref> | Jose Otero from IGN distinguished the game from other two-dimensional platformers for a sense of scale and journey, accomplished by what Otero opines as a brisk variety in level design. He liked what he saw as a realistic sense of weight in the playable characters, commenting that it affects their movements. The game was once again praised for attention to detail, and he opined ''Donkey Kong Country: Tropical Freeze'' to have tantalizing backgrounds and a dynamic camera enhancing the player's perspective. He also believed that the game's issue of being very difficult is softened by the large amount of extra lives that can be collected. Otero likewise praised the boss fights as unique, and considered the punching segment at the end of each one as a "cool-payoff" and an homage to ''[[Donkey Kong Jungle Beat]]''. Conversely, he criticized the use of the GamePad, which he felt was underused.<ref>Otero, Jose (February 17, 2014). [https://www.ign.com/articles/2014/02/17/donkey-kong-country-tropical-freeze-review ''Donkey Kong Country: Tropical Freeze'' review]. Retrieved November 2, 2017.</ref> | ||
Chris Carter of Destructoid complimented the HD visuals and regarded the game as one of the best-looking games in the [[Wii U]] library. He opined that David Wise's contribution is a step-up from the soundtrack of ''Donkey Kong Country Returns''. He also lauded the game's swimming mechanics and large amount of what he believed to be painstakingly-crafted levels.<ref> | Chris Carter of Destructoid complimented the HD visuals and regarded the game as one of the best-looking games in the [[Wii U]] library. He opined that David Wise's contribution is a step-up from the soundtrack of ''Donkey Kong Country Returns''. He also lauded the game's swimming mechanics and large amount of what he believed to be painstakingly-crafted levels.<ref>Carter, Chris (February 17, 2014). [https://www.destructoid.com/review-donkey-kong-country-tropical-freeze-270430.phtml Review: ''Donkey Kong Country: Tropical Freeze'']. Retrieved November 2, 2017.</ref> | ||
Danielle Riendeau of Polygon appreciated the game as a rewarding experience, in spite of its difficulty. In effect, Riendeau likened the reward to playing the game itself, believing it to have "imaginative layouts" and a perfect balance between new enemies and energetic platforming. The co-op play was praised as a fun and chaotic experience.<ref> | Danielle Riendeau of Polygon appreciated the game as a rewarding experience, in spite of its difficulty. In effect, Riendeau likened the reward to playing the game itself, believing it to have "imaginative layouts" and a perfect balance between new enemies and energetic platforming. The co-op play was praised as a fun and chaotic experience.<ref>Riendeau, Danielle (February 17, 2014). [https://www.polygon.com/2014/2/17/5417926/donkey-kong-country-tropical-freeze-review-summer-boy ''Donkey Kong Country: Tropical Freeze'' Review: Summer Boy]. Retrieved November 2, 2017.</ref> | ||
Mark Walton of GameSpot strayed from praising the game's visuals and directed criticism towards the level design. He implied that the game is a downgrade from its predecessors for staying too close to the formula without maintaining the same quality ("your journey gets very familiar, very quickly"). He commented on what he opined as a lack of flow and inventiveness, which he claims to define the best 2D platformers. In particular, Walton was displeased by the game's difficulty, naming it a frustrating and cheap experience based on trial and error. However, he complimented the bosses and vehicle-riding sections, which in his view were unique, unusual | Mark Walton of GameSpot strayed from praising the game's visuals and directed criticism towards the level design. He implied that the game is a downgrade from its predecessors for staying too close to the formula without maintaining the same quality ("your journey gets very familiar, very quickly"). He commented on what he opined as a lack of flow and inventiveness, which he claims to define the best 2D platformers. In particular, Walton was displeased by the game's difficulty, naming it a frustrating and cheap experience based on trial and error. However, he complimented the bosses and vehicle-riding sections, which in his view were unique, unusual and contrasted with the "monotonous" levels.<ref>Walton, Mark (February 17, 2014). [https://www.gamespot.com/reviews/donkey-kong-country-tropical-freeze-review/1900-6415667/ ''Donkey Kong Country: Tropical Freeze'' review—Frozen in Time.] Retrieved November 2, 2017.</ref> | ||
{| class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
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|Chris Carter, [https://www.destructoid.com/review-donkey-kong-country-tropical-freeze-270430.phtml Destructoid] | |Chris Carter, [https://www.destructoid.com/review-donkey-kong-country-tropical-freeze-270430.phtml Destructoid] | ||
|10/10 | |10/10 | ||
|align="left"|"'' | |align="left"|"''It isn't perfect, since nothing is, but came come as close as you could get in a given genre. The new leader to beat in its sector, we're talking pure ecstasy here.''" | ||
|- | |- | ||
|Danielle Riendeau, [https://www.polygon.com/2014/2/17/5417926/donkey-kong-country-tropical-freeze-review-summer-boy Polygon] | |Danielle Riendeau, [https://www.polygon.com/2014/2/17/5417926/donkey-kong-country-tropical-freeze-review-summer-boy Polygon] | ||
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|Mark Walton, [https://www.gamespot.com/reviews/donkey-kong-country-tropical-freeze-review/1900-6415667/ GameSpot] | |Mark Walton, [https://www.gamespot.com/reviews/donkey-kong-country-tropical-freeze-review/1900-6415667/ GameSpot] | ||
|6/10 | |6/10 | ||
|align="left"|''"If the regular levels were as inventive as the boss battles, then Tropical Freeze would be a surefire hit, or at least a game that demands more of your attention. […] As it stands, this a{{sic}} | |align="left"|''"If the regular levels were as inventive as the boss battles, then Tropical Freeze would be a surefire hit, or at least a game that demands more of your attention. […] As it stands, this a sometimes fun{{sic}} but mostly uninspired and unimaginative entry in the Donkey Kong series."'' | ||
|- | |- | ||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
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{{br}} | {{br}} | ||
===Sales=== | ===Sales=== | ||
In the | In the U.S, ''Tropical Freeze'' sold more than 130,000 units (both digital and packaged copies) in its first 8 days on the market according to Nintendo and the U.S sales analysis firm NPD<ref>Xav De Matos (March 13, 2014). [https://www.engadget.com/2014/03/13/donkey-kong-country-tropical-freeze-sales-reach-130k-in-eight-d/ ''Donkey Kong Country: Tropical Freeze'' sales reach 130K in eight days]. ''Engadget''. Retrieved May 09 2018.</ref>. In Japan, the Wii U version sold 43,301 for its first week and went on to sell a total of 120,086 copies according to Media Create data<ref>[https://sites.google.com/site/gamedatalibrary/games-by-platform/wii-u Games Data Library] (Retrieved May 09, 2018.)</ref>. | ||
{{br}} | {{br}} | ||
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<gallery> | <gallery> | ||
Kongs Swingin' Art - Donkey Kong Country Tropical Freeze.png|[[Donkey Kong]] swinging on a vine with [[Diddy Kong]], [[Dixie Kong]], and [[Cranky Kong]] | Kongs Swingin' Art - Donkey Kong Country Tropical Freeze.png|[[Donkey Kong]] swinging on a vine with [[Diddy Kong]], [[Dixie Kong]], and [[Cranky Kong]] | ||
Viking Art3 - Donkey Kong Country Tropical Freeze.png|[[Pointy | Viking Art3 - Donkey Kong Country Tropical Freeze.png|[[Pointy Tuck]] | ||
Viking Art6 - Donkey Kong Country Tropical Freeze.png|[[Hootz]] | Viking Art6 - Donkey Kong Country Tropical Freeze.png|[[Hootz]] | ||
Viking Ship - Donkey Kong Country Tropical Freeze.png|[[Snowmad]] ship | Viking Ship - Donkey Kong Country Tropical Freeze.png|[[Snowmad]] ship | ||
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{{main|List of Donkey Kong Country: Tropical Freeze staff}} | {{main|List of Donkey Kong Country: Tropical Freeze staff}} | ||
{{main|List of Donkey Kong Country: Tropical Freeze (Nintendo Switch) staff}} | {{main|List of Donkey Kong Country: Tropical Freeze (Nintendo Switch) staff}} | ||
The game's producers were [[Michael Kelbaugh]] from Retro Studios and [[Satoru Iwata]], [[Kensuke Tanabe]], and [[Risa Tabata]] from Nintendo of Japan, all of whom were previously involved in the production of ''Donkey Kong Country Returns''. [[Shigeru Miyamoto]]'s involvement as the game's supervisor was less significant than during the development of the previous game.<ref> | The game's producers were [[Michael Kelbaugh]] from Retro Studios and [[Satoru Iwata]], [[Kensuke Tanabe]], and [[Risa Tabata]] from Nintendo of Japan, all of whom were previously involved in the production of ''Donkey Kong Country Returns''. [[Shigeru Miyamoto]]'s involvement as the game's supervisor was less significant than during the development of the previous game.<ref>Parish, Jeremy. [http://www.usgamer.net/articles/donkey-kong-country-tropical-freeze-full-e3-interview ''Donkey Kong Country Tropical Freeze'' Full E3 Interview]. ''USgamer''. Retrieved September 17, 2017</ref> The game's art direction was lead by [[Vince Joly]] like its predecessor, and [[Stephen Dupree]] was the lead game designer. | ||
''Donkey Kong Country: Tropical Freeze'' notably marks the return of long-time ''Donkey Kong Country'' composer [[David Wise]], whose last soundtrack for the series was for the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in 2005. Wise was specifically brought on board by Retro Studios president Michael Kelbaugh.<ref> | ''Donkey Kong Country: Tropical Freeze'' notably marks the return of long-time ''Donkey Kong Country'' composer [[David Wise]], whose last soundtrack for the series was for the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in 2005. Wise was specifically brought on board by Retro Studios president Michael Kelbaugh.<ref>Terry, Stefan (March 05, 2014). [http://www.gamnesia.com/news/david-wise-explains-how-he-got-his-job-on-tropical-freeze#.VJWbOP-ABA David Wise Explains How He Got His Job on ''Tropical Freeze'']. ''Gamnesia''. Retrieved December 20, 2014)</ref> | ||
==Development and release== | ==Development and release== | ||
The game was first announced during a Nintendo Direct presentation at E3 2013, where it was revealed that [[Kensuke Tanabe]] was the main director of the game. He was also responsible for the inclusion of the new "pluck" ability, which was inspired by the mechanics of ''[[Super Mario Bros. 2]]''. The game was announced to be released in November of that same year, before being pushed back to December 6th in order to be released in time for the holiday season. Finally, during the October 2013 Nintendo Direct, Satoru Iwata announced that ''Tropical Freeze'' would be delayed to February 2014 in order to optimize the gaming experience, but the specific date would not be revealed until December 7th at the VGX Awards.<ref> | The game was first announced during a Nintendo Direct presentation at E3 2013, where it was revealed that [[Kensuke Tanabe]] was the main director of the game. He was also responsible for the inclusion of the new "pluck" ability, which was inspired by the mechanics of ''[[Super Mario Bros. 2]]''. The game was announced to be released in November of that same year, before being pushed back to December 6th in order to be released in time for the holiday season. Finally, during the October 2013 Nintendo Direct, Satoru Iwata announced that ''Tropical Freeze'' would be delayed to February 2014 in order to optimize the gaming experience, but the specific date would not be revealed until December 7th at the VGX Awards.<ref>[https://www.gamespot.com/articles/donkey-kong-country-tropical-freeze-delayed/1100-6415162/ ''Donkey Kong Country: Tropical Freeze'' delayed - GameSpot]</ref> | ||
The game's soundtrack was produced by returning composer [[David Wise]] (who had previously worked on the soundtrack for the previous ''[[ | The game's soundtrack was produced by returning composer [[David Wise]] (who had previously worked on the soundtrack for the previous ''[[Donkey Kong Country]]'' games except for ''Returns''), with some help from Daisuke Matsuoka, Minako Hamano, Shinji Ushiroda, and Riyu Tamura. The team was supervised by Kenji Yamamoto, who had provided the soundtrack for ''[[Donkey Kong Country Returns]]''. | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
[[File:Mangrove steam ship by vonkoz-d77e4im.jpg|thumb|300px|The steamboat, next to a screenshot of [[Trunk Twister]], where part of it can be seen in the backdrop]] | [[File:Mangrove steam ship by vonkoz-d77e4im.jpg|thumb|300px|The steamboat, next to a screenshot of [[Trunk Twister]], where part of it can be seen in the backdrop.]] | ||
===Unused ideas=== | ===Unused ideas=== | ||
According to creative director [[Vince Joly]], more [[Animal Friend]]s were intended to appear in this game, including [[Enguarde]]. However, the development team decided against adding them as they felt that the playable Kongs provided enough character variety and gameplay mechanics on their own.<ref> | According to creative director [[Vince Joly]], more [[Animal Friend]]s were intended to appear in this game, including [[Enguarde]]. However, the development team decided against adding them as they felt that the playable Kongs provided enough character variety and gameplay mechanics on their own.<ref>NE_Brian (January 21, 2023). [https://nintendoeverything.com/donkey-kong-country-tropical-freeze-almost-brought-back-enguarde/ Donkey Kong Country: Tropical Freeze almost brought back Enguarde]. ''Nintendo Everything''. Retrieved January 22, 2023. ([https://web.archive.org/web/20230121050400/https://nintendoeverything.com/donkey-kong-country-tropical-freeze-almost-brought-back-enguarde/ Archived] January 21, 2023, 05:04:00 UTC via Wayback Machine.)</ref> | ||
===Early build=== | ===Early build=== | ||
The HUD in E3 2013 footage of the game was slightly different from the final version, as the health counter lacked the wooden plank graphic behind the hearts and the Kong POW meter was not shown or implemented.<ref> | The HUD in E3 2013 footage of the game was slightly different from the final version, as the health counter lacked the wooden plank graphic behind the hearts and the Kong POW meter was not shown or implemented.<ref>[https://www.youtube.com/watch?v=DueE8vJXpo8 E3 trailer. Notice the different HUD for the health counter.]</ref> | ||
Additionally, the [[Autumn Heights|second]] and [[Bright Savannah|third world]]s are swapped in internal data, which can be seen in the E3 2013 demo, where the level [[Cannon Canyon]] (known as "Cannon Canyons") was located in the second world rather than the third. | Additionally, the [[Autumn Heights|the second]] and [[Bright Savannah|third world]]s are swapped in internal data, which can be seen in the E3 2013 demo, where the level [[Cannon Canyon]] (known as "Cannon Canyons") was located in the second world rather than the third. | ||
===Level template=== | ===Level template=== | ||
A steamboat model was built to serve as the basis for all mechanical structures present in Lost Mangroves. The steamboat itself is not fully used in the game, but a few instances appear in [[Trunk Twister]].<ref> | A steamboat model was built to serve as the basis for all mechanical structures present in Lost Mangroves. The steamboat itself is not fully used in the game, but a few instances appear in [[Trunk Twister]].<ref>"''This is one of the very first assets I made for Donkey Kong Country Tropical Freeze. It became the basis for all of the structures in the Mangrove Island […] I'm pretty happy with this piece and even though it is an early one and not fully featured in the game (you can see it in a few instances in Trunk Twister). I am happy its pieces got so much use throughout the game!''" — '''Eric Kozlowsky, former artist at Retro Studios''', ''[https://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his blog]''</ref> | ||
===Concept artwork=== | ===Concept artwork=== | ||
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==Glitches== | ==Glitches== | ||
=== | ===Levitating Monkey=== | ||
[[File:LevitatingMonkey.png|thumb|200px|right|DK being pushed against the reforming blocks]] | |||
In [[Levitation Station]], if DK jumps towards a block as it is forming, he may hang in the air beside it until it is ready to return to the background.<ref>[https://youtu.be/pzwDrmbkLaE?t=5m52s ''Donkey Kong Country Tropical Freeze'' - Part 42: "BONUS 1: Above the Clouds"]. ''YouTube''. Retrieved September 13, 2017.</ref> | |||
[[File:Schnautzel Glitch.jpg|200px|thumb|left|Glitch done on the Switch]] | |||
=== | ===Schnautzel Falls Into Background=== | ||
[[ | When a player finds a [[Schnautzel]] near a [[Tuff Fluff]] in [[Horn Top Hop]] they need to make sure they that it is slightly facing the background and keep rolling into it or throw another enemy at it. If done correctly, the Schnautzel is knocked out falling into the background instead of the foreground. This glitch can be done in both versions of the game. | ||
=== | ===Inaccessible Level=== | ||
Prior to update "Ver. 1.1.0", the level 3-4: [[Scorch 'n' Torch]] would have a chance to not open after the completion of 3-3 [[Frantic Fields]]. On April 3, 2014, an update was released to fix this issue.<ref>http://en-americas-support.nintendo.com/app/answers/detail/a_id/5511/p/431</ref> | |||
{{br|left}} | |||
=== | ===Pompy Flying Sideways=== | ||
When fighting Pompy using Donkey Kong and Cranky Kong as a partner, it is possible to hit Pompy just after the cutscene ends. Using Cranky Kong's Cane Attack just before Pompy begins rolling will cause him to fly sideways with an inexplicable splash in the water underneath. | |||
This glitch is best seen in speedruns.<ref>https://youtu.be/sE0adpPuspI?t=813</ref> | |||
==References to other media== | ==References to other media== | ||
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*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': The levels in Secret Seclusion feature music that originated from this game. | *''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': The levels in Secret Seclusion feature music that originated from this game. | ||
*''[[Donkey Kong 3]]'': At the second checkpoint of Fruity Factory, the background features a replica of the [[greenhouse (blue)|blue greenhouse]]. | *''[[Donkey Kong 3]]'': At the second checkpoint of Fruity Factory, the background features a replica of the [[greenhouse (blue)|blue greenhouse]]. | ||
*''[[Super Mario Bros. 3]]'': A [[tank]] resembling those from [[Bowser]]'s military forces, originating in the said game, can be seen in the background of Frosty Fruits. | |||
*''[[Super Mario Bros. 3]]'': A [[tank]] resembling those from [[Bowser]]'s military forces, originating in the said game, can be seen in the background of Frosty Fruits | *''[[Donkey Kong Country]]'': The music theme "Aquatic Ambience"<ref>https://www.youtube.com/watch?v=rbCM1XMa-Ew</ref> is covered. In the Canopy Chaos level, Cranky's record player from this game can be found and when ground pounded in front of it, it plays this games' title theme.<ref>https://www.youtube.com/watch?v=1rqLtJbofQk</ref> The music theme "Jungle Groove" has two covers: one during the loading screens between levels and another during some levels. Part of the music in the level Frozen Frenzy contains a cover version of the music theme "Fear Factory". Part of the music in the Crumble Cavern level contains a cover version of "Cave Dweller Concert" from this game. A small section of the bonus theme, "Bonus Room Blitz", plays when clearing a stage. | ||
*''[[Donkey Kong Country]]'': The music theme "Aquatic Ambience"<ref> | *''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': Dixie Kong returns from this game which marked her first appearance. A bramble level, a swamp level and a beehive level return. The music theme Lockjaw Saga is covered.<ref>https://www.youtube.com/watch?v=tNU24BWDdUY</ref> Part of the music in the Frosty Fruit level contains a cover version of "In a Snowbound Land" music from this game. The music theme Stickerbush Symphony is covered. Part of the music in the level Frantic Fields contains a cover version of "Run, Rambi! Run!" from this game. One of Dixie Kong's idle animations in multiplayer involves her playing some air guitar could be a possible reference to her playing her electric guitar from this game. <ref>https://www.youtube.com/watch?v=nwlLKpmlhpE</ref> | ||
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': Dixie Kong returns from this game which marked her first appearance. A bramble level, a swamp level and a beehive level return. The music theme Lockjaw Saga is covered.<ref> | |||
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': Water skipping and lightning from [[Lightning Lookout]] return. | *''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': Water skipping and lightning from [[Lightning Lookout]] return. | ||
*''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' television series: Exclusively in the [[Nintendo Switch]] version's Funky mode, upon leaving the shop every once in a while, [[Tawks]] will utter "''Give 'em the old banana slamma, dude!''", referencing Donkey Kong's catchphrase from the animated series.<ref> | *''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' television series: Exclusively in the [[Nintendo Switch]] version's Funky mode, upon leaving the shop every once in a while, [[Tawks]] will utter "''Give 'em the old banana slamma, dude!''", referencing Donkey Kong's catchphrase from the animated series.<ref>Nintendo Life (April 25, 2018). [https://www.youtube.com/watch?v=K_yaJjLiS_8 Weird ''Donkey Kong Country: Tropical Freeze'' Switch TV Show Easter Egg]. ''YouTube.'' Retrieved April 29, 2018.</ref> | ||
*''[[Mario Kart Wii]]'': Funky Kong's | *''[[Mario Kart Wii]]'': Funky Kong's logo from this game reappears on a plane in the background of [[Big Top Bop]]. | ||
*''[[Donkey Kong Country Returns]]'': | *''[[Donkey Kong Country Returns]]'': The levels in Secret Seclusion have a remix of the music from the single Golden Temple stage in this game (which itself was remixed from ''Donkey Kong Jr.''). Also, the design of Donkey Kong Island is based on its appearance in this game; all of the worlds from this game can be seen. Finally, a number of sound effects from this game are used. In the level Blurry Flurry, Mega Squeekly has a cameo still alive in the background while frozen solid in an iceberg.<ref>https://www.youtube.com/watch?v=OLSZnXbBMOE</ref> The giant Eyeball from Handy Hazards makes a cameo in the background of the level "Frozen Frenzy" frozen in place.<ref>https://www.youtube.com/watch?v=dn70PCdGIJE</ref> [[Mugly]] makes a cameo in the diorama of [[Donkey Kong Island]] frozen under the ground. Also, one of the logos seen in the cockpit of the plane Donkey Kong crashes into at the beginning of the game has the logo for this game. [[Snippys|Snaps]], an enemy from this game, makes a cameo on the title screen. | ||
*''[[Super Mario 3D Land]]'': One of the games Donkey Kong plays on his [[Nintendo 3DS]] during his idle animation is this game. During the animation, he can be heard passing a [[Goomba]] and collecting a [[coin]]. | *''[[Super Mario 3D Land]]'': One of the games Donkey Kong plays on his [[Nintendo 3DS]] during his idle animation is this game. During the animation, he can be heard passing a [[Goomba]] and collecting a [[coin]]. | ||
*''[[Mario Kart 7]]'': Donkey Kong sometimes plays it during his idle animation. He is heard playing as himself, picking up a [[Super Leaf]] item, and avoiding a [[Green Shell]]. | *''[[Mario Kart 7]]'': Donkey Kong sometimes plays it during his idle animation. He is heard playing as himself, picking up a [[Super Leaf]] item, and avoiding a [[Green Shell]]. | ||
*''[[Donkey Kong Country Returns 3D]]'': The Crash Guard, Green Balloon, and Portable DK Barrels originated in this game. Also, this is one of the games Donkey Kong plays on his Nintendo 3DS during his idle animation. He is heard in [[Cranky Kong's Shop]], as well as activating a secret path in a level. | |||
==References in later games== | ==References in later games== | ||
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*''[[Super Smash Bros. Ultimate]]'': [[Lord Fredrik]] appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]], and Dixie Kong's spirit uses her artwork from ''Donkey Kong Country: Tropical Freeze''. | *''[[Super Smash Bros. Ultimate]]'': [[Lord Fredrik]] appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]], and Dixie Kong's spirit uses her artwork from ''Donkey Kong Country: Tropical Freeze''. | ||
*''[[Mario Kart Tour]]'': Funky Kong and Dixie Kong's artworks are reused in this game. Dixie Kong's emblem in this game is derived from the design of the [[DK Barrel|Dixie Kong Barrel]]. | *''[[Mario Kart Tour]]'': Funky Kong and Dixie Kong's artworks are reused in this game. Dixie Kong's emblem in this game is derived from the design of the [[DK Barrel|Dixie Kong Barrel]]. | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ドンキーコングトロピカルフリーズ | |||
|JapR=Donkī Kongu Toropikaru Furīzu | |||
|JapM=Donkey Kong Tropical Freeze | |||
}} | |||
==Trivia== | ==Trivia== | ||
*The game features a variety of idle animations depending on the character combination in use, featuring a larger variety than all of its four predecessors: | *The game features a variety of idle animations depending on the character combination in use, featuring a larger variety than all of its four predecessors: | ||
**'''Donkey Kong alone:''' Briefly scratches his armpit after a short time. If the player waits a little longer, he will look around and start playing a blue [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]], with the game being either ''[[Super Mario 3D Land]]'', ''[[Mario Kart 7]]'', '' | **'''Donkey Kong alone:''' Briefly scratches his armpit after a short time. If the player waits a little longer, he will look around and start playing a blue [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]], with the game being either ''[[Super Mario 3D Land]]'', ''[[Mario Kart 7]]'', ''[[nookipedia: Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', and ''[[Donkey Kong Country Returns 3D]]''. In the Nintendo Switch port's Funky Mode, he plays a Nintendo Switch instead. | ||
**'''Diddy Kong alone:''' Diddy's animations are all in a random order. He might remove his cap and sing dramatically, or stretch while making one of three different yawning noises. | **'''Diddy Kong alone:''' Diddy's animations are all in a random order. He might remove his cap and sing dramatically, or stretch while making one of three different yawning noises. | ||
**'''Dixie Kong alone:''' Dixie's animations are all in random order. She will either do a handstand, (using one of three different voice clips each time), or play air-guitar as a reference to ''Donkey Kong Country 2: Diddy's Kong Quest''. | **'''Dixie Kong alone:''' Dixie's animations are all in random order. She will either do a handstand, (using one of three different voice clips each time), or play air-guitar as a reference to ''Donkey Kong Country 2: Diddy's Kong Quest''. | ||
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**'''DK and Cranky:''' Unlike the other partners, Cranky does not help DK check if the coast is clear. As Donkey Kong plays his 3DS, Cranky will show disinterest in watching and read a newspaper instead. | **'''DK and Cranky:''' Unlike the other partners, Cranky does not help DK check if the coast is clear. As Donkey Kong plays his 3DS, Cranky will show disinterest in watching and read a newspaper instead. | ||
*During the in-game cutscenes, the character animations depend on which character(s) are being used (e.g. Dixie slowing her fall with her ponytail and Cranky rolling a few times before falling, as opposed to Diddy simply crashing into the ground). | *During the in-game cutscenes, the character animations depend on which character(s) are being used (e.g. Dixie slowing her fall with her ponytail and Cranky rolling a few times before falling, as opposed to Diddy simply crashing into the ground). | ||
*This is the | *This is the only original ''Donkey Kong Country'' game not to receive a handheld remake or port, instead receiving a home console port. | ||
*The game's plot bears a strong resemblance to that of [[Donkey Kong in: Banana Day 24]], a ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic released exclusively in Germany. | *The game's plot bears a strong resemblance to that of [[Donkey Kong in: Banana Day 24]], a ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic released exclusively in Germany. | ||
*This is the first ''Donkey Kong Country'' game since ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in which the [[banana hoard]] does not appear, although it is mentioned in the [[Wii U]] [[Nintendo eShop#Wii U|Nintendo eShop]] description.<ref> | *This is the first ''Donkey Kong Country'' game since ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in which the [[banana hoard]] does not appear, although it is mentioned in the [[Wii U]] [[Nintendo eShop#Wii U|Nintendo eShop]] description.<ref>"''Help Donkey Kong and his friends save their home and banana hoard from marauding Vikings in the Donkey Kong Country™: Tropical Freeze game from Retro Studios.''" — '''''Donkey Kong Country: Tropical Freeze''''', ''[https://web.archive.org/web/20160303104400/https://www.nintendo.com/games/detail/donkey-kong-country-tropical-freeze-wii-u/ North American Nintendo eShop]''</ref> | ||
==External links== | ==External links== | ||
{{NIWA|Nookipedia=List of Animal Crossing references in other media#Donkey Kong Country: Tropical Freeze|StrategyWiki=1}} | {{NIWA|Nookipedia=List of Animal Crossing references in other media#Donkey Kong Country: Tropical Freeze|StrategyWiki=1}} | ||
*[https://www.youtube.com/watch?v=vXZIR9XC6-I&feature=player_embedded E3 2013 Trailer] | *[https://www.youtube.com/watch?v=vXZIR9XC6-I&feature=player_embedded E3 2013 Trailer] | ||
*[https://www.youtube.com/watch?v=DueE8vJXpo8 Extended E3 2013 Trailer] | *[https://www.youtube.com/watch?v=DueE8vJXpo8 Extended E3 2013 Trailer] | ||
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*[http://www.nintendo.co.uk/Games/Wii-U/Donkey-Kong-Country-Tropical-Freeze-765383.html Official United Kingdom website] | *[http://www.nintendo.co.uk/Games/Wii-U/Donkey-Kong-Country-Tropical-Freeze-765383.html Official United Kingdom website] | ||
*[https://www.nintendo.co.jp/wiiu/arkj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/wiiu/arkj/index.html Official Japanese website] | ||
==References== | |||
<references/> | |||
{{DKCTF}} | {{DKCTF}} |