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| {{distinguish|Circus Kong}}
| | [[image:Dkcircus.jpg|thumb|200px|right]] |
| {{italic title}}
| | '''''Donkey Kong Circus''''' is a ''[[Game & Watch]]'' title released as part of the Panorama series on September 1, 1984. |
| {{game infobox
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| |image=[[File:Dkcircus.jpg|250px]]
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| |developer=[[Nintendo Research & Development 1]] | |
| |publisher=[[Nintendo]] | |
| |release=September 6, 1984<ref name="ITA">{{cite|deadlink=y|archive=web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm|title=''Donkey Kong Circus''|publisher=In The Attic|language=en-gb|accessdate=June 1, 2024}}</ref>
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| |genre=Platformer
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| |ratings=N/A
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| |modes=Single player
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| |platforms=[[Game & Watch]]
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| |format={{format|gaw=1}}
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| |input={{input|gaw=1}}
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| }}
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| __NOTOC__
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| '''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA"/> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan. | |
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| [[File:DK Circus MK-96 Bell1.gif|thumb|left|The alarm bell]] | | == Story == |
| The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
| | [[Donkey Kong]] has been captured by [[Mario]] and forced to put on a show to entertain the masses. |
| {{br|left}}
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| ==Gameplay== | | == Gameplay== |
| [[File:DK_Circus.png|thumb|left|Gameplay of ''Donkey Kong Circus'']]
| | In this game, Mario has to control Donkey Kong's actions by making him balance on a [[barrel]] while juggling [[pineapple]]s and avoiding deadly flames. |
| In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]]. | |
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| ==Gallery==
| | == Trivia == |
| <gallery>
| | *This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters instead of vice-versa. |
| DonkeyKongCircus.jpg|Box art for ''Donkey Kong Circus''
| | *This game features identical gameplay to [http://www.intheattic.co.uk/mickey_mouse1.htm/ ''Micky Mouse''], which was released seven months earlier. |
| DonkeyKongCircus1.png|[[Donkey Kong]] artwork
| | <br clear=all> |
| DKCiMarioSprite.png|[[Mario]] sprite
| | {{stub}} |
| DKCiDonkeyKongSprite.png|Donkey Kong sprite
| | {{Game & Watch}} |
| Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite
| | {{DKGames}} |
| DK Circus Reset.png|Display when the game is reset
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| </gallery>
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| ==Names in other languages==
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| {{foreign names
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| |Jap=ドンキーコング サーカス<ref>{{cite|url=www.nintendo.co.jp/hardware/gamewatch/mario/history.html|title=HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂|publisher=Nintendo|accessdate=June 1, 2024|language=ja}}</ref>
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| |JapR=Donkī Kongu Sākasu
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| |JapM=Donkey Kong Circus
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| }}
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| ==Trivia== | |
| {{multiple image
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| |align=right
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| |direction=vertical
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| |footer=
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| |width=220
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| |image1=Donkey Kong Circus Jingle.oga
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| |caption1=The game start jingle
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| |image2=Pop Goes the Weasel.oga
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| |caption2=The excerpt of "Pop Goes the Weasel" on which the jingle is based
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| |image3=Jingle+Weasel.oga
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| |caption3=The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself
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| }}
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| * This game marks Donkey Kong's first playable appearance, predating ''[[Donkey Kong Country]]'' by over a decade.
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| *''Donkey Kong Circus'' used a slightly faster rearrangement of the first six seconds of "{{wp|Pop Goes the Weasel}}" for the game start jingle.
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| *While this originally had a Disney license that was dropped in favor of Nintendo characters,{{ref needed}} the previous Game & Watch game featuring Mickey Mouse was an alternate version of ''[[Egg (Game & Watch)|Egg]]'' released simultaneously in certain countries.
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| *This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters, rather than the other way around. | |
| {{br}} | |
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| ==References==
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| <references/>
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| {{Donkey Kong games}}
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| {{Game & Watch}}
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| [[Category:1984 games]]
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| [[Category:Game & Watch games]]
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| [[Category:Puzzle games]]
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| [[Category:Games]] | | [[Category:Games]] |
| [[Category:Donkey Kong series]] | | [[Category:Donkey Kong Games]] |
| [[Category:Platforming games]] | | [[Category:Game & Watch Games]] |
| [[Category:Reissues]]
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| [[de:Donkey Kong Circus]]
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| [[it:Donkey Kong Circus]]
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