Editing Donkey Kong Circus
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{{italic title}} | {{italic title}} | ||
{{game infobox | {{game infobox | ||
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|modes=Single player | |modes=Single player | ||
|platforms=[[Game & Watch]] | |platforms=[[Game & Watch]] | ||
| | |media={{media|gaw=1}} | ||
|input={{input|gaw=1}} | |input={{input|gaw=1}} | ||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA"> | '''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA">[http://web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan. | ||
[[File:DK Circus MK-96 Bell1.gif|thumb|left|The alarm bell]] | [[File:DK Circus MK-96 Bell1.gif|thumb|left|The alarm bell]] | ||
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==Gameplay== | ==Gameplay== | ||
[[File:DK_Circus.png|thumb|left|Gameplay of ''Donkey Kong Circus'']] | [[File:DK_Circus.png|thumb|left|250px|Gameplay of ''Donkey Kong Circus'']] | ||
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]]. | In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]]. | ||
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==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ドンキーコング サーカス<ref> | |Jap=ドンキーコング サーカス<ref>[https://www.nintendo.co.jp/hardware/gamewatch/mario/history.html HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂]. ''Nintendo Japan''. Retrieved June 23, 2021.</ref> | ||
|JapR=Donkī Kongu Sākasu | |JapR=Donkī Kongu Sākasu | ||
|JapM=Donkey Kong Circus | |JapM=Donkey Kong Circus | ||
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[[Category:Donkey Kong series]] | [[Category:Donkey Kong series]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[de:Donkey Kong Circus]] | [[de:Donkey Kong Circus]] | ||
[[it:Donkey Kong Circus]] | [[it:Donkey Kong Circus]] |