Editing Donkey Kong Barrel Blast

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{{italic title}}
{{italic title}}
{{FA}}
{{FA}}
{{redirect|Barrel Blast|other uses|[[Barrel Blast (disambiguation)]]}}
{{redirect|Barrel Blast|the [[Jungle Jam]] event in [[DK: King of Swing]]|[[Barrel Blast (event)]]|the {{wp|Adobe Flash}} game from [[Camp Hyrule]]|[[Mario Sports Complex: Barrel Blast]]}}
{{game infobox
{{game infobox
|image=[[File:Cover DKBB.jpg|250px]]<br>'''North American box art'''
|image=[[File:Cover DKBB.jpg|250px]]<br>'''North American box art'''
|developer=[[Paon]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Paon]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|June 28, 2007<ref>{{cite|url=www.nintendo.co.jp/wii/rdkj/index2.html|title=ドンキーコング たるジェットレース|publisher=Nintendo Co., Ltd.|language=ja|accessdate=June 23, 2007}}</ref>|USA|October 8, 2007<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Mexico|October 8, 2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071011015017/latam.wii.com/soft_dkbb.jsp|title=El Sitio de la Experiencia Wii Global en Español]|publisher=Wii.com|language=es|accessdate=November 07, 2022}}</ref>|Europe|January 25, 2008|Australia|February 7, 2008|ROC|July 12, 2008}}
|release={{flag list|Japan|June 28, 2007|USA|October 8, 2007|Mexico|October 8, 2007<ref>[http://latam.wii.com/soft_dkbb.jsp El Sitio de la Experiencia Wii Global en Español]. ''Wii.com (in Spanish)''. Retrieved November 07, 2022.</ref>|Europe|January 25, 2008|Australia|February 7, 2008|ROC|July 12, 2008}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y}}
|genre=[[Genre#Racing games|Racing]]
|genre=[[Genre#Racing games|Racing]]
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|serials={{flag list|Japan|RVL-RDKJ-JPN}}
|serials={{flag list|Japan|RVL-RDKJ-JPN}}
}}
}}
'''''Donkey Kong Barrel Blast''''' (known as '''''Donkey Kong: Jet Race''''' in PAL regions) is a [[Genre#Racing games|racing game]] in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. Initially announced for release on the [[Nintendo GameCube]] with support for the [[Nintendo GameCube#DK Bongos|bongo]] controller, it was released for the [[Wii]] in mid-late 2007 in Japan and North America and early 2008 in Europe and Australia. The game was developed by [[Paon]], who previously developed ''[[DK: King of Swing]]'' and its sequel, ''[[DK: Jungle Climber]]''.
'''''Donkey Kong Barrel Blast''''' (known as '''''Donkey Kong Jet Race''''' in PAL regions) is a [[Genre#Racing games|racing game]] in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. Initially announced for release on the [[Nintendo GameCube]] with support for the [[Nintendo GameCube#DK Bongos|bongo]] controller, it was released for the [[Wii]] in mid-late 2007 in Japan and North America and early 2008 in Europe and Australia. The game was developed by [[Paon]], who previously developed ''[[DK: King of Swing]]'' and its sequel, ''[[DK: Jungle Climber]]''.


This racing game, unlike most other racing games, takes place in the sky, where three dimensions of navigation are used rather than two. Players race around courses by using rocket-powered bongos, and during a race, players are able to use items, [[Wild Move]]s, and shortcuts in an attempt to reach first place. The items are used to give players advantages over their competitors, similarly to the ''[[Mario Kart (series)|Mario Kart]]'' series, though the game has various other elements unique to it, such as using Wild Moves to gain a speed boost and riding on [[Animal Friends|animal friends]] to smash through obstacles. The game makes heavy use of motion control during the race, where players are required to use the [[Wii#Wii Remote|Wii Remote]] and Nunchuk accordingly to perform various moves, such as accelerating or jumping. The game supports up to four players, but only in the Jungle Grand Prix and Single Race modes; the other game modes are for only one player. Jungle Grand Prix, the main mode of the game, features eight racers in a multi-lap race to the finish line on a given racetrack.
This racing game, unlike most other racing games, takes place in the sky, where three dimensions of navigation are used rather than two. Players race around courses by using rocket-powered bongos, and during a race, players are able to use items, [[Wild Move]]s, and shortcuts in an attempt to reach first place. The items are used to give players advantages over their competitors, similarly to the ''[[Mario Kart (series)|Mario Kart]]'' series, though the game has various other elements unique to it, such as using Wild Moves to gain a speed boost and riding on [[Animal Friends|animal friends]] to smash through obstacles. The game makes heavy use of motion control during the race, where players are required to use the [[Wii#Wii Remote|Wii Remote]] and Nunchuk accordingly to perform various moves, such as accelerating or jumping. The game supports up to four players, but only in the Jungle Grand Prix and Single Race modes; the other game modes are for only one player. Jungle Grand Prix, the main mode of the game, features eight racers in a multi-lap race to the finish line on a given racetrack.
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|[[Kritter]]
|[[Kritter]]
|}
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|[[Kip]]
|[[Kip]]
|}
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|[[Kass]]
|[[Kass]]
|}
|}
|-
|-
!style="background:peru;color:white"|'''Unlockable'''
!style="background:peru;color:white"|'''Unlockable'''
|-
|-
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|colspan=2 height=40px|Win the [[Topaz Cup]] with a Kong.
|colspan=2 height=40px|Win the [[Topaz Cup]] with a Kong.
|}
|}
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|colspan=2 height=40px|Win the [[Sapphire Cup]] with a Kong.
|colspan=2 height=40px|Win the [[Sapphire Cup]] with a Kong.
|}
|}
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|colspan=2 height=40px|Win the [[Diamond Cup]] with a Kong.
|colspan=2 height=40px|Win the [[Diamond Cup]] with a Kong.
|}
|}
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|colspan=2 height=40px|Win [[Candy's Challenges|Candy's Challenge]] 26: Let Wrinkly Kong win!
|colspan=2 height=40px|Win [[Candy's Challenges|Candy's Challenge]] 26: Let Wrinkly Kong win!
|}
|}
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|colspan=2 height=40px|Win [[Candy's Challenges|Candy's Challenge]] 24: Challenge Cranky!
|colspan=2 height=40px|Win [[Candy's Challenges|Candy's Challenge]] 24: Challenge Cranky!
|}
|}
|-
|-
!style="background:saddlebrown;color:white"align=center|'''Kremlings'''
!style="background:saddlebrown;color:white"align=center|'''Kremlings'''
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!style="background:peru;color:white"|'''Default'''
!style="background:peru;color:white"|'''Default'''
|-
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|[[Donkey Kong]]
|[[Donkey Kong]]
|}
|}
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|[[Diddy Kong]]
|[[Diddy Kong]]
|}
|}
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|[[Dixie Kong]]
|[[Dixie Kong]]
|}
|}
|-
|-
!style="background:peru;color:white"|'''Unlockable'''
!style="background:peru;color:white"|'''Unlockable'''
|-
|-
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|colspan=2 height=40px|Win the [[Topaz Cup]] with a Kremling.
|colspan=2 height=40px|Win the [[Topaz Cup]] with a Kremling.
|}
|}
|style="display:inline-block;background:peru;max-width:306px"width=100%|
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|colspan=2 height=40px|Win the [[Sapphire Cup]] with a Kremling.
|colspan=2 height=40px|Win the [[Sapphire Cup]] with a Kremling.
|}
|}
|style="display:inline-block;background:peru;max-width:306px"width=100%|
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|colspan=2 height=40px|Win the [[Diamond Cup]] with a Kremling.
|colspan=2 height=40px|Win the [[Diamond Cup]] with a Kremling.
|}
|}
|style="display:inline-block;background:peru;max-width:306px"width=100%|
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|colspan=2 height=40px|Win [[Candy's Challenges|Candy's Challenge]] 16: Beat Klump!
|colspan=2 height=40px|Win [[Candy's Challenges|Candy's Challenge]] 16: Beat Klump!
|}
|}
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|colspan=2 height=40px|Win [[Candy's Challenges|Candy's Challenge]] 31: Showdown vs. King K. Rool.
|colspan=2 height=40px|Win [[Candy's Challenges|Candy's Challenge]] 31: Showdown vs. King K. Rool.
|}
|}
|-
|-
!style="background:saddlebrown;color:white"align=center|'''Powered up character'''
!style="background:saddlebrown;color:white"align=center|'''Powered up character'''
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!style="background:peru;color:white"|'''Unlockable'''
!style="background:peru;color:white"|'''Unlockable'''
|-
|-
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}}
}}
Items are obtained from [[Balloon (Donkey Kong Barrel Blast)|balloon]]s on the racetracks. There are red balloons and blue balloons, the former being associated with the [[Kong]]s and the latter being associated with the [[Kremling]]s. When a racer goes into a balloon of their team's color, the effect of the item may last longer than if the other team got it. Some balloons change color after being picked up. The item that racers get from a balloon is influenced by their current race position.
Items are obtained from [[Balloon (Donkey Kong Barrel Blast)|balloon]]s on the racetracks. There are red balloons and blue balloons, the former being associated with the [[Kong]]s and the latter being associated with the [[Kremling]]s. When a racer goes into a balloon of their team's color, the effect of the item may last longer than if the other team got it. Some balloons change color after being picked up. The item that racers get from a balloon is influenced by their current race position.
===Red balloon items===
===Red balloon items===
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==Development==
==Development==
[[File:DKBB Kremlings Concept Artwork.jpg|thumb|200px|Concept art for the game, depicting an unused small Kremling named Karry (キャリー), an unused female Kremling named Kressa (クレッサ), and [[Krusha]].]]
[[File:DKBB Kremlings Concept Artwork.jpg|thumb|200px|Concept art for the game, depicting an unused small Kremling named Karry (キャリー), an unused female Kremling named Kressa (クレッサ), and [[Krusha]].]]
Following the completion of ''[[DK: King of Swing]]'', producer Toshiharu Izuno and the Paon development team wanted to follow it up with a home console game that could be enjoyed by the whole family together in front of the TV screen. Initially, ''Barrel Blast'' was developed as a more traditional racing game<ref name="N.O.M">[https://www.nintendo.co.jp/nom/0707/p2/index.html ドンキーコングを使ったレースのゲームを作ろうとしたキッカケを教えてください。]. ''Nintendo Online Magazine''. Retrieved August 26, 2022</ref>, as the developers had difficulty letting go of certain genre conventions, but when the prototype of this version of the game was demoed inside Nintendo, there were multiple feedbacks expressing that the game needed a bigger sense of fun and more intuition to make sense as a Wii title. The developers experimented with having all controls performed through the Wii Remote.<ref name="N.O.M"></ref> Tuning the game's controls was a difficult balancing act: assistant producer Ryunosuke Suzuki described an instance where, after playtest feedbacks complained the timing for making jumps was too strict, the revised version had the opposite issue of having jumps be too easy to trigger by accident.<ref name="N.O.M"></ref>
Following the completion of ''[[DK: King of Swing]]'', producer Toshiharu Izuno and the Paon development team wanted to follow it up with a home console game that could be enjoyed by the whole family together in front of the TV Screen. Initially, ''Barrel Blast'' was developed as a more traditional racing game<ref name="N.O.M">[https://www.nintendo.co.jp/nom/0707/p2/index.html ドンキーコングを使ったレースのゲームを作ろうとしたキッカケを教えてください。]. ''Nintendo Online Magazine''. Retrieved August 26, 2022</ref> as the developers had difficulty letting go of certain genre conventions, but when the prototype of this version of the game was demoed inside Nintendo, there were multiple feedbacks expressing that the game needed a bigger sense of fun and be more intuitive to make sense as a Wii title. The developers experimented with having all controls done through the Wii Remote.<ref name="N.O.M"></ref> Tuning the game's controls was a difficult balancing act: assistant producer Ryunosuke Suzuki described an instance where, after playtest feedbacks complained the timing for making jumps was too strict, the revised version had the opposite issue of having jumps be too easy to trigger by accident.<ref name="N.O.M"></ref>


Speaking about the game's use of the ''Donkey Kong'' theming, Izuno explained that Nintendo did not want Paon to feel constrained in making the game, asking them to first design an interesting racetrack before considering how well it fit the ''Donkey Kong'' world.<ref name="N.O.M 2>[https://www.nintendo.co.jp/nom/0707/p2/page2.html ドンキーコングの世界観はどのように生かしているんですか?]. ''Nintendo Online Magazine''. Retrieved August 26, 2022</ref> Paon suggested the idea of new [[Kremling]] characters, prompting Nintendo's internal character design team to design these characters.<ref name="N.O.M 2></ref> The development team approached ''Barrel Blast'' as a "racing action game", wanting to emphasize features such as avoiding obstacles, triggering course features, and jumping over or destroying objects.<ref name="N.O.M 2></ref> As Paon knew the game would be one of the first 4-player racing titles on the console, it was deliberately designed to be simple and accessible.<ref name="N.O.M 2></ref>
Speaking of the game's use of the ''Donkey Kong'' theming, Izuno explained that Nintendo did not want Paon to feel constrained in making the game, asking them to first design an interesting racetrack before considering how well it fits the ''Donkey Kong'' world.<ref name="N.O.M 2>[https://www.nintendo.co.jp/nom/0707/p2/page2.html ドンキーコングの世界観はどのように生かしているんですか?]. ''Nintendo Online Magazine''. Retrieved August 26, 2022</ref> Paon suggested the idea of new [[Kremling]]s characters, prompting Nintendo's internal character design team to design the new character.<ref name="N.O.M 2></ref> The development team approached ''Barrel Blast'' as a "racing action game", wanting to emphazize features such as avoiding obstacles, triggering course features and jumping over or destroying objects.<ref name="N.O.M 2></ref> As Paon knew the game would be one of the first 4-player racing title on the console, it was deliberately designed to be simple and accessible.<ref name="N.O.M 2></ref>


==Staff==
==Staff==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ドンキーコング たるジェットレース
|Jap=ドンキーコング たるジェットレース
|JpnR=Donkī Kongu Taru Jetto Rēsu
|JapR=Donkī Kongu Taru Jetto Rēsu
|JpnM=''Donkey Kong Barrel Jet Race''
|JapM=''Donkey Kong Barrel Jet Race''
|Chi=大金剛噴射木桶賽<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>
|Chi=大金剛噴射木桶賽<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>
|ChiR=Dàjīngāng Pēnshè Mùtǒng Sài
|ChiR=Dàjīngāng Pēnshè Mùtǒng Sài
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==Trivia==
==Trivia==
*In ''[[Super Smash Bros. Brawl]]'', the [[trophy (Super Smash Bros. series)|trophies]] for the characters originating from ''Donkey Kong: Barrel Blast'' were completely rewritten for the NTSC-U release, focusing on the characters' performance rather than details about the characters themselves. The PAL and Korean releases of ''Super Smash Bros. Brawl'' retains the information from the Japanese version.
*In ''Super Smash Bros. Brawl'', the trophies for the characters originating from ''Donkey Kong: Barrel Blast'' were completely rewritten for the NTSC release, focusing on the characters' performance rather than details about the characters themselves. The PAL and Korean releases of ''Super Smash Bros. Brawl'' retains the information from the Japanese version.
* Diddy Kong’s voice (as portrayed by [[Katsumi Suzuki]]) is somewhat lower-pitched in this game unlike in his other appearances.


==References==
==References==
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{{TCRF}}
{{TCRF}}
*[https://www.nintendo.co.jp/wii/rdkj/index2.html Official Japanese website]
*[https://www.nintendo.co.jp/wii/rdkj/index2.html Official Japanese website]
*[https://web.archive.org/web/20080501165112/http://www.nintendo.com/sites/dkbb/ Official North American website] (archived)
*[https://web.archive.org/web/20130507053633/http://www.nintendo.com/sites/dkbb/ Official North American website] (archived)
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_DK_Barrel_Blast?_a=DATC1RAAZAA0 North American manual (EN/FR/ES)]
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_DK_Barrel_Blast?_a=DATC1RAAZAA0 North American manual (EN/FR/ES)]
{{DKBB}}
{{DKBB}}
{{Donkey Kong games}}
{{Donkey Kong games}}

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