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{{game infobox | {{game infobox | ||
|image=[[File:N64 donkeykong64.jpg|250px]] | |image=[[File:N64 donkeykong64.jpg|250px]] | ||
|developer=[[Rare]] | |developer=[[Rare Ltd.|Rareware]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii U]]) | |platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii U]]) | ||
|release='''Nintendo 64:'''<br>{{flag list|USA|November 22, 1999<ref>{{cite|deadlink=y|archive=web.archive.org/web/19991115121547/http://www.nintendo.com/n64/gamelist.html|title=Nintendo.com Release Dates|publisher=Nintendo of America|language=en-us}}</ref>|Europe|December 6, 1999<ref>{{cite|deadlink=y|archive=archive.today/2014.06.08-162219/http://www.nintendo.co.uk/Games/Nintendo-64/Donkey-Kong-64-269459.html|title=Donkey Kong 64 {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=May 23, 2024}}</ref>|Australia|December 6, 1999|Japan|December | |release='''Nintendo 64:'''<br>{{flag list|USA|November 22, 1999<ref>{{cite|deadlink=y|archive=web.archive.org/web/19991115121547/http://www.nintendo.com/n64/gamelist.html|title=Nintendo.com Release Dates|publisher=Nintendo of America|language=en-us}}</ref>|Europe|December 6, 1999<ref>{{cite|deadlink=y|archive=archive.today/2014.06.08-162219/http://www.nintendo.co.uk/Games/Nintendo-64/Donkey-Kong-64-269459.html|title=Donkey Kong 64 {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=May 23, 2024}}</ref>|Australia|December 6, 1999|Japan|December 12, 1999<ref>{{cite|url=www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/index.html|title=ドンキーコング64|publisher=Nintendo|language=ja|accessdate=May 23, 2024}}</ref>}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/titles/20010000013228|title=ドンキーコング64 {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=May 23, 2024}}</ref>|Europe|April 2, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-64/Donkey-Kong-64-269459.html|title=Donkey Kong 64 {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=May 23, 2024}}</ref>|Australia|April 2, 2015|USA|April 16, 2015<ref>{{cite|url=youtu.be/IMedqo8mLaQ?t=16m34s|timestamp=16:34|title=Nintendo Direct 4.1.2015|author=Nintendo of America|date=April 1, 2015|accessdate=May 23, 2024}}</ref>}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y}} | ||
|genre=[[Genre#Platform games|Platformer]], action-adventure | |genre=[[Genre#Platform games|Platformer]], action-adventure | ||
|ratings={{ratings|esrb=E|acb=G|pegi=7|cero=a | |ratings={{ratings|esrb=E|acb=G|pegi=7|cero=a}} | ||
|input={{input|n64=1|wiiu=1|wiiupro=1|wiiuclassic=1}} | |input={{input|n64=1|wiiu=1|wiiupro=1|wiiuclassic=1}} | ||
|format={{format|n64=1|wiiudl=1}} | |format={{format|n64=1|wiiudl=1}} | ||
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}} | }} | ||
{{quote|And you thought insanity was crazy.|Tagline<ref>{{cite|url=youtu.be/S-HE9Dp2Ym8|title=Donkey Kong 64 (N64) - Commercial|publisher=YouTube|accessdate=November 19, 2022}}</ref>}} | {{quote|And you thought insanity was crazy.|Tagline<ref>{{cite|url=youtu.be/S-HE9Dp2Ym8|title=Donkey Kong 64 (N64) - Commercial|publisher=YouTube|accessdate=November 19, 2022}}</ref>}} | ||
'''''Donkey Kong 64''''' is a 3D action-adventure platform game developed by [[Rare]] | '''''Donkey Kong 64''''' is a 3D action-adventure platform game developed by [[Rare Ltd.|Rareware]] and released for the [[Nintendo 64]] in [[list of games by date#1999|1999]]. It is a follow-up to the original ''[[Donkey Kong Country (series)|Donkey Kong]]'' trilogy for the [[Super Nintendo Entertainment System]]; it is the first and so far the only 3D platform game in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. In the game, [[Donkey Kong]] and his friends go on an adventure to stop [[King K. Rool]] from using his doomsday device, the [[Blast-o-Matic]], to destroy [[DK Isles|Kong Isle]]. | ||
In April 2015, ''Donkey Kong 64'' was ported to the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service. The game, along with ''[[Super Mario 64]]'', was among the first Nintendo 64 games that were released for the Wii U's Virtual Console. | In April 2015, ''Donkey Kong 64'' was ported to the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service. The game, along with ''[[Super Mario 64]]'', was among the first Nintendo 64 games that were released for the Wii U's Virtual Console. | ||
==Story== | ==Story== | ||
[[File:K Rool's orders DK64 intro.png|thumb|K. Rool ordering his minions to distract Donkey Kong while the Kremlings repair Crocodile Isle]] | [[File:K Rool's orders DK64 intro.png|thumb|K. Rool ordering his minions to distract Donkey Kong while the Kremlings repair Crocodile Isle]] | ||
The story begins with a view of [[DK Isles]], which is the homeland of the [[Kong]]s. Meanwhile, the [[Kremling]]s and [[King K. Rool]] are sailing inside a fortified, technological version of [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], which hosts the doomsday device, the Blast-o-Matic. The device was designed by a weasel engineer named [[Snide]], whom K. Rool later fired out of paranoia. K. Rool puts the [[Kritter]]s in charge of operating the Blast-o-Matic and manuevering Crocodile Isle, but due to the Kritters' incompetence and laziness, Crocodile Isle crashes into a rock. The Blast-o-Matic becomes heavily damaged as a result. Crocodile Isle docks directly in front of Kong Isle, and K. Rool orders three of his minions, a [[Klump]], a Kritter and a [[Kasplat]], to distract [[Donkey Kong]] by stealing his [[banana hoard]] and imprisoning the other Kongs, to buy them time as they repair the Blast-o-Matic. Klump assures K. Rool that they have already fulfilled his orders. | |||
The story begins with a view of [[DK Isles]], which is the homeland of the [[Kong]]s. Meanwhile, the [[Kremling]]s and [[King K. Rool]] are sailing inside a fortified, technological version of [[Crocodile Isle]], which hosts the doomsday device, the Blast-o-Matic. The device was designed by a weasel engineer named [[Snide]], whom K. Rool later fired out of paranoia. K. Rool puts the [[Kritter]]s in charge of operating the Blast-o-Matic and manuevering Crocodile Isle, but due to the Kritters' incompetence and laziness, Crocodile Isle crashes into a rock. The Blast-o-Matic becomes heavily damaged as a result. Crocodile Isle docks directly in front of Kong Isle, and K. Rool orders three of his minions, a [[Klump]], a Kritter and a [[Kasplat]], to distract [[Donkey Kong]] by stealing his [[banana hoard]] and imprisoning the other Kongs, to buy them time as they repair the Blast-o-Matic. Klump assures K. Rool that they have already fulfilled his orders. | |||
[[File:Cranky's Lab DK64 first encounter.png|thumb|left|Donkey Kong's first visit to Cranky's Lab]] | [[File:Cranky's Lab DK64 first encounter.png|thumb|left|Donkey Kong's first visit to Cranky's Lab]] | ||
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[[File:King Krusha K Rool intro DK64.png|thumb|King K. Rool preparing for the final battle.]] | [[File:King Krusha K Rool intro DK64.png|thumb|King K. Rool preparing for the final battle.]] | ||
The Kongs manage to enter inside of Crocodile Isle and manage to shut down the Blast-o-Matic before its power gets fully restored. After the Kongs obtain the final [[Boss Key]], K. Rool retreats into his [[ | The Kongs manage to enter inside of Crocodile Isle and manage to shut down the Blast-o-Matic before its power gets fully restored. After the Kongs obtain the final [[Boss Key]], K. Rool retreats into his [[K. Rool's airship (Donkey Kong 64)|airship]]. With the final Boss Key, the Kongs free K. Lumsy from his cage. He then chases after K. Rool, who is flying his airship around Kong Isle. As he chases K. Rool, K. Lumsy accidentally trips over a rock and hits the cruiser, causing it to crash into the water. The Kongs enter the airship and engage in a five-round boxing match against King Krusha K. Rool. After the match, [[Funky Kong]] appears and launches a boot at K. Rool while [[Candy Kong]] distracts him. This results in K. Rool being defeated, and the Kongs and rest of DK Isles celebrate over their victory. | ||
===Instruction manual text=== | ===Instruction manual text=== | ||
<blockquote>“Left!” rasped a voice to his left. | <blockquote>“Left!” rasped a voice to his left. | ||
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!Character!!Information | !Character!!Information | ||
|- | |- | ||
| | |[[Banana Fairy Princess]] | ||
|The [[Banana Fairy Princess]] is the princess of the Banana Fairies and lives in a fairy shaped structure on an island surrounding DK Isles. Only Tiny Kong can visit her, and when she does, the Banana Fairy Princess will request that the Kongs search for and return her Banana Fairies to her. The Banana Fairy Princess will then give away the [[Banana Camera Film]] and also gives the Kongs the ability to perform a [[Super Slam]], which can defeat almost any enemy in one hit. | |The [[Banana Fairy Princess]] is the princess of the Banana Fairies and lives in a fairy shaped structure on an island surrounding DK Isles. Only Tiny Kong can visit her, and when she does, the Banana Fairy Princess will request that the Kongs search for and return her Banana Fairies to her. The Banana Fairy Princess will then give away the [[Banana Camera Film]] and also gives the Kongs the ability to perform a [[Super Slam]], which can defeat almost any enemy in one hit. | ||
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|[[File:DK64 Wrinkly Kong Artwork.png|120px]]<br>[[Wrinkly Kong]] | |[[File:DK64 Wrinkly Kong Artwork.png|120px]]<br>[[Wrinkly Kong]] | ||
|[[Wrinkly Kong]] appears in the lobbies to each world (save for Hideout Helm) where she appears as a ghost, having died prior to the start of the game. Here, she gives the Kongs hints towards one of their Golden Bananas in each level. The Wrinkly Doors are color coded to match each of the Kong's main colors. | |[[Wrinkly Kong]] appears in the lobbies to each world (save for [[Hideout Helm]]) where she appears as a ghost, having died prior to the start of the game. Here, she gives the Kongs hints towards one of their Golden Bananas in each level. The Wrinkly Doors are color coded to match each of the Kong's main colors. | ||
|- | |- | ||
|[[File:Troff.jpg|120px]]<br>[[Troff]] | |[[File:Troff.jpg|120px]]<br>[[Troff]] | ||
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|} | |} | ||
{{br}} | {{br}} | ||
{|class="wikitable dk"style="margin-left:auto;margin-right:auto;border:none;"width=50% | {|class="wikitable dk" style="margin-left: auto; margin-right: auto; border: none;"width=50% | ||
|- | |- | ||
!colspan=4|Shared potions | !colspan=4|Shared potions | ||
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The following Kongs can each purchase the following weapon: | The following Kongs can each purchase the following weapon: | ||
*Donkey Kong - [[Coconut Shooter]] | *Donkey Kong - [[Coconut Shooter]] | ||
*Diddy Kong - [[Popgun|Peanut Popguns]] | *Diddy Kong - [[Popgun|Peanut Popguns]] | ||
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{{main|Candy's Music Shop}} | {{main|Candy's Music Shop}} | ||
[[File:DK64 Candy Music Shop.png|thumb|Candy's Music Shop.]] | [[File:DK64 Candy Music Shop.png|thumb|Candy's Music Shop.]] | ||
[[Candy Kong]] owns a music shop where she provides the Kongs with powerful instruments that they can use to make a variety of things happen. Usually, when the Kongs play their instruments on certain locations, doors open or areas that were previously impossible to reach become accessible. The power of the instrument can also defeat all the enemies on the screen, but playing it reduces its energy. The Kongs can touch [[Candy's Headphones]] to replenish their instruments' energy, or visit Candy to reload the energy. It costs 3 coins per Kong for each one to buy their instrument from Candy; 5 coins for the first upgrade; 7 coins for an extra [[ | [[Candy Kong]] owns a music shop where she provides the Kongs with powerful instruments that they can use to make a variety of things happen. Usually, when the Kongs play their instruments on certain locations, doors open or areas that were previously impossible to reach become accessible. The power of the instrument can also defeat all the enemies on the screen, but playing it reduces its energy. The Kongs can touch [[Candy's Headphones]] to replenish their instruments' energy, or visit Candy to reload the energy. It costs 3 coins per Kong for each one to buy their instrument from Candy; 5 coins for the first upgrade; 7 coins for an extra [[melon]] towards the [[Health Meter|health bar]]; and 9 coins for the second upgrade. | ||
*Donkey Kong: [[Bongo Blast]] | *Donkey Kong: [[Bongo Blast]] | ||
*Diddy Kong: [[Guitar Gazump]] | *Diddy Kong: [[Guitar Gazump]] | ||
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===Wrinkly Doors=== | ===Wrinkly Doors=== | ||
{{main|Wrinkly Door}} | {{main|Wrinkly Door}} | ||
[[File:Wrinkly Door.png|thumb|120px| | [[File:Wrinkly Door.png|thumb|120px|Diddy Kong's Wrinkly Door]] | ||
Wrinkly Doors are found in the lobby of each level (excluding Hideout Helm). As the name suggests, [[Wrinkly Kong]] will come out of each door if a Kong approaches it and give the Kong advice on one of their Golden Bananas hidden in each level. The doors are color coded for each Kong; yellow for Donkey Kong, red for Diddy Kong, purple for Tiny Kong, blue for Lanky Kong and green for Chunky Kong. | Wrinkly Doors are found in the lobby of each level (excluding Hideout Helm). As the name suggests, [[Wrinkly Kong]] will come out of each door if a Kong approaches it and give the Kong advice on one of their Golden Bananas hidden in each level. The doors are color coded for each Kong; yellow for Donkey Kong, red for Diddy Kong, purple for Tiny Kong, blue for Lanky Kong and green for Chunky Kong. | ||
{{br}} | {{br}} | ||
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|- | |- | ||
|[[File:Junglejapes.png|150px]]<br>[[Jungle Japes]] | |[[File:Junglejapes.png|150px]]<br>[[Jungle Japes]] | ||
|align=left|Jungle Japes is the first level of the game. It takes place in a tropical jungle. [[Diddy Kong]] is imprisoned in this level, and is held in a cage in the cliffs. The jungle is home to many kinds of enemies, including [[Gnawty|Gnawties]], [[Zinger]]s, and [[Kritter]]s. This is a basic level where the player can learn basic gameplay elements. The jungle has several trees and vines that can be climbed, allowing the Kongs to reach new heights. There is a river going through the jungle, and the area is surrounded by many rocky cliffs, most of which can be climbed. One of these cliffs has a mine located inside the mountain itself, where several crates and conveyor belts are found. There are also several dark tunnels in the jungle, connecting the various areas. There is a stormy area of the jungle that can only be accessed by one of the tunnels, and it contains Cranky's Lab. Rambi the | |align=left|Jungle Japes is the first level of the game. It takes place in a tropical jungle. [[Diddy Kong]] is imprisoned in this level, and is held in a cage in the cliffs. The jungle is home to many kinds of enemies, including [[Gnawty|Gnawties]], [[Zinger]]s, and [[Kritter]]s. This is a basic level where the player can learn basic gameplay elements. The jungle has several trees and vines that can be climbed, allowing the Kongs to reach new heights. There is a river going through the jungle, and the area is surrounded by many rocky cliffs, most of which can be climbed. One of these cliffs has a mine located inside the mountain itself, where several crates and conveyor belts are found. There are also several dark tunnels in the jungle, connecting the various areas. There is a stormy area of the jungle that can only be accessed by one of the tunnels, and it contains Cranky's Lab. Rambi the Rhino is found in this area. The boss of this level is [[Army Dillo]], and he is fought by Donkey Kong. | ||
|- | |- | ||
|[[File:Angryaztec.jpg|150px]]<br>[[Angry Aztec]] | |[[File:Angryaztec.jpg|150px]]<br>[[Angry Aztec]] | ||
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|- | |- | ||
|[[File:Gloomygalleon.png|150px]]<br>[[Gloomy Galleon]] | |[[File:Gloomygalleon.png|150px]]<br>[[Gloomy Galleon]] | ||
|align=left|Gloomy Galleon is the fourth level, and it seems to be based off of the [[Gangplank Galleon]] level in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This level takes place in a water area surrounded by huge cliffs, where several sunken ships from earlier ''Donkey Kong Country'' games are found. There are several dark and humid caves that connect the various lakes found in the level. Many of the sunken ships are locations to treasures and Golden Bananas. However, the inside of these shipwrecks are extremely dark, and as such, the Kongs receive help from the [[Lightfish]], who illuminates the area for them. This is also the only level where [[Enguarde]] | |align=left|Gloomy Galleon is the fourth level, and it seems to be based off of the [[Gangplank Galleon]] level in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This level takes place in a water area surrounded by huge cliffs, where several sunken ships from earlier ''Donkey Kong Country'' games are found. There are several dark and humid caves that connect the various lakes found in the level. Many of the sunken ships are locations to treasures and Golden Bananas. However, the inside of these shipwrecks are extremely dark, and as such, the Kongs receive help from the [[Lightfish]], who illuminates the area for them. This is also the only level where [[Enguarde the Swordfish]] makes an appearance, although only Lanky Kong can transform into him. Tiny Kong also discovers a secret underwater palace where she meets the [[Mermaid]], who has lost all of her pearls and asks Tiny to find them. Another race takes place in this area, this time against the Seal. The boss of this level is [[Puftoss]], and he is battled by Lanky Kong. | ||
|- | |- | ||
|[[File:Fungiforest.jpg|150px]]<br>[[Fungi Forest]] | |[[File:Fungiforest.jpg|150px]]<br>[[Fungi Forest]] | ||
|align=left|Fungi Forest is the fifth level, and it is set in a vast forest area with many [[mushroom]]s and several wooden barns. The main gimmick in this level is the giant Cuckoo Clock located in the center of the forest. The Kongs can hit certain switches located on the Cuckoo Clock to make it change the day into night, and vice versa. Certain areas, such as Snide's HQ can only be accessed during the day, while other areas like some of the wooden barns can only be accessed during the night. The enemies present in this level are also affected by the time of the day. Enemies like [[Zinger]]s only appear in the day, while [[ | |align=left|Fungi Forest is the fifth level, and it is set in a vast forest area with many [[mushroom]]s and several wooden barns. The main gimmick in this level is the giant Cuckoo Clock located in the center of the forest. The Kongs can hit certain switches located on the Cuckoo Clock to make it change the day into night, and vice versa. Certain areas, such as Snide's HQ can only be accessed during the day, while other areas like some of the wooden barns can only be accessed during the night. The enemies present in this level are also affected by the time of the day. Enemies like [[Zinger]]s only appear in the day, while [[Bones (enemy)|Bones]] and [[Kosha]]s only appear during the night. The giant mushrooms found throughout the forest appear to glow during the night, providing the only source of light when the sun goes down in this level. A mini-boss, the [[Giant Spider]], is fought in one of the barns by a shrunken Tiny Kong. The main boss of this level is a rematch with Dogadon, and he is fought by Chunky Kong. | ||
|- | |- | ||
|[[File:Crystal Caves.png|150px]]<br>[[Crystal Caves]] | |[[File:Crystal Caves.png|150px]]<br>[[Crystal Caves]] | ||
|align=left|Crystal Caves is the sixth level of the game. It is located exclusively inside a huge, humid cavern with several icy crystals. There are several water rivers and ponds throughout the cavern, as well as a few cabins that contain collectibles inside them. There is an icy igloo near the beginning of the stage with five doors. Each door can only be opened by playing the instruments of certain Kongs on pads near them, and these doors lead to different rooms of the igloo with challenges for each Kong. There is also a [[Giant Viking Kremling]] at the highest part of the cavern that constantly smashes the floor, raining down stalactites on the Kongs. Once this | |align=left|Crystal Caves is the sixth level of the game. It is located exclusively inside a huge, humid cavern with several icy crystals. There are several water rivers and ponds throughout the cavern, as well as a few cabins that contain collectibles inside them. There is an icy igloo near the beginning of the stage with five doors. Each door can only be opened by playing the instruments of certain Kongs on pads near them, and these doors lead to different rooms of the igloo with challenges for each Kong. There is also a [[Giant Viking Kremling]] at the highest part of the cavern that constantly smashes the floor, raining down stalactites on the Kongs. Once this Kosha is defeated, the stalactites stop falling down from the ceiling. Additionally, there are some see-through icy walls that can only be broken by Chunky Kong's Primate Punch ability. These walls often block passages to hidden areas of the cavern. The boss fight of this level is a rematch against Army Dillo, and he is fought by Donkey Kong. | ||
|- | |- | ||
|[[File:Creepycastle.png|150px]]<br>[[Creepy Castle]] | |[[File:Creepycastle.png|150px]]<br>[[Creepy Castle]] | ||
|align=left|Creepy Castle is the seventh and penultimate level in the game. It consists of a huge, medieval castle floating above the clouds in the sky. The castle has a constant spooky atmosphere, and its many rooms are haunted. The Kongs must explore both the outside and the inside of the castle. The outside consists of several grassy and wooden platforms with enemies such as [[ | |align=left|Creepy Castle is the seventh and penultimate level in the game. It consists of a huge, medieval castle floating above the clouds in the sky. The castle has a constant spooky atmosphere, and its many rooms are haunted. The Kongs must explore both the outside and the inside of the castle. The outside consists of several grassy and wooden platforms with enemies such as [[Bones (enemy)|Bones]] and Koshas. There is a constant thunderstorm outside, and a pond near the beginning of the stage. There is also a giant tree near the pond that can be entered for one of the Golden Bananas, and a small greenhouse with a labyrinth where a [[Kroc]] resides. The castle itself consists of several haunted rooms, some of them with a medieval style. The largest room in the castle is the Ballroom, a huge room with images of K. Rool and three giant candles. Next to this room is the Museum, which contains several ancient statues. The library is haunted by several [[book]]s that attack the Kongs. The castle also has several underground catacombs, where a torture room and a creepy minecart track with a [[resident demon]] that attacks the Kongs are found. The boss of this level is [[King Kut Out]], and it can be fought by all the Kongs, although only Lanky is mandatory for the battle. | ||
|- | |- | ||
|[[File:Hideouthelm.png|150px]]<br>[[Hideout Helm]] | |[[File:Hideouthelm.png|150px]]<br>[[Hideout Helm]] | ||
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|Shrooms are blue Kremlings wearing mushroom costumes. They appear in Fungi Forest where they disguise themselves as normal mushrooms until the Kongs get too close. Once they do, a Shroom will pop out and chase the Kong. | |Shrooms are blue Kremlings wearing mushroom costumes. They appear in Fungi Forest where they disguise themselves as normal mushrooms until the Kongs get too close. Once they do, a Shroom will pop out and chase the Kong. | ||
|- | |- | ||
|align=center|[[File:Skeleton Kremling.png|150px]]<br>[[ | |align=center|[[File:Skeleton Kremling.png|150px]]<br>[[Bones (enemy)|Bones]] | ||
| | |Bones are skeletal Kritters who appear mainly in night time areas (such as Fungi Forest). They attack with clubs, and can be defeated by any attack, though weaker attacks will only break the skull and left arm. Stronger attacks will defeat it instantly. Additionally, oranges can easily take out a Bones, and remove the skull and left arm at the same time. | ||
|- | |- | ||
|align=center|[[File:Kop.png|150px]]<br>[[Kremling cop]] | |align=center|[[File:Kop.png|150px]]<br>[[Kremling cop]] | ||
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|[[File:Bananastub.jpg|70px]]<br>[[Golden Banana]] | |[[File:Bananastub.jpg|70px]]<br>[[Golden Banana]] | ||
|align=left|Golden Bananas are the main collectible item, and they have a pivotal role in the storyline. They make up Donkey Kong's banana hoard supply, which were stolen by the Kremlings at the start of the game. Golden Bananas allow the Kongs to bypass [[B. Locker]] and enter new levels if they meet the minimum Golden Banana requirement. Each level has five Golden Bananas for each Kong to find, and they must complete certain challenges, often designed around each Kong's abilities, to earn the Golden Banana. There is a total of 201 Golden Bananas in the entire game. While not all Golden Bananas are required for finishing the game, they are required for 101% [[completion]]. After capturing every [[Banana Fairy]], Tiny can visit the Banana Fairy Princess and receive the 201st Golden Banana. This specific Golden Banana has the [[Rare]] | |align=left|Golden Bananas are the main collectible item, and they have a pivotal role in the storyline. They make up Donkey Kong's banana hoard supply, which were stolen by the Kremlings at the start of the game. Golden Bananas allow the Kongs to bypass [[B. Locker]] and enter new levels if they meet the minimum Golden Banana requirement. Each level has five Golden Bananas for each Kong to find, and they must complete certain challenges, often designed around each Kong's abilities, to earn the Golden Banana. There is a total of 201 Golden Bananas in the entire game. While not all Golden Bananas are required for finishing the game, they are required for 101% [[completion]]. After capturing every [[Banana Fairy]], Tiny can visit the Banana Fairy Princess and receive the 201st Golden Banana. This specific Golden Banana has the [[Rare Ltd.|Rareware]] logo on it instead of the usual [[Nintendo]] logo. | ||
|- | |- | ||
|[[File:Banana2.png|70px]]<br>[[Banana]] | |[[File:Banana2.png|70px]]<br>[[Banana]] | ||
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|[[File:DK64BananaMedal.png|70px]]<br>[[Banana Medal]] | |[[File:DK64BananaMedal.png|70px]]<br>[[Banana Medal]] | ||
|align=left|The Kongs can obtain a Banana Medal in a level by obtaining 75 bananas of their color. There are 40 Banana Medals in the game and five in each level, one for each Kong to collect. If the Kongs have at least 15 Banana Medals, [[Cranky Kong|Cranky]] allows them to play a classic [[Rare]] | |align=left|The Kongs can obtain a Banana Medal in a level by obtaining 75 bananas of their color. There are 40 Banana Medals in the game and five in each level, one for each Kong to collect. If the Kongs have at least 15 Banana Medals, [[Cranky Kong|Cranky]] allows them to play a classic [[Rare Ltd.|Rareware]] title, ''[[Jetpac]]''. In Hideout Helm, which does not feature any bananas, the Banana Medals are obtained differently: a Kong is rewarded a Banana Medal for completing one of their Bonus Stages. The other 25 Banana Medals do not have any other role other than to contribute to 101% completion. | ||
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|[[File:Boss Key.png|70px]]<br>[[Boss Key]] | |[[File:Boss Key.png|70px]]<br>[[Boss Key]] | ||
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*''[[Donkey Kong Country]]'': The [[Jungle Japes]] theme is an arrangement of "[[DK Island Swing]]," the jungle level theme first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]. Also, King K. Rool has the same appearance as that game, and Squawks has shrunken back down to his original size from that game. | *''[[Donkey Kong Country]]'': The [[Jungle Japes]] theme is an arrangement of "[[DK Island Swing]]," the jungle level theme first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]. Also, King K. Rool has the same appearance as that game, and Squawks has shrunken back down to his original size from that game. | ||
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': Pictures of [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] can be spotted in the sunken ship of Gloomy Galleon, in the museum of Creepy Castle and in some cabins in [[Crystal Caves]]. | *''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': Pictures of [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] can be spotted in the sunken ship of Gloomy Galleon, in the museum of Creepy Castle and in some cabins in [[Crystal Caves]]. | ||
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': When the Kongs visit Wrinkly Kong for the first time, she says that she has been deceased since ''Donkey Kong Country 3''. The alarm sound effect from [[Krack Shot Kroc]] is used for the [[Crocodile Isle|K. Rool's Mobile Island Fortress]], the conveyor belts in the Jungle Japes mine when they are set to "low," and in the minigame [[Krazy Kong Klamour!]] | *''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': When the Kongs visit Wrinkly Kong for the first time, she says that she has been deceased since ''Donkey Kong Country 3''. The alarm sound effect from [[Krack Shot Kroc]] is used for the [[Crocodile Isle (Donkey Kong 64)|K. Rool's Mobile Island Fortress]], the conveyor belts in the Jungle Japes mine when they are set to "low," and in the minigame [[Krazy Kong Klamour!]] | ||
==References in later media== | ==References in later media== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドンキーコング{{ruby|64|六十四}} | ||
| | |JapR=Donkī Kongu Rokujūyon | ||
| | |JapM=''Donkey Kong 64'' | ||
|ChiS=森喜刚64 | |ChiS=森喜刚64 | ||
|ChiSR=Sēnxǐgāng | |ChiSR=Sēnxǐgāng | ||
|ChiSM=Forest Happy Kong 64 | |ChiSM=Literally "''Forest Happy Kong 64''" | ||
|ChiT=森喜剛64 | |ChiT=森喜剛64 | ||
|ChiTR=Sēnxǐgāng | |ChiTR=Sēnxǐgāng | ||
|ChiTM=Forest Happy Kong 64 | |ChiTM=Literally "''Forest Happy Kong 64''" | ||
|Fre=Donkey Kong 64 | |Fre=Donkey Kong 64 | ||
}} | }} | ||
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*This game holds the {{wp|Guinness World Records|Guinness World Record}} for "most collectable items in a platform videogame."<ref>{{cite|url=www.guinnessworldrecords.com/world-records/86441-most-collectable-items-in-a-platform-videogame|title=Most collectable items in a platform videogame|publisher=Guinness World Records|accessdate=May 23, 2024}}</ref> However, Guinness is incorrect in claiming there are 3,821 items to collect, as going by what they consider collectable, there are actually 4,841 items. | *This game holds the {{wp|Guinness World Records|Guinness World Record}} for "most collectable items in a platform videogame."<ref>{{cite|url=www.guinnessworldrecords.com/world-records/86441-most-collectable-items-in-a-platform-videogame|title=Most collectable items in a platform videogame|publisher=Guinness World Records|accessdate=May 23, 2024}}</ref> However, Guinness is incorrect in claiming there are 3,821 items to collect, as going by what they consider collectable, there are actually 4,841 items. | ||
*In ''Super Smash Bros. Brawl'', the trophy for the Peanut Popgun states that Diddy Kong can shoot two peanuts at a time in ''Donkey Kong 64'', which is not true. | *In ''Super Smash Bros. Brawl'', the trophy for the Peanut Popgun states that Diddy Kong can shoot two peanuts at a time in ''Donkey Kong 64'', which is not true. | ||
*''Donkey Kong 64'' is the first ''[[Super Mario (franchise)|Super Mario]]''-related title to support 16:9 widescreen display; despite this, the game's cutscenes are still locked to the standard 4:3 aspect ratio. | *''Donkey Kong 64'' is the first ''[[Super Mario (franchise)|Super Mario]]''-related title to support 16:9 widescreen display; despite this, the game's cutscenes are still locked to the standard 4:3 aspect ratio. It is the first ''[[Super Mario (franchise)|Super Mario]]'' game that supports surround sound (via the three-channel {{wp|Dolby Pro Logic|Dolby Surround}} encoding standard, as the [[Nintendo 64]] lacks native surround sound support). | ||
==References== | ==References== | ||
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[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[Category:Donkey Kong 64|*]] | [[Category:Donkey Kong 64|*]] | ||
[[de:Donkey Kong 64]] | [[de:Donkey Kong 64]] | ||
[[it:Donkey Kong 64]] | [[it:Donkey Kong 64]] |