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{{game infobox | {{game infobox | ||
|image=[[File:N64 donkeykong64.jpg|250px]] | |image=[[File:N64 donkeykong64.jpg|250px]] | ||
|developer=[[Rare]] | |developer=[[Rare Ltd.|Rareware]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii U]]) | |platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii U]]) | ||
|release='''Nintendo 64:'''<br>{{ | |release='''Nintendo 64:'''<br>{{release|USA|November 22, 1999<ref>[http://web.archive.org/web/19991115121547/http://www.nintendo.com/n64/gamelist.html Nintendo.com Release Dates] (Wayback Machine)</ref>|Europe|December 6, 1999<ref>[https://archive.fo/MPVCi Nintendo UK page] (archived)</ref>|Australia|December 6, 1999|Japan|December 12, 1999<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/index.html Nintendo JP page]</ref>}}'''Virtual Console (Wii U):'''<br>{{release|Japan|April 2, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/naaj/index.html?_ga=1.117249158.1818326145.1407870473 Donkey Kong 64 for Wii U Virtual Console on the official Nintendo of Japan website]. Retrieved April 2, 2015.</ref>|Europe|April 2, 2015<ref>[http://www.nintendo.co.uk/Games/Nintendo-64/Donkey-Kong-64-269459.html Donkey Kong 64 for Wii U Virtual Console on the Nintendo of Europe website]. Retrieved April 2, 2015.</ref>|Australia|April 2, 2015|USA|April 16, 2015<ref>[https://youtu.be/IMedqo8mLaQ?t=16m34s Nintendo Direct 4.1.2015]. Posted to YouTube by Nintendo of America on April 1, 2015. Retrieved April 2, 2015.</ref>}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y}} | ||
|genre=[[Genre#Platform games|Platformer]], action-adventure | |genre=[[Genre#Platform games|Platformer]], action-adventure | ||
|ratings={{ratings|esrb=E|acb=G|pegi=7|cero=a | |ratings={{ratings|esrb=E|acb=G|pegi=7|cero=a}} | ||
|input={{input|n64=1|wiiu=1|wiiupro=1|wiiuclassic=1}} | |input={{input|n64=1|wiiu=1|wiiupro=1|wiiuclassic=1}} | ||
| | |media={{media|n64=1|wiiudl=1}} | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
}} | }} | ||
{{ | {{quote2|And you thought insanity was crazy.|Tagline<ref>adonaldumich (January 9, 2008). [https://youtu.be/S-HE9Dp2Ym8 Donkey Kong 64 (N64) - Commercial]. ''YouTube''. Retrieved November 19, 2022.</ref>}} | ||
'''''Donkey Kong 64''''' is a 3D action-adventure platform game developed by [[Rare]] | '''''Donkey Kong 64''''' is a 3D action-adventure platform game developed by [[Rare Ltd.|Rareware]] and released for the [[Nintendo 64]] in [[list of games by date#1999|1999]]. It is a follow-up to the original ''[[Donkey Kong Country (series)|Donkey Kong]]'' trilogy for the [[Super Nintendo Entertainment System]]; it is the first and so far the only 3D platform game in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. In the game, [[Donkey Kong]] and his friends go on an adventure to stop [[King K. Rool]] from using his doomsday device, the [[Blast-o-Matic]], to destroy [[DK Isles|Kong Isle]]. | ||
In April 2015, ''Donkey Kong 64'' was ported to the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service. The game, along with ''[[Super Mario 64]]'', was among the first Nintendo 64 games that were released for the Wii U's Virtual Console. | In April 2015, ''Donkey Kong 64'' was ported to the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service. The game, along with ''[[Super Mario 64]]'', was among the first Nintendo 64 games that were released for the Wii U's Virtual Console. | ||
==Story== | ==Story== | ||
[[File:K Rool's orders DK64 intro.png|thumb|K. Rool ordering his minions to distract Donkey Kong while the Kremlings repair Crocodile Isle]] | [[File:K Rool's orders DK64 intro.png|thumb|K. Rool ordering his minions to distract Donkey Kong while the Kremlings repair Crocodile Isle]] | ||
The story begins with a view of [[DK Isles]], which is the homeland of the [[Kong]]s. Meanwhile, the [[Kremling]]s and [[King K. Rool]] are sailing inside a fortified, technological version of [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], which hosts the doomsday device, the Blast-o-Matic. The device was designed by a weasel engineer named [[Snide]], whom K. Rool later fired out of paranoia. K. Rool puts the [[Kritter]]s in charge of operating the Blast-o-Matic and manuevering Crocodile Isle, but due to the Kritters' incompetence and laziness, Crocodile Isle crashes into a rock. The Blast-o-Matic becomes heavily damaged as a result. Crocodile Isle docks directly in front of Kong Isle, and K. Rool orders three of his minions, a [[Klump]], a Kritter and a [[Kasplat]], to distract [[Donkey Kong]] by stealing his [[banana hoard]] and imprisoning the other Kongs, to buy them time as they repair the Blast-o-Matic. Klump assures K. Rool that they have already fulfilled his orders. | |||
The story begins with a view of [[DK Isles]], which is the homeland of the [[Kong]]s. Meanwhile, the [[Kremling]]s and [[King K. Rool]] are sailing inside a fortified, technological version of [[Crocodile Isle]], which hosts the doomsday device, the Blast-o-Matic. The device was designed by a weasel engineer named [[Snide]], whom K. Rool later fired out of paranoia. K. Rool puts the [[Kritter]]s in charge of operating the Blast-o-Matic and manuevering Crocodile Isle, but due to the Kritters' incompetence and laziness, Crocodile Isle crashes into a rock. The Blast-o-Matic becomes heavily damaged as a result. Crocodile Isle docks directly in front of Kong Isle, and K. Rool orders three of his minions, a [[Klump]], a Kritter and a [[Kasplat]], to distract [[Donkey Kong]] by stealing his [[banana hoard]] and imprisoning the other Kongs, to buy them time as they repair the Blast-o-Matic. Klump assures K. Rool that they have already fulfilled his orders. | |||
[[File:Cranky's Lab DK64 first encounter.png|thumb|left|Donkey Kong's first visit to Cranky's Lab]] | [[File:Cranky's Lab DK64 first encounter.png|thumb|left|Donkey Kong's first visit to Cranky's Lab]] | ||
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[[File:King Krusha K Rool intro DK64.png|thumb|King K. Rool preparing for the final battle.]] | [[File:King Krusha K Rool intro DK64.png|thumb|King K. Rool preparing for the final battle.]] | ||
The Kongs manage to enter inside of Crocodile Isle and manage to shut down the Blast-o-Matic before its power gets fully restored. After the Kongs obtain the final [[Boss Key]], K. Rool retreats into his [[ | The Kongs manage to enter inside of Crocodile Isle and manage to shut down the Blast-o-Matic before its power gets fully restored. After the Kongs obtain the final [[Boss Key]], K. Rool retreats into his [[K. Rool's airship (Donkey Kong 64)|airship]]. With the final Boss Key, the Kongs free K. Lumsy from his cage. He then chases after K. Rool, who is flying his airship around Kong Isle. As he chases K. Rool, K. Lumsy accidentally trips over a rock and hits the cruiser, causing it to crash into the water. The Kongs enter the airship and engage in a five-round boxing match against King Krusha K. Rool. After the match, [[Funky Kong]] appears and launches a boot at K. Rool while [[Candy Kong]] distracts him. This results in K. Rool being defeated, and the Kongs and rest of DK Isles celebrate over their victory. | ||
===Instruction manual text=== | ===Instruction manual text=== | ||
<blockquote>“Left!” rasped a voice to his left. | <blockquote>“Left!” rasped a voice to his left. | ||
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He glared down at his bemused technician. | He glared down at his bemused technician. | ||
“Well, what are you waiting for? Get the Blast-o-Matic working. I’ve got an island to destroy!”<ref> | “Well, what are you waiting for? Get the Blast-o-Matic working. I’ve got an island to destroy!”<ref>Backstory, as it is presented in the [https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_DonkeyKong64_EN.pdf ''Donkey Kong 64'' instruction booklet], page 5 and 6.</ref></blockquote> | ||
{{br}} | {{br}} | ||
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!Character!!Information | !Character!!Information | ||
|- | |- | ||
| | |[[Banana Fairy Princess]] | ||
|The [[Banana Fairy Princess]] is the princess of the Banana Fairies and lives in a fairy shaped structure on an island surrounding DK Isles. Only Tiny Kong can visit her, and when she does, the Banana Fairy Princess will request that the Kongs search for and return her Banana Fairies to her. The Banana Fairy Princess will then give away the [[Banana Camera Film]] and also gives the Kongs the ability to perform a [[Super Slam]], which can defeat almost any enemy in one hit. | |The [[Banana Fairy Princess]] is the princess of the Banana Fairies and lives in a fairy shaped structure on an island surrounding DK Isles. Only Tiny Kong can visit her, and when she does, the Banana Fairy Princess will request that the Kongs search for and return her Banana Fairies to her. The Banana Fairy Princess will then give away the [[Banana Camera Film]] and also gives the Kongs the ability to perform a [[Super Slam]], which can defeat almost any enemy in one hit. | ||
|- | |- | ||
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|- | |- | ||
|[[File:DK64 Wrinkly Kong Artwork.png|120px]]<br>[[Wrinkly Kong]] | |[[File:DK64 Wrinkly Kong Artwork.png|120px]]<br>[[Wrinkly Kong]] | ||
|[[Wrinkly Kong]] appears in the lobbies to each world (save for Hideout Helm) where she appears as a ghost, having died prior to the start of the game. Here, she gives the Kongs hints towards one of their Golden Bananas in each level. The Wrinkly Doors are color coded to match each of the Kong's main colors. | |[[Wrinkly Kong]] appears in the lobbies to each world (save for [[Hideout Helm]]) where she appears as a ghost, having died prior to the start of the game. Here, she gives the Kongs hints towards one of their Golden Bananas in each level. The Wrinkly Doors are color coded to match each of the Kong's main colors. | ||
|- | |- | ||
|[[File:Troff.jpg|120px]]<br>[[Troff]] | |[[File:Troff.jpg|120px]]<br>[[Troff]] | ||
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|} | |} | ||
{{br}} | {{br}} | ||
{|class="wikitable dk"style="margin-left:auto;margin-right:auto;border:none;"width=50% | {|class="wikitable dk" style="margin-left: auto; margin-right: auto; border: none;"width=50% | ||
|- | |- | ||
!colspan=4|Shared potions | !colspan=4|Shared potions | ||
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===Funky's Store=== | ===Funky's Store=== | ||
[[File:DK64 Funky Armory.png|thumb|Funky's Store]] | [[File:DK64 Funky Armory.png|thumb|Funky's Store]] | ||
Funky's Store is a shop owned by [[Funky Kong]] where the Kongs can buy and reload their weapons. Each Kong has his or her own personalized weapon. They can use these weapons to shoot a variety of fruit-based projectiles to attack enemies, hit certain switches that have a certain fruit emblem on them, and hit [[Banana Balloon]]s. Initially, the Kongs can have 50 rounds of ammunition, but this amount increases when the Kongs buy Funky's upgrades. | [[Funky's Store]] is a shop owned by [[Funky Kong]] where the Kongs can buy and reload their weapons. Each Kong has his or her own personalized weapon. They can use these weapons to shoot a variety of fruit-based projectiles to attack enemies, hit certain switches that have a certain fruit emblem on them, and hit [[Banana Balloon]]s. Initially, the Kongs can have 50 rounds of ammunition, but this amount increases when the Kongs buy Funky's upgrades. The prices of his upgrades are as follows: | ||
*Shooter Installment - 3 coins | |||
*Ammo Belt 1 - 3 Coins | |||
*Homing Ammo - 5 Coins | |||
*Ammo Belt 2 - 5 Coins | |||
*Sniper Scope - 7 Coins | |||
<br> | |||
{|class="wikitable dk"style="margin-left:auto;margin-right:auto;text-align:center;border:none;"width=30% | |||
|- | |||
!Kong!!|Weapon | |||
|- | |||
|Donkey Kong||'''[[Coconut Shooter]]''' | |||
|- | |||
|Diddy Kong||'''[[Popgun|Peanut Popguns]]''' | |||
|- | |||
|Lanky Kong||'''[[Grape Shooter]]''' | |||
|- | |||
|Tiny Kong||'''[[Feather Bow]]''' | |||
|- | |||
|Chunky Kong||'''[[Pineapple Launcher]]''' | |||
|} | |||
===Candy's Music Shop=== | ===Candy's Music Shop=== | ||
[[File:DK64 Candy Music Shop.png|thumb|Candy's Music Shop.]] | [[File:DK64 Candy Music Shop.png|thumb|Candy's Music Shop.]] | ||
[[Candy Kong]] owns a music shop where she provides the Kongs with powerful instruments that they can use to make a variety of things happen. Usually, when the Kongs play their instruments on certain locations, doors open or areas that were previously impossible to reach become accessible. The power of the instrument can also defeat all the enemies on the screen, but playing it reduces its energy. The Kongs can touch [[Candy's Headphones]] to replenish their instruments' energy, or visit Candy to reload the energy. | [[Candy Kong]] owns a [[Candy's Music Shop|music shop]] where she provides the Kongs with powerful instruments that they can use to make a variety of things happen. At certain points of the game, Candy also gives the Kongs an extra [[melon]], increasing their [[Health Meter|health]]. Usually, when the Kongs play their instruments on certain locations, doors open or areas that were previously impossible to reach become accessible. The power of the instrument can also defeat all the enemies on the screen, but playing it reduces its energy. The Kongs can touch [[Candy's Headphones]] to replenish their instruments' energy, or visit Candy to reload the energy. The instrument, however, does not lose any energy if the Kongs play it when they are standing on a [[Music Pad]]. | ||
*Music Installment - 3 Coins | |||
*Upgrade 1 - 5 Coins | |||
*3rd Melon and Music Energy - 7 Coins | |||
*Upgrade 2 - 9 Coins | |||
<br> | |||
{|class="wikitable dk"style="margin-left:auto;margin-right:auto;text-align:center;border:none;"width=30% | |||
|- | |||
!Kong!!|Instrument | |||
|- | |||
|Donkey Kong||'''[[Bongo Blast]]''' | |||
|- | |||
|Diddy Kong||'''[[Guitar Gazump]]''' | |||
|- | |||
|Lanky Kong||'''[[Trombone Tremor]]''' | |||
|- | |||
|Tiny Kong||'''[[Saxophone Slam]]''' | |||
|- | |||
|Chunky Kong||'''[[Triangle Trample]]''' | |||
|} | |||
===Snide's H.Q.=== | ===Snide's H.Q.=== | ||
[[File:DK64 SnideHQ Outside.png|thumb|Snide's H.Q.]] | [[File:DK64 SnideHQ Outside.png|thumb|Snide's H.Q.]] | ||
Over the course of the game, the player may find [[Kasplat]]s holding pieces of blueprint. If the player takes them to Snide's H.Q., [[Snide]] will trade the blueprints for Golden Bananas. There are a total of 40 blueprints in the game, 5 per world along with 5 in DK Isles. If the player delivers all of Snide's Blueprints, he will then allow the Kongs to play the various Bonus Stage games. In addition, collecting blueprints increases the amount of time that the Kongs have to complete the final world, [[Hideout Helm]], by one minute per blueprint collected. | Over the course of the game, the player may find [[Kasplat]]s holding pieces of blueprint. If the player takes them to [[Snide's H.Q.]], [[Snide]] will trade the blueprints for Golden Bananas. There are a total of 40 blueprints in the game, 5 per world along with 5 in DK Isles. If the player delivers all of Snide's Blueprints, he will then allow the Kongs to play the various Bonus Stage games. In addition, collecting blueprints increases the amount of time that the Kongs have to complete the final world, [[Hideout Helm]], by one minute per blueprint collected. | ||
{{br}} | {{br}} | ||
===Wrinkly Doors=== | ===Wrinkly Doors=== | ||
[[File:Wrinkly Door.png|thumb|120px|Diddy Kong's Wrinkly Door]] | |||
[[File:Wrinkly Door.png|thumb|120px| | [[Wrinkly Door]]s are found in the lobby of each level (excluding Hideout Helm). As the name suggests, [[Wrinkly Kong]] will come out of each door if a Kong approaches it and give the Kong advice on one of their Golden Bananas hidden in each level. The doors are color coded for each Kong; yellow for Donkey Kong, red for Diddy Kong, purple for Tiny Kong, blue for Lanky Kong and green for Chunky Kong. | ||
Wrinkly | |||
{{br}} | {{br}} | ||
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|- | |- | ||
|[[File:Junglejapes.png|150px]]<br>[[Jungle Japes]] | |[[File:Junglejapes.png|150px]]<br>[[Jungle Japes]] | ||
|align=left|Jungle Japes is the first level of the game. It takes place in a tropical jungle. [[Diddy Kong]] is imprisoned in this level, and is held in a cage in the cliffs. The jungle is home to many kinds of enemies, including [[Gnawty|Gnawties]], [[Zinger]]s, and [[Kritter]]s. This is a basic level where the player can learn basic gameplay elements. The jungle has several trees and vines that can be climbed, allowing the Kongs to reach new heights. There is a river going through the jungle, and the area is surrounded by many rocky cliffs, most of which can be climbed. One of these cliffs has a mine located inside the mountain itself, where several crates and conveyor belts are found. There are also several dark tunnels in the jungle, connecting the various areas. There is a stormy area of the jungle that can only be accessed by one of the tunnels, and it contains Cranky's Lab. Rambi the | |align=left|Jungle Japes is the first level of the game. It takes place in a tropical jungle. [[Diddy Kong]] is imprisoned in this level, and is held in a cage in the cliffs. The jungle is home to many kinds of enemies, including [[Gnawty|Gnawties]], [[Zinger]]s, and [[Kritter]]s. This is a basic level where the player can learn basic gameplay elements. The jungle has several trees and vines that can be climbed, allowing the Kongs to reach new heights. There is a river going through the jungle, and the area is surrounded by many rocky cliffs, most of which can be climbed. One of these cliffs has a mine located inside the mountain itself, where several crates and conveyor belts are found. There are also several dark tunnels in the jungle, connecting the various areas. There is a stormy area of the jungle that can only be accessed by one of the tunnels, and it contains Cranky's Lab. Rambi the Rhino is found in this area. The boss of this level is [[Army Dillo]], and he is fought by Donkey Kong. | ||
|- | |- | ||
|[[File:Angryaztec.jpg|150px]]<br>[[Angry Aztec]] | |[[File:Angryaztec.jpg|150px]]<br>[[Angry Aztec]] | ||
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|- | |- | ||
|[[File:Gloomygalleon.png|150px]]<br>[[Gloomy Galleon]] | |[[File:Gloomygalleon.png|150px]]<br>[[Gloomy Galleon]] | ||
|align=left|Gloomy Galleon is the fourth level, and it seems to be based off of the [[Gangplank Galleon]] level in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This level takes place in a water area surrounded by huge cliffs, where several sunken ships from earlier ''Donkey Kong Country'' games are found. There are several dark and humid caves that connect the various lakes found in the level. Many of the sunken ships are locations to treasures and Golden Bananas. However, the inside of these shipwrecks are extremely dark, and as such, the Kongs receive help from the [[Lightfish]], who illuminates the area for them. This is also the only level where [[Enguarde]] | |align=left|Gloomy Galleon is the fourth level, and it seems to be based off of the [[Gangplank Galleon]] level in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This level takes place in a water area surrounded by huge cliffs, where several sunken ships from earlier ''Donkey Kong Country'' games are found. There are several dark and humid caves that connect the various lakes found in the level. Many of the sunken ships are locations to treasures and Golden Bananas. However, the inside of these shipwrecks are extremely dark, and as such, the Kongs receive help from the [[Lightfish]], who illuminates the area for them. This is also the only level where [[Enguarde the Swordfish]] makes an appearance, although only Lanky Kong can transform into him. Tiny Kong also discovers a secret underwater palace where she meets the [[Mermaid]], who has lost all of her pearls and asks Tiny to find them. Another race takes place in this area, this time against the Seal. The boss of this level is [[Puftoss]], and he is battled by Lanky Kong. | ||
|- | |- | ||
|[[File:Fungiforest.jpg|150px]]<br>[[Fungi Forest]] | |[[File:Fungiforest.jpg|150px]]<br>[[Fungi Forest]] | ||
|align=left|Fungi Forest is the fifth level, and it is set in a vast forest area with many [[mushroom]]s and several wooden barns. The main gimmick in this level is the giant Cuckoo Clock located in the center of the forest. The Kongs can hit certain switches located on the Cuckoo Clock to make it change the day into night, and vice versa. Certain areas, such as Snide's HQ can only be accessed during the day, while other areas like some of the wooden barns can only be accessed during the night. The enemies present in this level are also affected by the time of the day. Enemies like [[Zinger]]s only appear in the day, while [[ | |align=left|Fungi Forest is the fifth level, and it is set in a vast forest area with many [[mushroom]]s and several wooden barns. The main gimmick in this level is the giant Cuckoo Clock located in the center of the forest. The Kongs can hit certain switches located on the Cuckoo Clock to make it change the day into night, and vice versa. Certain areas, such as Snide's HQ can only be accessed during the day, while other areas like some of the wooden barns can only be accessed during the night. The enemies present in this level are also affected by the time of the day. Enemies like [[Zinger]]s only appear in the day, while [[Bones (enemy)|Bones]] and [[Kosha]]s only appear during the night. The giant mushrooms found throughout the forest appear to glow during the night, providing the only source of light when the sun goes down in this level. A mini-boss, the [[Giant Spider]], is fought in one of the barns by a shrunken Tiny Kong. The main boss of this level is a rematch with Dogadon, and he is fought by Chunky Kong. | ||
|- | |- | ||
|[[File:Crystal Caves.png|150px]]<br>[[Crystal Caves]] | |[[File:Crystal Caves.png|150px]]<br>[[Crystal Caves]] | ||
|align=left|Crystal Caves is the sixth level of the game. It is located exclusively inside a huge, humid cavern with several icy crystals. There are several water rivers and ponds throughout the cavern, as well as a few cabins that contain collectibles inside them. There is an icy igloo near the beginning of the stage with five doors. Each door can only be opened by playing the instruments of certain Kongs on pads near them, and these doors lead to different rooms of the igloo with challenges for each Kong. There is also a [[Giant Viking Kremling]] at the highest part of the cavern that constantly smashes the floor, raining down stalactites on the Kongs. Once this | |align=left|Crystal Caves is the sixth level of the game. It is located exclusively inside a huge, humid cavern with several icy crystals. There are several water rivers and ponds throughout the cavern, as well as a few cabins that contain collectibles inside them. There is an icy igloo near the beginning of the stage with five doors. Each door can only be opened by playing the instruments of certain Kongs on pads near them, and these doors lead to different rooms of the igloo with challenges for each Kong. There is also a [[Giant Viking Kremling]] at the highest part of the cavern that constantly smashes the floor, raining down stalactites on the Kongs. Once this Kosha is defeated, the stalactites stop falling down from the ceiling. Additionally, there are some see-through icy walls that can only be broken by Chunky Kong's Primate Punch ability. These walls often block passages to hidden areas of the cavern. The boss fight of this level is a rematch against Army Dillo, and he is fought by Donkey Kong. | ||
|- | |- | ||
|[[File:Creepycastle.png|150px]]<br>[[Creepy Castle]] | |[[File:Creepycastle.png|150px]]<br>[[Creepy Castle]] | ||
|align=left|Creepy Castle is the seventh and penultimate level in the game. It consists of a huge, medieval castle floating above the clouds in the sky. The castle has a constant spooky atmosphere, and its many rooms are haunted. The Kongs must explore both the outside and the inside of the castle. The outside consists of several grassy and wooden platforms with enemies such as [[ | |align=left|Creepy Castle is the seventh and penultimate level in the game. It consists of a huge, medieval castle floating above the clouds in the sky. The castle has a constant spooky atmosphere, and its many rooms are haunted. The Kongs must explore both the outside and the inside of the castle. The outside consists of several grassy and wooden platforms with enemies such as [[Bones (enemy)|Bones]] and Koshas. There is a constant thunderstorm outside, and a pond near the beginning of the stage. There is also a giant tree near the pond that can be entered for one of the Golden Bananas, and a small greenhouse with a labyrinth where a [[Kroc]] resides. The castle itself consists of several haunted rooms, some of them with a medieval style. The largest room in the castle is the Ballroom, a huge room with images of K. Rool and three giant candles. Next to this room is the Museum, which contains several ancient statues. The library is haunted by several [[book]]s that attack the Kongs. The castle also has several underground catacombs, where a torture room and a creepy minecart track with a [[resident demon]] that attacks the Kongs are found. The boss of this level is [[King Kut Out]], and it can be fought by all the Kongs, although only Lanky is mandatory for the battle. | ||
|- | |- | ||
|[[File:Hideouthelm.png|150px]]<br>[[Hideout Helm]] | |[[File:Hideouthelm.png|150px]]<br>[[Hideout Helm]] | ||
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|- | |- | ||
|align=center|[[File:DK64 Kasplat.png|150px]]<br>[[Kasplat]] | |align=center|[[File:DK64 Kasplat.png|150px]]<br>[[Kasplat]] | ||
|Kasplats are enemies that hold Snide's blueprints. Five appear in each world (excluding Hideout Helm) and Kong Isle, each one holding a blueprint colored after a Kong's main color. The color of their hair tells which Kong's blueprint they hold. Their main attacks are creating shockwaves and using various punches. While they are resilient to most attacks, Kasplats are easily defeated by the shock wave attack or a musical instrument | |Kasplats are enemies that hold Snide's blueprints. Five appear in each world (excluding Hideout Helm) and Kong Isle, each one holding a blueprint colored after a Kong's main color. The color of their hair tells which Kong's blueprint they hold. Their main attacks are creating shockwaves and using various punches. While they are resilient to most attacks, Kasplats are easily defeated by the shock wave attack or a musical instrument. | ||
|- | |- | ||
|align=center|[[File:DK64 Klump.png|150px]]<br>[[Klump]] | |align=center|[[File:DK64 Klump.png|150px]]<br>[[Klump]] | ||
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|Shrooms are blue Kremlings wearing mushroom costumes. They appear in Fungi Forest where they disguise themselves as normal mushrooms until the Kongs get too close. Once they do, a Shroom will pop out and chase the Kong. | |Shrooms are blue Kremlings wearing mushroom costumes. They appear in Fungi Forest where they disguise themselves as normal mushrooms until the Kongs get too close. Once they do, a Shroom will pop out and chase the Kong. | ||
|- | |- | ||
|align=center|[[File:Skeleton Kremling.png|150px]]<br>[[ | |align=center|[[File:Skeleton Kremling.png|150px]]<br>[[Bones (enemy)|Bones]] | ||
| | |Bones are skeletal Kritters who appear mainly in night time areas (such as Fungi Forest). They attack with clubs, and can be defeated by any attack, though weaker attacks will only break the skull and left arm. Stronger attacks will defeat it instantly. Additionally, oranges can easily take out a Bones, and remove the skull and left arm at the same time. | ||
|- | |- | ||
|align=center|[[File:Kop.png|150px]]<br>[[Kremling cop]] | |align=center|[[File:Kop.png|150px]]<br>[[Kremling cop]] | ||
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<small>Note: The final boss, [[King K. Rool]], does not involve help from Troff & Scoff.</small> | <small>Note: The final boss, [[King K. Rool]], does not involve help from Troff & Scoff.</small> | ||
===Mini-bosses=== | ===Mini-bosses=== | ||
There are three mini-bosses in the game: | There are only three mini-bosses in the game: | ||
{|class="wikitable dk"width=75% | {|class="wikitable dk"width=75% | ||
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|- | |- | ||
|[[File:Bananastub.jpg|70px]]<br>[[Golden Banana]] | |[[File:Bananastub.jpg|70px]]<br>[[Golden Banana]] | ||
|align=left|Golden Bananas are the main collectible item, and they have a pivotal role in the storyline. They make up Donkey Kong's banana hoard supply, which were stolen by the Kremlings at the start of the game. Golden Bananas allow the Kongs to bypass [[B. Locker]] and enter new levels if they meet the minimum Golden Banana requirement. Each level has five Golden Bananas for each Kong to find, and they must complete certain challenges, often designed around each Kong's abilities, to earn the Golden Banana. There is a total of 201 Golden Bananas in the entire game. While not all Golden Bananas are required for finishing the game, they are required for 101% [[completion]]. After capturing every [[Banana Fairy]], Tiny can visit the Banana Fairy Princess and receive the 201st Golden Banana. This specific Golden Banana has the [[Rare]] | |align=left|Golden Bananas are the main collectible item, and they have a pivotal role in the storyline. They make up Donkey Kong's banana hoard supply, which were stolen by the Kremlings at the start of the game. Golden Bananas allow the Kongs to bypass [[B. Locker]] and enter new levels if they meet the minimum Golden Banana requirement. Each level has five Golden Bananas for each Kong to find, and they must complete certain challenges, often designed around each Kong's abilities, to earn the Golden Banana. There is a total of 201 Golden Bananas in the entire game. While not all Golden Bananas are required for finishing the game, they are required for 101% [[completion]]. After capturing every [[Banana Fairy]], Tiny can visit the Banana Fairy Princess and receive the 201st Golden Banana. This specific Golden Banana has the [[Rare Ltd.|Rareware]] logo on it instead of the usual [[Nintendo]] logo. | ||
|- | |- | ||
|[[File:Banana2.png|70px]]<br>[[Banana]] | |[[File:Banana2.png|70px]]<br>[[Banana]] | ||
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|- | |- | ||
|[[File:DK64BananaMedal.png|70px]]<br>[[Banana Medal]] | |[[File:DK64BananaMedal.png|70px]]<br>[[Banana Medal]] | ||
|align=left|The Kongs can obtain a Banana Medal in a level by obtaining 75 bananas of their color. There are 40 Banana Medals in the game and five in each level, one for each Kong to collect. If the Kongs have at least 15 Banana Medals, [[Cranky Kong|Cranky]] allows them to play a classic [[Rare]] | |align=left|The Kongs can obtain a Banana Medal in a level by obtaining 75 bananas of their color. There are 40 Banana Medals in the game and five in each level, one for each Kong to collect. If the Kongs have at least 15 Banana Medals, [[Cranky Kong|Cranky]] allows them to play a classic [[Rare Ltd.|Rareware]] title, ''[[Jetpac]]''. In Hideout Helm, which does not feature any bananas, the Banana Medals are obtained differently: a Kong is rewarded a Banana Medal for completing one of their Bonus Stages. The other 25 Banana Medals do not have any other role other than to contribute to 101% completion. | ||
|- | |- | ||
|[[File:Boss Key.png|70px]]<br>[[Boss Key]] | |[[File:Boss Key.png|70px]]<br>[[Boss Key]] | ||
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*The gameplay of ''Donkey Kong 64'' shares many things with ''Banjo-Kazooie'', like the different pads (and their appearance), the Golden Bananas (collected and used in the same way as ''Banjo-Kazooie''<nowiki>'</nowiki>s Jiggies), some moves (the OrangStand, for example, being extremely similar to the Talon Trot) and the Blast-o-Matic (which is more or less the ''Donkey Kong 64'' equivalent of the B.O.B., the Big-O-Blaster, used by Gruntilda in ''Banjo-Tooie''). | *The gameplay of ''Donkey Kong 64'' shares many things with ''Banjo-Kazooie'', like the different pads (and their appearance), the Golden Bananas (collected and used in the same way as ''Banjo-Kazooie''<nowiki>'</nowiki>s Jiggies), some moves (the OrangStand, for example, being extremely similar to the Talon Trot) and the Blast-o-Matic (which is more or less the ''Donkey Kong 64'' equivalent of the B.O.B., the Big-O-Blaster, used by Gruntilda in ''Banjo-Tooie''). | ||
*Fungi Forest was originally intended for ''Banjo-Kazooie'', but was scrapped due to time constraints, before being moved to ''Donkey Kong 64'' with minor changes. | *Fungi Forest was originally intended for ''Banjo-Kazooie'', but was scrapped due to time constraints, before being moved to ''Donkey Kong 64'' with minor changes. | ||
*''Donkey Kong 64'' was part of the incomplete feature called Stop 'n' Swop. It involved six different colored eggs and a key of ice, found in ''Banjo-Kazooie'', and only two eggs and the key were shown in the ending cinematic (after collecting all 100 Jiggies). Their locations were sealed off, and it was told that they would be unlocked in ''Banjo-Tooie''. After hackers found the codes to access their hiding places, the eggs proved useless. Rare intended to use them as a connection between ''Banjo-Kazooie'', ''Banjo-Tooie'', and ''Donkey Kong 64'', unlocking secret features in all of them. After accessing a special pause menu, gamers were supposed to stop their current game and swap the Game Paks for another. Stop 'n' Swop got canned by Nintendo, due to concerns about players damaging their systems and the possibility that it would not be possible in some revisions of the Nintendo 64 hardware.<ref> | *''Donkey Kong 64'' was part of the incomplete feature called Stop 'n' Swop. It involved six different colored eggs and a key of ice, found in ''Banjo-Kazooie'', and only two eggs and the key were shown in the ending cinematic (after collecting all 100 Jiggies). Their locations were sealed off, and it was told that they would be unlocked in ''Banjo-Tooie''. After hackers found the codes to access their hiding places, the eggs proved useless. Rare intended to use them as a connection between ''Banjo-Kazooie'', ''Banjo-Tooie'', and ''Donkey Kong 64'', unlocking secret features in all of them. After accessing a special pause menu, gamers were supposed to stop their current game and swap the Game Paks for another. Stop 'n' Swop got canned by Nintendo, due to concerns about players damaging their systems and the possibility that it would not be possible in some revisions of the Nintendo 64 hardware.<ref>Rare Ltd, [https://www.youtube.com/watch?v=Ds22dv3KrPY&t=6m25s Rare Revealed: The Making of Banjo-Kazooie]. ''YouTube.'' Retrieved December 13, 2015.</ref> Due to fact that the necessary chunk of the code for ''Banjo-Kazooie'' was already complete and compiled in the game after its release when Nintendo changed the N64's hardware, Stop 'n' Swop remained a mystery until the Xbox Live Arcade re-release of ''Banjo-Kazooie'' and ''Banjo-Tooie'' where Rare completed the contraption they started, replacing ''Donkey Kong 64'' with ''Banjo-Kazooie: Nuts & Bolts''. However, the use of the Eggs and Key for Donkey Kong is still unknown. | ||
*''Donkey Kong 64'' holds many cameos to the ''Banjo-Kazooie'' series, including the enemies resembling Swellbellies, and the relation between the enemy Gnawty and the character Gnawty, who is a minor character in ''Banjo-Kazooie''. | *''Donkey Kong 64'' holds many cameos to the ''Banjo-Kazooie'' series, including the enemies resembling Swellbellies, and the relation between the enemy Gnawty and the character Gnawty, who is a minor character in ''Banjo-Kazooie''. | ||
*Inside of Candy's Shop are three of the instruments that appeared in the intro to ''Banjo-Kazooie'', which are Banjo's banjo, Kazooie's kazoo, and Mumbo's xylophone. | *Inside of Candy's Shop are three of the instruments that appeared in the intro to ''Banjo-Kazooie'', which are Banjo's banjo, Kazooie's kazoo, and Mumbo's xylophone. | ||
*The tune that plays when Troff and Scoff unlock a boss door is | *The tune that plays when Troff and Scoff unlock a boss door is almost identical to the tune that plays whenever Banjo enters a room containing a Stop 'N' Swop item in ''Banjo-Kazooie''. | ||
*In both games, the first three worlds share the same themes; the first being a mountain like valley, the second being set in a sandy like environment, and the third is set in an industrial facility. | *In both games, the first three worlds share the same themes; the first being a mountain like valley, the second being set in a sandy like environment, and the third is set in an industrial facility. | ||
*In both games, World 5 features two races, the first one not requiring a new move, but the second one requires a move that allows the player to run at a very fast speed. In both games, the move must be learned in the next world. | *In both games, World 5 features two races, the first one not requiring a new move, but the second one requires a move that allows the player to run at a very fast speed. In both games, the move must be learned in the next world. | ||
*In both games, World 7 takes place in a haunted like environment and even share similar music. | *In both games, World 7 takes place in a haunted like environment and even share similar music. | ||
*A number of musical tracks, instruments, and snippets of music from ''Donkey Kong 64'' were initially composed for, but unused in, ''Banjo-Kazooie'' and its prototype ''Project Dream''.<ref> | *A number of musical tracks, instruments, and snippets of music from ''Donkey Kong 64'' were initially composed for, but unused in, ''Banjo-Kazooie'' and its prototype ''Project Dream''.<ref>[[tcrf:Prerelease:Banjo-Kazooie|Prerelease:''Banjo-Kazooie'']]. ''The Cutting Room Floor''. Retrieved May 22, 2022.</ref> | ||
==Development== | ==Development== | ||
''Donkey Kong 64'' started development immediately after the conclusion of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]''{{'}}s.<ref name="DF Retro"> | ''Donkey Kong 64'' started development immediately after the conclusion of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]''{{'}}s.<ref name="DF Retro">Digital Foundry (December 16, 2017). [https://www.youtube.com/watch?v=GQ7qtqqgTlo DF Retro: Donkey Kong Country + Killer Instinct - A 16-Bit CG Revolution!]. 'YouTube''. Retrieved December 16, 2017</ref> The original incarnation of ''Donkey Kong 64'' was meant to be more similar in design to the ''Donkey Kong Country'' series than the final game, featuring linear levels played through a combination of forward-scrolling and side view sections, similar to ''{{wp|Crash Bandicoot (video game)|Crash Bandicoot}}''.<ref name="DF Retro"></ref> After around 18 months, development was rebooted after Rare took notice of the trend of open 3D games started by ''[[Super Mario 64]]''.<ref name="DF Retro"></ref> Transitioning the series to true 3D proved challenging: graphic artist [[Mark Stevenson]] noted, "''As an artist who was on the DKC games, I used to build and animate the characters from a fixed side-on view. Being able to see this character from any angle, you'd make an animation, put it in the game, and you'd think it looked good side-on, but awful from every other angle! It was challenging from a technical and design perspective.''"<ref name="GamesRadar">Tom Power (December 6, 2019). [https://www.gamesradar.com/uk/making-of-donkey-kong-64/ As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter]. ''GamesRadar. Retrieved December 06, 2019</ref> ''Donkey Kong 64'' was among the first Nintendo 64 game to feature dynamic lighting, although its implementation was faked after the first rendering.<ref name="GamesRadar"></ref> | ||
Due to the success of ''{{wp|Banjo-Kazooie}}'', one of the first requests Rare co-president [[Tim Stamper]] made was to include even more collectables. Mechanics such as the 5 playable characters and "thrilling moments" such as mine cart and slide sequences were also deviced to differentiate the game from ''Banjo-Kazooie''.<ref name="GamesRadar"/> [[Grant Kirkhope]], who had composed the soundtrack to ''Banjo'', settled on a darker tone due to [[David Wise]]'s work on the original ''Donkey Kong Country'' trilogy.<ref name="GamesRadar"/> Although the [[:File:Donkey Kong's Real Weapon Beta.jpg|realistic gun models]] sighted in pre-release material were always intended to be placeholder, the final design of the [[Coconut Gun]] was only conceived after a mortified [[Shigeru Miyamoto]] saw Donkey Kong's shotgun in a demo of the game and immediately drew up a replacement.<ref name="GamesRadar"/> | Due to the success of ''{{wp|Banjo-Kazooie}}'', one of the first requests Rare co-president [[Tim Stamper]] made was to include even more collectables. Mechanics such as the 5 playable characters and "thrilling moments" such as mine cart and slide sequences were also deviced to differentiate the game from ''Banjo-Kazooie''.<ref name="GamesRadar"></ref> [[Grant Kirkhope]], who had composed the soundtrack to ''Banjo'', settled on a darker tone due to [[David Wise]]'s work on the original ''Donkey Kong Country'' trilogy.<ref name="GamesRadar"></ref> Although the [[:File:Donkey Kong's Real Weapon Beta.jpg|realistic gun models]] sighted in pre-release material were always intended to be placeholder, the final design of the [[Coconut Gun]] was only conceived after a mortified [[Shigeru Miyamoto]] saw Donkey Kong's shotgun in a demo of the game and immediately drew up a replacement.<ref name="GamesRadar"></ref> | ||
In 2013, a story was published that implied ''Donkey Kong 64'' was not initially meant to require the [[Expansion Pak]]. According to that story, Rare was unable to fix a memory leak bug discovered near the game's release date; the bug would cause the game to crash after 30 minutes of gameplay, but Rare found that the issue did not occur when the Expansion Pak inserted. As a result, the game was bundled with the Expansion Pak, a move that supposedly took a large toll on the game's profits.<ref> | In 2013, a story was published that implied ''Donkey Kong 64'' was not initially meant to require the [[Expansion Pak]]. According to that story, Rare was unable to fix a memory leak bug discovered near the game's release date; the bug would cause the game to crash after 30 minutes of gameplay, but Rare found that the issue did not occur when the Expansion Pak inserted. As a result, the game was bundled with the Expansion Pak, a move that supposedly took a large toll on the game's profits.<ref>Watts, Martin (May 28, 2013). [http://www.nintendolife.com/news/2013/05/donkey_kong_64_required_expansion_pak_to_prevent_game_breaking_bug Donkey Kong 64 Required Expansion Pak to Prevent Game-Breaking Bug]. ''Nintendo Life''. Retrieved December 1, 2016.</ref> This turned out to be the result of a misconception that confused and melded the decision to use the Expansion Pak into the discovery of the game-breaking bug, as indicated by lead artist Mark Stevenson in a 2019 interview.<ref>[http://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap Feature: Donkey Kong 64 Devs On Bugs, Boxing And 20 Years Of The DK Rap]</ref> In 2019, Mark Stevenson said in a Nintendo Life interview that the Expansion Pak was in fact the only way to properly run ''Donkey Kong 64'', as the game-breaking bug was eventually patched out, though the necessary game code required to run the game would be provided via the Expansion Pak, further proving that the game was built around it ever since the beginning of the game's development.<ref>https://www.youtube.com/watch?v=5N-IzAYPuJk&t=261s</ref> | ||
==Staff== | ==Staff== | ||
{{main|List of Donkey Kong 64 staff}} | {{main|List of Donkey Kong 64 staff}} | ||
The game's core development team was largely formed of people who had no involvement with Rare's previous ''Donkey Kong'' games, although several ''Donkey Kong Country'' veterans such as [[Gregg Mayles]] and [[Chris Sutherland]] are credited as support staff. The game's soundtrack was composed by [[Grant Kirkhope]]. Initially meant to assist [[Eveline Fischer]], Kirkhope ended up composing the entire soundtrack (including the [[DK Rap]]) and also provided the voice of [[Donkey Kong]]. | ''Donkey Kong 64'' was developed by [[Rareware|Rare Ltd.]] and published by Nintendo. The game's core development team was largely formed of people who had no involvement with Rare's previous ''Donkey Kong'' games, although several ''Donkey Kong Country'' veterans such as [[Gregg Mayles]] and [[Chris Sutherland]] are credited as support staff. | ||
The game's soundtrack was composed by [[Grant Kirkhope]]. Initially meant to assist [[Eveline Fischer]], Kirkhope ended up composing the entire soundtrack (including the [[DK Rap]]) and also provided the voice of [[Donkey Kong]]. | |||
==Descriptions== | ==Descriptions== | ||
===Wii U | ===Wii U Shop Channel=== | ||
;North America | ;North America | ||
"<i>With his mechanical isle stuck off the shores of DK Island, K. Rool kidnaps the Kong family to distract Donkey Kong™. It's up to our furry hero to rescue his friends, reclaim his Golden Bananas, and save his homeland from certain doom. Choose from five Kong members as you play solo in a quirky adventure or with friends in competitive battle arenas! | "<i>With his mechanical isle stuck off the shores of DK Island, K. Rool kidnaps the Kong family to distract Donkey Kong™. It's up to our furry hero to rescue his friends, reclaim his Golden Bananas, and save his homeland from certain doom. Choose from five Kong members as you play solo in a quirky adventure or with friends in competitive battle arenas! | ||
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''Donkey Kong 64'' was the subject of universal acclaim at release. Critics praised the game's length and large amount of content, the variety brought about by the game's tasks and different player characters, and the graphics, although multiple outlets expressed disappointment that ''Donkey Kong 64'' did not feel like a massive technological leap over the developer's previous work on ''Banjo-Kazooie'' despite requiring the Expansion Pak accessory. A reoccurring criticism of the game was that ''Donkey Kong 64'' was derivative of ''Super Mario 64'' and ''Banjo-Kazooie'', and not a revolutionary step like the critics judged ''Donkey Kong Country'' to be. | ''Donkey Kong 64'' was the subject of universal acclaim at release. Critics praised the game's length and large amount of content, the variety brought about by the game's tasks and different player characters, and the graphics, although multiple outlets expressed disappointment that ''Donkey Kong 64'' did not feel like a massive technological leap over the developer's previous work on ''Banjo-Kazooie'' despite requiring the Expansion Pak accessory. A reoccurring criticism of the game was that ''Donkey Kong 64'' was derivative of ''Super Mario 64'' and ''Banjo-Kazooie'', and not a revolutionary step like the critics judged ''Donkey Kong Country'' to be. | ||
In a 1999 interview | In a 1999 interview, [[Shigeru Miyamoto]] said of ''Donkey Kong 64'' that Rare "really perfected the art" of making 3D action games and that "I bet you that it turns out to be the absolute best 3D action game available on any hardware - even including {{wp|Dreamcast}}.", although he ultimately judged that ''Donkey Kong 64'' would not be a game that would attract new players to the Nintendo 64.<ref>Danny Bivens (January 25, 2014). "[http://www.nintendoworldreport.com/translation/36382/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-6-shigeru-miyamoto-speaks-about-donkey-kong-64-and-mother-3 Shigeru Miyamoto Speaks: An Interview Between Itoi and Miyamoto from 1999 Part 6: Shigeru Miyamoto speaks about Donkey Kong 64 and Mother 3]". ''Nintendo World Report''. Retrieved June 24, 2017</ref> | ||
In later years, critical reception to ''Donkey Kong 64'' has been more mixed. Modern retrospectives of the ''Donkey Kong'' series and reviews of the game's Wii U rerelease have criticized various aspects of ''Donkey Kong 64''{{'}}s design such as the excessive gating of collectables and switches by characters, the tedium of having to backtrack to switch characters through the [[Tag Barrel]], and the low quality and frustrating nature of many of the [[Bonus Stage]]s.<ref> | In later years, critical reception to ''Donkey Kong 64'' has been more mixed. Modern retrospectives of the ''Donkey Kong'' series and reviews of the game's Wii U rerelease have criticized various aspects of ''Donkey Kong 64''{{'}}s design such as the excessive gating of collectables and switches by characters, the tedium of having to backtrack to switch characters through the [[Tag Barrel]], and the low quality and frustrating nature of many of the [[Bonus Stage]]s.<ref>Conor McHamon (April 12, 2015). [http://www.nintendolife.com/reviews/wiiu-eshop/donkey_kong_64_n64 Review: Donkey Kong 64]. ''Nintendo Life''. Retrieved July 20, 2017</ref><ref>Jeremy Parish (May 13, 2015). [http://www.usgamer.net/articles/what-are-the-best-nintendo-wii-u-virtual-console-games/page-4 What are the Best Virtual Console Games for Nintendo Wii U?]. ''USGamer''. Retrieved July 20, 2017</ref> Publications such as ''{{wp|Electronic Gaming Monthly}}'' blamed ''Donkey Kong 64'' as one of the factors in the decreasing fortunes of the 3D platformer genre.<ref>EGM, "Top 10 Overrated Games". April 2005 issue.</ref> Former Rare employee and ''Donkey Kong 64'' composer [[Grant Kirkhope]] was quoted as saying the game and fellow Rare platformer ''{{wp|Banjo-Tooie}}'' were "too much",<ref>Stephen Totilo (June 23, 2015). [http://kotaku.com/thanks-to-73-000-supporters-theyre-making-a-successor-1713481654 Thanks To 73,000 Supporters, They're Making A Successor To Banjo-Kazooie]. ''Kotaku''. Retrieved July 27, 2017</ref> and the game's lead tester Gavin Price mocked its high amount of collectibles in an interview.<ref>Alex Wilthshire (March 22, 2017). [http://www.rollingstone.com/glixel/news/the-hit-making-dna-of-yooka-laylee-and-donkey-kong-64-w473188 The Hit-Making DNA That Links 'Yooka-Laylee', 'Banjo-Kazooie' and 'Donkey Kong 64']. ''Glixel''. Retrieved July 20, 2017</ref> | ||
In a 2016 ''{{wp|Famitsu}}'' poll to determine the "most memorable" games for each console, ''Donkey Kong 64'' ranked 7th for the Nintendo 64 with 129 votes, | In a 2016 ''{{wp|Famitsu}}'' poll to determine the "most memorable" games for each console, ''Donkey Kong 64'' ranked 7th for the Nintendo 64 with 129 votes,<ref>Brian Ashcraft (June 02, 2016). [http://kotaku.com/poll-japans-most-memorable-games-on-each-console-1780043369 Poll: Japan's Most Memorable Games on Each Console]. ''Kotaku''. Retrieved July 20, 2017</ref> being the only ''Donkey Kong'' game to make the list. | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
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==Media== | ==Media== | ||
{{main-media}} | {{main-media}} | ||
Several course's themes for ''Donkey Kong 64'' are actually unused themes from ''[[jiggywikki:Banjo-Kazooie|Banjo-Kazooie]]'' that were reused for the game.<ref> | Several course's themes for ''Donkey Kong 64'' are actually unused themes from ''[[jiggywikki:Banjo-Kazooie|Banjo-Kazooie]]'' that were reused for the game.<ref>[https://tcrf.net/Banjo-Kazooie Banjo-Kazooie] ''The Cutting Room Floor''. Retrieved February 21, 2022.</ref> | ||
{{media table | {{media table | ||
|file1=DKRap.oga | |file1=DKRap.oga | ||
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{{main|List of Donkey Kong 64 glitches}} | {{main|List of Donkey Kong 64 glitches}} | ||
''Donkey Kong 64'' contains a variety of glitches, to a degree that the game is often considered to be one of the most broken games on the [[Nintendo 64]]. Lag issues are common, most noticeably in [[Frantic Factory]] and few other places. To keep the gameplay at a steady pace, the developers implemented a movement speed-to-lag system, where the more lag there is, the faster characters move. Due to this, players can frequently clip through terrain. [[Orange]] explosions cause massive lag, and the fact that the player can enter first person mode and throw oranges faster allowed the use of many more sequence breaks and wall clips. Most of the lag issues were fixed in the [[Virtual Console]] release of the game, which means some glitches are impossible to perform. | ''Donkey Kong 64'' contains a variety of glitches, to a degree that the game is often considered to be one of the most broken games on the [[Nintendo 64]]. Lag issues are common, most noticeably in [[Frantic Factory]] and few other places. To keep the gameplay at a steady pace, the developers implemented a movement speed-to-lag system, where the more lag there is, the faster characters move. Due to this, players can frequently clip through terrain. [[Orange]] explosions cause massive lag, and the fact that the player can enter first person mode and throw oranges faster allowed the use of many more sequence breaks and wall clips. Most of the lag issues were fixed in the [[Virtual Console]] release of the game, which means some glitches are impossible to perform. | ||
==References to other games== | ==References to other games== | ||
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*''[[Donkey Kong Country]]'': The [[Jungle Japes]] theme is an arrangement of "[[DK Island Swing]]," the jungle level theme first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]. Also, King K. Rool has the same appearance as that game, and Squawks has shrunken back down to his original size from that game. | *''[[Donkey Kong Country]]'': The [[Jungle Japes]] theme is an arrangement of "[[DK Island Swing]]," the jungle level theme first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]. Also, King K. Rool has the same appearance as that game, and Squawks has shrunken back down to his original size from that game. | ||
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': Pictures of [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] can be spotted in the sunken ship of Gloomy Galleon, in the museum of Creepy Castle and in some cabins in [[Crystal Caves]]. | *''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': Pictures of [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] can be spotted in the sunken ship of Gloomy Galleon, in the museum of Creepy Castle and in some cabins in [[Crystal Caves]]. | ||
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': When the Kongs visit Wrinkly Kong for the first time, she says that she has been deceased since ''Donkey Kong Country 3''. The alarm sound effect from [[Krack Shot Kroc]] is used for the [[Crocodile Isle|K. Rool's Mobile Island Fortress]], the conveyor belts in the Jungle Japes mine when they are set to "low," and in the minigame [[Krazy Kong Klamour!]] | *''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': When the Kongs visit Wrinkly Kong for the first time, she says that she has been deceased since ''Donkey Kong Country 3''. The alarm sound effect from [[Krack Shot Kroc]] is used for the [[Crocodile Isle (Donkey Kong 64)|K. Rool's Mobile Island Fortress]], the conveyor belts in the Jungle Japes mine when they are set to "low," and in the minigame [[Krazy Kong Klamour!]] | ||
==References in later media== | ==References in later media== | ||
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*''[[Mario + Rabbids Kingdom Battle]]'': A rearrangement of the Jungle Japes theme is used as [[Rabbid Kong]]'s battle theme in this game. A rearrangement of [[DK Isles]] is also heard. | *''[[Mario + Rabbids Kingdom Battle]]'': A rearrangement of the Jungle Japes theme is used as [[Rabbid Kong]]'s battle theme in this game. A rearrangement of [[DK Isles]] is also heard. | ||
*''[[Super Smash Bros. Ultimate]]'': [[King K. Rool]]'s [[Final Smash]], [[Blast-o-Matic]], is taken from the game over scene for this game, although it shows the weapon actually firing at the DK Isles and blowing it up. In addition, some of his moves as well as the near-end of the trailer have him adopting boxing gloves, referring to the nature of his final battle in the game. King K. Rool also cameos in the Boxing Ring arena nearing the end of Ken Masters and Incineroar's debut trailers, alluding to the final battle in the game, which dealt with a boxing match between him and the Kongs. Tiny Kong, Lanky Kong, and Chunky Kong also all appear as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. | *''[[Super Smash Bros. Ultimate]]'': [[King K. Rool]]'s [[Final Smash]], [[Blast-o-Matic]], is taken from the game over scene for this game, although it shows the weapon actually firing at the DK Isles and blowing it up. In addition, some of his moves as well as the near-end of the trailer have him adopting boxing gloves, referring to the nature of his final battle in the game. King K. Rool also cameos in the Boxing Ring arena nearing the end of Ken Masters and Incineroar's debut trailers, alluding to the final battle in the game, which dealt with a boxing match between him and the Kongs. Tiny Kong, Lanky Kong, and Chunky Kong also all appear as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. | ||
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': Donkey Kong's website description for ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'' references Chunky Kong's verse in the DK Rap, saying "''He's so strong, it isn't funny.''"<ref> | *''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': Donkey Kong's website description for ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'' references Chunky Kong's verse in the DK Rap, saying "''He's so strong, it isn't funny.''"<ref>https://www.olympicvideogames.com/marioandsonic/us/index.html</ref> | ||
*''[[The Super Mario Bros. Movie]]'': The DK Rap plays when Donkey Kong makes his entrance in the [[Great Ring of Kong]]. Funky Kong also wears his attire from ''Donkey Kong 64'' in the movie as opposed to his modern design. | *''[[The Super Mario Bros. Movie]]'': The DK Rap plays when Donkey Kong makes his entrance in the [[Great Ring of Kong]]. Funky Kong also wears his attire from ''Donkey Kong 64'' in the movie as opposed to his modern design. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドンキーコング{{hover|64|六十四}} | ||
| | |JapR=Donkī Kongu Rokujūyon | ||
| | |JapM=''Donkey Kong 64'' | ||
|ChiS=森喜刚64 | |ChiS=森喜刚64 | ||
|ChiSR=Sēnxǐgāng | |ChiSR=Sēnxǐgāng | ||
|ChiSM=Forest Happy Kong 64 | |ChiSM=Literally "''Forest Happy Kong 64''" | ||
|ChiT=森喜剛64 | |ChiT=森喜剛64 | ||
|ChiTR=Sēnxǐgāng | |ChiTR=Sēnxǐgāng | ||
|ChiTM=Forest Happy Kong 64 | |ChiTM=Literally "''Forest Happy Kong 64''" | ||
|Fre=Donkey Kong 64 | |Fre=Donkey Kong 64 | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This game holds the {{wp|Guinness World Records|Guinness World Record}} for "most collectable items in a platform videogame."<ref> | *The game was originally nicknamed ''Ultra Donkey Kong'' by the press (although [[Leigh Loveday]] denied the game was ever named that internally<ref>[http://arscribes.blogspot.ca/1998/06/scribes-june-23-1998.html June 23 1998 Scribe column] (accessed July 20 2014)</ref>) and was rumored to be for the [[Nintendo 64DD]].<ref>http://www.unseen64.net/2008/04/04/donkey-kong-64-n64-beta/</ref> | ||
*This game holds the {{wp|Guinness World Records|Guinness World Record}} for "most collectable items in a platform videogame."<ref>[https://www.guinnessworldrecords.com/world-records/86441-most-collectable-items-in-a-platform-videogame World record page]</ref> However, Guinness is incorrect in claiming there are 3,821 items to collect, as going by what they consider collectable, there are actually 4,841 items. | |||
*In ''Super Smash Bros. Brawl'', the trophy for the Peanut Popgun states that Diddy Kong can shoot two peanuts at a time in ''Donkey Kong 64'', which is not true. | *In ''Super Smash Bros. Brawl'', the trophy for the Peanut Popgun states that Diddy Kong can shoot two peanuts at a time in ''Donkey Kong 64'', which is not true. | ||
*''Donkey Kong 64'' is the first ''[[Super Mario (franchise)|Super Mario]]''-related title to support 16:9 widescreen display; despite this, the game's cutscenes are still locked to the standard 4:3 aspect ratio. | *''Donkey Kong 64'' is the first ''[[Super Mario (franchise)|Super Mario]]''-related title to support 16:9 widescreen display; despite this, the game's cutscenes are still locked to the standard 4:3 aspect ratio. It is also the first ''Super Mario''-related title to support surround sound (via the three-channel {{wp|Dolby Pro Logic|Dolby Surround}} encoding standard, as the [[Nintendo 64]] lacks native surround sound support), though the first actual ''Super Mario'' game to support surround sound would be ''[[Super Mario Sunshine]]'' three years later. It is also the only ''Super Mario''-related title on the Nintendo 64 with these features. | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
{{NIWA | {{NIWA|SmashWiki=Donkey Kong (universe)#Donkey Kong 64|StrategyWiki=1}} | ||
*[https://web.archive.org/web/20000829080204/http://www.donkeykong64.com/index_ns.html American website] | *[https://web.archive.org/web/20000829080204/http://www.donkeykong64.com/index_ns.html American website] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-64/Donkey-Kong-64-269459.html European website] | *[https://www.nintendo.co.uk/Games/Nintendo-64/Donkey-Kong-64-269459.html European website] | ||
*[https://web.archive.org/web/20000301060802/http://www.donkey-kong.de/ German website] | *[https://web.archive.org/web/20000301060802/http://www.donkey-kong.de/ German website] | ||
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/index.html Japanese website] | *[https://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/index.html Japanese website] | ||
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_DonkeyKong64_EN.pdf European English manual] | *[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_DonkeyKong64_EN.pdf European English manual] | ||
*[https://m1.nintendo.net/docvc/NUS/JPN/NDOJ/NDOJ_J.pdf Japanese manual] | *[https://m1.nintendo.net/docvc/NUS/JPN/NDOJ/NDOJ_J.pdf Japanese manual] | ||
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[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[Category:Donkey Kong 64|*]] | [[Category:Donkey Kong 64|*]] | ||
[[de:Donkey Kong 64]] | [[de:Donkey Kong 64]] | ||
[[it:Donkey Kong 64]] | [[it:Donkey Kong 64]] |