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''Donkey Kong 64'' was the subject of universal acclaim at release. Critics praised the game's length and large amount of content, the variety brought about by the game's tasks and different player characters, and the graphics, although multiple outlets expressed disappointment that ''Donkey Kong 64'' did not feel like a massive technological leap over the developer's previous work on ''Banjo-Kazooie'' despite requiring the Expansion Pak accessory. A reoccurring criticism of the game was that ''Donkey Kong 64'' was derivative of ''Super Mario 64'' and ''Banjo-Kazooie'', and not a revolutionary step like the critics judged ''Donkey Kong Country'' to be.  
''Donkey Kong 64'' was the subject of universal acclaim at release. Critics praised the game's length and large amount of content, the variety brought about by the game's tasks and different player characters, and the graphics, although multiple outlets expressed disappointment that ''Donkey Kong 64'' did not feel like a massive technological leap over the developer's previous work on ''Banjo-Kazooie'' despite requiring the Expansion Pak accessory. A reoccurring criticism of the game was that ''Donkey Kong 64'' was derivative of ''Super Mario 64'' and ''Banjo-Kazooie'', and not a revolutionary step like the critics judged ''Donkey Kong Country'' to be.  


In a 1999 interview with ''[[wikibound:EarthBound (series)|EarthBound]]'' series creator {{wp|Shigesato Itoi}}, [[Shigeru Miyamoto]] said of ''Donkey Kong 64'' that Rare "really perfected the art" of making 3D action games and that "I bet you that it turns out to be the absolute best 3D action game available on any hardware - even including {{wp|Dreamcast}}.", although he ultimately judged that ''Donkey Kong 64'' would not be a game that would attract new players to the Nintendo 64.<ref>{{cite|author=Bivens, Danny|date=January 25, 2014|url=www.nintendoworldreport.com/translation/36382/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-6-shigeru-miyamoto-speaks-about-donkey-kong-64-and-mother-3|title=Shigeru Miyamoto Speaks: An Interview Between Itoi and Miyamoto from 1999 Part 6: Shigeru Miyamoto speaks about Donkey Kong 64 and Mother 3|publisher=Nintendo World Report|accessdate=May 23, 2024|language=en}}</ref>
In a 1999 interview (with Shigesato Itoi), [[Shigeru Miyamoto]] said of ''Donkey Kong 64'' that Rare "really perfected the art" of making 3D action games and that "I bet you that it turns out to be the absolute best 3D action game available on any hardware - even including {{wp|Dreamcast}}.", although he ultimately judged that ''Donkey Kong 64'' would not be a game that would attract new players to the Nintendo 64.<ref>{{cite|author=Bivens, Danny|date=January 25, 2014|url=www.nintendoworldreport.com/translation/36382/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-6-shigeru-miyamoto-speaks-about-donkey-kong-64-and-mother-3|title=Shigeru Miyamoto Speaks: An Interview Between Itoi and Miyamoto from 1999 Part 6: Shigeru Miyamoto speaks about Donkey Kong 64 and Mother 3|publisher=Nintendo World Report|accessdate=May 23, 2024|language=en}}</ref>


In later years, critical reception to ''Donkey Kong 64'' has been more mixed. Modern retrospectives of the ''Donkey Kong'' series and reviews of the game's Wii U rerelease have criticized various aspects of ''Donkey Kong 64''{{'}}s design such as the excessive gating of collectables and switches by characters, the tedium of having to backtrack to switch characters through the [[Tag Barrel]], and the low quality and frustrating nature of many of the [[Bonus Stage]]s.<ref>{{cite|author=McHamon, Conor|date=April 12, 2015|url=www.nintendolife.com/reviews/wiiu-eshop/donkey_kong_64_n64|title=Review: Donkey Kong 64|publisher=Nintendo Life|accessdate=May 23, 2024}}</ref><ref>{{cite|author=Parish, Jeremy|date=May 13, 2015|deadlink=y|archive=web.archive.org/web/20160420130751/http://www.usgamer.net/articles/what-are-the-best-nintendo-wii-u-virtual-console-games/page-4|title=What are the Best Virtual Console Games for Nintendo Wii U?|page=4|publisher=USGamer|accessdate=May 23, 2024}}</ref> Publications such as ''{{wp|Electronic Gaming Monthly}}'' blamed ''Donkey Kong 64'' as one of the factors in the decreasing fortunes of the 3D platformer genre.<ref>{{cite|title=''Electronic Gaming Monthly'' Issue 190 - "Top 10 Overrated Games"|date=April 2005|publisher=EGM}}</ref> [[Grant Kirkhope]] was quoted as saying the game and fellow Rare platformer ''{{wp|Banjo-Tooie}}'' were "too much",<ref>{{cite|author=Totilo, Stephen|date=June 23, 2015|url=kotaku.com/thanks-to-73-000-supporters-theyre-making-a-successor-1713481654|title=Thanks To 73,000 Supporters, They're Making A Successor To Banjo-Kazooie|publisher=Kotaku|accessdate=May 23, 2024}}</ref> and the game's lead tester Gavin Price mocked its high amount of collectibles in an interview.<ref>{{cite|author=Wilthshire, Alex|date=March 22, 2017|deadlink=y|archive=web.archive.org/web/20170803050253/http://www.rollingstone.com/glixel/news/the-hit-making-dna-of-yooka-laylee-and-donkey-kong-64-w473188|title=The Hit-Making DNA That Links 'Yooka-Laylee', 'Banjo-Kazooie' and 'Donkey Kong 64'|publisher=Glixel|accessdate=May 23, 2024}}</ref>
In later years, critical reception to ''Donkey Kong 64'' has been more mixed. Modern retrospectives of the ''Donkey Kong'' series and reviews of the game's Wii U rerelease have criticized various aspects of ''Donkey Kong 64''{{'}}s design such as the excessive gating of collectables and switches by characters, the tedium of having to backtrack to switch characters through the [[Tag Barrel]], and the low quality and frustrating nature of many of the [[Bonus Stage]]s.<ref>{{cite|author=McHamon, Conor|date=April 12, 2015|url=www.nintendolife.com/reviews/wiiu-eshop/donkey_kong_64_n64|title=Review: Donkey Kong 64|publisher=Nintendo Life|accessdate=May 23, 2024}}</ref><ref>{{cite|author=Parish, Jeremy|date=May 13, 2015|deadlink=y|archive=web.archive.org/web/20160420130751/http://www.usgamer.net/articles/what-are-the-best-nintendo-wii-u-virtual-console-games/page-4|title=What are the Best Virtual Console Games for Nintendo Wii U?|page=4|publisher=USGamer|accessdate=May 23, 2024}}</ref> Publications such as ''{{wp|Electronic Gaming Monthly}}'' blamed ''Donkey Kong 64'' as one of the factors in the decreasing fortunes of the 3D platformer genre.<ref>{{cite|title=''Electronic Gaming Monthly'' Issue 190 - "Top 10 Overrated Games"|date=April 2005|publisher=EGM}}</ref> [[Grant Kirkhope]] was quoted as saying the game and fellow Rare platformer ''{{wp|Banjo-Tooie}}'' were "too much",<ref>{{cite|author=Totilo, Stephen|date=June 23, 2015|url=kotaku.com/thanks-to-73-000-supporters-theyre-making-a-successor-1713481654|title=Thanks To 73,000 Supporters, They're Making A Successor To Banjo-Kazooie|publisher=Kotaku|accessdate=May 23, 2024}}</ref> and the game's lead tester Gavin Price mocked its high amount of collectibles in an interview.<ref>{{cite|author=Wilthshire, Alex|date=March 22, 2017|deadlink=y|archive=web.archive.org/web/20170803050253/http://www.rollingstone.com/glixel/news/the-hit-making-dna-of-yooka-laylee-and-donkey-kong-64-w473188|title=The Hit-Making DNA That Links 'Yooka-Laylee', 'Banjo-Kazooie' and 'Donkey Kong 64'|publisher=Glixel|accessdate=May 23, 2024}}</ref>

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