Editing Donkey Kong 3: Dai Gyakushū

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{{italic title}}
{{italic title}}
{{Lost|The PC-6601 version is missing outside of a few screenshots and videos, and the IBM JX version is entirely unaccounted for.}}
{{another language|Japanese}}
{{another language|Japanese}}
{{game infobox
{{game infobox
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|format=3, 3.5, 5.25-inch floppy
|format=3, 3.5, 5.25-inch floppy
}}
}}
'''''Donkey Kong 3: Dai Gyakushū''''' is a game developed and published by [[Hudson Soft]] in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, X1, and IBM JX,<ref>[https://ratscats.client.jp/ibmjx.html IBM-JX Personal Computer October 1986]</ref> all of which had slight differences between each other in terms of graphics and sound. Hudson released it at the same time as ''[[Mario Bros. Special]]''.<ref>[https://archive.org/details/oh_mz_issue_28_september_1984/page/n15/mode/2up September 1984 issue of Oh! MZ]</ref>
'''''Donkey Kong 3: Dai Gyakushū''''' is a game developed and published by [[Hudson Soft]] in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, X1, and IBM JX,<ref>[https://ratscats.client.jp/ibmjx.html IBM-JX Personal Computer October 1986]</ref> all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as ''[[Mario Bros. Special]]''.<ref>[https://archive.org/details/oh_mz_issue_28_september_1984/page/n15/mode/2up September 1984 issue of Oh! MZ]</ref>


Unlike ''[[Punch Ball Mario Bros.]]'' and ''Mario Bros. Special'', the game was not released on the FM-7; a version was planned and possibly even completely programmed, but was canceled.<ref>[http://fm-7.com/museum/softhouse/hudsonsoft/500790300.html Oh!FM-7]</ref>
Unlike ''[[Punch Ball Mario Bros.]]'' and ''Mario Bros. Special'', the game was not released on the FM-7; a version was planned and possibly even completely programmed, but was canceled for unknown reasons.<ref>[http://fm-7.com/museum/softhouse/hudsonsoft/500790300.html Oh!FM-7]</ref>


==Story==
==Story==
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==Gameplay==
==Gameplay==
Like ''Mario Bros. Special'' and ''Punch Ball Mario Bros.'', the game is not a port, but more of a semi-sequel to ''[[Donkey Kong 3]]''. [[Stanley]]'s ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, similar to ''{{wp|Galaxian}}'' or ''{{wp|Galaga}}''. Much like ''Galaxian'', Stanley can only fire one [[Sprayer|spray]] at a time.
Like ''Mario Bros. Special'' and ''Punch Ball Mario Bros.'', the game is not a port, but more of a semi-sequel to ''[[Donkey Kong 3]]''. [[Stanley]]'s ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, similar to ''{{wp|Galaxian}}'' or ''{{wp|Galaga}}''. Much like ''Galaxian'', Stanley can only fire one spray at a time.


The level starts with [[Donkey Kong]] in mid-air, holding onto Parachutes, with Stanley below him. Donkey Kong will slowly lower from the top of the screen, and shooting him will knock him back upwards. If Donkey Kong reaches the bottom of the screen, Stanley will immediately die. Conversely, if he is knocked up to the top of the screen, the stage is cleared. Enemies come down from the top and sides of the screen in various formations and patterns, usually swooping to the bottom and trying to target Stanley or otherwise block his spray. After swooping around for some time, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. In addition to knocking Donkey Kong to the top of the screen, if Stanley defeats enough bugs, Donkey Kong will automatically escape to the top of the screen, automatically clearing the level regardless of where Donkey Kong was positioned.
The level starts with [[Donkey Kong]] in mid-air, holding onto Parachutes, with Stanley below him. Donkey Kong will slowly lower from the top of the screen, and shooting him will knock him back upwards. If Donkey Kong reaches the bottom of the screen, Stanley will immediately die. Conversely, if he is knocked up to the top of the screen, the stage is cleared. Enemies come down from the top and sides of the screen in various formations and patterns, usually swooping to the bottom and trying to target Stanley or otherwise block his spray. After swooping around for some time, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top.


==Enemies and objects==
==Enemies and objects==
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!Description
!Description
|-
|-
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Donkey Kong Sharp X1.png]]
|style="background:#222;"|[[File:DK3DG Donkey Kong Sharp X1.png]]
|[[Donkey Kong]]
|[[Donkey Kong]]
|N/A
|N/A
|1
|1
|align=left|The main antagonist. Slowly descends from the top of the screen via parachutes, and occasionally throws [[Coconut]]s starting on stage 11. Stanley must knock Donkey Kong back off the screen, either by spraying him directly or by clearing all the bugs, to clear the stage.
|align=left|The main antagonist. Slowly descends from the top of the screen via parachutes, and occasionally throws [[Coconut]]s starting on stage 11. Stanley must knock Donkey Kong back upwards off the screen to clear the stage.
|-
|-
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Buzzbee Sharp X1.png]]
|style="background:#222;"|[[File:DK3DG Buzzbee Sharp X1.png]]
|[[Buzzbee]]
|[[Buzzbee]]
|10
|10
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|align=left|The main enemy seen in every stage, flying in formations of five and fire darts at Stanley and occasionally swooping at him. When sprayed, they become [[Super Bee]]s. They also appear in the Bonus Stage, where they do not swoop at Stanley or fire darts, but must be defeated before a timer. Only one formation of Buzzbees and their resulting Super Bees may exist at a time.
|align=left|The main enemy seen in every stage, flying in formations of five and fire darts at Stanley and occasionally swooping at him. When sprayed, they become [[Super Bee]]s. They also appear in the Bonus Stage, where they do not swoop at Stanley or fire darts, but must be defeated before a timer. Only one formation of Buzzbees and their resulting Super Bees may exist at a time.
|-
|-
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Super Bee Sharp X1.png]]
|style="background:#222;"|[[File:DK3DG Super Bee Sharp X1.png]]
|[[Super Bee]]
|[[Super Bee]]
|30
|30
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|align=left|Appears after a Buzzbee is sprayed. They fire darts like Buzzbees, and fly faster than Buzzbees do, but move along the same paths and count as part of the same formation. Spraying a Super Bee will defeat it.
|align=left|Appears after a Buzzbee is sprayed. They fire darts like Buzzbees, and fly faster than Buzzbees do, but move along the same paths and count as part of the same formation. Spraying a Super Bee will defeat it.
|-
|-
|style="background:#000;--darkbg:#000"|[[File:DK3DG Creepy Sharp X1.png]]
|style="background:#222;"|[[File:DK3DG Creepy Sharp X1.png]]
|[[Creepy]]
|[[Creepy]]
|20
|20
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|align=left|Flies in from the sides of the screen on a jetpack, and flies back and forth. When a Creepy is sprayed, it is stunned in place and gives 20 points; however, a stunned Creepy will continue to block sprays, and yield no points for being sprayed. Up to five Creepies can appear at a time, depending on the stage.
|align=left|Flies in from the sides of the screen on a jetpack, and flies back and forth. When a Creepy is sprayed, it is stunned in place and gives 20 points; however, a stunned Creepy will continue to block sprays, and yield no points for being sprayed. Up to five Creepies can appear at a time, depending on the stage.
|-
|-
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Beespy Sharp X1.png]]
|style="background:#222;"|[[File:DK3DG Beespy Sharp X1.png]]
|[[Beespy]]
|[[Beespy]]
|10
|10
|6
|6
|align=left|Fly in formations of five, similarly to Buzzbees. Unlike Buzzbees, however, Beespies do not fire darts, and only occasionally swoop at Stanley. When sprayed, they turn into an [[Attacker]]. Only one formation of Beespies and their resulting Attackers may exist at a time.
|align=left|Fly in formations of five, similarly to Buzzbees. Unlike Buzzbees, however, Beespies do not fire darts, and only occasionally swooping at Stanley. When sprayed, they turn into an [[Attacker]]. Only one formation of Beespies and their resulting Attackers may exist at a time.
|-
|-
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Attacker Sharp X1.png]]
|style="background:#222;"|[[File:DK3DG Attacker Sharp X1.png]]
|[[Attacker]]
|[[Attacker]]
|100
|100
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|align=left|Appears after a Beespy is sprayed. They move in the same formations as Beespies, count as part of the same formation, and fly faster than Beespies, though they fly slower than Super Bees. Spraying an Attacker will defeat it.
|align=left|Appears after a Beespy is sprayed. They move in the same formations as Beespies, count as part of the same formation, and fly faster than Beespies, though they fly slower than Super Bees. Spraying an Attacker will defeat it.
|-
|-
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Coconut Sharp X1.png]]
|style="background:#222;"|[[File:DK3DG Coconut Sharp X1.png]]
|[[Coconut]]
|[[Coconut]]
|N/A
|N/A
|11
|11
|align=left|Occasionally thrown by Donkey Kong, either directly downwards or to the sides of the screen, blocking sprays and can potentially damage Stanley. Unlike other enemies, Coconuts will appear after in every stage after the game loops the stages, even stages before their proper debut.
|align=left|Occasionally thrown by Donkey Kong, either directly downwards or to the sides of the screen, blocking sprays and can potentially damage Stanley. Unlike other enemies, Coconuts will appear after in looped stages, even stages before their proper debut.
|-
|-
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Kabutomushi Sharp X1.png]]
|style="background:#222;"|[[File:DK3DG Kabutomushi Sharp X1.png]]
|[[Kabutomushi]]
|[[Kabutomushi]]
|30
|30
|11
|11
|align=left|Fly in formations of five, similarly to Buzzbees and Beespies. Like Beespies, Kabutomushi do not fire darts, only occasionally swoop at Stanley; however, Kabutomushi move slower than Beespies, and a single shot of spray defeats them immediately. Only one formation of Kabutomushi may exist at a time.
|align=left|Fly in formations of five, similarly to Buzzbees. Unlike Buzzbees, Kabutomushi do not fire darts, only occasionally swoop at Stanley, and move very slowly. When sprayed, they are defeated. Only one formation of Kabutomushi may exist at a time.
|-
|-
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Butterfly Sharp X1.png]]
|style="background:#222;"|[[File:DK3DG Butterfly Sharp X1.png]]
|[[Butterfly (enemy)|Butterfly]]
|[[Butterfly (enemy)|Butterfly]]
|30
|30
|16
|16
|align=left|Fly in formations of five, similarly to Buzzbees. Similarly to Kabutomushi, Butterflies do not fire darts, only occasionally swoop at Stanley, and are defeated immediately after one spray; however, Butterflies move very quickly, even faster than Super Bees. Only one formation of Butterflies may exist at a time.
|align=left|Fly in formations of five, similarly to Buzzbees. Unlike Buzzbees, Butterflies do not fire darts, only occasionally swoop at Stanley, and move very quickly; even faster than Super Bees. When sprayed, they are defeated. Only one formation of Butterflies may exist at a time.
|-
|-
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Flag Sharp X1.png]]
|style="background:#222;"|[[File:DK3DG Flag Sharp X1.png]]
|[[Flag (Donkey Kong 3: Dai Gyakushū)|Flag]]
|[[Flag (Donkey Kong 3: Dai Gyakushū)|Flag]]
|1000
|1000
|1
|1
|align=left|Spawns in a random spot on the top half of the screen when a full formation of Buzzbees and Super Bees is sprayed before they can escape off-screen. Is completely stationary, and can be sprayed for bonus points. If not sprayed after a duration of time, it will disappear on its own, rewarding no points.
|align=left|Spawns in a random spot on the top half of the screen when a full formation of Buzzbees and Super Bees is sprayed before they can escape off-screen. Is completely stationary, and can be sprayed for bonus points.
|}
|}


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{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#BB882A;--darkbg:#972;"
|-style="color:white;background:#BB882A;--darkbg:#972;"
!rowspan=2 width=2%|#
!width=2%|#
!rowspan=2 width=8%|Stage
!width=8%|Stage
!colspan=6|Enemies
!Enemies
|-
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Buzzbee]] / [[Super Bee]]
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Beespy]] / [[Attacker]]
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Kabutomushi]]
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Butterfly]]
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Creepy]]
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Coconut]]
|-
|-
|1
|1
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage1.png|160px]]<br>[[On the Highway]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage1.png|160px]]<br>[[On the Highway]]
|4 groups of 5 (20 total)
|[[Donkey Kong]], [[Buzzbee]] / [[Super Bee]], [[Coconut]] (after first loop)
|0
|0
|0
|0
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|2
|2
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage2.png|160px]]<br>[[On the Strange Bridge]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage2.png|160px]]<br>[[On the Strange Bridge]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, Coconut (after first loop)
|0
|0
|0
|0
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|3
|3
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage3.png|160px]]<br>[[On the Country Road]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage3.png|160px]]<br>[[On the Country Road]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 1 [[Creepy]], Coconut (after first loop)
|0
|0
|0
|1
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|4
|4
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage4.png|160px]]<br>[[The Aliens]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage4.png|160px]]<br>[[The Aliens]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 2 Creepies, Coconut (after first loop)
|0
|0
|0
|2
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|5
|5
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage5.png|160px]]<br>[[In the U.F.O.]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage5.png|160px]]<br>[[In the U.F.O.]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Coconut (after first loop)
|0
|0
|0
|3
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|6
|6
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage6.png|160px]]<br>[[Leaving the Earth]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage6.png|160px]]<br>[[Leaving the Earth]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 1 Creepy, [[Beespy]] / [[Attacker]], Coconut (after first loop)
|2 groups of 5 (10 total)
|0
|0
|1
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|7
|7
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage7.png|160px]]<br>[[In the Astron Belt]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage7.png|160px]]<br>[[In the Astron Belt]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 1 Creepy, Beespy / Attacker, Coconut (after first loop)
|2 groups of 5 (10 total)
|0
|0
|1
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|8
|8
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage8.png|160px]]<br>[[Around the Saturn]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage8.png|160px]]<br>[[Around the Saturn]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 1 Creepy, Beespy / Attacker, Coconut (after first loop)
|2 groups of 5 (10 total)
|0
|0
|2
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|9
|9
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage9.png|160px]]<br>[[A Mysterious Planet]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage9.png|160px]]<br>[[A Mysterious Planet]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 2 Creepies, Beespy / Attacker, Coconut (after first loop)
|2 groups of 5 (10 total)
|0
|0
|3
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|10
|10
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage10.png|160px]]<br>[[On the Desert]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage10.png|160px]]<br>[[On the Desert]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Beespy / Attacker, Coconut (after first loop)
|2 groups of 5 (10 total)
|0
|0
|4
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|11
|11
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage11.png|160px]]<br>[[By the Pyramid]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage11.png|160px]]<br>[[By the Pyramid]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 2 Creepies, Beespy / Attacker, [[Kabutomushi]], Coconut
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|0
|2
|Infinitely thrown by Donkey Kong
|-
|-
|12
|12
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage12.png|160px]]<br>[[In the Cave]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage12.png|160px]]<br>[[In the Cave]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 2 Creepies, Beespy / Attacker, Kabutomushi, Coconut
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|0
|2
|Infinitely thrown by Donkey Kong
|-
|-
|13
|13
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage13.png|160px]]<br>[[At the Active Volcano]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage13.png|160px]]<br>[[At the Active Volcano]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Beespy / Attacker, Kabutomushi, Coconut
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|0
|3
|Infinitely thrown by Donkey Kong
|-
|-
|14
|14
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage14.png|160px]]<br>[[In the Active Crater]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage14.png|160px]]<br>[[In the Active Crater]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 4 Creepies, Beespy / Attacker, Kabutomushi, Coconut
|2 groups of 5 (10 total)
|2 groups of 5 (10 total)
|0
|4
|Infinitely thrown by Donkey Kong
|-
|-
|15
|15
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage15.png|160px]]<br>[[At the Dome]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage15.png|160px]]<br>[[At the Dome]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 5 Creepies, Beespy / Attacker, Kabutomushi, Coconut
|2 groups of 5 (10 total)
|2 groups of 5 (10 total)
|0
|5
|Infinitely thrown by Donkey Kong
|-
|-
|16
|16
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage16.png|160px]]<br>[[On the Ground Picture]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage16.png|160px]]<br>[[On the Ground Picture]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Beespy / Attacker, Kabutomushi, [[Butterfly (enemy)|Butterfly]], Coconut
|1 group of 5 (5 total)
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|3
|Infinitely thrown by Donkey Kong
|-
|-
|17
|17
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage17.png|160px]]<br>[[At the Runway]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage17.png|160px]]<br>[[At the Runway]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Beespy / Attacker, Kabutomushi, Butterfly, Coconut
|1 group of 5 (5 total)
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|3
|Infinitely thrown by Donkey Kong
|-
|-
|18
|18
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage18.png|160px]]<br>[[A Mushroom Cloud]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage18.png|160px]]<br>[[A Mushroom Cloud]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Beespy / Attacker, Kabutomushi, Butterfly, Coconut
|1 group of 5 (5 total)
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|4
|Infinitely thrown by Donkey Kong
|-
|-
|19
|19
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage19.png|160px]]<br>[[At the Sunset]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage19.png|160px]]<br>[[At the Sunset]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 4 Creepies, Beespy / Attacker, Kabutomushi, Butterfly, Coconut
|1 group of 5 (5 total)
|2 groups of 5 (10 total)
|2 groups of 5 (10 total)
|4
|Infinitely thrown by Donkey Kong
|-
|-
|20
|20
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage20.png|160px]]<br>[[In the City]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage20.png|160px]]<br>[[In the City]]
|4 groups of 5 (20 total)
|Donkey Kong, Buzzbee / Super Bee, 5 Creepies, Beespy / Attacker, Kabutomushi, Butterfly, Coconut
|1 group of 5 (5 total)
|2 groups of 5 (10 total)
|2 groups of 5 (10 total)
|5
|Infinitely thrown by Donkey Kong
|}
|}


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</gallery>
</gallery>


==Multimedia==
==Media==
{{main-media}}
{{media table
{{media table
|file1=DK3DG Title Sharp X1.oga
|file1=DK3DG Title Sharp X1.oga
|title1=Title theme
|title1=Title theme
|length1=0:13
|length1=0:13
|file2=DK3DG Intro Theme.oga
|title2=Intro Theme
|length2=0:13
|file3=DK3DG Victory Jingle.oga
|title3=Victory Jingle
|length3=0:13
}}
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ドンキーコング3 大逆襲<ref>[[:File:DK3DG Cover.jpg|Box art]]</ref><br>Donkey Kong 3 大逆襲<ref>[[:File:Donkey Kong 3 Dai Gyakushuu Title Screen.png|Title screen]]</ref>
|Jpn=ドンキーコング3 大逆襲 (box)<br>Donkey Kong 3 大逆襲<br>(title screen)
|JpnR=Donkī Kongu Surī Dai Gyakushū
|JpnR=Donkī Kongu Surī Dai Gyakushū
|JpnM=Donkey Kong 3: Great Counterstrike
|JpnM=Donkey Kong 3: Great Counterstrike
Line 330: Line 215:
{{Donkey Kong games}}
{{Donkey Kong games}}
{{Computer}}
{{Computer}}
[[Category:Donkey Kong 3: Dai Gyakushū|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Donkey Kong series]]
[[Category:Donkey Kong series]]

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