Editing Donkey Kong (game)

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{{game infobox
{{game infobox
|image=[[File:Donkey Kong Arcade side art.png|250px]]<br>Art of the arcade cabinet
|image=[[File:Donkey Kong Arcade side art.png|250px]]<br>Art of the arcade cabinet
|developer=[[Nintendo Research & Development 1]]<br>[[Nintendo Research & Development 2]] (Famicom / NES port)<ref name="Iwata2">{{cite|author=Iwata, Satoru et al.|url=iwataasks.nintendo.com/interviews/wii/nsmb/1/0|titke=Iwata Asks: New Super Mario Bros. Wii Volume 2|publisher=Nintendo of America|language=en-us|accessdate=April 29, 2023}}</ref><br>[[Ikegami Tsushinki]]<ref name="Gamasutra">{{cite|author=Fahs, Travis|deadlink=y|archive=web.archive.org/web/20120511000142/http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3|page=3|title=The Secret History of Donkey Kong|date=July 6, 2011|publisher=Gamasutra|accessdate=June 1, 2024}}</ref><ref name="Sore wa">{{cite|author=Akagi, Masumi|title=''Sore wa “Pong” kara Hajimatta''|page=305-307}}</ref><br>[[Coleco]] (ColecoVision and Coleco Adam ports)<br>[[Imaginative Systems Software]] (Atari 2600 port)<ref>[https://www.garrykitchen.com/curriculum_vitae.html Garry Kitchen's CV]. Retrieved November 10, 2024.</ref><br>[[Roklan]]  (Intellivision port)<br>[[Atari, Inc.]] (Atari 8-bit port)<br>[[K-Byte]] (TI-99/4A and 1983 Commodore 64 ports)<ref>[https://www.youtube.com/watch?v=8NL_iM3Cscg K-Byte WXYZ-TV Detroit 1983]. ''YouTube''. Retrieved November 11, 2024.</ref><ref>[https://gdri.smspower.org/wiki/index.php/K-Byte K-Byte]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Softweaver]] (MS-DOS port)<ref>[https://gdri.smspower.org/wiki/index.php/Softweaver Softweaver]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>{{wp|Human Engineered Software}} (Apple II port)<ref>[https://gdri.smspower.org/wiki/index.php/Human_Engineered_Software Human Engineered Software]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Syndein Systems]] (Commodore VIC-20 port)<ref>[https://gdri.smspower.org/wiki/index.php/Syndein_Systems Syndein Systems]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Sentient Software Ltd]] (ZX Spectrum and MSX ports)<br>[[Arcana Software Design (game)|Arcana Software Design]] (Amstrad CPC and 1986 Commodore 64 ports)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|developer=[[Nintendo Research & Development 1]]<br> [[Nintendo Research & Development 2]] (Famicom/NES port)<ref name="Iwata2">{{cite|author=Iwata, Satoru et al.|url=iwataasks.nintendo.com/interviews/wii/nsmb/1/0|titke=Iwata Asks: New Super Mario Bros. Wii Volume 2|publisher=Nintendo of America|language=en-us|accessdate=April 29, 2023}}</ref> <br> [[Ikegami Tsushinki]]<ref name="Gamasutra">{{cite|author=Fahs, Travis|deadlink=y|archive=web.archive.org/web/20120511000142/http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3|page=3|title=The Secret History of Donkey Kong|date=July 6, 2011|publisher=Gamasutra|accessdate=June 1, 2024}}</ref><ref name="Sore wa">{{cite|author=Akagi, Masumi|title=''Sore wa “Pong” kara Hajimatta''|page=305-307}}</ref> <br>[[Coleco]] (ColecoVision, Atari 2600, and Coleco Adam ports) <br> [[Roklan]] (Intellivision port) <br> {{wp|Atari, Inc.}} (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports)<br> [[Sentient Software Ltd]] (ZX Spectrum and MSX ports)<br>[[Arcana Software Design (game)|Arcana Software Design]] (Amstrad CPC and 1986 Commodore 64 ports)<br> [[International Technology Development Corporation|ITDC]] (Atari 7800 port) <br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|publisher=[[Nintendo]]<br>[[Coleco]] (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports)<br>[[Atari, Inc.]] (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports) <br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, MSX, and 1986 Commodore 64 ports)<br>{{wp|Atari Corporation|Atari Corporation}} (Atari 7800 port)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|publisher=[[Nintendo]]<br> [[Coleco]] (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports)<br> {{wp|Atari, Inc.}} (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports) <br> {{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, MSX, and 1986 Commodore 64 ports)<br> {{wp|Atari Corporation|Atari Corporation}} (Atari 7800 port)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|release='''Arcade:'''<br>{{flag list|Japan|July 9, 1981<ref name=debut>July 15, 1981. [https://archive.org/details/game-machine-magazine-19810715p/page/n5/mode/1up Game Machine #169]. Page 10.</ref>|USA|August 1981<ref name=1Up>Kohler, Chris. [https://web.archive.org/web/20140209142948/http://www.1up.com/do/feature?pager.offset=2&cId=3152456 "Year of the Monkey"]. ''1Up.com'' (Archived). Page 3 of 5. Retrieved January 1, 2025.</ref>|Europe|1981<ref>[https://solvalou.com/arcade/reviews/159/417 Donkey Kong review]. ''Solvalou.com''. Retrieved December 27, 2024.</ref>}}
|release='''Arcade:'''<br>{{release|Japan|July 9, 1981{{ref needed}}|USA|July 31, 1981{{ref needed}}}}
|release2='''Atari 2600:'''<br>{{flag list|USA|July 1982<ref name="Arcade Express Aug 30">{{cite|url=archive.org/details/arcade_express_v1n2/mode/2up|title=''Arcade Express'' Volume One Number Two|page=1 and 3}}</ref>|Europe|1983|Australia|1983}} '''ColecoVision:'''<br>{{flag list|USA|July 1982<ref>{{cite|url=retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf|title=The Video Game Update Volume One #5|page=1}}</ref>|Europe|July 1983|Australia|1983}} '''Intellivision:'''<br>{{flag list|USA|October 1982<ref name=ColecoVision>{{cite|url=retrocdn.net/images/2/2e/ComputerEntertainer_US_Vol.1_07.pdf|title=The Video Game Update|date=October 1982|page=6}}</ref>|Europe|1983|Australia|1983}} '''Atari 8-bit Computers:'''<br>{{flag list|USA|June 1983<ref>{{cite|url=https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jul83.pdf|title=The Video Game Update Vol.2 Number 4|page=62}}</ref>|Europe|1983}} '''Family Computer:'''<br>{{flag list|Japan|July 15, 1983<ref>{{Cite|url=https://www.nintendo.com/jp/famicom/software/hvc-dk/index.html|title=ドンキーコング|publisher=Nintendo Japan|language=ja}}</ref>}} '''Nintendo Entertainment System:'''<br>{{flag list|USA|June 15, 1986|Europe|October 15, 1986}} '''TI-99/4A:'''<br>{{flag list|USA|November 1983<ref>{{cite|url=retrocdn.net/images/b/b6/ComputerEntertainer_US_Vol.2_09.pdf|title=The Video Game Update|date=December 1983|page=137 and 144}}</ref>}} '''MS-DOS:'''<br>{{flag list|USA|November 1983}} '''Apple II:'''<br>{{flag list|USA|December 1983}} '''Commodore VIC-20:'''<br>{{flag list|USA|February 1984<ref name=3/84>{{cite|url=retrocdn.net/images/4/43/ComputerEntertainer_US_Vol.2_12.pdf|title=The Video Game Update|date=March 1984|page=190 and 192}}</ref>}} '''Commodore 64:'''<br>{{flag list|USA|February 1984 (Atarisoft)<ref name=3/84/>|Europe|1986 (Ocean Software)|Spain|1987 (Ocean Software)<ref>[https://de.todocoleccion.net/videospiele-konsolen-commodore/donkey-kong-clasico-juego-cinta-cassette-para-commodore-64-128~x24583015 Spanish Commodore 64 cassette]. Retrieved November2, 2024.</ref>}} '''Coleco Adam:'''<br>{{flag list|USA|June 1984}} '''MSX:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://www.mariomuseum.com/wp-content/uploads/2022/11/msx-dk-02.jpg Spanish MSX cassette]. Retrieved November 2, 2024.</ref>}} '''ZX Spectrum:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://cdn.wallapop.com/images/10420/hi/v8/__/c10420p1059615961/i5184420227.jpg?pictureSize=W640 Spanish ZX Spectrum cassette]. Retrieved November 2, 2024.</ref>}} '''Amstrad CPC:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://cpcrulez.fr/f/v/5x99x.jpg Spanish Amstrad CPC cassette]. Retrieved November 2, 2024.</ref>}} '''Family Computer Disk System:'''<br>{{flag list|Japan|April 8, 1988<ref>{{cite|url=themushroomkingdom.net/games/dk-fds|title=''Donkey Kong'' (FDS)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}{{better source}}</ref>}} '''Atari 7800:'''<br>{{flag list|USA|November 1988|Europe|1988}} '''e-Reader:'''<br>{{flag list|USA|November 11, 2002<ref>{{cite|url=themushroomkingdom.net/games/dk-e|language=en|title=Donkey Kong (e-Reader)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}{{better source}}</ref>}} '''Game Boy Advance:'''<br>{{flag list|Japan|February 14, 2004<ref>{{cite|url=www.nintendo.co.jp/n08/fmk/donkeykong/index.html|title=ファミコンミニ/ドンキーコング|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 16, 2025}}</ref>|USA|June 7, 2004<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|July 9, 2004<ref>{{cite|url=https://www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-266540.html|title=''Classic NES Series: Donkey Kong'' British website|publisher=Nintendo UK}}</ref>}} '''Virtual Console ([[Virtual Console#Wii|Wii]]):'''<br>{{flag list|USA|November 19, 2006<ref>{{cite|url=http://www.nintendo.com/games/detail/r9ZmTmPVx9O8keDhFfR14V8t7fF2OWvV|deadlink=y|title=''Donkey Kong'' at Nintendo :: Games|archive=https://web.archive.org/web/20101207000635/http://www.nintendo.com/games/detail/r9ZmTmPVx9O8keDhFfR14V8t7fF2OWvV|accessdate=November 10, 2024}}</ref>|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''Virtual Console ([[Virtual Console#Nintendo 3DS|3DS]]):'''<br>{{flag list|Japan|October 17, 2012|USA|August 15, 2013|Europe|November 21, 2013|Australia|November 21, 2013<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130807170403/http://www.nintendo.com/games/detail/r3qMB2ZdHdIFXlDDoA6MYGLaDV-8jZNg|title=''Donkey Kong''|publisher=Nintendo.com|language=en-us|accessdate=June 1, 2024}}</ref>|Europe|September 18, 2014 (''Original Edition'')|Australia|September 19, 2014 (''Original Edition'')|South Korea|March 2, 2016}} '''Virtual Console ([[Virtual Console#Wii U|Wii U]]):'''<br>{{flag list|Japan|July 15, 2013|USA|July 15, 2013|Europe|July 15, 2013|Australia|July 15, 2013}} '''Nintendo Classic Mini: Family Computer:'''<br>{{flag list|Japan|November 10, 2016}} '''NES Classic Edition:'''<br>{{flag list|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''Nintendo Switch (''[[Arcade Archives]]''):'''<br>{{flag list|USA|June 14, 2018|Japan|June 15, 2018|Europe|June 15, 2018|Australia|June 15, 2018}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release2='''Atari 2600:'''<br>{{release|USA|July 1982<ref name = "Arcade Express Aug 30">{{cite|url=archive.org/details/arcade_express_v1n2/mode/2up|title=''Arcade Express'' Volume One Number Two|page=1 and 3}}</ref>|Europe|1983{{ref needed}}|Australia|1983{{ref needed}}}} '''ColecoVision:'''<br>{{release|USA|July 1982<ref>{{cite|url=retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf|title=The Video Game Update Volume One #5|page=1}}</ref>|Europe|July 1983{{ref needed}}|Australia|1983{{ref needed}}}} '''Coleco Tabletop:'''<br>{{release|USA|August 1982<ref>{{cite|url=archive.org/details/arcade_express_v1n1/page/n3/mode/2up|title=Arcade Express Vol1, No1|page=4}}</ref>}} '''Intellivision:'''<br>{{release|USA|October 1982{{ref needed}}|Europe|1983{{ref needed}}|Australia|1983{{ref needed}}}} '''Atari 8-bit Computers:''' <br>{{release|USA|June 1983{{ref needed}}|Europe|1983{{ref needed}}}} '''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]:'''<br>{{release|Japan|July 15, 1983<ref>{{Cite|url=https://www.nintendo.com/jp/famicom/software/hvc-dk/index.html|title=''Donkey Kong'' Japanese website|publisher=Nintendo of Japan}}</ref>|USA|June 15, 1986{{ref needed}}|Europe|October 15, 1986{{ref needed}}}}'''TI-99/4A:'''<br>{{release|USA|November 1983<ref>{{cite|url=retrocdn.net/images/b/b6/ComputerEntertainer_US_Vol.2_09.pdf|title=The Video Game Update|date=December 1983|page=137 and 144}}</ref>}} '''MS-DOS:'''<br>{{release|USA|November 1983{{ref needed}}}} '''Apple II:'''<br>{{release|USA|December 1983{{ref needed}}}} '''Commodore VIC-20:'''<br>{{release|USA|February 1984<ref name=3/84>{{cite|url=retrocdn.net/images/4/43/ComputerEntertainer_US_Vol.2_12.pdf|title=The Video Game Update|date=March 1984|page=190 and 192}}</ref>}} '''Commodore 64:'''<br>{{release|USA|February 1984 (Atarisoft)<ref name=3/84/>|Europe|1986 (Ocean Software){{ref needed}}}} '''Coleco Adam:'''<br>{{release|USA|June 1984{{ref needed}}}} '''MSX:'''<br>{{release|Europe|1986{{ref needed}}}} '''ZX Spectrum:'''<br>{{release|Europe|1986{{ref needed}}}} '''Amstrad CPC:'''<br>{{release|Europe|1986{{ref needed}}}} '''[[Family Computer Disk System]]:'''<br>{{release|Japan|April 8, 1988<ref>{{cite|url=themushroomkingdom.net/games/dk-fds|title=''Donkey Kong'' (FDS)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}</ref>}} '''Atari 7800:'''<br>{{release|USA|November 1988{{ref needed}}|Europe|1988{{ref needed}}}} '''e-Reader:'''<br>{{release|USA|November 11, 2002<ref>{{cite|url=themushroomkingdom.net/games/dk-e|language=en|title=Donkey Kong (e-Reader)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}</ref>}} '''[[Game Boy Advance]]:'''<br>{{release|Japan|February 14, 2004{{ref needed}}|USA|June 7, 2004{{ref needed}}|Europe|July 9, 2004<ref>{{Cite|url=https://www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-266540.html|title=''Classic NES Series: Donkey Kong'' British website|publisher=Nintendo UK}}</ref>}} '''[[Virtual Console#Wii|Virtual Console]] ([[Wii]]):'''<br>{{release|USA|November 19, 2006{{ref needed}}|Japan|December 2, 2006{{ref needed}}|Australia|December 7, 2006{{ref needed}}|Europe|December 8, 2006{{ref needed}}}} '''[[Virtual Console#Nintendo 3DS|Virtual Console]] ([[Nintendo 3DS|3DS]]):'''<br>{{release|Japan|October 17, 2012{{ref needed}}|USA|August 15, 2013{{ref needed}}|Europe|November 21, 2013{{ref needed}}|Australia|November 21, 2013<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130807170403/http://www.nintendo.com/games/detail/r3qMB2ZdHdIFXlDDoA6MYGLaDV-8jZNg|title=''Donkey Kong''|publisher=Nintendo.com|language=en-us|accessdate=June 1, 2024}}</ref>|Europe|September 18, 2014 (''Original Edition''){{ref needed}}|Australia|September 19, 2014 (''Original Edition''){{ref needed}}|South Korea|March 2, 2016{{ref needed}}}} '''[[Virtual Console#Wii U|Virtual Console]] ([[Wii U]]):'''<br>{{release|Japan|July 15, 2013{{ref needed}}|USA|July 15, 2013{{ref needed}}|Europe|July 15, 2013{{ref needed}}|Australia|July 15, 2013{{ref needed}}}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]:'''<br>{{release|Japan|November 10, 2016{{ref needed}}|Australia|November 10, 2016{{ref needed}}|USA|November 11, 2016{{ref needed}}|Europe|November 11, 2016{{ref needed}}}} '''[[Nintendo Switch]] (''[[Arcade Archives]]''):'''<br>{{release|USA|June 14, 2018{{ref needed}}|Japan|June 15, 2018{{ref needed}}|Europe|June 15, 2018{{ref needed}}|Australia|June 15, 2018{{ref needed}}}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]:'''<br>{{release|USA|September 18, 2018{{ref needed}}|Japan|September 19, 2018{{ref needed}}|Europe|September 19, 2018{{ref needed}}|Australia|September 19, 2018{{ref needed}}|HK|April 23, 2019{{ref needed}}|South Korea|April 23, 2019{{ref needed}}}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
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|cabinet=Upright, cabaret, and cocktail
|cabinet=Upright, cabaret, and cocktail
|monitor=Raster, standard resolution 224 x 256 (Vertical) 256 Colors
|monitor=Raster, standard resolution 224 x 256 (Vertical) 256 Colors
|format={{format|fc=1|nes=1|fds=1|gba=1|ereader=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}}
|format={{format|nes=1|fds=1|gba=1|ereader=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}}
|input={{input|arcade=1|fc=1|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiuclassic=1|wiiupro=1|wiiusideways=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchfc=1|switchnes=1|switchsnes=1|nesclassic=1}}
|input={{input|arcade=1|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiuclassic=1|wiiupro=1|wiiusideways=1|joy-con=1|switchpro=1|switchnes=1|switchgcn=1|nesclassic=1}}
|serials='''Famicom:'''<br>{{flag list|Japan|HVC-DK}}'''FDS:'''<br>{{flag list|Japan|FMC-DKD}}'''GBA:'''<br>{{flag list|USA|AGB-FDKE-USA|Japan|AGB-FDKJ-JPN|Europe|AGB-FDKP-EUR|Australia|AGB-FDKP-AUS}}
|serials=HVC-DK (Famicom)<br>FMC-DKD (FDS)
}}
}}
'''''Donkey Kong''''' (also referred to as '''''The Original Donkey Kong''''')<ref>[https://www.nintendo.com/us/store/products/nintendo-world-championships-nes-edition-switch/ Nintendo World Championships: NES Edition]. ''Nintendo''. Retrieved August 11, 2024.</ref> is an arcade [[List of games|game]] that was [[Nintendo]]'s first big hit in North America. It marked the beginning of the ''[[Super Mario (franchise)|Super Mario]]'' and ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchises and introduced several of their earliest characters, including [[Mario]] himself (a carpenter rather than a plumber), the original [[Donkey Kong]] (who, in later games, would become [[Cranky Kong]], the current Donkey Kong's grandfather<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=6 and 27|date=1994|publisher=Nintendo of America|language=en-us}}</ref>), and [[Pauline|Lady]] (later renamed Pauline). A port of this game was one of the three launch titles for the [[Family Computer]] in 1983. This port was released on the [[Nintendo Entertainment System]] as part of the [[Arcade Classics Series]] in 1986. The game sold very well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [[50m|50 m]] cut. This game was also the first title to be released on [[Virtual Console]]. ''Donkey Kong'' was the second platforming game ever made; the 1980 game ''{{wp|Space Panic}}'' was the first. However, ''Donkey Kong'' was the first to include [[jump]]ing as an ability.
'''''Donkey Kong''''' (also referred to as '''''The Original Donkey Kong''''')<ref>[https://www.nintendo.com/us/store/products/nintendo-world-championships-nes-edition-switch/ Nintendo World Championships: NES Edition]. ''Nintendo''. Retrieved August 11, 2024.</ref> is an arcade [[List of games|game]] that was [[Nintendo]]'s first big hit in North America. It marked the beginning of the ''[[Super Mario (franchise)|Super Mario]]'' and ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchises (and the series of the latter also named ''[[Donkey Kong (series)|Donkey Kong]]'') and introduced several of their earliest characters, including [[Mario]] himself (a carpenter rather than a plumber), the original [[Donkey Kong]] (who, in later games, would become [[Cranky Kong]], the current Donkey Kong's grandfather<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=6 and 27|date=1994|publisher=Nintendo of America|language=en-us}}</ref>), and [[Pauline|Lady]] (later renamed Pauline). A port of this game was one of the three launch titles for the [[Family Computer]] in 1983. This port was released on the [[Nintendo Entertainment System]] as part of the [[Arcade Classics Series]] in 1986. The game sold very well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [[50m|50 m]] cut. This game was also the first title to be released on [[Virtual Console]]. ''Donkey Kong'' was the second platforming game ever made; the 1980 game ''{{wp|Space Panic}}'' was the first. However, ''Donkey Kong'' was the first to include [[jump]]ing as an ability.
==Story==
==Story==
Donkey Kong has kidnapped the beautiful [[Pauline|Lady]] and taken her to a dangerous construction site somewhere in [[New York City|New York]].<ref name=Dream>{{cite|language=ja|url=www.ndw.jp/mario-interview-230425/2|title=インタビュー  マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで|date=April 25, 2023|publisher=Nintendo Dream Web|accessdate=April 25, 2023}}</ref> [[Mario]] must climb to the top of the construction site and rescue her from the [[Kong]].
Donkey Kong has kidnapped the beautiful [[Pauline|Lady]] and taken her to a dangerous construction site somewhere in [[New York City|New York]].<ref name=Dream>{{cite|language=ja|url=www.ndw.jp/mario-interview-230425/2|title=インタビュー  マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで|date=April 25, 2023|publisher=Nintendo Dream Web|accessdate=April 25, 2023}}</ref> [[Mario]] must climb to the top of the construction site and rescue her from the [[Kong]].
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|-
|-
!bgcolor=black|[[File:DK Arcade Mario Idle Sprite.png]]
!bgcolor=black|[[File:DK Arcade Mario Idle Sprite.png]]
|align=center|'''[[Mario|Little Mario]]'''
|align=center|'''[[Mario]]'''
|align=center|[[25m|25 m]]
|align=center|[[25m|25 m]]
|A carpenter, little Mario serves as the protagonist of the game, possessing the ability to jump over obstacles and wield hammers. Certain materials for the arcade version use the alternate name Jumpman.<ref>{{cite|url=www.arcade-museum.com/manuals-videogames/D/dk-tkg4u.pdf|title=''Donkey Kong'' Operation Manual|page=2 and 5}}</ref><ref>[[:File:DK Arcade Instructions Card.png|Control panel instructions for upright cabinets]]</ref><ref>[[:File:DK Instruction Page.jpg|Instructions for cocktail cabinets]]</ref><ref>[[:File:DK Instruction Banner.jpg|''Donkey Kong'' instruction sticker]]</ref> The ''[[Arcade Archives]]'' release revives the Jumpman name in its manual.<ref>{{cite|url=youtu.be/KumJPLR_wb8?t=56|title=Arcade Archives Donkey Kong (Switch eShop)- Gameplay Footage|author=SeafoamGaming|publisher=YouTube|accessdate=June 1, 2024|date=June 14, 2018}}</ref>
|A carpenter, Mario serves as the protagonist of the game, possessing the ability to jump over obstacles and wield hammers. Certain materials for the arcade version use the alternate name Jumpman.<ref>{{cite|url=www.arcade-museum.com/manuals-videogames/D/dk-tkg4u.pdf|title=''Donkey Kong'' Operation Manual|page=2 and 5}}</ref><ref>[[:File:DK Arcade Instructions Card.png|Control panel instructions for upright cabinets]]</ref><ref>[[:File:DK Instruction Page.jpg|Instructions for cocktail cabinets]]</ref><ref>[[:File:DK Instruction Banner.jpg|''Donkey Kong'' instruction sticker]]</ref> The ''[[Arcade Archives]]'' release revives the Jumpman name in its manual.<ref>{{cite|url=youtu.be/KumJPLR_wb8?t=56|title=Arcade Archives Donkey Kong (Switch eShop)- Gameplay Footage|author=SeafoamGaming|publisher=YouTube|accessdate=June 1, 2024|date=June 14, 2018}}</ref>
|-
|-
!bgcolor=black|[[File:DK Arcade Pauline Sprite.png]]
!bgcolor=black|[[File:DK Arcade Pauline Sprite.png]]
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|align=center|'''[[Barrel]]'''
|align=center|'''[[Barrel]]'''
|align=center|[[25m|25 m]]
|align=center|[[25m|25 m]]
|Barrels are tossed by Donkey Kong throughout 25 m. Mario can easily jump over these barrels, or destroy them with a Hammer. Certain barrels appear to be blue, which will spawn a [[Fireball (Donkey Kong)|Fireball]] if they reach the [[oil drum]] at the beginning of the stage.
|Barrels are tossed by Donkey Kong throughout 25 m. Mario can easily jump over these barrels, or destroy them with a Hammer. Certain barrels appear to be blue, which will spawn a [[Fireball (Donkey Kong)|Fireball]] if they reach the [[Oil Drum]] at the beginning of the stage.
|-
|-
!bgcolor=black|[[File:DK Arcade Fireball Sprite.png]]
!bgcolor=black|[[File:DK Arcade Fireball Sprite.png]]
|align=center|'''[[Fireball (Donkey Kong)|Fireball]]'''
|align=center|'''[[Fireball (Donkey Kong)|Fireball]]'''
|align=center|[[25m|25 m]]
|align=center|[[25m|25 m]]
|Sentient flames that follow Mario, even climbing up ladders. They spawn from oil drums located amongst each stage and can easily be defeated with a Hammer.
|Sentient flames that follow Mario, even climbing up ladders. They spawn from Oil Drums located amongst each stage and can easily be defeated with a Hammer.
|-
|-
!bgcolor=black|[[File:DK Arcade Cement Tub.png]]
!bgcolor=black|[[File:DK Arcade Cement Tub.png]]
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|-
|-
!bgcolor=black|[[File:DK Arcade Fire Sprite.png]]
!bgcolor=black|[[File:DK Arcade Fire Sprite.png]]
|align=center|'''[[Fire (enemy)|Fire]]'''
|align=center|'''[[Fire (100m)|Fire]]'''
|align=center|[[100m|100 m]]
|align=center|[[100m|100 m]]
|Fireballs that are larger than usual, making them harder to jump over. Multiple Fires spawn from the sides of the screen and can be fended off using a Hammer.
|Fireballs that are larger than usual, making them harder to jump over. Multiple Fires spawn from the sides of the screen and can be fended off using a Hammer.
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In the international arcade versions, the order of the screens is more complicated with the middle screens revealed in later levels and up to six screens per level from level 5 onward.
In the international arcade versions, the order of the screens is more complicated with the middle screens revealed in later levels and up to six screens per level from level 5 onward.
===Kill screen on Level 22===
===Kill screen on Level 22===
Although the game is intended to be playable indefinitely by not having a level cap, it is not normally possible to complete the first screen of level 22, due to a [[glitch]] within the calculation of the level's time limit. This is the 85th screen in the later Japanese versions (since there are 4 screens per level in these versions) and the 117th screen in the international versions.
Although the game is intended to be playable indefinitely by not having a level cap, it is impossible to complete the first screen of level 22, due to a [[glitch]] within the calculation of the level's time limit. This is the 85th screen in the later Japanese versions (since there are 4 screens per level in these versions) and the 117th screen in the international versions.


The time limit for each level is shown as the remaining bonus, which is displayed in the top-right corner of the screen in the bonus counter; once the bonus counter hits 0, Mario dies. The initial bonus is calculated as <math>(10 \times level) + 40</math> multiplied by 100, and decreases by 100 at a time. The base value (before multiplying by 100) is stored as an 8-bit integer (which can only store values up to 255). At level 22, the bonus would be 260, but because this number is too large for one byte, it {{wp|integer overflow|overflow}}s modulo 256, which means the base value becomes 4, corresponding to an initial bonus of just 400. As a result, Mario dies a few seconds after starting level 22, being unable to finish it.<ref>{{cite|date=October 28-November 14, 2007|url=donhodges.com/how_high_can_you_get.htm|title=HOW HIGH CAN YOU GET?  THE FIX FOR DONKEY KONG'S KILL SCREEN|publisher=Don Hodges|language=en|accessdate=June 1, 2024}}</ref>
The time limit for each level is shown as the remaining bonus, which is displayed in the top-right corner of the screen in the bonus counter; once the bonus counter hits 0, Mario dies. The initial bonus is calculated as <math>(10 \times level) + 40</math> multiplied by 100, and decreases by 100 at a time. The base value (before multiplying by 100) is stored as an 8-bit integer (which can only store values up to 255). At level 22, the bonus would be 260, but because this number is too large for one byte, it [[wikipedia:Integer overflow|overflows]] modulo 256, which means the base value becomes 4, corresponding to an initial bonus of just 400. As a result, Mario dies a few seconds after starting level 22, being unable to finish it.<ref>{{cite|url=donhodges.com/how_high_can_you_get.htm|title=HOW HIGH CAN YOU GET?  THE FIX FOR DONKEY KONG'S KILL SCREEN|publisher=Don Hodges|language=en|accessdate=June 1, 2024|date=October 28-November 14, 2007}}</ref>


In the first Japanese version, it is possible to get past the kill screen by exploiting another glitch which lets Mario warp to the top of the screen by jumping off the first girder and through the floor. However, the 88th screen cannot be beaten as there is not enough time to remove all the [[bolt (object)|bolt]]s. In the international versions, it is possible to get past the kill screen by exploiting a glitch which allows Mario to climb to the top of the screen by using a broken ladder. It also requires Donkey Kong to delay his fourth barrel throw for a second time after the initial delay (since the time limit is tied to his throws), which has a 1 in 32 chance of happening. It is also possible to beat the kill screen without the ladder glitch if Donkey Kong delays his fourth throw for an additional nineteen times, although this is a 1 in 32<sup>19</sup> or 39.6 octillion chance. It is impossible to beat the 122nd screen as there is not enough time to remove all the bolts, like in the Japanese version.<ref>{{cite|author=Kosmic|date=February 1, 2025|url=https://www.youtube.com/watch?v=CoTQ53iM8c0|title=After 44 Years, Someone Beat the Donkey Kong Kill Screen|publisher=YouTube|language=en|accessdate=February 1, 2025}}</ref>
In the first Japanese version, it is possible to get past the kill screen by exploiting another glitch which lets Mario warp to the top of the screen by jumping off the first girder and through the floor. However, the 88th screen cannot be beaten as there is not enough time to remove all the [[bolt (object)|bolt]]s.


==Development==
==Development==
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===''Crazy Kong''===
===''Crazy Kong''===
To meet the unexpectedly high demand for arcade machines, Nintendo licensed production to other companies.<ref>{{cite|url=archive.org/details/game-machine-magazine-19811001p/page/n12/mode/1up|title=Game Machine #174|date=October 1, 1981|page=24}}</ref> ''[[Crazy Kong]]'' was an officially-licensed clone of ''Donkey Kong'' manufactured by [[Falcon]]. They were allowed to produce a certain amount of printed circuit boards (PCB) and were banned from exporting them. Falcon breached this agreement by producing more than 9000 excess units and also by exporting them to the US. On January 29, 1982, Nintendo terminated their license agreement. On June 1, Nintendo Japan filed for an injunction against Falcon in Kyoto District Court, which was granted on June 5. A countersuit by Falcon was won by Nintendo.<ref>{{cite|url=archive.org/details/game-machine-magazine-19820815p/page/n13/mode/1up|title=Game Machine #194|date=August 15, 1982|page=26}}</ref> On October 13, Nintendo launched a lawsuit seeking damages against Falcon.<ref>{{cite|url=archive.org/details/game-machine-magazine-19821201p/page/n13/mode/1up|title=Game Machine #202|date=December 1, 1982|page=26}}</ref> This experience led Nintendo to decide to produce all ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' machines by themselves.<ref>{{cite|url=archive.org/details/game-machine-magazine-19820915p/page/n15/mode/1up|title=Game Machine #196|date=September 15, 1982|page=30}}</ref> Falcon's president was later arrested for unauthorized copying of ''Donkey Kong Jr.'' PCBs.<ref>{{cite|url=archive.org/details/game-machine-magazine-19830301p/page/n15/mode/1up|title=Game Machine #207|date=March 1, 1983|page=30}}</ref>
To meet the unexpectedly high demand for arcade machines, Nintendo licensed production to other companies.<ref>{{cite|url=archive.org/details/game-machine-magazine-19811001p/page/n12/mode/1up|title=Game Machine #174|date=October 1, 1981|page=24}}</ref> ''[[Crazy Kong]]'' was an officially-licensed clone of ''Donkey Kong'' manufactured by Falcon. They were allowed to produce a certain amount of printed circuit boards (PCB) and were banned from exporting them. Falcon breached this agreement by producing more than 9000 excess units and also by exporting them to the US. On January 29, 1982, Nintendo terminated their license agreement. On June 1, Nintendo Japan filed for an injunction against Falcon in Kyoto District Court, which was granted on June 5. A countersuit by Falcon was won by Nintendo.<ref>{{cite|url=archive.org/details/game-machine-magazine-19820815p/page/n13/mode/1up|title=Game Machine #194|date=August 15, 1982|page=26}}</ref> On October 13, Nintendo launched a lawsuit seeking damages against Falcon.<ref>{{cite|url=archive.org/details/game-machine-magazine-19821201p/page/n13/mode/1up|title=Game Machine #202|date=December 1, 1982|page=26}}</ref> This experience led Nintendo to decide to produce all ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' machines by themselves.<ref>{{cite|url=archive.org/details/game-machine-magazine-19820915p/page/n15/mode/1up|title=Game Machine #196|date=September 15, 1982|page=30}}</ref> Falcon's president was later arrested for unauthorized copying of ''Donkey Kong Jr.'' PCBs.<ref>{{cite|url=archive.org/details/game-machine-magazine-19830301p/page/n15/mode/1up|title=Game Machine #207|date=March 1, 1983|page=30}}</ref>


On June 30, 1982, [[Nintendo]] of America filed a complaint toward Elcon Industries Inc., an arcade hardware manufacturer based in Michigan that sold ''Crazy Kong'' boards. The complaint alleged that the licensing agreement with Falcon explicitly forbade the manufacturing or export of ''Crazy Kong'' outside Japan. The case was taken to the United States District Court for the Eastern District of Michigan, which quickly ruled in favor of Nintendo.<ref>{{cite|author=Nintendo of America, Inc. v. Elcon Industries, Inc.|date=October 4, 1982|url=scholar.google.com/scholar_case?case=14413211357527714092&q=564+F.+Supp.+937&hl=en&as_sdt=2,5|title=Nintendo of America, Inc. v. Elcon Industries, Inc., 564 F. Supp. 937 - Dist. Court, ED Michigan 1982|publisher=Google Scholar|accessdate=June 1, 2024}}</ref>
On June 30, 1982, [[Nintendo]] of America filed a complaint toward Elcon Industries Inc., an arcade hardware manufacturer based in Michigan that sold ''Crazy Kong'' boards. The complaint alleged that the licensing agreement with Falcon explicitly forbade the manufacturing or export of ''Crazy Kong'' outside Japan. The case was taken to the United States District Court for the Eastern District of Michigan, which quickly ruled in favor of Nintendo.<ref>{{cite|author=Nintendo of America, Inc. v. Elcon Industries, Inc.|date=October 4, 1982|url=scholar.google.com/scholar_case?case=14413211357527714092&q=564+F.+Supp.+937&hl=en&as_sdt=2,5|title=Nintendo of America, Inc. v. Elcon Industries, Inc., 564 F. Supp. 937 - Dist. Court, ED Michigan 1982|publisher=Google Scholar|accessdate=June 1, 2024}}</ref>
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==Re-releases==
==Re-releases==
The international arcade version of ''Donkey Kong'' was re-released by [[Bandai Namco Entertainment|Namco]] as part of the compilation arcade system ''[[Donkey Kong/Donkey Kong Junior/Mario Bros.]]'' in 2004 for the North American market.
The international arcade version of ''Donkey Kong'' was re-released by [[Bandai Namco Entertainment|Namco]] as part of the compilation arcade system ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' in 2004 for the North American market.


Announced at E3 2018 for the [[Nintendo Switch]] and released as part of [[HAMSTER Corporation]]'s ''[[Arcade Archives]]'' brand, an emulation of the original arcade game titled '''''Arcade Archives: Donkey Kong''''' was released through the [[Nintendo eShop#Nintendo Switch|eShop]] on June 14, 2018, marking the first official release of the full arcade version of ''Donkey Kong'' for a home console since its original release 37 years earlier. The player can choose between playing the original Japanese release, the later Japanese release, and the international release of the game.
Announced at E3 2018 for the [[Nintendo Switch]] and released as part of [[HAMSTER Corporation]]'s ''[[Arcade Archives]]'' brand, an emulation of the original arcade game titled '''''Arcade Archives: Donkey Kong''''' was released through the [[Nintendo eShop#Nintendo Switch|eShop]] on June 14, 2018, marking the first official release of the full arcade version of ''Donkey Kong'' for a home console since its original release 37 years earlier. The player can choose between playing the original Japanese release, the later Japanese release, and the international release of the game.
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==Ports==
==Ports==
===By Coleco===
===By Coleco===
[[Coleco]] won the rights for the [[Donkey Kong (tabletop arcade game)|tabletop]] and home console ports, first as an oral agreement in November 1981, then formally on February 1, 1982.<ref name=Universal/> All were published in 1982 except for the {{wp|Coleco Adam}} port which was released in 1984.
{{wp|Coleco}} won the rights for the tabletop and home console ports, first as an oral agreement in November 1981, then formally on February 1, 1982.<ref name=Universal/> All were published in 1982 except for the {{wp|Coleco Adam}} port which was released in 1984.
[[File:DK ColecoVision 25m Screenshot.png|thumb|ColecoVision port, considered the definitive console port until the Famicom / NES port]]
[[File:DK ColecoVision 25m Screenshot.png|thumb|ColecoVision port, considered the definitive console port until the NES release]]
*{{wp|Atari 2600}}
*{{wp|Atari 2600}}
**[[50m|50 m]] and [[75m|75 m]] have been cut out. Cutscenes are also absent.
**[[50m|50 m]] and [[75m|75 m]] have been cut out. Cutscenes are also absent.
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**100 m is missing a girder, meaning that Mario only needs to remove six [[Bolt (object)|bolts]].
**100 m is missing a girder, meaning that Mario only needs to remove six [[Bolt (object)|bolts]].
**75 m comes after 100m. There is no [[jack]] on 75 m but there are three Fires (four later on).
**75 m comes after 100m. There is no [[jack]] on 75 m but there are three Fires (four later on).
*{{wp|Handheld electronic game|Coleco Tabletop}}
**Uses a {{wp|vacuum fluorescent display}} (VFD)
**50 m and 75 m have been cut out.
**There are no Fireballs in 25 m but they replace the Fires in 100 m.
**There are ten bolts in 100 m.
**Hammers only award points.
**There is an electric fence under Donkey Kong. Mario can run through it but not jump over it.
*{{wp|Intellivision}}
*{{wp|Intellivision}}
**50 m and 75 m have been cut out. There are no cutscenes as well.
**50 m and 75 m have been cut out. There are no cutscenes as well.
**25 m lacks blue barrels and Fireballs. Like the ColecoVision, Donkey Kong is on the right due to a missing girder.
**25 m lacks blue barrels and Fireballs. Like the ColecoVision, Donkey Kong is on the right due to a missing girder.
**100 m is missing a girder so there are only six bolts. There are only two Fires and they do not change color when Mario wields a hammer.
**100 m is missing a girder so there are only six bolts. There are only two Fires and they do not change color when Mario wields a hammer.
**Coleco missed their intended late August 1982 release date.<ref name = "Arcade Express Aug 30"/><ref>{{cite|url=retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf|title=The Video Game Update|date=August 1982|page=1}}</ref> It came out in October instead.<ref name=ColecoVision></ref><ref>{{cite|url=retrocdn.net/images/c/c7/ComputerEntertainer_US_Vol.1_08.pdf|title=The Video Game Update|date=November 1982|page=5}}</ref>
**Coleco missed their intended late August 1982 release date.<ref name = "Arcade Express Aug 30"/><ref>{{cite|url=retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf|title=The Video Game Update|date=August 1982|page=1}}</ref> It came out in October instead.<ref>{{cite|url=retrocdn.net/images/2/2e/ComputerEntertainer_US_Vol.1_07.pdf|title=The Video Game Update|date=October 1982|page=6}}</ref><ref>{{cite|url=retrocdn.net/images/c/c7/ComputerEntertainer_US_Vol.1_08.pdf|title=The Video Game Update|date=November 1982|page=5}}</ref>
**The game was published by Coleco, but developed by Roklan.<ref>[https://gdri.smspower.org/wiki/index.php/Roklan Roklan]. ''Game Developer Research Institute''. Retrieved November 2, 2024.</ref><ref>[https://youtu.be/NpeMKGMTmt8?si=oS2_t1FO_i8_KzBp&t=1486 The History of Roklan Corporation | VCFMW 17 (2022)].''YouTube''. Retrieved November 2,2024.</ref>
**The game was published by Coleco, but developed by Roklan.<ref>https://en.wikipedia.org/wiki/List_of_Intellivision_games#</ref>
**The game does not work on the Intellivision II due to an intentional cartridge lockout, meant to affect Coleco and other third-party cartridge producers. The Intellivision II checks that valid numeric values have been put in the addresses used by the Exec routine's "Mattel Electronics Presents" startup screen. ''Donkey Kong'' skips this routine in favor of a custom Coleco startup screen, thus failing to pass the subsequent later check of the data. ''Donkey Kong Jr.'' (and other 3rd party games) would later work around this by putting appropriate values in the copyright memory locations, even though they still did not use the Exec's startup screen.
**The game does not work on the Intellivision II due to an intentional cartridge lockout, meant to affect Coleco and other third-party cartridge producers. The Intellivision II checks that valid numeric values have been put in the addresses used by the Exec routine's "Mattel Electronics Presents" startup screen. ''Donkey Kong'' skips this routine in favor of a custom Coleco startup screen, thus failing to pass the subsequent later check of the data. ''Donkey Kong Jr.'' (and other 3rd party games) would later work around this by putting appropriate values in the copyright memory locations, even though they still did not use the Exec's startup screen.
**The Intellivision staff were very angry about the release of this port, speculating that Coleco made the game intentionally look bad visually so the ColecoVision version would look superior. The more likely outcome is that Coleco simply did not have much experience programming for the Intellivision hardware.<ref>http://www.beeslife.com/intvlibrary/Games/Trivia/games_coleco.htm#Anchor-Donkey-57224</ref>{{dead link}}
**The Intellivision staff were very angry about the release of this port, speculating that Coleco made the game intentionally look bad visually so the ColecoVision version would look superior. The more likely outcome is that Coleco simply did not have much experience programming for the Intellivision hardware.<ref>http://www.beeslife.com/intvlibrary/Games/Trivia/games_coleco.htm#Anchor-Donkey-57224</ref>{{dead link}}
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===By Atari===
===By Atari===
====Atari, Inc.====
====Atari, Inc.====
[[Atari, Inc.]] won the rights for home computer ports for both ''Donkey Kong'' and its [[Donkey Kong Jr. (game)|sequel]] in November 1982.<ref name=Universal/><ref>{{cite|url=mcurrent.name/atarihistory/wci_games.html#1983|title=Atari History Timelines|accessdate=March 19, 2021}}</ref>
{{wp|Atari, Inc.}} won the rights for home computer ports for both ''Donkey Kong'' and its [[Donkey Kong Jr. (game)|sequel]] in November 1982.<ref name=Universal/><ref>{{cite|url=mcurrent.name/atarihistory/wci_games.html#1983|title=Atari History Timelines|accessdate=March 19, 2021}}</ref> Atari, Inc. created the {{wp|Atarisoft}} brand for titles published on competing computer systems. All were published in 1983 or 1984.
*{{wp|Atari 8-bit family|Atari 8-bit computers}}
*{{wp|Atari 8-bit family|Atari 8-bit computers}}
**Instead of Fireballs, Fires appear in all stages. They do not change colors when Mario holds a hammer.
**Instead of Fireballs, Fires appear in all stages. They do not change colors when Mario holds a hammer.
Line 191: Line 198:
**A birthday cake replaces one of Pauline's items in 50 m and 75 m
**A birthday cake replaces one of Pauline's items in 50 m and 75 m
**100 m is the only stage that has a cutscene
**100 m is the only stage that has a cutscene
**Released as a cartridge
**This port was released as a cartridge and came out months ahead of the Atarisoft ones below which were released for the Christmas shopping season but some failed to reach the market in time.
 
=====Atarisoft=====
Atari, Inc. created the {{wp|Atarisoft}} brand for titles published on competing computer systems. These ports came out months after the Atari 8-bit port and were intended to be released for the Christmas shopping season but some failed to reach the market in time. All were published in 1983 or 1984.
*{{wp|Texas Instruments TI-99/4A}}
*{{wp|Texas Instruments TI-99/4A}}
**There are no cutscenes. Donkey Kong and Pauline are not animated
**There are no cutscenes. Donkey Kong and Pauline are not animated
Line 207: Line 211:
**Released as a floppy disk
**Released as a floppy disk
*{{wp|Apple II}}
*{{wp|Apple II}}
**All the same gameplay issues as the MS-DOS port but graphics are slightly better
**All the same gameplay issues as the MS-DOS port as both were by the same development team but graphics are slightly better
**Released as a floppy disk
**Released as a floppy disk
*{{wp|Commodore VIC-20}}
*{{wp|Commodore VIC-20}}
Line 226: Line 230:
*{{wp|Atari 7800}}
*{{wp|Atari 7800}}
**50 m has been cut out. The only cutscene to remain happens after 100 m is beaten.
**50 m has been cut out. The only cutscene to remain happens after 100 m is beaten.
**The graphics more closely resemble the original game than the Atari 2600 port as it was based on the Famicom / NES port.
**The graphics more closely resemble the original game than the Atari 2600 port as it was based on the NES port.
**The [[Opening (Donkey Kong)|same title song]] from the Famicom / NES port appears on the title screen.
**The [[Opening (Donkey Kong)|same title song]] from the NES port appears on the title screen.
**In 25 m, blue barrels do not appear and are instead replaced by barrels that go sideways.
**In 25 m, blue barrels do not appear and are instead replaced by barrels that go sideways.
**[[Pauline's lost items|Lady's hat]] does not appear in 75 m.
**[[Pauline's lost items|Lady's hat]] does not appear in 75 m.


===By Ocean Software===
===By Ocean Software===
{{wp|Ocean Software}} previously released a bootleg version for the {{wp|ZX Spectrum}} in 1983 called ''Kong''. All of the following ports were published as cassettes in 1986 for the European home computer market. They use the Japanese level progression.
{{wp|Ocean Software}} previously released a bootleg version for the {{wp|ZX Spectrum}} in 1983 called ''Kong''. All of the following were published as cassettes in 1986 for the European home computer market. They use the Japanese level progression.
*{{wp|Amstrad CPC}}
*{{wp|Amstrad CPC}}
**In 75 m, Donkey Kong is not animated.
**Very faithful port but sound is slightly off
*{{wp|Commodore 64}} (the second official port)
**Enemies do not turn blue when Mario holds a hammer
**In 50 m, Donkey Kong is not moved by the conveyors
**In 75 m, Donkey Kong is not animated
*{{wp|Commodore 64}} (This is the second official port and it is for the European market.)
**Very faithful port but sound is off
**Enemies do not turn blue when Mario holds a hammer
**In 50 m, Donkey Kong is not moved by the conveyors
*{{wp|MSX}}
*{{wp|MSX}}
**In 50 m, the umbrella is missing.
**Pauline is reduced to an inanimate stick figure. She does not appear in 100 m until the final cutscene in which she has a larger, more detailed sprite.
**The girders of 25 m have very little sloping
**In 50 m, Donkey Kong is not moved by the conveyors. There is no umbrella.
*{{wp|ZX Spectrum}}
*{{wp|ZX Spectrum}}
**Pauline is reduced to an inanimate stick figure. She does not appear in 100 m until the final cutscene in which she has a larger, more detailed sprite.
**Enemies do not turn blue when Mario holds a hammer
**The girders of 25 m have very little sloping
**In 50 m, Donkey Kong is not moved by the conveyors


The Amstrad CPC and Commodore 64 ports are the most faithful to the original game, although some sounds are slightly different. In the MSX and ZX Spectrum ports, the girders of 25 m have very little sloping while Pauline is reduced to an inanimate stick figure and does not appear in 100 m until the final cutscene in which she has a larger, more detailed sprite. In the Amstrad CPC, Commodore 64, and ZX Spectrum ports, enemies do not turn blue when Mario holds a hammer and Donkey Kong is not moved by the conveyors in 50 m.
===By Nintendo===
====[[Game & Watch]] version====
*[[Game & Watch]] (see [[Donkey Kong (Game & Watch)|''Donkey Kong'' (Game & Watch)]])
**Only one level appears. This level only has three floors, and Mario has to reach the top four times.
*[[Mini Classics]]


===By Nintendo===
====[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] version====
====[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] version====
[[File:DK NES 25m Screenshot.png|thumb|Famicom / NES port]]
[[File:DK NES 25m Screenshot.png|thumb|NES port]]
*[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] (as part of the [[Arcade Classics Series]] and the ''[[Donkey Kong Classics]]'' compilation game)
*[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] (as part of the [[Arcade Classics Series]] and the ''[[Donkey Kong Classics]]'' compilation game)
**The first hammer in 25 m has been moved up a tier of girders and now sits to the left of the screen.
**[[50m|50 m]] and most cutscenes have been cut out.
**50 m and all cutscenes besides the final one have been cut out.
**The color palette is darker, most notably Donkey Kong, who was orange-brown in the arcade version, is dark brown.
**Lady's hat is completely absent, replaced by a second parasol in 100 m and removed entirely from 75 m. The rest of the bonus items in 100 m were also slightly rearranged.
**The color palette is darker, most notably Donkey Kong, who was orange-brown in the arcade version, is now dark brown.
**A [[Opening (Donkey Kong)|new song]] was added for the title screen.
**A [[Opening (Donkey Kong)|new song]] was added for the title screen.
**Donkey Kong has a different animation when he lies on the ground during the 100 m cutscene, showing him wriggling his arms and legs as opposed to his eyes spinning.
**The kill screen is on level 133 (screen 397).<ref>{{cite|url=https://youtu.be/E1k_h1_gnFY?si=64ztxWeKepLf7D70&t=14868|title=Donkey Kong - Kill Screen [Nes][CompleteTheGame]|accessdate=August 18, 2024}}</ref>
**The 100 m ending song played on odd-numbered levels in the arcade game has been cut; only the song played on even-numbered levels is used.
**The kill screen is on level 133 (screen 397).<ref>{{cite|url=https://youtu.be/E1k_h1_gnFY?t=14868|title=<nowiki>Donkey Kong - Kill Screen [Nes][CompleteTheGame]</nowiki>|accessdate=August 18, 2024}}</ref>
*[[Family Computer Disk System]]
*[[Family Computer Disk System]]
**Port of the NES version with various minor graphical tweaks. Most notably, when Mario scores, the points are orange instead of white.<ref>{{cite|url=pony.velvet.jp/fcdisk/fmcmdskw17.html|languaga=ja|title=カセットとディスクカード両方で発売|publisher=pony.velvet.jp|accessdate=June 1, 2024}}</ref>
**Port of the NES version but with one minor difference, when Mario scores, the points are orange instead of white.<ref>{{cite|url=pony.velvet.jp/fcdisk/fmcmdskw17.html|languaga=ja|title=カセットとディスクカード両方で発売|publisher=pony.velvet.jp|accessdate=June 1, 2024}}</ref>
*[[Game Boy Advance]]
*[[Game Boy Advance]]
**The first port was for the [[e-Reader]] as part of Series Two under the name ''Donkey Kong-e''. There is no 2 player mode.
**The first port was for the [[e-Reader]] as part of Series Two under the name ''Donkey Kong-e''. There is no 2 player mode.
Line 268: Line 283:
[[File:DKOE 50m.png|thumb|The restored level in ''Donkey Kong Original Edition'']]
[[File:DKOE 50m.png|thumb|The restored level in ''Donkey Kong Original Edition'']]
*[[Virtual Console]]
*[[Virtual Console]]
**The second port, entitled ''Donkey Kong Original Edition'' (Japanese: ドンキーコング オリジナル・エディション), attempted to adhere to the arcade version and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [[Wii]] in 2010. This version restored some missing animations and the level 50 m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and the graphics more closely resemble the arcade version, though still not quite identical to the latter.  This port was made available on the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] in Japan when a [[Club Nintendo (rewards program)|Club Nintendo]] member purchased the download version of one of two games, one of which was ''[[New Super Mario Bros. 2]]'',<ref>http://nadgame.blogspot.com/2012/07/new2dl.html#!/2012/07/new2dl.html</ref>{{dead link}} from July 28, 2012, to September 2, 2012.<ref>{{cite|url=themushroomkingdom.net/games/dkoe-3ds|title=TMK {{!}} The Games {{!}} Nintendo 3DS {{!}} Donkey Kong Original Edition|publisher=The Mushroom Kingdom|language=en|accessdate=June 1, 2024}}{{better source}}</ref> A similar promotion took place in the US between October 1, 2012, and January 6, 2013, exclusively to members of Club Nintendo who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[[Paper Mario: Sticker Star]]''). There are currently no plans for a wide release of this version in the U.S., although it was released in Europe for the 3DS eShop on September 18, 2014.
**The second port, entitled ''Donkey Kong Original Edition'' (Japanese: ドンキーコング オリジナル・エディション), attempted to adhere to the arcade version and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [[Wii]] in 2010. This version restored some missing animations and the level 50 m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and the graphics more closely resemble the arcade version, though still not quite identical to the latter.  This port was made available on the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] in Japan when a [[Club Nintendo (rewards program)|Club Nintendo]] member purchased the download version of one of two games, one of which was ''[[New Super Mario Bros. 2]]'',<ref>http://nadgame.blogspot.com/2012/07/new2dl.html#!/2012/07/new2dl.html</ref>{{dead link}} from July 28, 2012, to September 2, 2012.<ref>{{cite|url=themushroomkingdom.net/games/dkoe-3ds|title=TMK {{!}} The Games {{!}} Nintendo 3DS {{!}} Donkey Kong Original Edition|publisher=The Mushroom Kingdom|language=en|accessdate=June 1, 2024}}</ref> A similar promotion took place in the US between October 1, 2012, and January 6, 2013, exclusively to members of Club Nintendo who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[[Paper Mario: Sticker Star]]''). There are currently no plans for a wide release of this version in the U.S., although it was released in Europe for the 3DS eShop on September 18, 2014.


===As a minigame===
===As a minigame===
It is featured as a [[minigame]] in the following titles:
It is featured as a [[minigame]] in the following titles:
*In ''[[Game & Watch Gallery 2]]'' and ''[[Game & Watch Gallery 4]]'', the Game & Watch version was one of the minigames. It could be played in both modern and classic modes.
*''[[Donkey Kong 64]]'' (Japanese arcade version included as a minigame)
*''[[Donkey Kong 64]]'' (Japanese arcade version included as a minigame)
*''[[nookipedia:Animal Crossing|Animal Crossing]]'' ([[nookipedia:Item:Donkey Kong (Animal Crossing)|NES version]] included as minigame)
*''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]'' ([[nookipedia:Item:Donkey Kong (Animal Crossing)|NES version]] included as minigame)


==Sequels==
==Sequels==
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==Staff==
==Staff==
{{main|List of Donkey Kong staff}}
{{main|List of Donkey Kong staff}}
The arcade version was produced by [[Gunpei Yokoi]], while [[Hiroshi Yamauchi]] received executive producer credit as courtesy of being Nintendo's president. [[Shigeru Miyamoto]] directed the game while an uncredited [[Ikegami Tsushinki]] did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. An older version of [[Intelligent Systems]]' own [https://web.archive.org/web/20080825131340/http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the Famicom / NES port for Nintendo, but the current version changes it to ''[[Donkey Kong 3]]''.<ref>{{cite|url=www.intsys.co.jp/works/games|title=ゲーム {{!}} INTELLIGENT SYSTEMS CO., LTD.|publisher=Intelligent Systems website|language=ja|accessdate=November 1, 2021}}</ref> The Iwata Asks interview released for ''[[New Super Mario Bros. Wii]]'' states the port was developed by [[Nintendo Research & Development 2]].<ref name="Iwata2"/> Landon M. Dyer programmed the Atari 8-bit port which served as the basis for several Atarisoft ports.
The arcade version was produced by [[Gunpei Yokoi]], while [[Hiroshi Yamauchi]] received executive producer credit as courtesy of being Nintendo's president. [[Shigeru Miyamoto]] directed the game while an uncredited [[Ikegami Tsushinki]] did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. An older version of [[Intelligent Systems]]' own [https://web.archive.org/web/20080825131340/http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, but the current version changes it to ''[[Donkey Kong 3]]''.<ref>{{cite|url=www.intsys.co.jp/works/games|title=ゲーム {{!}} INTELLIGENT SYSTEMS CO., LTD.|publisher=Intelligent Systems website|language=ja|accessdate=November 1, 2021}}</ref> The Iwata Asks interview released for ''[[New Super Mario Bros. Wii]]'' states the port was developed by [[Nintendo Research & Development 2]].<ref name="Iwata2"/> Landon M. Dyer programmed the Atari 8-bit port which served as the basis for several Atarisoft ports.


Although Ikegami Tsushinki is uncredited, a 1996 article published in Bit Magazine and written by one of the programmers involved, Hirohisa Komanome, reveals the name of the programmers who worked on the game.<ref>{{cite|author=Komanome, Hirohisa|deadlink=y|archive=web.archive.org/web/20080714042336/http://www7b.biglobe.ne.jp/~ninten-zatsugaku/donkeykong.html|title=ドンキーコング・池上通信機器事件|date=December 26, 2002|accessdate=June 1, 2024}}</ref>
Although Ikegami Tsushinki is uncredited, a 1996 article published in Bit Magazine and written by one of the programmers involved, Hirohisa Komanome, reveals the name of the programmers who worked on the game.<ref>{{cite|author=Komanome, Hirohisa|deadlink=y|archive=web.archive.org/web/20080714042336/http://www7b.biglobe.ne.jp/~ninten-zatsugaku/donkeykong.html|title=ドンキーコング・池上通信機器事件|date=December 26, 2002|accessdate=June 1, 2024}}</ref>
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==Reception and legacy==
==Reception and legacy==
''Donkey Kong'' was introduced in simultaneous private showings at Ark Hotel in Osaka on July 9, 1981 and at the Tokyo headquarters of Nintendo Leisure System, a subsidiary that handled arcades, on the 9th and 10th.<ref name=debut></ref> Over 700 arcade operators attended these showings.<ref>August 1, 1981. [https://archive.org/details/game-machine-magazine-19810801p/page/n2/mode/1up Game Machine #170]. Page 4.</ref> In the US, the game was introduced through a test run at The Spot Tavern in Renton, Washington in mid-August 1981.<ref name=1Up></ref> Nintendo of America sold its first machine on September 10.<ref>{{cite|date=September-October 1988|title=''[[Nintendo Power]]'' Issue 2|page=1|publisher=Nintendo of America|language=en-us}}</ref> ''Donkey Kong'' was an immediate hit when released. Around 132,000 arcade machines were sold in Japan and North America, making it one of the most successful arcade games during the {{wp|golden age of arcade video games}}.<ref>{{cite|author=Cuthbertson, Anthony|url=www.newsweek.com/donkey-kong-inducted-world-video-game-hall-fame-595026|title=Donkey Kong Inducted into World Video Game Hall of Fame|publisher=Newsweek|date=May 5, 2017|accessdate=July 9, 2021}}</ref> In addition, Nintendo reaped millions of dollars from royalties through third-party ports. It was by far the most profitable game Nintendo had produced up till then and would not be surpassed until ''[[Super Mario Bros.]]'' One year from September 30, 1981, the sales of Nintendo of America went from $4.7 million to $111 million. Net revenues jumped from $64,000 to $22 million.<ref name=Universal/>
''Donkey Kong'' was an immediate hit when released. In the US, the game was introduced through a test run at two Seattle bars at the end of July 1981. Nintendo of America sold its first machine on September 10.<ref>{{cite|date=September-October 1988|title=''[[Nintendo Power]]'' Issue 2|page=1|publisher=Nintendo of America|language=en-us}}</ref> Around 132,000 arcade machines were sold in Japan and North America, making it one of the most successful arcade games during the {{wp|golden age of arcade video games}}.<ref>{{cite|author=Cuthbertson, Anthony|url=www.newsweek.com/donkey-kong-inducted-world-video-game-hall-fame-595026|title=Donkey Kong Inducted into World Video Game Hall of Fame|publisher=Newsweek|date=May 5, 2017|accessdate=July 9, 2021}}</ref> In addition, Nintendo reaped millions of dollars from royalties through third-party ports. It was by far the most profitable game Nintendo had produced up till then and would not be surpassed until ''[[Super Mario Bros.]]'' One year from September 30, 1981, the sales of Nintendo of America went from $4.7 million to $111 million. Net revenues jumped from $64,000 to $22 million.<ref name=Universal/>


Starting from 1982, Nintendo of America began licensing deals for ''Donkey Kong'' related merchandise and media. This led to the creation of ''Donkey Kong'' branded toys, food, a [[Donkey Kong (Milton Bradley board game)|board game]], a [[Donkey Kong Card Game|card game]], collectible stickers/cards, [[Donkey Kong (coloring/activity books)|activity books]], and other goods. This culminated in the ''Donkey Kong'' and ''Donkey Kong Junior'' segments of ''[[Saturday Supercade]]'' which ran from 1983 to 1984. Most of the licensed products used the character designs from the {{file link|DK Arcade Flyer Front.jpg|North American flyer}} illustrated by Zavier Leslie Cabarga.
Starting from 1982, Nintendo of America began licensing deals for ''Donkey Kong'' related merchandise and media. This led to the creation of ''Donkey Kong'' branded toys, food, a {{file link|DK board game.jpg|board game}}, a [[Donkey Kong Card Game|card game]], collectible stickers/cards, [[Donkey Kong (coloring/activity books)|activity books]], and other goods. This culminated in the ''Donkey Kong'' and ''Donkey Kong Junior'' segments of ''[[Saturday Supercade]]'' which ran from 1983 to 1984. Most of the licensed products used the character designs from the {{file link|DK Arcade Flyer Front.jpg|North American flyer}} illustrated by Zavier Leslie Cabarga.


As a part of {{wp|The Strong National Museum of Play}}'s 2023 expansion, a playable 20-foot recreation of the arcade cabinet was built.<ref>{{cite|author=Parfitt, Dave|date=July 2, 2023|url=attractionsmagazine.com/achievement-unlocked-as-the-strong-national-museum-of-play-levels-up-with-buff-gamer-expansion|title=Achievement unlocked as The Strong National Museum of Play levels up with buff gamer expansion|publisher=Attractions Magazine|accessdate=July 14, 2023|archive=web.archive.org/web/20230714143751/https://attractionsmagazine.com/achievement-unlocked-as-the-strong-national-museum-of-play-levels-up-with-buff-gamer-expansion}}</ref>
As a part of {{wp|The Strong National Museum of Play}}'s 2023 expansion, a playable 20-foot recreation of the arcade cabinet was built.<ref>{{cite|author=Parfitt, Dave|date=July 2, 2023|url=attractionsmagazine.com/achievement-unlocked-as-the-strong-national-museum-of-play-levels-up-with-buff-gamer-expansion|title=Achievement unlocked as The Strong National Museum of Play levels up with buff gamer expansion|publisher=Attractions Magazine|accessdate=July 14, 2023|archive=web.archive.org/web/20230714143751/https://attractionsmagazine.com/achievement-unlocked-as-the-strong-national-museum-of-play-levels-up-with-buff-gamer-expansion}}</ref>
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*''[[Super Smash Bros. for Wii U]]'': 75 m returns as a stage. This game is also once again featured as a Masterpiece. Pauline appears in the form of a trophy. In addition, the ending of [[Pac-Man]]'s debut trailer, "Red, Blue, and Yellow", subtly referenced the game by showing Mario and Donkey Kong slightly off-screen with arrows pointing to them with the year "1981" on top while Pac-Man and Mr. Game & Watch were quarreling.
*''[[Super Smash Bros. for Wii U]]'': 75 m returns as a stage. This game is also once again featured as a Masterpiece. Pauline appears in the form of a trophy. In addition, the ending of [[Pac-Man]]'s debut trailer, "Red, Blue, and Yellow", subtly referenced the game by showing Mario and Donkey Kong slightly off-screen with arrows pointing to them with the year "1981" on top while Pac-Man and Mr. Game & Watch were quarreling.
*''[[amiibo tap: Nintendo's Greatest Bits]]'': The NES version is included as a "highlight"; the player can play on 25 m, 75 m, and 100 m in three separate "scenes", each of which is 180 seconds long
*''[[amiibo tap: Nintendo's Greatest Bits]]'': The NES version is included as a "highlight"; the player can play on 25 m, 75 m, and 100 m in three separate "scenes", each of which is 180 seconds long
*''[[Super Mario Odyssey]]'': Pauline brings up the events of this game in a few lines of dialog, and stand-ins for her items appear as part of a quest to find her a gift. Mario's original outfit appears as the Classic Suit for Mario. Red girders appear in the [[Metro Kingdom]] (which is a reference to the ''Donkey Kong'' series) and are in a few parts of the city. Many of the billboards use art from the arcade cabinet, and Pauline and Donkey Kong's original designs appear as graffiti art on a building as well. The license plates for the taxi cabs also read "1981-ND", a reference to the year ''Donkey Kong'' was released. In an 8-bit segment using sprites from ''Donkey Kong'' in the Metro Kingdom, Mario must climb girders while avoiding barrels. Oil drums also appear, along with coins spelling out "DK". The music for 25 m can be heard in "[[Jump Up, Super Star!]]", as well as during the ending cutscene variation of "[[Break Free (Lead the Way)]]". Also, the sound effect that plays when Mario jumps over a barrel can be heard in the aforementioned riff.
*''[[Super Mario Odyssey]]'': Pauline brings up the events of this game in a few lines of dialog, and stand-ins for her items appear as part of a quest to find her a gift. Mario's original outfit appears as the Classic Suit for Mario. Red girders appear in the [[Metro Kingdom]] (which is a reference to the ''Donkey Kong'' series) and are in a few parts of the city. Many of the billboards use art from the arcade cabinet, and Pauline and Donkey Kong's original designs appear as graffiti art on a building as well. The license plates for the taxi cabs also read "1981-ND", a reference to the year ''Donkey Kong'' was released. In an 8-bit segment using sprites from ''Donkey Kong'' in the Metro Kingdom, Mario must climb girders while avoiding barrels. Oil Drums also appear, along with coins spelling out "DK". The music for 25 m can be heard in "[[Jump Up, Super Star!]]", as well as during the ending cutscene variation of "[[Break Free (Lead the Way)]]". Also, the sound effect that plays when Mario jumps over a barrel can be heard in the aforementioned riff.
*''[[Mario + Rabbids Kingdom Battle]]'': The [[Phantom (boss)|Phantom]] mentions ''Donkey Kong'' in [[The Phantom of the Bwahpera|his song]]. The Barrel Bonker references how Donkey Kong tries to hit Mario with barrels in this game. In an area of the Donkey Kong Adventure DLC, a stone structure resembling the 25 m stage can be seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25 m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]].
*''[[Mario + Rabbids Kingdom Battle]]'': The [[Phantom (boss)|Phantom]] mentions ''Donkey Kong'' in [[The Phantom of the Bwahpera|his song]]. The Barrel Bonker references how Donkey Kong tries to hit Mario with barrels in this game. In an area of the Donkey Kong Adventure DLC, a stone structure resembling the 25 m stage can be seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25 m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]].
*''[[Super Smash Bros. Ultimate]]'': 75 m returns as a stage yet again. Donkey Kong and Pauline (under her original name Lady) appear as a Legend-class [[Spirit (Super Smash Bros. Ultimate)|spirit]], using their original artwork.
*''[[Super Smash Bros. Ultimate]]'': 75 m returns as a stage yet again. Donkey Kong and Pauline (under her original name Lady) appear as a Legend-class [[Spirit (Super Smash Bros. Ultimate)|spirit]], using their original artwork.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ドンキーコング
|Jap=ドンキーコング
|JpnR=Donkī Kongu
|JapR=Donkī Kongu
|JpnM=Donkey Kong
|JapM=Donkey Kong
}}
}}


==Notes==
==Trivia==
*Even though Mario wears his signature red and blue clothing in the game, he wears blue and white clothing on the box art for the North American NES release.
*Even though Mario wears his signature red and blue clothing in the game, he wears blue and white clothing on the box art for the North American NES port.
*''Nintendo Power'' distributed an original ''Donkey Kong'' arcade cabinet as the grand prize for the ''Classic NES Series'' sweepstakes.
*''Nintendo Power'' distributed an original ''Donkey Kong'' arcade cabinet as the grand prize for the ''Classic NES Series'' sweepstakes.
*In 1982, Buckner and Garcia recorded a song titled "[[Do the Donkey Kong]]", using sound effects from the game, and released it on the album Pac-Man Fever.
*In 1982, Buckner and Garcia recorded a song titled "[[Do the Donkey Kong]]", using sound effects from the game, and released it on the album Pac-Man Fever.
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[[Category:1984 games]]
[[Category:1984 games]]
[[Category:1986 games]]
[[Category:1986 games]]
[[Category:1987 games]]
[[Category:1988 games]]
[[Category:1988 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Family Computer games]]
[[Category:Family Computer Disk System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Classic NES Series]]
[[Category:Donkey Kong 64 minigames]]
[[Category:Donkey Kong 64 minigames]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

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