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{{game infobox
{{game infobox
|image=[[File:Donkey Kong Arcade side art.png|250px]]<br>Art of the arcade cabinet
|image=[[File:Donkey Kong Arcade side art.png|250px]]<br>Art of the arcade cabinet
|developer=[[Nintendo Research & Development 1]]<br>[[Nintendo Research & Development 2]] (Famicom / NES port)<ref name="Iwata2">{{cite|author=Iwata, Satoru et al.|url=iwataasks.nintendo.com/interviews/wii/nsmb/1/0|titke=Iwata Asks: New Super Mario Bros. Wii Volume 2|publisher=Nintendo of America|language=en-us|accessdate=April 29, 2023}}</ref><br>[[Ikegami Tsushinki]]<ref name="Gamasutra">{{cite|author=Fahs, Travis|deadlink=y|archive=web.archive.org/web/20120511000142/http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3|page=3|title=The Secret History of Donkey Kong|date=July 6, 2011|publisher=Gamasutra|accessdate=June 1, 2024}}</ref><ref name="Sore wa">{{cite|author=Akagi, Masumi|title=''Sore wa “Pong” kara Hajimatta''|page=305-307}}</ref><br>[[Coleco]] (ColecoVision and Coleco Adam ports)<br>[[Imaginative Systems Software]] (Atari 2600 port)<ref>[https://www.garrykitchen.com/curriculum_vitae.html Garry Kitchen's CV]. Retrieved November 10, 2024.</ref><br>[[Roklan]]  (Intellivision port)<br>[[Atari, Inc.]] (Atari 8-bit port)<br>[[K-Byte]] (TI-99/4A and 1983 Commodore 64 ports)<ref>[https://www.youtube.com/watch?v=8NL_iM3Cscg K-Byte WXYZ-TV Detroit 1983]. ''YouTube''. Retrieved November 11, 2024.</ref><ref>[https://gdri.smspower.org/wiki/index.php/K-Byte K-Byte]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Softweaver]] (MS-DOS port)<ref>[https://gdri.smspower.org/wiki/index.php/Softweaver Softweaver]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>{{wp|Human Engineered Software}} (Apple II port)<ref>[https://gdri.smspower.org/wiki/index.php/Human_Engineered_Software Human Engineered Software]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Syndein Systems]] (Commodore VIC-20 port)<ref>[https://gdri.smspower.org/wiki/index.php/Syndein_Systems Syndein Systems]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Sentient Software Ltd]] (ZX Spectrum and MSX ports)<br>[[Arcana Software Design (game)|Arcana Software Design]] (Amstrad CPC and 1986 Commodore 64 ports)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|developer=[[Nintendo Research & Development 1]]<br>[[Nintendo Research & Development 2]] (Famicom/NES port)<ref name="Iwata2">{{cite|author=Iwata, Satoru et al.|url=iwataasks.nintendo.com/interviews/wii/nsmb/1/0|titke=Iwata Asks: New Super Mario Bros. Wii Volume 2|publisher=Nintendo of America|language=en-us|accessdate=April 29, 2023}}</ref><br>[[Ikegami Tsushinki]]<ref name="Gamasutra">{{cite|author=Fahs, Travis|deadlink=y|archive=web.archive.org/web/20120511000142/http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3|page=3|title=The Secret History of Donkey Kong|date=July 6, 2011|publisher=Gamasutra|accessdate=June 1, 2024}}</ref><ref name="Sore wa">{{cite|author=Akagi, Masumi|title=''Sore wa “Pong” kara Hajimatta''|page=305-307}}</ref><br>[[Coleco]] (ColecoVision and Coleco Adam ports)<br>[[Imaginative Systems Software]] (Atari 2600 port)<ref>[https://www.garrykitchen.com/curriculum_vitae.html Garry Kitchen's CV]. Retrieved November 10, 2024.</ref><br>[[Roklan]]  (Intellivision port)<br>[[Atari, Inc.]] (Atari 8-bit port)<br>[[K-Byte]] (TI-99/4A and 1983 Commodore 64 ports)<ref>[https://www.youtube.com/watch?v=8NL_iM3Cscg K-Byte WXYZ-TV Detroit 1983]. ''YouTube''. Retrieved November 11, 2024.</ref><ref>[https://gdri.smspower.org/wiki/index.php/K-Byte K-Byte]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Softweaver]] (MS-DOS port)<ref>[https://gdri.smspower.org/wiki/index.php/Softweaver Softweaver]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>{{wp|Human Engineered Software}} (Apple II port)<ref>[https://gdri.smspower.org/wiki/index.php/Human_Engineered_Software Human Engineered Software]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Syndein Systems]] (Commodore VIC-20 port)<ref>[https://gdri.smspower.org/wiki/index.php/Syndein_Systems Syndein Systems]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Sentient Software Ltd]] (ZX Spectrum and MSX ports)<br>[[Arcana Software Design (game)|Arcana Software Design]] (Amstrad CPC and 1986 Commodore 64 ports)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|publisher=[[Nintendo]]<br>[[Coleco]] (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports)<br>[[Atari, Inc.]] (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports) <br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, MSX, and 1986 Commodore 64 ports)<br>{{wp|Atari Corporation|Atari Corporation}} (Atari 7800 port)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|publisher=[[Nintendo]]<br>[[Coleco]] (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports)<br>[[Atari, Inc.]] (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports) <br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, MSX, and 1986 Commodore 64 ports)<br>{{wp|Atari Corporation|Atari Corporation}} (Atari 7800 port)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|release='''Arcade:'''<br>{{flag list|Japan|July 9, 1981<ref name=debut>July 15, 1981. [https://archive.org/details/game-machine-magazine-19810715p/page/n5/mode/1up Game Machine #169]. Page 10.</ref>|USA|August 1981<ref name=1Up>Kohler, Chris. [https://web.archive.org/web/20140209142948/http://www.1up.com/do/feature?pager.offset=2&cId=3152456 "Year of the Monkey"]. ''1Up.com'' (Archived). Page 3 of 5. Retrieved January 1, 2025.</ref>|Europe|1981<ref>[https://solvalou.com/arcade/reviews/159/417 Donkey Kong review]. ''Solvalou.com''. Retrieved December 27, 2024.</ref>}}
|release='''Arcade:'''<br>{{flag list|Japan|July 9, 1981<ref name=debut>July 15, 1981. [https://archive.org/details/game-machine-magazine-19810715p/page/n5/mode/1up Game Machine #169]. Page 10.</ref>|USA|August 1981<ref name=1Up>Kohler, Chris. [https://web.archive.org/web/20140209142948/http://www.1up.com/do/feature?pager.offset=2&cId=3152456 "Year of the Monkey"]. ''1Up.com'' (Archived). Page 3 of 5. Retrieved January 1, 2025.</ref>|Europe|1981<ref>[https://solvalou.com/arcade/reviews/159/417 Donkey Kong review]. ''Solvalou.com''. Retrieved December 27, 2024.</ref>}}
|release2='''Atari 2600:'''<br>{{flag list|USA|July 1982<ref name="Arcade Express Aug 30">{{cite|url=archive.org/details/arcade_express_v1n2/mode/2up|title=''Arcade Express'' Volume One Number Two|page=1 and 3}}</ref>|Europe|1983|Australia|1983}} '''ColecoVision:'''<br>{{flag list|USA|July 1982<ref>{{cite|url=retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf|title=The Video Game Update Volume One #5|page=1}}</ref>|Europe|July 1983|Australia|1983}} '''Intellivision:'''<br>{{flag list|USA|October 1982<ref name=ColecoVision>{{cite|url=retrocdn.net/images/2/2e/ComputerEntertainer_US_Vol.1_07.pdf|title=The Video Game Update|date=October 1982|page=6}}</ref>|Europe|1983|Australia|1983}} '''Atari 8-bit Computers:'''<br>{{flag list|USA|June 1983<ref>{{cite|url=https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jul83.pdf|title=The Video Game Update Vol.2 Number 4|page=62}}</ref>|Europe|1983}} '''Family Computer:'''<br>{{flag list|Japan|July 15, 1983<ref>{{Cite|url=https://www.nintendo.com/jp/famicom/software/hvc-dk/index.html|title=ドンキーコング|publisher=Nintendo Japan|language=ja}}</ref>}} '''Nintendo Entertainment System:'''<br>{{flag list|USA|June 15, 1986|Europe|October 15, 1986}} '''TI-99/4A:'''<br>{{flag list|USA|November 1983<ref>{{cite|url=retrocdn.net/images/b/b6/ComputerEntertainer_US_Vol.2_09.pdf|title=The Video Game Update|date=December 1983|page=137 and 144}}</ref>}} '''MS-DOS:'''<br>{{flag list|USA|November 1983}} '''Apple II:'''<br>{{flag list|USA|December 1983}} '''Commodore VIC-20:'''<br>{{flag list|USA|February 1984<ref name=3/84>{{cite|url=retrocdn.net/images/4/43/ComputerEntertainer_US_Vol.2_12.pdf|title=The Video Game Update|date=March 1984|page=190 and 192}}</ref>}} '''Commodore 64:'''<br>{{flag list|USA|February 1984 (Atarisoft)<ref name=3/84/>|Europe|1986 (Ocean Software)|Spain|1987 (Ocean Software)<ref>[https://de.todocoleccion.net/videospiele-konsolen-commodore/donkey-kong-clasico-juego-cinta-cassette-para-commodore-64-128~x24583015 Spanish Commodore 64 cassette]. Retrieved November2, 2024.</ref>}} '''Coleco Adam:'''<br>{{flag list|USA|June 1984}} '''MSX:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://www.mariomuseum.com/wp-content/uploads/2022/11/msx-dk-02.jpg Spanish MSX cassette]. Retrieved November 2, 2024.</ref>}} '''ZX Spectrum:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://cdn.wallapop.com/images/10420/hi/v8/__/c10420p1059615961/i5184420227.jpg?pictureSize=W640 Spanish ZX Spectrum cassette]. Retrieved November 2, 2024.</ref>}} '''Amstrad CPC:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://cpcrulez.fr/f/v/5x99x.jpg Spanish Amstrad CPC cassette]. Retrieved November 2, 2024.</ref>}} '''Family Computer Disk System:'''<br>{{flag list|Japan|April 8, 1988<ref>{{cite|url=themushroomkingdom.net/games/dk-fds|title=''Donkey Kong'' (FDS)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}{{better source}}</ref>}} '''Atari 7800:'''<br>{{flag list|USA|November 1988|Europe|1988}} '''e-Reader:'''<br>{{flag list|USA|November 11, 2002<ref>{{cite|url=themushroomkingdom.net/games/dk-e|language=en|title=Donkey Kong (e-Reader)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}{{better source}}</ref>}} '''Game Boy Advance:'''<br>{{flag list|Japan|February 14, 2004<ref>{{cite|url=www.nintendo.co.jp/n08/fmk/donkeykong/index.html|title=ファミコンミニ/ドンキーコング|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 16, 2025}}</ref>|USA|June 7, 2004<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|July 9, 2004<ref>{{cite|url=https://www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-266540.html|title=''Classic NES Series: Donkey Kong'' British website|publisher=Nintendo UK}}</ref>}} '''Virtual Console ([[Virtual Console#Wii|Wii]]):'''<br>{{flag list|USA|November 19, 2006<ref>{{cite|url=http://www.nintendo.com/games/detail/r9ZmTmPVx9O8keDhFfR14V8t7fF2OWvV|deadlink=y|title=''Donkey Kong'' at Nintendo :: Games|archive=https://web.archive.org/web/20101207000635/http://www.nintendo.com/games/detail/r9ZmTmPVx9O8keDhFfR14V8t7fF2OWvV|accessdate=November 10, 2024}}</ref>|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''Virtual Console ([[Virtual Console#Nintendo 3DS|3DS]]):'''<br>{{flag list|Japan|October 17, 2012|USA|August 15, 2013|Europe|November 21, 2013|Australia|November 21, 2013<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130807170403/http://www.nintendo.com/games/detail/r3qMB2ZdHdIFXlDDoA6MYGLaDV-8jZNg|title=''Donkey Kong''|publisher=Nintendo.com|language=en-us|accessdate=June 1, 2024}}</ref>|Europe|September 18, 2014 (''Original Edition'')|Australia|September 19, 2014 (''Original Edition'')|South Korea|March 2, 2016}} '''Virtual Console ([[Virtual Console#Wii U|Wii U]]):'''<br>{{flag list|Japan|July 15, 2013|USA|July 15, 2013|Europe|July 15, 2013|Australia|July 15, 2013}} '''Nintendo Classic Mini: Family Computer:'''<br>{{flag list|Japan|November 10, 2016}} '''NES Classic Edition:'''<br>{{flag list|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''Nintendo Switch (''[[Arcade Archives]]''):'''<br>{{flag list|USA|June 14, 2018|Japan|June 15, 2018|Europe|June 15, 2018|Australia|June 15, 2018}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release2='''Atari 2600:'''<br>{{flag list|USA|July 1982<ref name="Arcade Express Aug 30">{{cite|url=archive.org/details/arcade_express_v1n2/mode/2up|title=''Arcade Express'' Volume One Number Two|page=1 and 3}}</ref>|Europe|1983|Australia|1983}} '''ColecoVision:'''<br>{{flag list|USA|July 1982<ref>{{cite|url=retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf|title=The Video Game Update Volume One #5|page=1}}</ref>|Europe|July 1983|Australia|1983}} '''Intellivision:'''<br>{{flag list|USA|October 1982<ref name=ColecoVision>{{cite|url=retrocdn.net/images/2/2e/ComputerEntertainer_US_Vol.1_07.pdf|title=The Video Game Update|date=October 1982|page=6}}</ref>|Europe|1983|Australia|1983}} '''Atari 8-bit Computers:'''<br>{{flag list|USA|June 1983<ref>{{cite|url=https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jul83.pdf|title=The Video Game Update Vol.2 Number 4|page=62}}</ref>|Europe|1983}} '''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]:'''<br>{{flag list|Japan|July 15, 1983<ref>{{Cite|url=https://www.nintendo.com/jp/famicom/software/hvc-dk/index.html|title=ドンキーコング|publisher=Nintendo Japan|language=ja}}</ref>|USA|June 15, 1986|Europe|October 15, 1986}}'''TI-99/4A:'''<br>{{flag list|USA|November 1983<ref>{{cite|url=retrocdn.net/images/b/b6/ComputerEntertainer_US_Vol.2_09.pdf|title=The Video Game Update|date=December 1983|page=137 and 144}}</ref>}} '''MS-DOS:'''<br>{{flag list|USA|November 1983}} '''Apple II:'''<br>{{flag list|USA|December 1983}} '''Commodore VIC-20:'''<br>{{flag list|USA|February 1984<ref name=3/84>{{cite|url=retrocdn.net/images/4/43/ComputerEntertainer_US_Vol.2_12.pdf|title=The Video Game Update|date=March 1984|page=190 and 192}}</ref>}} '''Commodore 64:'''<br>{{flag list|USA|February 1984 (Atarisoft)<ref name=3/84/>|Europe|1986 (Ocean Software)|Spain|1987 (Ocean Software)<ref>[https://de.todocoleccion.net/videospiele-konsolen-commodore/donkey-kong-clasico-juego-cinta-cassette-para-commodore-64-128~x24583015 Spanish Commodore 64 cassette]. Retrieved November2, 2024.</ref>}} '''Coleco Adam:'''<br>{{flag list|USA|June 1984}} '''MSX:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://www.mariomuseum.com/wp-content/uploads/2022/11/msx-dk-02.jpg Spanish MSX cassette]. Retrieved November 2, 2024.</ref>}} '''ZX Spectrum:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://cdn.wallapop.com/images/10420/hi/v8/__/c10420p1059615961/i5184420227.jpg?pictureSize=W640 Spanish ZX Spectrum cassette]. Retrieved November 2, 2024.</ref>}} '''Amstrad CPC:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://cpcrulez.fr/f/v/5x99x.jpg Spanish Amstrad CPC cassette]. Retrieved November 2, 2024.</ref>}} '''[[Family Computer Disk System]]:'''<br>{{flag list|Japan|April 8, 1988<ref>{{cite|url=themushroomkingdom.net/games/dk-fds|title=''Donkey Kong'' (FDS)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}{{better source}}</ref>}} '''Atari 7800:'''<br>{{flag list|USA|November 1988|Europe|1988}} '''e-Reader:'''<br>{{flag list|USA|November 11, 2002<ref>{{cite|url=themushroomkingdom.net/games/dk-e|language=en|title=Donkey Kong (e-Reader)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}{{better source}}</ref>}} '''[[Game Boy Advance]]:'''<br>{{flag list|Japan|February 14, 2004<ref>{{cite|url=www.nintendo.co.jp/n08/fmk/donkeykong/index.html|title=ファミコンミニ/ドンキーコング|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 16, 2025}}</ref>|USA|June 7, 2004<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|July 9, 2004<ref>{{cite|url=https://www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-266540.html|title=''Classic NES Series: Donkey Kong'' British website|publisher=Nintendo UK}}</ref>}} '''[[Virtual Console#Wii|Virtual Console]] ([[Wii]]):'''<br>{{flag list|USA|November 19, 2006<ref>{{cite|url=http://www.nintendo.com/games/detail/r9ZmTmPVx9O8keDhFfR14V8t7fF2OWvV|deadlink=y|title=''Donkey Kong'' at Nintendo :: Games|archive=https://web.archive.org/web/20101207000635/http://www.nintendo.com/games/detail/r9ZmTmPVx9O8keDhFfR14V8t7fF2OWvV|accessdate=November 10, 2024}}</ref>|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''[[Virtual Console#Nintendo 3DS|Virtual Console]] ([[Nintendo 3DS|3DS]]):'''<br>{{flag list|Japan|October 17, 2012|USA|August 15, 2013|Europe|November 21, 2013|Australia|November 21, 2013<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130807170403/http://www.nintendo.com/games/detail/r3qMB2ZdHdIFXlDDoA6MYGLaDV-8jZNg|title=''Donkey Kong''|publisher=Nintendo.com|language=en-us|accessdate=June 1, 2024}}</ref>|Europe|September 18, 2014 (''Original Edition'')|Australia|September 19, 2014 (''Original Edition'')|South Korea|March 2, 2016}} '''[[Virtual Console#Wii U|Virtual Console]] ([[Wii U]]):'''<br>{{flag list|Japan|July 15, 2013|USA|July 15, 2013|Europe|July 15, 2013|Australia|July 15, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Switch]] (''[[Arcade Archives]]''):'''<br>{{flag list|USA|June 14, 2018|Japan|June 15, 2018|Europe|June 15, 2018|Australia|June 15, 2018}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]:'''<br>{{flag list|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
Line 117: Line 117:
In the international arcade versions, the order of the screens is more complicated with the middle screens revealed in later levels and up to six screens per level from level 5 onward.
In the international arcade versions, the order of the screens is more complicated with the middle screens revealed in later levels and up to six screens per level from level 5 onward.
===Kill screen on Level 22===
===Kill screen on Level 22===
Although the game is intended to be playable indefinitely by not having a level cap, it is not normally possible to complete the first screen of level 22, due to a [[glitch]] within the calculation of the level's time limit. This is the 85th screen in the later Japanese versions (since there are 4 screens per level in these versions) and the 117th screen in the international versions.
Although the game is intended to be playable indefinitely by not having a level cap, it is impossible to complete the first screen of level 22, due to a [[glitch]] within the calculation of the level's time limit. This is the 85th screen in the later Japanese versions (since there are 4 screens per level in these versions) and the 117th screen in the international versions.


The time limit for each level is shown as the remaining bonus, which is displayed in the top-right corner of the screen in the bonus counter; once the bonus counter hits 0, Mario dies. The initial bonus is calculated as <math>(10 \times level) + 40</math> multiplied by 100, and decreases by 100 at a time. The base value (before multiplying by 100) is stored as an 8-bit integer (which can only store values up to 255). At level 22, the bonus would be 260, but because this number is too large for one byte, it {{wp|integer overflow|overflow}}s modulo 256, which means the base value becomes 4, corresponding to an initial bonus of just 400. As a result, Mario dies a few seconds after starting level 22, being unable to finish it.<ref>{{cite|date=October 28-November 14, 2007|url=donhodges.com/how_high_can_you_get.htm|title=HOW HIGH CAN YOU GET?  THE FIX FOR DONKEY KONG'S KILL SCREEN|publisher=Don Hodges|language=en|accessdate=June 1, 2024}}</ref>
The time limit for each level is shown as the remaining bonus, which is displayed in the top-right corner of the screen in the bonus counter; once the bonus counter hits 0, Mario dies. The initial bonus is calculated as <math>(10 \times level) + 40</math> multiplied by 100, and decreases by 100 at a time. The base value (before multiplying by 100) is stored as an 8-bit integer (which can only store values up to 255). At level 22, the bonus would be 260, but because this number is too large for one byte, it [[wikipedia:Integer overflow|overflows]] modulo 256, which means the base value becomes 4, corresponding to an initial bonus of just 400. As a result, Mario dies a few seconds after starting level 22, being unable to finish it.<ref>{{cite|url=donhodges.com/how_high_can_you_get.htm|title=HOW HIGH CAN YOU GET?  THE FIX FOR DONKEY KONG'S KILL SCREEN|publisher=Don Hodges|language=en|accessdate=June 1, 2024|date=October 28-November 14, 2007}}</ref>


In the first Japanese version, it is possible to get past the kill screen by exploiting another glitch which lets Mario warp to the top of the screen by jumping off the first girder and through the floor. However, the 88th screen cannot be beaten as there is not enough time to remove all the [[bolt (object)|bolt]]s. In the international versions, it is possible to get past the kill screen by exploiting a glitch which allows Mario to climb to the top of the screen by using a broken ladder. It also requires Donkey Kong to delay his fourth barrel throw for a second time after the initial delay (since the time limit is tied to his throws), which has a 1 in 32 chance of happening. It is also possible to beat the kill screen without the ladder glitch if Donkey Kong delays his fourth throw for an additional nineteen times, although this is a 1 in 32<sup>19</sup> or 39.6 octillion chance. It is impossible to beat the 122nd screen as there is not enough time to remove all the bolts, like in the Japanese version.<ref>{{cite|author=Kosmic|date=February 1, 2025|url=https://www.youtube.com/watch?v=CoTQ53iM8c0|title=After 44 Years, Someone Beat the Donkey Kong Kill Screen|publisher=YouTube|language=en|accessdate=February 1, 2025}}</ref>
In the first Japanese version, it is possible to get past the kill screen by exploiting another glitch which lets Mario warp to the top of the screen by jumping off the first girder and through the floor. However, the 88th screen cannot be beaten as there is not enough time to remove all the [[bolt (object)|bolt]]s. In the international versions, it is theoretically possible to get past the kill screen by exploiting a glitch which allows Mario to climb to the top of the screen by using a broken ladder. It also requires Donkey Kong to delay his fourth barrel throw for a second time after the initial delay (since the time limit is tied to his throws), which has a 1 in 32 chance of happening. It is also possible to beat the kill screen without the ladder glitch if Donkey Kong delays his fourth throw for an additional nineteen times, although this is a 1 in 32<sup>19</sup> or 39.6 octillion chance. It is impossible to beat the 122nd screen as there is not enough time to remove all the bolts, like in the Japanese version.<ref>{{cite|author=Kosmic|date=February 1, 2025|url=https://www.youtube.com/watch?v=CoTQ53iM8c0|title=After 44 Years, Someone Beat the Donkey Kong Kill Screen|publisher=YouTube|language=en|accessdate=February 1, 2025}}</ref>


==Development==
==Development==
Line 158: Line 158:
===By Coleco===
===By Coleco===
[[Coleco]] won the rights for the [[Donkey Kong (tabletop arcade game)|tabletop]] and home console ports, first as an oral agreement in November 1981, then formally on February 1, 1982.<ref name=Universal/> All were published in 1982 except for the {{wp|Coleco Adam}} port which was released in 1984.
[[Coleco]] won the rights for the [[Donkey Kong (tabletop arcade game)|tabletop]] and home console ports, first as an oral agreement in November 1981, then formally on February 1, 1982.<ref name=Universal/> All were published in 1982 except for the {{wp|Coleco Adam}} port which was released in 1984.
[[File:DK ColecoVision 25m Screenshot.png|thumb|ColecoVision port, considered the definitive console port until the Famicom / NES port]]
[[File:DK ColecoVision 25m Screenshot.png|thumb|ColecoVision port, considered the definitive console port until the NES release]]
*{{wp|Atari 2600}}
*{{wp|Atari 2600}}
**[[50m|50 m]] and [[75m|75 m]] have been cut out. Cutscenes are also absent.
**[[50m|50 m]] and [[75m|75 m]] have been cut out. Cutscenes are also absent.
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*{{wp|Atari 7800}}
*{{wp|Atari 7800}}
**50 m has been cut out. The only cutscene to remain happens after 100 m is beaten.
**50 m has been cut out. The only cutscene to remain happens after 100 m is beaten.
**The graphics more closely resemble the original game than the Atari 2600 port as it was based on the Famicom / NES port.
**The graphics more closely resemble the original game than the Atari 2600 port as it was based on the NES port.
**The [[Opening (Donkey Kong)|same title song]] from the Famicom / NES port appears on the title screen.
**The [[Opening (Donkey Kong)|same title song]] from the NES port appears on the title screen.
**In 25 m, blue barrels do not appear and are instead replaced by barrels that go sideways.
**In 25 m, blue barrels do not appear and are instead replaced by barrels that go sideways.
**[[Pauline's lost items|Lady's hat]] does not appear in 75 m.
**[[Pauline's lost items|Lady's hat]] does not appear in 75 m.
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===By Nintendo===
===By Nintendo===
====[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] version====
====[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] version====
[[File:DK NES 25m Screenshot.png|thumb|Famicom / NES port]]
[[File:DK NES 25m Screenshot.png|thumb|NES port]]
*[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] (as part of the [[Arcade Classics Series]] and the ''[[Donkey Kong Classics]]'' compilation game)
*[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] (as part of the [[Arcade Classics Series]] and the ''[[Donkey Kong Classics]]'' compilation game)
**The first hammer in 25 m has been moved up a tier of girders and now sits to the left of the screen.
**The first hammer in 25 m has been moved up a tier of girders and now sits to the left of the screen.
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==Staff==
==Staff==
{{main|List of Donkey Kong staff}}
{{main|List of Donkey Kong staff}}
The arcade version was produced by [[Gunpei Yokoi]], while [[Hiroshi Yamauchi]] received executive producer credit as courtesy of being Nintendo's president. [[Shigeru Miyamoto]] directed the game while an uncredited [[Ikegami Tsushinki]] did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. An older version of [[Intelligent Systems]]' own [https://web.archive.org/web/20080825131340/http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the Famicom / NES port for Nintendo, but the current version changes it to ''[[Donkey Kong 3]]''.<ref>{{cite|url=www.intsys.co.jp/works/games|title=ゲーム {{!}} INTELLIGENT SYSTEMS CO., LTD.|publisher=Intelligent Systems website|language=ja|accessdate=November 1, 2021}}</ref> The Iwata Asks interview released for ''[[New Super Mario Bros. Wii]]'' states the port was developed by [[Nintendo Research & Development 2]].<ref name="Iwata2"/> Landon M. Dyer programmed the Atari 8-bit port which served as the basis for several Atarisoft ports.
The arcade version was produced by [[Gunpei Yokoi]], while [[Hiroshi Yamauchi]] received executive producer credit as courtesy of being Nintendo's president. [[Shigeru Miyamoto]] directed the game while an uncredited [[Ikegami Tsushinki]] did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. An older version of [[Intelligent Systems]]' own [https://web.archive.org/web/20080825131340/http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, but the current version changes it to ''[[Donkey Kong 3]]''.<ref>{{cite|url=www.intsys.co.jp/works/games|title=ゲーム {{!}} INTELLIGENT SYSTEMS CO., LTD.|publisher=Intelligent Systems website|language=ja|accessdate=November 1, 2021}}</ref> The Iwata Asks interview released for ''[[New Super Mario Bros. Wii]]'' states the port was developed by [[Nintendo Research & Development 2]].<ref name="Iwata2"/> Landon M. Dyer programmed the Atari 8-bit port which served as the basis for several Atarisoft ports.


Although Ikegami Tsushinki is uncredited, a 1996 article published in Bit Magazine and written by one of the programmers involved, Hirohisa Komanome, reveals the name of the programmers who worked on the game.<ref>{{cite|author=Komanome, Hirohisa|deadlink=y|archive=web.archive.org/web/20080714042336/http://www7b.biglobe.ne.jp/~ninten-zatsugaku/donkeykong.html|title=ドンキーコング・池上通信機器事件|date=December 26, 2002|accessdate=June 1, 2024}}</ref>
Although Ikegami Tsushinki is uncredited, a 1996 article published in Bit Magazine and written by one of the programmers involved, Hirohisa Komanome, reveals the name of the programmers who worked on the game.<ref>{{cite|author=Komanome, Hirohisa|deadlink=y|archive=web.archive.org/web/20080714042336/http://www7b.biglobe.ne.jp/~ninten-zatsugaku/donkeykong.html|title=ドンキーコング・池上通信機器事件|date=December 26, 2002|accessdate=June 1, 2024}}</ref>
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==Notes==
==Notes==
*Even though Mario wears his signature red and blue clothing in the game, he wears blue and white clothing on the box art for the North American NES release.
*Even though Mario wears his signature red and blue clothing in the game, he wears blue and white clothing on the box art for the North American NES port.
*''Nintendo Power'' distributed an original ''Donkey Kong'' arcade cabinet as the grand prize for the ''Classic NES Series'' sweepstakes.
*''Nintendo Power'' distributed an original ''Donkey Kong'' arcade cabinet as the grand prize for the ''Classic NES Series'' sweepstakes.
*In 1982, Buckner and Garcia recorded a song titled "[[Do the Donkey Kong]]", using sound effects from the game, and released it on the album Pac-Man Fever.
*In 1982, Buckner and Garcia recorded a song titled "[[Do the Donkey Kong]]", using sound effects from the game, and released it on the album Pac-Man Fever.

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