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{{game infobox | {{game infobox | ||
|image=[[File:Donkey Kong Arcade side art.png|250px]]<br>Art of the arcade cabinet | |image=[[File:Donkey Kong Arcade side art.png|250px]]<br>Art of the arcade cabinet | ||
|developer=[[Nintendo Research & Development 1]]<br>[[Nintendo Research & Development 2]] (Famicom/NES port)<ref name="Iwata2">{{cite|author=Iwata, Satoru et al.|url=iwataasks.nintendo.com/interviews/wii/nsmb/1/0|titke=Iwata Asks: New Super Mario Bros. Wii Volume 2|publisher=Nintendo of America|language=en-us|accessdate=April 29, 2023}}</ref><br>[[Ikegami Tsushinki]]<ref name="Gamasutra">{{cite|author=Fahs, Travis|deadlink=y|archive=web.archive.org/web/20120511000142/http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3|page=3|title=The Secret History of Donkey Kong|date=July 6, 2011|publisher=Gamasutra|accessdate=June 1, 2024}}</ref><ref name="Sore wa">{{cite|author=Akagi, Masumi|title=''Sore wa “Pong” kara Hajimatta''|page=305-307}}</ref><br>[[Coleco]] (ColecoVision and Coleco Adam ports)<br>[[Imaginative Systems Software]] (Atari 2600 port)<ref>[https://www.garrykitchen.com/curriculum_vitae.html Garry Kitchen's CV]. Retrieved November 10, 2024.</ref><br>[[Roklan]] (Intellivision port)<br>[[Atari, Inc.]] (Atari 8-bit port)<br>[[K-Byte]] (TI-99/4A and 1983 Commodore 64 ports)<ref>[https://www.youtube.com/watch?v=8NL_iM3Cscg K-Byte WXYZ-TV Detroit 1983]. ''YouTube''. Retrieved November 11, 2024.</ref><ref>[https://gdri.smspower.org/wiki/index.php/K-Byte K-Byte]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Softweaver]] (MS-DOS port)<ref>[https://gdri.smspower.org/wiki/index.php/Softweaver Softweaver]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>{{wp|Human Engineered Software}} (Apple II port)<ref>[https://gdri.smspower.org/wiki/index.php/Human_Engineered_Software Human Engineered Software]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Syndein Systems]] (Commodore VIC-20 port)<ref>[https://gdri.smspower.org/wiki/index.php/Syndein_Systems Syndein Systems]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br>[[Sentient Software Ltd]] (ZX Spectrum and MSX ports)<br>[[Arcana Software Design (game)|Arcana Software Design]] (Amstrad CPC and 1986 Commodore 64 ports)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'') | |developer=[[Nintendo Research & Development 1]]<br> [[Nintendo Research & Development 2]] (Famicom/NES port)<ref name="Iwata2">{{cite|author=Iwata, Satoru et al.|url=iwataasks.nintendo.com/interviews/wii/nsmb/1/0|titke=Iwata Asks: New Super Mario Bros. Wii Volume 2|publisher=Nintendo of America|language=en-us|accessdate=April 29, 2023}}</ref> <br> [[Ikegami Tsushinki]]<ref name="Gamasutra">{{cite|author=Fahs, Travis|deadlink=y|archive=web.archive.org/web/20120511000142/http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3|page=3|title=The Secret History of Donkey Kong|date=July 6, 2011|publisher=Gamasutra|accessdate=June 1, 2024}}</ref><ref name="Sore wa">{{cite|author=Akagi, Masumi|title=''Sore wa “Pong” kara Hajimatta''|page=305-307}}</ref> <br>[[Coleco]] (ColecoVision and Coleco Adam ports) <br> [[Imaginative Systems Software]] (Atari 2600 port)<ref>[https://www.garrykitchen.com/curriculum_vitae.html Garry Kitchen's CV]. Retrieved November 10, 2024.</ref> <br> [[Roklan]] (Intellivision port) <br> [[Atari, Inc.]] (Atari 8-bit port)<br>[[K-Byte]] (TI-99/4A and 1983 Commodore 64 ports)<ref>[https://www.youtube.com/watch?v=8NL_iM3Cscg K-Byte WXYZ-TV Detroit 1983]. ''YouTube''. Retrieved November 11, 2024.</ref><ref>[https://gdri.smspower.org/wiki/index.php/K-Byte K-Byte]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br> [[Softweaver]] (MS-DOS port)<ref>[https://gdri.smspower.org/wiki/index.php/Softweaver Softweaver]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br> {{wp|Human Engineered Software}} (Apple II port)<ref>[https://gdri.smspower.org/wiki/index.php/Human_Engineered_Software Human Engineered Software]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br> [[Syndein Systems]] (Commodore VIC-20 port)<ref>[https://gdri.smspower.org/wiki/index.php/Syndein_Systems Syndein Systems]. ''Game Developer Research Institute''. Retrieved November 11, 2024.</ref><br> [[Sentient Software Ltd]] (ZX Spectrum and MSX ports)<br>[[Arcana Software Design (game)|Arcana Software Design]] (Amstrad CPC and 1986 Commodore 64 ports)<br> [[International Technology Development Corporation|ITDC]] (Atari 7800 port) <br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'') | ||
|publisher=[[Nintendo]]<br>[[Coleco]] (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports)<br>[[Atari, Inc.]] (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports) <br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, MSX, and 1986 Commodore 64 ports)<br>{{wp|Atari Corporation|Atari Corporation}} (Atari 7800 port)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'') | |publisher=[[Nintendo]]<br> [[Coleco]] (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports)<br> [[Atari, Inc.]] (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports) <br> {{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, MSX, and 1986 Commodore 64 ports)<br> {{wp|Atari Corporation|Atari Corporation}} (Atari 7800 port)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'') | ||
|release='''Arcade:'''<br>{{flag list|Japan|July 9, 1981<ref name=debut>July 15, 1981. [https://archive.org/details/game-machine-magazine-19810715p/page/n5/mode/1up Game Machine #169]. Page 10.</ref>|USA|August 1981<ref name=1Up>Kohler, Chris. [https://web.archive.org/web/20140209142948/http://www.1up.com/do/feature?pager.offset=2&cId=3152456 "Year of the Monkey"]. ''1Up.com'' (Archived). Page 3 of 5. Retrieved January 1, 2025.</ref>|Europe|1981<ref>[https://solvalou.com/arcade/reviews/159/417 Donkey Kong review]. ''Solvalou.com''. Retrieved December 27, 2024.</ref>}} | |release='''Arcade:'''<br>{{flag list|Japan|July 9, 1981<ref name=debut>July 15, 1981. [https://archive.org/details/game-machine-magazine-19810715p/page/n5/mode/1up Game Machine #169]. Page 10.</ref>|USA|August 1981<ref name=1Up>Kohler, Chris. [https://web.archive.org/web/20140209142948/http://www.1up.com/do/feature?pager.offset=2&cId=3152456 "Year of the Monkey"]. ''1Up.com'' (Archived). Page 3 of 5. Retrieved January 1, 2025.</ref>|Europe|1981<ref>[https://solvalou.com/arcade/reviews/159/417 Donkey Kong review]. ''Solvalou.com''. Retrieved December 27, 2024.</ref>}} | ||
|release2='''Atari 2600:'''<br>{{flag list|USA|July 1982<ref name="Arcade Express Aug 30">{{cite|url=archive.org/details/arcade_express_v1n2/mode/2up|title=''Arcade Express'' Volume One Number Two|page=1 and 3}}</ref>|Europe|1983|Australia|1983}} '''ColecoVision:'''<br>{{flag list|USA|July 1982<ref>{{cite|url=retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf|title=The Video Game Update Volume One #5|page=1}}</ref>|Europe|July 1983|Australia|1983}} '''Intellivision:'''<br>{{flag list|USA|October 1982<ref name=ColecoVision>{{cite|url=retrocdn.net/images/2/2e/ComputerEntertainer_US_Vol.1_07.pdf|title=The Video Game Update|date=October 1982|page=6}}</ref>|Europe|1983|Australia|1983}} '''Atari 8-bit Computers:'''<br>{{flag list|USA|June 1983<ref>{{cite|url=https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jul83.pdf|title=The Video Game Update Vol.2 Number 4|page=62}}</ref>|Europe|1983}} '''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]:'''<br>{{flag list|Japan|July 15, 1983<ref>{{Cite|url=https://www.nintendo.com/jp/famicom/software/hvc-dk/index.html|title=ドンキーコング|publisher=Nintendo Japan|language=ja}}</ref>|USA|June 15, 1986|Europe|October 15, 1986}}'''TI-99/4A:'''<br>{{flag list|USA|November 1983<ref>{{cite|url=retrocdn.net/images/b/b6/ComputerEntertainer_US_Vol.2_09.pdf|title=The Video Game Update|date=December 1983|page=137 and 144}}</ref>}} '''MS-DOS:'''<br>{{flag list|USA|November 1983}} '''Apple II:'''<br>{{flag list|USA|December 1983}} '''Commodore VIC-20:'''<br>{{flag list|USA|February 1984<ref name=3/84>{{cite|url=retrocdn.net/images/4/43/ComputerEntertainer_US_Vol.2_12.pdf|title=The Video Game Update|date=March 1984|page=190 and 192}}</ref>}} '''Commodore 64:'''<br>{{flag list|USA|February 1984 (Atarisoft)<ref name=3/84/>|Europe|1986 (Ocean Software)|Spain|1987 (Ocean Software)<ref>[https://de.todocoleccion.net/videospiele-konsolen-commodore/donkey-kong-clasico-juego-cinta-cassette-para-commodore-64-128~x24583015 Spanish Commodore 64 cassette]. Retrieved November2, 2024.</ref>}} '''Coleco Adam:'''<br>{{flag list|USA|June 1984}} '''MSX:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://www.mariomuseum.com/wp-content/uploads/2022/11/msx-dk-02.jpg Spanish MSX cassette]. Retrieved November 2, 2024.</ref>}} '''ZX Spectrum:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://cdn.wallapop.com/images/10420/hi/v8/__/c10420p1059615961/i5184420227.jpg?pictureSize=W640 Spanish ZX Spectrum cassette]. Retrieved November 2, 2024.</ref>}} '''Amstrad CPC:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://cpcrulez.fr/f/v/5x99x.jpg Spanish Amstrad CPC cassette]. Retrieved November 2, 2024.</ref>}} '''[[Family Computer Disk System]]:'''<br>{{flag list|Japan|April 8, 1988<ref>{{cite|url=themushroomkingdom.net/games/dk-fds|title=''Donkey Kong'' (FDS)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024 | |release2='''Atari 2600:'''<br>{{flag list|USA|July 1982<ref name = "Arcade Express Aug 30">{{cite|url=archive.org/details/arcade_express_v1n2/mode/2up|title=''Arcade Express'' Volume One Number Two|page=1 and 3}}</ref>|Europe|1983|Australia|1983}} '''ColecoVision:'''<br>{{flag list|USA|July 1982<ref>{{cite|url=retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf|title=The Video Game Update Volume One #5|page=1}}</ref>|Europe|July 1983|Australia|1983}} '''Intellivision:'''<br>{{flag list|USA|October 1982<ref name=ColecoVision>{{cite|url=retrocdn.net/images/2/2e/ComputerEntertainer_US_Vol.1_07.pdf|title=The Video Game Update|date=October 1982|page=6}}</ref>|Europe|1983|Australia|1983}} '''Atari 8-bit Computers:''' <br>{{flag list|USA|June 1983<ref>{{cite|url=https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jul83.pdf|title=The Video Game Update Vol.2 Number 4|page=62}}</ref>|Europe|1983}} '''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]:'''<br>{{flag list|Japan|July 15, 1983<ref>{{Cite|url=https://www.nintendo.com/jp/famicom/software/hvc-dk/index.html|title=ドンキーコング|publisher=Nintendo Japan|language=ja}}</ref>|USA|June 15, 1986|Europe|October 15, 1986}}'''TI-99/4A:'''<br>{{flag list|USA|November 1983<ref>{{cite|url=retrocdn.net/images/b/b6/ComputerEntertainer_US_Vol.2_09.pdf|title=The Video Game Update|date=December 1983|page=137 and 144}}</ref>}} '''MS-DOS:'''<br>{{flag list|USA|November 1983}} '''Apple II:'''<br>{{flag list|USA|December 1983}} '''Commodore VIC-20:'''<br>{{flag list|USA|February 1984<ref name=3/84>{{cite|url=retrocdn.net/images/4/43/ComputerEntertainer_US_Vol.2_12.pdf|title=The Video Game Update|date=March 1984|page=190 and 192}}</ref>}} '''Commodore 64:'''<br>{{flag list|USA|February 1984 (Atarisoft)<ref name=3/84/>|Europe|1986 (Ocean Software)|Spain|1987 (Ocean Software)<ref>[https://de.todocoleccion.net/videospiele-konsolen-commodore/donkey-kong-clasico-juego-cinta-cassette-para-commodore-64-128~x24583015 Spanish Commodore 64 cassette]. Retrieved November2, 2024.</ref>}} '''Coleco Adam:'''<br>{{flag list|USA|June 1984}} '''MSX:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://www.mariomuseum.com/wp-content/uploads/2022/11/msx-dk-02.jpg Spanish MSX cassette]. Retrieved November 2, 2024.</ref>}} '''ZX Spectrum:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://cdn.wallapop.com/images/10420/hi/v8/__/c10420p1059615961/i5184420227.jpg?pictureSize=W640 Spanish ZX Spectrum cassette]. Retrieved November 2, 2024.</ref>}} '''Amstrad CPC:'''<br>{{flag list|Europe|1986|Spain|1987<ref>[https://cpcrulez.fr/f/v/5x99x.jpg Spanish Amstrad CPC cassette]. Retrieved November 2, 2024.</ref>}} '''[[Family Computer Disk System]]:'''<br>{{flag list|Japan|April 8, 1988<ref>{{cite|url=themushroomkingdom.net/games/dk-fds|title=''Donkey Kong'' (FDS)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}</ref>}} '''Atari 7800:'''<br>{{flag list|USA|November 1988|Europe|1988}} '''e-Reader:'''<br>{{flag list|USA|November 11, 2002<ref>{{cite|url=themushroomkingdom.net/games/dk-e|language=en|title=Donkey Kong (e-Reader)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}</ref>}} '''[[Game Boy Advance]]:'''<br>{{flag list|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>{{Cite|url=https://www.nintendo.com/en-gb/Games/Game-Boy-Advance/Donkey-Kong-266540.html|title=''Classic NES Series: Donkey Kong'' British website|publisher=Nintendo UK}}</ref>}} '''[[Virtual Console#Wii|Virtual Console]] ([[Wii]]):'''<br>{{flag list|USA|November 19, 2006<ref>{{cite|url=http://www.nintendo.com/games/detail/r9ZmTmPVx9O8keDhFfR14V8t7fF2OWvV|deadlink=y|title=''Donkey Kong'' at Nintendo :: Games|archive=https://web.archive.org/web/20101207000635/http://www.nintendo.com/games/detail/r9ZmTmPVx9O8keDhFfR14V8t7fF2OWvV|accessdate=November 10, 2024}}</ref>|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''[[Virtual Console#Nintendo 3DS|Virtual Console]] ([[Nintendo 3DS|3DS]]):'''<br>{{flag list|Japan|October 17, 2012|USA|August 15, 2013|Europe|November 21, 2013|Australia|November 21, 2013<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130807170403/http://www.nintendo.com/games/detail/r3qMB2ZdHdIFXlDDoA6MYGLaDV-8jZNg|title=''Donkey Kong''|publisher=Nintendo.com|language=en-us|accessdate=June 1, 2024}}</ref>|Europe|September 18, 2014 (''Original Edition'')|Australia|September 19, 2014 (''Original Edition'')|South Korea|March 2, 2016}} '''[[Virtual Console#Wii U|Virtual Console]] ([[Wii U]]):'''<br>{{flag list|Japan|July 15, 2013|USA|July 15, 2013|Europe|July 15, 2013|Australia|July 15, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Switch]] (''[[Arcade Archives]]''):'''<br>{{flag list|USA|June 14, 2018|Japan|June 15, 2018|Europe|June 15, 2018|Australia|June 15, 2018}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]:'''<br>{{flag list|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}} | ||
|languages={{languages|en_us=y}} | |languages={{languages|en_us=y}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
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|align=center|'''[[Barrel]]''' | |align=center|'''[[Barrel]]''' | ||
|align=center|[[25m|25 m]] | |align=center|[[25m|25 m]] | ||
|Barrels are tossed by Donkey Kong throughout 25 m. Mario can easily jump over these barrels, or destroy them with a Hammer. Certain barrels appear to be blue, which will spawn a [[Fireball (Donkey Kong)|Fireball]] if they reach the [[ | |Barrels are tossed by Donkey Kong throughout 25 m. Mario can easily jump over these barrels, or destroy them with a Hammer. Certain barrels appear to be blue, which will spawn a [[Fireball (Donkey Kong)|Fireball]] if they reach the [[Oil Drum]] at the beginning of the stage. | ||
|- | |- | ||
!bgcolor=black|[[File:DK Arcade Fireball Sprite.png]] | !bgcolor=black|[[File:DK Arcade Fireball Sprite.png]] | ||
|align=center|'''[[Fireball (Donkey Kong)|Fireball]]''' | |align=center|'''[[Fireball (Donkey Kong)|Fireball]]''' | ||
|align=center|[[25m|25 m]] | |align=center|[[25m|25 m]] | ||
|Sentient flames that follow Mario, even climbing up ladders. They spawn from | |Sentient flames that follow Mario, even climbing up ladders. They spawn from Oil Drums located amongst each stage and can easily be defeated with a Hammer. | ||
|- | |- | ||
!bgcolor=black|[[File:DK Arcade Cement Tub.png]] | !bgcolor=black|[[File:DK Arcade Cement Tub.png]] | ||
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[[File:DKOE 50m.png|thumb|The restored level in ''Donkey Kong Original Edition'']] | [[File:DKOE 50m.png|thumb|The restored level in ''Donkey Kong Original Edition'']] | ||
*[[Virtual Console]] | *[[Virtual Console]] | ||
**The second port, entitled ''Donkey Kong Original Edition'' (Japanese: ドンキーコング オリジナル・エディション), attempted to adhere to the arcade version and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [[Wii]] in 2010. This version restored some missing animations and the level 50 m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and the graphics more closely resemble the arcade version, though still not quite identical to the latter. This port was made available on the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] in Japan when a [[Club Nintendo (rewards program)|Club Nintendo]] member purchased the download version of one of two games, one of which was ''[[New Super Mario Bros. 2]]'',<ref>http://nadgame.blogspot.com/2012/07/new2dl.html#!/2012/07/new2dl.html</ref>{{dead link}} from July 28, 2012, to September 2, 2012.<ref>{{cite|url=themushroomkingdom.net/games/dkoe-3ds|title=TMK {{!}} The Games {{!}} Nintendo 3DS {{!}} Donkey Kong Original Edition|publisher=The Mushroom Kingdom|language=en|accessdate=June 1, 2024 | **The second port, entitled ''Donkey Kong Original Edition'' (Japanese: ドンキーコング オリジナル・エディション), attempted to adhere to the arcade version and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [[Wii]] in 2010. This version restored some missing animations and the level 50 m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and the graphics more closely resemble the arcade version, though still not quite identical to the latter. This port was made available on the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] in Japan when a [[Club Nintendo (rewards program)|Club Nintendo]] member purchased the download version of one of two games, one of which was ''[[New Super Mario Bros. 2]]'',<ref>http://nadgame.blogspot.com/2012/07/new2dl.html#!/2012/07/new2dl.html</ref>{{dead link}} from July 28, 2012, to September 2, 2012.<ref>{{cite|url=themushroomkingdom.net/games/dkoe-3ds|title=TMK {{!}} The Games {{!}} Nintendo 3DS {{!}} Donkey Kong Original Edition|publisher=The Mushroom Kingdom|language=en|accessdate=June 1, 2024}}</ref> A similar promotion took place in the US between October 1, 2012, and January 6, 2013, exclusively to members of Club Nintendo who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[[Paper Mario: Sticker Star]]''). There are currently no plans for a wide release of this version in the U.S., although it was released in Europe for the 3DS eShop on September 18, 2014. | ||
===As a minigame=== | ===As a minigame=== | ||
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*''[[Super Smash Bros. for Wii U]]'': 75 m returns as a stage. This game is also once again featured as a Masterpiece. Pauline appears in the form of a trophy. In addition, the ending of [[Pac-Man]]'s debut trailer, "Red, Blue, and Yellow", subtly referenced the game by showing Mario and Donkey Kong slightly off-screen with arrows pointing to them with the year "1981" on top while Pac-Man and Mr. Game & Watch were quarreling. | *''[[Super Smash Bros. for Wii U]]'': 75 m returns as a stage. This game is also once again featured as a Masterpiece. Pauline appears in the form of a trophy. In addition, the ending of [[Pac-Man]]'s debut trailer, "Red, Blue, and Yellow", subtly referenced the game by showing Mario and Donkey Kong slightly off-screen with arrows pointing to them with the year "1981" on top while Pac-Man and Mr. Game & Watch were quarreling. | ||
*''[[amiibo tap: Nintendo's Greatest Bits]]'': The NES version is included as a "highlight"; the player can play on 25 m, 75 m, and 100 m in three separate "scenes", each of which is 180 seconds long | *''[[amiibo tap: Nintendo's Greatest Bits]]'': The NES version is included as a "highlight"; the player can play on 25 m, 75 m, and 100 m in three separate "scenes", each of which is 180 seconds long | ||
*''[[Super Mario Odyssey]]'': Pauline brings up the events of this game in a few lines of dialog, and stand-ins for her items appear as part of a quest to find her a gift. Mario's original outfit appears as the Classic Suit for Mario. Red girders appear in the [[Metro Kingdom]] (which is a reference to the ''Donkey Kong'' series) and are in a few parts of the city. Many of the billboards use art from the arcade cabinet, and Pauline and Donkey Kong's original designs appear as graffiti art on a building as well. The license plates for the taxi cabs also read "1981-ND", a reference to the year ''Donkey Kong'' was released. In an 8-bit segment using sprites from ''Donkey Kong'' in the Metro Kingdom, Mario must climb girders while avoiding barrels. Oil | *''[[Super Mario Odyssey]]'': Pauline brings up the events of this game in a few lines of dialog, and stand-ins for her items appear as part of a quest to find her a gift. Mario's original outfit appears as the Classic Suit for Mario. Red girders appear in the [[Metro Kingdom]] (which is a reference to the ''Donkey Kong'' series) and are in a few parts of the city. Many of the billboards use art from the arcade cabinet, and Pauline and Donkey Kong's original designs appear as graffiti art on a building as well. The license plates for the taxi cabs also read "1981-ND", a reference to the year ''Donkey Kong'' was released. In an 8-bit segment using sprites from ''Donkey Kong'' in the Metro Kingdom, Mario must climb girders while avoiding barrels. Oil Drums also appear, along with coins spelling out "DK". The music for 25 m can be heard in "[[Jump Up, Super Star!]]", as well as during the ending cutscene variation of "[[Break Free (Lead the Way)]]". Also, the sound effect that plays when Mario jumps over a barrel can be heard in the aforementioned riff. | ||
*''[[Mario + Rabbids Kingdom Battle]]'': The [[Phantom (boss)|Phantom]] mentions ''Donkey Kong'' in [[The Phantom of the Bwahpera|his song]]. The Barrel Bonker references how Donkey Kong tries to hit Mario with barrels in this game. In an area of the Donkey Kong Adventure DLC, a stone structure resembling the 25 m stage can be seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25 m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]]. | *''[[Mario + Rabbids Kingdom Battle]]'': The [[Phantom (boss)|Phantom]] mentions ''Donkey Kong'' in [[The Phantom of the Bwahpera|his song]]. The Barrel Bonker references how Donkey Kong tries to hit Mario with barrels in this game. In an area of the Donkey Kong Adventure DLC, a stone structure resembling the 25 m stage can be seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25 m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]]. | ||
*''[[Super Smash Bros. Ultimate]]'': 75 m returns as a stage yet again. Donkey Kong and Pauline (under her original name Lady) appear as a Legend-class [[Spirit (Super Smash Bros. Ultimate)|spirit]], using their original artwork. | *''[[Super Smash Bros. Ultimate]]'': 75 m returns as a stage yet again. Donkey Kong and Pauline (under her original name Lady) appear as a Legend-class [[Spirit (Super Smash Bros. Ultimate)|spirit]], using their original artwork. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドンキーコング | ||
| | |JapR=Donkī Kongu | ||
| | |JapM=Donkey Kong | ||
}} | }} | ||