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{{italic title}} | {{italic title|''Donkey Kong'' (game)}} | ||
{{about|the arcade game|the | {{about|the arcade game|the Game Boy game of the same name|[[Donkey Kong (Game Boy)]]}} | ||
{{ | {{infobox-arcade | ||
|title=Donkey Kong | |||
|image=[[File:Donkey Kong Arcade side art.png|250px]]<br>Art of the arcade cabinet | |image=[[File:Donkey Kong Arcade side art.png|250px]]<br>Art of the arcade cabinet | ||
|developer=[[Nintendo Research & Development 1]]<br> [[Nintendo Research & Development 2]] ( | |developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port) <br> [[Nintendo Research & Development 2]] (NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref> <br> [[Ikegami Tsushinki]]<ref name="Gamasutra">Fahs, Travis.[http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3 The Secret History of Donkey Kong], ''Gamasutra''</ref><ref name="Sore wa">Akagi, Masumi. ''Sore wa “Pong” kara Hajimatta'', p. 305-307 (Translation available [http://jotaroraido.wordpress.com/2011/01/11/the-battle-of-donkey-kong/ here])</ref> <br>{{wp|Coleco}} (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports) <br> {{wp|Atarisoft}} (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports)<br> [[Sentient Software Ltd]] (ZX Spectrum and MSX ports)<br>[[Arcana Software Design (game)|Arcana Software Design]] (Amstrad CPC and 1986 Commodore 64 ports)<br> [[ITDC]] (Atari 7800 port) <br>{{wp|Hamster Corporation|Hamster}} (Arcade Archives) | ||
|publisher=[[Nintendo]]<br> {{wp|Coleco}} (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports)<br> {{wp|Atarisoft}} (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports) <br> {{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, MSX, and 1986 Commodore 64 ports)<br> {{wp|Atari Corporation|Atari Corporation}} (Atari 7800 port) | |||
|released='''Arcade:'''<br>{{released|Japan|July 9, 1981|USA|July 31, 1981}} '''Atari 2600:'''<br>July, 1982<ref name = "Arcade Express Aug 30">[https://archive.org/details/arcade_express_v1n2/mode/2up Arcade Express Volume One Number Two] Pages 1 & 3.</ref> <br>'''ColecoVision:'''<br>August, 1982<br>'''Intellivision:'''<br>August, 1982<ref name = "Arcade Express Aug 30"></ref><br>'''Atari 8-bit Computers:''' <br>1982<br>'''TI-99/4a:'''<br>1983<br>'''MS-DOS:'''<br>1983<br>'''[[Nintendo Entertainment System|NES]] port:'''<br>{{released|Japan|July 15, 1983|USA|June 15, 1986|Europe|October 15, 1986}} '''Commodore 64 (Atarisoft):'''<br>1983<br>'''Commodore VIC-20:'''<br>1983<br> '''Coleco Adam:'''<br>1984<br>MSX:<br>1986<br>'''ZX Spectrum:'''<br>1986<br>'''Amstrad CPC:'''<br>1986<br>'''Commodore 64 (Ocean Software):'''<br>1986<br>'''[[Family Computer Disk System]]:'''<br>{{released|Japan|April 8, 1988<ref>[http://themushroomkingdom.net/games/dk-fds Date info of Donkey Kong (FDS) from TMK], retrieved 11/25/2012</ref>}} '''Atari 7800:'''<br>1988<br>'''e-Reader:'''<br>{{released|USA|November 11, 2002<ref>[http://themushroomkingdom.net/games/dk-e Date info of Donkey Kong (e-Reader) from TMK], retrieved 11/25/2012</ref>}} '''[[Game Boy Advance]]:'''<br>{{released|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004}} '''[[Virtual Console#Wii|Virtual Console]] ([[Wii]]):'''<br>{{released|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''[[Virtual Console#Nintendo 3DS|Virtual Console]] ([[Nintendo 3DS|3DS]]):'''<br>{{released|Japan|October 17, 2012|USA|August 15, 2013|Europe|November 21, 2013|Australia|November 21, 2013<ref>[http://www.nintendo.com/games/detail/r3qMB2ZdHdIFXlDDoA6MYGLaDV-8jZNg Nintendo.com - Donkey Kong - Game Info]</ref>|Europe|September 18, 2014 (''Original Edition'')|Australia|September 19, 2014 (''Original Edition'')|South Korea|March 2, 2016}} '''[[Virtual Console#Wii U|Virtual Console]] ([[Wii U]]):'''<br>{{released|Japan|July 15, 2013|USA|July 15, 2013|Europe|July 15, 2013|Australia|July 15, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]:'''<br>{{released|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Switch]] (''[[Arcade Archives]]''):'''<br>{{released|USA|June 14, 2018|Japan|June 15, 2018|Europe|June 15, 2018|Australia|June 15, 2018}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]:'''<br>{{released|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}} | |||
|genre=Platform | |||
|genre= | |||
|modes=Up to 2 players, alternating turns | |modes=Up to 2 players, alternating turns | ||
|cabinet= | |cabinet=Standard, mini and cocktail | ||
|monitor=Raster, standard resolution 224 x 256 (Vertical) 256 Colors | |monitor=Raster, standard resolution 224 x 256 (Vertical) 256 Colors | ||
|input={{input|arcade=<nowiki>Joystick and Pushbuttons</nowiki>|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiuclassic=1|wiiupro=1|wiiusideways=1|joy-con=1|nspro=1|nsnes=1|nesclassic=1}} | |||
|input={{input|arcade= | |||
}} | }} | ||
'''''Donkey Kong''''' | '''''Donkey Kong''''' is an arcade game that was [[Nintendo]]'s first big hit in North America. It marked the beginning of the ''[[Mario (franchise)|Mario]]'' and ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchises and introduced several of their earliest characters, including [[Mario]] himself (a carpenter rather than a plumber), the original [[Donkey Kong]] (who, in later games, would become [[Cranky Kong]], the current Donkey Kong's grandfather<ref>''Donkey Kong Country'' instruction booklet, pages 6 & 27</ref>), and [[Pauline|Lady]] (later renamed Pauline). A version of the game was also created later for the [[Nintendo Entertainment System]], Nintendo's first home console, under the [[Arcade Classics Series]]. The game sold very well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [[50m|50 m]] cut. This game was also the first title to be released on [[Virtual Console]]. ''Donkey Kong'' was the second platforming game ever made; the 1980 game ''{{wp|Space Panic}}'' was the first. | ||
==Story== | ==Story== | ||
Donkey Kong has kidnapped the beautiful [[Pauline|Lady]] and taken her to a dangerous construction site | Donkey Kong has kidnapped the beautiful [[Pauline|Lady]] and taken her to a dangerous construction site. [[Mario]] must climb to the top of the construction site and rescue Lady from the giant ape. | ||
===Official story quoted from Nintendo of America=== | ===Official story quoted from Nintendo of America=== | ||
<blockquote><i>"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."<br> | <blockquote><i>"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."<br> | ||
<br> | <br> | ||
Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles- fireballs, plummeting beams | Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles- fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way.<br> | ||
<br> | <br> | ||
As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving Little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH." | As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving Little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH." | ||
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==Gameplay== | ==Gameplay== | ||
[[File:Donkey Kong Arcade 25m Screenshot.png|thumb|left | [[File:Donkey Kong Arcade 25m Screenshot.png|thumb|left]] | ||
''Donkey Kong'' stars | ''Donkey Kong'' stars Mario, who attempts to reach the top of a [[Construction Site|construction site]] where Lady is held captive. He can walk along platforms, jump, and climb [[ladder]]s as well. In the process, Donkey Kong may attempt to hinder Mario from a higher location by sending obstacles at him. Mario has the ability to jump over these obstacles or obliterate them using a [[Hammer]]; in both cases, he obtains a number of points that are added to a [[score]]. However, if Mario ends up falling off the side of a platform and lands on one below him (or none), and the difference in height is greater than Mario's by one and a half, he loses a life. Each time Mario reaches Lady, Donkey Kong will carry her away on a pair of ladders to the next level until the fourth stage, where he is defeated upon completion. | ||
{{br|left}} | {{br|left}} | ||
==Characters== | ==Characters== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Character | ! Character | ||
!Name | ! Name | ||
!Debut | ! Debut | ||
!Information | ! Information | ||
|- | |- | ||
!bgcolor=black|[[File:DK Arcade Mario Idle Sprite.png]] | !bgcolor=black|[[File:DK Arcade Mario Idle Sprite.png]] | ||
|align=center|'''[[ | |align=center|'''[[Mario]]''' | ||
|align=center|[[25m|25 m]] | |align=center|[[25m|25 m]] | ||
|A carpenter, | |A carpenter, Mario serves as the protagonist of the game, possessing the ability to jump over obstacles and wield hammers. Certain materials for the arcade version use the alternate name Jumpman.<ref>[http://www.arcade-museum.com/manuals-videogames/D/dk-tkg4u.pdf ''Donkey Kong'' Operation Manual], pages 2 & 5</ref><ref>[https://imgur.com/GgGz1gn ''Donkey Kong'' marquee card]</ref><ref>[[:File:DK Instruction Page.jpg|''Donkey Kong'' instruction page]]</ref><ref>[[:File:DK Instruction Banner.jpg|''Donkey Kong'' instruction banner]]</ref> | ||
|- | |- | ||
!bgcolor=black|[[File:DK Arcade Pauline Sprite.png]] | !bgcolor=black|[[File:DK Arcade Pauline Sprite.png]] | ||
|align=center|'''[[Pauline|Lady]]''' | |align=center|'''[[Pauline|Lady]]''' | ||
|align=center | |align=center|25 m | ||
|The damsel in distress, held by Donkey Kong at the end of every level. The | |The damsel in distress, held by Donkey Kong at the end of every level. The Coleco Adam port was the first title to change her name to [[Pauline]], followed by the western NES release. | ||
|- | |- | ||
!bgcolor=black|[[File:Dk1.gif]] | !bgcolor=black|[[File:Dk1.gif]] | ||
|align=center|'''[[Donkey Kong]]''' | |align=center|'''[[Donkey Kong]]''' | ||
|align=center | |align=center|25 m | ||
|The | |The main antagonist, Donkey Kong appears in every level at the end of each stage, throwing obstacles at Mario or guarding Lady. This particular Donkey Kong is later revealed to be a younger [[Cranky Kong]]. | ||
|- | |||
|} | |} | ||
===Enemies=== | ===Enemies=== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Enemy | ! Enemy | ||
!Name | ! Name | ||
!Debut | ! Debut | ||
!Information | ! Information | ||
|- | |- | ||
!bgcolor=black|[[File:DK Arcade Barrel Sprite.png]]<br>[[File:DK Arcade Blue Barrel.png]] | !bgcolor=black|[[File:DK Arcade Barrel Sprite.png]]<br>[[File:DK Arcade Blue Barrel.png]] | ||
|align=center|'''[[Barrel]]''' | |align=center|'''[[Barrel]]''' | ||
|align=center | |align=center|25 m | ||
|Barrels are | |Barrels are thrown by Donkey Kong throughout 25 m. Mario can easily jump over these barrels, or destroy them with a Hammer. Certain barrels appear to be blue, which will spawn a [[Fireball (Donkey Kong)|Fireball]] if they reach the Oil Drum at the beginning of the stage. | ||
|- | |- | ||
!bgcolor=black|[[File:DK Arcade Fireball Sprite.png]] | !bgcolor=black|[[File:DK Arcade Fireball Sprite.png]] | ||
|align=center|'''[[Fireball (Donkey Kong)|Fireball]]''' | |align=center|'''[[Fireball (Donkey Kong)|Fireball]]''' | ||
|align=center | |align=center|25 m | ||
|Sentient flames that follow Mario, even climbing up ladders. They spawn from Oil Drums located amongst each stage and can easily be defeated with a Hammer. | |Sentient flames that follow Mario, even climbing up ladders. They spawn from Oil Drums located amongst each stage and can easily be defeated with a Hammer. | ||
|- | |- | ||
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|align=center|'''[[Cement tub]]''' | |align=center|'''[[Cement tub]]''' | ||
|align=center|[[50m|50 m]] | |align=center|[[50m|50 m]] | ||
|Cement contained in blue tubs. They are moved along conveyor belts and | |Cement contained in blue tubs. They are moved along conveyor belts and defeat Mario if he touches them. | ||
|- | |- | ||
!bgcolor=black|[[File:DK Arcade Jack Sprite.png]] | !bgcolor=black|[[File:DK Arcade Jack Sprite.png]] | ||
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|- | |- | ||
!bgcolor=black|[[File:DK Arcade Fire Sprite.png]] | !bgcolor=black|[[File:DK Arcade Fire Sprite.png]] | ||
|align=center|'''[[Fire ( | |align=center|'''[[Fire (100m)|Fire]]''' | ||
|align=center|[[100m|100 m]] | |align=center|[[100m|100 m]] | ||
|Fireballs that are larger than usual, making them harder to jump over. Multiple Fires spawn from the sides of the screen and can be fended off using a Hammer. | |Fireballs that are larger than usual, making them harder to jump over. Multiple Fires spawn from the sides of the screen, and can be fended off using a Hammer. | ||
|- | |||
|} | |} | ||
==Items== | ==Items== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Item | ! Item | ||
!Name | ! Name | ||
!Effect | ! Effect | ||
|- | |- | ||
!bgcolor=black|[[File:DK Arcade Hammer Sprite.png]] | !bgcolor=black|[[File:DK Arcade Hammer Sprite.png]] | ||
|align=center|[[Hammer]] | |align=center|[[Hammer]] | ||
|Hammers can be used to defeat all enemies in the game. As soon as Mario grabs a hammer, he starts swinging the hammer back and forth repeatedly and strikes anything in his path. While holding the hammer, Mario cannot jump. After a certain time, the hammer disappears and cannot be used again until another one is picked up. | |Hammers can be used to defeat all enemies in the game. As soon as Mario grabs a hammer, he starts swinging the hammer back and forth repeatedly, and strikes anything in his path. While holding the hammer, Mario cannot jump. After a certain time, the hammer disappears and cannot be used again until another one is picked up. | ||
|- | |- | ||
!bgcolor=black|[[File:DK Arcade Parasol Sprite.png]]<br>[[File:DK Arcade Hat Sprite.png]]<br>[[File:DK Arcade Bag Sprite.png]] | !bgcolor=black|[[File:DK Arcade Parasol Sprite.png]]<br>[[File:DK Arcade Hat Sprite.png]]<br>[[File:DK Arcade Bag Sprite.png]] | ||
|align=center|[[Pauline's lost items|Parasol, Hat & Bag]] | |align=center|[[Pauline's lost items|Parasol, Hat & Bag]] | ||
|For each of these items Mario takes, he will gain a point bonus. | |For each of these items Mario takes, he will gain a point bonus. | ||
|- | |||
|} | |} | ||
==Levels== | ==Levels== | ||
Each of the 22 playable levels consists of those four screens: | |||
*[[25m|25 m]] | *[[25m|25 m]] | ||
*[[50m|50 m]] (removed in most | *[[50m|50 m]] (removed in most versions) | ||
*[[75m|75 m]] (removed in some | *[[75m|75 m]] (removed in some versions) | ||
*[[100m|100 m]] | *[[100m|100 m]] (removed in Game & Watch version) | ||
After completing the fourth screen, 100 m, the player has reached the next level, which starts at 25 m again, but with increased difficulty like more frequent barrels and faster fireballs. | After completing the fourth screen, 100 m, the player has reached the next level, which starts at 25 m again, but with increased difficulty like more frequent barrels and faster fireballs. | ||
===Killscreen in Level 22=== | |||
=== | Although the game is intended to be playable indefinitely by not having a level cap, it is impossible to complete the first screen of level 22, due to a [[glitch]] within the process of calculating the time limit. Said time limit is calculated using the formula ''(10 × level number) + 40'' and shown in hundreds as a bonus counter in the top right edge of the screen. Because the calculated value is stored as an 8-Bit integer, which can only save 256 different values ranging from 0 to 255, and the formula results in a value of 260 for level 22, an integer overflow occurs and the value is saved modulo 256, which means 260 is saved as 4. This leads to a starting value of 400 for the timer of level 22, so that Mario dies a few seconds after starting the level, being unable to finish it.<ref>http://donhodges.com/how_high_can_you_get.htm</ref> | ||
Although the game is intended to be playable indefinitely by not having a level cap, it is impossible to complete the first screen of level 22, due to a [[glitch]] within the | |||
==Development== | ==Development== | ||
[[File: | [[File:Jumpmanconcept.jpg|thumb|left|Concept art for Mario.]] | ||
''Donkey Kong'' was created in late 1980 when [[Shigeru Miyamoto]], under the supervision of the late [[Gunpei Yokoi]], was assigned by Nintendo to convert ''Radar Scope'', a poorly selling arcade game in North America, into a game that would have more appeal to more gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game, instead creating a basic plot with colorful characters and music that he himself penned<ref>[https://www.youtube.com/watch?v=qz0P_TcikwA&t=27m24s A Discovery Channel documentary on video games] reveals that Miyamoto wanted to make ''Donkey Kong'' tell a story, and also wrote the music for the game. ''YouTube''. Referenced March 22, 2015</ref>. He said that Mario and Lady were not intended to have a relationship, and he did not know where the idea came from, but he thought that it did not matter much.{{ref needed}} The game was also originally designed to have Mario escape from a maze, and jumping was not yet implemented, making platforming too difficult.<ref>[http://www.gameinformer.com/b/news/archive/2009/11/25/news-miyamoto-mario-initially-couldn-t-jump.aspx GameInformer interview with Shigeru Miyamoto]</ref> In a time where arcade games took around two to three months to build, ''Donkey Kong'' was built in four or five months and Shigeru Miyamoto was focused on developing it for a global market rather than just for Japan.<ref name=NESClassic>https://www.nintendo.com/nes-classic/donkey-kong-developer-interview</ref> The final version of the game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time. | |||
''Donkey Kong'' was originally conceived as a ''{{wp|Popeye}}'' game, with Bluto being in the spot of Donkey Kong, Popeye being Mario, and Olive Oyl being Lady. The game ended up being changed due to Nintendo being unable to secure the license for Popeye at the time. Nintendo would later secure a license, making the ''Popeye'' arcade game a year later in 1982.<ref>http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_new_super_mario_bros_wii_16795_16846.html</ref> | |||
Miyamoto envisioned Mario to be a young man at around 24 or 26 years old, describing Donkey Kong as Mario's pet who escaped and kidnapped his girlfriend.<ref name=NESClassic/> | |||
{{br|left}} | {{br|left}} | ||
==Lawsuits== | ==Lawsuits== | ||
===Universal Studios lawsuit=== | ===Universal Studios lawsuit=== | ||
In 1982, around a year after the game's release, | In 1982, around a year after the game's release, {{wp|Universal Studios}} sued [[Nintendo]], claiming that ''Donkey Kong'' infringed on Universal Studios's intellectual property rights to the film ''{{wp|King Kong}}''. {{wp|Howard Lincoln}}, attorney and future president of [[Nintendo|Nintendo of America]], decided to fight the case and hired seasoned attorney {{wp|John Kirby (attorney)|John Kirby}} to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of ''King Kong'' was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's ''King Kong'' video game, licensed by Universal, infringed on ''Donkey Kong''. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the ''Donkey Kong'', and gave him "exclusive worldwide rights to use the name for sailboats."<ref>Sheff, David (1999). ''Game Over: Press Start to Continue: The Maturing of Mario''. Wilton, Connecticut: Gamepress. Page 126.</ref> | ||
===''Crazy Kong''=== | ===''Crazy Kong''=== | ||
''[[Crazy Kong]]'' was an officially-licensed clone of ''Donkey Kong'' manufactured by Falcon. On June 30, 1982, [[Nintendo]] of America filed a complaint toward Elcon Industries Inc., an arcade hardware manufacturer based in Michigan that sold ''Crazy Kong'' boards. The complaint alleged that the licensing agreement with Falcon explicitly forbade the manufacturing or export of ''Crazy Kong'' outside Japan. The case was taken to the United States District Court for the Eastern District of Michigan, which quickly ruled in favor of Nintendo<ref>''Nintendo of America, Inc. v. Elcon Industries, Inc.'' (October 4, 1982). [https://scholar.google.com/scholar_case?case=14413211357527714092&q=564+F.+Supp.+937&hl=en&as_sdt=2,5 Google Scholar archive]</ref>. | |||
===Ikegami Tsushinki=== | |||
As Nintendo's newly established video game division lacked programming manpower, the arcade version of ''Donkey Kong'' was programmed by [[Ikegami Tsushinki]], a contractor that had worked for Nintendo for several of its arcade releases<ref name="Gamasutra"></ref><ref name="Sore wa"></ref>. For ''Donkey Kong'''s development, the two companies signed a contract which gave Ikegami Tsushinki exclusive rights to the manufacturing of ''Donkey Kong'' arcade boards<ref name="Gamasutra"></ref><ref name="Sore wa"></ref>. | |||
== | In 1983, Ikegami Tsushinki sued Nintendo on the ground that the company had violated the contract and produced around 80,000 arcade boards on its own<ref name="Gamasutra"></ref><ref name="Sore wa"></ref>. Ikegami Tsushinki also sought compensation for the use of reverse-engineered ''Donkey Kong'' code in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''<ref name="Gamasutra"></ref><ref name="Sore wa"></ref> and claimed it owned the copyright on <i>Donkey Kong</i>'s code (while the contract did not specify ownership of the code, a judgment relating to ''{{wp|Space Invaders Part II}}'' set a precedent establishing computer code can be copyrighted<ref name="Sore wa"></ref>). In response, Nintendo claimed it owned ''Donkey Kong'''s code as Ikegami Tsushinki was hired as a sub-contractor<ref name="Gamasutra"></ref><ref name="Sore wa"></ref>. | ||
The case went to the Tokyo District Court until March 26, 1990, at which point the two companies settled out of court<ref name="Gamasutra"></ref><ref name="Sore wa"></ref>. The lawsuit has often been stated to be the reason behind the lack of rereleases of the arcade version of ''Donkey Kong'' until 2018 and the existence of ''Donkey Kong Original Edition''; ''[[Donkey Kong 64]]'' nevertheless features a full port of the arcade version, albeit with slight differences as it closely imitates the source code. | |||
The | ==Documentary== | ||
{{main|The King of Kong: A Fistful of Quarters}} | |||
In 2007, a documentary film directed by Seth Gordon based off ''Donkey Kong'' was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which was held by Billy Mitchell at the time. | |||
==Sequels and ports== | |||
[[File:DKJr arcade flyer.jpg|thumb|Poster advertising the first sequel, ''Donkey Kong Jr.]] | |||
===Sequels=== | |||
''Donkey Kong'' has four sequels: | |||
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' | |||
*''[[Donkey Kong II]]'' (Game & Watch) | |||
*''[[Donkey Kong 3]]'' | |||
*[[Donkey Kong (Game Boy)|''Donkey Kong'' (Game Boy)]] | |||
==Ports== | ===Ports=== | ||
In addition to the arcade version, ''Donkey Kong'' was ported into several other gaming systems and computers: | |||
[[ | *[[Nintendo Entertainment System|NES]] | ||
[[ | **[[50m|50 m]] and most cutscenes have been removed. | ||
**Donkey Kong is recolored. | |||
**A new song was added for the title screen. | |||
*[[Game & Watch]] | |||
**Only one level appears. This level only has three floors, and Mario has to reach the top four times. | |||
*[[Game Boy Advance|GBA]] as ''[[Classic NES Series|Classic NES Series: Donkey Kong]]''. This version, as the title implies, is not based on the arcade version, but rather the [[Nintendo Entertainment System|NES]] version, meaning [[50m|50 m]] is also omitted. | |||
*[[e-Reader]] for the GBA (see [[#e-Reader|below]]) | |||
*[[Family Computer Disk System]] Similar to NES version. | |||
*{{wp|Atari 2600}} | *{{wp|Atari 2600}} | ||
** | **50 m and [[75m|75 m]] have been cut out. | ||
**The game has much simpler graphics. | **The game has much simpler graphics. | ||
**In [[25m|25 m]] | **In [[25m|25 m]]: | ||
**In [[100m|100 m]], four large Fires spawn automatically | ***Only one Hammer appears instead of two. | ||
**Shortly after its release, Coleco recalled this port due to it not working on original Atari 2600 models. <ref name = "Arcade Express Aug 30"/> | ***Donkey Kong does not throw the barrels, but they are automatically spawned. | ||
***Fires and blue barrels do not appear. | |||
**In [[100m|100 m]], four large Fires spawn automatically, though additional Fires do not spawn. Cutscenes are also absent. | |||
**Shortly after its release, Coleco recalled this port due to it not working on original Atari 2600 models. <ref name = "Arcade Express Aug 30"></ref> | |||
*{{wp|Atari 7800}} | |||
**50 m has been cut out. | |||
**The graphics more closely resemble the original game than the system's predecessor. | |||
**In 25 m, blue barrels do not appear, and are instead replaced by barrels that go sideways. | |||
**[[Pauline's lost items|Lady's hat]] does not appear in 75 m. | |||
**The same title song from the NES port appears on the title screen. | |||
*{{wp|Atari 8-bit family|Atari 8-bit computers}} | |||
*{{wp|ColecoVision}} ({{wp|Pack-in game}}) | *{{wp|ColecoVision}} ({{wp|Pack-in game}}) | ||
**50 m has been cut out | **50 m has been cut out. | ||
**There is no [[jack]] on 75 m. | |||
*{{wp|Intellivision}} | |||
** | |||
*{{wp| | |||
**50 m and 75 m have been cut out. | **50 m and 75 m have been cut out. | ||
**The game does not work on the Intellivision II due to an intentional cartridge lockout of specific Coleco-branded titles. | |||
**The Intellivision staff were very angry about the release of this port, speculating that Coleco made the game intentionally look bad visually so the ColecoVision version would look superior. The more likely outcome is that Coleco simply did not have much experience programming for the Intellivision hardware.<ref>http://www.beeslife.com/intvlibrary/Games/Trivia/games_coleco.htm#Anchor-Donkey-57224</ref> | |||
*{{wp|Commodore VIC-20}} | |||
*{{wp|Commodore 64}} (Two official ports exist, one released in 1983 in North America by {{wp|Atarisoft}}, and another released in 1986 in Europe by {{wp|Ocean Software}}.) | |||
*{{wp|Texas Instruments TI-99/4A}} | |||
*{{wp|Amstrad CPC}} | |||
*{{wp|ZX Spectrum}} | |||
*{{wp|MSX}} | |||
**The game does not work on the Intellivision II due to an intentional cartridge lockout | |||
**The Intellivision staff were very angry about the release of this port, speculating that Coleco made the game intentionally look bad visually so the ColecoVision version would look superior. The more likely outcome is that Coleco simply did not have much experience programming for the Intellivision hardware.<ref>http://www.beeslife.com/intvlibrary/Games/Trivia/games_coleco.htm#Anchor-Donkey-57224</ref>{{ | |||
*{{wp|Coleco Adam}} | *{{wp|Coleco Adam}} | ||
** | *{{wp|Handheld electronic game|Coleco Tabletop}} | ||
**In | *{{wp|Apple II}} | ||
*{{wp|MS-DOS}} | |||
*In ''[[Game & Watch Gallery 2]]'' and ''[[Game & Watch Gallery 4]]'', Donkey Kong was one of the [[minigame]]s. It could be played in both modern and classic modes. | |||
*Two different ports of ''Donkey Kong'' have appeared on [[Virtual Console]]. The first, released in 2006, is essentially a direct port of the NES version, while the second, entitled ''Donkey Kong Original Edition'' (ドンキーコング オリジナルエディション), attempted to adhere to the arcade version, and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [[Wii]] in 2010. This version restored some missing animations and the level 50 m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and while the port's graphics are an improvement to the NES port, it is still inferior to the true arcade version, which remains unavailable on Virtual Console. The latter port was made available on the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] in Japan when a [[Club Nintendo (rewards program)|Club Nintendo]] member purchased the download version of one of two games, one of which was ''[[New Super Mario Bros. 2]]''<ref>http://nadgame.blogspot.com/2012/07/new2dl.html#!/2012/07/new2dl.html</ref>, from July 28, 2012 to September 2, 2012.<ref>http://themushroomkingdom.net/games/dkoe-3ds</ref> A similar promotion took place in the US between October 1, 2012 and January 6, 2013, exclusively to members of Club Nintendo who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[[Paper Mario: Sticker Star]]''). There are currently no plans for a wide release of this version in the U.S., although it was released in Europe for the 3DS eShop on September 18, 2014. | |||
*The NES and Famicom version of ''Donkey Kong'' is one of the 30 games included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], respectively. | |||
*The NES version, with added online play, was one of the 20 NES titles made available at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> | |||
*''Donkey Kong'' was announced to appear on what appears to be a miniature version of the ColecoVision, demonstrated by Arcade1UP at CES 2020.<ref>https://youtu.be/EcHsMsey2KM?t=1396</ref> | |||
''Donkey Kong'' was also re-released as part of two compilation games, ''[[Donkey Kong Classics]]'' and ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'', and it is featured as a playable extra in the following titles: | |||
*''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]'' (NES version included as minigame) | |||
*''[[Donkey Kong 64]]'' (arcade version included as a minigame) | |||
*''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'' (NES version included as a [[Masterpiece]]; it starts on the third level, 75 m, which is also an [[75 m (stage)|unlockable stage]] in ''Super Smash Bros. Brawl'' and a starter in ''Super Smash Bros. for Wii U'') | |||
*''[[amiibo tap: Nintendo's Greatest Bits]]'' (NES version included as a "highlight"; the player can play on 25 m, 75 m and 100 m in three separate "scenes", each of which are 180 seconds long) | |||
====e-Reader==== | |||
The NES/Famicom port of ''Donkey Kong'' was released for the [[e-Reader]] as part of Series Two. | |||
=====Cards===== | |||
======Card 1 of 5 / codes 1-2====== | |||
<blockquote> | |||
Pauline's been kidnapped by Donkey Kong! She awaits your help at the top of the steel girders–can you rescue her from the ape's clutches? | |||
'''+ Control Pad'''<br> | |||
Up & Down -Mario climbs the ladder<br> | |||
Left & Right -Mario runs | |||
'''L Button + R Button'''<br> | |||
Resets game to Title Screen | |||
'''START'''<br> | |||
Start/Pause | |||
'''SELECT'''<br> | |||
Selects game mode | |||
*Game A is beginner mode | |||
* | *Game B is expert mode | ||
* | |||
'''A Button'''<br> | |||
Jumps | |||
'''B Button'''<br> | |||
Not used | |||
</blockquote> | |||
==== | ======Card 2 of 5 / codes 3-4====== | ||
<blockquote> | |||
'''HOW TO PLAY'''<br> | |||
There are three levels to clear before Mario is reunited with his sweetheart. After that the game loops and gets progressively more difficult. | |||
Rounds 1 and 2: Mario has to climb to the top of the structure where Pauline awaits. Donkey Kong throws fireballs, Jacks and Barrels to foil you! | |||
Round 3: Mario must undo eight bolts by running over them. This will cause the collapse of the structure and the downfall of Donkey Kong! | |||
</blockquote> | |||
== | ======Card 3 of 5 / codes 5-6====== | ||
'' | <blockquote> | ||
'''SCORING'''<br> | |||
You can gain points by picking up Pauline's lost parasol and purse. It pays to be alert! You get an extra life if your score exceeds 20,000. Gain points by bonking a Barrel or Fireball with your Hammer. You also get points if you successfully jump a Barrel. | |||
Bonus points are added to your score when you reach Pauline. But if you take too much time to reach her, these points will decrease. The sooner you finish the level, the better! | |||
</blockquote> | |||
=== | ======Card 4 of 5 / codes 7-8====== | ||
<blockquote> | |||
'''JUMPING TECHNIQUES'''<br> | |||
Take advantage of jumps. Use your jumping skills to avoid Barrels, Jacks, and Fireballs. Pauline's waiting! | |||
You can jump left, right, or upward. Press the + Control Pad in the direction you want to jump as you press the A Button. Note that Mario cannot jump on or off the ladders. | |||
Mario can jump the distance of two sections of the steel girders. He can only survive a jump down the height of two sections of the steel girders– the same as Mario's height. | |||
</blockquote> | |||
== | ======Card 5 of 5 / code 9====== | ||
<blockquote> | |||
<blockquote>'' | '''LEVEL TIPS'''<br> | ||
Level 1: Two Hammers are on this level. Each can be used only once. Find the right place, grab it, and use it to bonk Fireballs and Barrels! | |||
' | Level 2: The Jacks come down on a set course, so they're easy to avoid. Wait in front of the position where the Jack will bounce. After it passes, its safe to move on. | ||
Level 3: Undoing the bolts needs to be done quickly because the number of attacking Fireballs increases. The best way to proceed is to go from the lower left upward and then from the upper right downward. | |||
</blockquote> | |||
====''Arcade Archives: Donkey Kong''==== | |||
Announced at E3 2018 and released as part of {{wp|Hamster Corporation}}'s ''[[Arcade Archives]]'' brand, a port of the original arcade game titled '''''Arcade Archives: Donkey Kong''''' was released on the [[Nintendo Switch]]'s [[Nintendo eShop#Nintendo Switch|eShop]] on June 14, 2018, marking the first official release of the full arcade version of ''Donkey Kong'' since its original release 37 years earlier. The player can choose between playing the original Japanese release, the later Japanese release, and the international release of the game. | |||
'' | ==Staff== | ||
{{main|List of Donkey Kong staff}} | |||
The arcade version was produced by [[Gunpei Yokoi]]. [[Shigeru Miyamoto]] and [[Hiroshi Yamauchi]] directed the game while an uncredited [[Ikegami Tsushinki]] did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. [[Intelligent Systems]]' own [http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, though neither the cartridge nor title screen mentions the company and the Iwata Ask interview released for ''[[New Super Mario Bros. Wii]]'' states the game was developed by [[Nintendo Research & Development 2]]<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref>. Landon Dyer programmed the DOS Version. | |||
Although Ikegami Tsushinki is uncredited, a 1996 article published in Bit Magazine and written by one of the programmer involved, Hirohisa Komanome, reveals the name of the programmers who worked on the game<ref>Hirohisa Komanome, [http://www7b.biglobe.ne.jp/~ninten-zatsugaku/donkeykong.html ドンキーコング・池上通信機器事件], web transcript published on December 26 2002. Retrieved April 21, 2016.</ref>. | |||
==Gallery== | ==Gallery== | ||
Line 333: | Line 305: | ||
===Arcade=== | ===Arcade=== | ||
{{media table | {{media table | ||
| | |type1=audio | ||
| | |name1=DK Arcade Opening Theme | ||
|pipe1=Opening | |||
|description1=The opening cutscene theme. | |description1=The opening cutscene theme. | ||
|length1=0:06 | |length1=0:06 | ||
| | |type2=audio | ||
| | |name2=DK Arcade How High Can You Get Theme | ||
|pipe2=How High Can You Get? | |||
|description2=Music that plays when starting a level. | |description2=Music that plays when starting a level. | ||
|length2=0:03 | |length2=0:03 | ||
| | |type3=audio | ||
| | |name3=DK Arcade 25m Theme | ||
|pipe3=25 m | |||
|description3=Music that plays in 25 m. | |description3=Music that plays in 25 m. | ||
|length3=0:04 | |length3=0:04 | ||
| | |type4=audio | ||
| | |name4=DK Arcade Lose a Life Theme | ||
|pipe4=Lose a Life | |||
|description4=Music that plays when killed, or running out of time. | |description4=Music that plays when killed, or running out of time. | ||
|length4=0:04 | |length4=0:04 | ||
| | |type5=audio | ||
| | |name5=DK Arcade Hammer Theme | ||
|pipe5=Hammer | |||
|description5=Music that plays when using the hammer. | |description5=Music that plays when using the hammer. | ||
|length5=0:06 | |length5=0:06 | ||
| | |type6=audio | ||
| | |name6=DK Arcade Level Complete Theme | ||
|pipe6=Level Complete | |||
|description6=Music when completing a level. | |description6=Music when completing a level. | ||
|length6=0:02 | |length6=0:02 | ||
}} | }} | ||
==References in later games== | |||
==References in later | |||
*''[[Super Mario Bros. 2]]'': [[Clawgrip]] tosses down rocks and beats his chest in a similar manner to Donkey Kong in this game. | *''[[Super Mario Bros. 2]]'': [[Clawgrip]] tosses down rocks and beats his chest in a similar manner to Donkey Kong in this game. | ||
*[[Donkey Kong (Game Boy)|''Donkey Kong'' (Game Boy)]]: The four levels from the arcade version of this game are remade in this game. The Hammer and Pauline's dropped items also appear. The plot is also identical for the first four stages. | *[[Donkey Kong (Game Boy)|''Donkey Kong'' (Game Boy)]]: The four levels from the arcade version of this game are remade in this game. The Hammer and Pauline's dropped items also appear. The plot is also identical for the first four stages. | ||
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*''[[Super Smash Bros.]]'': The Hammer appears as an item in this game. Donkey Kong's red costume and Mario's blue costume in this game are based on their respective original sprites in ''Donkey Kong''. In addition, although not in the game itself, the ''Nintendo Power'' ad for the game indirectly alludes to Mario and Donkey Kong's origins as rivals by mentioning off-handedly that Mario and Donkey Kong have not "duked it out" for more than a decade. | *''[[Super Smash Bros.]]'': The Hammer appears as an item in this game. Donkey Kong's red costume and Mario's blue costume in this game are based on their respective original sprites in ''Donkey Kong''. In addition, although not in the game itself, the ''Nintendo Power'' ad for the game indirectly alludes to Mario and Donkey Kong's origins as rivals by mentioning off-handedly that Mario and Donkey Kong have not "duked it out" for more than a decade. | ||
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'': One of Wario's alternate costumes is based on Mario's original outfit. | *''[[Mario Golf (Nintendo 64)|Mario Golf]]'': One of Wario's alternate costumes is based on Mario's original outfit. | ||
[[File:DK64 DK Arcade.png|thumb|The arcade machine found in the Frantic Factory.]] | [[File:DK64 DK Arcade.png|thumb|right|The arcade machine found in the Frantic Factory.]] | ||
*''[[Donkey Kong 64]]'': A direct port of the arcade game is playable by accessing an arcade machine in [[Frantic Factory]]. The song that plays in [[Creepy Castle]] is also a remade version of the music that plays when Donkey Kong is climbing up the construction site with Pauline. A red girder | *''[[Donkey Kong 64]]'': A direct port of the arcade game is playable by accessing an arcade machine in [[Frantic Factory]]. The song that plays in [[Creepy Castle]] is also a remade version of the music that plays when Donkey Kong is climbing up the construction site with Pauline. A red girder which looks similar to those from 75 m can also be seen inside [[DK's Tree House]]. | ||
*''[[Paper Mario]]'': The opening theme plays when confronting the Koopa Bros. in Koopa Bros. Fortress, followed by the Koopa Bros. theme. Also, Mario's pixel form colors are based on his colors from the game's artwork and sprite. | *''[[Paper Mario]]'': The opening theme plays when confronting the Koopa Bros. in Koopa Bros. Fortress, followed by the Koopa Bros. theme. Also, Mario's pixel form colors are based on his colors from the game's artwork and sprite. | ||
*''[[Donkey Konga]]'': When choosing to display in 50hz or 60hz, Mario's sprite acts as the cursor; Donkey Kong's sprite can be seen to the left. | *''[[Donkey Konga]]'': When choosing to display in 50hz or 60hz, Mario's sprite acts as the cursor; Donkey Kong's sprite can be seen to the left. | ||
Line 386: | Line 357: | ||
*''[[Mario Party 7]]'': One of the DK minigames is called "[[Jump, Man]]", and requires navigating up a series of ramps and vines over a series of falling barrels. [[Toadsworth]] even notes the similarity to the gameplay of ''Donkey Kong''. | *''[[Mario Party 7]]'': One of the DK minigames is called "[[Jump, Man]]", and requires navigating up a series of ramps and vines over a series of falling barrels. [[Toadsworth]] even notes the similarity to the gameplay of ''Donkey Kong''. | ||
*''[[Mario Hoops 3-on-3]]'': Mario's baller name in this game is "The Jumpman". | *''[[Mario Hoops 3-on-3]]'': Mario's baller name in this game is "The Jumpman". | ||
*''Baten Kaitos Origins'': The character Guillo when meeting Gibari directly references the premise of the game when sarcastically asking "What are you, [[Donkey Kong|some monkey]] who's run off with [[Pauline|a pretty wench]]?" upon seeing the latter throw a barrel at guards. | |||
*''[[Donkey Kong Barrel Blast]]'': The theme of Cranky's flight school and part of [[Cosmic Highway]] feature this game's opening theme. | *''[[Donkey Kong Barrel Blast]]'': The theme of Cranky's flight school and part of [[Cosmic Highway]] feature this game's opening theme. | ||
*''[[Super Smash Bros. Brawl]]'': | *''[[Super Smash Bros. Brawl]]'': 75 m appears as a stage in this game. The title theme appears as a cover version in this game, and the 25 m theme also appears in its original format. A demo of this game is also available as a Masterpiece. Mario's down taunt, in which he spins around in midair and falls on his back, is a reference to his dying animation in this game. Also, one of Wario's costumes is based on Mario's outfit from his first appearance, one of Donkey Kong's alternate costumes is based on his sprite from his first appearance and one of Peach's alternate costumes is based on Pauline's original appearance. Pauline and Donkey Kong also appear as a sticker, using their original artwork. | ||
*''[[WarioWare: D.I.Y. Showcase]]'': There is a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|microgame]] based upon this game in which the player must destroy a barrel rolling toward Mario by tapping it. The microgame's description also refers to Mario as Jumpman, which was changed when the microgame returned in ''[[WarioWare Gold]]''. | *''[[WarioWare: D.I.Y. Showcase]]'': There is a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|microgame]] based upon this game in which the player must destroy a barrel rolling toward Mario by tapping it. The microgame's description also refers to Mario as Jumpman, which was changed when the microgame returned in ''[[WarioWare Gold]]''. | ||
*''[[New Super Mario Bros. Wii]]'': [[Broozer]]s can knock around barrels, similar to Donkey Kong in this game. | *''[[New Super Mario Bros. Wii]]'': [[Broozer]]s can knock around barrels, similar to Donkey Kong in this game. | ||
*''[[Donkey Kong Country Returns]]'': The 25 m stage can be seen in the background of [[Foggy Fumes]]. A statue of the Donkey Kong sprite from this game holding up a [[Wii#Wii Remote|Wii Remote]] can be seen in [[Wonky Waterway]]. Some of the secret temple stages feature paintings on pillars and platforms resembling the stages from this game. | *''[[Donkey Kong Country Returns]]'': The 25 m stage can be seen in the background of [[Foggy Fumes]]. A statue of the Donkey Kong sprite from this game holding up a [[Wii#Wii Remote|Wii Remote]] can be seen in [[Wonky Waterway]]. Some of the secret temple stages feature paintings on pillars and platforms resembling the stages from this game. | ||
*''[[Super Mario 3D Land]]'': Part of the final battle with Bowser features Bowser moving from side to side and tossing barrels at Mario in a similar manner to Donkey Kong in this game. | *''[[Super Mario 3D Land]]'': Part of the final battle with Bowser features Bowser moving from side to side and tossing barrels at Mario in a similar manner to Donkey Kong in this game. | ||
*''[[Donkey Kong Country: Tropical Freeze]]'': Donkey Kong's sprite can be seen holding a [[Wii U#Wii U GamePad|Wii U GamePad]] at the end of [[Aqueduct Assault]]. | *''[[Donkey Kong Country: Tropical Freeze]]'': Donkey Kong's sprite can be seen holding a [[Wii U#Wii U GamePad|Wii U GamePad]] at the end of [[Aqueduct Assault]]. | ||
*''[[Captain Toad: Treasure Tracker]]'': The music played and animation when the player picks up a [[Super Pickaxe]] are identical to when Mario grabs a Hammer in this game. Also, the level [[Retro Ramp-Up]] is based on this game, but replacing Donkey Kong with a [[Spike]] throwing spiked balls. | *''[[Captain Toad: Treasure Tracker]]'': The music played and animation when the player picks up a [[Super Pickaxe]] are identical to when Mario grabs a Hammer in this game. Also, the level [[Retro Ramp-Up]] is based on this game, but replacing Donkey Kong with a [[Spike]] throwing spiked balls. | ||
*''[[Super Smash Bros. for Wii U]]'': 75 m returns as a stage. This game is also once again featured as a Masterpiece. Pauline appears in the form of a trophy. In addition, the ending of [[Pac-Man]]'s debut trailer, "Red, Blue, and Yellow", subtly referenced the game by showing Mario and Donkey Kong slightly off | *''[[Super Smash Bros. for Wii U]]'': 75 m returns as a stage. This game is also once again featured as a Masterpiece. Pauline appears in the form of a trophy. In addition, the ending of [[Pac-Man]]'s debut trailer, "Red, Blue, and Yellow", subtly referenced the game by showing Mario and Donkey Kong slightly off screen with arrows pointing to them with the year "1981" on top while Pac-Man and Mr. Game & Watch were quarreling. | ||
*''[[Super Mario Odyssey]]'': Pauline brings up the events of this game in a few lines of dialog, and stand-ins for her items appear as part of a quest to find her a gift. Mario's original outfit appears as the Classic Suit for Mario. Red girders appear in the [[Metro Kingdom]] (which is a reference to the ''Donkey Kong'' series) and are in a few parts of the city. Many of the billboards use art from the arcade cabinet, and Pauline and Donkey Kong's original designs appear as graffiti art on a building as well. The license plates for the taxi cabs also read "1981-ND", a reference to the year ''Donkey Kong'' released. In an 8-bit segment using sprites from ''Donkey Kong'' in the Metro Kingdom, Mario must climb girders while avoiding barrels. Oil Drums also appear, along with coins spelling out "DK". The music for 25 m can be heard in "[[Jump Up, Super Star!]]", as well as during the ending cutscene variation of "[[Break Free (Lead the Way)]]". Also, the sound effect that plays when Mario jumps over a barrel can be heard in the aforementioned riff. | |||
*''[[Super Mario Odyssey]]'': Pauline brings up the events of this game in a few lines of dialog, and stand-ins for her items appear as part of a quest to find her a gift. Mario's original outfit appears as the Classic Suit for Mario. Red girders appear in the [[Metro Kingdom]] (which is a reference to the ''Donkey Kong'' series) and are in a few parts of the city. Many of the billboards use art from the arcade cabinet, and Pauline and Donkey Kong's original designs appear as graffiti art on a building as well. The license plates for the taxi cabs also read "1981-ND", a reference to the year ''Donkey Kong'' | *''[[Mario + Rabbids Kingdom Battle]]'': The [[Phantom (boss)|Phantom]] mentions ''Donkey Kong'' in [[Phantom of the Bwahpera|his song]]. In an area of the Donkey Kong Adventure DLC, a stone structure resembling the 25 m stage can be seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25 m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]]. | ||
*''[[Mario + Rabbids Kingdom Battle]]'': The [[Phantom (boss)|Phantom]] mentions ''Donkey Kong'' in [[ | |||
*''[[Super Smash Bros. Ultimate]]'': 75 m returns as a stage yet again. Donkey Kong and Pauline (under her original name Lady) appear as a Legend-class [[Spirit (Super Smash Bros. Ultimate)|spirit]], using their original artwork. | *''[[Super Smash Bros. Ultimate]]'': 75 m returns as a stage yet again. Donkey Kong and Pauline (under her original name Lady) appear as a Legend-class [[Spirit (Super Smash Bros. Ultimate)|spirit]], using their original artwork. | ||
*''[[Mario Kart Tour]]'': Portions of this game can be seen | *''[[Mario Kart Tour]]'': Portions of this game can be seen in Times Square's screens in New York Minute. Mario (Classic) uses Mario's original outfit colors. | ||
*''[[Luigi's Mansion 3]]'': In the fitness center, there is an exercise bike that gives Luigi a key. The tune that plays when Luigi gets the key from the bike is the Hammer theme. | *''[[Luigi's Mansion 3]]'': In the fitness center, there is an exercise bike that gives Luigi a key. The tune that plays when Luigi gets the key from the bike is the Hammer theme. | ||
*''[[Paper Mario: The Origami King]]'': When Mario walks while the [[Retro Soundbox]] is equipped, he makes the walking sound effect from ''Donkey Kong''. | *''[[Paper Mario: The Origami King]]'': When Mario walks while the [[Retro Soundbox]] is equipped, he makes the walking sound effect from ''Donkey Kong''. | ||
== | ==Name in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ドンキーコング | |Jap=ドンキーコング | ||
Line 419: | Line 386: | ||
*In 1982, Buckner and Garcia recorded a song titled "[[Do the Donkey Kong]]", using sound effects from the game, and released it on the album Pac-Man Fever. | *In 1982, Buckner and Garcia recorded a song titled "[[Do the Donkey Kong]]", using sound effects from the game, and released it on the album Pac-Man Fever. | ||
*A Europe-only [[Donkey Kong (slot machine)|slot machine]] was made in 1996 by Maygay, based on the game. | *A Europe-only [[Donkey Kong (slot machine)|slot machine]] was made in 1996 by Maygay, based on the game. | ||
* | |||
* | ==External links== | ||
{{NIWA|title=Donkey Kong|SmashWiki=1|StrategyWiki-p=Donkey Kong}} | |||
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-266540.html Official Nintendo UK Game Boy Advance site] | |||
*[http://donkeykong.gamebub.com/ Donkey Kong Megasite] | |||
*[http://www.klov.com/game_detail.php?letter=D&game_id=7610 The Killer List of Video Games entry on ''Donkey Kong''] | |||
*[http://www.arcade-history.com/history_database.php?page=detail&id=666 Arcade History Database entry for Donkey Kong] | |||
*[http://www.mobygames.com/game_group/sheet/gameGroupId,502/ MobyGame's entry on the ''Donkey Kong'' consumer games] | |||
*[http://dmoz.org/Games/Video_Games/Platform/Donkey_Kong_Series/ Category at ODP] | |||
*[https://tcrf.net/Donkey_Kong_(Arcade) Unused content at The Cutting Room Floor's entry for ''Donkey Kong''] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DK}} | {{DK}} | ||
{{ | {{MarioGames}} | ||
{{ | {{DKGames}} | ||
{{DK64}} | {{DK64}} | ||
{{Arcade}} | {{Arcade}} | ||
{{NES}} | {{NES}} | ||
{{ | {{CompGames}} | ||
{{ | {{VirtualConsole}} | ||
[[de:Donkey Kong (Arcade)]] | [[de:Donkey Kong (Arcade)]] | ||
[[it:Donkey Kong (gioco)]] | [[it:Donkey Kong (gioco)]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Arcade | [[Category:Arcade Games]] | ||
[[Category:Virtual Console | [[Category:Virtual Console Games]] | ||
[[Category:MS-DOS | [[Category:MS-DOS Games]] | ||
[[Category:Donkey Kong (game)|*]] | [[Category:Donkey Kong (game)|*]] | ||
[[Category:1981 games]] | [[Category:1981 games]] | ||
[[Category:1982 games]] | [[Category:1982 games]] | ||
[[Category:1983 games]] | [[Category:1983 games]] | ||
[[Category: | [[Category:2004 games]] | ||
[[Category:Platforming Games]] | |||
[[Category:Nintendo Entertainment System Games]] | |||
[[Category:Donkey Kong 64 Minigames]] | |||
[[Category:Platforming | |||
[[Category:Nintendo Entertainment System | |||
[[Category:Donkey Kong 64 | |||
[[Category:Amiibo tap: Nintendo's Greatest Bits]] | [[Category:Amiibo tap: Nintendo's Greatest Bits]] |