Editing Donkey Kong (game)
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===By Ocean Software=== | ===By Ocean Software=== | ||
{{wp|Ocean Software}} previously released a bootleg version for the {{wp|ZX Spectrum}} in 1983 called ''Kong''. All of the following | {{rewrite|Parts of the following text are repeated with minor differences.|section=yes}} | ||
{{wp|Ocean Software}} previously released a bootleg version for the {{wp|ZX Spectrum}} in 1983 called ''Kong''. All of the following were published as cassettes in 1986 for the European home computer market. They use the Japanese level progression. | |||
*{{wp|Amstrad CPC}} | *{{wp|Amstrad CPC}} | ||
**In 75 m, Donkey Kong is not animated | **Very faithful port but sound is slightly off | ||
*{{wp|Commodore 64}} (the second official port) | **Enemies do not turn blue when Mario holds a hammer. | ||
**In 50 m, Donkey Kong is not moved by the conveyors. | |||
**In 75 m, Donkey Kong is not animated | |||
*{{wp|Commodore 64}} (This is the second official port and it is for the European market.) | |||
**Very faithful port but sound is off | |||
**Enemies do not turn blue when Mario holds a hammer. | |||
**In 50 m, Donkey Kong is not moved by the conveyors. | |||
*{{wp|MSX}} | *{{wp|MSX}} | ||
**In 50 m, the umbrella | **Pauline is reduced to an inanimate stick figure. She does not appear in 100 m until the final cutscene in which she has a larger, more detailed sprite. | ||
**The girders of 25 m have very little sloping. | |||
**In 50 m, Donkey Kong is not moved by the conveyors. There is no umbrella. | |||
*{{wp|ZX Spectrum}} | *{{wp|ZX Spectrum}} | ||
**Pauline is reduced to an inanimate stick figure. She does not appear in 100 m until the final cutscene in which she has a larger, more detailed sprite. | |||
**Enemies do not turn blue when Mario holds a hammer. | |||
**The girders of 25 m have very little sloping. | |||
**In 50 m, Donkey Kong is not moved by the conveyors. | |||
===By Nintendo=== | ===By Nintendo=== |