Editing Donkey Kong (game)

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===By Ocean Software===
===By Ocean Software===
{{wp|Ocean Software}} previously released a bootleg version for the {{wp|ZX Spectrum}} in 1983 called ''Kong''. All of the following ports were published as cassettes in 1986 for the European home computer market. They use the Japanese level progression.
{{rewrite|Parts of the following text are repeated with minor differences.|section=yes}}
{{wp|Ocean Software}} previously released a bootleg version for the {{wp|ZX Spectrum}} in 1983 called ''Kong''. All of the following were published as cassettes in 1986 for the European home computer market. They use the Japanese level progression.
*{{wp|Amstrad CPC}}
*{{wp|Amstrad CPC}}
**In 75 m, Donkey Kong is not animated.
**Very faithful port but sound is slightly off
*{{wp|Commodore 64}} (the second official port)
**Enemies do not turn blue when Mario holds a hammer.
**In 50 m, Donkey Kong is not moved by the conveyors.
**In 75 m, Donkey Kong is not animated
*{{wp|Commodore 64}} (This is the second official port and it is for the European market.)
**Very faithful port but sound is off
**Enemies do not turn blue when Mario holds a hammer.
**In 50 m, Donkey Kong is not moved by the conveyors.
*{{wp|MSX}}
*{{wp|MSX}}
**In 50 m, the umbrella is missing.
**Pauline is reduced to an inanimate stick figure. She does not appear in 100 m until the final cutscene in which she has a larger, more detailed sprite.
**The girders of 25 m have very little sloping.
**In 50 m, Donkey Kong is not moved by the conveyors. There is no umbrella.
*{{wp|ZX Spectrum}}
*{{wp|ZX Spectrum}}
 
**Pauline is reduced to an inanimate stick figure. She does not appear in 100 m until the final cutscene in which she has a larger, more detailed sprite.
The Amstrad CPC and Commodore 64 ports are the most faithful to the original game, although some sounds are slightly different. In the MSX and ZX Spectrum ports, the girders of 25 m have very little sloping while Pauline is reduced to an inanimate stick figure and does not appear in 100 m until the final cutscene in which she has a larger, more detailed sprite. In the Amstrad CPC, Commodore 64, and ZX Spectrum ports, enemies do not turn blue when Mario holds a hammer and Donkey Kong is not moved by the conveyors in 50 m.
**Enemies do not turn blue when Mario holds a hammer.
**The girders of 25 m have very little sloping.
**In 50 m, Donkey Kong is not moved by the conveyors.


===By Nintendo===
===By Nintendo===

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