Editing Donkey Kong (game)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 243: | Line 243: | ||
The Amstrad CPC and Commodore 64 ports are the most faithful to the original game, although some sounds are slightly different. In the MSX and ZX Spectrum ports, the girders of 25 m have very little sloping while Pauline is reduced to an inanimate stick figure and does not appear in 100 m until the final cutscene in which she has a larger, more detailed sprite. In the Amstrad CPC, Commodore 64, and ZX Spectrum ports, enemies do not turn blue when Mario holds a hammer and Donkey Kong is not moved by the conveyors in 50 m. | The Amstrad CPC and Commodore 64 ports are the most faithful to the original game, although some sounds are slightly different. In the MSX and ZX Spectrum ports, the girders of 25 m have very little sloping while Pauline is reduced to an inanimate stick figure and does not appear in 100 m until the final cutscene in which she has a larger, more detailed sprite. In the Amstrad CPC, Commodore 64, and ZX Spectrum ports, enemies do not turn blue when Mario holds a hammer and Donkey Kong is not moved by the conveyors in 50 m. | ||
===By Apple=== | |||
*{{wp|iPad/iPhone}} | |||
**When Mario gets burnt by fire, he turns red. | |||
**Pauline Does Not Appear In 75m. | |||
**50m is a missing a girder so cement tubs award points. | |||
** Mario Needs To Remove Twelve Bolts In 100m. | |||
===By Nintendo=== | ===By Nintendo=== |