Editing Donkey Kong (game)
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**100 m is missing a girder so there are only six bolts. There are only two Fires and they do not change color when Mario wields a hammer. | **100 m is missing a girder so there are only six bolts. There are only two Fires and they do not change color when Mario wields a hammer. | ||
**Coleco missed their intended late August 1982 release date.<ref name = "Arcade Express Aug 30"/><ref>{{cite|url=retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf|title=The Video Game Update|date=August 1982|page=1}}</ref> It came out in October instead.<ref>{{cite|url=retrocdn.net/images/2/2e/ComputerEntertainer_US_Vol.1_07.pdf|title=The Video Game Update|date=October 1982|page=6}}</ref><ref>{{cite|url=retrocdn.net/images/c/c7/ComputerEntertainer_US_Vol.1_08.pdf|title=The Video Game Update|date=November 1982|page=5}}</ref> | **Coleco missed their intended late August 1982 release date.<ref name = "Arcade Express Aug 30"/><ref>{{cite|url=retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf|title=The Video Game Update|date=August 1982|page=1}}</ref> It came out in October instead.<ref>{{cite|url=retrocdn.net/images/2/2e/ComputerEntertainer_US_Vol.1_07.pdf|title=The Video Game Update|date=October 1982|page=6}}</ref><ref>{{cite|url=retrocdn.net/images/c/c7/ComputerEntertainer_US_Vol.1_08.pdf|title=The Video Game Update|date=November 1982|page=5}}</ref> | ||
**The game was published by Coleco, but developed by Roklan.<ref>https://en.wikipedia.org/wiki/List_of_Intellivision_games#</ref> | **The game was published by Coleco, but developed by Roklan.<ref>https://en.wikipedia.org/wiki/List_of_Intellivision_games#cite_note-roklan-12</ref> | ||
**The game does not work on the Intellivision II due to an intentional cartridge lockout, meant to affect Coleco and other third-party cartridge producers. The Intellivision II checks that valid numeric values have been put in the addresses used by the Exec routine's "Mattel Electronics Presents" startup screen. ''Donkey Kong'' skips this routine in favor of a custom Coleco startup screen, thus failing to pass the subsequent later check of the data. ''Donkey Kong Jr.'' (and other 3rd party games) would later work around this by putting appropriate values in the copyright memory locations, even though they still did not use the Exec's startup screen. | **The game does not work on the Intellivision II due to an intentional cartridge lockout, meant to affect Coleco and other third-party cartridge producers. The Intellivision II checks that valid numeric values have been put in the addresses used by the Exec routine's "Mattel Electronics Presents" startup screen. ''Donkey Kong'' skips this routine in favor of a custom Coleco startup screen, thus failing to pass the subsequent later check of the data. ''Donkey Kong Jr.'' (and other 3rd party games) would later work around this by putting appropriate values in the copyright memory locations, even though they still did not use the Exec's startup screen. | ||
**The Intellivision staff were very angry about the release of this port, speculating that Coleco made the game intentionally look bad visually so the ColecoVision version would look superior. The more likely outcome is that Coleco simply did not have much experience programming for the Intellivision hardware.<ref>http://www.beeslife.com/intvlibrary/Games/Trivia/games_coleco.htm#Anchor-Donkey-57224</ref>{{dead link}} | **The Intellivision staff were very angry about the release of this port, speculating that Coleco made the game intentionally look bad visually so the ColecoVision version would look superior. The more likely outcome is that Coleco simply did not have much experience programming for the Intellivision hardware.<ref>http://www.beeslife.com/intvlibrary/Games/Trivia/games_coleco.htm#Anchor-Donkey-57224</ref>{{dead link}} |