Editing Donkey Kong (WarioWare: D.I.Y. Showcase)

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{{italic title|id=yes}}
{{minigame-infobox
{{minigame infobox
|title=Donkey Kong
|image=[[File:DKWWSC.png|250px]]<br>''WarioWare: D.I.Y. Showcase''<br>[[File:WWG Donkey Kong.png|250px]]<br>''WarioWare Gold''
|appeared_in=''[[WarioWare: D.I.Y. Showcase]]
|appears_in=''[[WarioWare: D.I.Y. Showcase]]''<br>''[[WarioWare Gold]]''
|type=[[18-Volt]]
|type=[[18-Volt]] (''WarioWare: D.I.Y. Showcase'')<br>[[9-Volt]] (''WarioWare Gold'')
|image=[[File:DKWWSC.png|200px]]
|intro=''Barrels!'' (''D.I.Y. Showcase'')<br>''Protect Mario!'' (''Gold'')
|info=''Get the barrels out of Jumpman's way.''
|info="''Get the barrels out of Jumpman's way.''" (''D.I.Y. Showcase'')<br>"''Not even Mario could dodge this many obstacles! Destroy the barrels and enemies with the Hammer to protect him. <font color="green">The Donkey Kong arcade game was released in 1981.</font>''" (''Gold'')
|controls={{button|wii|Wiimote}}&mdash;Move the cursor around.<br>{{button|wii|A}}&mdash;Get rid of barrels.
|controls={{button|wii|Wiimote}} &ndash; Move cursor<br>{{button|wii|A}} &ndash; Destroy barrel (''D.I.Y. Showcase'')<br>{{button|3ds|stylus}} &ndash; Hit with hammer (''Gold'')
|clear=20 (''Gold'')
}}
}}
'''Donkey Kong''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y. Showcase]]''. It returns in ''[[WarioWare Gold]]'' as one of [[9-Volt]]'s microgames. It is set in [[Donkey Kong (game)|the game of the same name]], in [[25m]].
'''Donkey Kong''' is a microgame in ''[[WarioWare: D.I.Y. Showcase]]'' based off of [[Donkey Kong (game)|the arcade game of the same name]]. It's first played in [[18-Volt]]'s section.
 
==Gameplay==
==Gameplay==
[[Donkey Kong]] throws two [[barrel]]s which the player must tap in order to destroy. If one touches [[Mario]], the game is lost. If the barrels are destroyed, Mario will be able to climb to the top and reach [[Pauline]], thus winning the game.
[[Donkey Kong]] throws [[Barrel]]s which the player must tap in order to get rid of them. If one touches [[Mario]], the game is over. If he/she taps both barrels, Mario will be able to climb to the top and reach [[Pauline]], allowing the player to win the game.
 
In ''WarioWare Gold'' this microgame is modified heavily. Mario is static, standing on one of the four girders at random. There are already a number of barrels coming down at him, the number varies based on the level. They bounce off the walls as they descend, but may choose to roll down a ladder instead. Destroying the barrels is justified in the narrative by the player swinging the [[hammer]] at them, earning 300 points apiece, but the gameplay remains the same.
 
===''WarioWare Gold''===
*'''1st level difficulty''': There are two barrels already present at the start.
*'''2nd level difficulty''': There are four barrels already present at the start.
*'''3rd level difficulty''': There are five barrels already present at the start. The [[oil drum]] at the start of 25m is on fire, and will spawn [[Fireball (Donkey Kong)|Fireball]]s that approach Mario. Since they move so slowly, Fireballs are not a threat unless Mario is on the lowest girder. Fireballs can be destroyed by the hammer for 800 points.
 
==Names in other languages==
{{foreign names
|Jpn=ドンキーコング
|JpnR=Donkī Kongu
|JpnM=Donkey Kong
|Fre=Donkey Kong
}}


{{9-Volt & 18-Volt's microgames}}
[[Category:Microgames]]
{{WWDIYS microgames}}
[[Category:Unlockables]]
{{WWG microgames}}
[[Category:WarioWare: D.I.Y. Showcase microgames]]
[[Category:WarioWare Gold microgames]]
[[Category:Donkey Kong (game)]]

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