Latest revision |
Your text |
Line 1: |
Line 1: |
| {{italic title|id=yes}}
| | '''Donkey Kong''' is a microgame in [[WarioWare: D.I.Y. Showcase]] based off of [[Donkey Kong (game)|the Nintendo game of the same name]]. It is first played in [[18-Volt]]'s section. |
| {{minigame infobox
| | |
| |image=[[File:DKWWSC.png|250px]]<br>''WarioWare: D.I.Y. Showcase''<br>[[File:WWG Donkey Kong.png|250px]]<br>''WarioWare Gold''
| |
| |appears_in=''[[WarioWare: D.I.Y. Showcase]]''<br>''[[WarioWare Gold]]''
| |
| |type=[[18-Volt]] (''WarioWare: D.I.Y. Showcase'')<br>[[9-Volt]] (''WarioWare Gold'')
| |
| |intro=''Barrels!'' (''D.I.Y. Showcase'')<br>''Protect Mario!'' (''Gold'')
| |
| |info="''Get the barrels out of Jumpman's way.''" (''D.I.Y. Showcase'')<br>"''Not even Mario could dodge this many obstacles! Destroy the barrels and enemies with the Hammer to protect him. <font color="green">The Donkey Kong arcade game was released in 1981.</font>''" (''Gold'')
| |
| |controls={{button|wii|Wiimote}} – Move cursor<br>{{button|wii|A}} – Destroy barrel (''D.I.Y. Showcase'')<br>{{button|3ds|stylus}} – Hit with hammer (''Gold'')
| |
| |clear=20 (''Gold'')
| |
| }}
| |
| '''Donkey Kong''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y. Showcase]]''. It returns in ''[[WarioWare Gold]]'' as one of [[9-Volt]]'s microgames. It is set in [[Donkey Kong (game)|the game of the same name]], in [[25m]]. | |
| ==Gameplay== | | ==Gameplay== |
| [[Donkey Kong]] throws two [[barrel]]s which the player must tap in order to destroy. If one touches [[Mario]], the game is lost. If the barrels are destroyed, Mario will be able to climb to the top and reach [[Pauline]], thus winning the game. | | [[Donkey Kong]] throws [[Barrel|barrels]] that the player must tap in order to get rid of them. If one touches [[Jumpman]], the game is over. If the player taps both barrels, Jumpman will be able to get to the top, allowing the player to win the game. |
| | |
| In ''WarioWare Gold'' this microgame is modified heavily. Mario is static, standing on one of the four girders at random. There are already a number of barrels coming down at him, the number varies based on the level. They bounce off the walls as they descend, but may choose to roll down a ladder instead. Destroying the barrels is justified in the narrative by the player swinging the [[hammer]] at them, earning 300 points apiece, but the gameplay remains the same.
| |
| | |
| ===''WarioWare Gold''===
| |
| *'''1st level difficulty''': There are two barrels already present at the start.
| |
| *'''2nd level difficulty''': There are four barrels already present at the start.
| |
| *'''3rd level difficulty''': There are five barrels already present at the start. The [[oil drum]] at the start of 25m is on fire, and will spawn [[Fireball (Donkey Kong)|Fireball]]s that approach Mario. Since they move so slowly, Fireballs are not a threat unless Mario is on the lowest girder. Fireballs can be destroyed by the hammer for 800 points.
| |
|
| |
|
| ==Names in other languages== | | ==Controls== |
| {{foreign names | | *{{button|wii|Wiimote}} – Move the cursor around. |
| |Jpn=ドンキーコング | | *{{button|wii|A}} – Get rid of barrels. |
| |JpnR=Donkī Kongu | |
| |JpnM=Donkey Kong | |
| |Fre=Donkey Kong | |
| }} | |
|
| |
|
| {{9-Volt & 18-Volt's microgames}}
| | ==Description== |
| {{WWDIYS microgames}}
| | ''"Get the barrels out of Jumpman's way."'' |
| {{WWG microgames}}
| | [[Category:Microgames]] |
| [[Category:WarioWare: D.I.Y. Showcase microgames]]
| | [[Category:Unlockables]] |
| [[Category:WarioWare Gold microgames]] | |
| [[Category:Donkey Kong (game)]] | |