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{{game infobox
{{game infobox
|image=[[File:DKGBBoxAmerica.jpg|250px]]
|image=[[File:DKGBBoxAmerica.jpg|250px]]
|developer=[[Nintendo EAD]], [[Softnica|Pax Softnica]]
|developer=[[Nintendo EAD]], [[Pax Softnica]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy:'''<br>{{flag list|Japan|June 14, 1994|USA|June 1994<ref>{{cite|title=''Super Smash Bros. Brawl''|author={{iw|smashwiki|Chronicle}}}}</ref>|Europe|September 24, 1994}} '''[[Player's Choice]]:''' <br>{{flag list|USA|September 1996<ref>{{cite|title=''[[Nintendo Power]]'' issue 89|date=October 1996|page=94|accessdate=November 19, 2024}}</ref>}} '''Virtual Console (3DS):'''<br>{{flag list|Japan|June 15, 2011|Europe|June 16, 2011|USA|June 16, 2011|Australia|June 16, 2011|South Korea|February 3, 2016}}
|release='''Game Boy:'''<br>{{release|Japan|June 14, 1994|USA|June 1994<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Europe|September 24, 1994}} '''Virtual Console (3DS):'''<br>{{release|Japan|June 15, 2011|Europe|June 16, 2011|USA|June 16, 2011|Australia|June 16, 2011|South Korea|February 3, 2016}}
|languages={{languages|en_us=y}}
|genre=2D [[Genre#Platform|Platform]], [[Genre#Puzzle|Puzzle]]
|genre=2D [[Genre#Platform|Platform]], [[Genre#Puzzle|Puzzle]]
|modes=Single-player
|modes=Single-player
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|format={{format|gb=1|3dsdl=1}}
|format={{format|gb=1|3dsdl=1}}
|input={{input|gb=1|3ds=1}}
|input={{input|gb=1|3ds=1}}
|serials={{flag list|Japan|DMG-QDA (v1.0)|Japan|DMG-QDA-1 (v1.1)|USA|DMG-QD-USA|USA|DMG-QD-USA-1 (Player's Choice)|Europe|DMG-QD-NOE|Australia|DMG-QD-AUS}}
}}
}}
'''''Donkey Kong''''' (alternatively '''''Game Boy Donkey Kong''''', and '''''Donkey Kong '94''''' in early development) is a [[Game Boy]] game released in 1994 by [[Nintendo]]. The game starts out with the premise of the original 1981 [[Donkey Kong (game)|''Donkey Kong'' arcade game]]. However, this game qualifies as both an extension and a standalone title; it features 97 additional stages beyond this original premise. It acts as a predecessor to ''[[Mario vs. Donkey Kong]]''.
'''''Donkey Kong''''' (alternatively '''''Game Boy Donkey Kong''''', and '''''Donkey Kong '94''''' in early development) is a [[Game Boy]] game released in 1994 by [[Nintendo]]. The game starts out with the premise of the original 1981 [[Donkey Kong (game)|''Donkey Kong'' arcade game]]. However, this game qualifies as both an extension and a standalone title; it features 97 additional stages beyond this original premise. It acts as a predecessor to ''[[Mario vs. Donkey Kong]]''.


''Donkey Kong'' is the first game in the [[Super Mario (franchise)|''Super Mario'' franchise]] with specialized support for colored graphics on the [[Super Game Boy]] peripheral for the [[Super Famicom]] and [[Super Nintendo Entertainment System]], with the game's Super Game Boy border resembling the arcade cabinet of the original ''Donkey Kong'' arcade game. The game has slight audio enhancements on the Super Game Boy: [[Pauline]]'s distress cry sounds closer to a realistic cry for help (the Super Famicom and Super NES's sound chip supports the inclusion of voice samples), and the credits theme was also enhanced. This game also introduces [[Mario]]'s [[Backward Somersault|Backflip]] move and Pauline's current design.
''Donkey Kong'' is the first game in the [[Super Mario (franchise)|''Super Mario'' franchise]] with specialized support for colored graphics on the [[Super Game Boy]] peripheral for the [[Super Nintendo Entertainment System]]. Its Super Game Boy border resembles the arcade cabinet of the original ''Donkey Kong'' arcade game. The game has slight audio enhancements on the Super Game Boy: [[Pauline]]'s distress cry sounds closer to a realistic cry for help (the Super NES's sound chip supports the inclusion of voice samples), and the credits theme was also enhanced. This game also introduces [[Mario]]'s [[Backward Somersault|Backflip]] move and Pauline's current design.


''Donkey Kong'' is one of the earlier re-releases on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]], where it was released internationally in June 2011. It was released in South Korea on February 3, 2016.<ref>{{cite|deadlink=y|language=ko|archive=web.archive.org/web/20160222231342/http://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php|title=NINTENDO 3DS|publisher=Nintendo of Korea|accessdate=June 27, 2024}}</ref>
''Donkey Kong'' is one of the earlier re-releases on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]], where it was released internationally in June 2011. It was released in South Korea on February 3, 2016.<ref>[https://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php South Korean Nintendo 3DS Virtual Console page]</ref>
==Story==
==Story==
[[File:DKClimb.png|thumb|left|upright=1.1|Donkey Kong carrying Pauline to the top of a construction site.]]
[[File:DKClimb.png|thumb|left|upright=1.1|Donkey Kong carrying Pauline to the top of a construction site.]]
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|-
|-
|align=center|[[File:DKGB Foxfire.png]]
|align=center|[[File:DKGB Foxfire.png]]
|align=center|[[Fire (enemy)|Fire]]
|align=center|[[Fire (100m)|Fire]]
|Construction Site, [[100m]]
|Construction Site, [[100m]]
|Fireballs that are slightly larger than usual and spawn from the sides of the screen. If Mario touches one, he burns up. It can be defeated with the hammer.
|Fireballs that are slightly larger than usual and spawn from the sides of the screen. If Mario touches one, he burns up. It can be defeated with the hammer.
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|align=center|[[Bucket Man|Dust Man]]
|align=center|[[Bucket Man|Dust Man]]
|Big-City, Stage 1-3
|Big-City, Stage 1-3
|Dust Men look like ordinary [[Trash Can]]s at first glance, but grow feet and eyes once Mario gets too close. They then wander around aimlessly and can defeat Mario if they knock into him. Mario can safely stand on top of them, but they cannot be lifted like normal Trash Cans.
|Dust Men look like ordinary [[Bin|Trash Cans]] at first glance, but grow feet and eyes once Mario gets too close. They then wander around aimlessly and can defeat Mario if they knock into him. Mario can safely stand on top of them, but they cannot be lifted like normal Trash Cans.
|-
|-
|align=center|[[File:DKGB WalkingFlame.png]]
|align=center|[[File:DKGB WalkingFlame.png]]
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|-
|-
|align=center|[[File:DKGB TrashCan2.png]]
|align=center|[[File:DKGB TrashCan2.png]]
|align=center|[[Trash Can]]
|align=center|[[Bin|Trash Can]]
|Mario can stand on Trash Cans to reach higher areas, but he can also pick them up and throw them at enemies like Bowbows to defeat them, although other enemies like the Faiachū cannot be defeated by Trash Cans. Once it hits an enemy, it falls through the ground and cannot be reused.
|Mario can stand on Trash Cans to reach higher areas, but he can also pick them up and throw them at enemies like Bowbows to defeat them, although other enemies like the Faiachū cannot be defeated by Trash Cans. Once it hits an enemy, it falls through the ground and cannot be reused.
|-
|-
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==Pre-release and unused content==
==Pre-release and unused content==
Early footage of the game was featured in a promotional tape sent to Nintendo retailers in late 1993 and early 1994.<ref>{{cite|author=Toad.T|date=January 30, 2014|url=youtu.be/siTeGPMIwpw?feature=shared&t=468|title=Service Center Update February 1994 (Featuring ''Super Metroid'' and ''Sound Fantasy'' Beta Footage!)|publisher=YouTube|accessdate=June 27, 2024|language=en-us}}</ref> Differences include the sprites being closer to the original ''Donkey Kong'', the level timer starting at 999 instead of 100, and various different enemies and designs. Footage of a later build featuring a similar Donkey Kong with a tie and the final Pauline is included in a ''[[Nintendo Power]]'' Previews LaserDisc used in store kiosks.<ref>{{cite|author=Hard4Games|date=August 15, 2020|url=youtu.be/SSMcg6R4mnQ?feature=shared&t=668|timestamp=11:08|title=Nintendo LaserDisc! <nowiki>|</nowiki> Nintendo Power Previews LaserDisc V7 Preservation|language=en-us|publisher=YouTube|accessdate=August 25, 2020}}</ref> ''Nintendo Power'' magazine shows additional differences, such as a world map having changes such as an early icon for Donkey Kong. At some point, a "Giant Squirrel", pictured below, was a boss that Mario had to fight. A noticeable difference, besides that Donkey Kong and Donkey Kong Jr. are normally the only bosses fought, is that the stage has a very basic layout that does not fit with the more puzzle-like layout of the other stages.
Early footage of the game was featured in a promotional tape sent to Nintendo retailers in late 1993 and early 1994.<ref>Toad.T (January 30, 2014). [https://www.youtube.com/watch?v=siTeGPMIwpw Service Center Update February 1994 (Featuring Super Metroid and Sound Fantasy Beta Footage!)]. ''YouTube''. Retrieved April 27, 2014. (''Donkey Kong''-relevant part starts at 7m48s)</ref> Differences include the sprites being closer to the original ''Donkey Kong'', the level timer starting at 999 instead of 100, and various different enemies and designs. Footage of a later build featuring a similar Donkey Kong with a tie and the final Pauline is included in a ''[[Nintendo Power]]'' Previews LaserDisc used in store kiosks.<ref>Hard4Games (August 15, 2020). [https://www.youtube.com/watch?v=SSMcg6R4mnQ Nintendo LaserDisc! <nowiki>|</nowiki> Nintendo Power Previews LaserDisc V7 Preservation]. ''YouTube''. Retrieved August 25, 2020. (''Donkey Kong''-relevant part starts at 11m8s)</ref> ''Nintendo Power'' magazine shows additional differences, such as a world map having changes such as an early icon for Donkey Kong. At some point, a "Giant Squirrel", pictured below, was a boss that Mario had to fight. A noticeable difference, besides that Donkey Kong and Donkey Kong Jr. are normally the only bosses fought, is that the stage has a very basic layout that does not fit with the more puzzle-like layout of the other stages.
<gallery>
<gallery>
Donkey Kong 94 preview 0.png
Donkey Kong 94 preview 0.png
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==Critical reception==
==Critical reception==
The game has been received positively overall. [https://www.nintendojo.com/ Nintendojo] named it one of the best Game Boy games ever made and rated it 9/10. They noted the game's innovate gameplay and its "seamless fusion" of the original arcade game with puzzle elements.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20030803004742/http://www.nintendojo.com/reviews/GB/view_item.php?1059656833|title=''Donkey Kong''|publisher=Nintendojo|language=en|accessdate=June 27, 2024}}</ref> The German magazine ''Video Games'' noted that the game "belongs into every Game Boy collection" for its "love of detail and elaborate platform levels". They praised the game for providing new surprises in each new world, which keep the player at a high degree of motivation, and also for its battery storage. They gave the game 90%.{{ref needed}} {{iw|wikipedia|IGN}} said that the game took the "classic design to new heights with fresh action and puzzle elements that faithfully retained the Donkey Kong arcade game's look and feel". They said it was a "classic and amazingly fun" Game Boy game.<ref>{{cite|author=Harris, Craig|url=www.ign.com/articles/2004/05/24/mario-vs-donkey-kong|date=May 24, 2004|title=''Mario vs. Donkey Kong''|publisher=IGN|accessdate=June 27, 2024|language=en}}</ref>
The game has been received positively overall. [https://www.nintendojo.com/ Nintendojo] named it one of the best Game Boy games ever made and rated it 9/10. They noted the game's innovate gameplay and its "seamless fusion" of the original arcade game with puzzle elements.<ref>[https://www.nintendojo.com/reviews/GB/view_item.php?1059656833 Donkey Kong Review at Nintendojo]</ref> The German magazine ''Video Games'' noted that the game "belongs into every Game Boy collection" for its "love of detail and elaborate platform levels". They praised the game for providing new surprises in each new world, which keep the player at a high degree of motivation, and also for its battery storage. They gave the game 90%.<ref>[http://www.kultpower.de/external_frameset.php3?site=videogames_testbericht.php3%3Fim%3Ddonkeykong_gameboy.jpg%26backurl%3Dindex_main2.php3 Donkey Kong review by Video Games, scan from kultpower.de]</ref> [https://www.ign.com/ IGN.com] said that the game took the "classic design to new heights with fresh action and puzzle elements that faithfully retained the Donkey Kong arcade game's look and feel". They said it was a "classic and amazingly fun" Game Boy game.<ref>[http://uk.gameboy.ign.com/articles/518/518351p1.html Mario vs. Donkey Kong review on IGN]</ref>
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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*This is the first game, and so far the only one, to have Donkey Kong and son working together in order to get Pauline and defeat Mario.
*This is the first game, and so far the only one, to have Donkey Kong and son working together in order to get Pauline and defeat Mario.
**This is also the only game to have Donkey Kong Jr. as an antagonist.
**This is also the only game to have Donkey Kong Jr. as an antagonist.
*The [[Nintendo eShop]] description for this game erroneously states its release date was 6/1981, one month prior to the release date of the original ''Donkey Kong'' arcade game.{{ref needed}}
*The [[Nintendo eShop]] description for this game erroneously states its release date was 6/1981, one month prior to the release date of the original ''Donkey Kong'' arcade game.
*This is the first game in which Donkey Kong is wearing a tie.
*This is the first game in which Donkey Kong is wearing a tie.
*Donkey Kong in this game is the most recurring boss in a single game of the extended ''Super Mario'' franchise.
*This is the last major appearance of the original Donkey Kong; as of [[Donkey Kong Country|the next game]], he is a separate character called [[Cranky Kong]].
*This is the last major appearance of the original Donkey Kong; as of [[Donkey Kong Country|the next game]], he is a separate character called [[Cranky Kong]].
*The design used for Donkey Kong in this game is derived from a sketch drawn for the current Donkey Kong by Shigeru Miyamoto, whereas the sketch that actually established the character's current design was created by Rare.
*The design used for Donkey Kong in this game is derived from a sketch drawn for the current Donkey Kong by Shigeru Miyamoto, whereas the sketch that actually established the character's current design was created by Rare.
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/n02/dmg/qda/index.html Japanese site]
*[https://www.nintendo.co.jp/n02/dmg/qda/index.html Japanese site]
*[https://www.nintendo.co.jp/titles/50010000006782 Japanese Virtual Console site]
*[https://www.nintendo.co.jp/titles/50010000006782 Japanese Virtual Console site]
*[https://web.archive.org/web/20110618064751/http://www.nintendo.com/games/detail/s8wa9YrzR0vDx7nLek__DpyusU7MSh4U American English site]
*[https://www.nintendo.com/games/detail/s8wa9YrzR0vDx7nLek__DpyusU7MSh4U North American site]
*[https://www.nintendo.com/en-gb/Games/Game-Boy/Donkey-Kong-275550.html British English website]
*[https://www.nintendo.co.uk/Games/Game-Boy/Donkey-Kong-275550.html Nintendo UK site]
 
{{DK}}
{{DKGB}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{GB}}
{{GB}}
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[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Reissues]]
[[Category:Reissues]]

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