Editing Dizzy Dancing
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==Gameplay== | ==Gameplay== | ||
The players have to grab the green treble clef hovering over the center of the record. Due to the players' dizziness, the controls are altered, and players have to figure out how each direction on the controller translates to the screen. Players can [[jump]] on, [[punch]], or [[Ground Pound|ground-pound]] their opponents to stun them temporarily. The first player to grab the clef wins. If nobody grabs the clef | The players have to grab the green treble clef hovering over the center of the record. Due to the players' dizziness, the controls are altered, and players have to figure out how each direction on the controller translates to the screen. Players can [[jump]] on, [[punch]], or [[Ground Pound|ground-pound]] their opponents to stun them temporarily. The first player to grab the clef wins. If nobody grabs the clef when the timer reaches zero, the clef floats away off the top of the screen and the minigame ends in a draw. | ||
In ''Mario Party 2'', this minigame can be bought for 150 [[coin]]s. | In ''Mario Party 2'', this minigame can be bought for 150 [[coin]]s. |