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{{about|the status ailment appearing in most ''[[Super Mario (franchise)|Super Mario]]'' RPG games|the cyan [[Virus]] named Dizzy appearing in ''[[Dr. Luigi]]''|[[Virus]]}} | {{about|the status ailment appearing in most ''[[Super Mario (franchise)|Super Mario]]'' RPG games|the cyan [[Virus]] named Dizzy appearing in ''[[Dr. Luigi]]''|[[Virus]]}} | ||
[[File:Dizzy PMTTYD icon.png|frame|Icon in ''The Thousand-Year Door'']] | [[File:Dizzy PMTTYD icon.png|frame|Icon in ''The Thousand-Year Door'']] | ||
'''Dizzy''' is a status ailment found in almost every ''[[Super Mario (franchise)|Super Mario]]'' | '''Dizzy''' is a status ailment found in almost every ''[[Super Mario (franchise)|Super Mario]]'' RPG game and the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Under its effect, victims either have a chance to miss attacks or are unable to attack at all. | ||
==History== | ==History== | ||
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====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
{{ | {{quote2|Attacks might miss!|Battle text|[[Paper Mario: Sticker Star]]}} | ||
[[File:PMSS Dizzy Icon.png|frame|left]] | [[File:PMSS Dizzy Icon.png|frame|left]] | ||
Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The [[Slaphammer]] [[sticker]], [[Lightbulb]] [[Thing]] or lightning from a [[Battle Spin]] can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from [[Fire Flower]]s or [[Ice Flower]]s have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the [[Spike Helmet]], the [[Frog Suit]], the [[Super Boot]], the [[Tail]], the [[Leaf (Paper Mario: Sticker Star)|Leaf]] or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, [[Goomba]]s will roll over if their attack misses. | Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The [[Slaphammer]] [[sticker]], [[Lightbulb]] [[Thing]] or lightning from a [[Battle Spin]] can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from [[Fire Flower]]s or [[Ice Flower]]s have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the [[Spike Helmet]], the [[Frog Suit]], the [[Super Boot]], the [[Tail]], the [[Leaf (Paper Mario: Sticker Star)|Leaf]] or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, [[Goomba]]s will roll over if their attack misses. | ||
====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
Dizzy reappears in ''[[Paper Mario: Color Splash]]'' under the name "Blinded", serving the same function as ''Paper Mario: The Thousand-Year Door'' and ''Paper Mario: Sticker Star''. When Mario | Dizzy reappears in ''[[Paper Mario: Color Splash]]'' under the name "Blinded", serving the same function as ''Paper Mario: The Thousand-Year Door'' and ''Paper Mario: Sticker Star''. When Mario gets hit by [[Shy Bandit]]'s [[black paint]], he will be blinded by the paint and his attacks will miss. The same can happen to a summoned Enemy Card ally if the attack hits them. On the [[Sunset Express]], [[Larry Koopa|Larry]] can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack. | ||
Dizzy can also be inflicted on enemies by using the [[Lemon (Thing)|Lemon]], [[Lightbulb]], and [[Salt and Pepper]] Things. Dizzy enemies will miss their attacks for several turns, mostly using the same animations from ''Sticker Star'' when they do so. Another variant of Dizzy is caused by certain Enemy Card attacks. While not mentioned ingame, this variant gives enemies a chance to miss their turn, similarly to the status in the original ''Paper Mario'', and if they are jumped on in this state, they become [[crumpled]]. | |||
{{stub|section=yes}} | |||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose | Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose. The status ailment serves the same purpose it did in ''Paper Mario''; the affected character is unable to do anything until it wears off. | ||
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
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====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
The Dizzy effect returns once again in ''[[Mario & Luigi: Paper Jam]]'', functioning nearly the same as it did in previous games. Alternatively, the variation [[Crumpled]], introduced in ''Paper Mario: Sticker Star'', affects only paper characters. | The Dizzy effect returns once again in ''[[Mario & Luigi: Paper Jam]]'', functioning nearly the same as it did in previous games. Alternatively, the variation [[Crumpled]], introduced in ''Paper Mario: Sticker Star'', affects only paper characters. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
{{main- | {{main-external|SmashWiki|Stun}} | ||
Dizziness in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (known here as being '''stunned''') occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly. | Dizziness in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (known here as being '''stunned''') occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=グルグル<br>''Guruguru''<br>{{hover|目回|めまわ}}し<br>''Memawashi'' | ||
| | |JapM=Onomatopoeia for spinning<br><br> Roughly means "eye-turner" | ||
|Ita=Stordimento | |Ita=Stordimento | ||
|ItaM=Dazing | |ItaM=Dazing | ||
|SpaE=Aturdido | |SpaE=Aturdido <small>(''Thousand-Year Door'')</small> | ||
|SpaEM=Dazed | |SpaEM=Dazed | ||
|Fre=Étourdi<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 69].</ref><ref>''Mario & Luigi: Voyage au centre de Bowser'' Instruction booklet, French side [https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Luigi_IS_FR.pdf page 69].</ref><ref>''Mario & Luigi: Dream Team Bros.'' French instruction booklet, [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__dream_team_bros_/ElectronicManual_Nintendo3DS_MarioLuigiDreamTeamBros_fr.pdf page 29].</ref><ref>''Mario & Luigi. Paper Jam Bros.'' French instruction booklet [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__paper_jam_bros_/ElectronicManual_Nintendo3DS_MarioAndLuigiPaperJamBros_FR.pdf page 48].</ref><br>Vertiges (''Mario & Luigi: Partners in Time'')<ref>''Mario & Luigi: Les Frères du temps'' Instruction booklet, French side [https:// | |Fre=Étourdi<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 69].</ref><ref>''Mario & Luigi: Voyage au centre de Bowser'' Instruction booklet, French side [https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Luigi_IS_FR.pdf page 69].</ref><ref>''Mario & Luigi: Dream Team Bros.'' French instruction booklet, [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__dream_team_bros_/ElectronicManual_Nintendo3DS_MarioLuigiDreamTeamBros_fr.pdf page 29].</ref><ref>''Mario & Luigi. Paper Jam Bros.'' French instruction booklet [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__paper_jam_bros_/ElectronicManual_Nintendo3DS_MarioAndLuigiPaperJamBros_FR.pdf page 48].</ref><br>Vertiges (''Mario & Luigi: Partners in Time'')<ref>''Mario & Luigi: Les Frères du temps'' Instruction booklet, French side [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_FR.pdf page 89].</ref><br>Assommé (''Super Smash Bros. Brawl'')<ref>''Super Smash Bros. Brawl'' Instruction booklet, French side [https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf page 39].</ref> | ||
|FreM=Dazed<br>Dizziness<br>Knocked out | |FreM=Dazed<br>Dizziness<br>Knocked out | ||
}} | }} | ||
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{{M&LPJ}} | {{M&LPJ}} | ||
{{PMCS}} | {{PMCS}} | ||
[[Category:Mario & Luigi: Bowser's Inside Story status effects]] | [[Category:Mario & Luigi: Bowser's Inside Story status effects]] | ||
[[Category:Mario & Luigi: Dream Team status effects]] | [[Category:Mario & Luigi: Dream Team status effects]] | ||
[[Category:Mario & Luigi: Paper Jam status effects]] | [[Category:Mario & Luigi: Paper Jam status effects]] |