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{{about|the status ailment appearing in most ''[[ | {{about|the status ailment appearing in most ''[[Mario (franchise)|Mario]]'' RPG games|the cyan [[Virus]] named Dizzy appearing in ''[[Dr. Luigi]]''|[[Virus]]}} | ||
[[File:Dizzy PMTTYD icon.png|frame | [[File:Dizzy PMTTYD icon.png|frame]] | ||
'''Dizzy''' is a status ailment found in almost every ''[[ | '''Dizzy''' is a status ailment found in almost every ''[[Mario (franchise)|Mario]]'' RPG game and the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Under its effect, victims either have a chance to miss attacks or are unable to attack at all. | ||
==History== | ==History== | ||
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[[File:PM Dizzy Battle Icon.gif|thumb|left]] | [[File:PM Dizzy Battle Icon.gif|thumb|left]] | ||
[[File:Paper Mario Dizzy.png|thumb]] | [[File:Paper Mario Dizzy.png|thumb]] | ||
Dizziness in ''[[Paper Mario]]'' can affect [[Mario|Mario]] and his enemies alike, including bosses. Mario can inflict this status ailment on enemies with the [[Dizzy Dial]] item, [[Kooper]]'s [[Dizzy Shell]], or the [[Dizzy Stomp]] [[badge]]. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than a common [[Shy Guy]] affected by the same attack | Dizziness in ''[[Paper Mario]]'' can affect [[Mario|Mario]] and his enemies alike, including bosses. Certain enemies can cause dizziness, including [[Dark Koopa]]s and [[Groove Guy]]s. Mario can inflict this status ailment on enemies with the [[Dizzy Dial]] item, [[Kooper]]'s [[Dizzy Shell]], or the [[Dizzy Stomp]] [[badge]]. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than a common [[Shy Guy]] affected by the same attack. | ||
{{br}} | {{br}} | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[Flower Point|FP]]-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. [[Ms. Mowz]] has a [[Tease]] attack that can make enemies dizzy | In ''[[Paper Mario: The Thousand-Year Door]]'', the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[Flower Point|FP]]-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. [[Ms. Mowz]] has a [[Tease]] attack that can make enemies dizzy. | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
In ''[[Super Paper Mario]]'', the player can use [[Fleep]] to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating [[Boomer (Super Paper Mario)|Boomer]] will cause any type of [[Boomboxer]] currently onscreen to become dazed and unable to attack. | In ''[[Super Paper Mario]]'', the player can use [[Fleep]] to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating [[Boomer (Super Paper Mario)|Boomer]] will cause any type of [[Boomboxer]] currently onscreen to become dazed and unable to attack. | ||
Mario and Co. can become dizzy (known here as '''Flipped''') upon | Mario and Co. can become dizzy (known here as '''Flipped''') upon being attacked by a [[Reversya Cursya]], as well as using a [[Love Pudding]]. When inflicted, the controls will be reversed for a short time. Using [[Piccolo]], however, will instantly cure it. | ||
====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
{{ | {{quote2|Attacks might miss!|Battle text|[[Paper Mario: Sticker Star]]}} | ||
Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The [[Slaphammer]] [[sticker]], [[Lightbulb]] [[Thing]] or lightning from a [[Battle Spin]] can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from [[Fire Flower]]s or [[Ice Flower]]s have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the [[Spike Helmet]], the [[Frog Suit]], the [[Super Boot]], the [[Tail]], the [[Leaf (Paper Mario: Sticker Star)|Leaf]] or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, [[Goomba]]s will roll over if their attack misses. | Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The [[Slaphammer]] [[sticker]], [[Lightbulb]] [[Thing]] or lightning from a [[Battle Spin]] can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from [[Fire Flower]]s or [[Ice Flower]]s have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the [[Spike Helmet]], the [[Frog Suit]], the [[Super Boot]], the [[Tail]], the [[Leaf (Paper Mario: Sticker Star)|Leaf]] or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, [[Goomba]]s will roll over if their attack misses. | ||
====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
Dizzy reappears in ''[[Paper Mario: Color Splash]]'' | Dizzy reappears in ''[[Paper Mario: Color Splash]]'', serving the same function as ''Paper Mario: The Thousand Year Door'' and ''Paper Mario: Sticker Star''. When Mario gets hit by [[Shy Bandit]]'s [[black paint]], he will be blinded by the paint and his attacks will miss. On the [[Sunset Express]], [[Larry Koopa|Larry]] can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack. | ||
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===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose | Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose. The status ailment serves the same purpose it did in ''Paper Mario''; the affected character is unable to do anything until it wears off. | ||
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
[[File:MLSSLuigiDazed.png|thumb|Luigi with the dizzy status effect in ''Mario & Luigi: Superstar Saga'']] | [[File:MLSSLuigiDazed.png|thumb|right|Luigi with the dizzy status effect in ''Mario & Luigi: Superstar Saga'']] | ||
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Advanced Command|Advanced]] [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. [[Hammer]] and [[Thunderhand]] [[First Strike]]s also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using [[Dunk Hammer]] underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle. | In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Advanced Command|Advanced]] [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. [[Hammer]] and [[Thunderhand]] [[First Strike]]s also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using [[Dunk Hammer]] underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle. | ||
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[[File:M&LPiT Luigi Dizzy Sprite.gif|thumb|left]] | [[File:M&LPiT Luigi Dizzy Sprite.gif|thumb|left]] | ||
[[File:DizzyBabL.gif|thumb|left]] | [[File:DizzyBabL.gif|thumb|left]] | ||
The affliction is far more common in ''[[Mario & Luigi: Partners in Time]]'', as [[hammer]] attacks and some Bros. Items such as the [[Smash Egg]] and the [[Trampoline]] can cause dizziness to enemies. Many enemies | The affliction is far more common in ''[[Mario & Luigi: Partners in Time]]'', as [[hammer]] attacks and some Bros. Items such as the [[Smash Egg]] and the [[Trampoline]] can cause dizziness to enemies. Many enemies can cause the brothers to become dizzy as well, with examples being the [[Shroid]]'s spiked ball attack and the [[Shroobsworth]]'s dark meteor attack. [[Elder Princess Shroob]] also can cause dizziness with her meteor attack. | ||
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====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
The Dizzy effect returns once again in ''[[Mario & Luigi: Paper Jam]]'', functioning nearly the same as it did in previous games. Alternatively, the variation [[Crumpled]], introduced in ''Paper Mario: Sticker Star'', affects only paper characters. | The Dizzy effect returns once again in ''[[Mario & Luigi: Paper Jam]]'', functioning nearly the same as it did in previous games. Alternatively, the variation [[Crumpled]], introduced in ''Paper Mario: Sticker Star'', affects only paper characters. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
{{main- | {{main-external|SmashWiki|Stun}} | ||
Dizziness in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (known here as being '''stunned''') occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly. | Dizziness in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (known here as being '''stunned''') occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly. | ||
If executed correctly, [[Mewtwo]]'s [[Mewtwo#Disable|Disable]] will inflict dizziness on opponents. Other causes of dizziness include being in the field of Luigi's [[Final Smash]] "[[Negative Zone]]" in ''[[Super Smash Bros. Brawl]]'', [[King K. Rool]]'s self-infliction upon shattering his belly armor | If executed correctly, [[Mewtwo]]'s [[Mewtwo#Disable|Disable]] will inflict dizziness on opponents. Other causes of dizziness include being in the field of Luigi's [[Final Smash]] "[[Negative Zone]]" in ''[[Super Smash Bros. Brawl]]'', [[King K. Rool]]'s self-infliction upon shattering his belly armor, and being hit by a [[Deku Nut]]. | ||
==Profiles== | ==Profiles== | ||
===''Mario & Luigi: Dream Team''=== | ===''Mario & Luigi: Dream Team''=== | ||
*'''Instruction manual description:''' ''Makes Mario/Luigi dizzy and unable to perform any actions.'' | *'''Instruction manual description:''' ''"Makes Mario/Luigi dizzy and unable to perform any actions."'' | ||
===''Mario & Luigi: Paper Jam''=== | ===''Mario & Luigi: Paper Jam''=== | ||
*'''Instruction manual description:''' ''A dizzy character cannot perform any actions.'' | *'''Instruction manual description:''' ''"A dizzy character cannot perform any actions."'' | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=グルグル | |Jap=グルグル | ||
|JapM=Onomatopoeia for spinning | |JapR=Guruguru | ||
|JapM=Onomatopoeia for spinning | |||
|Ita=Stordimento | |Ita=Stordimento | ||
|ItaM=Dazing | |ItaM=Dazing | ||
}} | }} | ||
{{nav templates|{{PM}} | |||
{{PM}} | |||
{{M&LSS}} | {{M&LSS}} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
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{{PMSS}} | {{PMSS}} | ||
{{M&LPJ}} | {{M&LPJ}} | ||
{{PMCS}} | {{PMCS}}}} | ||
[[Category:Mario & Luigi: Bowser's Inside Story status effects]] | [[Category:Mario & Luigi: Bowser's Inside Story status effects]] | ||
[[Category:Mario & Luigi: Dream Team | [[Category:Mario & Luigi: Dream Team Status Effects]] | ||
[[Category:Mario & Luigi: Paper Jam | [[Category:Mario & Luigi: Paper Jam Status Effects]] | ||
[[Category:Mario & Luigi: Partners in Time | [[Category:Mario & Luigi: Partners in Time Status Effects]] | ||
[[Category:Mario & Luigi: Superstar Saga | [[Category:Mario & Luigi: Superstar Saga Status Effects]] | ||
[[Category:Paper Mario | [[Category:Paper Mario Status Effects]] | ||
[[Category:Paper Mario: Color Splash | [[Category:Paper Mario: Color Splash Status Effects]] | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door Status Effects]] | ||
[[Category:Super Paper Mario | [[Category:Super Paper Mario Status Effects]] | ||
[[de:Verwirrung]] | [[de:Verwirrung]] | ||
[[it:Stordimento]] | [[it:Stordimento]] |