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{{about|the status ailment appearing in most ''[[ | {{about|the status ailment appearing in most ''[[Mario (franchise)|Mario]]'' RPG games|the cyan [[Virus]] named Dizzy appearing in ''[[Dr. Luigi]]''|[[Virus]]}} | ||
[[File: | {{quote2|Attacks might miss!|Battle text|[[Paper Mario: Sticker Star]]}} | ||
'''Dizzy''' is a status ailment found in almost every ''[[ | [[File:Dizzystatus.png|frame]] | ||
'''Dizzy''' is a status ailment found in almost every ''[[Mario (franchise)|Mario]]'' RPG game and in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] to date. It makes the victim unable to attack or causes their attack to miss. This status ailment has also made other appearances in other [[Mario (franchise)|games]]. | |||
==History== | ==History== | ||
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[[File:PM Dizzy Battle Icon.gif|thumb|left]] | [[File:PM Dizzy Battle Icon.gif|thumb|left]] | ||
[[File:Paper Mario Dizzy.png|thumb]] | [[File:Paper Mario Dizzy.png|thumb]] | ||
This effect in ''[[Paper Mario]]'' can affect [[Mario|Mario]] and his enemies alike. Enemies like [[Dark Koopa]]s and [[Groove Guy]]s, are enemies that can cause dizziness. Mario can inflict this status ailment on enemies with the [[Dizzy Dial]] item, [[Kooper]]'s [[Dizzy Shell]], or the [[Dizzy Stomp]] [[badge]]. A small blue spiral will appear over the Dizzy character's head, preventing them from moving for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than the common [[Shy Guy]] affected by the same attack. | |||
{{br}} | {{br}} | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', the Dizzy | In ''[[Paper Mario: The Thousand-Year Door]]'', dizziness is indicated by the blue spiral, and the Dizzy Dial returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[Flower Point|FP]]-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. [[Ms. Mowz]] has an [[Tease|attack]] that will make the enemy dizzy. Bosses can be affected with this. | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
In ''[[Super Paper Mario]]'', the player can use [[Fleep]] to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating [[Boomer (Super Paper Mario)|Boomer]] will cause any type of [[Boomboxer]] currently onscreen to become dazed and unable to attack. | In ''[[Super Paper Mario]]'', the player can use [[Fleep]] to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating [[Boomer (Super Paper Mario)|Boomer]] will cause any type of [[Boomboxer]] currently onscreen to become dazed and unable to attack. | ||
A [[Reversya Cursya]] can inflict this status ailment on Mario and co. When inflicted, the controls will be reversed for a short time. Using [[Piccolo]], however, will instantly cure it. Here, this aliment is known as '''Flipped'''. | |||
====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The Slaphammer [[Sticker (Paper Mario: Sticker Star)|Sticker]], Lightbulb [[Sticker (Paper Mario: Sticker Star)|Thing]] or lightning from a [[Battle Spin]] can sometimes get enemies dizzy. When Mario gets Dizzy, he will be unbalanced and his eyes become white. How Mario misses his attacks depends on which sticker he uses. Using Jump stickers will cause Mario to jump and shake him arms and may fall on his face. Hammer stickers will have the hammer swing faster than usual. Fire or Ice Flower type will have the projectiles fly in the background or the foreground. When Mario is dizzy, he will not be able to block a second time even if he has blocked an attack, run in battle or use Defensive/Dodging stickers such as the Spike helmet, the Shiny Spike helmet, the [[Flashy]] Spike helmet, the [[Frog Suit]], the Shiny Frog Suit, the Super Boot, the Shiny Super Boot, the Tail, the Shiny Tail, the [[Leaf (Paper Mario: Sticker Star)|Leaf]] and the [[Shiny]] Leaf. Enemies that become dizzy often have unique animations when they miss. For example, [[Goomba]]s will roll over if their attack misses. | |||
Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The | |||
====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
Dizzy reappears in ''[[Paper Mario: Color Splash]]'' | Dizzy reappears in ''[[Paper Mario: Color Splash]]'', serving the same function as ''Paper Mario: The Thousand Year Door'' and ''Paper Mario: Sticker Star''. When Mario gets hit by [[Shy Bandit]]'s [[black paint]], he will be blinded by the paint and his attacks will miss. | ||
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===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose | Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose. The status ailment serves the same purpose it did in ''Paper Mario''; the affected character is unable to do anything until the status wears off. | ||
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
[[File:MLSSLuigiDazed.png|thumb|Luigi with the dizzy status | [[File:MLSSLuigiDazed.png|thumb|right|Luigi with the dizzy status in ''Mario & Luigi: Superstar Saga'']] | ||
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Advanced Command|Advanced]] [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. [[Hammer]] and [[Thunderhand]] [[First Strike]]s also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using [[Dunk | In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Advanced Command|Advanced]] [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. [[Hammer]] and [[Thunderhand]] [[First Strike]]s also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using [[Luigi Dunk]] underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle. | ||
An [[Oucher Glass]]'s sand ball attack, [[Popple]]'s hammer attack, a [[Hammer Bro.]]'s hammer throw attack, a [[Bob-omb]]'s explosion, or [[Bowletta]]'s star attack can get Mario and Luigi dizzy. | An [[Oucher Glass]]'s sand ball attack, [[Popple]]'s hammer attack, a [[Hammer Bro.]]'s hammer throw attack, a [[Bob-omb]]'s explosion, or [[Bowletta]]'s star attack can get Mario and Luigi dizzy. | ||
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[[File:M&LPiT Luigi Dizzy Sprite.gif|thumb|left]] | [[File:M&LPiT Luigi Dizzy Sprite.gif|thumb|left]] | ||
[[File:DizzyBabL.gif|thumb|left]] | [[File:DizzyBabL.gif|thumb|left]] | ||
The affliction is far more common in ''[[Mario & Luigi: Partners in Time]]'', as [[hammer]] attacks and some Bros. Items such as the [[Smash Egg]] and the [[Trampoline]] can cause dizziness to enemies. Many enemies | The affliction is far more common in ''[[Mario & Luigi: Partners in Time]]'', as [[hammer]] attacks and some Bros. Items such as the [[Smash Egg]] and the [[Trampoline]] can cause dizziness to enemies. Many enemies can cause the brothers to become dizzy as well, with examples being the [[Shroid]]'s spiked ball attack and the [[Shroobsworth]]'s dark meteor attack. [[Elder Princess Shroob]] also can cause dizziness with her meteor attack. | ||
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|image1=Dizzystatbis.png | |image1=Dizzystatbis.png | ||
|caption1=Bowser inflicted with the dizzy | |caption1=Bowser inflicted with the dizzy status in ''Mario & Luigi: Bowser's Inside Story'' | ||
|image2=MLBISDX Dizzy.png | |image2=MLBISDX Dizzy.png | ||
|caption2=Mario inflicting the dizzy | |caption2=Mario inflicting the dizzy status on a [[Protobatter]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' | ||
}} | }} | ||
[[File:Bowsers Inside Story Dizzy.png|frame|left]] | [[File:Bowsers Inside Story Dizzy.png|frame|left]] | ||
The Dizzy status | The Dizzy status returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' with the same causes from ''Mario & Luigi: Partners in Time''. The [[Bros. Attack]]s [[Super Bouncer]], [[Spin Pipe]], and [[Magic Window]], alongside the [[Brawl Attack]] [[Bob-omb Blitz]] can inflict this status on enemies. Attacks such as [[Midbus]]'s iron ball, and the [[Thwomp]]s thrown by [[Junker]] and [[Junker X]] can cause this status effect. | ||
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====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
The | The status returns once again in ''[[Mario & Luigi: Dream Team]]'' with the same effect as the previous games. Some enemies like a [[Bandit]] a [[Grumbell]] or a [[Lob-omb]] can inflict this to Mario and Luigi. It can be caused to enemies with items like [[Shock Bomb]]. Also, the Spin Hammer grants a chance to make targets dizzy when using hammer-based attacks. | ||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
The | The status returns in ''[[Mario & Luigi: Paper Jam]]'', the crossover between the ''Mario & Luigi'' and ''Paper Mario'' series. Dizzy works pretty much the same as it did in previous games for normal characters, while the variation [[Crumpled]], introduced in ''Paper Mario: Sticker Star'' affects paper characters. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
{{main- | {{main-external|SmashWiki|Stun}} | ||
Dizziness in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (known here as being '''stunned''') occurs when the player's shield breaks. | Dizziness in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (known here as being '''stunned''') occurs when the player's shield breaks. In addition, Luigi's [[Final Smash]], [[Negative Zone]], in ''[[Super Smash Bros. Brawl]]'' may also cause dizziness to the opponents caught in. | ||
== | ==Official profiles== | ||
===''Mario & Luigi: Dream Team''=== | ===''Mario & Luigi: Dream Team''=== | ||
*'''Instruction manual description:''' ''Makes Mario/Luigi dizzy and unable to perform any actions.'' | *'''Instruction manual description:''' ''"Makes Mario/Luigi dizzy and unable to perform any actions."'' | ||
===''Mario & Luigi: Paper Jam''=== | ===''Mario & Luigi: Paper Jam''=== | ||
*'''Instruction manual description:''' ''A dizzy character cannot perform any actions. | *'''Instruction manual description:''' ''"A dizzy character cannot perform any actions."'' | ||
{{PM}} | {{nav templates|{{PM}} | ||
{{M&LSS}} | {{M&LSS}} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
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{{PMSS}} | {{PMSS}} | ||
{{M&LPJ}} | {{M&LPJ}} | ||
{{PMCS}} | {{PMCS}}}} | ||
[[Category:Mario & Luigi: Bowser's Inside Story | [[Category:Mario & Luigi: Bowser's Inside Story Status Effects]] | ||
[[Category:Mario & Luigi: Dream Team | [[Category:Mario & Luigi: Dream Team Status Effects]] | ||
[[Category:Mario & Luigi: Paper Jam | [[Category:Mario & Luigi: Paper Jam Status Effects]] | ||
[[Category:Mario & Luigi: Partners in Time | [[Category:Mario & Luigi: Partners in Time Status Effects]] | ||
[[Category:Mario & Luigi: Superstar Saga | [[Category:Mario & Luigi: Superstar Saga Status Effects]] | ||
[[Category:Paper Mario | [[Category:Paper Mario Status Effects]] | ||
[[Category:Paper Mario: Color Splash | [[Category:Paper Mario: Color Splash Status Effects]] | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door Status Effects]] | ||
[[Category:Super Paper Mario | [[Category:Super Paper Mario Status Effects]] | ||
[[de:Verwirrung]] | [[de:Verwirrung]] | ||
[[it:Stordimento]] | [[it:Stordimento]] |