Editing Dixie Kong
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
====''Donkey Kong Country 2: Diddy's Kong Quest'' ==== | ====''Donkey Kong Country 2: Diddy's Kong Quest'' ==== | ||
[[File:Dixie Kong DKC2 art.jpg|thumb|left|upright=0.9|Dixie, as she had first appeared in ''Donkey Kong Country 2: Diddy's Kong Quest'']] | [[File:Dixie Kong DKC2 art.jpg|thumb|left|upright=0.9|Dixie, as she had first appeared in ''Donkey Kong Country 2: Diddy's Kong Quest'']] | ||
In ''Donkey Kong Country 2: Diddy's Kong Quest'', Dixie joins Diddy on his journey to rescue [[Donkey Kong]] from [[Crocodile Isle]]. Dixie's unique and trademark ability is the [[Helicopter Spin]], which allows her to glide across the air. If Dixie hits an [[End of Level Target]] hard enough at the end of a level, she takes out an electric guitar and briefly performs on it before exiting. Their adventure culminates in a boss fight against [[King K. Rool|Kaptain K. Rool]] in [[The Flying Krock]]. They eventually defeat him and free [[Donkey Kong]]. Later in the [[Lost World (Donkey Kong Country 2)|Lost World]], Diddy and Dixie encounter Kaptain K. Rool again at [[Krocodile Kore]]. After the Kongs defeat Kaptain K. Rool, Crocodile Isle starts to sink underwater, and the Kongs evacuate the island. In the ending, Dixie is seen with Donkey Kong and Diddy, watching as Crocodile Isle sinks underwater. | In ''Donkey Kong Country 2: Diddy's Kong Quest'', Dixie joins Diddy on his journey to rescue [[Donkey Kong]] from [[Crocodile Isle]]. Dixie's unique and trademark ability is the [[Helicopter Spin]], which allows her to glide across the air. If Dixie hits an [[End of Level Target]] hard enough at the end of a level, she takes out an electric guitar and briefly performs on it before exiting. Their adventure culminates in a boss fight against [[King K. Rool|Kaptain K. Rool]] in [[The Flying Krock]]. They eventually defeat him and free [[Donkey Kong]]. Later in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], Diddy and Dixie encounter Kaptain K. Rool again at [[Krocodile Kore]]. After the Kongs defeat Kaptain K. Rool, Crocodile Isle starts to sink underwater, and the Kongs evacuate the island. In the ending, Dixie is seen with Donkey Kong and Diddy, watching as Crocodile Isle sinks underwater. | ||
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], Dixie has the same voice clips as [[Tiny Kong]], recycled from ''[[Donkey Kong 64]]''. This is later repeated for the Game Boy Advance version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. | In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], Dixie has the same voice clips as [[Tiny Kong]], recycled from ''[[Donkey Kong 64]]''. This is later repeated for the Game Boy Advance version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. | ||
Line 58: | Line 58: | ||
The three of them enter the hole that leads to the jungle. Then Dixie notices a wasp, and quickly, Donkey Kong throws a barrel at it. Dixie looks at the stings and says that a sting would have hurt. In the way, they find [[Rambi]] and the three of them ride him. Afterward, they find themselves around many Kremlings. Rambi takes out all the Kremlings, and they continue their way to King K. Rool. After they reach the mountains, Rambi leaves them. They start climbing the mountain until they arrive to a place where the Kremlings pull the rope up. Donkey Kong throws Dixie upwards so she can let the rope down. After they reach the top, a Necky starts attacking them, but Donkey Kong takes him out quickly. Afterward, they reach the portal, but it is locked. They successfully open the portal with the Kremkoin. Inside the portal, they are attacked by Kremlings. After beating the Kremlings a giant Kremling appears. The Kongs escape from him through a narrow tunnel. | The three of them enter the hole that leads to the jungle. Then Dixie notices a wasp, and quickly, Donkey Kong throws a barrel at it. Dixie looks at the stings and says that a sting would have hurt. In the way, they find [[Rambi]] and the three of them ride him. Afterward, they find themselves around many Kremlings. Rambi takes out all the Kremlings, and they continue their way to King K. Rool. After they reach the mountains, Rambi leaves them. They start climbing the mountain until they arrive to a place where the Kremlings pull the rope up. Donkey Kong throws Dixie upwards so she can let the rope down. After they reach the top, a Necky starts attacking them, but Donkey Kong takes him out quickly. Afterward, they reach the portal, but it is locked. They successfully open the portal with the Kremkoin. Inside the portal, they are attacked by Kremlings. After beating the Kremlings a giant Kremling appears. The Kongs escape from him through a narrow tunnel. | ||
In the tunnel, they find a mine cart. They start racing against the Kremlings, but, as the distance between them increased, the mine cart becomes dangerous. After the rails ended, the Kongs land on a swamp. Diddy then realizes they are not the only ones swimming in the swamp; Krocheads are all around them. They all quickly go up to a crashed boat, and while thinking, Donkey Kong remembers something. He starts to jump on flies until he reaches land. Diddy and Dixie repeats. Dixie realizes they are in the [[Lost World (Donkey Kong Country 2)|Lost World]]. Dixie climbs a wall and sees King K. Rool in the other side with all the bananas. Suddenly, Dixie falls and the Kremling sees her. Donkey Kong and Diddy quickly jumps and helps her. A fight against the Kremlings starts. King K. Rool starts shooting pineapples, but Donkey Kong evades them. He then finds an explosive barrel and throws it to him, which defeats him. The Kongs finally recover the bananas. | In the tunnel, they find a mine cart. They start racing against the Kremlings, but, as the distance between them increased, the mine cart becomes dangerous. After the rails ended, the Kongs land on a swamp. Diddy then realizes they are not the only ones swimming in the swamp; Krocheads are all around them. They all quickly go up to a crashed boat, and while thinking, Donkey Kong remembers something. He starts to jump on flies until he reaches land. Diddy and Dixie repeats. Dixie realizes they are in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. Dixie climbs a wall and sees King K. Rool in the other side with all the bananas. Suddenly, Dixie falls and the Kremling sees her. Donkey Kong and Diddy quickly jumps and helps her. A fight against the Kremlings starts. King K. Rool starts shooting pineapples, but Donkey Kong evades them. He then finds an explosive barrel and throws it to him, which defeats him. The Kongs finally recover the bananas. | ||
{{br}} | {{br}} | ||