Editing Dire, Dire Docks

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'''Dire, Dire Docks''', also known as '''Waterworld''',<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #42|page=18|date=September 1996}}</ref> is the ninth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The entrance to the course is through the [[Big Star Door]] to the left of the [[Peach's Castle|Mushroom Castle]]'s main basement room. 30 [[Power Star]]s are needed to unlock the door. The entrance to Dire, Dire Docks is a large water-like portal, and walking or [[jump]]ing through it brings the player to the course. Before the player collects the course's first Power Star, the course's entrance portal covers the hole that leads to [[Bowser in the Fire Sea]], but once the player collects the Power Star, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, [[Bowser]]'s Sub<ref name=Sub>{{cite|deadlink=y|archive=web.archive.org/web/19980610064831/http://www.nintendo.com/n64/super_mario64/9-1.html|title="Course 9 - Star 1: Board Bowser's Sub Bowser in the Dark World" - ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|accessdate=May 27, 2024}}</ref> (or the Submarine)<ref name=Sub/> in Dire, Dire Docks does not move until Bowser in the Fire Sea is completed.
'''Dire, Dire Docks''', also known as '''Waterworld''',<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #42|page=18|date=September 1996}}</ref> is the ninth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The entrance to the course is through the [[Big Star Door]] to the left of the [[Peach's Castle|Mushroom Castle]]'s main basement room. 30 [[Power Star]]s are needed to unlock the door. The entrance to Dire, Dire Docks is a large water-like portal, and walking or [[jump]]ing through it brings the player to the course. Before the player collects the course's first Power Star, the course's entrance portal covers the hole that leads to [[Bowser in the Fire Sea]], but once the player collects the Power Star, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, [[Bowser]]'s Sub<ref name=Sub>{{cite|deadlink=y|archive=web.archive.org/web/19980610064831/http://www.nintendo.com/n64/super_mario64/9-1.html|title="Course 9 - Star 1: Board Bowser's Sub Bowser in the Dark World" - ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|accessdate=May 27, 2024}}</ref> (or the Submarine)<ref name=Sub/> in Dire, Dire Docks does not move until Bowser in the Fire Sea is completed.


This course shares the same music as [[Jolly Roger Bay]]. Like in that course, when [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] is [[swim]]ming underwater, synths are added to the music; when the player character is on land in the second area, a drum beat is added to the music.
This course shares the same music as [[Jolly Roger Bay]]. Similar to that course, when [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] is [[swim]]ming underwater, synths are added to the music; when the player character is on land in the second area, a drum beat is added to the music.


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