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|publisher=Unpublished | |publisher=Unpublished | ||
|platforms=[[Game Boy Advance]] | |platforms=[[Game Boy Advance]] | ||
|release=Canceled<br>{{ | |release=Canceled<br>{{release|Japan|(Planned for February 2002)<ref>[https://www.youtube.com/watch?v=uhIOGuHbAeA Space World 2001 trailer (YouTube)]</ref>|USA|(Planned for March 4, 2002)<ref name="nwr">[http://www.nintendoworldreport.com/news/6577/ Nintendo's New Release Dates - Nintendo World Report]</ref>}} | ||
|genre=[[Genre#Racing|Racing]] | |genre=[[Genre#Racing|Racing]] | ||
|modes=Single-player, multiplayer (unimplemented) | |modes=Single-player, multiplayer (unimplemented) | ||
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|gallery= | |gallery= | ||
}} | }} | ||
'''''Diddy Kong Pilot''''' is a canceled follow-up title of ''[[Diddy Kong Racing]]'' for the [[Game Boy Advance]], which was developed by [[Rare Ltd. | '''''Diddy Kong Pilot''''' is a canceled follow-up title of ''[[Diddy Kong Racing]]'' for the [[Game Boy Advance]], which was developed by [[Rare Ltd.]] [[Diddy Kong]] was the main and titular character of the game. The game involves ''[[Donkey Kong (series)|Donkey Kong]]'' characters racing in [[Plane]]s on {{wp|Mode 7}}-rendered courses. It was initially planned for early 2002, but [[Nintendo]] sold their share of Rare Ltd. to {{wp|Microsoft Corporation|Microsoft}} and opted out of their publishing contract. Around the same time, in 2002-2003, before the decision was made to design it into a ''Banjo-Kazooie'' game, ''Diddy Kong Pilot'' was being redeveloped into an entirely [[Diddy Kong Pilot (2003)|different game]]. In 2005, the game was finalized as a ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'' game, ''{{wp|Banjo-Pilot}}'' due to Microsoft's acquisition of Rare in 2002. | ||
==History== | ==History== | ||
The game was first shown at {{wp|Electronic Entertainment Expo|E3 2001}}, and was also shown a few months later at {{wp|Nintendo Space World|Space World 2001}}. | The game was first shown at {{wp|Electronic Entertainment Expo|E3 2001}}, and was also shown a few months later at {{wp|Nintendo Space World|Space World 2001}}. | ||
One of the characters, tentatively named Redneck Kong,<ref name="DK Vine"/> or "Crappy Kong",<ref> | One of the characters, tentatively named Redneck Kong,<ref name="DK Vine"/> or "Crappy Kong",<ref>http://nintendoeverything.com/diddy-kong-pilot-screenshots-videos-details-and-more/</ref> was "killed off" early in the game's development, according to the September 3, 2001 edition of Scribes from Rareware<ref>"''4. Oh, let's see... Since Diddy Kong Pilot is scheduled to come out by year's end, maybe the release is close enough to merit a response to this... who's the hillbilly Kong from the character select screen? Can we at least have a name? <br/>4) Don't worry about it - he's been killed off now anyway.''" <br/>[https://web.archive.org/web/20020805043822/http://rareware.com/the_site/talk_to_us/scribes/sep3_01/sep3_01.html September 3, 2001 edition of Scribes on Rareware]</ref> and Jens Christian Restemeier, one of the game's developers.<ref>[https://www.mobygames.com/developer/sheet/view/developerId,182799/ Jens Christian Restemeier - MobyGames profile]</ref> [[Candy Kong]] would subsequently appear in the background for character selection menus.<ref>[http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta Unseen64]</ref> | ||
One of the builds, said to be presented at a Space World 2000, consisted of a cast featuring both ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Super Mario (franchise)|Super Mario]]'' characters, which would have been a first for a ''Donkey Kong'' spinoff. This version allowed players to select between six ''Donkey Kong'' characters ([[Diddy Kong]], [[Cranky Kong]], [[Donkey Kong]], [[King K. Rool]], [[Funky Kong]], and [[Dixie Kong]]) and six '' | One of the builds, said to be presented at a Space World 2000, consisted of a cast featuring both ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Super Mario (franchise)|Super Mario]]'' characters, which would have been a first for a ''Donkey Kong'' spinoff. This version allowed players to select between six ''Donkey Kong'' characters ([[Diddy Kong]], [[Cranky Kong]], [[Donkey Kong]], [[King K. Rool]], [[Funky Kong]], and [[Dixie Kong]]) and six ''Mario'' characters ([[Princess Peach]], [[Mario]], [[Yoshi]] sitting atop a [[Lakitu's Cloud]], [[Wario]] piloting a red biplane similar to the [[Bulldog]], [[Bowser]], and [[Toad]]). A tilt control idea that was present in the debug mode of a very early build<ref name="sw2000"/> was dropped in this build, but was retained in the Options mode. Not much information is known regarding this build or its history.<ref name="sw2000">[http://www.youtube.com/watch?v=-DRAqj__5eA "Diddy Kong Pilot - Very Early Beta Spaceworld" on YouTube]</ref> | ||
At Space World 2001, the game was | At Space World 2001, the game was at 65% completion,<ref>Nintendo Space World 2001 Official Guidebook</ref> and by October 2001, planned for release on March 4, 2002.<ref name="nwr"/> | ||
In early 2002, [[Nintendo]] refused to publish ''Diddy Kong Pilot'', with one of their criticisms being that there was "no point in flying up and down on flat levels." Some Rare employees believed the company was prejudiced since it occurred in a time period just before the Microsoft acquisition.<ref name="DK Vine"> | In early 2002, [[Nintendo]] refused to publish ''Diddy Kong Pilot'', with one of their criticisms being that there was "no point in flying up and down on flat levels." Some Rare employees believed the company was prejudiced since it occurred in a time period just before the Microsoft acquisition.<ref name="DK Vine">[http://www.dkvine.com/?p=1082 DK Vine]</ref> Despite being featured in the DVD of the May 2002 issue of ''G-Force'' magazine,<ref>Polly's Archive (December 19, 2022). [https://youtu.be/7gyA6GD5Aqw G-Force Magazine - DVD 1 - English - May 2002]. ''YouTube''. Retrieved January 14, 2023.</ref> none of the Rare games except ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'' were showcased at E3 2002. | ||
Rare's other two ''Donkey Kong'' installments from E3 2001, ''[[Donkey Kong Racing]]'' and ''[[Donkey Kong Coconut Crackers]]'', were | Rare's other two ''Donkey Kong'' installments from E3 2001, ''[[Donkey Kong Racing]]'' and ''[[Donkey Kong Coconut Crackers]]'', were canceled in August 2002,<ref>[https://www.nintendoworldreport.com/news/7645/changes-to-rares-website Changes to Rare's Website]</ref> one month before Microsoft's acquisition of Rare, while ''Diddy Kong Pilot'' received no official announcement of the cancelation. | ||
On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.<ref> | On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.<ref>[https://www.nicovideo.jp/watch/sm18144367 Niconico reupload]</ref> According to the video's title, the build was dated "September 7, 2001".<ref>[https://www.neogaf.com/threads/new-diddy-kong-pilot-footage-appears.447203/ NeoGAF thread]</ref> | ||
On January 14, 2013, this prototype build was released online.<ref>[https://web.archive.org/web/20151206022331/http://www.retrogamesuk.net/diddy-kong-pilot-alpha-2001-rom-release/ Diddy Kong Pilot Alpha 2001 (ROM release right here!)]</ref> | |||
==Gameplay== | ==Gameplay== | ||
''Diddy Kong Pilot'' featured six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. The build is largely unfinished as most of the stages are nearly empty, some only having a backdrop and a few assets laid out on the stage. Many of the modes, such as Dog Fights, are non-functional. The gameplay essentially only consists of flying around on a course. Some features were never implemented such as plane customization,<ref> | ''Diddy Kong Pilot'' featured six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. The build is largely unfinished as most of the stages are nearly empty, some only having a backdrop and a few assets laid out on the stage. Many of the modes, such as Dog Fights, are non-functional. The gameplay essentially only consists of flying around on a course. Some features were never implemented such as plane customization,<ref>[http://web.archive.org/web/20010709053857/http://www.rareware.com:80/the_site/e3/dk_pilot.html Rareware.com (Wayback Machine)]</ref> or unlockable characters, stories, and stages.<ref name="np">[[Media:NP 06 2001 Rareware page.jpg|''Nintendo Power'' #145, page 15]]</ref> | ||
===Debug menu=== | ===Debug menu=== | ||
[[File:DKP debug menu.png|thumb|The debug menu]] | [[File:DKP debug menu.png|thumb|The debug menu]] | ||
Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The " | Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "level" options include: | ||
{| class=" | {| class="dktable-brown" style="text-align: | ||
|'''Beach 00''' | |||
|Beach 01 | |||
|Beach 02 | |||
|Beach 03 | |||
|- | |- | ||
|'''Lava 00''' | |||
|Lava 01 | |||
|Lava 02 | |||
|- | |- | ||
|'''Snow 00''' | |||
|Snow 01 | |||
|Snow 02 | |||
|Snow 03 | |||
|- | |- | ||
|Keep 00 | |Keep 00 | ||
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|Keep 02 | |Keep 02 | ||
|Keep 03 | |Keep 03 | ||
|- | |- | ||
|Lake 00 | |||
|Lake 01 | |||
|Lake 02 | |||
|Lake 03 | |||
|- | |- | ||
|'''Farm 00''' | |||
|Farm 01 | |||
|Farm 02 | |||
|Farm 03 | |||
|Farm 04 | |||
|Farm 05{{footnote|main|1}} | |Farm 05{{footnote|main|1}} | ||
|- | |- | ||
|'''Haunted 00''' | |||
|'''Haunted 01''' | |||
|Haunted 02 | |||
|Haunted 03 | |||
|- | |- | ||
|Jungle 00 | |Jungle 00 | ||
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|Jungle 02 | |Jungle 02 | ||
|Jungle 03 | |Jungle 03 | ||
|- | |- | ||
|Swamp 00 | |Swamp 00 | ||
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|Swamp 02 | |Swamp 02 | ||
|Swamp 03 | |Swamp 03 | ||
|- | |- | ||
|Desert 00 | |Desert 00 | ||
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|Desert 02 | |Desert 02 | ||
|Desert 03 | |Desert 03 | ||
|} | |} | ||
{{footnote|note|1|Inaccessible from debug}} | {{footnote|note|1|Inaccessible from debug}} | ||
The second option, "Player" | The second option, "Player" has six numerical values, labeled 0-5. Each of them represent a playable character: | ||
*0: Cranky Kong | *0: Cranky Kong | ||
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*5: Donkey Kong (selecting him results in playing as Cranky Kong instead) | *5: Donkey Kong (selecting him results in playing as Cranky Kong instead) | ||
*6: Diddy Kong instead of Candy Kong (only selectable by using cheats;{{footnote|main|2}} same function as when selecting Dixie in the character select) | *6: Diddy Kong instead of Candy Kong (only selectable by using cheats;{{footnote|main|2}} same function as when selecting Dixie in the character select) | ||
*7-11: No data (only selectable by using cheats;{{footnote|main|2}} Krunch, K. Rool, Dixie, Cranky, | *7-11: No data (only selectable by using cheats;{{footnote|main|2}} Krunch, K. Rool, Dixie, Cranky, Diddy in order) | ||
{{footnote|note|2|Apply 020000DC:0X in code; 0 to B (hexadecimal)}} | {{footnote|note|2|Apply 020000DC:0X in code; 0 to B (hexadecimal)}} | ||
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The Racing mode allows the player to select a world, each with an associated level difficulty. Unlike its predecessor, ''Diddy Kong Pilot'' only features four characters racing on a course at a time; the main goal remains the same: racing three laps around a course and getting first place. Many of the core features are similar to ''Diddy Kong Racing'', such as how the player can collect [[banana]]s and pick up an item from item balloons appearing around the course. [[Dash Panel|Zipper]]s also return in the courses, and they give racers a speed boost. | The Racing mode allows the player to select a world, each with an associated level difficulty. Unlike its predecessor, ''Diddy Kong Pilot'' only features four characters racing on a course at a time; the main goal remains the same: racing three laps around a course and getting first place. Many of the core features are similar to ''Diddy Kong Racing'', such as how the player can collect [[banana]]s and pick up an item from item balloons appearing around the course. [[Dash Panel|Zipper]]s also return in the courses, and they give racers a speed boost. | ||
The Stories mode has three different stories: King of Kongs (Diddy Kong), Back to the Light (Dixie Kong), and K. Rool's Gold (K. Rool). This mode is almost entirely non-functional, but it was intended to have a unique story for a certain character and a final boss at the end.<ref> | The Stories mode has three different stories: King of Kongs (Diddy Kong), Back to the Light (Dixie Kong), and K. Rool's Gold (K. Rool). This mode is almost entirely non-functional, but it was intended to have a unique story for a certain character and a final boss at the end.<ref>[http://www.nintendoworldreport.com/news/6322 New Tidbits on Various Rare Titles - Nintendo World Report]</ref><ref>[http://www.raregamer.co.uk/games/diddy-kong-pilot-nintendo-retrospective/ Diddy Kong Pilot Nintendo Retrospective]</ref> This build seemed to be in the process of removing Stories mode,<ref name="rwc">https://web.archive.org/web/20120102053341/http://www.rarewarecentral.com/diddy-kong-pilot</ref> since K. Rool's Gold did not work in this build but did in the very early build. | ||
The Dogfight mode features players fighting against each other. There are four options and none can be accessed: Classic Dogfight, a Dawn Duel, a Classic Variation, or a Focal Feud. | The Dogfight mode features players fighting against each other. There are four options and none can be accessed: Classic Dogfight, a Dawn Duel, a Classic Variation, or a Focal Feud. | ||
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==Playable characters== | ==Playable characters== | ||
[[File:Dog Fights DKP 2001.png|thumb|"Dog Fights" icon]] | [[File:Dog Fights DKP 2001.png|thumb|"Dog Fights" icon]] | ||
The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.<ref> | The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.<ref>[https://www.ign.com/articles/2001/05/23/diddy-kong-pilot IGN]</ref> Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.<ref name="DK Vine"/> He was replaced by [[Candy Kong]] in a later build. Despite her appearing on the character selection screen, she was not implemented in this build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait. However, the portrait during Hair Raising Rescue (Haunted 01) can be loaded via hacking.{{footnote|main|3}} | ||
{|class=" | {|class="dktable-brown"width=50% | ||
|- | |- | ||
!colspan=4|Default characters | !colspan=4|Default characters | ||
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|- | |- | ||
| | | | ||
|Only by using cheats<ref name="dkcatlas"> | |Only by using cheats<ref name="dkcatlas">[http://www.dkc-atlas.com/forum/viewtopic.php?f=10&t=1329#p32980 DKC Atlas thread]</ref> | ||
| | | | ||
| | | | ||
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|} | |} | ||
{|class=" | {|class="dktable-brown" | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!Character selected<br>''Highlighted'' | !Character selected<br>''Highlighted'' | ||
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;Status unknown | ;Status unknown | ||
*[[Funky Kong]] (none of his data except the Space World 2000 remains)<ref> | *[[Funky Kong]] (none of his data except the Space World 2000 remains)<ref>[https://jul.rustedlogic.net/thread.php?id=18847 Jul - The Cutting Room Floor - Diddy Kong Pilot]</ref> | ||
{{footnote|note|3|Apply 0200B0E6:2D 0200B0EA:53 in code}} | {{footnote|note|3|Apply 0200B0E6:2D 0200B0EA:53 in code}} | ||
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Most of the items reappeared from ''Diddy Kong Racing'' except for peanuts, watermelons, and eggs. The player can carry up to a few items at a time. Most of the items can be obtained from sky blue-colored item balloons with a yellow question mark on them. Item balloons also have a green and DK variant, and both have unfinished functionality. Both provide an item, either with an icon of Cranky or Diddy, and neither are functional. | Most of the items reappeared from ''Diddy Kong Racing'' except for peanuts, watermelons, and eggs. The player can carry up to a few items at a time. Most of the items can be obtained from sky blue-colored item balloons with a yellow question mark on them. Item balloons also have a green and DK variant, and both have unfinished functionality. Both provide an item, either with an icon of Cranky or Diddy, and neither are functional. | ||
There is also a chained barrel item in screenshots from Space World 2001, but it goes unimplemented in this build.<ref>{{ | There is also a chained barrel item in screenshots from Space World 2001, but it goes unimplemented in this build.<ref>{{media link|DKP12.jpg|A screenshot of Krunch racing in Frosty Lake}}</ref> There are also an unimplemented {{media link|DKDKP.jpg|yellow single rocket boost item}} and {{media link|DKPBalloon.jpg|unnumbered peanut item}}. | ||
{|class=" | {|class="dktable-brown" | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!colspan="3"|Image | !colspan="3"|Image | ||
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The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked in '''bold'''. | The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked in '''bold'''. | ||
{|align=center class=" | {|align=center class="dktable-brown"style="text-align:center;margin:0 auto 1em auto" | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!colspan="12"style="font-size:125%;text-align:center|<font color=white>Sleepy Shores</font> | !colspan="12"style="font-size:125%;text-align:center|<font color=white>Sleepy Shores</font> | ||
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|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Farm Attract{{br}}Farm 05 | |colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Farm Attract{{br}}Farm 05 | ||
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Jet Set Jungle{{br}}Jungle 02 | |colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Jet Set Jungle{{br}}Jungle 02 | ||
|colspan="3"style="background:#FFF8DC"|[[File: | |colspan="3"style="background:#FFF8DC"|[[File:Crystal Coast DKP 2001 preview.png]]{{br}}{{hover|Beach Race|The actual title is Crystal Coast, although Beach Race serves as the placeholder title on the Clock Race menu}}{{br}}Beach 01 | ||
|- | |- | ||
!colspan="12"style="font-size:125%;text-align:center;background:#bb8855"|<font color=white>Kongo Kingdom</font> | !colspan="12"style="font-size:125%;text-align:center;background:#bb8855"|<font color=white>Kongo Kingdom</font> | ||
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|- | |- | ||
|colspan="3"style="background:wheat"|[[File:Whisper Woods DKP 2001 preview.png]]{{br}}'''Whisper Woods{{br}}Haunted 00''' | |colspan="3"style="background:wheat"|[[File:Whisper Woods DKP 2001 preview.png]]{{br}}'''Whisper Woods{{br}}Haunted 00''' | ||
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]] | |colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]] | ||
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]] | |colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]] | ||
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]] | |colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]] | ||
|} | |} | ||
==Stories== | ==Stories== | ||
The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map. | The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map. | ||
{|align=center class=" | {|align=center class="dktable-brown"style="text-align:center;margin:0 auto 1em auto" | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!colspan="12"style="font-size:125%;text-align:center|<font color=white>King of Kongs</font> ([[Diddy Kong]]) | !colspan="12"style="font-size:125%;text-align:center|<font color=white>King of Kongs</font> ([[Diddy Kong]]) | ||
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|} | |} | ||
{|class=" | {|class="dktable-brown" | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!Story !! Dogfight/battle | !Story !! Dogfight/battle | ||
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==Media== | ==Media== | ||
{{media table | {{media table | ||
|file1=DKP2001 three beach tune 001.oga | |file1=DKP2001 three beach tune 001.oga | ||
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|title6=''Diddy Kong Pilot'' | |title6=''Diddy Kong Pilot'' | ||
|description6=Castle race course theme (unused) | |description6=Castle race course theme (unused) | ||
}} | }} | ||
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Diddypilot.jpg|Artwork | Diddypilot.jpg|Artwork | ||
Diddy Kong Pilot logo.jpg|Logo | Diddy Kong Pilot logo.jpg|Logo | ||
DKP13.jpg|Diddy racing against K. Rool and Krunch in | DKP13.jpg|Diddy racing against K. Rool and Krunch in Crystal Coast | ||
Diddy Model - Diddy Kong Pilot 2001.png|Diddy Kong sprite | Diddy Model - Diddy Kong Pilot 2001.png|Diddy Kong sprite | ||
Bounty Beach DKP 2001 preview.png|Bounty Beach preview image | Bounty Beach DKP 2001 preview.png|Bounty Beach preview image | ||
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===Very early build=== | ===Very early build=== | ||
====Characters==== | ====Characters==== | ||
'' | ''Mario'' characters would have originally made an appearance. While the idea had already been scrapped at E3 2001 in development, the graphics still remain in the ROM. The playable characters included: | ||
*[[Bowser]] | *[[Bowser]] | ||
*[[Cranky Kong]] | *[[Cranky Kong]] | ||
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====K. Rool's Gold==== | ====K. Rool's Gold==== | ||
K. Rool's Gold was a functional story in the build. It is inaccessible in the | K. Rool's Gold was a functional story in the build. It is inaccessible in the September 2001 build, although its graphics and story remain inside of the ROM: | ||
*Genie | *Genie | ||
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==External links== | ==External links== | ||
*[http://web.archive.org/web/20010523044647/e3.nintendo.com/gallery/dkpilot/index.html Nintendo of America E3 2001 page] (Wayback Machine) | *[http://web.archive.org/web/20010523044647/e3.nintendo.com/gallery/dkpilot/index.html Nintendo of America E3 2001 page] (Wayback Machine) | ||
*[ | *[https://web.archive.org/web/20150203034323/http://www.nintendo.co.jp/event/sw2001/softlist/gba/diddy/index.html Nintendo of Japan Space World 2001 page] (Wayback Machine) | ||
*[[tcrf:Proto:Banjo-Pilot/Diddy Kong Pilot 2001|TCRF article]] | *[[tcrf:Proto:Banjo-Pilot/Diddy Kong Pilot 2001|TCRF article]] | ||
{{Donkey Kong games}} | {{Donkey Kong games}} |