Editing Dice Block

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|image=[[File:SMPJ Dice Block Artwork.png|200px]]<br>A Dice Block from ''[[Super Mario Party Jamboree]]''
|image=[[File:SMPJ Dice Block Artwork.png|200px]]<br>A Dice Block from ''[[Super Mario Party Jamboree]]''
|first_appearance=''[[Mario Party]]'' ([[List of games by date#1998|1998]])
|first_appearance=''[[Mario Party]]'' ([[List of games by date#1998|1998]])
|latest_appearance=''[[Super Mario Run]]'' (version 3.2.4, cameo) (2024)
|latest_appearance=''[[Tetris 99]]'' (27th Maximus Cup, cameo) (2021)
|effect=Determines the number of spaces a player moves on a single turn; determines the turn order; determines the final results in minigames in case of a tie
|effect=Determines the number of spaces a player moves on a single turn; determines the turn order; determines the final results in minigames in case of a tie
|variants=''[[#Types|See below]]''
}}
}}
{{quote|First, let's decide the turn order. Press {{button|wii|A}} on the [[Wii#Wii Remote|Wii Remote]] to hit the Dice Block.|[[Toad (species)|Yellow Toad]]|[[Mario Party 9]]}}
{{quote|First, let's decide the turn order. Press {{button|wii|A}} on the [[Wii#Wii Remote|Wii Remote]] to hit the Dice Block.|[[Toad (species)|Yellow Toad]]|[[Mario Party 9]]}}
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*'''[[Halfway Dice Block]]:''' This is a Dice Block that is numbered only 1&ndash;5. It is found in ''[[Mario Party DS]]'' only.
*'''[[Halfway Dice Block]]:''' This is a Dice Block that is numbered only 1&ndash;5. It is found in ''[[Mario Party DS]]'' only.
*'''[[Warp Dice Block]]:''' When the player uses this in ''Mario Party DS'', they teleport to a random space before rolling the normal Dice Block.
*'''[[Warp Dice Block]]:''' When the player uses this in ''Mario Party DS'', they teleport to a random space before rolling the normal Dice Block.
*'''[[Creepy Dice Block]]:''' After a player uses a [[Cursed Mushroom]], the die turns purple, making the player use only the numbers 1, 2, and 3 (in ''[[Mario Party 5]]''{{'}}s [[Card Party]] and ''[[Mario Party 6]]''{{'}}s Solo Mode) or 1&ndash;5. When used as a regular item, this die is powerful when used against others and also useful to avoid spaces or areas.
*'''[[Event Block]]:''' In ''[[Mario Party]]'', [[Boo]], [[Koopa Troopa]], or [[Bowser]] appears from this block. Boo steals coins and Stars from another player, Koopa Troopa gives the player 20 coins, and Bowser takes away the same number of coins that Koopa Troopa gives to the player.
*'''Cursed Block:''' After a player uses a [[Poison Mushroom|Cursed Mushroom]], this die turns purple, making the player use only the numbers 1, 2, and 3 (in ''[[Mario Party 5]]''{{'}}s [[Card Party]] and ''[[Mario Party 6]]''{{'}}s Solo Mode) or 1&ndash;5. When used as a regular item, this die is powerful when used against others and also useful to avoid spaces or areas.
*'''Reverse Block:''' In ''[[Mario Party 3]]'', after a player uses a [[Reverse Mushroom]], this die makes the player go backwards.
*'''Reverse Block:''' In ''[[Mario Party 3]]'', after a player uses a [[Reverse Mushroom]], this die makes the player go backwards.
*'''Sluggish Block:''' In ''Mario Party 6'' and ''[[Mario Party 7]]'', after using the [[Slow 'Shroom Orb]] (in ''[[Mario Party 8]]'', it is a [[Slowgo Candy]]), players can roll any number they want (in ''Mario Party 8'', it shows only the numbers 1&ndash;5), but they need to jump up one number before the one they want because they jump slowly. The Sluggish Block reappears in ''Mario Party 9'' and is golden. It is even slower than in the other games, so the player does not have to jump one number before.
*'''Sluggish Block:''' In ''Mario Party 6'' and ''[[Mario Party 7]]'', after using the [[Slow 'Shroom Orb]] (in ''[[Mario Party 8]]'', it is a [[Slowgo Candy]]), players can roll any number they want (in ''Mario Party 8'', it shows only the numbers 1&ndash;5), but they need to jump up one number before the one they want because they jump slowly. The Sluggish Block reappears in ''Mario Party 9'' and is golden. It is even slower than in the other games, so the player does not have to jump one number before.
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*'''[[Custom Dice Block]]:''' This Dice Block from ''Mario Party: Island Tour'' allows the player to roll any number of their choice.
*'''[[Custom Dice Block]]:''' This Dice Block from ''Mario Party: Island Tour'' allows the player to roll any number of their choice.
*'''[[Bowser Dice Block]]:''' This Dice Block allows the players to remain where they are instead of getting burned to move to other spaces as long as they roll doubles. It appears only in [[Bowser's Peculiar Peak]]. In ''Mario Party 10'', this is used during Bowser Party. Bowser starts his turn with four blocks, and they can be used to catch up to the team.
*'''[[Bowser Dice Block]]:''' This Dice Block allows the players to remain where they are instead of getting burned to move to other spaces as long as they roll doubles. It appears only in [[Bowser's Peculiar Peak]]. In ''Mario Party 10'', this is used during Bowser Party. Bowser starts his turn with four blocks, and they can be used to catch up to the team.
*'''[[Double Dice]]:''' Appearing in ''Mario Party DS'', ''Mario Party 10'', ''Mario Party: Star Rush'', ''Mario Party Superstars'', and ''Super Mario Party Jamboree'', this die allows the player to roll two Dice Blocks.
*'''[[Double Dice]]:''' Appearing in ''Mario Party DS'', ''Mario Party 10'', ''Mario Party: Star Rush'', and ''Mario Party Superstars'', this die allows the player to roll two Dice Blocks.
*'''[[Triple Dice]]:''' Appearing in ''Mario Party DS'', ''Mario Party Superstars'', and ''Super Mario Party Jamboree'', this die allows the player to roll three Dice Blocks.
*'''[[Triple Dice]]:''' Appearing in ''Mario Party DS'' and ''Mario Party Superstars'', this die allows the player to roll three Dice Blocks.
*'''[[Reverse Dice Block]]:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to move backward 1&ndash;6 spaces.
*'''[[Reverse Dice Block]]:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to move backward 1&ndash;6 spaces.
*'''Coin Dice Block:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to get coins from one to six. This is found only on the [[Wario Board]].
*'''Coin Dice Block:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to get coins from one to six. This is found only on the [[Wario Board]].
*'''[[Payday Double Dice]]:''' Appearing in ''Super Mario Party Jamboree'', this die allows the player to roll two Dice Blocks, with the total being how many coins the player receives.
*'''Turbo Dice:''' Appearing in ''Super Mario Party Jamboree'', this die allows the player to roll four Dice Blocks. This is found only on [[Roll 'em Raceway]].
*'''[[Payday Triple Dice]]:''' Appearing in ''Super Mario Party Jamboree'', this die allows the player to roll three Dice Blocks, with the total being how many coins the player receives.
*'''[[Turbo Dice]]:''' Appearing in ''Super Mario Party Jamboree'', this die allows the player to roll four Dice Blocks. However, this causes the player to skip any board events they cross, including the [[Star Exchange]]. This is found only on [[Roll 'em Raceway]].


==Designs==
==Designs==
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*''Mario Party DS'': The Dice Block has a blue border, a cream background inside the face, and an orange hexagon. The numbers are blue to green.
*''Mario Party DS'': The Dice Block has a blue border, a cream background inside the face, and an orange hexagon. The numbers are blue to green.
*''Mario Party 9'': The Dice Block has a yellow border, and it has white octagons on each face. The numbers are yellow and in a different font.
*''Mario Party 9'': The Dice Block has a yellow border, and it has white octagons on each face. The numbers are yellow and in a different font.
*''Mario Party: Island Tour'': The Dice Block has a cyan border and blue faces. The numbers are white like in ''Mario Party Advance''. Additionally, some boards have slight changes to the block: On [[Rocket Road]], each die is numbered 0&ndash;5 (with the number 5 being colored yellow and the 0 face colored red); on [[Banzai Bill's Mad Mountain]], the dice are numbered 1&ndash;5 with the sixth side featuring a red face and a picture of a [[Bomber Bill|Banzai Bill]] that causes it to launch; and in [[Bowser's Peculiar Peak]], there are red faces with spikes added.
*''Mario Party: Island Tour'': The Dice Block has a cyan border and blue faces. The numbers are white like in ''Mario Party Advance''. Additionally, some boards have slight changes to the block: On [[Rocket Road]], each die is numbered 0&ndash;5 (with the number 5 being colored yellow and the 0 face colored red); on [[Banzai Bill's Mad Mountain]], the dice are numbered 1&ndash;5 with the sixth side featuring a red face and a picture of a [[Banzai Bill]] that causes it to launch; and in [[Bowser's Peculiar Peak]], there are red faces with spikes added.
*''Mario Party 10'': The Dice Block is the same as in ''Mario Party 9'', but the border is striped, and the numbers are colored green instead of yellow.
*''Mario Party 10'': The Dice Block is the same as in ''Mario Party 9'', but the border is striped, and the numbers are colored green instead of yellow.
*''Mario Party: Star Rush'' / ''Mario Party: The Top 100'': The Dice Block is white and has a border that is colored after the player's color (red for Player 1, blue for Player 2, green for Player 3, and yellow for Player 4). The actual characters have a border matching their signature color (red for [[Mario]], dark green for [[Luigi]], etc.). The numbers are orange to red.
*''Mario Party: Star Rush'' / ''Mario Party: The Top 100'': The Dice Block is white and has a border that is colored after the player's color (red for Player 1, blue for Player 2, green for Player 3, and yellow for Player 4). The actual characters have a border matching their signature color (red for [[Mario]], dark green for [[Luigi]], etc.). The numbers are orange to red.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=サイコロ
|Jap=サイコロ
|JpnN=''Mario Party'' to ''Mario Party 8''
|JapN=''Mario Party'' to ''Mario Party 8''
|JpnR=Saikoro
|JapR=Saikoro
|Jpn2=ノーマルサイコロ
|Jap2=ノーマルサイコロ
|Jpn2N=''Mario Party 9'' onwards
|Jap2N=''Mario Party 9'' onwards
|Jpn2R=Nōmaru saikoro
|Jap2R=Nōmaru saikoro
|JpnM=Dice
|JapM=Dice
|Jpn2M=Normal Dice
|Jap2M=Normal Dice
|ChiS=标准骰子
|ChiS=标准骰子
|ChiSR=Biāozhǔn Tóuzi
|ChiSR=Biāozhǔn Tóuzi
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}}
}}


==Notes==
==Trivia==
*In ''[[Mario Party 9]]'', ''[[Mario Party 10]]'', and ''[[Mario Party: Island Tour]]'', the Dice Block rolls like dice in real life, but in the other ''[[Mario Party (series)|Mario Party]]'' games, the block either breaks apart like [[Brick Block]]s or disappears.
*In ''[[Mario Party 9]]'', ''[[Mario Party 10]]'', and ''[[Mario Party: Island Tour]]'', the Dice Block rolls like dice in real life, but in the other ''[[Mario Party (series)|Mario Party]]'' games, the block either breaks apart like [[Brick Block]]s or disappears.
**Shaking {{button|wii|Wiimote}} in ''Mario Party 9'' and ''Mario Party 10'' causes the Dice Block to grow larger and spin faster. This also applies to the amiibo Party mode but by holding down the amiibo.
**Shaking {{button|wii|Wiimote}} in ''Mario Party 9'' and ''Mario Party 10'' causes the Dice Block to grow larger and spin faster. This also applies to the amiibo Party mode but by holding down the amiibo.
**Holding down {{button|switch|A}} in ''[[Super Mario Party]]'' and ''[[Super Mario Party Jamboree]]'' causes the Dice Block to spin faster.
*In ''Mario Party'' games that are played based on the number of turns, the first turn of a game (hitting the Dice Block) along with the fifth-to-last turn ([[Last Five Turns Event]], or, in the case of ''[[Mario Party 7]]'', fourth-to-last turn as per the Last Four Turns Event) are the only two turns that begin with an event before the players can move.
*In ''Mario Party'' games that are played based on the number of turns, the first turn of a game (hitting the Dice Block) along with the fifth-to-last turn ([[Last Five Turns Event]], or, in the case of ''[[Mario Party 7]]'', fourth-to-last turn as per the Last Four Turns Event) are the only two turns that begin with an event before the players can move.
*In ''[[Mario Party DS]]'', as with the [[Nintendo 64]] installments, the number that shows up on the Dice Block is predetermined at the start of the current player's turn. However, the game can be forced to reselect the number should the player bring up the Dice Block and then reopen the item menu.
*In ''[[Mario Party DS]]'', as with the [[Nintendo 64]] installments, the number that shows up on the Dice Block is predetermined at the start of the current player's turn. However, the game can be forced to reselect the number should the player bring up the Dice Block and then reopen the item menu.
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{{SMP}}
{{SMP}}
{{MPS}}
{{MPS}}
{{SMPJ}}
}}
}}


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[[Category:Mario Party: Star Rush items]]
[[Category:Mario Party: Star Rush items]]
[[Category:Super Mario Party items]]
[[Category:Super Mario Party items]]
[[Category:Super Mario Party Jamboree items]]
[[Category:Super Smash Bros. Brawl stickers]]
[[Category:Super Smash Bros. Brawl stickers]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Super Smash Bros. Ultimate spirits]]
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