Editing Dice Block

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The Dice Block from ''[[Mario Party 8]]'' appears as a [[Sticker (Super Smash Bros. Brawl)|sticker]] in ''[[Super Smash Bros. Brawl]]'', granting stronger arm attacks, while [[Mario]]'s Dice Block from ''Super Mario Party'' appears as a support [[Spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]'', allowing the user to escape grabs more easily. The spirit was originally exclusive to the "Oh Yeah! Mario Time!" spirit event that ran from December 27, 2018, to January 1, 2019, but was later made obtainable from the Spirit Board and Vault Shop following the version 2.0.0 update released on January 30, 2019.
The Dice Block from ''[[Mario Party 8]]'' appears as a [[Sticker (Super Smash Bros. Brawl)|sticker]] in ''[[Super Smash Bros. Brawl]]'', granting stronger arm attacks, while [[Mario]]'s Dice Block from ''Super Mario Party'' appears as a support [[Spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]'', allowing the user to escape grabs more easily. The spirit was originally exclusive to the "Oh Yeah! Mario Time!" spirit event that ran from December 27, 2018, to January 1, 2019, but was later made obtainable from the Spirit Board and Vault Shop following the version 2.0.0 update released on January 30, 2019.


To hit a Dice Block, the player needs to press {{button|A}} in most installments. In ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', the player can also use the [[Nintendo GameCube#Nintendo GameCube Microphone|Mic]] to hit the block. In ''Mario Party 8'', {{button|wii|Wiimote}} is swung upwards. In ''[[Mario Party DS]]'', {{button|ds|Stylus}} can also be used to tap the block. In ''Mario Party: Island Tour'', {{button|3ds|stylus}} is used to roll the block from the bottom screen up to the game screen (except for [[Kamek's Carpet Ride]] and [[Shy Guy's Shuffle City]], which use cards to move instead of Dice Blocks). In ''[[Mario Party 10]]'', Dice Blocks are rolled differently in certain game modes: In [[Mario Party 10#Bowser Party|Bowser Party]], [[Bowser Dice Block]]s are rolled by shaking {{button|wiiu|GamePad}} while holding {{button|wiiu|ZL}} and {{button|wiiu|ZR}}, whereas in [[Mario Party 10#amiibo Party|amiibo Party]], Dice Blocks are rolled by lifting the [[amiibo]] from the NFC reader of {{button|wiiu|GamePad}}. Normally whenever a character hits a Dice Block, they [[jump]] up and [[punch]] it with their right hand. Some characters, such as [[Waluigi]] and [[Donkey Kong]], do not jump when they hit the Dice Block, while other characters, such as [[Toad]] and [[Toadette]] (as well as [[Yoshi]] in the earlier titles), jump and hit it with their heads.
To hit a Dice Block, the player needs to press {{button|A}} in most installments. In ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', the player can also use the [[Nintendo GameCube#Nintendo GameCube Microphone|Mic]] to hit the block. In ''Mario Party 8'', {{button|wii|Wiimote}} is swung upwards. In ''[[Mario Party DS]]'', {{button|ds|Stylus}} can also be used to tap the block. In ''Mario Party: Island Tour'', {{button|3ds|stylus}} is used to roll the block from the bottom screen up to the game screen (except for [[Kamek's Carpet Ride]] and [[Shy Guy's Shuffle City]], which use cards to move instead of dice blocks). In ''[[Mario Party 10]]'', Dice Blocks are rolled differently in certain game modes; in [[Mario Party 10#Bowser Party|Bowser Party]], [[Bowser Dice Block]]s are rolled by shaking {{button|wiiu|GamePad}} while holding {{button|wiiu|ZL}} and {{button|wiiu|ZR}}, whereas in [[Mario Party 10#amiibo Party|amiibo Party]], Dice Blocks are rolled by lifting the amiibo from the NFC reader of {{button|wiiu|GamePad}}. Normally whenever a character hits a Dice Block, they [[jump]] up and [[punch]] it with their right hand. Some characters, such as [[Waluigi]] and [[Donkey Kong]], do not jump when they hit the Dice Block, while other characters, such as [[Toad]] and [[Toadette]] (as well as [[Yoshi]] in the earlier titles), jump and hit it with their heads.


==Types==
==Types==
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==Trivia==
==Trivia==
*In ''[[Mario Party 9]]'', ''[[Mario Party 10]]'', and ''[[Mario Party: Island Tour]]'', the Dice Block rolls like dice in real life, but in the other ''[[Mario Party (series)|Mario Party]]'' games, the block either breaks apart like [[Brick Block]]s or disappears.
*In ''[[Mario Party 9]]'', ''[[Mario Party 10]]'', and ''[[Mario Party: Island Tour]]'', the Dice Block rolls like dice in real life, but in the other ''[[Mario Party (series)|Mario Party]]'' games, the block either breaks apart like [[Brick Block]]s or disappears.
**Shaking {{button|wii|Wiimote}} in ''Mario Party 9'' and ''Mario Party 10'' causes the Dice Block to grow larger and spin faster. This also applies to the amiibo Party mode but by holding down the amiibo.
**Shaking {{button|wii|Wiimote}} in ''Mario Party 9'' and ''Mario Party 10'' causes the Dice Block to grow larger and spin faster. This also applies to the [[amiibo]] Party mode but by holding down the amiibo.
*In ''Mario Party'' games that are played based on the number of turns, the first turn of a game (hitting the Dice Block) along with the fifth-to-last turn ([[Last Five Turns Event]], or, in the case of ''[[Mario Party 7]]'', fourth-to-last turn as per the Last Four Turns Event) are the only two turns that begin with an event before the players can move.
*In ''Mario Party'' games that are played based on the number of turns, the first turn of a game (hitting the Dice Block) along with the fifth-to-last turn ([[Last Five Turns Event]], or in the case of ''[[Mario Party 7]]'', fourth-to-last turn as per the Last Four Turns Event) are the only two turns that begin with an event before the players can move.
*In ''[[Mario Party DS]]'', as with the [[Nintendo 64]] installments, the number that shows up on the Dice Block is predetermined at the start of the current player's turn. However, the game can be forced to reselect the number should the player bring up the Dice Block and then reopen the item menu.
*In ''[[Mario Party DS]]'', as with the [[Nintendo 64]] installments, the number that shows up on the Dice Block is predetermined at the start of the current player's turn. However, the game can be forced to reselect the number should the player bring up the Dice Block and then reopen the item menu.
*In ''[[Super Mario Party]]'', the protagonist characters' Dice Blocks have smooth edges, while enemy characters' Dice Blocks have bumps on the edges.  
*In ''[[Super Mario Party]]'', the protagonist characters' Dice Blocks have smooth edges, while enemy characters' Dice Blocks have bumps on the edges.  

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