Editing Diamond Island (Paper Mario: The Origami King)
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Inside the red temple, featuring the [[Trial of Power]], Mario must speak to the statue in back and step into the glowing circle to begin. This warps him to a separate area with a similar build. To clear the first stage, Mario must strike all of the [[Brick Block]]s that appear in the allotted time. The blocks get bigger and end with one giant block Mario must strike multiple times. Just as in the last stage, numerous Brick Blocks appear and must be destroyed, this time with Mario's hammer. However, rather than being able to simply hammer the blocks to destroy them, Mario must build up an attack as he would in battle, breaking all blocks within a radius. The third and final stage features a giant nail, requiring Mario to get onto it and use a series of jump and hammer attacks to drill in the nail within one minute. If Mario successfully does so, he clears the Trial of Power and is awarded a Power Orb. | Inside the red temple, featuring the [[Trial of Power]], Mario must speak to the statue in back and step into the glowing circle to begin. This warps him to a separate area with a similar build. To clear the first stage, Mario must strike all of the [[Brick Block]]s that appear in the allotted time. The blocks get bigger and end with one giant block Mario must strike multiple times. Just as in the last stage, numerous Brick Blocks appear and must be destroyed, this time with Mario's hammer. However, rather than being able to simply hammer the blocks to destroy them, Mario must build up an attack as he would in battle, breaking all blocks within a radius. The third and final stage features a giant nail, requiring Mario to get onto it and use a series of jump and hammer attacks to drill in the nail within one minute. If Mario successfully does so, he clears the Trial of Power and is awarded a Power Orb. | ||
The first room of the blue temple has a very similar setup, featuring the [[Trial of Wisdom]] and a glowing circle Mario must stand in to warp to the first challenge. The Trial of Wisdom features questions, including the player's knowledge of events in the game. The first room is a true/false challenge, asking a simple question the player must answer by standing on the check mark tray for true and the "X" tray for false. After Mario has confirmed his answer, he is launched into the next room. If he has answered correctly, he is able to warp to the next room, featuring a slightly more difficult true/false question. Although the first two questions are random, the third and final question is a riddle. Mario is required to speak to each of the three statues in the room and determine which one is lying | The first room of the blue temple has a very similar setup, featuring the [[Trial of Wisdom]] and a glowing circle Mario must stand in to warp to the first challenge. The Trial of Wisdom features questions, including the player's knowledge of events in the game. The first room is a true/false challenge, asking a simple question the player must answer by standing on the check mark tray for true and the "X" tray for false. After Mario has confirmed his answer, he is launched into the next room. If he has answered correctly, he is able to warp to the next room, featuring a slightly more difficult true/false question. Although the first two questions are random, the third and final question is a riddle. Mario is required to speak to each of the three statues in the room and determine which one is lying by answering "A", "B", or "C". If Mario answers correctly, he clears the Trial of Wisdom and is awarded a Wisdom Orb. | ||
The green temple, featuring the [[Trial of Courage]], also requires Mario to warp to a starting room to begin. Mario is tasked with holding and releasing a rope, then grabbing it again in time. If Mario is not quick enough, he is crushed by a basin and forced to restart the challenges of courage. However, Mario also cannot grab the rope before the basin falls below the arrow - that is also a fail, and Mario is forced to restart. The second stage has a similar setup, aside from a noticeably smaller rope. The third and final stage has a much longer rope, although instead of a falling basin, the object is now a [[Thwomp]] which falls rapidly, requiring the player to have extraordinary reflexes. After Mario clears all three stages, he is awarded a Courage Orb. | The green temple, featuring the [[Trial of Courage]], also requires Mario to warp to a starting room to begin. Mario is tasked with holding and releasing a rope, then grabbing it again in time. If Mario is not quick enough, he is crushed by a basin and forced to restart the challenges of courage. However, Mario also cannot grab the rope before the basin falls below the arrow - that is also a fail, and Mario is forced to restart. The second stage has a similar setup, aside from a noticeably smaller rope. The third and final stage has a much longer rope, although instead of a falling basin, the object is now a [[Thwomp]] which falls rapidly, requiring the player to have extraordinary reflexes. After Mario clears all three stages, he is awarded a Courage Orb. |