Editing Diamond Island (Paper Mario: The Origami King)
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The first room of the blue temple has a very similar setup, featuring the [[Trial of Wisdom]] and a glowing circle Mario must stand in to warp to the first challenge. The Trial of Wisdom features questions, including the player's knowledge of events in the game. The first room is a true/false challenge, asking a simple question the player must answer by standing on the check mark tray for true and the "X" tray for false. After Mario has confirmed his answer, he is launched into the next room. If he has answered correctly, he is able to warp to the next room, featuring a slightly more difficult true/false question. Although the first two questions are random, the third and final question is a riddle. Mario is required to speak to each of the three statues in the room and determine which one is lying or telling the truth by answering "A", "B", or "C". If Mario answers correctly, he clears the Trial of Wisdom and is awarded a Wisdom Orb. | The first room of the blue temple has a very similar setup, featuring the [[Trial of Wisdom]] and a glowing circle Mario must stand in to warp to the first challenge. The Trial of Wisdom features questions, including the player's knowledge of events in the game. The first room is a true/false challenge, asking a simple question the player must answer by standing on the check mark tray for true and the "X" tray for false. After Mario has confirmed his answer, he is launched into the next room. If he has answered correctly, he is able to warp to the next room, featuring a slightly more difficult true/false question. Although the first two questions are random, the third and final question is a riddle. Mario is required to speak to each of the three statues in the room and determine which one is lying or telling the truth by answering "A", "B", or "C". If Mario answers correctly, he clears the Trial of Wisdom and is awarded a Wisdom Orb. | ||
The green temple, featuring the [[Trial of Courage]], also requires Mario to warp to a starting room to begin. Mario is tasked with holding and releasing a rope, then grabbing it again in time. If Mario is not quick enough, he is crushed by a basin and forced to restart the challenges of courage. However, Mario also cannot grab the rope before the basin falls below the arrow - that is also a fail, and Mario is forced to restart. The second stage has a similar setup, aside from a noticeably smaller rope. The third and final stage has a much longer rope, although instead of a falling basin, the object is now a [[Thwomp]] which falls rapidly, requiring the player to have extraordinary reflexes. After Mario clears all three stages, he is awarded a Courage Orb. | The green temple, featuring the [[Trial of Courage]], also requires Mario to warp to a starting room to begin. Mario is tasked with holding and releasing a rope, then grabbing it again in time. If Mario is not quick enough, he is crushed by a basin and forced to restart the challenges of courage. However, Mario also cannot grab the rope before the basin falls below the arrow - that is also a fail, and Mario is forced to restart. The second stage has a similar setup, aside from a noticeably smaller rope. The third and final stage has a much longer rope, although instead of a falling basin, the object is now a [[Big Thwomp]] which falls rapidly, requiring the player to have extraordinary reflexes. After Mario clears all three stages, he is awarded a Courage Orb. | ||
It should be noted that if a player is struggling with a certain set of trials (having failed more than two times), easier challenges are offered in exchange for 3,000 [[coin]]s. | It should be noted that if a player is struggling with a certain set of trials (having failed more than two times), easier challenges are offered in exchange for 3,000 [[coin]]s. |