Editing Desolatt Island
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==History== | ==History== | ||
When Mario and Luigi arrive, [[Snaptor]]s are attacking the island, abducting its residents. The brothers meet a quartet of kids named [[Ireen]], [[Dulles]], [[Loog]], and [[Ellow]], who refer to themselves as IDLE. They are the island's self-proclaimed protectors, and only they know how to reach the [[Lighthouse (Mario & Luigi: Brothership)|lighthouse]]. They test the brothers by playing hide-and-seek with them, each one hiding in a different part of town. After finding them all, they open the way to the lighthouse, where Mario and Luigi encounter the same trio of villains they encountered in | When Mario and Luigi arrive, [[Snaptor]]s are attacking the island, abducting its residents. The brothers meet a quartet of kids named [[Ireen]], [[Dulles]], [[Loog]], and [[Ellow]], who refer to themselves as IDLE. They are the island's self-proclaimed protectors, and only they know how to reach the [[Lighthouse (Mario & Luigi: Brothership)|lighthouse]]. They test the brothers by playing hide-and-seek with them, each one hiding in a different part of town. After finding them all, they open the way to the lighthouse, where Mario and Luigi encounter the same trio of villains they encountered in [[Lushgreen Sea]]'s [[Great Lighthouse]]. They reveal their names to be [[Ecks]], [[Ten]], and [[Shun]], known collectively as the [[Extension Corps]]. The brothers also meet their boss, [[Zokket]], who orders Ten to dispose of them while he and the others continue with his plan. Mario and Luigi battle Ten and defeat him, and he flies away on a Snaptor. He accidentally drops some [[Battle Plug]]s, prompting [[Snoutlet]] to explain that they can be used to gain special effects in battle. Ten returns, wanting his Battle Plugs back, and immediately fights the brothers again, with Snoutlet using this as an opportunity to give them a tutorial on using and taking advantage of Battle Plugs. Midway into the battle, Ten retreats and flies away again, allowing Mario and Luigi to link the island to Shipshape. | ||
==Enemies== | ==Enemies== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{Foreign names | {{Foreign names | ||
| | |Jap=サビレッタ島 | ||
| | |JapR=Sabiretta-jima | ||
| | |JapM=Corruption of「寂れた」(''sabireta'', "desolated") + "island" | ||
| | |Chi=寂静岛 | ||
| | |ChiR=Jìjìng Dǎo | ||
| | |ChiM=Quiet Island | ||
|Dut=Vehlaate | |Dut=Vehlaate | ||
|DutM=Corruption of ''verlaten'' ("deserted, to abandon") | |DutM=Corruption of ''verlaten'' ("deserted, to abandon") | ||
|FreE=Troglodia | |FreE=Troglodia | ||
|FreEM=From "troglodyte | |FreEM= From "troglodyte" | ||
|FreEC=<ref>Mario & Luigi : L'épopée fraternelle in game name (European French localization)</ref> | |FreEC=<ref>Mario & Luigi : L'épopée fraternelle in game name (European French localization)</ref> | ||
|Ger=Desolütje | |Ger=Desolütje | ||
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|KorR=Soerakeu Seom | |KorR=Soerakeu Seom | ||
|KorM=Phonetic of "쇠락" (''soerak'', "deterioration") + "island" | |KorM=Phonetic of "쇠락" (''soerak'', "deterioration") + "island" | ||
|Spa=Isla Desolita | |Spa=Isla Desolita | ||
|SpaM=''Isla'' ("Island") + ''desolada'' ("desolated") with ''solita'' ("alone") | |SpaM=''Isla'' ("Island") + ''desolada'' ("desolated") with ''solita'' ("alone") |