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{{about|the level in [[Wario Land 3]]|the stadium in [[Mario Strikers: Battle League]]|[[Desert Ruin]]}}
{{about|the level in [[Wario Land 3]]|the stadium in [[Mario Strikers: Battle League]]|[[Desert Ruin]]}}
[[File:WL3 S DesertRuins8.PNG|thumb|W1 Desert Ruins]]
{{level infobox
'''Desert Ruins''', also known as '''The Western Ruins''',<ref>{{cite|date=June 2000|language=en-us|publisher=Nintendo of America|title=''Nintendo Power'' Volume 133|page=64}}</ref> is the first level on the western side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. This level is accessible after Wario finds the Blue and Green Tablets in [[The Peaceful Village]]'s Gray Chest and [[The Vast Plain]]'s Gray Chest, causing the door to open up the path to the Desert Ruins.
|image=[[File:WL3 S DesertRuins8.PNG]]
|game=''[[Wario Land 3]]''
}}
'''Desert Ruins''', also known as '''The Western Ruins'''<ref>''Nintendo Power'' Volume 133, page 64.</ref>, is a structure found in ''[[Wario Land 3]]'' of the [[Wario Land (series)|''Wario Land'' series]]. It serves as the first of six levels found at the west side of the [[music box (world)|music box world]]. This level is accessible after Wario finds the Blue and Green Tablets in [[The Peaceful Village]] and [[The Vast Plain]], causing the door to open up the path to the Desert Ruins.


The Desert Ruins are a big structure located in the center of a nameless desert. The level is mainly composed of two building on opposite sides themed after the moon to the west and the sun to the east, two big pools of quicksand, and an underground tunnel that lies beneath them. Both buildings have huge gates which only open during a specific time of the day: the western temple opens at night and the eastern temple opens at day. Both of these gates are breakable if the Super Smash power-up is acquired, through the Garlic of the [[Tower of Revival]]. The level of quicksand changes depending on the time of the day. At night, the level is almost free of quicksand, with the only exception being a small underground puddle. During daytime, the pools are filled with quicksand to the brim. The boss found in this level is [[Helio (Wario Land 3)|Yellow Belly]].
The Desert Ruins are a big structure located in the center of a nameless desert. The level is mainly composed of two building on opposite sides themed after the moon to the west and the sun to the east, two big pools of quicksand, and an underground tunnel that lies beneath them. Both buildings have huge gates which only open during a specific time of the day: the western temple opens at night and the eastern temple opens at day. Both of these gates are breakable if the Super Smash power-up is acquired, through the Garlic of the [[Tower of Revival]]. The level of quicksand changes depending on the time of the day. At night, the level is almost free of quicksand, with the only exception being a small underground puddle. During daytime, the pools are filled with quicksand to the brim. The boss found in this level is [[Helio (Wario Land 3)|Yellow Belly]].


==Enemies==
==Treasures==
*[[Suna kara te]] (6), (day only)
===Gray Chest: Top Half of Scroll===
*[[Spearhead (enemy)|Spearhead]] (9)
*[[Spear-bot]] (3)
*[[Hammer-Bot|Hammer-bot]] (7)
*[[Doughnuteer]] (2)
*[[Para-Goom]] (3)
*[[Beam Robota]] (6)
*[[Silky]] (3)
*[[Kobatto]] (1)
 
==Reaction abilities==
*[[Ball o' String Wario]] (via Silky)
*[[Bouncy Wario]] (via Hammer-bot)
*[[Fat Wario]] (via Doughnuteer)
*[[Puffy Wario]] (via Yellow Belly)
*[[Vampire Wario]] (via Kobatto)
 
==Items==
===Treasures===
====Gray Chest: Top Half of Scroll====
[[File:WL3 S DesertRuins5.PNG|thumb|left|Wario, finding the Gray Chest.]]
[[File:WL3 S DesertRuins5.PNG|thumb|left|Wario, finding the Gray Chest.]]
The Top Half of Scroll<ref name=Scroll>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=90|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> is in the [[treasure chest|Gray Chest]]. It is available as soon as the level is unlocked, but only during daytime at this point of the game, since the door to the temple is blocked during nighttime and the necessary power-up to bypass it is not available.
The Top Half of Scroll<ref name=Scroll>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 90.</ref> is located in the sun temple in the [[treasure chest|Gray Chest]]. This treasure is accessible during the daytime as the door to the temple is blocked during nighttime, since the player do not have the Super Smash to break the gate during this point of the game. On the way to the right to the sun temple, the narrow platforms have [[Sand Hand]]s occasionally emerging, where they will pull Wario into the quicksand, requiring jumping through the platforms again if that were to happen. In the building before the gate, there is a room with several [[Spearhead (enemy)|Spearhead]]s and a [[key|Gray key]] in a narrow gap accessible from high up. This narrow gap requires jumping while crouching to access.  
 
On the way to the right to the sun temple, the narrow platforms have [[suna kara te]] occasionally emerging, where they will pull Wario into the quicksand, requiring jumping through the platforms again if that were to happen. In the building before the gate, there is a room with several [[Spearhead (enemy)|Spearhead]]s and a [[key|Gray key]] in a narrow gap accessible from high up. This narrow gap requires jumping while crouching to access.


After exiting the room, the Gray Chest is within the door past the sun gate. Within the temple, the door leading to the Gray Chest requires travelling downwards through the ladders and damaged blocks, while avoiding the [[Spear-bot]]s and [[Hammer-Bot|Hammer-bot]]s, the latter impeding progress by triggering [[Bouncy Wario]] to cause him to move away from the door. From the door in the room with the Gray Chest, the chest is on the other side of the open pillar.
Within the temple, the door leading to the Gray Chest requires travelling downwards through the ladders and breakable blocks, while avoiding the [[Spear-bot]]s and [[Hammer-bot]]s, the latter impeding progress by triggering [[Bouncy Wario]] to cause him to move away from the door. From the door in the room with the Gray Chest, the chest is on the other side of the open pillar.


After both the Top Half of Scroll from this chest and The Bottom Half of Scroll from this level's Red Chest are collected, they are combined to make the cyclone subside, rendering [[The Volcano's Base]] accessible.
The Top Half of Scroll is one part of two treasures, and if both this and The Bottom Half of Scroll are collected, both of them are combined and then the cyclone is subsided, rendering the [[The Volcano's Base]] accessible.
{{br|left}}
{{br|left}}


====Red Chest: Bottom Half of Scroll====
===Red Chest: Bottom Half of Scroll===
[[File:WL3 S DesertRuins6.PNG|thumb|The Scroll.]]
[[File:WL3 S DesertRuins6.PNG|thumb|The Scroll.]]
The Bottom Half of Scroll<ref name=Scroll/> is found at the Desert Ruins and is in the Red Chest. It is available as soon as the level is unlocked, but only during nighttime at this point of the game, since the door to the temple is blocked during daytime and the necessary power-up to bypass it is not available.
The Bottom Half of Scroll<ref name=Scroll/> is found at the Desert Ruins, and is located in the moon temple in the Red Chest. This treasure is accessible during the nighttime as the door to the temple is blocked during daytime, since the player do not have the Super Smash to break the gate during this point of the game. Unlike daytime, the quicksand is absent on the surface, and thus no Sand Hands are present to pull Wario down. In the building before the gate, there are two [[Doughnuteer]]s on the way to the Red Key. The square blocks next to the moon-patterned block in the upper level is breakable, though at this point of the game only Fat Wario can break it.
 
The room with the Red Key is to the left from the beginning, where it is before the moon gate. Unlike daytime, the quicksand is absent near the surface, thus no suna kara te are present to pull Wario down. In this room, there are two [[Doughnuteer]]s on the way to the Red Key. The square blocks next to the moon-patterned block in the upper level is breakable, though at this point of the game only Fat Wario can break it.


After exiting the room, the Red Chest is within the door past the moon gate. Within the temple, the door leading to the Red Chest is three ladders up. On the way, there are a [[Para-Goom]], three [[Beam Robota]]s, and three [[Silky|Silkies]]. Within the room with the Red Chest, the chest is on the other side of the open pillar.
Within the temple, the door leading to the Red Chest is three ladders up. On the way, there are a [[Para-Goom]], three [[Beam Robota]]s, and three [[Silky|Silkies]]. The Beam Robota immobilizes Wario while the Silkies will set Wario back, impeding progress to the chest. From the door in the room with the Red Chest, the chest is on the other side of the open pillar.


After both the Bottom Half of Scroll from this chest and The Top Half of Scroll from this level's Gray Chest are collected, they are combined to make the cyclone subside, rendering The Volcano's Base accessible.
The Bottom Half of Scroll is one part of two treasures, and if both this and The Top Half of Scroll are collected, both of them are combined and then the cyclone is subsided, rendering the [[The Volcano's Base]] accessible.
{{br}}
{{br}}
 
===Green Chest: Crayon (pink)===
====Green Chest: Crayon (pink)====
[[File:WL3 S DesertRuins7.PNG|thumb|left|The building, colored by the pink crayon.]]
[[File:WL3 S DesertRuins7.PNG|thumb|left|The building, colored by the pink crayon.]]
The Crayon<ref>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=93|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> is in the Green Chest. It requires the Head Smash Helmet from [[The Frigid Sea]]'s Gray Chest, which allows Wario to break blocks above him by jump towards them. If the Super Smash is not obtained, the room can only be visited at night since the moon gate can be broken with a powered-up Dash Attack.
The Crayon<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 93.</ref> is the treasure of the Green Chest. It is located at the moon temple on the left side from the beginning. This treasure is accessible after finding the Head Smash Helmet from [[The Frigid Sea]]. If the Super Smash isn't obtained, the room can only be visited at night as the moon gate can't be broken otherwise. Within the moon temple at the highest platform climbable by ladders, the breakable block is visible. The block next to it is also breakable. In the floor above those breakable blocks, there is a Golf Minigame room that requires completing in order to open the way to the chest. To the left of that room, there are two sets of breakable blocks. The floor below the nearest set of breakable blocks is also breakable, which leads to the Green Key. Alternatively, the Green Key can also be collected by breaking the block next to the room leading to the Red Chest.


The Green Key and Green Chest are located at the moon temple on the left side from the beginning. Within the moon temple at the highest platform climbable by ladders, the damaged block is visible. The block next to it is also breakable. In the floor above those breakable blocks, there is a Golf minigame room that requires completing in order to open the way to the chest. To the left of that room, there are two sets of damaged blocks. The floor below the nearest set of damaged blocks is also breakable, which leads to the Green Key. Alternatively, the Green Key can also be collected by breaking the block next to the room leading to the Red Chest.
To get to the Green Chest, the block next to the entrance to the moon temple needs to be broken. It can only be broken with [[Ball o' String Wario]] triggered by one of the Silkies. To the left of this block, there is a gate that requires the Golf Minigame needs to be cleared. After both obstacles are dealt with, there is a ladder leading to the Green Chest, where three Beam Robota are next to. They impede progress since Wario will fall from the ladder if their beams strike him.


To get to the Green Chest, the block next to the entrance to the moon temple needs to be broken. It can only be broken with [[Ball o' String Wario]] triggered by one of the Silkies, since it is treated as an [[Itodama Block]]. To the left of this block, there is a mini-game block that requires the Golf minigame to be cleared. To the left of it, there is a ladder leading to the Green Chest, where three Beam Robota are nearby. They impede progress since Wario will fall from the ladder if their beams strike him. The Green Chest is to the right from the top of the ladder.
Once the crayon has been collected, it flies to a hill on the north side of the world. A building resembling a tower can be found there, complete with a door and a sign that reads "GAME". The scene is initially monochrome, but gains another color for each crayon Wario manages to find. There are seven crayons in total hidden throughout the game, and once Wario finds all of them, he will be able to play the Golf Minigame found there. The pink crayon colors the bricks on the building itself.
 
The pink Crayon flies to the tower on the northern side of the world. The crayon is used to color one part of the area that is initially monochrome. The pink crayon colors the bricks on the building itself. After the area is colored by seven different crayons, the Golf minigame there can be played.
{{br|left}}
{{br|left}}


====Blue Chest: Bottom Half of Sun Medallion====
===Blue Chest: Bottom Half of Sun Medallion===
[[File:WL3 S SeaTurtleRocks7.PNG|thumb|The two halves of the Sun Medallion.]]
[[File:WL3 S SeaTurtleRocks7.PNG|thumb|The two halves of the Sun Medallion.]]
The Bottom Half of Sun Medallion<ref>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=95|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> is in the Blue Chest. It requires the Super Jump Slam Overalls from the [[Castle of Illusions]]' Gray Chest, which is used to [[Ground Pound|Smash Attack]] the blocks within the moon temple to access a new path.
The Bottom Half of Sun Medallion<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 95.</ref> is located at the moon temple. In order to access it, the Super Jump Slam Overalls from the [[Castle of Illusions]] is needed, which is used to execute a Smash Attack on the blocks next to the temple's entrance to reveal a floor beneath it. There is a door on that floor that leads to a room with [[Kobatto]] and light rays shining through the windows. In order to obtain the Blue Key, [[Vampire Wario]] needs to be triggered by [[Kobatto]] so that he can fly to the top where the key is, while avoiding the rays of light since they turn Wario back to normal.


The treasure is located at the moon temple. After going past the gate, a Smash Attack is required to use on blocks next to the entrance to reveal a floor beneath it. There is a door on that floor that leads to a room with [[Kobatto]] and light rays shining through the windows. In order to obtain the Blue Key, [[Vampire Wario]] needs to be triggered by [[Kobatto]] so that he can fly to the top where the key is, while avoiding the rays of light since they turn Wario back to normal.
The door leading to the Blue Chest requires finding a [[Switch (Wario Land II)|switch]] so that the platform towards the door is pushed out to be able to enter it. This switch is located in a room beneath where the Kobatto is, revealed by breaking the fifth block on the floor, and then breaking the blocks towards the left. In this room, there is a Hammer-Bot that requires throwing a barrel at it to bring it down, and it is required to trigger Bouncy Wario so that Wario can reach the platform near the switch. The switch is blocked by breakable blocks. After toggling the platforms with the switch, Vampire Wario must be triggered again to fly to that platform since the ladder leading to the room is blocked off from one of the blocks.
 
The door leading to the Blue Chest requires finding a [[Switch (Wario Land II)|switch]] so that the platform towards the door is pushed out to be able to enter it. This switch is located in a room beneath where the Kobatto is, revealed by breaking the fifth block on the floor, and then breaking the blocks towards the left. In this room, there is a Hammer-bot that requires throwing a barrel at it to bring it down. The enemy is required to trigger Bouncy Wario so that Wario can reach the platform near the switch. The switch is blocked by damaged blocks. After toggling the platforms with the switch, Vampire Wario must be triggered again to fly to that platform since the ladder leading to the room is blocked off from one of the blocks.


[[File:WL3 S DesertRuins4.PNG|thumb|left|Wario, fighting Yellow Belly.]]
[[File:WL3 S DesertRuins4.PNG|thumb|left|Wario, fighting Yellow Belly.]]
In this room, Wario will drop, and then Yellow Belly will emerge from the hole in the wall, after which the boss battle commences. It opens the battle by swooping down at Wario to take a stab at him. If Wario gets stung, [[Puffy Wario]] is triggered and float out of the battle towards the [[Warp Pipe|pipe]]. The pipe leads to the platform to the boss room, and if that happens because the boss is not defeated, the battle has to be restarted. To damage Yellow Belly, Wario must use a Smash Attack on its head, causing an air pump to drop. Smash Attacking on this pump causes the boss to inflate and speed up its attacks in the next phase. After three pumps have been stepped on, Yellow Belly explodes and the platform disappears to reveal hole below, leading to the Blue Chest.
In this room, Wario will drop and the boss battle with Yellow Belly commences. It will opens the battle by swooping down at Wario, trying to stab him with one of his two pointy weapons. If Wario gets stung, [[Puffy Wario]] is triggered and float out of the battle towards the pipe. The pipe leads to the platform to the boss room, and if that happens because the boss is not defeated, the boss has to be restarted. To damage Yellow Belly, Wario must use a [[Ground Pound|Smash Attack]] on its head, causing an air pump to drop. Stepping on this pump causes the boss to inflate and speed up its attacks in the next phase. After three pumps have been stepped on, Yellow Belly explodes and the screen reveals a hole below, leading to the Blue Chest.


The Sun Medallion, which is formed from this treasure and Top Half of Sun Medallion from [[Sea Turtle Rocks]]'s Green Chest, affects the eastern part of the world. Initially, it is trapped in an eternal night that cannot be toggled by the Day or Night Spell. After completing the Sun Medallion, daytime can occur and thus new paths are accessible in [[The Colossal Hole]], [[The Frigid Sea]], and the [[Castle of Illusions]] during the daytime. Respectively, the [[Owl (species)|owl]]s rest on the ground (this event is plays in the cutscene) so that Wario can grab them more easily, the frozen waterfall flows so that Wario can pass through it, and light breaks through the windows so that one of the thin platforms leading to a new area can be stepped on through reverting Zombie Wario back to normal.
The Sun Medallion, which is formed from this half and the one from [[Sea Turtle Rocks]], affects the east part of the world. Initially, the east side is trapped in an eternal night that cannot be toggled by the Day or Night Spell. After completing the Sun Medallion, new paths are accessible in [[The Colossal Hole]], [[The Frigid Sea]], and the [[Castle of Illusions]] during the daytime. Respectively, the [[Owl (species)|owl]]s rest on the ground (this event is plays in the cutscene) so that Wario can grab them more easily, the frozen waterfall flows so that Wario can pass through it, and light breaks through the windows so that one of the thin platforms leading to a new area can be stepped on by turning Zombie Wario back to normal.
{{br|left}}
{{br|left}}


==[[Musical Coin]]s==
==[[Musical Coin]]s==
{|width=60% class=wikitable
{|width=60% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Location
!Location
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|-
|-
|[[File:WL3 S DesertRuins MC3.png]]
|[[File:WL3 S DesertRuins MC3.png]]
|align="center"|In the sun temple where the room to the Gray Chest is, the Musical Coin is at the top-most level. It can be accessed by using a Hammer-bot to trigger Bouncy Wario, and then breaking the top-right block at the ceiling from where the entrance it. To the left, there is the Musical Coin and a pillar blocking it. That pillar, treated as [[Enemy Block]]s, can be broken by throwing a Spear-bot at it.
|align="center"|In the sun temple where the room to the Gray Chest is, the Musical Coin is at the top-most level. It can be accessed by using a Hammer-bot to trigger Bouncy Wario, and then breaking the top-right block at the ceiling from where the entrance it. To the left, there is the Musical Coin and a pillar blocking it. That pillar can be broken by throwing a Spear-bot at it.
|-
|-
|[[File:WL3 S DesertRuins MC4 Loc.png]]
|[[File:WL3 S DesertRuins MC4 Loc.png]]
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|-
|-
|[[File:WL3 S DesertRuins MC5.png]]
|[[File:WL3 S DesertRuins MC5.png]]
|align="center"|From where the previous Musical Coin is, there are two damaged blocks on the right. The Musical Coin is past those two blocks. At night, there are damaged blocks above this Musical Coin that can be broken with a Smash Attack to reach it.
|align="center"|From where the previous Musical Coin is, there are two breakable blocks to the right. The Musical Coin is past those two blocks. At night, there are breakable blocks above this Musical Coin that can be broken with a Smash Attack to reach it.
|-
|-
|[[File:WL3 S DesertRuins MC6.png]]
|[[File:WL3 S DesertRuins MC6.png]]
|align="center"|In the moon temple, there is a block on the floor to the right of the entrance that can be broken with a Smash Attack. In the floor below, there are three pillars where the bottom three rows are treated as Enemy Blocks, thus an enemy must be thrown to break them. The Musical Coin is to the left of the last of the three pillars.
|align="center"|In the moon temple, there is an unstructured block on the floor to the right of the entrance. In the floor below, there are three pillars that can only be thrown by throwing an enemy on them. The Musical Coin is to the left of the last of the three pillars.
|-
|-
|[[File:WL3 S DesertRuins MC7.png]]
|[[File:WL3 S DesertRuins MC7.png]]
|align="center"|In the room where the Blue Key is, a Musical Coin is below the light that is second from the top.
|align="center"|In the room where the blue key is, a Musical Coin is below the light that is second from the top.
|-
|-
|[[File:WL3 S DesertRuins MC8 Loc.png]]
|[[File:WL3 S DesertRuins MC8 Loc.png]]
[[File:WL3 S DesertRuins MC8.png]]
[[File:WL3 S DesertRuins MC8.png]]
|align="center"|In the room where the Blue Key is, there is a secret entrance that is reachable by breaking the fifth block on the floor, and then breaking the blocks towards the left. In this room, there is a Hammer-bot that requires throwing a barrel at it to bring it down, and it is required to trigger Bouncy Wario so that Wario can reach the Musical Coin at the top-right.
|align="center"|In the room where the blue key is, there is a secret entrance that is reachable by breaking the fifth block on the floor, and then breaking the blocks towards the left. In this room, there is a Hammer-Bot that requires throwing a barrel at it to bring it down, and it is required to trigger Bouncy Wario so that Wario can reach the Musical Coin at the top-right.
|}
|}
==Enemies==
*[[Sand Hand]] (6), (day only)
*[[Spearhead (enemy)|Spearhead]] (9)
*[[Spear-bot]] (3)
*[[Hammer-bot]] (7)
*[[Doughnuteer]] (2)
*[[Para-Goom]] (3)
*[[Beam Robota]] (6)
*[[Silky]] (3)
*[[Kobatto]] (1)
==Reaction abilities in this level==
*[[Ball o' String Wario]] (via Silky)
*[[Bouncy Wario]] (via Hammer-bot)
*[[Fat Wario]] (via Doughnuteer)
*[[Puffy Wario]] (via Yellow Belly)
*[[Vampire Wario]] (via Kobatto)


==Gallery==
==Gallery==
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|JapM=Desert Ruins
|JapM=Desert Ruins
}}
}}
==Trivia==
* A number of green blocks found throughout the stage have a face drawn on them. A similar, larger face can be found in the tileset data for [[The Temple]], suggesting that this unused face was to be used for a transformation that [[Rudy|a hidden figure]] would perform prior to the final boss fight.


==References==
==References==

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