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{{level infobox | {{level infobox | ||
|title=Deep Keep | |||
|image=[[File:Deep Keep DKCTF 2.png|300px]] | |image=[[File:Deep Keep DKCTF 2.png|300px]] | ||
|code=4-1 | |code=4 - 1 | ||
|world=[[Sea Breeze Cove]] | |world=[[Sea Breeze Cove]] | ||
|game=''[[Donkey Kong Country: Tropical Freeze]]'' | |game=''[[Donkey Kong Country: Tropical Freeze]]'' | ||
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|secret=[[Rockin' Relics|**]] | |secret=[[Rockin' Relics|**]] | ||
}} | }} | ||
'''Deep Keep''' is the first level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]], and the first underwater level in the game. Unlike in the previous ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games, the [[Kong]]s must either exit the water or swim into bubbles in the water in order to breathe, otherwise they drown. Aside from various underwater enemies, common obstacles in this level include moving spiked structures and strong currents that can push Donkey Kong and the others into the spikes. The currents are generated by '''Giant Underwater Fans''' | '''Deep Keep''' is the first level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]], and the first underwater level in the game. Unlike in the previous ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games, the [[Kong]]s must either exit the water or swim into bubbles in the water in order to breathe, otherwise they drown. Aside from various underwater enemies, common obstacles in this level include moving spiked structures and strong currents that can push Donkey Kong and the others into the spikes. The currents are generated by '''Giant Underwater Fans'''<ref>von Esmarch, Nick, and Cory van Grier. ''Donkey Kong Country: Tropical Freeze'' [[Prima Games|Prima]] Official Game Guide. Page 26.</ref>, which are a part of the underwater ruins that make up the background of much of the level; when these currents are operating, the ruins emit a green stream of light. The level contains seven [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s. | ||
Three soundtracks play throughout this stage. At the beginning, "Deep Keep" plays in the area immediately before entering the water. "Funky Waters," and later, "Aquatic Ambiance Returns," play throughout the underwater sections of the level. | Three soundtracks play throughout this stage. At the beginning, "Deep Keep" plays in the area immediately before entering the water. "Funky Waters," and later, "Aquatic Ambiance Returns," play throughout the underwater sections of the level. | ||
==Overview== | ==Overview== | ||
The level begins on the beach, where the [[Kong]]s can find a [[Tucks]], a [[Papa Painguin]], and a [[Tuff Tucks]], as well as some collectibles such as [[banana]]s and a [[Banana Coin]]. The beach soon ends and the Kongs can enter the underwater portion of the level. The first underwater section is wide and does not contain any unique obstacles. Here, the Kongs can find fish enemies and bananas that float through the water. A treasure chest containing bananas is located on a beach section above this area, and collecting them all yields a Puzzle Piece. The [[ | The level begins on the beach, where the [[Kong]]s can find a [[Tucks]], a [[Papa Painguin]], and a [[Tuff Tucks]], as well as some collectibles such as [[banana]]s and a [[Banana Coin]]. The beach soon ends and the Kongs can enter the underwater portion of the level. The first underwater section is wide and does not contain any unique obstacles. Here, the Kongs can find fish enemies and bananas that float through the water. A treasure chest containing bananas is located on a beach section above this area, and collecting them all yields a Puzzle Piece. The [[K-O-N-G Letters|letter K]] is also within this area, as well as the first [[DK Barrel]]. After passing urchin enemies, the path leads to a massive room with underwater ruins through much of the background. Here, Donkey Kong and the others can find bananas in the seaweed and within a water current that is created by a Giant Underwater Fan. Another Puzzle Piece is hidden behind a sunken ship in the top-right corner of this room. To advance from here, the Kongs are required to pound into a large switch that opens a path within the ruins in the background. This path is entered through a [[Blast Barrel]]. The room beyond here contains a set of three yellow buttons, which are projected from the ruins in the background. By passing through the three buttons within a short period of time, the path ahead opens. The main obstacles through this path are large, spiked bars that slowly rotate. The first checkpoint is nearby. | ||
[[File:Deep Keep DKCTF.png|thumb|left|280px|Donkey Kong must swim through these yellow buttons to continue.]] | [[File:Deep Keep DKCTF.png|thumb|left|280px|Donkey Kong must swim through these yellow buttons to continue.]] | ||
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In this next section, a new gimmick is introduced: spiked barriers extend and retract in a repeated and ordered sequence. The Kongs must wait for the spikes to retract into the walls and then proceed quickly, as the spikes soon extend back outwards in order. This obstacle is repeated again soon after, this time where the Kongs must pass through a water current. The letter N is between these two sections among four surrounding fish. A DK Barrel waits at the beginning of the next room. This massive room is full of spiked bars that move together in a wide, circular path. There is also a wall that the Kongs can break through at the bottom to find a room with bananas. A Puzzle Piece appears if they collect all the bananas. On the other side of the large room, the Kongs can find another series of yellow buttons that they must swim through to open the path ahead. A current-generating machine also powers on as the path opens. The current then pushes them through more series of extending and retracting spikes, then into a room with a constant current flowing to the right. Urchin enemies serve as a hazard throughout this room. They form in lines, which the Kongs must then pass through. The letter G is in this room. If the letter is missed, Donkey Kong cannot swim back to it unless Dixie Kong is with him, as the current is too strong. The [[Slot Machine Barrel]] is located in a large room that follows here. | In this next section, a new gimmick is introduced: spiked barriers extend and retract in a repeated and ordered sequence. The Kongs must wait for the spikes to retract into the walls and then proceed quickly, as the spikes soon extend back outwards in order. This obstacle is repeated again soon after, this time where the Kongs must pass through a water current. The letter N is between these two sections among four surrounding fish. A DK Barrel waits at the beginning of the next room. This massive room is full of spiked bars that move together in a wide, circular path. There is also a wall that the Kongs can break through at the bottom to find a room with bananas. A Puzzle Piece appears if they collect all the bananas. On the other side of the large room, the Kongs can find another series of yellow buttons that they must swim through to open the path ahead. A current-generating machine also powers on as the path opens. The current then pushes them through more series of extending and retracting spikes, then into a room with a constant current flowing to the right. Urchin enemies serve as a hazard throughout this room. They form in lines, which the Kongs must then pass through. The letter G is in this room. If the letter is missed, Donkey Kong cannot swim back to it unless Dixie Kong is with him, as the current is too strong. The [[Slot Machine Barrel]] is located in a large room that follows here. | ||
==Collectibles== | ==Collectibles== | ||
=== | ===K-O-N-G Letters=== | ||
*K: In the underwater area at the beginning of the level, the letter K is surrounded by two fish enemies. | *K: In the underwater area at the beginning of the level, the letter K is surrounded by two fish enemies. | ||
*O: After the first checkpoint, the letter O is located next to a rotating spike structure. | *O: After the first checkpoint, the letter O is located next to a rotating spike structure. | ||
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*[[Sea Urchin]]s | *[[Sea Urchin]]s | ||
*[[Fritz]] | *[[Fritz]] | ||
==Secret Exit== | |||
In the section following the first checkpoint, the Kongs enter an area where they are closed in by two walls and must progress by swimming over three yellow buttons in the background. Once they do so, the path opens ahead. However, if they travel back to the left instead, a new path opens by way of a large piece of metal dropping, which leads to a portal that opens the level [[Rockin' Relics]]. The portal is preceded by a current that can only be crossed with assistance from [[Dixie Kong]]'s propeller abilities. | |||
==Gallery== | ==Gallery== | ||
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Deep Keep DKCTF 6.jpg|This room, found at the end of the level, is full of spike bars that move in a circular path around the area. | Deep Keep DKCTF 6.jpg|This room, found at the end of the level, is full of spike bars that move in a circular path around the area. | ||
DKCTF Giant Underwater Fan Prima.jpg|Donkey Kong has activated a Giant Underwater Fan. | DKCTF Giant Underwater Fan Prima.jpg|Donkey Kong has activated a Giant Underwater Fan. | ||
DKCTFNS Funky swimming.png|[[Funky Kong]] swimming in Deep Keep in the [[Nintendo Switch]] version | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap=めざめた海底いせき | |Jap=めざめた海底いせき | ||
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|Spa=Santuario sumergido | |Spa=Santuario sumergido | ||
|SpaM=Submerged Sanctuary | |SpaM=Submerged Sanctuary | ||
| | |Fra=Pièges pélagiques | ||
| | |FraM=Pelagic Traps | ||
|Ger=Playa del Kong | |Ger=Playa del Kong | ||
|GerM=Spanish for "Kong Beach". | |GerM=Spanish for "Kong Beach". | ||
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{{DKCTF}} | {{DKCTF}} | ||
[[Category:Aquatic areas]] | [[Category:Aquatic areas]] | ||
[[Category:Donkey Kong Country: Tropical Freeze levels]] | [[Category:Donkey Kong Country: Tropical Freeze levels]] |