Editing Dash Panel

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====''Mario Kart DS''====
====''Mario Kart DS''====
Dash Panels reappear in ''[[Mario Kart DS]]'' with a design similar to ''Mario Kart: Double Dash!!''{{'}}s, except with more vibrant colors. In {{classic link|GBA|Bowser's Castle 2|Bowser Castle 2}}, certain Dash Panels use their old design, while others use the new design.
Dash Panels reappear in ''[[Mario Kart DS]]'' with a design similar to ''Mario Kart: Double Dash!!''{{'}}s, except with more vibrant colors. In {{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}, certain Dash Panels use their old design, while others use the new design.
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====''Mario Kart Wii''====
====''Mario Kart Wii''====
[[File:LuigiCircuitWii3.png|thumb|[[Baby Luigi]] on a Dash Panel in [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]]]
[[File:LuigiCircuitWii3.png|thumb|[[Baby Luigi]] on a Dash Panel in [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]]]
Dash Panels reappear in ''[[Mario Kart Wii]]'', where they have a similar design to the ones in ''Mario Kart: Double Dash!!'', but in most courses, the color only changes from fuchsia to red, orange, and yellow. [[Jump Boost|Trick]]s can now be performed off of Dash Panels that are on ramps in order to gain a jump boost. Every Wii course in the game features a Dash Panel. Retro courses from games older than ''Mario Kart: Double Dash!!'' that contain Dash Panels keep their original design, such as in {{classic link|SNES|Mario Circuit 3}}. [[Half-pipe (object)|Halfpipe-style boost ramp]]s are also introduced in this game, which signal the locations where the player can jump and perform tricks off the sides of courses.
Dash Panels reappear in ''[[Mario Kart Wii]]'', where they have a similar design to the ones in ''Mario Kart: Double Dash!!'', but in most courses, the color only changes from fuchsia to red, orange, and yellow. [[Jump Boost|Trick]]s can now be performed off of Dash Panels that are on ramps in order to gain a jump boost. Every Wii course in the game features a Dash Panel. Retro courses from games older than ''Mario Kart: Double Dash!!'' that contain Dash Panels keep their original design, such as in {{classic-link|SNES|Mario Circuit 3}}. [[Half-pipe (object)|Halfpipe-style boost ramp]]s are also introduced in this game, which signal the locations where the player can jump and perform tricks off the sides of courses.
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:MK8Booster.png|thumb|[[Pink Gold Peach]] near Dash Panels and the Glide Ramp in [[Cloudtop Cruise]] from ''Mario Kart 8'']]
[[File:MK8Booster.png|thumb|[[Pink Gold Peach]] near Dash Panels and the Glide Ramp in [[Cloudtop Cruise]] from ''Mario Kart 8'']]
Dash Panels and Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where the arrows on the Dash Panels are pixelated. In {{classic link|N64|Toad's Turnpike}}, [[dash panel ramp truck]]s appear which have a Dash Panel and a Glide Ramp on them. [[Antigravity Panel]]s appear, which automatically set the Kart into [[anti-gravity]] mode. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on or off when passing over the anti-gravity panel.
Dash Panels and Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where the arrows on the Dash Panels are pixelated. In {{classic-link|N64|Toad's Turnpike}}, [[dash panel ramp truck]]s appear which have a Dash Panel and a Glide Ramp on them. [[Antigravity Panel]]s appear, which automatically set the Kart into [[anti-gravity]] mode. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on or off when passing over the anti-gravity panel.


Dash Panels do not speed up the player when inactive. In some courses, some Dash Panels become inactive under certain conditions:
Dash Panels do not speed up the player when inactive. In some courses, some Dash Panels become inactive under certain conditions:
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====''Mario Kart Live: Home Circuit''====
====''Mario Kart Live: Home Circuit''====
In ''[[Mario Kart Live: Home Circuit]]'', '''boosts''', or a '''boost zone''', reappear, but with a new 3-D arrow design. They can be placed as a gate customization. Any racer that drives through the gate will receive a short burst of speed. The player can also set the boost to be an entire length, or be in certain spots.
In ''[[Mario Kart Live: Home Circuit]]'', '''boosts''', or a '''boost zone''', reappear, but with a new 3-D arrow design. They can be placed as a gate customization. Any racer that drives through the gate will receive a short burst of speed. The player can also set the boost to be an entire length, or be in certain spots.
====''Mario Kart World''====
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[[File:MKWorld Dash Panel.png|thumb|A Dash Panel in the "Mario Bros. Circuit" course]]
Dash Panels return in ''[[Mario Kart World]]''. Similar to ''Mario Kart Wii'', the Dash Panels now have a yellow-orange-fuchsia gradient, and their design now includes white arrows that resemble those on the half-pipe ramps in ''Mario Kart Wii''. Mario also appears to gain a special effect when driving over a Dash Panel (in contrast to the other racers), although as to why it happens is unknown. The Dash Panels are also capable of reversing direction.<ref>Nintendo of America (January 16, 2025). [https://youtu.be/itpcsQQvgAQ Nintendo Switch 2 – First-look trailer]. ''YouTube''. Retrieved February 14, 2025.</ref>


===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
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====''Super Mario Party Jamboree''====
====''Super Mario Party Jamboree''====
Dash Panels reappear in ''[[Super Mario Party Jamboree]]'' as items in Bowser Kaboom Squad. Dash Panels are placed on the ground, and a player that steps on one sprints at high speed. Single, double, and triple quantities of Dash Panels can be obtained depending on the players' rank in an 8-player minigame.
Dash Panels reappear in ''[[Super Mario Party Jamboree]]'' as items in Bowser Kaboom Squad.


===''Super Mario'' series===
===''Super Mario'' series===
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===Other appearances===
===Other appearances===
{{multiframe|[[File:DKP03 Zipper.png]][[File:DKP03 Zipper pink.png]][[File:DKP03 Zipper yellow.png]]|The three differently colored Zippers in ''Diddy Kong Pilot'' (2003).|align=left|size=200}}
{{multiframe|[[File:DKP03 Zipper.png]][[File:DKP03 Zipper pink.png]][[File:DKP03 Zipper yellow.png]]|The three differently colored Zippers in ''Diddy Kong Pilot'' (2003).|align=left|size=200}}
The plane-based Zippers from ''Diddy Kong Racing'' appear in both the [[Diddy Kong Pilot|2001 build]] and the 2003 build of the canceled ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]''. In the 2001 build of ''Diddy Kong Pilot'', they would have acted the same as their original counterparts. The 2003 build of ''Diddy Kong Pilot'' introduces two new types of Zippers. While the yellow and orange/red ones would have acted the same as their original counterpart, the special pink Zippers would spawn chains of themselves in a row if gone through. The final pink Zipper in the chain would lead to a faster and longer "Monkey Power" boost. The black and yellow ones would activate a "Monkey Madness" effect that autopilots the player to the finish/checkpoint line. The game would eventually be repurposed to become ''{{wp|Banjo-Pilot}}'', and the Zippers were slightly altered and renamed '''Speed-Up Rings'''.
The plane-based Zippers from ''Diddy Kong Racing'' appear in both the [[Diddy Kong Pilot|2001 build]] and the 2003 build of the cancelled ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]''. In the 2001 build of ''Diddy Kong Pilot'', they would have acted the same as their original counterparts. The 2003 build of ''Diddy Kong Pilot'' introduces two new types of Zippers. While the yellow and orange/red ones would have acted the same as their original counterpart, the special pink Zippers would spawn chains of themselves in a row if gone through. The final pink Zipper in the chain would lead to a faster and longer "Monkey Power" boost. The black and yellow ones would activate a "Monkey Madness" effect that autopilots the player to the finish/checkpoint line. The game would eventually be repurposed to become ''{{wp|Banjo-Pilot}}'', and the Zippers were slightly altered and renamed '''Speed-Up Rings'''.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ダッシュパネル
|Jap=ダッシュパネル
|JpnR=Dasshu Paneru
|JapR=Dasshu Paneru
|Jpn2=ダッシュプレート
|Jap2=ダッシュプレート
|Jpn2N=''Mario Kart Tour''
|Jap2N=''Mario Kart Tour''
|Jpn2R=Dasshu Purēto
|Jap2R=Dasshu Purēto
|JpnM=Dash Panel
|JapM=Dash Panel
|Jpn2M=Dash Plate
|Jap2M=Dash Plate
|ChiS=冲刺板
|ChiS=冲刺板
|ChiSR=Chōngcì Bǎn
|ChiSR=Chōngcì Bǎn
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|Por=Painel Turbo
|Por=Painel Turbo
|PorM=Turbo Panel
|PorM=Turbo Panel
|Rus=Площадка ускорения
|Rus=
|RusR=Ploshchadka uskoreniya
|RusR=
|RusM=Acceleration field
|RusM=
|Spa=Panel de Velocidad
|Spa=Panel de Velocidad
|SpaM=Speed Panel
|SpaM=Speed Panel
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{{MKDS}}
{{MKDS}}
{{M&SATOG}}
{{M&SATOG}}
{{Mario Kart Wii}}
{{MKW}}
{{M&SATOWG}}
{{M&SATOWG}}
{{M&SATLOG}}
{{M&SATLOG}}
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{{MM&FaC}}
{{MM&FaC}}
{{MKT}}
{{MKT}}
{{M&SATOGT}}
{{M&SATOGT}}}}
{{Mario Kart World}}}}
[[Category:Bowser's Fury objects]]
[[Category:Bowser's Fury objects]]
[[Category:Captain Toad: Treasure Tracker objects]]
[[Category:Captain Toad: Treasure Tracker objects]]
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[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart 64 objects]]
[[Category:Mario Kart 64 objects]]
[[Category:Mario Kart Wii objects]]
[[Category:Mario Kart: Double Dash!! objects]]
[[Category:Mario Kart: Double Dash!! objects]]
[[Category:Mario Kart DS objects]]
[[Category:Mario Kart DS objects]]
[[Category:Mario Kart: Super Circuit objects]]
[[Category:Mario Kart: Super Circuit objects]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart Wii objects]]
[[Category:Mario Kart World objects]]
[[Category:Mario Party 9]]
[[Category:Mario Party 9]]
[[Category:Mario Party: Island Tour]]
[[Category:Mario Party: Island Tour]]

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