Editing Dark Block

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
==Combat==
==Combat==
In battle, Dark Blocks cannot be hit by ground-based attacks due to their ability to fly. One of the Dark Block's attacks has the enemy float above [[Mario]]. Jumping into them counts down a timer. If the timer does not reach zero at the end of the attack, the face appears on the Dark Block as it falls on Mario, and may inflict a Dizzy status. Another attack that it uses is floating above Mario, but with spikes and [[Brick Block]]s, from right to left. The player can avoid jumping, but the Dark Block will just strike back at the end of the attack. To avoid this, the player must jump to hit the Dark Block as is passes overhead. Hitting spikes causes damage (although the Dark Block will not strike if that happens), and hitting a Brick Block gives the player a Coin. If any attack is countered, the Dark Block's face appears sad, and the Dark Block's defense lowers greatly, and it will not attack. If a Dark Block is defeated, it transforms into an actual ? Block. The ? Block drops a [[Coin]] or an Item when hit, then disappears.
In battle, Dark Blocks cannot be hit by ground-based attacks due to their ability to fly. One of the Dark Block's attacks has the enemy float above [[Mario]]. Jumping into them counts down a timer. If the timer does not reach zero at the end of the attack, the face appears on the Dark Block as it falls on Mario, and may inflict a Dizzy status. Another attack that it uses is floating above Mario, but with spikes and [[Brick Block]]s, from right to left. The player can avoid jumping, but the Dark Block will just strike back at the end of the attack. To avoid this, the player must jump to hit the Dark Block as is passes overhead. Hitting spikes causes damage (although the Dark Block will not strike if that happens), and hitting a Brick Block gives the player a Coin. If any attack is countered, the Dark Block's face appears sad, and the Dark Block's defense lowers greatly, and it will not attack. If a Dark Block is defeated, it transforms into an actual ? Block. The ? Block drops a [[Coin]] or an Item when hit, then disappears.
They are the only enemy or character in the game to use a 3D model instead of a sprite.


==Gallery==
==Gallery==

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: